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RPWG: Stop Spamming!

From Mwuserpedia

(Difference between revisions)
(Playable Characters)
(Items to held)
Line 109: Line 109:
*FireFlower - Boosts Fire Attacks with 2
*FireFlower - Boosts Fire Attacks with 2
*Flame Rock - Restores DB's and DB Jr's HP with 5, every 5 turns
*Flame Rock - Restores DB's and DB Jr's HP with 5, every 5 turns
 +
*Never-melting ice - Boosts Ice Attacks with 2
*Pashiribone - Boosts Max the Dog's attacks with 2
*Pashiribone - Boosts Max the Dog's attacks with 2
*SPAM Wand - Boosts Sockpuppet Attacks with 2
*SPAM Wand - Boosts Sockpuppet Attacks with 2

Revision as of 09:51, 6 October 2007


This is an fangame, thoughted up by Arend. You may not edit this, but you can give me ideas on the talkpage of this article.


Role Playing Wiki Game: Stop Spamming!, or RPWG: Stop Spamming! is an RPG Genre game for the Nintendo DS, coming out Christmas 200X.

Contents

Story

There are TOO MANY baddies that spams. Steve will stop it. While he tell Peachycakes that everyone must stop spamming, Peachycakes cast an spell to Steve and an horrible thing happens: Steve now loves her, gives her the Wiki, and said she may spam. Steve is horriblely hypnotisted! When the users heard the bad news from Wayoshi, EVERYONE is in panic! But, an group users, will tomorrow start to save Steve and the wiki. But tomorrow, Some users are gone: even Wayoshi! Are they kidnapped?

Playable Characters

This are the characters who formed a group in the story to save Steve and the Wiki. Everyone can use the attack Tackle (Normal. Everyone with the section: How To Unlock, is to do first something, to join him/her the team.

INCOMPLETE SECTION!

  • Arend
    • Type: Electric
    • Best Items to Held: Thunder Shaper, Lakitu Cloud
      • Attack: Green Thunder (Electric) - Let an Limegreen Cloud appear that shoots a darkgreen thunderbolt to foes. Can Paralyze foes for 5 turns
      • Attack: Thunderbolt (Electric) - the sky turns dark and shoots a thunderbolt at foes. Changes the Weather to Thunder Storm
      • Ablity: Static - When an foe touches him, he can sometimes Paralyze for 5 turns
      • Ablity: King of Shocks - Electric-type Attacks can be somtimes more effective than normal
  • Iggly
    • Type: Normal
    • Best Items to Held: Mood Rod, Iggly Token
      • Attack: Anger Quake (Mood) - Makes an powerful earthquake, that sometimes Immobolize a foe for 2 turns
      • Attack: Happy Jump (Mood) - Jumps to a foe, that bounces 2 times on the foe
      • Ablity: Moody Type - When used an Mood-type attack, speed went up to 1
      • Ablity: Lovey-Dovey - When an foe touches her, the foe gets the status In Love and can't attack her
  • Master Crash
    • Type: Dark, Electric
    • Best Items to Held: Mini MC, Hammer
      • Attack: Steal (Dark) - Attacks an foe and steals his held item
      • Attack: Green Thunder (Electric) - Let an Limegreen Cloud appear that shoots a darkgreen thunderbolt to foes. Can Paralyze foes for 5 turns
      • Ablity: Hammer Time! - When held the Hammer, he can defend
      • Ablity: King of Shocks - Electric-type Attacks can be somtimes more effective than normal
  • Max2
    • Type: Psychic, Rainbow
    • Best Items to Held: Dice Cap, MTD Flute
      • Attack: Dice Roll (Normal) - Rolls an dice how many HP the foe lost (you can only roll 1 to 5)
      • Attack: Psy Beam (Psychic) - Shoots an Psychical beam to an foe
      • Ablity: Dice Gives Powers - Without the Dice Cap, he can't attack
      • Ablity: Copycat - Can copy the foe's ablity he first attacked
  • Max the Dog
    • Type: Electric
    • Best Items to Held: Pashiribone, Max2 Button
      • Attack: Rage (Mood) - Quickly attacks an foe.
      • Attack: Spark (Electric) - Electroduce an foe. An foe can sometimes Paralyze
      • Ablity: Moody Type - When used an Mood-type attack, speed went up to 1
      • Ablity: Static - When an foe touches him, he can sometimes Paralyze for 5 turns
  • DB
    • Type: Fire, Fight
    • Best Items to Held: Bone Club, Flame Rock
      • Attack: Punch (Fight) - Punches an foe
      • Attack: Firebreath (Fire) - Shoots fire to a foe. Sometimes, the foe gets the status Burned
      • Ablity: Made of Bones - Bones fall when its HP is 0, but it makes itself normal after 5 turns
      • Ablity: Boney Troopers - When he attack an Dry Bones, it comes to his team, but gets away when the battle is over
  • DB Jr.
    • Type: Fire, Fight
    • Best Items to Held: Bone Club, Flame Rock
      • Attack: Kick (Fight) - Kicks the foe
      • Attack: Ember (Fire) - Shoots an little flame to a foe
      • Ablity: Made of Bones - Bones fall when its HP is 0, but it makes itself normal after 5 turns
      • Ablity: Bone Prince - When an Dry Bones attacks him, it comes to his team, but gets away when the battle is over
  • Lario
    • Type: Fire, Rock
    • Best Items to Held: FireFlower, Small Hammer
      • Attack: Fire Hammer (Fire) - Whacks an enemy with a Fire Hammer, sometimes gives the burn status
      • Attack: Green Fireball (Fire) - Shoots green fireballs at one enemy
      • Ability: Rock Smash - Fire Hammer can do average damage to an Rock-type enemy
      • Ability: Fire Absorve - When attack by an Fire-type enemy, Green Fireballs attack goes up by one
  • 1337Yoshi
    • Type: Dark, Fire
    • Best Items to Held: 1337 Cannon, 1337 FireFlower
      • Attack: Plasma Beam (Dark) - Shoots a beam of Plasma, inflicts burns
      • Attack: Flamethrower (Fire) - Self-explanatory. Burns.
      • Ability: Metaphase shield - Creates a temporary shield, negating all damage
      • Ability: 1337Vision - Sort of like the scan visor in Metroid Prime. Reveals enemies' weak points, etc.
  • Max3
    • How To Unlock: Defeat Evil Max (Chapter 4-4)
    • Type: Sockpuppet, Psychic
    • Best Items to Held: Dice Cap, SPAM Wand
      • Attack: SpamBeam (Sockpuppet) - Shoots an beam with spams to an foe. Can sometimes change the weather to Sockpuppet's Storm
      • Attack: Psy Beam (Psychic) - Shoots an Psychical beam to an foe
      • Ablity: Good Dark User - When he attacked an Sockpuppet-type foe, it comes sometimes to his team, but gets away when the battle is over
      • Ablity: Dice Gives Powers - Without the Dice Cap, he can't attack
  • MarioBros777
    • How to Unlock: Defeat Fault-Programmed Mini MC Gang (Chapter 6-2)
    • Type: Rainbow, Ice
    • Best Items to Held: Rainbow Fury, Never-melting ice.
      • Attack: Rainbow Star (Rainbow) - Casts ten shots of elemental power in the form of shooting stars(Ice, Fire, Grass, Ground, Electric, Dark, Light, Water, Psychic and Fight)
      • Attack: Ice Surge (Ice) - A ball of ice will be split into 64 parts. Each part stronger than the last. Hits all enemies by sharing it. (2 enemies = 32 hits 3 enemies = 22 hits (Round-off))
      • Ablity: Light Break - Can find anything with in a certain radius of about 10kmFailed to parse (Can't write to or create math temp directory): 2
(3.86 milesFailed to parse (Can't write to or create math temp directory): 2

)

      • Ablity: Ice Try - Freezes anybody for a certain time. Even can freeze the most hottest of objects in to solid ice.

Items

Items to held

  • Bone Club - Boosts DB's and DB Jr's attacks with 2
  • Dice Cap - Boosts Max2's and Max3's attacks with 2
  • FireFlower - Boosts Fire Attacks with 2
  • Flame Rock - Restores DB's and DB Jr's HP with 5, every 5 turns
  • Never-melting ice - Boosts Ice Attacks with 2
  • Pashiribone - Boosts Max the Dog's attacks with 2
  • SPAM Wand - Boosts Sockpuppet Attacks with 2

Weather

In battles, some attacks, items and ablities changes the weather. Basically, the weather is in the begin of an battle almost clear. But, if in an area in the overworld another weather happens, that weather is in the begin of an battle. The weather is an extra ablity for both characters and enemies. An weather disappears after 10 turns, but an weather that appeared in the begin of an battle not. Here is an list:

  • Clear
    • Happening: Nothing
    • Positive: None
    • Negative: None
    • Maximum % Healing: 80%
  • Rain
    • Happening: Drips of water appears
    • Positive: Boosts Water and Grass Attacks with 2
    • Negative: Makes Fire-types somewhat weaker
    • Maximum % Healing: 70%
  • Sunny
    • Happening: The sun shines bright
    • Positive: Boosts Light, Fire and Grass Attacks with 2
    • Negative: An character can somtimes rest for 1 turn
    • Maximum % Healing: 90%
  • Thunder Storm
    • Happening: The sky appears darker and thunderbolts appear
    • Positive: Boosts Electric Attacks with 2
    • Negative: Makes Water, Steel and Flying-types somewhat weaker, Someone can Paralyze
    • Maximum % Healing: 60%
  • Fog
    • Happening: The whole screen is almost blank, but transparant enough
    • Positive: The weapon Mist can protect anyone
    • Negative: It's harder to see anyone
    • Maximum % Healing: 20%
  • Wind
    • Happening: An strong wind appears
    • Positive: Boosts Flying Attacks with 2
    • Negative: An wind can sometimes blow someone away. If an character will blow away, the battle will stop
    • Maximum % Healing: 75%
  • Sour Rain
    • Happening: Drips of yellow-purple water appears
    • Positive: Boosts Water and Steel Attacks with 2
    • Negative: Water and Steel-types will sometimes hurt
    • Maximum % Healing: 10%
  • Ice
    • Happening: The whole area is of ice
    • Positive: Boosts Ice Attacks with 2
    • Negative: The ground is slippery, so everyone sometimes can hurt and the attack fails, so it's cancelled
    • Maximum % Healing: 25%
  • Snow
    • Happening: Snowflakes appears
    • Positive: Boosts Ice Attacks with 2
    • Negative: Sometimes an character gets cold and get Frozer or have a Cold
    • Maximum % Healing: 35%
  • Hail
    • Happening: Drips of ice appears
    • Positive: Boosts Ice Attacks with 2
    • Negative: Any type besides Ice can hurt
    • Maximum % Healing: 5%
  • Sandstorm
    • Happening: An wind carrying sand appears
    • Positive: Boosts Ground, Rock and Sand Attacks with 2
    • Negative: Any types besides Ground, Rock, Sand and Steel can hurt
    • Maximum % Healing: 25%
  • Rainbow
    • Happening: An rainbow with an shiny sun appears
    • Positive: Boosts Fire, Water and Rainbow Attacks with 4, an all other attacks (besides Sockpuppet and Dark) with 2
    • Negative: Makes Sockpuppet-types somewhat weaker
    • Maximum % Healing: 100%, but for Sockpuppet types 1%
  • Sockpuppet's Storm
    • Happening: An void appears, the sky is filled with spams and Sockpuppets
    • Positive: Boosts Steel and Sockpuppet Attacks with 2
    • Negative: Any types besides Sockpuppet can hurt
    • Maximum % Healing: 1%, but for Sockpuppet types 100%

Types

There are many types in this game. Here underneath somewhat information.

The Types:
typeswd5.png

Click here for the Type Chart!

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