Game-direction

From Nomicapolis

(Difference between revisions)
(Judge)
(Nomic Positions)
 
(90 intermediate revisions not shown)
Line 1: Line 1:
-
Nomicopolis is off to a pretty good start right now. It'll be a bit bumpy while we get used to the rules and the wiki format. This page is intended to be the "message board" for draft proposals and ideas for proposals. Feel free to add sections and comment on anything.  
+
Nomicapolis is off to a pretty good start right now. It'll be a bit bumpy while we get used to the rules and the wiki format. This page is intended to be the "message board" for draft proposals and ideas for proposals. Feel free to add sections and comment on anything.
-
==[[326]]==
+
==Nomicapolis.net==
-
Important note: per [[326]] all players proposing a rule change shall set a limit on debate time at the time of proposal. This rule took effect today. I will move this comment to the [[Game-direction|Game Direction]] page soon. --[[User:TomFoolery|TomFoolery]] 12:47, 29 November 2006 (EST)
+
I went ahead and registered nomicapolis.net (two years, from DomainDirect), and pointed it at nomic.info. If all goes well, I should have a mirror up by tonight or tomorrow (but it'll lack user accounts, since I can't dump those).  I'm going to be away this weekend and monday, so I won't be taking care of any other details then. [[User:Chuck|chuck]] 20:05, 31 May 2007 (EDT)
-
==Judge==
+
Nomicapolis.net is now live.  All pages as of 3pm today (Jul 1) were imported, with the following caveats:
-
Dayd is right, The Juice is the Judge, or will be as of tomorrow, and we will need to hold another election on the 1st. --[[User:TomFoolery|TomFoolery]] 14:02, 29 November 2006 (EST)
+
* Old revisions were not kept.  The game hasn't ever relied on them, so I didn't think they needed to take up space on the new site.
-
:See my response below in the "Dayd wins" section - the special election is not over yet. [[User:Applejuicefool|Applejuicefool]] 14:12, 29 November 2006 (EST)
+
* User pages are imported, users accounts themselves naturally are not.  You'll need to register.
 +
* User discussion pages for some reason couldn't be imported, so if you want to keep your user discussion, you'll need to copy and paste it from here.
 +
* Only image page data was transferred, images themselves are not yet there (there's not many of them, so I'm just going to do it manually, unless someone beats me to it)  
 +
[[User:Chuck|chuck]] 18:10, 1 June 2007 (EDT)
 +
-
:I know that its not over yet, but you are the projected winner in the latest exit poll, so you should give your speech and decide what to do with the [[Decisions_of_the_Judge|Decisions of the Judge]] page. I have also created a page to handle next month's election. --[[User:TomFoolery|TomFoolery]] 14:17, 29 November 2006 (EST)
 
-
:I notice a potential flaw in [[321]]: There's no provision for removing judges from office without a supermajority vote.  There's also nothing in that rule (or any other rule) that states that there can only be one judge. That means that each month a new judge will be elected, until we are all judges, unless one or more of the sitting judges is removed from office by vote or resignation. [[User:Applejuicefool|Applejuicefool]] 15:56, 29 November 2006 (EST)
 
-
:Tonight at 23:10 (EST) you can request a judgment (You are an active player) from the Judge (Yourself) to clarify that position. I believe that the Judge will rule that there can be only one Judge at a time, and by electing a new judge each month, we are in fact removing the previous Judge from office. This will only work if there is a supermajority vote for the next nominee, or there is a proposal to address this issue. I would make such a proposal, but I'm at my limit (3).  --[[User:TomFoolery|TomFoolery]] 16:01, 29 November 2006 (EST)
+
==Hosting Options==
 +
I've opened up the discussion at [[Hosting Options]], so comment away! [[User:Chuck|chuck]] 01:56, 31 May 2007 (EDT)
-
==[[328]]==
+
==Categorizing Rules==
-
Per [[328]] I have created the page [[Decisions_of_the_Judge|Decisions of the Judge]]. It looks like The Juice will win the election, so the page is up to him. --[[User:TomFoolery|TomFoolery]] 12:39, 29 November 2006 (EST)
+
-
==Dayd Wins==
+
Does anyone else think it is a pain in the butt to have to read through the entire ruleset to find those few rules that deal with the topic you are researching? I think we should use the Wiki's categorization system to assign keyword categories to rules such as "scoring", "quorum", "population", etc. This way we can easily find the rules that apply to the topic at hand. [[User:BobTHJ|BobTHJ]] 13:04, 30 May 2007 (EDT)
-
And this is why:  Dayd recieves 200 (positive) points for being Dayd.  As per rule [[116]] there is no rule governing all means of how a player may gain points.  As per [[208]] the first player to achieve 200 (positive) points wins.  If anyone contests the validity of this rule Judgement may be invoked.  Applejuicefool is Judge as he has achieved the most votes in the immediate election following the inception of rule [[321]]. In the event that the decision is not overturned I will revoke my 200 points and an immediate vote/debate of rule [[339]] should be conducted.
+
-
:Nice try, but I believe I can outlogic this one without the need for a CFJ.   
+
: I usually just pull up the ruleset and do a search in my browser for keywordsCategories really kind of suck for keywords -- too much maintenanceI'm looking at Semantic MediaWiki and similar stuff for "real" metadata, though I don't think it'll help much in that particular caseNarrowing a search to rules only would help, though I suppose rules will need their own namespace in that case (which is itself not a bad idea) [[User:Chuck|chuck]] 14:57, 30 May 2007 (EDT)
-
# There are two options: 1 - Your 200 points are the result of a rule change.  2 - They are not.
+
-
# In the first case - It is an illegal rule change.
+
-
:* By [[116]], rule changes may only occur when other rules allow themNo other rule allows this.
+
-
:* This rule change is destructive of play, and so may be debated before it take effect ([[111]])You did not allow for that debate before declaring your rule change in effect.
+
-
:* Your rule change was proposed in an improper way, by [[108]] and [[306]].
+
-
:* You did not allow a minimum of 24 hours debate on your proposal ([[313]]).
+
-
:* There was not a quorum for the vote on your proposal ([[304]]).
+
-
:* Voting on your proposal did not last at least 24 hours ([[313]]).
+
-
:* The proposed rule mentions your name ([[324]]).
+
-
# In the second case - I choose to ignore it; you DO NOT have 200 points.
+
-
:* By [[101]], all players must abide by the rules.  There is no rule by which you acquired 200 points, so I do not have to abide this event.
+
-
:* By [[116]], whatever is not prohibited or regulated by a rule is permitted and unregulated. Thus there is no rule prohibiting me from single-handedly disallowing your ill-gotten 200 point gain (or that of anyone else who tries the same thing). [[User:Applejuicefool|Applejuicefool]] 16:23, 28 November 2006 (EST)
+
-
Nice response [[User:Applejuicefool|Applejuicefool]], I was going to invoke [[116]] myself to remove [[User:Dayd|Dayd]]'s points, since there is no rule preventing me from removing any players points, but that won't be necessary now. Thanks again. --[[User:TomFoolery|TomFoolery]] 16:32, 28 November 2006 (EST)
+
==Spam==
 +
I just reverted spam that vandalized an entire rule's text.  The anti-spam "feature" was MIA (apparently a spammer can just post less links), and for non-admins, there isn't a rollback interface.  I see no reason why anonymous users should be allowed to edit anything here.  This really chaps my hide, and really makes me want to move sooner rather than later.  I think Tucana25 is the only player we haven't heard from that's been active the last month or so, so I guess we can wait til he gets back to see if the opinion is unanimous.  [[User:Chuck|chuck]] 11:35, 30 May 2007 (EDT)
 +
:what is your suggestion? I'm pretty open to whatever the masses want (publically, of course...personally I'm trying to drag the masses into some kind of futuristic neo-dictatorship where I am essentially an untouchable golden god...but i digress...) --[[User:Tucana25|Tucana25]] 23:55, 30 May 2007 (EDT)
-
Moved this from the 'Main Page'
+
:Actually the anti-spam feature on editthis consists of a set of keywords that aren't allowed in any edits, and the spam in question is an ad for something I've never heard of so it's likely it hadn't been added to the keyword list yetStill, disallowing anon edits (which, if I'm not mistaken, we can't actually do without a Bureaucrat) is a great idea; there's no reason someone who's not a Player needs to be editing this wiki. [[User:Wooble|Wooble]] 09:00, 31 May 2007 (EDT)
-
As per rule [[208]] (since it seems we are getting very literal) doesn't a player have to achieve exactly 200 positive points to win.  Rule [[208]] doesn't say that any player to achieve 200 or more positive points is declared the winnerSince you and I both voted against the last passed rule, [[324]], the point-change-freeze was lifted and both you and i should have received 10 points.  Thus, your score should be 210, with mine at 10.  You should therefore need to have a proposal fail to land at exactly 200. --[[User:Tucana25|Tucana25]] 20:10, 28 November 2006 (EST)  Also, I agree with the above statements.  --[[User:Tucana25|Tucana25]] 20:16, 28 November 2006 (EST)
+
-
First no you and I don't recieve any points since [[305]] would have still been in effect when the last rule was enacted.  Then it was repealed.  So points can be gained or lost following.  Then to address Apple's there was no rule change involved I simple did it.  Much like there is no rule regarding the use of the Game-direction pageAs for the second rebuttal I don't think the "Kids Cops and Robber 'I shot you.  No you didn't'" is a mature arguement for what I did.  However since you are the Judge you can rule however you like.  I'd just like an acknowledgement that what I did is plausible for a winning condition.  As for Tom's reply of invoking [[116]] to remove my points it only goes to prove my point that it can be done, plus since I would already have achieved 200 points I would have already won. Course since [[208]] doesn't say what happens after a person wins I stated that I'd remove my points and play would continue.  --[[User:Dayd|Dayd]] 21:13, 28 November 2006 (EST)
+
::There's also a link-flood feature that disallows posting more than a certain number of links, and it gets even logged-in users, displaying a really condescending message about how you're some evil spammer, go awayIt's the reason I put "feature" in quotes, since it bit me when I tried posting a page of links to mediawiki extensions. [[User:Chuck|chuck]] 10:32, 31 May 2007 (EDT)
-
Rule [[205]] says: "An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it". This suggests that [[305]] isn't in effect from the moment the vote ended. Do we award points just before the vote ends, simultaneously, or just after. It may not come up again, but we should either have a rule addressing it, or have the judge set precedent. --[[User:Tucana25|Tucana25]] 22:56, 28 November 2006 (EST)
+
==SNAP==
 +
I didn't even get to vote on my own proposal...you guys acted quick... --[[User:Tucana25|Tucana25]] 23:28, 9 May 2007 (EDT)
 +
Oh...yeah...as per [[346]], i need to lose 5 points for not voting on my own proposal...almost forgot... --[[User:Tucana25|Tucana25]] 23:41, 9 May 2007 (EDT)
 +
: I deducted the 5 points from the 10 you got for your proposal passing. I'm thinking of a proposal that would stop a proposer from gaining these points if they don't vote, and at the same time restrict closing of votes on which the proposer didn't have a reasonable time period to vote.   [[User:Wooble|Wooble]] 09:24, 10 May 2007 (EDT)
 +
::The simple solution would be to call for a vote yourself when it is time...thus casting a vote...so i'm ok with it now...--[[User:Tucana25|Tucana25]] 09:57, 10 May 2007 (EDT)
 +
:::Yes, of course the proposer is allowed to call for a vote at any time while other people need to wait until the proposer's suggested time, so with proper planning anyone should be able to avoid the point deduction.  And of course if we had more than 3 active players it would be a lot harder for a proposal to get enough votes to be closed so quickly. [[User:Wooble|Wooble]] 11:30, 10 May 2007 (EDT)
-
I find it odd that the player who used an obviously unintended loophole in the rules to blatantly attempt a win-grab is accusing me of childlike behavior. The only reason I even bothered to respond to your silly tactic was that I took it for granted you were trying to make a point, rather than actually trying to win. You say I am the Judge...this is untrue.  It's not the first yet - the election doesn't take effect until then, so the solution to this problem doesn't lie in a CFJ.  Instead, it lies in whether or not we, the players, allow it to occur.  I notice you responded to Tom's [[116]] use of removing your points, and not my [[116]] use: Preventing you from gaining the points in the first place. If you open up this can of worms, then the game is broken. As long as the game doesn't specifically say I can't, then I can (with a few restrictions). I don't have to do things rationally, I just DO it.  You say I can't prevent what has already happened? There's nothing saying the game is over when a person wins.  There's nothing in the game saying I can't use [[116]] to remove your points and your "win". Hell, there's no rule saying I can't go through and delete every page in this game! This is the reasoning I use to reject your ploy: Nomic is a game of order and rationality. Your ploy leads to anarchy, and anarchy is the antithesis of Nomic. [[User:Applejuicefool|Applejuicefool]] 00:10, 29 November 2006 (EST)
+
==Random Numbers==
-
You are correct that I was trying to make a point and not really intending a win from a loop hole, but at the same time I do what it to be noted that I did in fact creatively win within the rules. There are 2 ways in which to win.  1) Being a linear play until n points is achieved and 2) Is the play till a catch-22 is invoked. I think I did the second, but I don't really think at the moment anyone wants to "win" as that kind of means the game is over.  BTW I like the idea of Citizens as I've got an idea for using them. And as for the Judge, you were elected as Judge per [[321]] last line "At any time there is not an active Player as Judge a special vote for a new Judge will be immediately conducted."  So techiquely we'll need another election on the first. --[[User:Dayd|Dayd]] 13:39, 29 November 2006 (EST)
+
I think Nomicapolis could benefit from having some way to determine random numbers that was verifiable. If we had random numbers we could introduce variance into the population calculations, as well as all kinds of other fun things. I don't think the wiki provides a means to generate random numbers (correct me if I am wrong). Perhaps we could come up with our own formula to generate a pseudo random number based off bits of data that are archived elsewhere on the internet (ie. historical temperatures in a specific city, stock closing prices, etc.). Anyone have any thoughts? [[User:BobTHJ|BobTHJ]] 18:11, 26 April 2007 (EDT)
-
:Even were creating a Catch-22 a valid way to win (it isn't - read the rules), [[116]] is currently an infinitely abusable rule.  You say no one "wants to 'win' as that kind of means the game is over." Untrue - there's nothing in the rules which says that a winner means the game is over. After you use [[116]] to gain 200 points, I hold that I can use [[116]] to retroactively remove those points, as well as your "win" (there's nothing in the rules saying I can't ignore the order of events and make your "win" as if it never happened.  So by [[116]], I can). And if you repeat, so can I. Incidentally I'm not the judge yet, but not for the reason I mentioned above (I was mistaken there). I'm not the judge because the election is still open - it's been less than 24 hours since the last vote was cast. All players have not cast votes ([[326]] - If a vote is called, it will end when all registered voters, as indicated on the Census as of the time the vote started, have voted or when it has been 24 hours since the last vote has been cast on the given proposal. True, [[326]] was [[313]] when I was nominated, but [[313]] had similar language). [[User:Applejuicefool|Applejuicefool]] 14:06, 29 November 2006 (EST)
+
: I thought I'd de-lurk for a moment: I'd just like to reiterate my offer to host Nomicapolis on nomic.info, with a fully up-to-date wiki codebase and whatever else people feel is needed. This would at the very least include things like scripting functions and plugins, for all the RNG goodness you need.   This is a VPS system, not shared webhosting (shared only insofar as it's a fixed Xen slice) and it's doing NOTHING else since I mothballed pythonomic.   -- Chuck (cja987@gmail.com)
-
==[[305]]==
+
:: I appreciate the offer, and I am all for it (with the consent of the other players) [[User:BobTHJ|BobTHJ]] 23:25, 27 May 2007 (EDT)
 +
::: Fine with me as well.  Apparently my earlier response never got saved here; I'd written something to the effect that not only would a modern version of MediaWiki be extremely welcome (the amount of stuff that you can do on Wikipedia that doesn't work in the version they've got running here is depressing, and the editthis.info people apparently think upgrading to PHP5 is extremely difficult for some reason), but also I think that a wiki where all of the Bureaucrats are no longer involved and there's only 1 admin left (who, thankfully, is a very active participant but you could say the same about the previous admins before they all vanished) is probably doomed in the long run. [[User:Wooble|Wooble]] 08:59, 29 May 2007 (EDT)
-
[[324]] passed today bringing the total number of mutable rules to 25. This has caused the repeal of [[305]]. From now on, players may gain or lose points. --[[User:TomFoolery|TomFoolery]] 11:06, 28 November 2006 (EST)
+
==Center Canton==
 +
Please check out the suggested guidelines [[Nomicapolis_Cantons_Center|here]]. --[[User:Tucana25|Tucana25]] 00:58, 24 April 2007 (EDT)
-
As per my above statement, Dayd and I should receive 10 points each for voting against that proposal.  The reason i ask this is because when i asked if [[305]] getting repealed would create a catch-22, the understanding is that it would be a simultaneous occurance.  That should make point scoring valid simultaneously...Shivan should also get 10 points for proposing that rule.  All of this is written in the form of a question mark.  --[[User:Tucana25|Tucana25]] 20:22, 28 November 2006 (EST)
+
==Resource Ideas==
-
My interpretation of [[305]] would have you not receiving points until the proposal after the one that repealed [[305]]. So the next proposal to pass or fail will generate points. This is a perfect opportunity to request a Judgment. As soon as we certify the results of the election, [[User:Applejuicefool|Applejuicefool]] will be the Judge.  --[[User:TomFoolery|TomFoolery]] 20:28, 28 November 2006 (EST)
+
Here are some thoughts for some proposal:
-
== Citizens ==
+
At the beginning of each month, each cantor generates a number of resources. The leader of the Cantor can decide which resource is produced. The number of resources produced is based upon the adult population of that Cantor (say middle three age groups), and the leaders popularity. Resources can then be used to build special structures in a cantor that provide various bonuses.
-
As you know, I have a proposal in debate which would create Citizens of Nomicapolis. Some people have had questions about what the purpose of these Citizens is.  Here are some of the ideas I had:
+
In order to make this work well, I think players should declare an affiliation to a specific Cantor. Also, the position of Cantor leader should be made a longer term position (perhaps giving each Cantor the ability to govern it's own process of leader appointment, assuming we can find some more players).
-
We could use them as the basis of a Nomicapolis economy.  Citizens could be assigned roles to create materials, process those materials into products, and consume those products.  Players could start businesses in which they employ these Citizens, possibly earning Nomicapolis money with which they could purchase points.
+
==Renewing Activity==
-
We could track players' approval ratings among the citizenry. That way, the citizens themselves might actually "elect" players to certain positions, based on this approval rating. The approval rating might depend on factors such as having one's proposals adopted, score, voting record, etc. We might say the player with the lowest approval rating has some penalty.
+
I made some advertisements in an effort to draw in more players. Is there any way to contact existing players by e-mail? Perhaps some of the inactives simply got busy with something else and forgot to check back. [[User:BobTHJ|BobTHJ]] 11:49, 13 April 2007 (EDT)
-
Population might increase and decrease through natural cycles and/or through vagaries of the economic system.   
+
I only have the email of one person, who i will attempt to contact--[[User:Tucana25|Tucana25]] 00:54, 24 April 2007 (EDT)
-
Simulacrum made the point that this adds a level of complexity to Nomicapolis, and worried about our ability to handle the increasing complexity.  Nomic is a game which is all about increasing complexity.  By its very nature of changing and generally increasing rules, Nomic is intended to become more complex as it goes.
+
==Links to elections==
-
That said, this rule doesn't dictate that anything needs to be done with the citizens; it simply puts the "raw materials" in place, giving us something to work with should we decide we want to mess with it. [[User:Applejuicefool|Applejuicefool]] 11:16, 28 November 2006 (EST)
+
Maybe I just didn't see it, but I can't find links to the current elections anywhere. March's elections are on the Proposal Tutorial page, and I was able to find April's by manually typing in the addresses. However, it seems that we should have a page listing all the offices with links to each election for that office. [[User:BobTHJ|BobTHJ]] 00:07, 13 April 2007 (EST)
-
== [[314]] ==
+
:The April ones were linked on the Main page while they were active, although this is not required by the rules.  You might notice that there was exactly one voter in each election; a rule change to make these things more friendly for a slow-moving game might be welcomed. [[User:Wooble|Wooble]] 06:41, 13 April 2007 (EDT)
-
314 keeps getting moved so I am going to protect it for a while. -- [[User:Simulacrum|Simulacrum]] 09:28, 28 November {{CURRENTYEAR}} (UTC)
+
:I submitted a proposal to remove the monthly Scorekeeper voting requirements. As it is not a position with power over the game rules, I don't see a problem with allowing a Scorekeeper to retain office indefinitely. However, the Judge is another matter. I'm all in favor of eliminating monthly voting for a Judge, but there should be some sort of a challenge provision that allows a potential judge to be voted on to replace the current one. [[User:BobTHJ|BobTHJ]] 11:16, 13 April 2007 (EDT)
-
== "Breaking" [[111]] ==
+
Another problem I notice with the Judge and Scorekeeper elections is that current rules only allow voting to occur for one day (the 1st of the month). It would be nice if the election period were for more than a day. Also, there appears to be no rules governing special elections (such as those required to expel or elect a new Scorekeeper/Judge) [[User:BobTHJ|BobTHJ]] 11:24, 13 April 2007 (EDT)
-
A comment was made in the debate on [[326]], and I didn't catch it in time or I would have included this in the debate.  The comment was to the effect "This proposal breaks rule [[111]] because it consists of two rule changes." Rule [[111]] doesn't forbid proposals which contain more than one rule changeIt perhaps implies that these are illegal, but all it really stipulates is that players may "suggest amendments" or "argue against the proposal" if the proposal contains multiple rule changes. [[User:Applejuicefool|Applejuicefool]] 09:55, 27 November 2006 (EST)
+
==What happens if someone wins?==
 +
[[101]] states that when "a game begins", the initial ruleset is in effect; however, rule [[345]] states that "a new round of play" begins if a player wins the current round of playThis means that in the new "round of play", not being a new game, the initial ruleset doesn't go back into effect.
-
Obviously that was my impression as well, but to eliminate any possible argument about the subject I have split the proposal into two, [[326]] and [[334]]. Another good reason to have a Judge. [[User:TomFoolery|TomFoolery]] 10:21, 27 November 2006 (EST)
+
Unfortunately, this means that if someone wins under [[317]], it will remain forever impossible to continue play.  I think that [[317]] clearly needs to be amended to provide for this contingency, and it might be good to change [[101]] to establish a more wiki-friendly initial set of rules for future rounds (and possibly include some/all of the added features of the current round).  Just an idea; I don't have any specific proposals in mind at the moment. [[User:Wooble|Wooble]] 13:16, 8 March 2007 (EST)
 +
:It had been discussed somewhere in the past about having some sort of "constitutional congress" to discuss exactly how that wanted to be accomplished...I agree that such a problem should be addressed...although my understanding was that as of right now the current ruleset would remain intact with all scores being reset.  All of this could be misrememberization on my part, so please put forth something you feel would fix this problem. --[[User:Tucana25|Tucana25]] 23:17, 8 March 2007 (EST)
-
== Thoughts on simplicity ==
+
More or less nothing seems worth doing, but oh well.
 +
I just don't have anything to say now. 
-
Before I get to the meat of my topic, I suggest we adopt the convention of adding new "threads" to the top of this page. Dayd kicked it off with his post below, and I'll go with that.  Either top or bottom would be fine, but if we put them at the bottom, you have to scroll farther to find the new stuff. Good call, Dayd.  Also, I'd suggest we archive this at some point...
+
[http://s-url.net/0uvq drunk college girls] |
 +
[http://s-url.net/0uzk big boobs] |
 +
[http://s-url.net/0uuv asians] |
 +
[http://s-url.net/0uva big ass]
-
At any rate: Dayd posted a comment along with his vote on [[323]] to the effect of "Keep it simple, stupid." First I'll assume he's merely quoting the old saying and not calling me stupid.  Second, I want to think about the idea of simplicity.  As anyone can see by looking, [[323]] is easily the longest proposal or rule thus far. I could have made the proposal itself a lot simpler, as Dayd is apparently suggesting.  One alternate proposal I could have made: "This rule creates the position of Supreme Grammarian.  The Supreme Grammarian is elected by simple majority and may summarily correct spelling and/or grammar errors in any rule or proposal. The Supreme Grammarian may be removed from office by a supermajority vote. The Supreme Grammarian may resign his post at any time." That's about the simplest I can conceive of making this rule.  The problem with making a simple rule is that it's complicated to enact.  There are way too many questions about how this rule should be enacted.  
+
Greetings!
 +
Undoubtedly, you will reach big success with your site.  
-
If you look at my actual proposal, it's complicated, true. But it leaves very few questions about how it should operate. It outlines very clearly how the SG is nominated and elected, what his powers and responsibilities are, what the limitations on those powers are, and how the SG may be removed from office. In short, I believe that the more completely a rule outlines its intended use, the easier it is to use.  
+
[http://tylka.extra.hu/mature-lesbian-seduces-young-girl.html mature women and young girls] |
 +
[http://tylka.extra.hu/mature-moms.html mature moms] |
 +
[http://tylka.extra.hu/mature-tits.html older mature tits] |
 +
[http://tylka.extra.hu/mature-gangbang.html mature gangbang interracial]
-
Another example of what I mean:  Take a gander at rule [[317]], a rule I voted for, albeit with some reservation, because I made a stink about the term "consensus" and Dayd graciously fixed it. If we hit a snag and the game ended today, who would win? There is NO provision in 317 that covers this situation...Simulacrum and Sinblox are currently tied for the most points. Now there are a few points that could be raised: Sinblox is inactive, surely he can't win, right? Wrong - the rule simply says "...the player..." not "the active player...." Well, then, certainly Simulacrum and Sinblox would be declared co-winners and the game would be a tie, right? Wrong! [[317]] doesn't mention co-winners or ties in any way.  In fact, it is quite clear - "the player [singular] with the most points is the winner."  So I guess we'd be screwed and the whole game would be a wash, just because this particular rule is nice and simple. 
+
==Debate Time Ending==
 +
[[360]] and [[361]] are getting toward the end of their gestation period. --[[User:Tucana25|Tucana25]] 14:22, 3 January 2007 (EST)
-
Here's another situation involving the same rule (I'm not picking on your rule, Dayd, I basically picked it at random): If one player gains the lead, they can basically hold the entire game hostage to his whim. How? He just argues strenuously that a rule change he doesn't like is illegal.  He doesn't even have to offer any reasoning. He just has to hold out that this rule is illegal, no matter what.  So everybody else disagrees.  But then, the "...legality of a rule change cannot be determined with finality," and the game ends, and he wins.  Or if everyone else gives in, he has managed to singlehandedly thwart the majority. And he can just do it again and again.  Another problem that could be fixed, with just a bit more complication in the rule itself. [[User:Applejuicefool|Applejuicefool]] 21:31, 24 November 2006 (EST)
+
==[[356]]==
 +
I have not yet repealed several rules, as i am waiting on [[Talk:Decisions_of_the_Judge|a decision from the Judge]]. These rules have amended (and thus repealed) other rules: [[308]] [[311]] [[317]] [[326]] [[334]] [[336]] [[349]]. Per [[317]], this round of the game may be over. --[[User:Tucana25|Tucana25]] 14:27, 21 December 2006 (EST)
-
== Players ==
+
You know if the Judge does rule that all the amendments are to be repealed as well then [[317]] will cease to exist and then there are no rules guiding what to do in the event that play can't continueBut I did repeal [[349]] since it explictly said it was to repeal [[314]].  I have a feeling AJF will rule that it only affects rules that explictly state they reapeal a rule and not rules that are repealed as a byproduct of amendments.  But in the event that he does rule that all the amendments are to be repealed as well it will probably then repeal all the rules but [[308]] allowing rule changes because the immutable rule [[114]] that says you must always be allowed to make rule changes.  So the game could techniquely still continue, but we wouldn't have any guidance on how many votes are needed to pass or fail a proposal, which would then be the next Judgement needed. Well that's my opinion on the situation and somehow I think that current Judge will see things in a similar light if not exact.  --[[User:Dayd|Dayd]] 22:19, 21 December 2006 (EST)
-
There are six active players right now.
+
-
   
+
-
If anyone knows of any people who may be interested, this game could easily take on a few more players.
+
-
As per rule [[304]] only two players are needed to do business
+
==[[314]]==
 +
I believe this rule was placed under 'protection' and has now been repealed.  It is currently listed on its page as current but has been removed from the ruleset. --[[User:Tucana25|Tucana25]] 13:42, 21 December 2006 (EST)
-
I think we better get more players soon, because it is getting harder and harder to introduce new players to the game since the game get's more and more complicated.
+
Unprotected. [[User:Simulacrum|Simulacrum]] 01:26, 3 January 2007 (EST)
-
I know a forum at utopiatemple.com where we might be able to recruit some. Does anyone think that is a good idea?
+
-
<br>--[[User:Shivan|Shivan]] 17:15, 16 November 2006 (EST)
+
-
: I agree that we could use some new players, heck, I would be happy if all players listed in the census were active. However, I would caution against using forums that aren't nomic-specific or dealing with at least gaming <u>in general</u>. Any posting of links on sites otherwise might be considered spam and would be flagged as such. If you are already a community member of the aboved-mentioned site and are in good standings there, then I would encourage you to contact one of the moderators or admins and ask if it would be appropriate. I just don't want to give this wiki a bad reputation.
+
==Busy==
 +
Hey guys...sorry I'm kind of slacking off here lately. As a high school teacher, I'm pretty busy this time of year - it's the end of the Fall semester and we're getting ready for finals and grades and all that jazz. After next week, I should be able to pick up the slack again - school will be out and I'll be able to think about Nomicapolis again! That said, I do get on here at least once a day and look at things.  I'll try to keep off the inactive list by voting, and don't hesitate to request a judgment - that's the first page I always look at. I wouldn't want to shirk my duty. Thanks for your understanding, [[User:Applejuicefool|Applejuicefool]] 10:06, 14 December 2006 (EST)
-
: Having said that, I want let everyone know that I did a little search and found that we are currently ranked #28 on the list of most visited wikis hosted on editthis.info. I don't know if that is really something to proud of or not, I would assume so. Also, I entered the search terms: '''active nomic games''' on google.com and Nomicapolis showed up on the first 100 listings in the results (near the bottom of the page), so we are... ''out there''. It gave me an idea, perhaps we could look through those search results and try to find websites that might be receptive of plugs or announcements of a game that is active and accepting new players.
+
==Citizens' Age==
 +
Please check out and comment on my draft proposal at [[User:Applejuicefool/My proposal workspace]]. [[User:Applejuicefool|Applejuicefool]] 13:17, 11 December 2006 (EST)
-
: I've also been mulling over an idea of maybe e-mailing political science and/or law professors and instructors at colleges and universities in hopes of getting their students involved here maybe for extra credit. But like I stated above, I don't like spam and that idea is as close as one can get to it. --[[User:Simulacrum|Simulacrum]] 01:03, 17 November 2006 (EST)
+
==326==
 +
tucana25 wrote:
-
Seeing how I am a political science major I have been putting out general feelers so see who might be interested in playing. I am considering doing some advertisement at least in my local realm. --[[User:Dayd|Dayd]] 11:00, 17 November 2006 (EST)
+
Before I vote, I was wondering if anyone could give me some feedback on rule 326. As of right now the statement declaring that a vote shall end at **date and time** is meaningless. Also, calling an election based on all registered voters includes inactive voters so I don't foresee any time in the near future when we will get 1/2 of all registered voters being involved. I would also like to see the '24 hour' rule on closing a vote be extended to 48 hours. Assuming this amendment is approved, is there any opinion on amending 326 in the future? --Tucana25 13:39, 4 December 2006 (EST)  
-
<br>
+
-
Utopiatemple is deticated to gaming.
+
-
== Nomic Positions ==
+
:I agree, the **date and time** wording on [[326]] is badly worded. The intent is clear, but it still provides wiggle room for word-picky Nomicapolis players.  I don't believe it's really expected that we will ever get all registered voters to vote on an issue; that clause exists in the unlikely event that it does happen.  As far as the 24-hour thing, I was thinking we might perhaps set a 3-day voting period after the end of the debate, rather than having an undetermined period for voting based on when the last vote was cast. Further comment? [[User:Applejuicefool|Applejuicefool]] 15:09, 4 December 2006 (EST)
-
The following are Player Positions that might be achieved. The current outline is elected.  I think another possibility is to make it rotating based on the Census starting with #1 on the Census the first month.
+
::Here is what I would like to see in an amendment to [[303]], [[326]] as well as any other rule with similar relation to debate and voting.  Debate shall last between at least 3 days.  At any time between day 3-7, the proposee can call to end or extend debate.  If at 7 days, no extension has been called, the vote shall commence.  Voting for a proposal shall last 7 days.  If at any time before the 7 days have expired the vote can be called if the needed number of votes to pass/fail the amendment based on the number of active players at the start of the vote (so if there are six active players, if 4 votes for/against are cast the election can be closed).  I think something to this effect will give all players enough time to not visit for a few days without totally missing a proposal, yet not have proposal drag out for up to 3 weeks or longer.  I am out of time, but I think there were a few other suggestions I had, so I'll try to remember them later. --[[User:Tucana25|Tucana25]] 15:24, 4 December 2006 (EST)
 +
: I have another concern with 326. Part 2 states partially, "... Should the proposer fail to call a vote within 14 days, the proposed rule change shall be dismissed...." Does that mean that it failed? Could it fail without a vote? Or is it withdrawn? If so, would there be a change in point status for the proposer? --[[User:Simulacrum|Simulacrum]] 20:24, 6 December 2006 (EST)
 +
::I haven't looked back through all proposals but i thought there was one that stipulated a proposal failing in that way would penalize at half the standard amount.  I don't know what happened with it:repeal or failure to launch or ... --[[User:Tucana25|Tucana25]] 22:16, 6 December 2006 (EST)
-
=== Minister of Order / Gamemaster (for lack of a better name) ===
+
== Call for Judgement ==
-
Should create a position for what Simulacrum does right now, even though we give it to him? Keeping an eye on thresholds, making sure points are more or less correct and such...
+
[[Decisions_of_the_Judge|Decisions of the Judge]] is the new page for Judgements.  Question however is where do you want the actual questions to go?
-
=== Governor General? ===
+
:I generally read just about everything that comes up in Recent Changes (except usually not player pages or stuff like that), so I'll usually find it. It would be ''nice'' if they were all posted to the [[Talk:Decisions_of_the_Judge|discussion page]] of [[Decisions_of_the_Judge|Decisions of the Judge]] [[User:Applejuicefool|Applejuicefool]] 19:54, 2 December 2006 (EST)
-
I haven't yet proposed this, I'd just like to get some feedback on it.
+
-
Governor General:
+
== [[Nomicapolis:Look and feel]] ==
 +
I created a meta-discussion on how we can make the wiki look better. Suggestions and comments are welcome. --[[User:Simulacrum|Simulacrum]] 16:28, 29 November 2006 (EST)
-
''
+
==[[326]]==
-
# There shall always be a player designated "Governor General". This player's authority is activated when a player has the won the game or the game is unplayable or when there is unanimous consent for their powers to be activated.
+
Important note: per [[326]] all players proposing a rule change shall set a limit on debate time at the time of proposal. This rule took effect today. I will move this comment to the [[Game-direction|Game Direction]] page soon. --[[User:TomFoolery|TomFoolery]] 12:47, 29 November 2006 (EST)
-
#The Governor General is elected by a simple majority. The Governor General may be recalled from their position at any time by a simple majority.
+
-
#The Governor General may resign at any time without consequence.
+
-
#When the Governor General's powers are activated their role is to make the game playable again. To do so, they have the authority to repeal rules, amend rules and to reset any attributes such as point counts of all players to an equal amount. The Governor General should make the minimum amount of changes possible to make the game workable again and should make all players equal in status.
+
-
#Any changes the Governor General makes when their powers are activated is completely up to their discrestion, but may be over ridden by unanimous consent (excluding the Governor General in this vote.)''
+
-
#Once the Governor General's powers have been activated and they have finished making the game playable and equalizing players, they shall no longer be Governor General and a new election for this title shall be called. This does not preclude this player from becoming Governor General again.
+
-
:In theory I'm in favor of player differentiation such as unique roles for players.  I had been toying with the idea of proposing the position of '''Supreme Grammarian''' whose job is to summarily correct grammar and spelling errors in the rules.  I have an English degree and am certified to teach English (though I'm teaching science - go figure) and minor errors occasionally glare out at me.  This game is the ultimate rules-lawyer game and these errors could potentially be abused.  Another idea would be the '''Metanomic General.''' This position would rotate through the players - once its power is used, the position would automatically rotate to the next player on the census.  The power is this:  The Metanomic General would devise a meta-rule which provides some stylish limit or outline which rule change proposals must follow in order to be considered proper.  A meta-rule would last a month, at which time the next MG would implement his meta-rule.  Examples might be:  Rule proposals must be in verse; Rule proposals may not use the letter "e"; Rule proposals must consist of a single sentence; etc. 
+
== Citizens ==
-
:Anyway, the Governer General is a good idea. I think that, if winning simply resets the game, then there should be some in-game benefit for previous game winners - that way there's some built-in incentive to win. [[User:Applejuicefool|Applejuicefool]] 22:06, 15 April 2006 (PDT)
+
-
:: I like those suggestions, especially the '''Supreme Grammarian'''. My nomic experience is pretty limited but I have seen well-meaning rules exploited by very minor loop holes, so someone who can copy edit would be good in keeping our rules tight. [[User:Sinblox|sinblox]] 19:18, 16 April 2006 (PDT)
+
As you know, I have a proposal in debate which would create Citizens of Nomicapolis. Some people have had questions about what the purpose of these Citizens is.  Here are some of the ideas I had:
-
:: I agree that the idea of a '''Governer General''' is a good one, I also think that the '''Supreme Grammarian''' would definately be worthwhile. I would prefer that the '''Metanomic General''' be contained into a sub-game with some sort of award for active participation. This is only because I am not good at that sort of thing but I am willing to try it out. [[User:Simulacrum|Simulacrum]] 22:54, 17 April 2006 (PDT)
+
We could use them as the basis of a Nomicapolis economy. Citizens could be assigned roles to create materials, process those materials into products, and consume those products.  Players could start businesses in which they employ these Citizens, possibly earning Nomicapolis money with which they could purchase points.
-
Governor General is defined in proposal [[341]] --[[User:TomFoolery|TomFoolery]] 15:49, 29 November 2006 (EST)
+
We could track players' approval ratings among the citizenry. That way, the citizens themselves might actually "elect" players to certain positions, based on this approval rating.  The approval rating might depend on factors such as having one's proposals adopted, score, voting record, etc. We might say the player with the lowest approval rating has some penalty.
 +
 
 +
Population might increase and decrease through natural cycles and/or through vagaries of the economic system. 
 +
 
 +
Simulacrum made the point that this adds a level of complexity to Nomicapolis, and worried about our ability to handle the increasing complexity.  Nomic is a game which is all about increasing complexity.  By its very nature of changing and generally increasing rules, Nomic is intended to become more complex as it goes.
 +
 
 +
That said, this rule doesn't dictate that anything needs to be done with the citizens; it simply puts the "raw materials" in place, giving us something to work with should we decide we want to mess with it. [[User:Applejuicefool|Applejuicefool]] 11:16, 28 November 2006 (EST)
 +
 
 +
== Players ==
 +
There are eight active players right now.
 +
 +
If anyone knows of any people who may be interested, this game could easily take on a few more players.
 +
 
 +
As per rule [[304]] only two players are needed to do business
==Speed up rulemaking==
==Speed up rulemaking==
Line 152: Line 167:
:::Yes perhabs we could declare a state of "law cleaning". During the next few days laws that corrected minor errors and carified things could be passed very quicky. Or alternatively compose a big list of errorfixes into a "lawpackage" and then vote only once for all the fixes. (Maybe the items in the list would still be individual laws for the sake or order, but passed as one) --[[User:Shivan|Shivan]] 17:31, 16 November 2006 (EST)
:::Yes perhabs we could declare a state of "law cleaning". During the next few days laws that corrected minor errors and carified things could be passed very quicky. Or alternatively compose a big list of errorfixes into a "lawpackage" and then vote only once for all the fixes. (Maybe the items in the list would still be individual laws for the sake or order, but passed as one) --[[User:Shivan|Shivan]] 17:31, 16 November 2006 (EST)
 +
 +
Can't we set up a 'Security Council' of active players, work out a list of grammar fixes everybody is happy with then push it through unanimously?  Alternatively, give the Judge powers to fix that sort of thing but retain the ability to revert to a former version if the Judge tries anything cheeky. --[[User:Finisterre|Finisterre]] 15:25, 30 December 2006 (EST)
== Rules with non-existant references ==
== Rules with non-existant references ==
-
<s>Rule [[111]], an immutable rule, refers to a Judge.</s> '''Addressed by [[321]].'''
 
-
 
-
<s>Rule [[212]] still refers to turns and needs to be amended.  Also it refers to a Judge, which stated earlier has been abolished.</s> '''Adressed by [[317]].'''
 
Rule [[306]] Refers to Rule [[105]] that was transmuted. '''NOT ADDRESSED YET.'''
Rule [[306]] Refers to Rule [[105]] that was transmuted. '''NOT ADDRESSED YET.'''
-
 
-
<s>Rule [[309]] Is the transmuted Rule [[105]] that is the same as rule [[104]] and needs to be repealed.</s> '''Addressed by [[316]].'''
 
-
 
-
Updated by --[[User:Tucana25|Tucana25]] 23:20, 25 November 2006 (EST)
 
-
 
-
== More advanced Nomic / RPG nomic ==
 
-
I thought maybe we should try to make nomic more advanced by making more types of points. For example if you had held an office and did a good job you would be awarded some "confirdence points", it would give a bonus for election for a office, or if someone in a office suddenly goes inactive then player with the highest number of confirdence points takes over.
 
-
I also thought of making an actual economic system, by adding Nomic$, you could exchange them for normal points.--[[User:Shivan|Shivan]] 00:45, 17 November 2006 (EST)
 
-
 
-
: I was thinking of introducing a form of currency called '''Subers''' that would replace our use of points, with subers players could eventually buy elections or pay-off fellow players for voting in their favor. Corruption?... nah economics! --[[User:Simulacrum|Simulacrum]] 02:42, 18 November 2006 (EST)
 
-
:: Also I find it a but funny that [[User:Shivan|Shivan]] mentioned that it would be lame that this game would play like WOW then mention adding some sort of RPG element... heh heh --[[User:Simulacrum|Simulacrum]] 02:42, 18 November 2006 (EST)
 
-
 
-
: Wow is lame becuase the numbers increase but gameplay remains the same. In nomic the gameplay changes constantly.--[[User:Shivan|Shivan]] 13:25, 20 November 2006 (EST)
 
-
 
== Nomic Economy? ==
== Nomic Economy? ==
Line 179: Line 179:
Does anyone have any ideas? What could the money be used for?
Does anyone have any ideas? What could the money be used for?
-
== About time (no pun) ==
+
In the last game I played, CO-NOMIC (see my User Page for link), the introduction of a currency actually helped kill the game. The trouble is that in a wiki-nomic there is so much to do when marking Proposals enacted or failed (as mentioned in a discussion further up this page) that players lose interest in enacting them, waiting for someone else to do it. I think that before we have an economy we should have dedicated players in semi-permanent positions to carry out menial tasksPerhaps a 'Noimcapolis Caretaker' who isn't voted into office but rather each active player holds the position for a month, and is responsible for marking the various pages and keeping it up to date (within reason). Also, it helps to have a clear idea of what to use currency for. That was CO-NOMIC's other problem- the money served no purpose.  Maybe we should see where the population/popularity ideas go first? --[[User:Finisterre|Finisterre]] 15:22, 30 December 2006 (EST)
-
I don't know if anybody else has come across this but I see that this wiki is displaying at least two different timezones. One is UTC which is the wiki software default, the other looks like the server's local time EST. I personally have no way of correcting this as it requires editting a php file on the server. I have requested that our host on editthis.info reset our global timezone to UTC (a neutral time, in my opinion). In the meantime, I would like to request that players do not propose any further rule-changes that implement a narrowly defined window of action of less than 48 hrs (though I'm not really worried about it,) and also be somewhat lenient in enforcement of the rules if there may be a question of lag or whatnot. I do not think that major problems exist but I just wanted to let y'all know.
+
-
 
+
-
Example of what I am talking about:
+
-
* 05:10 is time in UTC as of this edit using <nowiki>{{subst:CURRENTTIME}}</nowiki>
+
-
* 00:10, 18 November 2006 (EST) is a sig timestamp that is labeled as EST using <nowiki>~~~~~</nowiki>.
+
-
I want those two to be the same so that there is no confusion as to if voting began to early or if some one missed the deadline etc.
+
-
 
+
-
By the way (sorry about the rambling), speaking of timezones, where is everyone else located? I am in Texas of US and my timezone is CST—Central Standard Time which is -6:00 (UTC). [[User:Simulacrum|Simulacrum]] 00:10, 18 November 2006 (EST)
+
-
 
+
-
:Hey! Me too! I live in Big Spring, which is about 40 miles east of Midland on I-20. As for the time thing, perhaps anybody with a time critical post (proposers, voters, etc.) should just add the CURRENTTIME thing to their posts. Maybe we should make that a rule? Or amend [[306]] to include it? [[User:Applejuicefool|Applejuicefool]] 10:10, 18 November 2006 (EST)
+
-
 
+
-
Well that's interesting...I'm located in Indiana EST and I changed my setting to display local timeDid anyone else do that as well?  I mean it's hard for me to believe that my local settings are having global impact.  Also since that wiki is set for UTC that is the offical game time.  I don't know if that's understood, but that was what I was working with even though I'm EST.  --[[User:Dayd|Dayd]] 10:05, 18 November 2006 (EST)
+
-
 
+
-
:: Alright, after pulling my hair out over the past few hours I have found a work-around for the time issue. If you want your comments, votes, or anything else to be timestamped in UTC format, you will need to edit your preferences like so, in the text field labeled Nickname place the following text:
+
-
<pre>-- [[User:<Yourusername>|]] {{subst:CURRENTTIME}}, {{subst:CURRENTDAY}}
+
-
{{subst:CURRENTMONTHNAME}} {{CURRENTYEAR}} (UTC)</pre> Make sure to check the box that says Raw Signatures. To sign your username use three tildes: <nowiki>~~~</nowiki> This fix comes with a drawback though, those who implement this will ALWAYS have to save the page that they are signing TWICE. I will defer to the wisdom of the masses as to whether this should be codified. -- [[User:Simulacrum|Simulacrum]] 08:17, 28 November 2006 (UTC)
+
-
 
+
-
: Maybe we should just use EST as the offical time zone.  Since that is the "offical" time zone of the wiki.  It would be easier to check the time since you can preview a page and it will give you the "offical" time. Course I guess the other would work too if you changed your sig.  This way just sounds like more work. --[[User:Dayd|Dayd]] 10:07, 28 November 2006 (EST)
+
-
: That's a good point. I will revert my sig back to the way it was. Just to be clear, one of the reasons that I made a hassle about this is that I wanted to include a working clock on the [[Main Page]] but I can't do that with the way that part of the wiki is set up for EST. It's not really needed though. [[User:Simulacrum|Simulacrum]] 15:00, 29 November 2006 (EST)
+
I think any economic system should involve the population, having the citizens do things in some kind of simple simulation, with us pulling the strings in some manner. The automation really does need code however; even if someone were willing to do it, they wouldn't be willing for long, and the ability would never meet demand.  I don't think the wiki would adequately serve the purpose of a highly-automated nomic, so I'm building up Pythonomic to eventually fit the niche .. it's not ready yet, but new players are always welcome to come help steer the direction (plug alert!).  Alternately some kind of bot could be used instead, with the wiki being merely serving as human-readable I/O for the bot.  Ultimately, a game economy ususally serves no purpose, but the challenge is to make it fun to watch and play with (you can substitute virtually anything for the subject of that first sentence actually). [[User:Chuck|chuck]] 00:24, 2 January 2007 (EST)

Current revision as of 23:31, 5 August 2007

Nomicapolis is off to a pretty good start right now. It'll be a bit bumpy while we get used to the rules and the wiki format. This page is intended to be the "message board" for draft proposals and ideas for proposals. Feel free to add sections and comment on anything.

Contents

Nomicapolis.net

I went ahead and registered nomicapolis.net (two years, from DomainDirect), and pointed it at nomic.info. If all goes well, I should have a mirror up by tonight or tomorrow (but it'll lack user accounts, since I can't dump those). I'm going to be away this weekend and monday, so I won't be taking care of any other details then. chuck 20:05, 31 May 2007 (EDT)

Nomicapolis.net is now live. All pages as of 3pm today (Jul 1) were imported, with the following caveats:

  • Old revisions were not kept. The game hasn't ever relied on them, so I didn't think they needed to take up space on the new site.
  • User pages are imported, users accounts themselves naturally are not. You'll need to register.
  • User discussion pages for some reason couldn't be imported, so if you want to keep your user discussion, you'll need to copy and paste it from here.
  • Only image page data was transferred, images themselves are not yet there (there's not many of them, so I'm just going to do it manually, unless someone beats me to it)

chuck 18:10, 1 June 2007 (EDT)



Hosting Options

I've opened up the discussion at Hosting Options, so comment away! chuck 01:56, 31 May 2007 (EDT)

Categorizing Rules

Does anyone else think it is a pain in the butt to have to read through the entire ruleset to find those few rules that deal with the topic you are researching? I think we should use the Wiki's categorization system to assign keyword categories to rules such as "scoring", "quorum", "population", etc. This way we can easily find the rules that apply to the topic at hand. BobTHJ 13:04, 30 May 2007 (EDT)

I usually just pull up the ruleset and do a search in my browser for keywords. Categories really kind of suck for keywords -- too much maintenance. I'm looking at Semantic MediaWiki and similar stuff for "real" metadata, though I don't think it'll help much in that particular case. Narrowing a search to rules only would help, though I suppose rules will need their own namespace in that case (which is itself not a bad idea) chuck 14:57, 30 May 2007 (EDT)

Spam

I just reverted spam that vandalized an entire rule's text. The anti-spam "feature" was MIA (apparently a spammer can just post less links), and for non-admins, there isn't a rollback interface. I see no reason why anonymous users should be allowed to edit anything here. This really chaps my hide, and really makes me want to move sooner rather than later. I think Tucana25 is the only player we haven't heard from that's been active the last month or so, so I guess we can wait til he gets back to see if the opinion is unanimous. chuck 11:35, 30 May 2007 (EDT)

what is your suggestion? I'm pretty open to whatever the masses want (publically, of course...personally I'm trying to drag the masses into some kind of futuristic neo-dictatorship where I am essentially an untouchable golden god...but i digress...) --Tucana25 23:55, 30 May 2007 (EDT)
Actually the anti-spam feature on editthis consists of a set of keywords that aren't allowed in any edits, and the spam in question is an ad for something I've never heard of so it's likely it hadn't been added to the keyword list yet. Still, disallowing anon edits (which, if I'm not mistaken, we can't actually do without a Bureaucrat) is a great idea; there's no reason someone who's not a Player needs to be editing this wiki. Wooble 09:00, 31 May 2007 (EDT)
There's also a link-flood feature that disallows posting more than a certain number of links, and it gets even logged-in users, displaying a really condescending message about how you're some evil spammer, go away. It's the reason I put "feature" in quotes, since it bit me when I tried posting a page of links to mediawiki extensions. chuck 10:32, 31 May 2007 (EDT)

SNAP

I didn't even get to vote on my own proposal...you guys acted quick... --Tucana25 23:28, 9 May 2007 (EDT) Oh...yeah...as per 346, i need to lose 5 points for not voting on my own proposal...almost forgot... --Tucana25 23:41, 9 May 2007 (EDT)

I deducted the 5 points from the 10 you got for your proposal passing. I'm thinking of a proposal that would stop a proposer from gaining these points if they don't vote, and at the same time restrict closing of votes on which the proposer didn't have a reasonable time period to vote. Wooble 09:24, 10 May 2007 (EDT)
The simple solution would be to call for a vote yourself when it is time...thus casting a vote...so i'm ok with it now...--Tucana25 09:57, 10 May 2007 (EDT)
Yes, of course the proposer is allowed to call for a vote at any time while other people need to wait until the proposer's suggested time, so with proper planning anyone should be able to avoid the point deduction. And of course if we had more than 3 active players it would be a lot harder for a proposal to get enough votes to be closed so quickly. Wooble 11:30, 10 May 2007 (EDT)

Random Numbers

I think Nomicapolis could benefit from having some way to determine random numbers that was verifiable. If we had random numbers we could introduce variance into the population calculations, as well as all kinds of other fun things. I don't think the wiki provides a means to generate random numbers (correct me if I am wrong). Perhaps we could come up with our own formula to generate a pseudo random number based off bits of data that are archived elsewhere on the internet (ie. historical temperatures in a specific city, stock closing prices, etc.). Anyone have any thoughts? BobTHJ 18:11, 26 April 2007 (EDT)

I thought I'd de-lurk for a moment: I'd just like to reiterate my offer to host Nomicapolis on nomic.info, with a fully up-to-date wiki codebase and whatever else people feel is needed. This would at the very least include things like scripting functions and plugins, for all the RNG goodness you need. This is a VPS system, not shared webhosting (shared only insofar as it's a fixed Xen slice) and it's doing NOTHING else since I mothballed pythonomic. -- Chuck (cja987@gmail.com)
I appreciate the offer, and I am all for it (with the consent of the other players) BobTHJ 23:25, 27 May 2007 (EDT)
Fine with me as well. Apparently my earlier response never got saved here; I'd written something to the effect that not only would a modern version of MediaWiki be extremely welcome (the amount of stuff that you can do on Wikipedia that doesn't work in the version they've got running here is depressing, and the editthis.info people apparently think upgrading to PHP5 is extremely difficult for some reason), but also I think that a wiki where all of the Bureaucrats are no longer involved and there's only 1 admin left (who, thankfully, is a very active participant but you could say the same about the previous admins before they all vanished) is probably doomed in the long run. Wooble 08:59, 29 May 2007 (EDT)

Center Canton

Please check out the suggested guidelines here. --Tucana25 00:58, 24 April 2007 (EDT)

Resource Ideas

Here are some thoughts for some proposal:

At the beginning of each month, each cantor generates a number of resources. The leader of the Cantor can decide which resource is produced. The number of resources produced is based upon the adult population of that Cantor (say middle three age groups), and the leaders popularity. Resources can then be used to build special structures in a cantor that provide various bonuses.

In order to make this work well, I think players should declare an affiliation to a specific Cantor. Also, the position of Cantor leader should be made a longer term position (perhaps giving each Cantor the ability to govern it's own process of leader appointment, assuming we can find some more players).

Renewing Activity

I made some advertisements in an effort to draw in more players. Is there any way to contact existing players by e-mail? Perhaps some of the inactives simply got busy with something else and forgot to check back. BobTHJ 11:49, 13 April 2007 (EDT)

I only have the email of one person, who i will attempt to contact. --Tucana25 00:54, 24 April 2007 (EDT)

Links to elections

Maybe I just didn't see it, but I can't find links to the current elections anywhere. March's elections are on the Proposal Tutorial page, and I was able to find April's by manually typing in the addresses. However, it seems that we should have a page listing all the offices with links to each election for that office. BobTHJ 00:07, 13 April 2007 (EST)

The April ones were linked on the Main page while they were active, although this is not required by the rules. You might notice that there was exactly one voter in each election; a rule change to make these things more friendly for a slow-moving game might be welcomed. Wooble 06:41, 13 April 2007 (EDT)
I submitted a proposal to remove the monthly Scorekeeper voting requirements. As it is not a position with power over the game rules, I don't see a problem with allowing a Scorekeeper to retain office indefinitely. However, the Judge is another matter. I'm all in favor of eliminating monthly voting for a Judge, but there should be some sort of a challenge provision that allows a potential judge to be voted on to replace the current one. BobTHJ 11:16, 13 April 2007 (EDT)

Another problem I notice with the Judge and Scorekeeper elections is that current rules only allow voting to occur for one day (the 1st of the month). It would be nice if the election period were for more than a day. Also, there appears to be no rules governing special elections (such as those required to expel or elect a new Scorekeeper/Judge) BobTHJ 11:24, 13 April 2007 (EDT)

What happens if someone wins?

101 states that when "a game begins", the initial ruleset is in effect; however, rule 345 states that "a new round of play" begins if a player wins the current round of play. This means that in the new "round of play", not being a new game, the initial ruleset doesn't go back into effect.

Unfortunately, this means that if someone wins under 317, it will remain forever impossible to continue play. I think that 317 clearly needs to be amended to provide for this contingency, and it might be good to change 101 to establish a more wiki-friendly initial set of rules for future rounds (and possibly include some/all of the added features of the current round). Just an idea; I don't have any specific proposals in mind at the moment. Wooble 13:16, 8 March 2007 (EST)

It had been discussed somewhere in the past about having some sort of "constitutional congress" to discuss exactly how that wanted to be accomplished...I agree that such a problem should be addressed...although my understanding was that as of right now the current ruleset would remain intact with all scores being reset. All of this could be misrememberization on my part, so please put forth something you feel would fix this problem. --Tucana25 23:17, 8 March 2007 (EST)

More or less nothing seems worth doing, but oh well. I just don't have anything to say now.

drunk college girls | big boobs | asians | big ass

Greetings! Undoubtedly, you will reach big success with your site.

mature women and young girls | mature moms | older mature tits | mature gangbang interracial

Debate Time Ending

360 and 361 are getting toward the end of their gestation period. --Tucana25 14:22, 3 January 2007 (EST)

356

I have not yet repealed several rules, as i am waiting on a decision from the Judge. These rules have amended (and thus repealed) other rules: 308 311 317 326 334 336 349. Per 317, this round of the game may be over. --Tucana25 14:27, 21 December 2006 (EST)

You know if the Judge does rule that all the amendments are to be repealed as well then 317 will cease to exist and then there are no rules guiding what to do in the event that play can't continue. But I did repeal 349 since it explictly said it was to repeal 314. I have a feeling AJF will rule that it only affects rules that explictly state they reapeal a rule and not rules that are repealed as a byproduct of amendments. But in the event that he does rule that all the amendments are to be repealed as well it will probably then repeal all the rules but 308 allowing rule changes because the immutable rule 114 that says you must always be allowed to make rule changes. So the game could techniquely still continue, but we wouldn't have any guidance on how many votes are needed to pass or fail a proposal, which would then be the next Judgement needed. Well that's my opinion on the situation and somehow I think that current Judge will see things in a similar light if not exact. --Dayd 22:19, 21 December 2006 (EST)

314

I believe this rule was placed under 'protection' and has now been repealed. It is currently listed on its page as current but has been removed from the ruleset. --Tucana25 13:42, 21 December 2006 (EST)

Unprotected. Simulacrum 01:26, 3 January 2007 (EST)

Busy

Hey guys...sorry I'm kind of slacking off here lately. As a high school teacher, I'm pretty busy this time of year - it's the end of the Fall semester and we're getting ready for finals and grades and all that jazz. After next week, I should be able to pick up the slack again - school will be out and I'll be able to think about Nomicapolis again! That said, I do get on here at least once a day and look at things. I'll try to keep off the inactive list by voting, and don't hesitate to request a judgment - that's the first page I always look at. I wouldn't want to shirk my duty. Thanks for your understanding, Applejuicefool 10:06, 14 December 2006 (EST)

Citizens' Age

Please check out and comment on my draft proposal at User:Applejuicefool/My proposal workspace. Applejuicefool 13:17, 11 December 2006 (EST)

326

tucana25 wrote:

Before I vote, I was wondering if anyone could give me some feedback on rule 326. As of right now the statement declaring that a vote shall end at **date and time** is meaningless. Also, calling an election based on all registered voters includes inactive voters so I don't foresee any time in the near future when we will get 1/2 of all registered voters being involved. I would also like to see the '24 hour' rule on closing a vote be extended to 48 hours. Assuming this amendment is approved, is there any opinion on amending 326 in the future? --Tucana25 13:39, 4 December 2006 (EST)

I agree, the **date and time** wording on 326 is badly worded. The intent is clear, but it still provides wiggle room for word-picky Nomicapolis players. I don't believe it's really expected that we will ever get all registered voters to vote on an issue; that clause exists in the unlikely event that it does happen. As far as the 24-hour thing, I was thinking we might perhaps set a 3-day voting period after the end of the debate, rather than having an undetermined period for voting based on when the last vote was cast. Further comment? Applejuicefool 15:09, 4 December 2006 (EST)
Here is what I would like to see in an amendment to 303, 326 as well as any other rule with similar relation to debate and voting. Debate shall last between at least 3 days. At any time between day 3-7, the proposee can call to end or extend debate. If at 7 days, no extension has been called, the vote shall commence. Voting for a proposal shall last 7 days. If at any time before the 7 days have expired the vote can be called if the needed number of votes to pass/fail the amendment based on the number of active players at the start of the vote (so if there are six active players, if 4 votes for/against are cast the election can be closed). I think something to this effect will give all players enough time to not visit for a few days without totally missing a proposal, yet not have proposal drag out for up to 3 weeks or longer. I am out of time, but I think there were a few other suggestions I had, so I'll try to remember them later. --Tucana25 15:24, 4 December 2006 (EST)
I have another concern with 326. Part 2 states partially, "... Should the proposer fail to call a vote within 14 days, the proposed rule change shall be dismissed...." Does that mean that it failed? Could it fail without a vote? Or is it withdrawn? If so, would there be a change in point status for the proposer? --Simulacrum 20:24, 6 December 2006 (EST)
I haven't looked back through all proposals but i thought there was one that stipulated a proposal failing in that way would penalize at half the standard amount. I don't know what happened with it:repeal or failure to launch or ... --Tucana25 22:16, 6 December 2006 (EST)

Call for Judgement

Decisions of the Judge is the new page for Judgements. Question however is where do you want the actual questions to go?

I generally read just about everything that comes up in Recent Changes (except usually not player pages or stuff like that), so I'll usually find it. It would be nice if they were all posted to the discussion page of Decisions of the Judge Applejuicefool 19:54, 2 December 2006 (EST)

Nomicapolis:Look and feel

I created a meta-discussion on how we can make the wiki look better. Suggestions and comments are welcome. --Simulacrum 16:28, 29 November 2006 (EST)

326

Important note: per 326 all players proposing a rule change shall set a limit on debate time at the time of proposal. This rule took effect today. I will move this comment to the Game Direction page soon. --TomFoolery 12:47, 29 November 2006 (EST)

Citizens

As you know, I have a proposal in debate which would create Citizens of Nomicapolis. Some people have had questions about what the purpose of these Citizens is. Here are some of the ideas I had:

We could use them as the basis of a Nomicapolis economy. Citizens could be assigned roles to create materials, process those materials into products, and consume those products. Players could start businesses in which they employ these Citizens, possibly earning Nomicapolis money with which they could purchase points.

We could track players' approval ratings among the citizenry. That way, the citizens themselves might actually "elect" players to certain positions, based on this approval rating. The approval rating might depend on factors such as having one's proposals adopted, score, voting record, etc. We might say the player with the lowest approval rating has some penalty.

Population might increase and decrease through natural cycles and/or through vagaries of the economic system.

Simulacrum made the point that this adds a level of complexity to Nomicapolis, and worried about our ability to handle the increasing complexity. Nomic is a game which is all about increasing complexity. By its very nature of changing and generally increasing rules, Nomic is intended to become more complex as it goes.

That said, this rule doesn't dictate that anything needs to be done with the citizens; it simply puts the "raw materials" in place, giving us something to work with should we decide we want to mess with it. Applejuicefool 11:16, 28 November 2006 (EST)

Players

There are eight active players right now.

If anyone knows of any people who may be interested, this game could easily take on a few more players.

As per rule 304 only two players are needed to do business

Speed up rulemaking

I feel there is a need to make some rules regarding clarifications of rules. Sometimes a rule may be unclear or contradicting. There should be a possibility of having an ammendment of such a rule passed faster than normal rules.


I do not think any speed rules need to be introduced. I think the current system will allow for rules to be added quickly. Also part of the game is to create a tangled web of rules that do contradict so that you can "win" not that I really want to "win".
We could enact a rule where the game would go to "Committee of the Whole" mode, where we could enact ammendments by unaminous consent of players active within the last x days. This would address grammar issues, dead-references (which has been around since almost the beginning, and backwards implementation of certain rules such as rule 306. While implementing the committee we could just edit the rules in question and not have actually make new rules to replace them. The game could also go into committee as a whole in the extreme circumstance that a paradox is discovered and we wish to not go into the endgame. This idea is potentially dangerous though. Any thoughts?
Yes perhabs we could declare a state of "law cleaning". During the next few days laws that corrected minor errors and carified things could be passed very quicky. Or alternatively compose a big list of errorfixes into a "lawpackage" and then vote only once for all the fixes. (Maybe the items in the list would still be individual laws for the sake or order, but passed as one) --Shivan 17:31, 16 November 2006 (EST)

Can't we set up a 'Security Council' of active players, work out a list of grammar fixes everybody is happy with then push it through unanimously? Alternatively, give the Judge powers to fix that sort of thing but retain the ability to revert to a former version if the Judge tries anything cheeky. --Finisterre 15:25, 30 December 2006 (EST)

Rules with non-existant references

Rule 306 Refers to Rule 105 that was transmuted. NOT ADDRESSED YET.

Nomic Economy?

I thought of starting up a nomic economic system? I very open to your ideas. The argument against an economic system is that the points already seem to rule the game. But of course we could just make a rule that allows money to be converted to points. Does anyone have any ideas? What could the money be used for?

In the last game I played, CO-NOMIC (see my User Page for link), the introduction of a currency actually helped kill the game. The trouble is that in a wiki-nomic there is so much to do when marking Proposals enacted or failed (as mentioned in a discussion further up this page) that players lose interest in enacting them, waiting for someone else to do it. I think that before we have an economy we should have dedicated players in semi-permanent positions to carry out menial tasks. Perhaps a 'Noimcapolis Caretaker' who isn't voted into office but rather each active player holds the position for a month, and is responsible for marking the various pages and keeping it up to date (within reason). Also, it helps to have a clear idea of what to use currency for. That was CO-NOMIC's other problem- the money served no purpose. Maybe we should see where the population/popularity ideas go first? --Finisterre 15:22, 30 December 2006 (EST)

I think any economic system should involve the population, having the citizens do things in some kind of simple simulation, with us pulling the strings in some manner. The automation really does need code however; even if someone were willing to do it, they wouldn't be willing for long, and the ability would never meet demand. I don't think the wiki would adequately serve the purpose of a highly-automated nomic, so I'm building up Pythonomic to eventually fit the niche .. it's not ready yet, but new players are always welcome to come help steer the direction (plug alert!). Alternately some kind of bot could be used instead, with the wiki being merely serving as human-readable I/O for the bot. Ultimately, a game economy ususally serves no purpose, but the challenge is to make it fun to watch and play with (you can substitute virtually anything for the subject of that first sentence actually). chuck 00:24, 2 January 2007 (EST)

Personal tools