QuestLog- Seaside Town (3)
From Create Your Own Story
Contents |
First Entry
Woohoo! First entry! Anyway, I found a guy named Richard and he told me to find a guy named 'Dude'. I have no idea where I am, well, it looks like I'm in some sort of wooded area. Oh, well. I have a feeling this is going to take awhile.
Second Entry
Well, I walked south and it looks like theres some Jamaicans on a remote island. Maybe they can help me. But those retarded guys need a password before I can get on the island. DANG IT! Man, this bites. I walked along the coast for a bit and to my luck, a village full of natives! Awesome. Perhaps they can help?
Third Entry
I walked right into the middle of a freak-show. These people were dancing around and poking the sand and just doing crap in front of my face. I can FEEL my IQ's dropping. Maybe it wasn't a total loss. They chanted 'QWERTYUIOPASDFGHJKLZXCVBNM' a lot though. I don't even know how to pronounce it, but maybe it'll help.
Fourth Entry
I got a piece of paper from the Jamaican guy that said the following:
1. The Gesture of the Elders -- Throw your hands up in the air and wave them like you do not care.
2. The Word of the Elders -- A few times I've been around that track, so it's not just gonna happen like that. Let me hear you say what this (???) is.
3. The Trust of the Elders -- We do not...
I have no idea what to do now. Maybe I can get onto the island and get some sleep and some food or something. But how...
Fifth Entry
After nailing a tiny shack shut for no real reason, I met 3 people: Friar Corsican, Friar Flying Burrito, and Bob. They are wandering holy men and they told me that I might find out where this 'Dude' is if I went to Seaside Town and to ask around. They also warned me about some 1337 R4ID3R5. Wonder what that could mean. And also, I got this 'Gem of Yendor'. If I'm ever in trouble, I can rub it and it will teleport me to the dwelling of the 3 Friars.
Sixth Entry
Well, I've made it to Seaside Town, and yes, it is a war-torn city. Apparently, it was the 1337-R4ID3R5 that did it. I met 11 men that seem to be the Council of the city. They gave me a piece of paper and this is what it reads: Here ye! Come and help Seaside Town with this war! Head to the armory to get further details! Heck, it can't be that bad.
Seventh Entry
I went to the armory and tried to see if they could tell me a way to get back home. But instead, they got me mixed up into a war and now, I need to go to the South Gates to help protect it. Hey, it wasn't a total loss: I got a shield, a helmet, a spear, and a war whistle. This whistle will bring the aid of my allies in the time of trouble.
Eighth Entry
I met my captain, Captain Knoxx, a knight in full armor. He ordered for me to salvage around the ruins and I found a couple of things I could trade in for gold at the Pawn Shop. After I do that, I have to return to him for more orders.
Hints and Tips: No hints for you!
Blow war whistle- Can't. No good reason.
Inventory: Gem of Yendor, war whistle, broken sword, lump of metal, broken glass
Money: 4 Coins