Level !

From Scp Wiki

Revision as of 19:06, 24 May 2022 by 45.79.45.26 (Talk)

Survival Difficulty: Class 5
》Unsafe
》Unsecure
》Entity Infestation

Description


Level ! consists of a long hallway, approximately ten kilometers in length, with architecture resembling a hospital. Flashing red lights are present at even intervals along the hallway, along with an audible emergency alarm noise. At random intervals, doors are present along the hallway, but all have been locked thus far.

Upon entry, one will immediately notice a horde of entities (Hounds, Skin-Stealers, Facelings, etc.) heading directly for them, a long distance down the hallway. The apparent "objective" is to escape the level as fast as one possibly can before it's too late. The only way one could escape is by running to the end of the ten kilometer-long hallway. One must run non-stop, avoiding various obstacles along the hallway, such as hospital beds, chairs, and even Clumps blocking the way. Along the hallway, there are various items that can be consumed to keep one running, such as energy bars and bottles of Almond Water. If one manages to run past the ten kilometer mark, they will come upon an exit door at the end of the hallway. Entering it will lead to a random level, with the Backrooms never sending them back here again. If the horde of entities catches them, however, the victim will be killed in a very painful and gruesome way.

Entraces and Exits




Entrances

  • One can enter this level through any level of the Backrooms when least expected.
  • Very rarely, going through faulty elevators can lead here.
  • One may enter this level by noclipping under a table in Level 521 (specifically in the 521-A section) that has "!" written on it.
  • Wandering in Level 354 provides a guaranteed gateway into this level when a certain thought arises.
  • You can enter by falling asleep on the benches on Level -4532, you have a 30% chance to teleport here
  • If you die before a year has passed in Level 365, you will be sent here.
  • Turning around in Level 1007 will bring you here.
  • Entering "out-of-bounds" areas in Level 357 will lead one to this level.
  • Turning around in Level Frown and trying to run will lead one to this level.
  • Noclipping through Level 2020 will transport one to this level without supplies.



Exits

  • To exit, one must run ten kilometers to the end of the level, where they will be transported back to the level from which they entered, or Level 0.! if unlucky enough.
  • If you reach the exit and you find a glass door instead of the normal door (This has a 0.004% chance to happen) you will appear at the entrance to the level, with a new set of entities chasing you. Make it back to the exit and this will guarantee you wind up in Level 550
  • Instead, going into the direction of the entities and eventually surpassing ten kilometers will lead to The Void. Do not attempt this.
  • Dying in this level has a very rare chance to lead to Level Rush.
  • Noclip through the ground to reach Level 52; this is extremely difficult.
  • Noclipping through one of the hallway doors may lead to The End.
  • Falling asleep in this level may transport one to Level 139.
  • One rare occasions, coming across a vent and entering it will lead to the Maze of Vents.
  • Rarely, one may find two open doors, one on each side of the hallway; entering any of the two doors will lead one to Level 7191.
  • Staying still has a small chance to bring you to Level X. Do not attempt this.
  • Going To A carpenter's room will lead you to Level Maker. Attempt this. You will be safe here.
  • Be Killed by an Frowner who have an Desert Eagle can teleport you to Level Alterne
  • If You No-Clip in the Exit Door of the Level ! you can Enter in the Level -! and Rare Level -!.!
Personal tools