Talk:386

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(Debate: typo in propsal, comment on how this fits with existing rules)
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This proposal has passed, having gained the 2 required votes.  [[User:Wooble|Wooble]] 08:54, 9 May 2007 (EDT)
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Proposed by --[[User:Tucana25|Tucana25]] 23:29, 1 May 2007 (EDT)
Proposed by --[[User:Tucana25|Tucana25]] 23:29, 1 May 2007 (EDT)
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== Vote ==
== Vote ==
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Debate is closed, this proposal must now be voted on. [[User:Wooble|Wooble]] 10:04, 8 May 2007 (EDT)
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=== For ===
=== For ===
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# [[User:Wooble|Wooble]] 10:05, 8 May 2007 (EDT)
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# [[User:BobTHJ|BobTHJ]] 18:27, 8 May 2007 (EDT)
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=== Against ===
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Current revision as of 12:54, 9 May 2007

This proposal has passed, having gained the 2 required votes. Wooble 08:54, 9 May 2007 (EDT)

Proposed by --Tucana25 23:29, 1 May 2007 (EDT)

Contents

Proposer's summary and declarations

Debate shall last until around May 7, 2007 00:01 EST

I don't know yet where this could go...war could affect or be a factor of luck, money, resources, population, points, popularity or something else we dream up and create some fluidity of game elements. It could even be fun as well. --Tucana25 23:29, 1 May 2007 (EDT) Proposer's summary


Debate

Add comments

I believe the first instance of "Canton" was intended to read "Player". I'm also not really sure a concept like warring with your neighbors is very well suited to such a simplistic Canton map or a residency system where each Player can move from one Canton to another at will; how can their be patriotism without enduring citizenship? Of course, both of those issues could be solved through future rules, so I don't necessarily oppose this. In fact, as a former Diplomacy player I'm thinking of ways to introduce a better map and a combat system as I write this :) Wooble 10:58, 2 May 2007 (EDT)

Vote

Debate is closed, this proposal must now be voted on. Wooble 10:04, 8 May 2007 (EDT)

For

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  1. Wooble 10:05, 8 May 2007 (EDT)
  2. BobTHJ 18:27, 8 May 2007 (EDT)


Against

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Abstain

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