Talk:359
From Nomicapolis
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# [[User:Applejuicefool|Applejuicefool]] 01:51, 27 December 2006 (EST); (Voting primarily to keep off the Inactive rolls; I would prefer population to vary through some type of algorithm simulating births and deaths (cf [[User:Applejuicefool/My proposal workspace]]))  | # [[User:Applejuicefool|Applejuicefool]] 01:51, 27 December 2006 (EST); (Voting primarily to keep off the Inactive rolls; I would prefer population to vary through some type of algorithm simulating births and deaths (cf [[User:Applejuicefool/My proposal workspace]]))  | ||
| - | <!--ADD YOUR NAME HERE-->  | + | # --[[User:Dayd|Dayd]] 11:40, 27 December 2006 (EST) (I agree with AJF and would like to see the preindustrial population pyramid drafted by AJF voted on)  | 
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Revision as of 16:40, 27 December 2006
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Contents | 
Proposer's summary and declarations
Debate for this proposal shall end Dec 23, 2006 at 00:01 EST.
This proposal will make the population of Nomicapolis dependent on number of players. --Tucana25 10:59, 20 December 2006 (EST)
Debate
Vote
Debate is over. Please Vote. --Tucana25 09:47, 26 December 2006 (EST)
For
- --Tucana25 09:47, 26 December 2006 (EST)
 
Against
- Applejuicefool 01:51, 27 December 2006 (EST); (Voting primarily to keep off the Inactive rolls; I would prefer population to vary through some type of algorithm simulating births and deaths (cf User:Applejuicefool/My proposal workspace))
 - --Dayd 11:40, 27 December 2006 (EST) (I agree with AJF and would like to see the preindustrial population pyramid drafted by AJF voted on)
 
Abstain
- --Finisterre 09:27, 27 December 2006 (EST)
 
