Fiberwire

From Egs Mayhem

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(The Bio)
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Name: FiberWire
Name: FiberWire
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Age: (lemur equivilant of the human age:) 32
Age: (lemur equivilant of the human age:) 32
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Species: Black Lemur (natural, unmodded)
Species: Black Lemur (natural, unmodded)
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Gender: Male
Gender: Male
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Intelligence: Good common and mechanical sense
Intelligence: Good common and mechanical sense
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Attire: A kilt
Attire: A kilt
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Personality: A very serious, untrusting lemur due to the nature of his upbringing (see below). He is very friendly with those he trusts, although he trusts very few. A loyal and trustworthy lemur, willing to do whatever it takes to get the job done.
Personality: A very serious, untrusting lemur due to the nature of his upbringing (see below). He is very friendly with those he trusts, although he trusts very few. A loyal and trustworthy lemur, willing to do whatever it takes to get the job done.
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Background: Doesn't know his parents. As an orphan on Io, he never knew his real name. He learnt junkery from an official, paid tutor, although had to kill to learn it; he worked as a contract killer on Io, at first only getting low-level contracts but gradually working his way up. He takes no pleasure from his work, but it pays the bills. When he finally became proficient enough in Junkery, he offered repairs to try and pay his way 'cleanly', but there was too much competition and he never stood out as exceptional in the trade. He considers all the lives he took to attain the money to learn Junkery, and feels sorrowful; initially, he only killed to try and get the money for Junkery, but when his dreams were shattered, and he learnt the hard way that it wasn't the opportunity he was hoping for, he resorted to assassinations again. He'll take on all levels of contract, providing the pay is enough relative to the risk.
Background: Doesn't know his parents. As an orphan on Io, he never knew his real name. He learnt junkery from an official, paid tutor, although had to kill to learn it; he worked as a contract killer on Io, at first only getting low-level contracts but gradually working his way up. He takes no pleasure from his work, but it pays the bills. When he finally became proficient enough in Junkery, he offered repairs to try and pay his way 'cleanly', but there was too much competition and he never stood out as exceptional in the trade. He considers all the lives he took to attain the money to learn Junkery, and feels sorrowful; initially, he only killed to try and get the money for Junkery, but when his dreams were shattered, and he learnt the hard way that it wasn't the opportunity he was hoping for, he resorted to assassinations again. He'll take on all levels of contract, providing the pay is enough relative to the risk.
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Weapons: A bagpipe with hidden depths (armaments), a knife, some fiber wire and a blowpipe. (He also has an arsenal from which he chooses weapons relative to the requirements for the contract he needs them for, but above are his standard weapons along with his signature weapon, the bagpipes)
Weapons: A bagpipe with hidden depths (armaments), a knife, some fiber wire and a blowpipe. (He also has an arsenal from which he chooses weapons relative to the requirements for the contract he needs them for, but above are his standard weapons along with his signature weapon, the bagpipes)
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Vessel: A small fighter craft he was able to purchase later in his career, this vessel is reasonably high-tech and very small. The outer hull is made of a material which makes it harder to detect on ships' scanners, and it's very small size means most captains dismiss it as (the space equivialnt of) flotsam. The ship has scrambling devices on board and tools so that it can be docked onto a large ship wihout being noticed, and delicate cutting tools create a hole just small enough for the lemur to gain entry. This has been done many times to complete contracts against targets on ships (beforehand, he either waited for them to dock or declined the contracy), and often a foolhardy officer would dismiss the docking as a minor collision with flotsam. This is the ship's only use, aside from transport, and the ship is unarmed and virtually unshielded; should a ship of its size come into a dogfight, or crash into anything, it would be destroyed anyway. The ship is merely for 'slipping through', not for direct combat.
Vessel: A small fighter craft he was able to purchase later in his career, this vessel is reasonably high-tech and very small. The outer hull is made of a material which makes it harder to detect on ships' scanners, and it's very small size means most captains dismiss it as (the space equivialnt of) flotsam. The ship has scrambling devices on board and tools so that it can be docked onto a large ship wihout being noticed, and delicate cutting tools create a hole just small enough for the lemur to gain entry. This has been done many times to complete contracts against targets on ships (beforehand, he either waited for them to dock or declined the contracy), and often a foolhardy officer would dismiss the docking as a minor collision with flotsam. This is the ship's only use, aside from transport, and the ship is unarmed and virtually unshielded; should a ship of its size come into a dogfight, or crash into anything, it would be destroyed anyway. The ship is merely for 'slipping through', not for direct combat.
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Discipline: Junkery
Discipline: Junkery
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Abilities: This Lemur can move silently and is good at sticking to the shadows. He is a silent killer. He is not a bad mechanic, but not an outstanding one, either.
Abilities: This Lemur can move silently and is good at sticking to the shadows. He is a silent killer. He is not a bad mechanic, but not an outstanding one, either.

Revision as of 19:21, 23 October 2006

Name: FiberWire

Age: (lemur equivilant of the human age:) 32

Species: Black Lemur (natural, unmodded)

Gender: Male

Intelligence: Good common and mechanical sense

Attire: A kilt

Personality: A very serious, untrusting lemur due to the nature of his upbringing (see below). He is very friendly with those he trusts, although he trusts very few. A loyal and trustworthy lemur, willing to do whatever it takes to get the job done.

Background: Doesn't know his parents. As an orphan on Io, he never knew his real name. He learnt junkery from an official, paid tutor, although had to kill to learn it; he worked as a contract killer on Io, at first only getting low-level contracts but gradually working his way up. He takes no pleasure from his work, but it pays the bills. When he finally became proficient enough in Junkery, he offered repairs to try and pay his way 'cleanly', but there was too much competition and he never stood out as exceptional in the trade. He considers all the lives he took to attain the money to learn Junkery, and feels sorrowful; initially, he only killed to try and get the money for Junkery, but when his dreams were shattered, and he learnt the hard way that it wasn't the opportunity he was hoping for, he resorted to assassinations again. He'll take on all levels of contract, providing the pay is enough relative to the risk.

Weapons: A bagpipe with hidden depths (armaments), a knife, some fiber wire and a blowpipe. (He also has an arsenal from which he chooses weapons relative to the requirements for the contract he needs them for, but above are his standard weapons along with his signature weapon, the bagpipes)

Vessel: A small fighter craft he was able to purchase later in his career, this vessel is reasonably high-tech and very small. The outer hull is made of a material which makes it harder to detect on ships' scanners, and it's very small size means most captains dismiss it as (the space equivialnt of) flotsam. The ship has scrambling devices on board and tools so that it can be docked onto a large ship wihout being noticed, and delicate cutting tools create a hole just small enough for the lemur to gain entry. This has been done many times to complete contracts against targets on ships (beforehand, he either waited for them to dock or declined the contracy), and often a foolhardy officer would dismiss the docking as a minor collision with flotsam. This is the ship's only use, aside from transport, and the ship is unarmed and virtually unshielded; should a ship of its size come into a dogfight, or crash into anything, it would be destroyed anyway. The ship is merely for 'slipping through', not for direct combat.

Discipline: Junkery

Abilities: This Lemur can move silently and is good at sticking to the shadows. He is a silent killer. He is not a bad mechanic, but not an outstanding one, either.

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