Animal Crossing Wild World

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The ACWW box art.

Animal Crossing: Wild World, known in Japan as Come to Animal Forest (Oideyo Dōbutsu no Mori) is a life-simulation video game developed by Nintendo for the Nintendo DS handheld video game console in 2005. It is the follow-up to the GameCube video game Animal Crossing, a remake of the Nintendo 64 video game Animal Forest. Wild World shares many similarities to its predecessor, but also contains many changes. The most prominent change is the ability to play with anyone in their respective country utilizing the Nintendo Wi-Fi Connection. It is the third Nintendo DS title to take advantage of this, following Mario Kart DS and Tony Hawk's American Sk8land.

Contents

Gameplay

Animal Crossing: Wild World features minimal plot, instead letting the player roam freely and play at their own discretion. Thus the game is non-linear and forces no set objectives upon the player. However, there are certain obvious goals that the player will be naturally drawn to, such as collecting all the fossils in the game, or paying off all their house debt. Wild World makes use of the Nintendo DS’ internal clock, meaning the game is played in real time, with the weather changing throughout the seasons and certain events happening at specific times of the year, such as the Flower Festival in Spring or the fireworks festival in Summer.

New elements

Although Animal Crossing: Wild World is a follow up to 2002's Animal Crossing for Nintendo GameCube, it is not a sequel in the strictest sense. Wild World is very reminiscent of the original and contains the same basic premise and shops with some changes, such as an expanded museum that now contains an observatory and a café and the expanded Able Sisters' tailor shop that now sells hats and other accessories. Flowers can now dry up and require watering whenever they turn brown, via a watering can, or automatically when it rains. The angle at which players view the town has also changed, as well as the removal of "acres", removing transitions between areas, and the towns are smaller in a sense. As a result, the world now moves in three-dimensional space. The script in 'Wild World' is also much bigger than the original's script. As a result there is less repeated dialogue from villagers, giving the game a more organic feel, also note that each villager has his or her own theme, and enjoys certain types of furniture, also note that the ToysRus monkeys, see below, seem to copy the personalities of other villagers. The most notable addition to Wild World is the ability for players to visit other players' towns by exchanging "friend codes" and connecting with the Nintendo Wi-Fi Connection. Play control for the game has also been modified from the GameCube version to take advantage of the Nintendo DS' touch screen. Changes range from easier menu navigation and text entry to the ability to "wave" or "bow" at on screen characters simply by tapping them. Also, the only real world holidays in Wild World are New Years Eve and New Years Day, the rest are holidays made up by the creators of the game.

Main Objectives

There are several objectives in the game that the player can choose whether or not to complete. Below are the most common goals.

House improvements

A main goal in Wild World is to get bells, and decorating the player’s house and expanding its size by paying off each mortgage to Tom Nook (Tanuki in Japan), the local shopkeeper. Since, unlike in the original, all players share a single house, each player can pay off the mortgage. After the initial mortgage for the house is paid off, the player can choose to increase the size of the main room and add a second floor and three extra rooms on the main floor. In addition to expanding house size, a player may be motivated to decorate their home in a preferable manner to obtain a high "Happy Room Academy" (or HRA) rating. The HRA gives players a numerical rating based on their interior decorating skills. The rating is based on numerous factors; adding points for complete furniture themes and sets, and detracting points for furniture in unreachable locations and lack of neatness.

Items to decorate the house with can be obtained in several ways. Tom Nook sells items at his store, changing his stock daily, and other businesspeople who visit the player's village will also sell their wares, such as Saharah – a carpet and wallpaper saleswoman - and Redd – a specialist in black marketing rare furniture and paintings, genuine and fake. Items can be obtained for free at the lost and found, overseen by Booker, and at the recycling bin at the Town Hall. Shaking trees also sometimes results in furniture and money falling out (Or if you're not so lucky, a bees' nest will fall!) and balloons carrying items can be shot down with a slingshot and hit Pete out of the sky or anything. Finally, running errands for the townsfolk, correctly guessing the answers to their quizzes, sending them things in exchange for others or sometimes just simply talking to them can result in them giving the player an item as a reward. These rewards can include; furniture of low or medium quality, Bells (The currency of the game) or wallpaper or carpet.

Fossils, fish and bugs

Another goal that the player can choose to pursue is that of collecting the fossils, fish and bugs in the game. One of each species of bug and fish can be displayed at the museum, run by the curator Blathers (who, quite oddly, is deathly afraid of insects). Fossils will also be exhibited here, but must be identified first by Blathers. Fossils are found by digging where cracks appear in the ground with a shovel. Fish are caught with the use of a fishing rod, pulling the rod up when the fish takes the bait, while bugs are caught with a net. The availability of most specimens of fish and bug depends on the time of year, but can also depend on the time of day or night and the weather conditions.You can get sharks in the summer,bugs are more common in summer too.In winter you can get a dung beetle rolling snow.

Catalogue

Completing the catalogue is a smaller goal in the game, though possibly one of the hardest. There are several categories in the catalogue, including fossils, stationery and furniture. In total there are over 2000 items to collect, which is far more than in Animal Crossing for the Gamecube. Another thing that makes it harder to get furniture is the fact that there are no passwords to give to Tom Nook. Also animals cannot be asked for errands, rather, they will ask for an item to be delivered to another animal, or issue a challenge to catch a certain bug or fish.

Other features

Special items

Some items are only obtainable by special means, such as getting a specific number of Happy Room Academy points or trading items with characters. These include models of the player's house and Tom Nook's various stores, "Mario, Zelda, and Starfox Items", such as a coin, the Triforce, and an Arwing, were released over Nintendo Wi-Fi Connection and at Toys 'R Us, and the set of golden tools.

Pictures and Paintings

Every villager has a small, framed picture of themself that players can obtain as a gift from the villager after attaining a specific level of friendship with him or her. They are furniture items, therefore the player can use them to decorate their house. Each picture has a caption in the form of a quote from the villager,depending on their species, personality and, sometimes, their color. They also add a healthy bonus to your HRA score. They help you remember people that moved.

Crazy Redd sometimes sells paintings when he visits your town. These paintings are similar to the villager's pictures, but depict famous artworks (though they are only referred to by simple names, not their actual titles). These paintings are sometimes counterfeit. If the player has insurance from Lyle, he or she will be partially compensated if a fake picture is bought. If your picture is a fake, Blathers will refuse to accept it into the Museum's collections. Tom Nook can also identify whether your picture is a fake.

Boondox

Boondox is a town nearby the player's town (however it cannot be visited) which is a poor town that you can donate to. It is said to be so poor that the residents are forced to eat grilled dirt (scrambled dirt, if they're lucky) without ketchup for every meal. Players can obtain different colored feathers by donating certain amounts of bells to the Boondox Flavor Fund. The feathers will be sent to the player's mailbox after they have donated enough. Boondox is also mentioned by surly residents of any town. There is some controversy over whether Boondox truly exists, as described by many of the villagers. There is a commonly recognized suspicion that it is something of Tortimer's creation, and that the money donated is actually kept by Tortimer and never used for any cause besides his buying himself expensive items.

Music

Music plays a part in the game, because K.K. Slider comes to The Roost every Saturday night to play a song. The player can request a song, but many songs are played randomly by K.K. Slider. K.K. can play many styles of music, ranging from country, to rock. Some of his songs have been heard in other games, including Forest Life, which is a remix of the full theme from Animal Crossing and K.K. Song (also known as Totaka's Song), a secret song that appears in many games the game's composer Kazumi Totaka has worked on, first appearing in X. It should be noted that unlike the original Animal Crossing, the player does not need to request the song. The music when the player is "outdoors", are really remixes of the title screen theme, just like the original Animal Crossing.

Characters

Aside from new characters like Brewster, Pascal and Lyle, most of the original Animal Crossing cast members return to the Nintendo DS version including Tom Nook, K.K. Slider, Blathers, Kapp'n, Pelly, Phyllis, Mr. Resetti, Saharah, Sable, Mabel, Wendell, Tortimer, and Rover, but some have different roles. Other characters such as Porter and Wisp do not make an appearance in the game. Along with Jack, many other holiday characters from the first game do not return. In fact, there are none of the same holidays except for New Year's, although there are some new ones. Strangely, there is no significant mentioning of Christmas, Halloween and other holidays, possibly because of religious references.

Most of the villagers from the original return as well, and some new ones have been added, bringing the number of villagers to 250+. Up to eight animals can live in ones town at any time, not including the shop owners & special visitors (this is a reduction from the capacity of 15 in the original Animal Crossing). Unlike the original, villagers never sleep in front of their houses. Certain villagers have been renamed, such as Bliss and Hazel (both squirrels), who were renamed Caroline and Sally, respectively.

Villager personalities

Although each villager has his or her own distinct personalities, they all belong in one of six different personalities.

Male

  • Lazy: These are villagers that like to sleep all the time, as well as having a big appetite, and often having a sweet tooth. They are one of the nicer male villagers. Lazy villagers have two favorite magazines, Chillin, and Fashion Lad. They sometimes get sad when the player doesn't want to have a bug/fish-catching competition with them. When whacked with a bug net or pushed for a long time, they become sad, saying that "it's a rotten way to be!" while crying a short period of time.
  • Jock: These are rather active villagers who are talking about lifting weights or how huge and burly they are. When whacked with a bug net or pushed for a long time, they get mad at the player a short period of time.
  • Cranky: These villagers are always cranky, complaining about many things. When whacked with a bug net or pushed for a long time, they get mad at the player a short period of time.

Female

  • Normal: They have a rather normal (if not sweet) personality. These villagers often mention about their best friend being "Moppina", who never actually appears in-game. Sometimes when a normal villager talks to another normal villager about what's making her sad and that she likes to talk to Moppina about it, the other normal villager will say "What? You talk to your mop?", possibly because Moppina may just be a mop. When whacked with a bug net or pushed for a long time, they become sad for a short period of time.
  • Snooty: These villagers like talking about boyfriends and love and are always talking about their past. When whacked with a bug net or pushed for a long time, they get mad at the player a short period of time.
  • Peppy: These villagers are always full of energy and mention about having their own fan club. They often act like cheerleaders. When whacked with a bug net or pushed for a long time, they get mad at the player a short period of time.

All female villagers read a magazine known as Ms. Nintendique.

Sometimes villagers move out of the player's town. The player can enter their homes while they are packing up. If the player wants the moving villager to stay, he or she can convince the villager to stay a few times (more times if there are less boxes in the villager's house).If you send that specific villager a letter and maybe a gift, they might just stay. However, if the villager is not convinced, or if the player never convinced the villager to stay, they will move. Shortly after, you will get a letter saying "I moved out," etc. Often times a new villager of the same kind of personality may move into the players town, although it is occasionally a different personality or even a villager of the opposite sex.

Sometimes villagers also get sick. They walk around in their houses with purple swirls around their head, in a similar way to when they are sad. They can remain sick for up to one week, after which they feel better. The player can buy the villager some medicine, and is awarded a gift from the villager after he or she is better (it takes about 3 days, more if the player forgets to give the villager some medicine). The villager may not reward the player a gift and go out to buy medicine for him/herself.

The Roost

The Roost is a café where you can spend 200 bells for a cup of coffee or listen to K.K. Slider (Totakeke) on Saturday nights after 8:00 PM. Brewster is the pigeon that owns the roost. He is vehemently against letting your coffee cool before you drink it, and he will not let you leave without drinking it hot. Many characters also make cameos at the cafe depending on the time of day.

Nintendo Wi-Fi Connection

Animal Crossing: Wild World's Wi-Fi capabilities will allow players to visit other players' villages no matter where they are in the world, assuming that access to a compatible wireless access point is available and that they are using a version of the game with a compatible language. For example, the Oceania and North America versions can connect locally and via Wi-Fi, but they cannot connect to a version from Japan. Most Netgear routers cannot connect to Nintendo Wi-Fi. Up to four players can be in an Animal Crossing: Wild World town both via local wireless or through Nintendo Wi-Fi Connection. Connection to random players is not possible, as connection is made by the mutual entry of "friend codes." Animal Crossing is the most popular Nintendo DS Wi-Fi game (based on usage numbers).

Problems

On January 26, 2006, an accident occurred relating to the Wi-Fi features. A few weeks prior, Nintendo sent out a free Mario Coin item from Satoru Iwata (the president of Nintendo) to all who connected to Wi-Fi while it was available. On the same day, a failed attempt to send a second exclusive item sent a blank letter to all who connected to Nintendo Wi-Fi before 5:00 PM. This letter contained the "glitched red tulip" item. This item could be planted in cement as a tree or, if put into the player's house, would create an invisible, irremovable wall. The item could be disposed of by planting it in the ground or selling it. On February 13, 2006, Nintendo sent out a letter containing 1,000 bells and a humorous town bulletin board notice to apologize for the mistake.

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