Talk:325

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Proposer's summary and declarations

  • It should be more difficult to repeal a rule than to amend it, or to create a new one. We should endeavor to work within the framework that we create wherever possible, and only to remove a part of that framework when no other options are available.
  • It has been modified for greater clarity with regard to "negate."
  • Applejuicefool- Yes, you're new rule would "negate" 207 because it would render 207 effectless.
  • Juice- That scenario would in effect be an amendment to rule 306, and would thus require a super-majority. --TomFoolery 10:58, 24 November 2006 (EST)

Debate

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But will someone not try to find a way to work around it? For example if 55% want the law passed they would create a new law, not repealing it, but rendering it useless or effectless.--Shivan 15:48, 23 November 2006 (EST)

Good Point. Maybe a change to the proposal that eliminates that would be good. --TomFoolery 16:55, 23 November 2006 (EST)

"Any new rule that negates a previous rule is considered a repeal of the previous rule, and as such, requires a super-majority to pass." Doesn't an amendment to a rule in fact nagate a pervious rule as the previous rule is repealed and the new amendment takes the new number. Also I think that you intend a "Simple Majority" and not just a "Majority" to be needed to amend or propose new rules. --Dayd 20:29, 23 November 2006 (EST)

What does "negate" mean in this context? Does it mean "cause to be deleted from the current ruleset?" What if I come up with a new proposal that says "Each player has one vote for each letter in his or her user name, as listed on the census. This rule takes precedence over 207." Would my new rule be considered to "negate" 207? (Hmm...not a bad idea, actually! (lol)) Applejuicefool 20:47, 23 November 2006 (EST)
At first I was not too keen on this. But now I think it would help all the lose ends the occour when we repeal rules.--Shivan 06:01, 24 November 2006 (EST)

Okay, one more dilemma for ya. What happens if a proposal *partially* negates a rule, while leaving the rest of it intact? For example, a proposed new rule like, "Rule change proposals need not include the name of the player proposing them. This rule takes precedence over 306." Applejuicefool 10:26, 24 November 2006 (EST)

I think this rule will allow for quantity over quality. And therefore I am against it. If anything I'd rather hae super majority to make new rules and simple majority to change old ones. And you didn't even cover transmuting rules. It's to vague and even if it weren't I still don't like the idea. --Dayd 15:25, 25 November 2006 (EST)

109 requires a unanimous "For" vote to transmute any rule, so it is not necessary to cover it in this proposal. Making a rule harder to adopt would not force players to think about the long term ramifications of their proposals. By making them harder to repeal we force ourselves to contemplate what situations would warrant said repeal, before we propose the rule. --TomFoolery 19:28, 25 November 2006 (EST)


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