Watch Tower
From Inselkampf
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==Visibility== | ==Visibility== | ||
- | The watch-tower looms far above your island and warns you of foreign ships approaching your [[island]]. The more it is expanded, the better the visibility will be. Without a watch-tower, the visibility is one nautical mile. | + | The watch-tower looms far above your island and warns you of foreign ships approaching your [[island]]. The more it is expanded, the better the visibility will be. Without a watch-tower, the visibility is one nautical mile. The seed calculation used is: Visibility = 1.2^level |
==Canceling Fleets== | ==Canceling Fleets== | ||
You can cancel outgoing transports and attacks until they reach one tenth of your watch tower's visibility. | You can cancel outgoing transports and attacks until they reach one tenth of your watch tower's visibility. | ||
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==Protection Against Espionage== | ==Protection Against Espionage== |
Revision as of 06:14, 7 June 2007
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Visibility
The watch-tower looms far above your island and warns you of foreign ships approaching your island. The more it is expanded, the better the visibility will be. Without a watch-tower, the visibility is one nautical mile. The seed calculation used is: Visibility = 1.2^level
Canceling Fleets
You can cancel outgoing transports and attacks until they reach one tenth of your watch tower's visibility.
Protection Against Espionage
The watch-tower provides some defence against espionage, and will alert you of approaching ships. If an espionage fails you will see a red bar against the isle attempted upon and the origin of the spy.
There is now strong evidence to suggest that a level 20 watch-tower gives you a 38% chance of detecting an espionage attempt, and no tower provides a 1% chance. This is based upon views and experiments of German and .co.uk players.