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ElectroTool

From The TimeSplitters Wiki

(Difference between revisions)
m (Revised)
 
Line 4: Line 4:
   name          = ElectroTool|
   name          = ElectroTool|
   image          = http://img519.imageshack.us/img519/4808/electrotoolpiclc9.jpg|
   image          = http://img519.imageshack.us/img519/4808/electrotoolpiclc9.jpg|
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   ammo          = Max Clip Size/Max Ammo|
+
   ammo          = ?/?|
-
   fire_rate      = How many bullets it fires per second (Example: 2bps)|
+
   fire_rate      = ?|
   reload_time    = N/A|
   reload_time    = N/A|
   damage        = What percentage of health it takes off to the head & body.|
   damage        = What percentage of health it takes off to the head & body.|
Line 11: Line 11:
   zoom          = Yes|
   zoom          = Yes|
   p_fire        = Shoots beam of electricity|
   p_fire        = Shoots beam of electricity|
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   s_fire        = Shoots bolts|
+
   s_fire        = Shoots jolts|
   games          = TS2, TSFP|
   games          = TS2, TSFP|
}}
}}
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The '''ElectroTool''' shoots a continuous stream of electricity over long distances, and secondary fire shoots off bolt of energy.  
+
The '''ElectroTool''' shoots a continuous stream of electricity over long distances. The secondary fire shoots the electricity in short jolts.  
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This weapon is seen in [[TimeSplitters 2]] and [[TimeSplitters: Future Perfect]]. In TimeSplitters 2's [[Story]] mode, it was used to overload the power nodes in the [[Robot Factory]]. In Future Perfect, it was also used to activate the bridge in [[Something to Crow About]] and to overload [[PROMETHEUS]]' shields. Robots have a weakness to this weapon due to its electrical nature, but in multiplayer, it does damage to all enemies, including the [[Stone Golem]], which theoretically shouldn't take ANY damage from it.
+
This weapon appears in [[TimeSplitters 2]] and [[TimeSplitters: Future Perfect]]. In TimeSplitters 2's [[Story]] mode it was used to overload the power nodes in the [[Robot Factory]]. In Future Perfect, it was utilized to activate the bridge in [[Something to Crow About]] and to overload [[PROMETHEUS]]' shields.  
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The ElectroTool is usually considered a poor choice for multiplayer matches because of the long periods of time it takes to defeat an enemy with it, but others would argue its range, which is among the largest of any weapon in the game, makes up for it.
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Robots have a weakness to this weapon due to its electrical nature. In [[Arcade Custom]] the weapon causes damage to all enemies.
 +
 
 +
The ElectroTool is considered a poor choice for multiplayer matches by some because the weapon takes a relatively long time to defeat an enemy with. Others would argue that its long range, the longest of any weapon in the game, makes up for it.
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The secondary function shoots one jolt of electricity, which uses one charge from the Electrotool's roller "supply". The jolt moves slower than the primary fire, has about a quarter of the operational range, does less damage and has an extended recoil.  
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The secondary function simply involves the Electrotool shooting one bolt, which takes off one charge from the Electrotool's roller "supply". However this mode of attacking is incredibly useless, considering that the bolt moves slower, has about a quarter of the operational range, does incredibly little damage, and takes a bit of time to shoot again. Highly recommended that the secondary function is never used.
 
[[Category:Weapons - Other Types]]
[[Category:Weapons - Other Types]]

Current revision as of 22:19, 12 February 2008

icon_confused.gif The original author of ElectroTool does not have any further information on this article. The author may return to finish the article when information has been gathered, however they welcome anyone to expand on this article.


ElectroTool
electrotoolpiclc9.jpg
Ammo  ?/?
Fire Rate
bullets per sec/cartridge time
 ?
Reload Time N/A
Damage (per Single Shot)
Head/Body/Leg
What percentage of health it takes off to the head & body.
Type Other
Zoom Yes
Primary Fire Shoots beam of electricity
Secondary Fire Shoots jolts
Games TS2, TSFP

The ElectroTool shoots a continuous stream of electricity over long distances. The secondary fire shoots the electricity in short jolts.

This weapon appears in TimeSplitters 2 and TimeSplitters: Future Perfect. In TimeSplitters 2's Story mode it was used to overload the power nodes in the Robot Factory. In Future Perfect, it was utilized to activate the bridge in Something to Crow About and to overload PROMETHEUS' shields.

Robots have a weakness to this weapon due to its electrical nature. In Arcade Custom the weapon causes damage to all enemies.

The ElectroTool is considered a poor choice for multiplayer matches by some because the weapon takes a relatively long time to defeat an enemy with. Others would argue that its long range, the longest of any weapon in the game, makes up for it.

The secondary function shoots one jolt of electricity, which uses one charge from the Electrotool's roller "supply". The jolt moves slower than the primary fire, has about a quarter of the operational range, does less damage and has an extended recoil.

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