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Timed Mine
From The TimeSplitters Wiki
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| - | + | {{Infobox Weapon| | |
| + | name = {{PAGENAME}}| | ||
| + | image = Image Needed| | ||
| + | ammo = 20| | ||
| + | fire_rate = Slow| | ||
| + | reload_time = N/A| | ||
| + | damage = Max. if thrown on player| | ||
| + | type = Explosive| | ||
| + | zoom = No| | ||
| + | p_fire = Throws mine| | ||
| + | s_fire = N/A| | ||
| + | games = All| | ||
| + | }} | ||
| + | |||
| + | The '''Timed Mine''' has appeared in all of the [[TimeSplitters]] games to date. When thrown, a Timed Mine beeps for a few seconds before exploding. The Timed Mine sticks to all surfaces, including walls, ceilings, items, and even other characters. In TS2, it beeps 9 times in sync with the blinking "armed" light, followed by a tenth, blinkless double-beep alerting observers that the next thing it does will be explode. | ||
[[Category: Weapons - Explosives]] | [[Category: Weapons - Explosives]] | ||
Current revision as of 22:03, 21 November 2007
| Timed Mine | |
|---|---|
| Image Needed | |
| Ammo | 20 |
| Fire Rate bullets per sec/cartridge time | Slow |
| Reload Time | N/A |
| Damage (per Single Shot) Head/Body/Leg | Max. if thrown on player |
| Type | Explosive |
| Zoom | No |
| Primary Fire | Throws mine |
| Secondary Fire | N/A |
| Games | All |
The Timed Mine has appeared in all of the TimeSplitters games to date. When thrown, a Timed Mine beeps for a few seconds before exploding. The Timed Mine sticks to all surfaces, including walls, ceilings, items, and even other characters. In TS2, it beeps 9 times in sync with the blinking "armed" light, followed by a tenth, blinkless double-beep alerting observers that the next thing it does will be explode.
