RE:Aptitudes
From Create Your Own Story
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== Clear Mind == | == Clear Mind == | ||
'''Benefit:''' You resist most mind affecting spells. | '''Benefit:''' You resist most mind affecting spells. | ||
+ | |||
'''Benefit:''' Your wound threshold increases by 1. | '''Benefit:''' Your wound threshold increases by 1. | ||
+ | |||
+ | == Magic Focus == | ||
+ | '''Benefit:''' You gain one spell from the [[RE:Magic Focus Spell List|Magic Focus Spell List]]. | ||
+ | |||
+ | '''Benefit:''' You gain one spell from the [[RE:Magic Focus Spell List|Magic Focus Spell List]]. | ||
+ | |||
+ | |||
+ | == Stunning Shot == | ||
+ | '''Benefit:''' Each time you wound a target with a ranged weapon, reduce their wound threshold by the amount of wounds dealt to them. This effect lasts two pages plus one per void point spent. | ||
+ | |||
+ | '''Benefit:''' Each time you deal enough wound damage to slay an enemy twice over, you can cause an enemy of lower threshold than you to flee (assuming a generic name such as 'Mook Type 2'). | ||
== Quick Blades == | == Quick Blades == | ||
'''Benefit:''' Each time you deal damage with a light blade due to outsmarting an opponent, deal that same amount of damage half again (affected by threshold). | '''Benefit:''' Each time you deal damage with a light blade due to outsmarting an opponent, deal that same amount of damage half again (affected by threshold). | ||
- | '''Benefit:''' When you would be disarmed, you can use up a void point to avoid that effect. | + | |
+ | '''Benefit:''' When you would be disarmed with a light blade, you can use up a void point to avoid that effect. |
Revision as of 13:26, 28 November 2008
Contents |
Clear Mind
Benefit: You resist most mind affecting spells.
Benefit: Your wound threshold increases by 1.
Magic Focus
Benefit: You gain one spell from the Magic Focus Spell List.
Benefit: You gain one spell from the Magic Focus Spell List.
Stunning Shot
Benefit: Each time you wound a target with a ranged weapon, reduce their wound threshold by the amount of wounds dealt to them. This effect lasts two pages plus one per void point spent.
Benefit: Each time you deal enough wound damage to slay an enemy twice over, you can cause an enemy of lower threshold than you to flee (assuming a generic name such as 'Mook Type 2').
Quick Blades
Benefit: Each time you deal damage with a light blade due to outsmarting an opponent, deal that same amount of damage half again (affected by threshold).
Benefit: When you would be disarmed with a light blade, you can use up a void point to avoid that effect.