Watch Tower

From Inselkampf

Revision as of 04:15, 7 September 2007 by Rupan (Talk | contribs)
Prerequisites
Building Level
Image:Main house.gif Main House 1
Image:Stone.gif Gold Mine
Image:Stone.gif Stone Quarry
Image:Lumbermill.gif Lumber Mill
Image:Storehouse.gif Storehouse
Image:Stonewall.gif Stone Wall
Image:Watchtower.gif Watch Tower
Image:Laboratory.gif Laboratory
Image:Harbour.gif Harbour
Image:Barracks.gif Barracks
Technology Level
Image:Spear.gifSpear
Shield
Bow
Image:Catapult.gifCatapult
Image:Sail.gifSail

Visibility

The watch-tower looms far above your island and warns you of foreign ships approaching your island. The more it is expanded, the better the visibility will be. Without a watch-tower, the visibility is one nautical mile. The seed calculation used is: Visibility = 1.2^level

Canceling Fleets

You can cancel outgoing transports and attacks until they reach one tenth of your watch tower's visibility.

Protection Against Espionage

The watch-tower provides some defence against espionage, and will alert you of approaching ships. If an espionage fails you will see a red bar against the isle attempted upon and the origin of the spy.

There is now strong evidence to suggest that a level 20 watch-tower gives you a 38% chance of detecting an espionage attempt, and no tower provides a 1% chance. This is based upon views and experiments of German and .co.uk players.

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