Arturia/Light Dress/1/Ruairi/Ignore the meeting point

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Impatient to go find this Lord Ruairi and have him spit out what's going on between him and your father, you pass by the town and head for Lake Aurora where Lord Ruairi's manor is located. It isn't that far and you should be able to get there by sunset.  
Impatient to go find this Lord Ruairi and have him spit out what's going on between him and your father, you pass by the town and head for Lake Aurora where Lord Ruairi's manor is located. It isn't that far and you should be able to get there by sunset.  
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Galloping at full speed, you suddenly hear an all too familiar sound up ahead. Swords clashing and the screams of the wounded, someone is having a small battle up ahead. You tell your men to draw their blades and charge ahead to find a small caravan being attacked by bandits.. or at least thats what you think at first. As you close in on the fight, you realize the horrible truth. The hunched over hairy figures you thought were bandits in rough hide armor are actually werewolves!
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Galloping at full speed, you suddenly hear an all too familiar sound up ahead: swords clashing and the screams of the wounded. Someone is having a small battle up ahead. You tell your men to draw their blades and charge ahead to find a small caravan being attacked by bandits... or at least thats what you think at first. As you close in on the fight, you realize the horrible truth. The hunched over hairy figures you thought were bandits in rough hide armor are actually werewolves!
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Though this revelation startles you, you waste no time and overlook the battlefield before charging in. There's about a dozen werewolves fighting 20 mercenary caravan guards, the traders and carriers are hiding behind the wagons, they're holding improvised weapons but they don't look like they'd be very helpful in a fight. A few of the beasts stealthily approached them from behind and are about to massacre them.
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Though this revelation startles you, you waste no time and overlook the battlefield before charging in. There's about a dozen werewolves fighting 20 mercenary caravan guards. The traders and carriers are hiding behind the wagons, holding improvised weapons but they don't look like they'd be very helpful in a fight. A few of the beasts have stealthily approached them from behind and are about to massacre them.
The mercenaries are doing their best, but they were taken by surprise and the beasts are terrifying foes. They won't last much longer without assistance.
The mercenaries are doing their best, but they were taken by surprise and the beasts are terrifying foes. They won't last much longer without assistance.

Revision as of 20:03, 26 February 2012

Impatient to go find this Lord Ruairi and have him spit out what's going on between him and your father, you pass by the town and head for Lake Aurora where Lord Ruairi's manor is located. It isn't that far and you should be able to get there by sunset.

Galloping at full speed, you suddenly hear an all too familiar sound up ahead: swords clashing and the screams of the wounded. Someone is having a small battle up ahead. You tell your men to draw their blades and charge ahead to find a small caravan being attacked by bandits... or at least thats what you think at first. As you close in on the fight, you realize the horrible truth. The hunched over hairy figures you thought were bandits in rough hide armor are actually werewolves!

Though this revelation startles you, you waste no time and overlook the battlefield before charging in. There's about a dozen werewolves fighting 20 mercenary caravan guards. The traders and carriers are hiding behind the wagons, holding improvised weapons but they don't look like they'd be very helpful in a fight. A few of the beasts have stealthily approached them from behind and are about to massacre them.

The mercenaries are doing their best, but they were taken by surprise and the beasts are terrifying foes. They won't last much longer without assistance.

You :

Take five of the guards to protect the traders and let Duran lead the rest of the men into battle

Send Duran with five of the guards to protect the traders while you take the rest of the men to assist the mercenaries by charging the beasts from behind

Lead all the men in a charge on the beasts, ignoring the traders' plight

Rush ahead to stop the beasts' sneak attack and leave the command of the men to Duran

Rush ahead into the heat of the battle and leave the command of the men to Duran


Status
Health 100 Equipment:

Light Dress, Fine Longsword

Stamina 80
Mood Eager Inventory:

none

Purse 50, 00, 00
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