User:Applejuicefool/My proposal workspace

From Nomicapolis

< User:Applejuicefool(Difference between revisions)
 
(22 intermediate revisions not shown)
Line 1: Line 1:
-
{{Draft proposal}}
+
[[345]] [[346]] [[347]] [[348]] [[349]] [[350]] [[351]] [[352]] [[353]] [[354]] [[355]] [[356]] [[357]] [[358]] [[359]] [[360]] [[361]] [[362]] [[363]] [[364]] [[365]] [[366]] [[367]] [[368]] [[369]] [[370]] [[371]] [[372]] [[373]] [[374]] [[375]] [[376]]
-
==306==
 
-
Proposed by [[User:Applejuicefool|Applejuicefool]] 22:26, 12 April 2006 (PDT).
 
-
1. In order for a proposal to be "proposed in the proper way" and thus satisfy rule 104/105, it must contain the following elements:
+
{{Proposed rule}}
-
:a) The correct number; i.e. the next number in the sequence.
+
1. This rule shall take effect at 12:01 am (EST), January 1, 2007.
-
:b) Verbiage that creates an actual or potential change to Nomicapolis play.
+
-
:c) The user name of the proposer.  This should immediately follow the proposal number in the format used in the proposal of this rule.
+
-
:d) Each numbered rule change proposal must have its own Nomicapolis article page and discussion page with the proposal number as the title of the page.
+
-
2. If a player believes that a rule was not proposed in the proper way, and/or was proposed in an improper way, he should create a section in the discussion page for that rule headed "Improper Proposal". Following the header, the player should state his reasons why he believes the proposal is not proper.  Players may then vote on whether the proposal is proper.
+
2. Upon passage of this rule, each Citizen of Nomicapolis shall gain an attribute called "Age.Initially, the existing Citizens of Nomicapolis shall be divided evenly among the seven possible Age values, listed below.
-
:a) A claim of improper proposal must be made before the proposal is declared to have passed or failed.
+
3. The possible values for the Age attribute shall be:
-
:b) The rules for voting on claims of improper proposal and determining whether the claim passes or fails shall be the same as the rules for voting on and determining whether mutable rule changes pass or fail at the time the claim is made.  
+
:a. Infant
-
:c) If a claim of improper proposal passes, then the proposed rule is discarded without completion of a vote. The proposer loses points as if his proposal had been voted down. If the claim fails, the vote on the proposal continues as usual.
+
:b. Young
-
:d) When a claim of improper proposal passes or fails, the claimant and voters in the claim action gain or lose half as many points as they would have had the claim been a proposal vote with a number equal to the proposal number of the proposal in question.
+
:c. Young Adult
-
:e) A player may not make a claim of improper proposal against a proposal he/she originated.
+
:d. Adult
 +
:e. Prime
 +
:f. Elderly
 +
:g. Ancient
 +
 
 +
:These values represent a sequence wherein “Young” follows “Infant”, “Young Adult” follows "Young," etc.
 +
 
 +
4. On the first day of each month, all citizens who had been designated "Ancient", and half the citizens who had been designated "Elderly", shall die and be removed from the Population.  Following this event, each remaining citizen’s Age shall progress to the next value in the sequence.
 +
 
 +
5.  On the first day of the month, following the events in clause #3, one new "Infant" citizen shall be born for each citizen designated as "Adult"; in addition, one new "Infant" citizen shall be born for every two (2) citizens designated either as "Young Adult" or as "Prime".
 +
 
 +
6.  In addition to his duty of maintaining the total population of Nomicapolis on the Main Page, the Judge of Nomicapolis shall maintain a separate page entitled [[Population of Nomicapolis]] wherein he lists the total population and the number of citizens of each Age.

Current revision as of 18:15, 11 December 2006

345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376


This is a proposal to enact a rule.
Please contribute to the debate or cast your ballot on the discussion page.

1. This rule shall take effect at 12:01 am (EST), January 1, 2007.

2. Upon passage of this rule, each Citizen of Nomicapolis shall gain an attribute called "Age." Initially, the existing Citizens of Nomicapolis shall be divided evenly among the seven possible Age values, listed below.

3. The possible values for the Age attribute shall be:

a. Infant
b. Young
c. Young Adult
d. Adult
e. Prime
f. Elderly
g. Ancient
These values represent a sequence wherein “Young” follows “Infant”, “Young Adult” follows "Young," etc.

4. On the first day of each month, all citizens who had been designated "Ancient", and half the citizens who had been designated "Elderly", shall die and be removed from the Population. Following this event, each remaining citizen’s Age shall progress to the next value in the sequence.

5. On the first day of the month, following the events in clause #3, one new "Infant" citizen shall be born for each citizen designated as "Adult"; in addition, one new "Infant" citizen shall be born for every two (2) citizens designated either as "Young Adult" or as "Prime".

6. In addition to his duty of maintaining the total population of Nomicapolis on the Main Page, the Judge of Nomicapolis shall maintain a separate page entitled Population of Nomicapolis wherein he lists the total population and the number of citizens of each Age.

Personal tools