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			<title>Siberia (TS2)</title>
			<link>http://72.14.177.54/timesplitterswiki/Siberia_(TS2)</link>
			<description>&lt;p&gt;Andrew Nagy:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''For the [[TimeSplitters: Future Perfect]] [[Maps|map]], [[Siberia|click here]].''&lt;br /&gt;
&lt;br /&gt;
[[Image:Siberiadam.jpg|300px|thumb|Oblask Dam]]&lt;br /&gt;
&lt;br /&gt;
'''Siberia''' is the first [[Story]] Level from [[TS2]]. Some would consider it to be the easiest one as well.&lt;br /&gt;
&lt;br /&gt;
== Briefing ==&lt;br /&gt;
&lt;br /&gt;
1990  Siberia - Oblask Dam&lt;br /&gt;
&lt;br /&gt;
A secret research facility under a Siberian dam has unearthed preserved organic&lt;br /&gt;
specimens which are over ten thousand years old.&lt;br /&gt;
&lt;br /&gt;
Following a number of mysterious accidents, the original scientific team has&lt;br /&gt;
left the site and a Russian military garrison has been assigned to the&lt;br /&gt;
excavation project.&lt;br /&gt;
&lt;br /&gt;
Intelligence has revealed that the military's attempts to develop biological&lt;br /&gt;
weaponary from the finds has had dreadful results. They must not be allowed&lt;br /&gt;
to continue this research.&lt;br /&gt;
&lt;br /&gt;
Although Biohazard cleanup forces are on their way, there is an opportunity to&lt;br /&gt;
investigate the site and destroy the samples and research records before they&lt;br /&gt;
arrive.&lt;br /&gt;
&lt;br /&gt;
The base is currently under lockdown - the perimeter guards are jumpy and the&lt;br /&gt;
automated security has been engaged. Avoid the cameras, if necessary they can&lt;br /&gt;
be switched off or destroyed.&lt;br /&gt;
&lt;br /&gt;
Cutting off the communications uplink should buy some time to explore the&lt;br /&gt;
base more fully.&lt;br /&gt;
&lt;br /&gt;
== Primary Objectives ==&lt;br /&gt;
&lt;br /&gt;
*'''Deactivate the communications dish (All)'''&lt;br /&gt;
*'''Investigate the secret digging site (All)'''&lt;br /&gt;
*'''Retrieve the [[Time Crystal]] (All)'''&lt;br /&gt;
*'''Access the top of the dam (Normal/Hard)'''&lt;br /&gt;
*'''Burn all evidence in the filing cabinets (Normal/Hard)'''&lt;br /&gt;
*'''Restore power (Normal/Hard)'''&lt;br /&gt;
*'''Destroy the biohazard container (All)'''&lt;br /&gt;
*'''Don't allow any mutants to survive (Hard)'''&lt;br /&gt;
*'''Destroy the gunship (Normal/Hard)'''&lt;br /&gt;
*'''Escape through the [[Time Portal]] (All)'''&lt;br /&gt;
&lt;br /&gt;
== Secondary Objectives ==&lt;br /&gt;
&lt;br /&gt;
*'''Burn all evidence in the filing cabinets (Easy)'''&lt;br /&gt;
*'''Don't allow any mutants to survive (Easy/Normal)'''&lt;br /&gt;
&lt;br /&gt;
== Arsenal ==&lt;br /&gt;
&lt;br /&gt;
*[[Temporal Uplink]]&lt;br /&gt;
*[[Silenced Pistol]]&lt;br /&gt;
*[[Sniper Rifle]]&lt;br /&gt;
*[[Timed Mines]]&lt;br /&gt;
*[[Soviet S47]]&lt;br /&gt;
*[[Fire Extinguisher]]&lt;br /&gt;
*[[Flamethrower]]&lt;br /&gt;
*[[Tactical 12-Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
''Used With Permission from SuperNova''&lt;br /&gt;
&lt;br /&gt;
=== Easy Strategy ===&lt;br /&gt;
&lt;br /&gt;
You'll start off in a tunnel, so go forward and take the sniper rifle and&lt;br /&gt;
the silenced pistol. Using your sniper, aim upwards towards the balcony and&lt;br /&gt;
zoom in to the maximum. You should see a guard standing in front of a door,&lt;br /&gt;
so aim at his head and pull the trigger. Now look up and right (still with&lt;br /&gt;
the sniper rifle) and you'll see a camera. When you can see the lens, shoot&lt;br /&gt;
it to destroy it. Now run out into the open and aim up at the balcony. There&lt;br /&gt;
will be another guard up there shooting at you, but his accuracy is terrible&lt;br /&gt;
so dispatch him with your sniper. Now take out your silenced pistol and look&lt;br /&gt;
over to the fences opposite the tunnel. A guard will be standing between two&lt;br /&gt;
huts, shooting at you, but it only takes a couple of shots to kill him.&lt;br /&gt;
&lt;br /&gt;
Walk up to his body and turn left, round the big house and up some steps on&lt;br /&gt;
the exterior. At the top will be some sniper ammo from the guy you killed.&lt;br /&gt;
Collect it and open the door to find yourself in a small control center. Go&lt;br /&gt;
up to the far end of the room and activate the panel to open the door to the&lt;br /&gt;
dam, then go out of the room and right along the planks. At the end is a hole&lt;br /&gt;
in a roof. Fall through it and collect some mines on a shelf. Exit the house,&lt;br /&gt;
climb the steps again and throw a mine onto the roof, near the satellite.&lt;br /&gt;
When it explodes, the satellite dish will be blown away, and one objective&lt;br /&gt;
will be complete.&lt;br /&gt;
&lt;br /&gt;
Explore the houses in this area a bit now. The one behind the big two story&lt;br /&gt;
building contains sniper rifle ammo, and two others contain filing cabinets.&lt;br /&gt;
In these houses open the cabinets with the activate button and throw a mine&lt;br /&gt;
onto the cabinet. Get out of there, and soon afterwards you will be rewarded&lt;br /&gt;
with the message &amp;quot;4 or 3 filing cabinets remaining&amp;quot;. Go down by the side of&lt;br /&gt;
the large building and go down the lower area and enter the dam.&lt;br /&gt;
&lt;br /&gt;
Inside the dam there is no power, so you will not be able to take the&lt;br /&gt;
elevator. Run up the stairs on the left, through the small corridor and up&lt;br /&gt;
the next flight of steps. Here is steam coming out of a pipe in the wall.&lt;br /&gt;
Crouch and go under where the steam is at its highest point and go under it&lt;br /&gt;
then continue to ascend. Two flights of steps later is a guard, so have your&lt;br /&gt;
pistol at the ready and pop him. He shouldn't even notice you for long enough&lt;br /&gt;
to hurt you. Yet two more flights higher is another guard, this time with his&lt;br /&gt;
back to you. Take out your fists and punch him in the back to knock him out&lt;br /&gt;
then run up the final three flights of steps to reach the highest point of&lt;br /&gt;
dam you can reach in easy mode.&lt;br /&gt;
&lt;br /&gt;
Opposite where you emerge is a door with a window. Stand about two steps&lt;br /&gt;
from it and take out your sniper rifle. Aim through the small opening and pop&lt;br /&gt;
the guard you can see. Then enter and go left through the opening. In here is&lt;br /&gt;
a pipe with a wheel on it. Activate the wheel to set the steam pressure at&lt;br /&gt;
66%. Then collect the Soviet and the armour which is on the shelf behind you.&lt;br /&gt;
Two more guards will confront you, so use your pistol to kill them. Now make&lt;br /&gt;
your way down the corridor, entering the next two side rooms to turn the&lt;br /&gt;
wheel and reduce the steam pressure to 0%. Now the steam at the end of the&lt;br /&gt;
corridor will be turned off, and you can exit on the other side. Descend the&lt;br /&gt;
steps, and after three flights take out your pistol and kill a guard. On the&lt;br /&gt;
next flight down is some sniper ammo, so collect that and descend the last&lt;br /&gt;
five flights of steps, hindered by just one guard who you should punch in the&lt;br /&gt;
back. At the bottom is a door and a switch on the right. Press it to open the&lt;br /&gt;
door then exit the dam.&lt;br /&gt;
&lt;br /&gt;
Go up the small flight of steps, then run left along the side of the&lt;br /&gt;
building, shooting the guard up ahead on the way. Turn right and right again&lt;br /&gt;
to see a camera which will set off the alarm. Take out your soviet and turn&lt;br /&gt;
the next corner and shoot the guard here. Three more will soon come to you,&lt;br /&gt;
but the automatic fire of the Soviet means that they are no threat. When they&lt;br /&gt;
are dead, enter the building (you will get the message &amp;quot;time crystal&lt;br /&gt;
located&amp;quot;). Go down the corridor and enter the chamber with bookcases with&lt;br /&gt;
melons (!) on them. Behind a pillar is a guard you should kill. If you want&lt;br /&gt;
it, there is a mini game on the bookcase on the left.&lt;br /&gt;
&lt;br /&gt;
Descend the staircase at the far end of the room. At the bottom turn left and&lt;br /&gt;
open the door on your right. Don't go through the double-doors on the left -&lt;br /&gt;
they lead to a useless shower-room. Don't go into the room whose door you just&lt;br /&gt;
opened - aim straight ahead and blast the guard there. Now go into the small&lt;br /&gt;
room and look left. Open the filing cabinet and place a mine on it (two&lt;br /&gt;
cabinets remaining) then move on. Walk right up to the top of the stairs&lt;br /&gt;
opposite and turn left. You'll see two filing cabinets, so open them and give&lt;br /&gt;
them a mine each to finish your secondary objective. Now descend the stairs for&lt;br /&gt;
a checkpoint.&lt;br /&gt;
&lt;br /&gt;
Walk down the second flight of steps then skirt the two large wooden panels&lt;br /&gt;
and blast the guard you see up ahead. Turn right 90 degrees to see another.&lt;br /&gt;
Kill him too then look back at the other guard's body to spot a third&lt;br /&gt;
opponent. When all the enemies are dead climb the steps to the right of where&lt;br /&gt;
you entered. Open the door and enter another small control center. Activate&lt;br /&gt;
the switch on the far wall then shoot one of the panes of glass out and step&lt;br /&gt;
back into the main room. You'll notice that the door opposite where you first&lt;br /&gt;
entered is now open, so go down it.&lt;br /&gt;
&lt;br /&gt;
You'll see a body on the floor. Zombie? Yup. Turn around and shoot its head&lt;br /&gt;
off. There is armour and grenades in the room to the right and another zombie&lt;br /&gt;
further down the corridor. Kill it and enter the third room on the right&lt;br /&gt;
(the other's locked) to find another zombie and some ammo. Now head down to&lt;br /&gt;
the end of the corridor to complete another objective (investigate excavation&lt;br /&gt;
site) then walk forward and collect the time crystal on the floor (another&lt;br /&gt;
objective off the list). There are also two zombies here, but for a person of&lt;br /&gt;
your skills that is no problem. You'll then be told to destroy the container;&lt;br /&gt;
to do so chuck about five mines on the glass box on the right then run away&lt;br /&gt;
to finish your final objective. The time portal will be activated, so go&lt;br /&gt;
back up the corridor and enter it to complete the mission.&lt;br /&gt;
&lt;br /&gt;
=== Normal/Hard Strategy ===&lt;br /&gt;
&lt;br /&gt;
This is one of the more difficult missions, so don't fret if you find it hard.&lt;br /&gt;
Get the guns in front of you and turn the corner slightly so you can see the&lt;br /&gt;
guy on the balcony. Pop him in the skull, then peep round the corner a little&lt;br /&gt;
more. There should be a guard walking there, between two huts. Make sure he&lt;br /&gt;
doesn't see you and kill him in the same way. Look up-left a bit and shoot the&lt;br /&gt;
camera you see in the lens. Walk straight up to the fence opposite the tunnel&lt;br /&gt;
and turn right. You should see a female guard straight ahead - shoot her in the&lt;br /&gt;
head with your sniper. Head to where the second enemy you killed was and go&lt;br /&gt;
around the corner and to the second hut. Look through the window in the doorway&lt;br /&gt;
and use your pistol to silently dispose of the guard here (4 guards, 4 head&lt;br /&gt;
shots!). Head back to the entrance to the compound and go right to the end of&lt;br /&gt;
the large building. Turn the corner cautiously and shoot continuously at the&lt;br /&gt;
guard here. You've now disposed of all enemies in the area.&lt;br /&gt;
&lt;br /&gt;
Collect the sniper ammo in the far left building then, using your uplink to&lt;br /&gt;
dodge the camera in the middle of the courtyard, enter the ground floor of the&lt;br /&gt;
large building. Turn off the cameras with the console at the other end of the&lt;br /&gt;
room. Now ascend the steps to the top of the building. Enter the office and&lt;br /&gt;
activate the switch at the far end of the room. A sniper has appeared at the&lt;br /&gt;
window of the dam. Quickly run across the boards on the roofs and drop into the&lt;br /&gt;
locked hut. The sniper will shoot but miss if you're quick. Get the mines and&lt;br /&gt;
enter the building where you shot a guard earlier. Open the cabinet and drop a&lt;br /&gt;
mine onto it (1/5). Strafe diagonally between the mine hut and the one next to&lt;br /&gt;
the large building. Go round the side and enter it. Mine the cabinet here too&lt;br /&gt;
(2/5) and from the doorway chuck a mine onto the dish. Now leg it to the dam&lt;br /&gt;
entrance. The sniper should have missed every time he took a shot at you.&lt;br /&gt;
&lt;br /&gt;
Try to activate the lift and you'll be given a new objective. Ascend the first&lt;br /&gt;
two flights of steps then duck to avoid the steam coming out of the wall. On&lt;br /&gt;
the third floor up move cautiously round the corner and you'll see a guard with&lt;br /&gt;
his side turned to you. Easy pistol head shot. Continue to the next floor with&lt;br /&gt;
your mines at the ready and throw one onto the barrels. Run downstairs and wait&lt;br /&gt;
for the explosion. About five seconds later go back up and a guard should be&lt;br /&gt;
there, investigating the noise. Kill him quickly and don't get hit. The coast&lt;br /&gt;
is now clear to the top floor so run there.&lt;br /&gt;
&lt;br /&gt;
Take out your sniper and peep through the window in the door. Head shot the&lt;br /&gt;
guard you see, turn a little then head shot the one further down the corridor.&lt;br /&gt;
Take out your pistol and shoot away in relative safety at the guards who you&lt;br /&gt;
see running towards you. Back away from the door if one chucks a grenade at&lt;br /&gt;
you. When the coast is clear enter the corridor and collect all the ammo. Go&lt;br /&gt;
into the passageway on your left and turn the wheel you come to. Also get the&lt;br /&gt;
ammo and armour on the shelf. Repeat the wheel turning in the next two side&lt;br /&gt;
rooms to turn the steam pressure to zero and open the way. Get out your mines&lt;br /&gt;
and open the door ahead. Look up and very slowly creep through. Above your head&lt;br /&gt;
is an autogun. Chuck a mine onto or near it then back up until you hear an&lt;br /&gt;
explosion.&lt;br /&gt;
&lt;br /&gt;
Descend the first floor then get your Soviet S47 ready. Stealth is no use&lt;br /&gt;
here. Run down the next flight of steps and riddle the guard full of lead.&lt;br /&gt;
Don't use more ammo than necessary and aim for the next set of stairs. A guard&lt;br /&gt;
will appear any minute, so use your lightning quick reflexes to gun her down&lt;br /&gt;
before she can do anything. It's safe for the next three floors, but after that&lt;br /&gt;
is another guard. Shoot her quickly and kill the last trooper when he runs up&lt;br /&gt;
to investigate. Now just run down to the ground floor and open the door.&lt;br /&gt;
&lt;br /&gt;
You'll need your sniper again now. Aim for the camera above your head and shoot&lt;br /&gt;
its lens. Turn 180 degrees and look up at the dam. There is a sniper in the&lt;br /&gt;
window. Dodge his bullet then quickly head shot him. Get out you pistol and&lt;br /&gt;
turn the right corner. A guard is walking away with her back turned to you. Use&lt;br /&gt;
the opportunity wisely. Run forward and use your S47 to kill the guard round&lt;br /&gt;
the next corner. Take out your pistol and shoot the camera above your head.&lt;br /&gt;
With your S47 kill the last guard who comes running to you. Shoot the camera&lt;br /&gt;
round the corner from the door then  enter the building.&lt;br /&gt;
&lt;br /&gt;
In the first room catch the guard unawares and another will run up some steps&lt;br /&gt;
to greet you. Kill him too and go down to the next level. Turn the corner and&lt;br /&gt;
blast the guard's head. Open the door on the right and chuck a mine onto the&lt;br /&gt;
open filing cabinet (3/5). Exit the small room and run into the next, larger&lt;br /&gt;
one. Aim up at the camera in front with your sniper rifle and de-lens it. With&lt;br /&gt;
your S47 kill the guard around the next corner.  Run into the next segment and&lt;br /&gt;
use your mines to open and blow up the final pieces of evidence and finish the&lt;br /&gt;
objective. Run down the stairs and you'll reach a checkpoint.&lt;br /&gt;
&lt;br /&gt;
Go round the corner and shoot the white guard you see. Throw a timed mine onto&lt;br /&gt;
the floor and run up the stairs behind you. After about five seconds lob a&lt;br /&gt;
grenade into the room then kill the last guard when he arrives. This usually&lt;br /&gt;
succeeds in killing all four guards with no damage to you, but if it doesn't&lt;br /&gt;
work you'll want to develop your own strategy. Get out your mines and throw one&lt;br /&gt;
onto each autogun on the ceiling. Run up the stairs in the wall to the control&lt;br /&gt;
room-type place and activate the switch at the far end to open the way to the&lt;br /&gt;
digging site.&lt;br /&gt;
&lt;br /&gt;
Drop down and enter the rocky corridor. Run all the way to the end and collect&lt;br /&gt;
the time crystal. Run back and enter the second door on the left. In this&lt;br /&gt;
corridor you should enter the first door on the left and activate the camera&lt;br /&gt;
console. You'll see through a gun. Shoot the guard you notice in this room then&lt;br /&gt;
turn off the camera. Activate the two switches then go to the place where you&lt;br /&gt;
shot the guard. Go through the doorway and look ahead down the corridor. Switch&lt;br /&gt;
to Soviet and lob a grenade down to the doorway ahead. This should kill a guard&lt;br /&gt;
behind the door. Run forward to the entrance to this room. Get out your sniper&lt;br /&gt;
rifle (hopefully you have a couple of bullets left) and shoot the glass in&lt;br /&gt;
front. You'll see a guard with his back against where the glass was. He doesn't&lt;br /&gt;
notice it explode (idiot) so give him the head shot treatment. Run over to his&lt;br /&gt;
body and get the disk. The room will suddenly go red and zombies will come out&lt;br /&gt;
to attack you. They're very easy to kill - just keep backing away and lopping&lt;br /&gt;
off their heads with your pistol. There's no excuse for getting hurt. When&lt;br /&gt;
they're redead exit to the rocky corridor.&lt;br /&gt;
&lt;br /&gt;
Follow the path back to the control room and insert the disk into the&lt;br /&gt;
appropriate console. This reboots the system. As soon as you've done this run&lt;br /&gt;
as fast and possible to the corridor leading to the zombie room. Get out your&lt;br /&gt;
pistol and stand a few paces from the door. As soon as the power is on eight&lt;br /&gt;
zombies will be released at once. Shoot their heads off as they arrive. Now&lt;br /&gt;
exit and go into the first room from the entrance to the rocky corridor. There&lt;br /&gt;
is a useless flamethrower and some ammo and armour on the right. If you're low&lt;br /&gt;
on health collect it, if not save it for later. Go to the other unexplored room&lt;br /&gt;
and you'll find some mines. Go down to the digging site, eliminate any stray&lt;br /&gt;
zombies then get out your mines. Throw four onto the biohazard container and&lt;br /&gt;
run back to the zombie room corridor. Soon two shock troopers appear. Use&lt;br /&gt;
strafing techniques to take minimum damage then head back to the first room&lt;br /&gt;
after the checkpoint.&lt;br /&gt;
&lt;br /&gt;
Head for the stairs and an immolated hybrid mutant appears. Shoot his head off&lt;br /&gt;
and head up the stairs. IMMEDIATELY gun down the trooper to avoid almost&lt;br /&gt;
certain death by grenade then pick off any zombies you see. Round the corner&lt;br /&gt;
towards the small cupboard room which had evidence in it is another trooper. Be&lt;br /&gt;
quick when killing him. Head up the stairs and another mutant appears. Head&lt;br /&gt;
off. In the final room before you head outside again is a trooper and a zombie.&lt;br /&gt;
Use your best strafing skills and run outside. The troopers are fighting a&lt;br /&gt;
mutant so watch the show and kill the survivors. All mutants should now be&lt;br /&gt;
dead. If you didn't get the armour before now's the time to do so. When you're&lt;br /&gt;
ready enter the dam.&lt;br /&gt;
&lt;br /&gt;
Just inside the dam lay a trail of mines. Run forward and two zombies will&lt;br /&gt;
start to follow you. Run back throwing mines in your wake to kill them both.&lt;br /&gt;
Get out your pistol again and shoot the third who appears. Now activate the&lt;br /&gt;
elevator and ride it to the very top floor, the roof of the dam. This is the&lt;br /&gt;
very hardest part of the game; it can be frustrating dying now so be alert. Run&lt;br /&gt;
onto the dam then turn around to see that a guard is just behind you. Mow him&lt;br /&gt;
down and repeat the process with the guard up ahead. Get onto the mounted gun&lt;br /&gt;
on your left and aim for the [[gunship]]. Shoot off all your missiles and then&lt;br /&gt;
shoot away with the machinegun. Every ten seconds or so stop and shoot the two&lt;br /&gt;
guards who assail you from either side. That done start afresh with one of the&lt;br /&gt;
other guns. Hopefully you have enough life remaining to see the process&lt;br /&gt;
through. When the gunship goes down dash for the portal and the level will end.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*The run-through at the beginning of the level may be a reference to the Dam in GoldenEye.&lt;br /&gt;
&lt;br /&gt;
*The alarm near the checkpoint is another reference to GoldenEye. It looks and sounds similar to the ones in GE.&lt;br /&gt;
&lt;br /&gt;
*The first [[Game Cartridges|game cartridge]], Anaconda, is found in any difficulty in this level, near the area where you destroy the filing cabinets in the closet.&lt;br /&gt;
&lt;br /&gt;
*The speakers can be damaged, just by firing at them. when you do, everytime the woman makes an announcement, a cacaphony is heard.&lt;br /&gt;
&lt;br /&gt;
*The Biohazard container containing a mutilated [[Reaper Splitter]] and the the roaming Hybrid Mutants are the first two connections to the Timesplitters you encounter in Story Mode.&lt;/div&gt;</description>
			<pubDate>Thu, 13 Dec 2007 06:46:59 GMT</pubDate>			<dc:creator>Andrew Nagy</dc:creator>			<comments>http://72.14.177.54/timesplitterswiki/Talk:Siberia_(TS2)</comments>		</item>
		<item>
			<title>Talk:Siberia (TS2)</title>
			<link>http://72.14.177.54/timesplitterswiki/Talk:Siberia_(TS2)</link>
			<description>&lt;p&gt;Andrew Nagy:&amp;#32;Fire alarm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Fire alarm ==&lt;br /&gt;
&lt;br /&gt;
Does the fire alarm by the checkpoint actually do anything? --[[User:Andrew Nagy|Andrew Nagy]] 21:28, 11 December 2007 (EST)&lt;/div&gt;</description>
			<pubDate>Wed, 12 Dec 2007 02:28:54 GMT</pubDate>			<dc:creator>Andrew Nagy</dc:creator>			<comments>http://72.14.177.54/timesplitterswiki/Talk:Siberia_(TS2)</comments>		</item>
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