D&D: Explore the residential district in which you live.

From Create Your Own Story

You decide to start with what's most convenient - your own neighborhood. You live in one of the better districts, hardly living like a noble but certainly above the standards of a lowly barmaid or dock hand. You wander down a secondary path along a row of houses. Most stand empty, their owners elsewhere in the city at their various jobs. Others contain wives with children, men and women with the day off, the elderly, even some dogs and cats. It's a quiet day, this small street largely abandoned with two-thirds of the streets' population out and about. But a few things catch your eyes.

An modest-looking man dressed as an adventurer is regarding a map, clearly befuddled, not too far down the street. The thought of engaging in conversation with someone in your state of undress was exciting in and of itself, but perhaps you could also play guide for this handsome man. Maybe you'd hit it off, maybe take him home or to some inn for some fun. Even more curious, you sense he has some magic either about him or on his person. That could be worth looking into by itself.

You peek down an alley and spy a boy of no more than 12 years peeking through a window, staring intently. You aren't sure at this distance, but you think he may be sporting a tent in his shorts. You wonder what has his "attention".

A stray dog sniffs about your feet, coming upon you without you noticing. He's a handsome thing, kept well fed by the generous children on the street. You wince as he shoves his cold nose into your crotch to say hello, the chilly wetness clashing with your hot, slick pussy.

Finally you notice a golden-haired elf woman with a clattering sack on her back and what is clearly a book of spells hanging at her side. You know her, unlike nearly all of your other neighbors - her name is Eirella, a wizard's apprentice with a knack for the technical aspects of spellcasting, but no flair for the dramatic. Her work ethic sickens you, but beyond that she's a good woman. She's always been flirty, and you're in a mood for pretty much anything right now, so you consider speaking to her. At the very least, something in her sack might be of your interest.

D&D: Speak to the lost adventurer.

D&D: Go see what's got that little boy's "attention".

D&D: Play with the friendly dog.

D&D: Speak to Eirella.

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