MAR-06 Zaku Trooper
From Yb Timeline
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=== Beam Axe === | === Beam Axe === | ||
- | A standard issue melee weapon for the Zakus. What lacks in easly handling makes up for it's sheer powerful just by swinging it. Not it can used for melee combat, it can be | + | A standard issue melee weapon for the Zakus. What lacks in easly handling makes up for it's sheer powerful just by swinging it. Not only it can be used for melee combat, it can be thrown like a boomerang. |
=== Shoulder Sheild === | === Shoulder Sheild === |
Revision as of 23:53, 14 March 2009
"Ugh, first the YB, the Galactic Federation, SWDF, Necrons, Vhozons, and now these two?!!! We should PWN oraganics, not suck at winning!!"-ZAKU-89687 B (Blue Mic) in Zaku Zaku Hour 3: The Defeat of Sovtania
MAR-06 Zaku Trooper | |
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Facts | |
Faction | Metal Army, X-Nauts |
Species | Robot |
Gender | All male |
From | Mekkai |
AI intelligence | Third Degree (Average) |
Height | 7'6" |
Motto | "Shoot First, Ask Questions Never" |
Weight | 270 pounds |
Appearances | |
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Nicknames | |
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The Zaku Troopers are main soldiers of the Metal Army serving as the cannon fodder infantry. They are most numerous soldiers in history, over billions of them are produced so far. Although not the best fighters, they overwhelm their enemies in sheer numbers. In the Metal Army hierarchical system, they are a worker class.
Contents |
Design
The Zaku Trooper's body is made of Denzium, a common material more durable than steel. The alloy is strong against weapon-less melee attacks and .50 cal bullets but can't withstand energy attacks such as plasma but shots from lasguns won't work on them. The body shape is the most basic and some champions are based off from the Zaku design such as the Dalek Zaku in the Metal Wars Climax. They are equal to a GF Trooper, a X-Naut conscript, standard space pirates, and a Clone Trooper but no match for stronger foes.
They are one of the well known robots to have the infamous mono-eye from the Murmmington Industries robot line. The Mono-eye system was first introduced by Dr. Albert used on working machines as the main opic sensor. The system consist of a main optical sensor (main camera) mounted on a rail system so that the sensor could freely slide on the rail to increase the sensing angle so the robot could look around without turning the head. It can incorporate various visors such as the combat visor. In order to capture the distance of the objects, two pictures taken by the Mono-eye have to be processed and compared.
Their weakness are EMP attacks and weapons which could kill them. The early versions are weak against water which could short circuit them until early Feburary 2008 when they become waterproof. Their other weakness is their monoeye, a shot could enter through the eye and cause extreme damage to the AI. On the plus side, they can come back to life via repairs by Mecha Bubbles, mechanical Love Bubbles with repair tools.
Weapons and Items
"The projectiles fired from this weapon seem to be made out of the same material as a Spike. Wounds caused by this weapon are horrifying."-Unknown GF Trooper remarks on the Spiker rifles
RK-47 Assualt Spiker Rifle
The Spiker rifle is the main weapon for the Zaku Trooper replaceing the RZ-14 submachine gun. A .75 cal projectile weapon that fires extremely hot and sharp bullets called "spikers" to wound and kill enemies. The rapid-firing, razor-sharp, heated projectile could tear through armor and flesh with ease creating devastating wounds, extremely painful for the rare few who survived being hit by one of the spikes. The weapon is industrial strengh so it can penetrate most energy sheilds. When a Spiker is fired, it leaves a fowl smell, similar to smog. The perks are scopes, a cluster gernade launcher, grapple claw, beam bayonet, and an invisible lock-on laser.
RS-45 Spiker Shotgun
Originally a sidearm for the Gelgoogs, it's a hybrid of a shotgun and a revolver in compact size. It can be used for close range due to the shotgun's short range. It also have blades for suprise melee attacks.
Beam Axe
A standard issue melee weapon for the Zakus. What lacks in easly handling makes up for it's sheer powerful just by swinging it. Not only it can be used for melee combat, it can be thrown like a boomerang.
Shoulder Sheild
The Shoulder Sheild is the most powerful part of the Zaku's body, when blocking, it can absorb energy weapons thanks to it's anti-bean coating, projectile weapons, and even melee attacks.
"Jump" thrusters
A standard issue equipment for all Zaku soldiers, it allows the troop to jump good as the Mario Bros. It allows for accurate and precise jumps from location to location, giving the Zaku the mobility and tactical flexibility that they often lack. Unlike the Flyer Packs used by Gouf Rangers, these do not provide them with a permanent airborne presence or the ability to accurately fight and hover. It is designed for use on a terrestrial environment where after the initial jump they can rely on gravity to bring them back to ground.
Ranks and variants
Ranks
- Minor (Grey)
- Major (Green)
- Ultra (Red)
- Captain (Silver)
- Commander (Silver)
- Baron (Gold)
Variations and Specialists
- Zaku Marine Type (Aquatic Warefare)
- Space Zaku
- Jump pack Zaku (AKA Jump Hang Zaku)
- Aerial Zaku
- Hi-mobility Zaku
- Spec-Ops Zaku
- Gunner Zaku
- Machine Knight Zaku
- Security Zaku
- Military Police Zaku
Armor Perks and permutations
Seperate
- Spiky head
- Blade Mohawk
- Head micro spiker vulcans
- Commander's horn
- Spiked Shoulder Sheild
- Assualt cannon shoulder sheild
- beam snout
Full set
- Machine Knight Set
- Scout set
- Aqua Set
- Baron Set
- Jump Hang Set
- Hi-mobility Set
- Spec-Ops Set
- Gunner Zaku Set
- Security Set
- Military Police Set
Trivia
- The Zaku Trooper is heavily inspired by their mobile suit counterparts in the Gundam Franchise, even the model number is simular. What makes them not official chacters in the YB universe is that they are human-sized and fully automated machines.
- Their social status is simular to a Jackal's and a Grunt's in Halo.