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Fists

From The TimeSplitters Wiki

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(Tips)
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The fists are you last resort, for when you've run out of all other options. Surprisingly, the fists can be very powerful. You'll always have them with you no matter what.
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The '''{{PAGENAME}}''' are your last resort for when you've run out of all other options. Surprisingly, the fists can be very powerful. You'll always have them with you no matter what.
== Tips ==
== Tips ==
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The best place to aim for when using fists on an enemy is the back of the head. If you can get up behind them while they're fighting someone else, you can kill them before they even see you. However, if they do see you, you should keep attacking and moving randomly, but staying as close as you can. This will make you much harder to hit with most guns and you shouldn't have too much trouble evading.
The best place to aim for when using fists on an enemy is the back of the head. If you can get up behind them while they're fighting someone else, you can kill them before they even see you. However, if they do see you, you should keep attacking and moving randomly, but staying as close as you can. This will make you much harder to hit with most guns and you shouldn't have too much trouble evading.
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Small note: The fists in Future Perfect are visible on screen, unlike TS1 and 2.
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*Small note: The fists in [[Future Perfect]] are visible on screen, unlike [[TS1]] and [[TS2]].
[[Category:Weapons - Melee]]
[[Category:Weapons - Melee]]

Revision as of 18:06, 2 December 2007

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The Fists are your last resort for when you've run out of all other options. Surprisingly, the fists can be very powerful. You'll always have them with you no matter what.

Tips

The best place to aim for when using fists on an enemy is the back of the head. If you can get up behind them while they're fighting someone else, you can kill them before they even see you. However, if they do see you, you should keep attacking and moving randomly, but staying as close as you can. This will make you much harder to hit with most guns and you shouldn't have too much trouble evading.

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