D&D: Give in and suck the imp's cock.

From Create Your Own Story

Between the temptation of the wand's power and the growing sexual desire you can't seem to shake off, maybe blowing an imp after using it would be worth it. Besides, you could just keep it as a backup for when your own power is insufficient to the task. Reasoning away like this, your lips are touching the imp's cock before you know it. As you spot a delighted smirk on his face, you realize this is most likely the wand's influence. Having come this far, you might as well continue.

"That's it, toots. Oh yeah." Ignoring the imp's comment, you figure you have time enough to get rid of this wand later if it's too much for you to handle after all.

Shaking off the confusion, you set yourself to the task at hand. While the imp is a scrawny little thing, it has a pretty decent piece of meat. You make a few tentative licks with the tip of your tongue. The imp shivers in delight and you taste his precum, it's sweeter than you'd expected. If it's gonna be like this you might just get used to living with this perverted little wand.

"Come on, suck my cock bitch," the imp hoots.

Part of you wants to grill him for his insolence, but instead you start teasing him with your tongue all over. Eventually taking his cock in your mouth, you eagerly start sucking on it while you roll your tongue around the head, expertly stimulating all the most sensitive area's. With the sweet taste, it's hardly any different from a candy and you soon get into a good rhythm, bobbing your head up and down his length. Before long, you taste his sweet cum as he comes into your mouth. The stuff doesn't really taste like cum at all and you swallow it down without a second thought.

The wand gives a satisfied buzzing noise, seems that sated it for now. With the wand's influence gone, you finally fully realize you just went and sucked that annoying little imp's cock. The wand's definitely a danger to your mental health, then again you know many a mage who would sell their very soul for an item as powerful as this wand.

You :

D&D: Keep the wand and experiment with it to see what kind of stuff it will make you do depending on how much power you use

D&D: Keep the wand on you for emergencies

D&D: Lock the wand away for later study

D&D: Take it to the wizard's college and have a more experienced wizard try to remove the curse.

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