Starcrusier Prime (Razor II-Class)
From Yb Timeline
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- | The Razor II-class are a series of medium-sized general purpose capitals ship created as the main backbone of the fleets Cyber Bell Vanguard and the SWDF. Not they are battleships and cruiser hybrids, they also doubled as carriers, sending land troops to planets. In these cases, they often contained one or several wings of starfighters, mechs, and other vehicles. | + | The Razor II-class are a series of medium-sized general purpose capitals ship created as the main backbone of the fleets Cyber Bell Vanguard and the SWDF. Not only they are battleships and cruiser hybrids, they also doubled as carriers, sending land troops to planets. In these cases, they often contained one or several wings of starfighters, mechs, and other vehicles. |
== Design == | == Design == |
Revision as of 18:15, 17 May 2009
"Let's see if those X-Nauts can steal my ships again, they'll be in for a nasty surprise."
-Sneezier
Starcrusier Prime | |
---|---|
*Cyber Bell Vanguard Colors | *Star World Defensive Forces Colors |
Facts | |
Type | Battleship, Carrier |
Affiliation | Cyber Bell Vanguard, The Yoshi Bodyguards, Star World Defensive Forces (SWDF) |
class | Razor |
Manufacture | Sneezier, Lunar Star Technology Institute, Star World Yards |
Date of Deployment | Mid to Late 2008 (Ship Upgrade) |
Length | 974 meters |
Width | 231 meters |
Weight | empty 28.6 metric tons; operational 17.5 metric tons |
Sensors | All kinds of visors, giga radar |
Armor | Ceramic Denzium/titanium Alloy |
Ships of the line | Starcrusier Prime, Astroblade, Cosmic Eye, Hand of Anubis, Luigi Thunder |
Crew | 90 |
Passengers | 80,000 |
Reactor | Quad-Fusion Star Core |
Engine | Tri-Turbine |
Weapons
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Equipment
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Complement
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The Razor II-class are a series of medium-sized general purpose capitals ship created as the main backbone of the fleets Cyber Bell Vanguard and the SWDF. Not only they are battleships and cruiser hybrids, they also doubled as carriers, sending land troops to planets. In these cases, they often contained one or several wings of starfighters, mechs, and other vehicles.
Contents |
Design
A major improvement of the previous Razor-class Starcrusier, The Razor-IIs are heavily upgraded ships that fills in the role as the backbone of the YB's and CBV's fleets.It is very advanced for it's time so these ships can very long service length up to 500 years. Not only that, they can outmaneuver the sluggish Razuk Carrier battleships and strike it from the rear. Even though, it's been dwarfed by the said carrier battleship, it's fast.
All of the exterior and interior parts are improved, added sub wings, and better engines. The weapons can now tear through Benzium, and the Combo Cannon has now have 2 telescopic arms. Hanger spaces twice as big, and required smaller crews.
When the Renton ship theft became common knowledge in the military. Sneezier and the Star World Council order all ship engineers to install security systems. Fingerprint scanners, eye scanner, DNA scanners, and check if they either enemy or ally. Any attempt to steal the result one of many unfortunate traps, 9000 Jiggywatt electro shock, ejected out of the ship, or time freeze them.
Weapons
Anti-matter cannons
One of the ship's main weapons is the Anti-matter cannons that located on the front like the Battleship Halberd in the Kirby Super Star Ultra and Super Smash Bros Brawl. It fires anti-matter beams at the target, hence the name. These weapons are very effective on large targets and they can take Musai-Class Crusiers with ease. The Starcrusier Prime's version has a higher output than the other ships.
Combo Cannon MK.III
The combo cannon MK. III is the fourth generation of the Combo Cannon Series. It comes with a Supernova beam cannon on the bottom, a cannon that shoots anti-matter, and large telescopic mechanical arms. The Supernova Beam Cannon is used as the ship's trump card, mainly to take out powerful targets. Sometimes, it doesn't necessarily have to hit. If the target too close, the sheer energy bleeding off from the beam can be deadly. The Upper cannon is like the rest of the Anti-matter cannons. The arms can be used for close range combat, to deliver a varitiy of punches, throws, and even allow the ship to perform wrestling moves. The arms can grab enemies and hold them to be blasted by the Supernova cannon. It can grab smaller ships and used to slam against other objects.
Heavy Turbolaser Cannons
The weapons that are located on the main decks and wings of the ship, although not as powerful as the anti-matter cannons, they still penetrate capital ships and sheilds.
Mega Autoturrets
Tri-barreled weapons originally used by the Halberd. These weapons are very deadly to large vehicles such as bombers since they can tear tear armor and sheilds. Some fast starfighters can get shot down if they got unlucky.