Watch Tower
From Inselkampf
(→Visibility) |
|||
Line 21: | Line 21: | ||
The watch-tower looms far above your island and warns you of foreign ships approaching your [[island]]. The more it is expanded, the better the visibility will be. Without a watch-tower, the visibility is one nautical mile. | The watch-tower looms far above your island and warns you of foreign ships approaching your [[island]]. The more it is expanded, the better the visibility will be. Without a watch-tower, the visibility is one nautical mile. | ||
+ | ==Canceling Fleets== | ||
+ | You can cancel outgoing transports and attacks until they reach one tenth of your watch tower's visibility. | ||
The seed calculation used is: Visibility = 1.2^level | The seed calculation used is: Visibility = 1.2^level | ||
Revision as of 06:14, 7 June 2007
|
Visibility
The watch-tower looms far above your island and warns you of foreign ships approaching your island. The more it is expanded, the better the visibility will be. Without a watch-tower, the visibility is one nautical mile.
Canceling Fleets
You can cancel outgoing transports and attacks until they reach one tenth of your watch tower's visibility. The seed calculation used is: Visibility = 1.2^level
Protection Against Espionage
The watch-tower provides some defence against espionage, and will alert you of approaching ships. If an espionage fails you will see a red bar against the isle attempted upon and the origin of the spy.
There is now strong evidence to suggest that a level 20 watch-tower gives you a 38% chance of detecting an espionage attempt, and no tower provides a 1% chance. This is based upon views and experiments of German and .co.uk players.