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		<title>Adventure Points - Revision history</title>
		<link>http://72.14.177.54/nanya/?title=Adventure_Points&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
		<language>en</language>
		<generator>MediaWiki 1.15.1</generator>
		<lastBuildDate>Thu, 01 Oct 2026 01:16:53 GMT</lastBuildDate>
		<item>
			<title>Nanya at 03:33, 29 June 2007</title>
			<link>http://72.14.177.54/nanya/?title=Adventure_Points&amp;diff=2713&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:33, 29 June 2007&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#redirect [[:Category&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;:2.3_Adventure_Points_and_Levels#Adventure Points]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#redirect [[:Category:2.3_Adventure_Points_and_Levels#Adventure Points]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-10-01 01:16:53 --&gt;
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			<pubDate>Fri, 29 Jun 2007 03:33:13 GMT</pubDate>			<dc:creator>Nanya</dc:creator>			<comments>http://72.14.177.54/nanya/Talk:Adventure_Points</comments>		</item>
		<item>
			<title>Nanya at 03:32, 29 June 2007</title>
			<link>http://72.14.177.54/nanya/?title=Adventure_Points&amp;diff=2712&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:32, 29 June 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{Main Header}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#redirect &lt;/ins&gt;[[:Category::2.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3_Adventure_Points_and_Levels#&lt;/ins&gt;Adventure Points]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;= &lt;/del&gt;[[:Category:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1 Introduction | Introduction]] =&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;= [[:Category&lt;/del&gt;:2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Character Development | Character Development]] =&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Races ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Age, Money, and Gender ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Adventure Points and Levels ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;  &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For almost everything the character does, Adventure Points (AP) are given to the character&lt;/del&gt;. Adventure Points &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;increase the levels in turn increases the [[life points&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and the percentages of the [[:Category:2.4 Attributes and Adjustments|attributes]]. If the player does not seem to get the grasp of role-playing, the character and the decisions, the character receives no Adventure Points. Yet, if a player does below average compared to what the [[Spinster]] considers a typical player, the character gets only a 5% increase in Adventure Points of the total Adventure Points he or she started out with before the mission began. Decisions considered to be an average skill of the player, receives an additional 10% of the previous Adventure Points. The player the Spinster considers to be impressive and who came up with unique decision making receives a 20% increase. When first creating the character the player must roll the [[:Category:1_Introduction#_2 | d1000]] [see 2.2.2 [[Money]] to understand the procedure] to give the character points of experience it had before the character was ever controlled by a player (much like previous experience).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A character may lose 1,000 AP if brain-washed, hypnotized, or for every 1% the character becomes insane. Even though the character may become cured, none of the AP will come back. A character that is 2% insane will obviously lose 2,000 AP (but the character can only lose one level at a time). To cure the character from the insanity, the character must go to a psychologist for 5 sessions for each insanity percentage, hypnosis, or brain-wash to become fully healed.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-10-01 01:16:53 --&gt;
&lt;/table&gt;</description>
			<pubDate>Fri, 29 Jun 2007 03:32:56 GMT</pubDate>			<dc:creator>Nanya</dc:creator>			<comments>http://72.14.177.54/nanya/Talk:Adventure_Points</comments>		</item>
		<item>
			<title>Nanya at 03:17, 29 June 2007</title>
			<link>http://72.14.177.54/nanya/?title=Adventure_Points&amp;diff=2706&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
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		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:17, 29 June 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2.3.&lt;/del&gt;1 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ADVENTURE POINTS.&lt;/del&gt;=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Main Header}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;= &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[:Category:&lt;/ins&gt;1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Introduction | Introduction]] =&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;= [[:Category:2 Character Development | Character Development]] =&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Races ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Age, Money, and Gender ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Adventure Points and Levels =&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;  &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;  &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2.3.1.1&lt;/del&gt;== &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;= =&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For almost everything the character does, Adventure Points (AP) are given to the character. Adventure Points increase the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[level| &lt;/del&gt;levels&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;in turn increases the [[life points]] and the percentages of the [[:Category:2.4 Attributes and Adjustments|attributes]]. If the player does not seem to get the grasp of role-playing, the character and the decisions, the character receives no Adventure Points. Yet, if a player does below average compared to what the [[Spinster]] considers a typical player, the character gets only a 5% increase in Adventure Points of the total Adventure Points he or she started out with before the mission began. Decisions considered to be an average skill of the player, receives an additional 10% of the previous Adventure Points. The player the Spinster considers to be impressive and who came up with unique decision making receives a 20% increase. When first creating the character the player must roll the [[:Category:1_Introduction#_2 | d1000]] [see 2.2.2 [[Money]] to understand the procedure] to give the character points of experience it had before the character was ever controlled by a player (much like previous experience).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For almost everything the character does, Adventure Points (AP) are given to the character. Adventure Points increase the levels in turn increases the [[life points]] and the percentages of the [[:Category:2.4 Attributes and Adjustments|attributes]]. If the player does not seem to get the grasp of role-playing, the character and the decisions, the character receives no Adventure Points. Yet, if a player does below average compared to what the [[Spinster]] considers a typical player, the character gets only a 5% increase in Adventure Points of the total Adventure Points he or she started out with before the mission began. Decisions considered to be an average skill of the player, receives an additional 10% of the previous Adventure Points. The player the Spinster considers to be impressive and who came up with unique decision making receives a 20% increase. When first creating the character the player must roll the [[:Category:1_Introduction#_2 | d1000]] [see 2.2.2 [[Money]] to understand the procedure] to give the character points of experience it had before the character was ever controlled by a player (much like previous experience).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2.3.1.2&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;= =&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A character may lose 1,000 AP if brain-washed, hypnotized, or for every 1% the character becomes insane. Even though the character may become cured, none of the AP will come back. A character that is 2% insane will obviously lose 2,000 AP (but the character can only lose one level at a time). To cure the character from the insanity, the character must go to a psychologist for 5 sessions for each insanity percentage, hypnosis, or brain-wash to become fully healed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A character may lose 1,000 AP if brain-washed, hypnotized, or for every 1% the character becomes insane. Even though the character may become cured, none of the AP will come back. A character that is 2% insane will obviously lose 2,000 AP (but the character can only lose one level at a time). To cure the character from the insanity, the character must go to a psychologist for 5 sessions for each insanity percentage, hypnosis, or brain-wash to become fully healed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-10-01 01:16:53 --&gt;
&lt;/table&gt;</description>
			<pubDate>Fri, 29 Jun 2007 03:17:54 GMT</pubDate>			<dc:creator>Nanya</dc:creator>			<comments>http://72.14.177.54/nanya/Talk:Adventure_Points</comments>		</item>
		<item>
			<title>Nanya at 00:32, 29 June 2007</title>
			<link>http://72.14.177.54/nanya/?title=Adventure_Points&amp;diff=2705&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:32, 29 June 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;  &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;  &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==2.3.1.1== &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==2.3.1.1== &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For almost everything the character does, Adventure Points (AP) are given to the character. Adventure Points increase the [[level| levels]] in turn increases the [[life points]] and the percentages of the [[:Category:2.4 Attributes and Adjustments|attributes]]. If the player does not seem to get the grasp of role-playing, the character and the decisions, the character receives no Adventure Points. Yet, if a player does below average compared to what the [[Spinster]] considers a typical player, the character gets only a 5% increase in Adventure Points of the total Adventure Points he or she started out with before the mission began. Decisions considered to be an average skill of the player, receives an additional 10% of the previous Adventure Points. The player the Spinster considers to be impressive and who came up with unique decision making receives a 20% increase. When first creating the character the player must roll the [[d1000]] [see 2.2.2 [[Money]] to understand the procedure] to give the character points of experience it had before the character was ever controlled by a player (much like previous experience).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For almost everything the character does, Adventure Points (AP) are given to the character. Adventure Points increase the [[level| levels]] in turn increases the [[life points]] and the percentages of the [[:Category:2.4 Attributes and Adjustments|attributes]]. If the player does not seem to get the grasp of role-playing, the character and the decisions, the character receives no Adventure Points. Yet, if a player does below average compared to what the [[Spinster]] considers a typical player, the character gets only a 5% increase in Adventure Points of the total Adventure Points he or she started out with before the mission began. Decisions considered to be an average skill of the player, receives an additional 10% of the previous Adventure Points. The player the Spinster considers to be impressive and who came up with unique decision making receives a 20% increase. When first creating the character the player must roll the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:Category:1_Introduction#_2 | &lt;/ins&gt;d1000]] [see 2.2.2 [[Money]] to understand the procedure] to give the character points of experience it had before the character was ever controlled by a player (much like previous experience).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==2.3.1.2==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==2.3.1.2==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A character may lose 1,000 AP if brain-washed, hypnotized, or for every 1% the character becomes insane. Even though the character may become cured, none of the AP will come back. A character that is 2% insane will obviously lose 2,000 AP (but the character can only lose one level at a time). To cure the character from the insanity, the character must go to a psychologist for 5 sessions for each insanity percentage, hypnosis, or brain-wash to become fully healed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A character may lose 1,000 AP if brain-washed, hypnotized, or for every 1% the character becomes insane. Even though the character may become cured, none of the AP will come back. A character that is 2% insane will obviously lose 2,000 AP (but the character can only lose one level at a time). To cure the character from the insanity, the character must go to a psychologist for 5 sessions for each insanity percentage, hypnosis, or brain-wash to become fully healed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-10-01 01:16:53 --&gt;
&lt;/table&gt;</description>
			<pubDate>Fri, 29 Jun 2007 00:32:09 GMT</pubDate>			<dc:creator>Nanya</dc:creator>			<comments>http://72.14.177.54/nanya/Talk:Adventure_Points</comments>		</item>
		<item>
			<title>Nanya at 00:31, 29 June 2007</title>
			<link>http://72.14.177.54/nanya/?title=Adventure_Points&amp;diff=2704&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:31, 29 June 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;  &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;  &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==2.3.1.1== &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==2.3.1.1== &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For almost everything the character does, Adventure Points (AP) are given to the character. Adventure Points increase the [[level| levels]] in turn increases the [[life points]] and the percentages of the [[attributes]]. If the player does not seem to get the grasp of role-playing,the character and the decisions, the character receives no Adventure Points. Yet, if a player does below average compared to what the [[Spinster]] considers a typical player, the character gets only a 5% increase in Adventure Points of the total Adventure Points he or she started out with before the mission began. Decisions considered to be an average skill of the player, receives an additional 10% of the previous Adventure Points. The player the Spinster considers to be impressive and who came up with unique decision making receives a 20% increase. When first creating the character the player must roll the [[d1000]] [see 2.2.2 [[Money]] to understand the procedure] to give the character points of experience it had before the character was ever controlled by a player (much like previous experience).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For almost everything the character does, Adventure Points (AP) are given to the character. Adventure Points increase the [[level| levels]] in turn increases the [[life points]] and the percentages of the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:Category:2.4 Attributes and Adjustments|&lt;/ins&gt;attributes]]. If the player does not seem to get the grasp of role-playing, the character and the decisions, the character receives no Adventure Points. Yet, if a player does below average compared to what the [[Spinster]] considers a typical player, the character gets only a 5% increase in Adventure Points of the total Adventure Points he or she started out with before the mission began. Decisions considered to be an average skill of the player, receives an additional 10% of the previous Adventure Points. The player the Spinster considers to be impressive and who came up with unique decision making receives a 20% increase. When first creating the character the player must roll the [[d1000]] [see 2.2.2 [[Money]] to understand the procedure] to give the character points of experience it had before the character was ever controlled by a player (much like previous experience).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==2.3.1.2==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==2.3.1.2==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A character may lose 1,000 AP if brain-washed, hypnotized, or for every 1% the character becomes insane. Even though the character may become cured, none of the AP will come back. A character that is 2% insane will obviously lose 2,000 AP (but the character can only lose one level at a time). To cure the character from the insanity, the character must go to a psychologist for 5 sessions for each insanity percentage, hypnosis, or brain-wash to become fully healed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A character may lose 1,000 AP if brain-washed, hypnotized, or for every 1% the character becomes insane. Even though the character may become cured, none of the AP will come back. A character that is 2% insane will obviously lose 2,000 AP (but the character can only lose one level at a time). To cure the character from the insanity, the character must go to a psychologist for 5 sessions for each insanity percentage, hypnosis, or brain-wash to become fully healed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-10-01 01:16:53 --&gt;
&lt;/table&gt;</description>
			<pubDate>Fri, 29 Jun 2007 00:31:01 GMT</pubDate>			<dc:creator>Nanya</dc:creator>			<comments>http://72.14.177.54/nanya/Talk:Adventure_Points</comments>		</item>
		<item>
			<title>Nanya at 18:45, 17 June 2007</title>
			<link>http://72.14.177.54/nanya/?title=Adventure_Points&amp;diff=1675&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:45, 17 June 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;  &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;  &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==2.3.1.1== &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==2.3.1.1== &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For almost everything the character does, Adventure Points (AP) are given to the character. Adventure Points increase the [[level| levels]] in turn increases the [[life points]] and the percentages of the [[attributes]]. If the player does not seem to get the grasp of role-playing,the character and the decisions, the character receives no Adventure Points. Yet, if a player does below average compared to what the [[Spinster &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;considers&lt;/del&gt;]] a typical player, the character gets only a 5% increase in Adventure Points of the total Adventure Points he or she started out with before the mission began. Decisions considered to be an average skill of the player, receives an additional 10% of the previous Adventure Points. The player the Spinster considers to be impressive and who came up with unique decision making receives a 20% increase. When first creating the character the player must roll the [[d1000]] [see 2.2.2 [[Money]] to understand the procedure] to give the character points of experience it had before the character was ever controlled by a player (much like previous experience).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For almost everything the character does, Adventure Points (AP) are given to the character. Adventure Points increase the [[level| levels]] in turn increases the [[life points]] and the percentages of the [[attributes]]. If the player does not seem to get the grasp of role-playing,the character and the decisions, the character receives no Adventure Points. Yet, if a player does below average compared to what the [[Spinster]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;considers &lt;/ins&gt;a typical player, the character gets only a 5% increase in Adventure Points of the total Adventure Points he or she started out with before the mission began. Decisions considered to be an average skill of the player, receives an additional 10% of the previous Adventure Points. The player the Spinster considers to be impressive and who came up with unique decision making receives a 20% increase. When first creating the character the player must roll the [[d1000]] [see 2.2.2 [[Money]] to understand the procedure] to give the character points of experience it had before the character was ever controlled by a player (much like previous experience).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==2.3.1.2==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==2.3.1.2==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A character may lose 1,000 AP if brain-washed, hypnotized, or for every 1% the character becomes insane. Even though the character may become cured, none of the AP will come back. A character that is 2% insane will obviously lose 2,000 AP (but the character can only lose one level at a time). To cure the character from the insanity, the character must go to a psychologist for 5 sessions for each insanity percentage, hypnosis, or brain-wash to become fully healed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A character may lose 1,000 AP if brain-washed, hypnotized, or for every 1% the character becomes insane. Even though the character may become cured, none of the AP will come back. A character that is 2% insane will obviously lose 2,000 AP (but the character can only lose one level at a time). To cure the character from the insanity, the character must go to a psychologist for 5 sessions for each insanity percentage, hypnosis, or brain-wash to become fully healed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-10-01 01:16:53 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 17 Jun 2007 18:45:24 GMT</pubDate>			<dc:creator>Nanya</dc:creator>			<comments>http://72.14.177.54/nanya/Talk:Adventure_Points</comments>		</item>
		<item>
			<title>Nanya at 17:58, 17 June 2007</title>
			<link>http://72.14.177.54/nanya/?title=Adventure_Points&amp;diff=1655&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:58, 17 June 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;  &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;  &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==2.3.1.1== &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==2.3.1.1== &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For almost everything the character does, Adventure Points (AP) are given to the character. Adventure Points increase the [[level| levels]] in turn increases the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lifepoints |&lt;/del&gt;life points]] and the percentages of the [[attributes]]. If the player does not seem to get the grasp of role-playing,the character and the decisions, the character receives no Adventure Points. Yet, if a player does below average compared to what the [[Spinster considers]] a typical player, the character gets only a 5% increase in Adventure Points of the total Adventure Points he or she started out with before the mission began. Decisions considered to be an average skill of the player, receives an additional 10% of the previous Adventure Points. The player the Spinster considers to be impressive and who came up with unique decision making receives a 20% increase. When first creating the character the player must roll the [[d1000]] [see 2.2.2 [[Money]] to understand the procedure] to give the character points of experience it had before the character was ever controlled by a player (much like previous experience).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For almost everything the character does, Adventure Points (AP) are given to the character. Adventure Points increase the [[level| levels]] in turn increases the [[life points]] and the percentages of the [[attributes]]. If the player does not seem to get the grasp of role-playing,the character and the decisions, the character receives no Adventure Points. Yet, if a player does below average compared to what the [[Spinster considers]] a typical player, the character gets only a 5% increase in Adventure Points of the total Adventure Points he or she started out with before the mission began. Decisions considered to be an average skill of the player, receives an additional 10% of the previous Adventure Points. The player the Spinster considers to be impressive and who came up with unique decision making receives a 20% increase. When first creating the character the player must roll the [[d1000]] [see 2.2.2 [[Money]] to understand the procedure] to give the character points of experience it had before the character was ever controlled by a player (much like previous experience).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==2.3.1.2==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==2.3.1.2==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A character may lose 1,000 AP if brain-washed, hypnotized, or for every 1% the character becomes insane. Even though the character may become cured, none of the AP will come back. A character that is 2% insane will obviously lose 2,000 AP (but the character can only lose one level at a time). To cure the character from the insanity, the character must go to a psychologist for 5 sessions for each insanity percentage, hypnosis, or brain-wash to become fully healed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A character may lose 1,000 AP if brain-washed, hypnotized, or for every 1% the character becomes insane. Even though the character may become cured, none of the AP will come back. A character that is 2% insane will obviously lose 2,000 AP (but the character can only lose one level at a time). To cure the character from the insanity, the character must go to a psychologist for 5 sessions for each insanity percentage, hypnosis, or brain-wash to become fully healed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-10-01 01:16:53 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 17 Jun 2007 17:58:37 GMT</pubDate>			<dc:creator>Nanya</dc:creator>			<comments>http://72.14.177.54/nanya/Talk:Adventure_Points</comments>		</item>
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			<title>Nanya at 17:58, 17 June 2007</title>
			<link>http://72.14.177.54/nanya/?title=Adventure_Points&amp;diff=1654&amp;oldid=prev</link>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=2.3.1 ADVENTURE POINTS.=&lt;br /&gt;
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==2.3.1.1== &lt;br /&gt;
For almost everything the character does, Adventure Points (AP) are given to the character. Adventure Points increase the [[level| levels]] in turn increases the [[lifepoints |life points]] and the percentages of the [[attributes]]. If the player does not seem to get the grasp of role-playing,the character and the decisions, the character receives no Adventure Points. Yet, if a player does below average compared to what the [[Spinster considers]] a typical player, the character gets only a 5% increase in Adventure Points of the total Adventure Points he or she started out with before the mission began. Decisions considered to be an average skill of the player, receives an additional 10% of the previous Adventure Points. The player the Spinster considers to be impressive and who came up with unique decision making receives a 20% increase. When first creating the character the player must roll the [[d1000]] [see 2.2.2 [[Money]] to understand the procedure] to give the character points of experience it had before the character was ever controlled by a player (much like previous experience).&lt;br /&gt;
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==2.3.1.2==&lt;br /&gt;
A character may lose 1,000 AP if brain-washed, hypnotized, or for every 1% the character becomes insane. Even though the character may become cured, none of the AP will come back. A character that is 2% insane will obviously lose 2,000 AP (but the character can only lose one level at a time). To cure the character from the insanity, the character must go to a psychologist for 5 sessions for each insanity percentage, hypnosis, or brain-wash to become fully healed.&lt;/div&gt;</description>
			<pubDate>Sun, 17 Jun 2007 17:58:03 GMT</pubDate>			<dc:creator>Nanya</dc:creator>			<comments>http://72.14.177.54/nanya/Talk:Adventure_Points</comments>		</item>
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