Against the God-Kings/Rules
From Create Your Own Story
In this game, you are a barbarian warrior. Your name, gender, appearance are all up to you.
Contents |
Game statistics:
- You start with 3 Might and 3 Luck Tokens. Keep a record of your maximum and current Might and Luck Tokens. You maximum Might raises as you level up. You can never have more than 3 Luck Tokens.
- You start with 0 Experience. You level up at 10, 20, 40, 80, 160, an so on.
- You can carry one Weapon. You start with a Spear (Weapon Rating 5). If you haven’t got a weapon, you fights with your Fists (Weapon Rating 6).
- You can have one Mount, which is usually a tamed beast or a vehicle. You start without a Mount.
- You can carry up to three Items, five if you have a Mount. You start with none. Your Weapon doesn’t count towards this tally.
Facing Danger & Combat:
Life-threatening situations and enemies have a Danger Rating. Roll a number of dice equal to your current Might. In combat, any die that scores equal or over your Weapon Rating counts as a success. In non-combat situations, a 5 or a 6 is a success. Compare the number of successes to the Danger Rating:
- Over: Triumph! Choose one Reward, or two Rewards and take a Wound. Progress to favourable outcome.
- Equal: Hard-earned victory. No Reward, or choose one Reward and take a Wound. Progress to favourable outcome.
- Less: Defeat! Take a number of Wounds equal to the enemy’s Danger Rating. If still alive, progress to unfavorable outcome.
After resolving the situation:
- Lower your current Might rating by one for each Wound. A Wound can be negated by burning a Luck Token or losing your Weapon.
- Add the Danger Rating to your Experience tally. If you reach a level-up threshold, raise your maximum Might and choose a Reward.
Rewards:
- Regain one Luck Token.
- Regain one Might.
- Gain Loot (if available; check the description at the bottom of the page).