Archer

From Inselkampf

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His superior weapon gives the archer a high strength against stone throwers.
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<table width=420 border=0 cellpadding=0 cellspacing=0>
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<tr><td width=20 rowspan=2>[[Image:Spearfighter.gif]]</td><td height=8></td></tr>
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<tr><td><b>Spearfighter</b></td></tr></table>
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<table width=420 border=0 cellpadding=0 cellspacing=0><tr><td>
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His superior weapon gives the archer a high strength of attack. He requires intensive training for this.
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===World 2===
 
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*Cost: 250 gold, 50 stone, 50 lumber, 1 hour
 
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*Requires Bow (1), Barracks (10)
 
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'''Offense level: 30''' + [[Bow]]<br>
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'''Defense level: 20'''<br>
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== Efficiency of Upgrading ==
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</td></tr>
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The chart below shows the point at which upgrading [[Bow]] increases '''total atk+def''' more than spending the equivalent amount on additional archers.
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<table border="0" cellspacing="18"  cellpadding="0">
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<tr><td>
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<table border="1" cellspacing="0" cellpadding="3">
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<tr><td align="right">Level</td><td>Efficient after</td></tr>
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<tr><td align="right">5</td><td>-</td></tr>
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<tr><td align="right">6</td><td>615 archers</td></tr>
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<tr><td align="right">7</td><td>752 archers</td></tr>
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<tr><td align="right">8</td><td>918 archers</td></tr>
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<tr><td align="right">9</td><td>1121 archers</td></tr>
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<tr><td align="right">10</td><td>1369 archers</td></tr>
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</table>
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===Notes===
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==World 2==
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*These figures should be considered speculative for the moment. (If anyone wants to check them I'd be obliged)
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Cost: 250 gold, 50 stone, 50 lumber, 1 hour<br>
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*This chart assumes Gold is the only limiting resource.
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Requires: Bow (1), Barracks (10)
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*These figures ignore the relative efficiency of needing fewer [[Large Warship]]s
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== Strategy ==
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Individual Archer units have higher atk+def than either [[Stone Thrower]]s or [[Spearfighter]]s.  This makes them ideal for filling your warships for attacks, where space is limited. They can also contribute greatly to island defense, however, they build slower and are slightly less Gold efficient than fully upgraded Spearfighters.  
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*[[Charts#Army build times|Archer build times]]<br>
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*[[Efficiency of Weapons Research#Archer|When to upgrade your Archers]]
[[Category:Army]]
[[Category:Army]]

Current revision as of 09:01, 11 March 2011

Prerequisites
Building Level
Image:Main house.gif Main House 10
Image:Stone.gif Gold Mine
Image:Stone.gif Stone Quarry
Image:Lumbermill.gif Lumber Mill
Image:Storehouse.gif Storehouse
Image:Stonewall.gif Stone Wall
Image:Watchtower.gif Watch Tower
Image:Laboratory.gif Laboratory 1
Image:Harbour.gif Harbour
Image:Barracks.gif Barracks 10
Technology Level
Image:Spear.gifSpear
Shield
Bow 5
Image:Catapult.gifCatapult
Image:Sail.gifSail
Cost
Resources Amount
Image:Gold.gifGold 100
Image:Stone.gifStone 30
Image:Wood.gifWood 50
Image:Spearfighter.gif
Spearfighter

His superior weapon gives the archer a high strength of attack. He requires intensive training for this.


Offense level: 30 + Bow
Defense level: 20


World 2

Cost: 250 gold, 50 stone, 50 lumber, 1 hour
Requires: Bow (1), Barracks (10)


Strategy

Individual Archer units have higher atk+def than either Stone Throwers or Spearfighters. This makes them ideal for filling your warships for attacks, where space is limited. They can also contribute greatly to island defense, however, they build slower and are slightly less Gold efficient than fully upgraded Spearfighters.

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