2T4U/Stick with the plan and enter the cave

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< 2T4U
Revision as of 13:52, 1 January 2015 by ArthurKung (Talk | contribs)

"You're doing the right thing, niño." he smiles before handing you some kind of calculator. "This is an EMF meter, it measures electromagnetic fields. But more importantly, it can help you detect if a spirit or a ghost is anywhere near. I don't know whether you'll find any such beings down there, but it's always good to be prepared.". You take it, and then crawl down through the opening in the stone, descending into a moist, ice cold cavern that seems to lead further into the mountain. Whatever sunlight that was visible from the cave opening falls behind you as you press onwards into the darkness. In the glow of your flashlight, sharp stalactites glitter evilly; and you can't help but think they look like the teeth of some enormous monster, whose open jaw you're entering as you walk further and further into the freezing tunnel. It's eerily silent, with the only sound available being the empty echo of your own footsteps.

Part of you is starting to regret ever having agreed to all of this. Witches? Curses? It all sounded like make-believe back in the Janitor's office, but now they seem like a dangerous reality; one you're facing alone and unarmed, far away from home. Despite this your wiener has somehow managed to remain hard, and the uncomfortable feeling of it pressing against your pants serves as a reminder of why you agreed to doing this.


After what seems like hours, you suddenly see a dim, yellowish light in the end of the tunnel. Following it, you find the tunnel ending in a natural chamber of sorts, with severak tunnel openings along its walls. The light, however, comes from a crack in the low roof, allowing sunlight to seep through. Overall, the chamber seems like a comfortable change from the other caves. It's slightly warmer in here, and a few green vines can be seen growing here and there, giving life to an otherwise dead environment. If it hadn't been for the stone wall etched with strange writings, it would have been a perfectly nice place.

You look at the wall more closely. On the stones surrounding it lay wax candles which seem to have burned out centuries ago. At the very top of it is a crudely carved pentagram, but the actual text looks to be in latin. Fortunately, your history teacher Mrs. Collins taught you some of the language when you were studying ancient rome; so you're able to make most of its writing. "Loquimini verba magicae - Evocant veneficas", "Speak the words of magic - Evoke the witches".

This all sounds like it could be useful information! If you manage to call forth the witch; you could probably end the curse. Now you just need to find the magic words; whatever they may be.

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