Orks

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"SHOOT! SMASH! STOMP! WAAAGH!"

-Ork Battlecry

Ork
200px-Ork_Boyz.JPG
Facts
Skin color Green
Gender None
Average lifespan Can live to over 500, but combatant nature gives a 40 year lifespan
Distinctions Green skin, Large melee and basaltic weapons, cybernetic enhancements
Language Broken Federation Common (Hummie Speak), Orkish
Homeworld Unknown
First Appearance The Wrath of the Titan
Latest Appearance Metal Wars Climax
Height Varies
Weight Varies
Appearances
Notable Orks

Orks are savage barbarians engineered as part of a super soldier program by the Celestial Architects to fight the Necrons at the start of the C'tan Wars. They are large, muscular, violent, bloodthirsty, and obsessed with killing. They won't stop killing everyone, even their own race to satisfy their lust for violence. Orks normally fight eachother, but they can gather into crusades, called WAAGHs, where Orks unite under a warboss to declare was on a planet, race, or tribe. Formerly, they could overpopulate an entire planet in fifty years, but genetic design has limited their reproduction, weakening their numbers.

Contents

History

Creation and the Great WAAGH

It is rumored that the Orks came from the same plane as the Necrons. Orkish lore states of the "lost dimension," where the Orks swarmed the galaxy, outnumbering the myriad of armies in their path. Then, the great Ork Warboss Graal Bloodspiller came through "Da Big Portal," sending in a massive WAAGH on this universe.

The first to fight this threat was the Kirken Empire, emerging at the time as a universal threat. The Kirken lost many holdings to Bloodspiller, and soon the Ork encroached on Chozo, Vhozon and Celestial Architect territory. Already fighting the C'tan wars, the Architects were caught between a war with the Orks and a war with the Necrons, with the Orks smashing through the Architect's outer planets and reaching their inner planets. So the Architects settled on a gambit.

Sending in a strange breed of sentient robotic beings, the Ironclad and ROBs, the Architects were able to hold back the Ork tide. Then, they drew Bloodspiller out in the open for a final battle, using one of the Turn A Gundams as a "challenge." Bloodspiller was ambushed, and slaughtered. The pilot who killed Bloodspiller is one of the Celestial War Ministers, Wer'perko Ak'ur.

The Celestial Control

With the Ork warboss defeated, the Bloodspiller's WAAGH was scattered, falling into clan fighting and disorganization. Meanwhile, the Celestial Architects were beginning to lose the war against the Necrons. They sought to create weapons, any weapons that could turn the tide in their favor. Mainly, creating Galacta Knights made from Kirby DNA combining it with Super Soldier genes.

Then they studied the Orks. They found that there actually was premade DNA manipulation in their structure from eons ago, before their universe even existed. This structure was designed for the sole purpose of killing the Necrons. However, the War Ministers saw flaws in this structure, and perfected it. They limited their reproductive system, and lessened their aggression.

They sent the DNA change into the Ork ecosystem, and within ten years, Ork reproduction went negative. Worlds under their control began to sway away. The Architects saw their mistake when the Orks would no longer form WAAGHs to fight the Necrons, being slaughtered by their to-be prey when they threw nothing but petty tribes against the Necron tide.

The Architects had to create a WAAGH against the Necrons. They risked giving the Orks a new leader. After engineering the old Ork genome, they made the ultimate Ork from a captured Ork warrior. His name came to be known as High Warlord Blackclaw Deathkiller.

Deathkiller and the C'tan Wars

Aftershock and Modern Years

Physical Features

Biology

Physiology

Da WAAGH

Relation to Other Factions

Trivia

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