D&D: MHW : 2nd day : Skip to day 3
From Create Your Own Story
It is the beginning of another day. Not much has happened the day before. You've had a little fun with your servants and you've begun to redress the financial situation of the tower. You've also learned a few more trick with enchantement before beginning to interest you into summoning magic and the summoning circle in the lower part of the tower.
D&D: MHW : 3rd day : Relax in the master's room with your sexy servants
D&D: MHW : 3rd day : Ask Arahel to complete educating you in the way of summoning magic
D&D: MHW : 3rd day : Try to solve the tower's money trouble