VRX 9000: Sex Games / The Elvish Temple Adventure
From Create Your Own Story
VRX 9000: Sex Games
Random Adventures - Temple Adventure
Round 0: Introduction
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Introduction:
You are an elvish warrior with silver hair, pointy ears, and a fiery disposition. As many warriors of your type you are lithe and deadly favoring more fluid motions than those of strength. Despite this you've trained hard on your body and have impressively strong hips and thighs incidentally giving you a very thick and shapely ass making you adored by men of all races. You have a slim waist on the verge of abs ascended by regular sized, firm yet supple breasts that you enjoy displaying cleavage of to potentially distract enemies in combat. Your skin is pale and soft despite your warrior heritage and your training speaking volumes of how untouched you've been in previous fights. You keep most of your silver hair up in a ponytail out of your way while braiding the rest, but can't help but let some hair tumble down in a long strand on the left side of your face giving in to a little bit of vanity over practicality. You are a powerful warrior but it never hurts to look good too.
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The Story:
In your adventures you have stumbled across a hidden temple deep within a forest abandoned to the elements. The temple shows signs of monsters and there is a strong sense of elvish rune magic upon the ruins. Not one to be scared off easily you put off your current quest to investigate the temple not wanting a place with such power to go unchecked within the realm of the elves. You soon find yourself moving through a magic barrier to enter the temple; one that seems eerily quiet but for the sound of rustling leaves and running water. You adorn your medium armor and pull out your sword in two hands ready for anything. You enter the temple hoping for some impressive treasure to claim for your own as well as an impressive story for your next tavern visit.
You are a Level 1: Elvish Fighter. As such, you have the abilities Surge of Strength and Iron Skin, both of which you may use once per day. As you move through the temple and defeat monsters and challenges you will level up and gain new abilities. You must level up to level 10 to defeat this temple, and only have a limited amount of rounds to do so. As you level up the monsters and challenges will becoming increasingly difficult whether you gain levels or not. Be careful not to level too fast or too slowly, a strong balance is essential to survive.
As you enter the temple you find yourself in a room covered in elvish runic magic and find yourself trapped. The room is surrounded by stone temple walls, the ground hard dirt with tall grass growing upon it. A large rocky hill dominates half of the room with its largest height at the south eastern corner, boulders strewn upon it with many smaller rocks scattered around to the floor past the hill among the grass. A large oak tree sits on top of the hill offering shade for the eastern side of the room, strong and large with many branches. The western wall of the room only has a half wall, the top half a series of iron bars instead of stone letting you get a small view of the room on the other side where you can see a large fountain and hear water running. On the northern wall there is a stone archway that leads into a swirling black mist impossible to see beyond where you originally entered. It seems to be the only exit or entrance to the room and likely the spawn point for your future encounters. Light shines down from above, the room is open to the sky between the trees surrounding the temple.
As you bring your sword to the ready two large, glowing magical runes appear on the iron bars on the western wall as a gentle breeze flows over the room. They are large elvish glyphs but you cannot make out their meaning. The first is green while the second is blue. After a short study you can sense that the glyphs want you to choose one of them to begin your trials. They must determine the next encounter. With what little you can tell of magic the runes are randomly generated and determine if the next encounter will be easy or difficult. Without being able to read the runes you realize luck will have to be your guide. Only by choosing the correct runes will you be able to make it through this temple victorious.
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Which elvish rune do you pick?