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		<title>Zones - Revision history</title>
		<link>http://72.14.177.54/timesplitterswiki/?title=Zones&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
		<language>en</language>
		<generator>MediaWiki 1.15.1</generator>
		<lastBuildDate>Wed, 30 Sep 2026 01:58:48 GMT</lastBuildDate>
		<item>
			<title>Xylaquin at 20:04, 5 July 2007</title>
			<link>http://72.14.177.54/timesplitterswiki/?title=Zones&amp;diff=5620&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:04, 5 July 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Zones''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has been a mode &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all three of the [[TimeSplitters]] games&lt;/del&gt;. It is by far the most complicated of the [[TimeSplitters]] [[Arcade Custom]] game modes. In each of the three, the game is placed on five lighted placements on a map. If a red team player runs over the lighted placement, the lighted placement turns red. If a blue team player runs over the lighted placement, the lighted placement turns blue. Until a team player runs over the lighted placement, the placement remains plain and does not count toward either team.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Zones''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;appears &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TS2 &amp;amp; FP&lt;/ins&gt;. It is by far the most complicated of the [[TimeSplitters]] [[Arcade Custom]] game modes. In each of the three, the game is placed on five lighted placements on a map. If a red team player runs over the lighted placement, the lighted placement turns red. If a blue team player runs over the lighted placement, the lighted placement turns blue. Until a team player runs over the lighted placement, the placement remains plain and does not count toward either team.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Other Rules====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Other Rules====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Zones''' is better played with a large or fast team of weak bots or friends then a small team of strong or slow bots or friends. Try laying explosives on the lighted placements to avoid the enemy team capturing them. It is also good to have a team member secure a lighted placement rather then the entire team charge from one placement to the next. Playing a game of '''Zones''' where you are the only player on your team is very difficult, but such a scenario is depicted in the [[Arcade League]]s of&amp;nbsp; [[TimeSplitters: Future Perfect]]. In such a game and in regular game [[Powerups]] are greatly advised, preferably the Speed. When choosing a team of characters, pick those of small heights ([[Robofish]]) and of large agility ([[Monkey]]). Enemy team players have been known to ignore a player in a game of [[Zones]], and the player should follow suit. Unless an enemy is about to steal one of your lighted placements, do not stop to shoot them unless if you have a &amp;quot;one-hit kill weapon&amp;quot; ([[Heatseeker]]). For a frantic game of '''Zones''', play in a small arena. If you are just starting the [[TimeSplitters]] series, go with a large area. It is also good to travel alone, separate your team to spread out and get the other zones as fast as you can, the '''Zones''' are place far from each other most of the time, so the faster you get to it, the better. On route maps such as [[Training Ground]] or [[Spaceport]], it is possible to take all but one base and stand on the second before last base and stop opponents from coming past.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Zones''' is better played with a large or fast team of weak bots or friends then a small team of strong or slow bots or friends. Try laying explosives on the lighted placements to avoid the enemy team capturing them. It is also good to have a team member secure a lighted placement rather then the entire team charge from one placement to the next. Playing a game of '''Zones''' where you are the only player on your team is very difficult, but such a scenario is depicted in the [[Arcade League]]s of&amp;nbsp; [[TimeSplitters: Future Perfect]]. In such a game and in regular game [[Powerups]] are greatly advised, preferably the Speed. When choosing a team of characters, pick those of small heights ([[Robofish]]) and of large agility ([[Monkey]]). Enemy team players have been known to ignore a player in a game of [[Zones]], and the player should follow suit. Unless an enemy is about to steal one of your lighted placements, do not stop to shoot them unless if you have a &amp;quot;one-hit kill weapon&amp;quot; ([[Heatseeker]]). For a frantic game of '''Zones''', play in a small arena. If you are just starting the [[TimeSplitters]] series, go with a large area. It is also good to travel alone, separate your team to spread out and get the other zones as fast as you can, the '''Zones''' are place far from each other most of the time, so the faster you get to it, the better. On route maps such as [[Training Ground]] or [[Spaceport]], it is possible to take all but one base and stand on the second before last base and stop opponents from coming past.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;{{Mode}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-30 01:58:48 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 05 Jul 2007 20:04:02 GMT</pubDate>			<dc:creator>Xylaquin</dc:creator>			<comments>http://72.14.177.54/timesplitterswiki/Talk:Zones</comments>		</item>
		<item>
			<title>ILHI:&amp;#32;Added a tip</title>
			<link>http://72.14.177.54/timesplitterswiki/?title=Zones&amp;diff=5311&amp;oldid=prev</link>
			<description>&lt;p&gt;Added a tip&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:47, 15 June 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Tips====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Tips====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Zones''' is better played with a large or fast team of weak bots or friends then a small team of strong or slow bots or friends. Try laying explosives on the lighted placements to avoid the enemy team capturing them. It is also good to have a team member secure a lighted placement rather then the entire team charge from one placement to the next. Playing a game of '''Zones''' where you are the only player on your team is very difficult, but such a scenario is depicted in the [[Arcade League]]s of&amp;nbsp; [[TimeSplitters: Future Perfect]]. In such a game and in regular game [[Powerups]] are greatly advised, preferably the Speed. When choosing a team of characters, pick those of small heights ([[Robofish]]) and of large agility ([[Monkey]]). Enemy team players have been known to ignore a player in a game of [[Zones]], and the player should follow suit. Unless an enemy is about to steal one of your lighted placements, do not stop to shoot them unless if you have a &amp;quot;one-hit kill weapon&amp;quot; ([[Heatseeker]]). For a frantic game of '''Zones''', play in a small arena. If you are just starting the [[TimeSplitters]] series, go with a large area. It is also good to travel alone, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seperate &lt;/del&gt;your team to spread out and get the other zones as fast as you can, the '''Zones''' are place far from each other most of the time, so the faster you get to it, the better&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Zones''' is better played with a large or fast team of weak bots or friends then a small team of strong or slow bots or friends. Try laying explosives on the lighted placements to avoid the enemy team capturing them. It is also good to have a team member secure a lighted placement rather then the entire team charge from one placement to the next. Playing a game of '''Zones''' where you are the only player on your team is very difficult, but such a scenario is depicted in the [[Arcade League]]s of&amp;nbsp; [[TimeSplitters: Future Perfect]]. In such a game and in regular game [[Powerups]] are greatly advised, preferably the Speed. When choosing a team of characters, pick those of small heights ([[Robofish]]) and of large agility ([[Monkey]]). Enemy team players have been known to ignore a player in a game of [[Zones]], and the player should follow suit. Unless an enemy is about to steal one of your lighted placements, do not stop to shoot them unless if you have a &amp;quot;one-hit kill weapon&amp;quot; ([[Heatseeker]]). For a frantic game of '''Zones''', play in a small arena. If you are just starting the [[TimeSplitters]] series, go with a large area. It is also good to travel alone, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;separate &lt;/ins&gt;your team to spread out and get the other zones as fast as you can, the '''Zones''' are place far from each other most of the time, so the faster you get to it, the better&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. On route maps such as [[Training Ground]] or [[Spaceport]], it is possible to take all but one base and stand on the second before last base and stop opponents from coming past.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-30 01:58:48 --&gt;
&lt;/table&gt;</description>
			<pubDate>Fri, 15 Jun 2007 17:47:09 GMT</pubDate>			<dc:creator>ILHI</dc:creator>			<comments>http://72.14.177.54/timesplitterswiki/Talk:Zones</comments>		</item>
		<item>
			<title>Elite Yoshi:&amp;#32;adding some tips</title>
			<link>http://72.14.177.54/timesplitterswiki/?title=Zones&amp;diff=5276&amp;oldid=prev</link>
			<description>&lt;p&gt;adding some tips&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
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		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:19, 15 June 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Tips====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Tips====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Zones''' is better played with a large or fast team of weak bots or friends then a small team of strong or slow bots or friends. Try laying explosives on the lighted placements to avoid the enemy team capturing them. It is also good to have a team member secure a lighted placement rather then the entire team charge from one placement to the next. Playing a game of '''Zones''' where you are the only player on your team is very difficult, but such a scenario is depicted in the [[Arcade League]]s of&amp;nbsp; [[TimeSplitters: Future Perfect]]. In such a game and in regular game [[Powerups]] are greatly advised, preferably the Speed. When choosing a team of characters, pick those of small heights ([[Robofish]]) and of large agility ([[Monkey]]). Enemy team players have been known to ignore a player in a game of [[Zones]], and the player should follow suit. Unless an enemy is about to steal one of your lighted placements, do not stop to shoot them unless if you have a &amp;quot;one-hit kill weapon&amp;quot; ([[Heatseeker]]). For a frantic game of '''Zones''', play in a small arena. If you are just starting the [[TimeSplitters]] series, go with a large area.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Zones''' is better played with a large or fast team of weak bots or friends then a small team of strong or slow bots or friends. Try laying explosives on the lighted placements to avoid the enemy team capturing them. It is also good to have a team member secure a lighted placement rather then the entire team charge from one placement to the next. Playing a game of '''Zones''' where you are the only player on your team is very difficult, but such a scenario is depicted in the [[Arcade League]]s of&amp;nbsp; [[TimeSplitters: Future Perfect]]. In such a game and in regular game [[Powerups]] are greatly advised, preferably the Speed. When choosing a team of characters, pick those of small heights ([[Robofish]]) and of large agility ([[Monkey]]). Enemy team players have been known to ignore a player in a game of [[Zones]], and the player should follow suit. Unless an enemy is about to steal one of your lighted placements, do not stop to shoot them unless if you have a &amp;quot;one-hit kill weapon&amp;quot; ([[Heatseeker]]). For a frantic game of '''Zones''', play in a small arena. If you are just starting the [[TimeSplitters]] series, go with a large area. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It is also good to travel alone, seperate your team to spread out and get the other zones as fast as you can, the '''Zones''' are place far from each other most of the time, so the faster you get to it, the better&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-30 01:58:48 --&gt;
&lt;/table&gt;</description>
			<pubDate>Fri, 15 Jun 2007 00:19:39 GMT</pubDate>			<dc:creator>Elite Yoshi</dc:creator>			<comments>http://72.14.177.54/timesplitterswiki/Talk:Zones</comments>		</item>
		<item>
			<title>Drifting at 21:27, 18 February 2007</title>
			<link>http://72.14.177.54/timesplitterswiki/?title=Zones&amp;diff=3853&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:27, 18 February 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Zones''' has been a mode in all three of the [[TimeSplitters]] games. It is by far the most complicated of the [[TimeSplitters]] [[Arcade Custom]] game modes. In each of the three, the game is placed on five lighted placements on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an [[Arcade]] &lt;/del&gt;map. If a red team player runs over the lighted placement, the lighted placement turns red. If a blue team player runs over the lighted placement, the lighted placement turns blue. Until a team player runs over the lighted placement, the placement remains plain and does not count toward either team.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Zones''' has been a mode in all three of the [[TimeSplitters]] games. It is by far the most complicated of the [[TimeSplitters]] [[Arcade Custom]] game modes. In each of the three, the game is placed on five lighted placements on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;map. If a red team player runs over the lighted placement, the lighted placement turns red. If a blue team player runs over the lighted placement, the lighted placement turns blue. Until a team player runs over the lighted placement, the placement remains plain and does not count toward either team.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Other Rules====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Other Rules====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-30 01:58:48 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 18 Feb 2007 21:27:02 GMT</pubDate>			<dc:creator>Drifting</dc:creator>			<comments>http://72.14.177.54/timesplitterswiki/Talk:Zones</comments>		</item>
		<item>
			<title>Legato16 at 00:20, 11 October 2006</title>
			<link>http://72.14.177.54/timesplitterswiki/?title=Zones&amp;diff=2550&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:20, 11 October 2006&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Tips====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Tips====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Zones''' is better played with a large or fast team of weak bots or friends then a small team of strong or slow bots or friends. Try laying explosives on the lighted placements to avoid the enemy team capturing them. It is also good to have a team member secure a lighted placement rather then the entire team charge from one placement to the next. Playing a game of '''Zones''' where you are the only player on your team is very difficult, but such a scenario is depicted in [[TimeSplitters: Future Perfect]]. In such a game and in regular game [[Powerups]] are greatly advised, preferably the Speed. When choosing a team of characters, pick those of small heights ([[Robofish]]) and of large agility ([[Monkey]]). Enemy team players have been known to ignore a player in a game of [[Zones]], and the player should follow suit. Unless an enemy is about to steal one of your lighted placements, do not stop to shoot them unless if you have a &amp;quot;one-hit kill weapon&amp;quot; ([[Heatseeker]]). For a frantic game of '''Zones''', play in a small arena. If you are just starting the [[TimeSplitters]] series, go with a large area.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Zones''' is better played with a large or fast team of weak bots or friends then a small team of strong or slow bots or friends. Try laying explosives on the lighted placements to avoid the enemy team capturing them. It is also good to have a team member secure a lighted placement rather then the entire team charge from one placement to the next. Playing a game of '''Zones''' where you are the only player on your team is very difficult, but such a scenario is depicted in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the [[Arcade League]]s of&amp;nbsp; &lt;/ins&gt;[[TimeSplitters: Future Perfect]]. In such a game and in regular game [[Powerups]] are greatly advised, preferably the Speed. When choosing a team of characters, pick those of small heights ([[Robofish]]) and of large agility ([[Monkey]]). Enemy team players have been known to ignore a player in a game of [[Zones]], and the player should follow suit. Unless an enemy is about to steal one of your lighted placements, do not stop to shoot them unless if you have a &amp;quot;one-hit kill weapon&amp;quot; ([[Heatseeker]]). For a frantic game of '''Zones''', play in a small arena. If you are just starting the [[TimeSplitters]] series, go with a large area.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-30 01:58:48 --&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 11 Oct 2006 00:20:09 GMT</pubDate>			<dc:creator>Legato16</dc:creator>			<comments>http://72.14.177.54/timesplitterswiki/Talk:Zones</comments>		</item>
		<item>
			<title>Legato16 at 00:16, 11 October 2006</title>
			<link>http://72.14.177.54/timesplitterswiki/?title=Zones&amp;diff=2549&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:16, 11 October 2006&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Zones has been a mode in all three of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Timesplitters &lt;/del&gt;games. In &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/del&gt;three, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opposing teams must try to get &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;zones their color&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A player must run over &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;zone to change its color to their &lt;/del&gt;team&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s. When a certain amount of time passes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it will count &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;current zones and give points to the teams accordingly&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;team &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most points at the end of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;match wins&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Interestingly enough&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;does not count &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the last zone points&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;Zones&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/ins&gt;has been a mode in all three of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[TimeSplitters]] &lt;/ins&gt;games&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It is by far the most complicated of the [[TimeSplitters]] [[Arcade Custom]] game modes&lt;/ins&gt;. In &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each of the &lt;/ins&gt;three, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game is placed on five lighted placements on an [[Arcade]] map&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;red &lt;/ins&gt;team &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player runs over the lighted placement&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lighted placement turns red&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If a blue &lt;/ins&gt;team &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player runs over &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lighted placement, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lighted placement turns blue&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Until a team player runs over the lighted placement&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the placement remains plain and &lt;/ins&gt;does not count &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;toward either team&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Zones can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be placed &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mapmaker maps&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;====Other Rules====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After a time period that ranges near twenty seconds, the amount of lighted placements your team has is transferred into points, one point per placement. If a red team member runs over a blue lighted placement, the lighted placement turns red. If a red team member runs over a blue lighted placement before the twenty seconds end and a blue team member does not come to replace it, the point goes to the red team. This also applies vice versa.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;====Symbols====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At the center of the top of the screen is a symbol that depicts three crucial diagrams for the game of '''&lt;/ins&gt;Zones&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''. The top shows how much time is left in this &amp;quot;round&amp;quot;. The middle shows the position of the lighted placements. The bottom depicts the team who is winning and how large its advantage is over the losing team.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;====Victory====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Before the game you select the number of points you must acquire before the game ends. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If a team acquires that amount of points then that particular team wins. Or if a team does not acquire that many points before the selected time limit reaches its deadline, the team with the most points wins.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;====Example====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ex: Red Team has 3 placements. Blue Team has 1. 1 of the placements has not been assigned a team. After twenty seconds, Red Team has 3 points, Blue has 1. Blue then takes the unassigned placement and takes 2 of the 3 red placements. So, blue has 4 and red has 1. At the end of the second twenty seconds Red has 4 points and Blue has 5. As you &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see, the winning edge can change quickly in a game of '''Zones'''.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;====Tips====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Zones''' is better played with a large or fast team of weak bots or friends then a small team of strong or slow bots or friends. Try laying explosives on the lighted placements to avoid the enemy team capturing them. It is also good to have a team member secure a lighted placement rather then the entire team charge from one placement to the next. Playing a game of '''Zones''' where you are the only player on your team is very difficult, but such a scenario is depicted in [[TimeSplitters: Future Perfect]]. In such a game and in regular game [[Powerups]] are greatly advised, preferably the Speed. When choosing a team of characters, pick those of small heights ([[Robofish]]) and of large agility ([[Monkey]]). Enemy team players have been known to ignore a player in a game of [[Zones]], and the player should follow suit. Unless an enemy is about to steal one of your lighted placements, do not stop to shoot them unless if you have a &amp;quot;one-hit kill weapon&amp;quot; ([[Heatseeker]]). For a frantic game of '''Zones''', play &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a small arena. If you are just starting the [[TimeSplitters]] series, go with a large area&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-30 01:58:48 --&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 11 Oct 2006 00:16:49 GMT</pubDate>			<dc:creator>Legato16</dc:creator>			<comments>http://72.14.177.54/timesplitterswiki/Talk:Zones</comments>		</item>
		<item>
			<title>NightColossus at 16:04, 13 August 2006</title>
			<link>http://72.14.177.54/timesplitterswiki/?title=Zones&amp;diff=2056&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:04, 13 August 2006&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Zones &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game where you and your team &lt;/del&gt;must &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take over &lt;/del&gt;the zones &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;control it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There is no time delay for taking &lt;/del&gt;over a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;base, just walk over it and &lt;/del&gt;its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There is only &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;red &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blue team&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;point of this game is to get &lt;/del&gt;the most points&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Points will be determine by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;amount &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bases you control over a period of time&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This mode works for alot of [[Maps]]&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It also features &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all the TS games&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Zones &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has been &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mode in all three of the Timesplitters games. In all three, opposing teams &lt;/ins&gt;must &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;try to get &lt;/ins&gt;the zones &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their color&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A player must run &lt;/ins&gt;over a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;zone to change &lt;/ins&gt;its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;color to their team's&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;certain amount of time passes, it will count the current zones &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;give points to the teams accordingly&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;team with &lt;/ins&gt;the most points &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;end &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the match wins&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Interestingly enough, it does not count the last zone points&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Zones can be placed &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mapmaker maps&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-30 01:58:48 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 13 Aug 2006 16:04:18 GMT</pubDate>			<dc:creator>NightColossus</dc:creator>			<comments>http://72.14.177.54/timesplitterswiki/Talk:Zones</comments>		</item>
		<item>
			<title>Elite Yoshi:&amp;#32;Zones</title>
			<link>http://72.14.177.54/timesplitterswiki/?title=Zones&amp;diff=1958&amp;oldid=prev</link>
			<description>&lt;p&gt;Zones&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Zones is a game where you and your team must take over the zones control it. There is no time delay for taking over a base, just walk over it and its your. There is only a red and blue team. The point of this game is to get the most points. Points will be determine by the amount of bases you control over a period of time. This mode works for alot of [[Maps]]. It also features in all the TS games.&lt;/div&gt;</description>
			<pubDate>Fri, 04 Aug 2006 15:35:59 GMT</pubDate>			<dc:creator>Elite Yoshi</dc:creator>			<comments>http://72.14.177.54/timesplitterswiki/Talk:Zones</comments>		</item>
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