Talk:305
From Nomicapolis
(Difference between revisions)
(vote for/comment) |
|||
Line 3: | Line 3: | ||
[http://www.editthis.info/Nomicapolis/index.php?title={{NAMESPACE}}:{{PAGENAME}}&action=edit§ion=1 Proposer: Add your summary here] | [http://www.editthis.info/Nomicapolis/index.php?title={{NAMESPACE}}:{{PAGENAME}}&action=edit§ion=1 Proposer: Add your summary here] | ||
: Hi! The point of this proposal is to limit the acquisition of points until we decide where we're taking this game. My idea is that points will not be a part of the game until we reach the current maximum number of rules, at which time we can start gaining/losing points. Of course, if we get to a solid ruleset and we decide we're ready to start playing for the win, we can always repeal this rule early. I'm a new player...I tried to host a Nomic game once before and it folded unceremoniously. I don't want to come in and make a whole bunch of radical rules (to start with, anyway) - I just want the game to be about something other than points at the beginning. What do ya'll think? [[User:Applejuicefool|Applejuicefool]] 14:15, 12 April 2006 (PDT) | : Hi! The point of this proposal is to limit the acquisition of points until we decide where we're taking this game. My idea is that points will not be a part of the game until we reach the current maximum number of rules, at which time we can start gaining/losing points. Of course, if we get to a solid ruleset and we decide we're ready to start playing for the win, we can always repeal this rule early. I'm a new player...I tried to host a Nomic game once before and it folded unceremoniously. I don't want to come in and make a whole bunch of radical rules (to start with, anyway) - I just want the game to be about something other than points at the beginning. What do ya'll think? [[User:Applejuicefool|Applejuicefool]] 14:15, 12 April 2006 (PDT) | ||
+ | |||
+ | :: I like this. I was actually going to suggest repealing the rule that gives points, but this works better. | ||
== Debate == | == Debate == | ||
Line 13: | Line 15: | ||
=== For === | === For === | ||
<!--DO NOT REMOVE-->[http://www.editthis.info/Nomicapolis/index.php?title={{NAMESPACE}}:{{PAGENAME}}&action=edit§ion=4 Add FOR vote] | <!--DO NOT REMOVE-->[http://www.editthis.info/Nomicapolis/index.php?title={{NAMESPACE}}:{{PAGENAME}}&action=edit§ion=4 Add FOR vote] | ||
- | # <!--ADD YOUR NAME HERE--> | + | # [[User:Sinblox|sinblox]] 21:11, 12 April 2006 (PDT) |
+ | #<!--ADD YOUR NAME HERE--> | ||
+ | |||
+ | |||
=== Against === | === Against === |
Revision as of 04:11, 13 April 2006
Contents |
Proposer's summary and declarations
Proposer: Add your summary here
- Hi! The point of this proposal is to limit the acquisition of points until we decide where we're taking this game. My idea is that points will not be a part of the game until we reach the current maximum number of rules, at which time we can start gaining/losing points. Of course, if we get to a solid ruleset and we decide we're ready to start playing for the win, we can always repeal this rule early. I'm a new player...I tried to host a Nomic game once before and it folded unceremoniously. I don't want to come in and make a whole bunch of radical rules (to start with, anyway) - I just want the game to be about something other than points at the beginning. What do ya'll think? Applejuicefool 14:15, 12 April 2006 (PDT)
- I like this. I was actually going to suggest repealing the rule that gives points, but this works better.
Debate
Vote
For
- sinblox 21:11, 12 April 2006 (PDT)
Against