Commander
From Soloralwiki
(Difference between revisions)
(→Preferred Weapon) |
|||
| (One intermediate revision not shown) | |||
| Line 7: | Line 7: | ||
*Good stats: Strength, Defense | *Good stats: Strength, Defense | ||
*Bad stats: Speed, Magic Power | *Bad stats: Speed, Magic Power | ||
| + | |||
| + | ==Equip-able Weapons== | ||
| + | *Swords | ||
| + | *Knight Swords | ||
| + | *Crossbows | ||
| + | *Hammers/Axes | ||
| + | |||
| + | ==Preferred Weapon== | ||
| + | Commanders prefer to use Hammers and Axes and excel at using them. (+5% Damage Bonus) | ||
| + | |||
==Support== | ==Support== | ||
Current revision as of 00:58, 24 December 2006
| ||||||||||||||
A leader of battle that can inspire his forces to great ends. HUMAN ONLY
Contents |
General skills
All-ally buffs and scary melee-range attacks.
Stats
- Good stats: Strength, Defense
- Bad stats: Speed, Magic Power
Equip-able Weapons
- Swords
- Knight Swords
- Crossbows
- Hammers/Axes
Preferred Weapon
Commanders prefer to use Hammers and Axes and excel at using them. (+5% Damage Bonus)
Support
Reaction
Masters
Notes
Command abilities have no range required; they hit all allies regardless of their distance from the commander. These commands can do things from increase your combat damage to heal bad status. The commander also makes a good front line combatant, gaining a few abilities of his own and having the strength and defense stat growth to make leveling the job beneficial to previous melees.

