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		<title>Pirates! - Revision history</title>
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		<updated>2026-10-01T01:03:04Z</updated>
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		<id>http://72.14.177.54/egs_mayhem/?title=Pirates!&amp;diff=6944&amp;oldid=prev</id>
		<title>84.140.245.188 at 15:13, 11 April 2007</title>
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				<updated>2007-04-11T15:13:49Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== GM'D BY ==&lt;br /&gt;
*[[nokvok]].&lt;br /&gt;
&lt;br /&gt;
== Prolog ==&lt;br /&gt;
I have an odd urge to play a Pirates RP since a while already.&lt;br /&gt;
And since you all suck at reading my mind, I think I will propose and offer to run one myself :P&lt;br /&gt;
&lt;br /&gt;
Ok, I'd go for a Classical, Cinematic, Not overly serious (but please not silly) style.&lt;br /&gt;
As opposed to Contaminated, I would like to keep this one lightly GMed, fast and with massive amounts of players.&lt;br /&gt;
&lt;br /&gt;
So let me know if you have interest, or let me know what would need to change to make you interested... oh yeah, there is 'some' plot, I just didn't decide on which one and how much, but it's a Pirate's RP most probably on Earth or a very close alternate, even thought I won't be that technical there.&lt;br /&gt;
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== Setting ==&lt;br /&gt;
&lt;br /&gt;
(Technically Alternate) Earth of the late middle of the Seafaring, Colonial age. Spain, Portugal, England, France and to a lesser extend Italy, Holland and Germany are battling for land and gold and exotic good. Colonies, Governors, Fortresses, trade, war, Politics.&lt;br /&gt;
This takes place in the Caribbean, where else?&lt;br /&gt;
http://i37.photobucket.com/albums/e66/nokvok/Central_america.jpg&lt;br /&gt;
&lt;br /&gt;
Magic is 'not' obviously existent. Though there of course are Shamans and and other people who 'believe' in Magic.&lt;br /&gt;
I don't exactly have something about Non-European chars.. Chinese or Native Americans or whatever.&lt;br /&gt;
Though I would find it a style breach if you'd 'mix' stuff... like a French Fencer wielding a Katana, or an African Tribal warrior operating a Musket... without very good explanation.&lt;br /&gt;
&lt;br /&gt;
It might be up to three Allied Ships with a common 'base' of sorts.&lt;br /&gt;
&lt;br /&gt;
Tortuga is one of the last free cities and thus overly often visited by pirates and out of reach of most troops.&lt;br /&gt;
It is NOT a hellhole of Pirates, honest man and woman life work and trade there as well. It is unwritten law that these peasants are to be left alone!&lt;br /&gt;
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&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
There will be plot &amp;lt;.&amp;lt; &amp;gt;.&amp;gt; not overly complicated or surprising plot, but there will be some.&lt;br /&gt;
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== Chars ==&lt;br /&gt;
&lt;br /&gt;
Heh, Pirate campaigns bear the best possibility for unusual backgrounds, wild pasts and tragic twists of fate. Old enemies, Reputations.&lt;br /&gt;
It is highly likely that your Chars know each other at least remotely.&lt;/div&gt;</summary>
		<author><name>84.140.245.188</name></author>	</entry>

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