Lighting one of the wicks

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You find a match and light it. A bit nervously, hoping the warpstone gas in the air does not ignite the flame, you set fire to the wick. It starts burning very quickly, and you know that you do not have much time to leave the ship before it turns into a raging inferno. Fumbling in the darkness, you make your way back to the small room from which you entered the ship and you squeeze once more through the porthole. As soon as you hit the water, you dive under the surface and swim as fast as you can towards your rowing boat. The very second you reach it, the Drakenhof blows up behind you.

Unfortunately, you underestimated the potency of warpstone, and the explosion is powerful enough to tear the flesh off your bones and even devastate much of the port. The warpstone gases will then slowly kill off the rest of the city over a period of several weeks, turning Sartosa into a ghost town populated only with a few mutants and madmen.

Congratulations.


THE END.

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