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		<title>Iowa gambling task - Revision history</title>
		<link>http://72.14.177.54/psy3242/?title=Iowa_gambling_task&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
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		<item>
			<title>Hmetzger at 16:12, 21 April 2008</title>
			<link>http://72.14.177.54/psy3242/?title=Iowa_gambling_task&amp;diff=1673&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:12, 21 April 2008&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Decks.jpg|thumb|300pxl|Iowa Gambling Task methodology.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Decks.jpg|thumb|300pxl|Iowa Gambling Task methodology.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== '''Purpose''' ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task was created by A. Bechara, H. Damasio, D. Tranel,&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task was created by A. Bechara, H. Damasio, D. Tranel,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;and A. R. Damasio (1997) of the University of Iowa. It was designed to examine emotion and cognition interaction in decision making. The area of the brain &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reqired &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perfom &lt;/del&gt;the Iowa Gambling Task accurately is the dorsolateral and lateral orbital prefrontal cortex. This area of the brain is involved in making right and wrong decisions, predicting future events, and mediating conflict, which are requirements to complete the IGT correctly. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;and A. R. Damasio (1997) of the University of Iowa. It was designed to examine emotion and cognition interaction in decision making. The area of the brain &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;required &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perform &lt;/ins&gt;the Iowa Gambling Task accurately is the dorsolateral and lateral orbital prefrontal cortex. This area of the brain is involved in making right and wrong decisions, predicting future events, and mediating conflict, which are requirements to complete the IGT correctly. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== '''Instructions''' ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task requires the participant to choose cards from four different decks. Each card has a different amount of money on it and can either result in a gain of profit or a loss. Two of the decks, the green and red, have low monetary rewards but lower losses. These are called the advantageous decks. The other two decks, yellow and blue, have high rewards but even higher losses. The IGT is fixed so that if a person picks cards from the advantageous decks, profit will be made, and if the person picks from the disadvantageous decks, the results are monetary deficits. Most participants begin the task by picking cards from the disadvantageous deck, with the high rewards and even higher losses. After a few trials, the participant should see the pattern of loss and begin choosing from the green and read advantageous decks. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task requires the participant to choose cards from four different decks. Each card has a different amount of money on it and can either result in a gain of profit or a loss. Two of the decks, the green and red, have low monetary rewards but lower losses. These are called the advantageous decks. The other two decks, yellow and blue, have high rewards but even higher losses. The IGT is fixed so that if a person picks cards from the advantageous decks, profit will be made, and if the person picks from the disadvantageous decks, the results are monetary deficits. Most participants begin the task by picking cards from the disadvantageous deck, with the high rewards and even higher losses. After a few trials, the participant should see the pattern of loss and begin choosing from the green and read advantageous decks. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Aggressionbrain.jpg|thumb|300pxl|Prefrontal cortex and other brain regions.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Aggressionbrain.jpg|thumb|300pxl|Prefrontal cortex and other brain regions.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Studies done on the Iowa Gambling Task show &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;differences between &lt;/del&gt;age and sex. A study done by Wood, Busemeyer, Coling, Cox, and Davis (2005) indicated that both older and younger adults perform well on the IGT, but have different means of doing so. Older adults (65-88 yrs.) depend on accurate representations of wins and losses depicted through the IGT. Young adults (18-34 yrs.) rely on the learning from the task and memory. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== '''Studies Involving&amp;nbsp; the IGT''' ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Studies done on the Iowa Gambling Task show &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;different areas of the brain at work for &lt;/ins&gt;age and sex. A study done by Wood, Busemeyer, Coling, Cox, and Davis (2005) indicated that both older and younger adults perform well on the IGT, but have different means of doing so. Older adults (65-88 yrs.) depend on accurate representations of wins and losses depicted through the IGT. Young adults (18-34 yrs.) rely on the learning from the task and memory. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Another study based on sex was performed by Overman, Graham, Redmond, Eubank, Boettcher, Samplawski, and Walsh (2006). The data indicated that women need a personal moral dilemma presented during the Iowa Gambling Task to achieve results close to those of the men. Men's better performance is not because men are mathematically more gifted; instead, women need the personal moral dilemma to activate the dorsolateral prefrontal cortex and lateral orbital prefrontal cortex already activated in men during the IGT.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Another study based on sex was performed by Overman, Graham, Redmond, Eubank, Boettcher, Samplawski, and Walsh (2006). The data indicated that women need a personal moral dilemma presented during the Iowa Gambling Task to achieve results close to those of the men. Men's better performance is not because men are mathematically more gifted; instead, women need the personal moral dilemma to activate the dorsolateral prefrontal cortex and lateral orbital prefrontal cortex already activated in men during the IGT.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-22 17:11:05 --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Apr 2008 16:12:44 GMT</pubDate>			<dc:creator>Hmetzger</dc:creator>			<comments>http://72.14.177.54/psy3242/Talk:Iowa_gambling_task</comments>		</item>
		<item>
			<title>Admin at 14:40, 9 April 2008</title>
			<link>http://72.14.177.54/psy3242/?title=Iowa_gambling_task&amp;diff=1592&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:40, 9 April 2008&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Decks.jpg|thumb|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;200pxl&lt;/del&gt;|Iowa Gambling Task methodology.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Decks.jpg|thumb|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;300pxl&lt;/ins&gt;|Iowa Gambling Task methodology.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task was created by A. Bechara, H. Damasio, D. Tranel,&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task was created by A. Bechara, H. Damasio, D. Tranel,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task requires the participant to choose cards from four different decks. Each card has a different amount of money on it and can either result in a gain of profit or a loss. Two of the decks, the green and red, have low monetary rewards but lower losses. These are called the advantageous decks. The other two decks, yellow and blue, have high rewards but even higher losses. The IGT is fixed so that if a person picks cards from the advantageous decks, profit will be made, and if the person picks from the disadvantageous decks, the results are monetary deficits. Most participants begin the task by picking cards from the disadvantageous deck, with the high rewards and even higher losses. After a few trials, the participant should see the pattern of loss and begin choosing from the green and read advantageous decks. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task requires the participant to choose cards from four different decks. Each card has a different amount of money on it and can either result in a gain of profit or a loss. Two of the decks, the green and red, have low monetary rewards but lower losses. These are called the advantageous decks. The other two decks, yellow and blue, have high rewards but even higher losses. The IGT is fixed so that if a person picks cards from the advantageous decks, profit will be made, and if the person picks from the disadvantageous decks, the results are monetary deficits. Most participants begin the task by picking cards from the disadvantageous deck, with the high rewards and even higher losses. After a few trials, the participant should see the pattern of loss and begin choosing from the green and read advantageous decks. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Aggressionbrain.jpg|thumb|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;200pxl&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Aggressionbrain.jpg|thumb|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;300pxl|Prefrontal cortex and other brain regions.&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Studies done on the Iowa Gambling Task show differences between age and sex. A study done by Wood, Busemeyer, Coling, Cox, and Davis (2005) indicated that both older and younger adults perform well on the IGT, but have different means of doing so. Older adults (65-88 yrs.) depend on accurate representations of wins and losses depicted through the IGT. Young adults (18-34 yrs.) rely on the learning from the task and memory. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Studies done on the Iowa Gambling Task show differences between age and sex. A study done by Wood, Busemeyer, Coling, Cox, and Davis (2005) indicated that both older and younger adults perform well on the IGT, but have different means of doing so. Older adults (65-88 yrs.) depend on accurate representations of wins and losses depicted through the IGT. Young adults (18-34 yrs.) rely on the learning from the task and memory. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Another study based on sex was performed by Overman, Graham, Redmond, Eubank, Boettcher, Samplawski, and Walsh (2006). The data indicated that women need a personal moral dilemma presented during the Iowa Gambling Task to achieve results close to those of the men. Men's better performance is not because men are mathematically more gifted; instead, women need the personal moral dilemma to activate the dorsolateral prefrontal cortex and lateral orbital prefrontal cortex already activated in men during the IGT.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Another study based on sex was performed by Overman, Graham, Redmond, Eubank, Boettcher, Samplawski, and Walsh (2006). The data indicated that women need a personal moral dilemma presented during the Iowa Gambling Task to achieve results close to those of the men. Men's better performance is not because men are mathematically more gifted; instead, women need the personal moral dilemma to activate the dorsolateral prefrontal cortex and lateral orbital prefrontal cortex already activated in men during the IGT.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-22 17:11:05 --&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 09 Apr 2008 14:40:26 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/psy3242/Talk:Iowa_gambling_task</comments>		</item>
		<item>
			<title>Admin:&amp;#32;added embedded images</title>
			<link>http://72.14.177.54/psy3242/?title=Iowa_gambling_task&amp;diff=1591&amp;oldid=prev</link>
			<description>&lt;p&gt;added embedded images&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:39, 9 April 2008&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Neuropsychological methods]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Neuropsychological methods]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;http&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//content&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;answers.com/main/content/wp/en/&lt;/del&gt;thumb&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/1/18/400px-Iowadecks&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;png&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[Image&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Decks&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jpg|&lt;/ins&gt;thumb&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|200pxl|Iowa Gambling Task methodology&lt;/ins&gt;.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task was created by A. Bechara, H. Damasio, D. Tranel,&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task was created by A. Bechara, H. Damasio, D. Tranel,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task requires the participant to choose cards from four different decks. Each card has a different amount of money on it and can either result in a gain of profit or a loss. Two of the decks, the green and red, have low monetary rewards but lower losses. These are called the advantageous decks. The other two decks, yellow and blue, have high rewards but even higher losses. The IGT is fixed so that if a person picks cards from the advantageous decks, profit will be made, and if the person picks from the disadvantageous decks, the results are monetary deficits. Most participants begin the task by picking cards from the disadvantageous deck, with the high rewards and even higher losses. After a few trials, the participant should see the pattern of loss and begin choosing from the green and read advantageous decks. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task requires the participant to choose cards from four different decks. Each card has a different amount of money on it and can either result in a gain of profit or a loss. Two of the decks, the green and red, have low monetary rewards but lower losses. These are called the advantageous decks. The other two decks, yellow and blue, have high rewards but even higher losses. The IGT is fixed so that if a person picks cards from the advantageous decks, profit will be made, and if the person picks from the disadvantageous decks, the results are monetary deficits. Most participants begin the task by picking cards from the disadvantageous deck, with the high rewards and even higher losses. After a few trials, the participant should see the pattern of loss and begin choosing from the green and read advantageous decks. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Image:Aggressionbrain.jpg|thumb|200pxl]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Studies done on the Iowa Gambling Task show differences between age and sex. A study done by Wood, Busemeyer, Coling, Cox, and Davis (2005) indicated that both older and younger adults perform well on the IGT, but have different means of doing so. Older adults (65-88 yrs.) depend on accurate representations of wins and losses depicted through the IGT. Young adults (18-34 yrs.) rely on the learning from the task and memory. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Studies done on the Iowa Gambling Task show differences between age and sex. A study done by Wood, Busemeyer, Coling, Cox, and Davis (2005) indicated that both older and younger adults perform well on the IGT, but have different means of doing so. Older adults (65-88 yrs.) depend on accurate representations of wins and losses depicted through the IGT. Young adults (18-34 yrs.) rely on the learning from the task and memory. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Another study based on sex was performed by Overman, Graham, Redmond, Eubank, Boettcher, Samplawski, and Walsh (2006). The data indicated that women need a personal moral dilemma presented during the Iowa Gambling Task to achieve results close to those of the men. Men's better performance is not because men are mathematically more gifted; instead, women need the personal moral dilemma to activate the dorsolateral prefrontal cortex and lateral orbital prefrontal cortex already activated in men during the IGT.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Another study based on sex was performed by Overman, Graham, Redmond, Eubank, Boettcher, Samplawski, and Walsh (2006). The data indicated that women need a personal moral dilemma presented during the Iowa Gambling Task to achieve results close to those of the men. Men's better performance is not because men are mathematically more gifted; instead, women need the personal moral dilemma to activate the dorsolateral prefrontal cortex and lateral orbital prefrontal cortex already activated in men during the IGT.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Wed, 09 Apr 2008 14:39:55 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/psy3242/Talk:Iowa_gambling_task</comments>		</item>
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			<title>Hmetzger at 00:10, 6 April 2008</title>
			<link>http://72.14.177.54/psy3242/?title=Iowa_gambling_task&amp;diff=1562&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task was created by A. Bechara, H. Damasio, D. Tranel,&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task was created by A. Bechara, H. Damasio, D. Tranel,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;and A. R. Damasio (1997) of the University of Iowa. It was designed to examine emotion and cognition interaction in decision making. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;and A. R. Damasio (1997) of the University of Iowa. It was designed to examine emotion and cognition interaction in decision making&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The area of the brain reqired to perfom the Iowa Gambling Task accurately is the dorsolateral and lateral orbital prefrontal cortex. This area of the brain is involved in making right and wrong decisions, predicting future events, and mediating conflict, which are requirements to complete the IGT correctly&lt;/ins&gt;. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task requires the participant to choose cards from four different decks. Each card has a different amount of money on it and can either result in a gain of profit or a loss. Two of the decks, the green and red, have low monetary rewards but lower losses. These are called the advantageous decks. The other two decks, yellow and blue, have high rewards but even higher losses. The IGT is fixed so that if a person picks cards from the advantageous decks, profit will be made, and if the person picks from the disadvantageous decks, the results are monetary deficits. Most participants begin the task by picking cards from the disadvantageous deck, with the high rewards and even higher losses. After a few trials, the participant should see the pattern of loss and begin choosing from the green and read advantageous decks. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task requires the participant to choose cards from four different decks. Each card has a different amount of money on it and can either result in a gain of profit or a loss. Two of the decks, the green and red, have low monetary rewards but lower losses. These are called the advantageous decks. The other two decks, yellow and blue, have high rewards but even higher losses. The IGT is fixed so that if a person picks cards from the advantageous decks, profit will be made, and if the person picks from the disadvantageous decks, the results are monetary deficits. Most participants begin the task by picking cards from the disadvantageous deck, with the high rewards and even higher losses. After a few trials, the participant should see the pattern of loss and begin choosing from the green and read advantageous decks. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Studies done on the Iowa Gambling Task show differences between age and sex. A study done by Wood, Busemeyer, Coling, Cox, and Davis (2005) indicated that both older and younger adults perform well on the IGT, but have different means of doing so. Older adults (65-88 yrs.) depend on accurate representations of wins and losses depicted through the IGT. Young adults (18-34 yrs.) rely on the learning from the task and memory. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Studies done on the Iowa Gambling Task show differences between age and sex. A study done by Wood, Busemeyer, Coling, Cox, and Davis (2005) indicated that both older and younger adults perform well on the IGT, but have different means of doing so. Older adults (65-88 yrs.) depend on accurate representations of wins and losses depicted through the IGT. Young adults (18-34 yrs.) rely on the learning from the task and memory. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Another study based on sex was performed by Overman, Graham, Redmond, Eubank, Boettcher, Samplawski, and Walsh (2006). The data indicated that women need a personal moral dilemma presented during the Iowa Gambling Task to achieve results close to those of the men. Men's better performance is not because men are mathematically more gifted; instead, women need the personal moral dilemma to activate the dorsolateral prefrontal cortex and lateral orbital prefrontal cortex already activated in men during the IGT.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Another study based on sex was performed by Overman, Graham, Redmond, Eubank, Boettcher, Samplawski, and Walsh (2006). The data indicated that women need a personal moral dilemma presented during the Iowa Gambling Task to achieve results close to those of the men. Men's better performance is not because men are mathematically more gifted; instead, women need the personal moral dilemma to activate the dorsolateral prefrontal cortex and lateral orbital prefrontal cortex already activated in men during the IGT.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Sun, 06 Apr 2008 00:10:32 GMT</pubDate>			<dc:creator>Hmetzger</dc:creator>			<comments>http://72.14.177.54/psy3242/Talk:Iowa_gambling_task</comments>		</item>
		<item>
			<title>Hmetzger at 00:06, 6 April 2008</title>
			<link>http://72.14.177.54/psy3242/?title=Iowa_gambling_task&amp;diff=1561&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Neuropsychological methods]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Neuropsychological methods]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[http://content.answers.com/main/content/wp/en/thumb/1/18/400px-Iowadecks.png]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[http://content.answers.com/main/content/wp/en/thumb/1/18/400px-Iowadecks.png]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[http://bama.ua.edu/~sprentic/672%20aggression-brain.jpg]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task was created by A. Bechara, H. Damasio, D. Tranel,&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task was created by A. Bechara, H. Damasio, D. Tranel,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Sun, 06 Apr 2008 00:06:37 GMT</pubDate>			<dc:creator>Hmetzger</dc:creator>			<comments>http://72.14.177.54/psy3242/Talk:Iowa_gambling_task</comments>		</item>
		<item>
			<title>Hmetzger at 00:04, 6 April 2008</title>
			<link>http://72.14.177.54/psy3242/?title=Iowa_gambling_task&amp;diff=1560&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Neuropsychological methods]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Neuropsychological methods]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[http://content.answers.com/main/content/wp/en/thumb/1/18/400px-Iowadecks.png]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task was created by A. Bechara, H. Damasio, D. Tranel,&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task was created by A. Bechara, H. Damasio, D. Tranel,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;and A. R. Damasio (1997) of the University of Iowa. It was designed to examine emotion and cognition interaction in decision making. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;and A. R. Damasio (1997) of the University of Iowa. It was designed to examine emotion and cognition interaction in decision making. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-22 17:11:05 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 06 Apr 2008 00:04:58 GMT</pubDate>			<dc:creator>Hmetzger</dc:creator>			<comments>http://72.14.177.54/psy3242/Talk:Iowa_gambling_task</comments>		</item>
		<item>
			<title>Hmetzger at 00:02, 6 April 2008</title>
			<link>http://72.14.177.54/psy3242/?title=Iowa_gambling_task&amp;diff=1559&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:02, 6 April 2008&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;and A. R. Damasio (1997) of the University of Iowa. It was designed to examine emotion and cognition interaction in decision making. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;and A. R. Damasio (1997) of the University of Iowa. It was designed to examine emotion and cognition interaction in decision making. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task requires the participant to choose cards from four different decks. Each card has a different amount of money on it and can either result in a gain of profit or a loss. Two of the decks, the green and red, have low monetary rewards but lower losses. These are called the advantageous decks. The other two decks, yellow and blue, have high rewards but even higher losses. The IGT is fixed so that if a person picks cards from the advantageous decks, profit will be made, and if the person picks from the disadvantageous decks, the results are monetary deficits. Most participants begin the task by picking cards from the disadvantageous deck, with the high rewards and even higher losses. After a few trials, the participant should see the pattern of loss and begin choosing from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;the green and read advantageous decks. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task requires the participant to choose cards from four different decks. Each card has a different amount of money on it and can either result in a gain of profit or a loss. Two of the decks, the green and red, have low monetary rewards but lower losses. These are called the advantageous decks. The other two decks, yellow and blue, have high rewards but even higher losses. The IGT is fixed so that if a person picks cards from the advantageous decks, profit will be made, and if the person picks from the disadvantageous decks, the results are monetary deficits. Most participants begin the task by picking cards from the disadvantageous deck, with the high rewards and even higher losses. After a few trials, the participant should see the pattern of loss and begin choosing from the green and read advantageous decks. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Studies done on the Iowa Gambling Task show differences between age and sex. A study done by Wood, Busemeyer, Coling, Cox, and Davis (2005) indicated that both older and younger adults &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perfom &lt;/del&gt;well on the IGT, but have different means of doing so. Older adults (65-88 yrs.) depend on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;accrate &lt;/del&gt;representations of wins and losses depicted through the IGT. Young adults (18-34 yrs.) rely on the learning from the task and memory. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Studies done on the Iowa Gambling Task show differences between age and sex. A study done by Wood, Busemeyer, Coling, Cox, and Davis (2005) indicated that both older and younger adults &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perform &lt;/ins&gt;well on the IGT, but have different means of doing so. Older adults (65-88 yrs.) depend on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;accurate &lt;/ins&gt;representations of wins and losses depicted through the IGT. Young adults (18-34 yrs.) rely on the learning from the task and memory. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Another study based on sex was performed by Overman, Graham, Redmond, Eubank, Boettcher, Samplawski, and Walsh (2006). The data indicated that women need a personal moral dilemma presented during the Iowa Gambling Task to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;acheive &lt;/del&gt;results close to those of the men. Men's better performance is not because men are mathematically more gifted; instead, women need the personal moral dilemma to activate the dorsolateral prefrontal cortex and lateral orbital prefrontal cortex already activated in men during the IGT.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Another study based on sex was performed by Overman, Graham, Redmond, Eubank, Boettcher, Samplawski, and Walsh (2006). The data indicated that women need a personal moral dilemma presented during the Iowa Gambling Task to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;achieve &lt;/ins&gt;results close to those of the men. Men's better performance is not because men are mathematically more gifted; instead, women need the personal moral dilemma to activate the dorsolateral prefrontal cortex and lateral orbital prefrontal cortex already activated in men during the IGT.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-22 17:11:05 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 06 Apr 2008 00:02:35 GMT</pubDate>			<dc:creator>Hmetzger</dc:creator>			<comments>http://72.14.177.54/psy3242/Talk:Iowa_gambling_task</comments>		</item>
		<item>
			<title>Hmetzger at 23:59, 5 April 2008</title>
			<link>http://72.14.177.54/psy3242/?title=Iowa_gambling_task&amp;diff=1558&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:59, 5 April 2008&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task requires the participant to choose cards from four different decks. Each card has a different amount of money on it and can either result in a gain of profit or a loss. Two of the decks, the green and red, have low monetary rewards but lower losses. These are called the advantageous decks. The other two decks, yellow and blue, have high rewards but even higher losses. The IGT is fixed so that if a person picks cards from the advantageous decks, profit will be made, and if the person picks from the disadvantageous decks, the results are monetary deficits. Most participants begin the task by picking cards from the disadvantageous deck, with the high rewards and even higher losses. After a few trials, the participant should see the pattern of loss and begin choosing from the the green and read advantageous decks. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task requires the participant to choose cards from four different decks. Each card has a different amount of money on it and can either result in a gain of profit or a loss. Two of the decks, the green and red, have low monetary rewards but lower losses. These are called the advantageous decks. The other two decks, yellow and blue, have high rewards but even higher losses. The IGT is fixed so that if a person picks cards from the advantageous decks, profit will be made, and if the person picks from the disadvantageous decks, the results are monetary deficits. Most participants begin the task by picking cards from the disadvantageous deck, with the high rewards and even higher losses. After a few trials, the participant should see the pattern of loss and begin choosing from the the green and read advantageous decks. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Studies done on the Iowa Gambling Task show differences between age and sex. A study done by Wood, Busemeyer, Coling, Cox, and Davis (2005) indicated that both older and younger adults perfom well on the IGT, but have different means of doing so. Older adults (65-88 yrs.) depend on accrate representations of wins and losses depicted through the IGT. Young adults (18-34 yrs.) rely on the learning from the task and memory.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Studies done on the Iowa Gambling Task show differences between age and sex. A study done by Wood, Busemeyer, Coling, Cox, and Davis (2005) indicated that both older and younger adults perfom well on the IGT, but have different means of doing so. Older adults (65-88 yrs.) depend on accrate representations of wins and losses depicted through the IGT. Young adults (18-34 yrs.) rely on the learning from the task and memory&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Another study based on sex was performed by Overman, Graham, Redmond, Eubank, Boettcher, Samplawski, and Walsh (2006). The data indicated that women need a personal moral dilemma presented during the Iowa Gambling Task to acheive results close to those of the men. Men's better performance is not because men are mathematically more gifted; instead, women need the personal moral dilemma to activate the dorsolateral prefrontal cortex and lateral orbital prefrontal cortex already activated in men during the IGT&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-22 17:11:05 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 05 Apr 2008 23:59:52 GMT</pubDate>			<dc:creator>Hmetzger</dc:creator>			<comments>http://72.14.177.54/psy3242/Talk:Iowa_gambling_task</comments>		</item>
		<item>
			<title>Hmetzger at 23:55, 5 April 2008</title>
			<link>http://72.14.177.54/psy3242/?title=Iowa_gambling_task&amp;diff=1557&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:55, 5 April 2008&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task requires the participant to choose cards from four different decks. Each card has a different amount of money on it and can either result in a gain of profit or a loss. Two of the decks, the green and red, have low monetary rewards but lower losses. These are called the advantageous decks. The other two decks, yellow and blue, have high rewards but even higher losses. The IGT is fixed so that if a person picks cards from the advantageous decks, profit will be made, and if the person picks from the disadvantageous decks, the results are monetary deficits. Most participants begin the task by picking cards from the disadvantageous deck, with the high rewards and even higher losses. After a few trials, the participant should see the pattern of loss and begin choosing from the the green and read advantageous decks. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Iowa Gambling Task requires the participant to choose cards from four different decks. Each card has a different amount of money on it and can either result in a gain of profit or a loss. Two of the decks, the green and red, have low monetary rewards but lower losses. These are called the advantageous decks. The other two decks, yellow and blue, have high rewards but even higher losses. The IGT is fixed so that if a person picks cards from the advantageous decks, profit will be made, and if the person picks from the disadvantageous decks, the results are monetary deficits. Most participants begin the task by picking cards from the disadvantageous deck, with the high rewards and even higher losses. After a few trials, the participant should see the pattern of loss and begin choosing from the the green and read advantageous decks. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Studies done on the Iowa Gambling Task show differences between age and sex. A study done by&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Studies done on the Iowa Gambling Task show differences between age and sex. A study done by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wood, Busemeyer, Coling, Cox, and Davis (2005) indicated that both older and younger adults perfom well on the IGT, but have different means of doing so. Older adults (65-88 yrs.) depend on accrate representations of wins and losses depicted through the IGT. Young adults (18-34 yrs.) rely on the learning from the task and memory.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-22 17:11:05 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 05 Apr 2008 23:55:49 GMT</pubDate>			<dc:creator>Hmetzger</dc:creator>			<comments>http://72.14.177.54/psy3242/Talk:Iowa_gambling_task</comments>		</item>
		<item>
			<title>Hmetzger at 23:53, 5 April 2008</title>
			<link>http://72.14.177.54/psy3242/?title=Iowa_gambling_task&amp;diff=1556&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
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		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:53, 5 April 2008&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Neuropsychological methods]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Neuropsychological methods]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;The Iowa Gambling Task was created by A. Bechara, H. Damasio, D. Tranel,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;and A. R. Damasio (1997) of the University of Iowa. It was designed to examine emotion and cognition interaction in decision making. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;The Iowa Gambling Task requires the participant to choose cards from four different decks. Each card has a different amount of money on it and can either result in a gain of profit or a loss. Two of the decks, the green and red, have low monetary rewards but lower losses. These are called the advantageous decks. The other two decks, yellow and blue, have high rewards but even higher losses. The IGT is fixed so that if a person picks cards from the advantageous decks, profit will be made, and if the person picks from the disadvantageous decks, the results are monetary deficits. Most participants begin the task by picking cards from the disadvantageous deck, with the high rewards and even higher losses. After a few trials, the participant should see the pattern of loss and begin choosing from the the green and read advantageous decks. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Studies done on the Iowa Gambling Task show differences between age and sex. A study done by&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Sat, 05 Apr 2008 23:53:17 GMT</pubDate>			<dc:creator>Hmetzger</dc:creator>			<comments>http://72.14.177.54/psy3242/Talk:Iowa_gambling_task</comments>		</item>
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