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		<title>Create Your Own Story - User contributions [en]</title>
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			<title>User talk:Snowball</title>
			<link>http://72.14.177.54/create_Your_own_story/User_talk:Snowball</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;/* Template Request */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Thanks! XD ==&lt;br /&gt;
&lt;br /&gt;
I decided to flip through the recent changes page today, and I noticed that one of my pages had been edited. At first I was scared, but when I went to check, nothing much had changed, besides a spelling error being fixed. So I'd like to thank you for fixing a spelling error. That page took me the longest to complete, and I tried to read it over a few times to fix errors, guess I missed one.&lt;br /&gt;
&lt;br /&gt;
So, thank you for enjoying my story, and thank you for taking the initiative by fixing the spelling error in the page I had made. Can I ask, is it okay by you if you can read through my newest story I've been working on? It's called [[Remember]]. I just need an honest opinion on it. --[[User:Heyoeveryone|Heyoeveryone]] October 20 2011&lt;br /&gt;
&lt;br /&gt;
You actually read through the story! Thank you so much! You also edited the some of the pages as well. Which I am forever thankful. I didn't think I'd have that many errors, but then again, at least it wasn't all of the 42 pages. Once again, thank you. Oh and what's your opinion of the story? --[[User:Heyoeveryone|Heyoeveryone]] October 21 2011&lt;br /&gt;
&lt;br /&gt;
It's perfectly fine if you edit every mistake. In fact, it makes the website become much more polished and better for people to understand. As for  Remember. I was actually going to make it a extremely violent story with lots of death scenes and overall tragedy. But I think at around the second page, I decided to go a bit more of a 'learn about your past' kind of feel. Anyway, I hope you liked the story. Perhaps when I finish writing the story, you can perhaps check it for grammatical errors.&lt;br /&gt;
&lt;br /&gt;
Thank you once again! --[[User:Heyoeveryone|Heyoeveryone]] 22 October 2011&lt;br /&gt;
&lt;br /&gt;
First of all. Thank so much again!! I know I've said this to you too many times but I just can't say it enough. The amount of pages I will be throwing out though will become less in the next two weeks. I have tests coming up, so I need to study. Your also going to start reviewing as well? Great! Just make sure you follow the format I use.&lt;br /&gt;
&lt;br /&gt;
Let pages overlap? I kind of don't understand what you mean by that. If you mean that I should use links from other stories, then, I don't want to. That's why I put the 'R:' Before I do anything else. --[[User:Heyoeveryone|Heyoeveryone]] 23 October 2011&lt;br /&gt;
&lt;br /&gt;
Ah I understand. If that happens to you, then the best thing you should do is to call it ((  Die(2)  )). That's what i'd do. As for the public category thing. Maybe suggest that to the admin Platypus. --[[User:Heyoeveryone|Heyoeveryone]] 23 October 2011&lt;br /&gt;
&lt;br /&gt;
It should look like this:&lt;br /&gt;
&lt;br /&gt;
''This story has some pages that need work. Check the (( discussion )) tab to see them. -- Signature''&lt;br /&gt;
&lt;br /&gt;
You can edit it around and stuff, just stay along these lines. --Heyoeveryone 20:24, 15 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey! I read the review you recently posted up! Try to make your next review longer than this one, as this review was only two lines, say perhaps around one paragraph. You also followed by the format pretty well, except you forgot to bold the names of the different parts, and place italics on the preview.  I hope that you will continue to make more reviews, and that with each one, you'll become increasingly better! --[[User:Heyoeveryone|Heyoeveryone]] 09:56, 12 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I actually like that idea! Linking pages that need work in the discussion page of the first, that's some smart thinking. A good idea is to put some sort of little line at the bottom of the page so that other writers know that some pages need some expanding. I suggest you don't do that on the 'DO NOT EDIT' stories though, they wrote that for a reason. Also, make the line in ''italics'', and put your name beside it, so that the reader knows it's a different section. --[[User:Heyoeveryone|Heyoeveryone]] 23:37, 12 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Genesis]] ==&lt;br /&gt;
&lt;br /&gt;
Hey, I've made the first few pages of that 'God' story we talked about in the idea pitches section. It strayed off the idea I originally had with the gods and such, so uhh I wouldn't know how this would end, but I certainly like this introduction better. I'd like your opinion on it. Links in the title. Also, do you want to do some writing? I put this under as a side project for me, so the updates here will be very slow. --[[User:Heyoeveryone|Heyoeveryone]] 08:41, 21 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Read both pages you put up. Needs a lot of polish, what do I mean? It means that you need to re-read your work and check for errors. I know, it's a painful process, but it has to be done. What I've read so far is extremely, do not know how you were able to transition into the god meeting, but hey, you did it.&lt;br /&gt;
&lt;br /&gt;
Oh! I just noticed and read the idea you had for Remember. This is actually an interesting idea, if you had told me this while I was writing Chapter 1, I would have implemented that choice, but now, I'm trying to get through Chapter 2, thus finishing the story (it's only going to be 2 Chapters). If the opportunity arises, I may try to add it in this section of the story. --Heyoeveryone 08:47, 22 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd say leave the Devil out until the reader reaches second highest state (which I think is Holy), then he can be just some sort of vandal, leaving a path of destruction in its wake. Once you notice this, you can do one of two things:&lt;br /&gt;
&lt;br /&gt;
*Call upon your friends to destroy him&lt;br /&gt;
*Get rid of him yourself&lt;br /&gt;
&lt;br /&gt;
On the evil side, there should also be a choice to have a 'Saviour' or an 'Angel' to come in and try to stop this madness by helping the people in distress. Again, you will have to choose between two choices when you see this occurring:&lt;br /&gt;
&lt;br /&gt;
*Call upon the Devil&lt;br /&gt;
*Get rid of him yourself&lt;br /&gt;
&lt;br /&gt;
Notice anything? It's basically an 'assist' or 'lone wolf' choice. XD. Also, the status indicators, we just need a basic one box and two column setup. That will just basically hold 'Godly state' then beside it will be the state your in. You can add more if you want. --Heyoeveryone 19:38, 22 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I made a template!!!! Have a look and share your thoughts. It's my first time with that so, if it's a bit odd to use, just tell me.&lt;br /&gt;
{{GenesisStat| God State| God State Goes Here }}&lt;br /&gt;
Like it? --[[User:Heyoeveryone|Heyoeveryone]] 08:11, 24 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sounds like a plan. Anyway, we're making a pretty good team. You typing up the page, while I just read it over and expand it. Try to explain new characters or choices so the reader knows what he's doing. More importantly, try to make sure that Harris gets back to his God Building work.--Heyoeveryone 07:36, 27 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Special Pages==&lt;br /&gt;
&amp;quot;Wanted&amp;quot; pages are unwritten pages that have links leading to them.  In other words, it's a list of all the red links in every page on the site. --[[User:Platypus|Platypus]] 03:20, 29 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
There are no &amp;quot;Unwanted&amp;quot; pages; there are ''&amp;quot;Unwatched&amp;quot;'' pages.  When you edit a page, there are two check boxes, one for minor edits and one for watching the page.  For me, the 'watch' box is always pre-checked, for whatever good that does.  Any page anyone creates with that box not checked goes on the Unwatched list. --[[User:Platypus|Platypus]] 12:39, 29 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for the heads up about the collapsed Adult Section.  All I had to do was reverse Jeb's edit to fix it.  Somehow I doubt he's going to be around for long. --[[User:Platypus|Platypus]] 16:42, 17 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signature ==&lt;br /&gt;
&lt;br /&gt;
Hi. Thanks for the offer though I haven't noticed myself doing it yet. Probably cause I pointed out it might happen. Isn't that always the way things work? I'm also not sure what you mean by customizing my signature, what signature? o.o -- [[User:Captain.Devonin|Cpt. Devonin]]&lt;br /&gt;
&lt;br /&gt;
Toolbar? I don't see that too often... only on certain pages, I think it has to do with my phone not having enough memory to display everything on a page all the time. Thank you for the information, but I think manually including the date would give me too much to type and I'm not sure I could really benefit from setting up a signature on my phone if I need to see the toolbar to add it. :) -- [[User:Captain.Devonin|Cpt. Devonin]]&lt;br /&gt;
&lt;br /&gt;
==Wiki RPG==&lt;br /&gt;
Yes, it's advertising, but it's advertising something that used to be part of this site, and it was put there by one this site's original sysops four years ago.  I don't think it needs any attention.  But good job actually finding it after all this time! --[[User:Platypus|Platypus]] 16:47, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding Bloodsport. ==&lt;br /&gt;
&lt;br /&gt;
Ooh, nice find. I hadn't exactly meant for it to be kept a secret for now, but I guess it technically is without any links anywhere else. xD If you don't mind me asking, exactly how did you find it? Orphaned pages? (Even though it technically is orphaned, it really isn't. &amp;gt;.&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
As for your style, if you like how you do intros, keep doing it that way. No reason to change unless it's something you really want. I kinda like the quick, &amp;quot;Hey, get ready, bro.&amp;quot; kind of intros, but I feel like the stories I come up with are better suited for slightly longer intros. There is, by the way, some extra info on Bloodsport. lying around another &amp;quot;project&amp;quot; of mine. Shouldn't be too hard to find, really, but it's out there if you want to know more.&lt;br /&gt;
&lt;br /&gt;
Right now, it's only in a slightly-planned stage. While logic would dictate that I wait until I know more about my own idea to start writing the intro, making that intro sort of solidified the whole &amp;quot;I'm actually going to write this, damnit&amp;quot; feeling that I need for motivation. Of course, the whole part about the page not being shitty after all certainly doesn't hinder that process any. (''After all, I tend to be my own harshest critic for a number of reasons, and I figure that there's at LEAST one inaccuracy or anachronism somewhere on that page, but, oh well.'') Hopefully I will have the first character's intro up by tomorrow, a character who'll experience the bloodsport through the traditional ladder rules.&lt;br /&gt;
&lt;br /&gt;
Anyways, that's just my rambling response. --[[User:TheElderOnes|TheElderOnes]] 03:41, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, that's the page. And as for the page view count or whatever, that sounds about right. --[[User:TheElderOnes|TheElderOnes]] 21:52, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mockery ==&lt;br /&gt;
&lt;br /&gt;
I'll give it a once over but I probably won't be adding to it for a little bit. I'd like to hit at least 250 'pages' on Sixty Minutes before I consider writing anything else lest I get too distracted. :)&lt;br /&gt;
&lt;br /&gt;
By that time I'll probably have a better idea of what kind of style you're going for too. Thank you for considering me nonetheless. -- [[User:Captain.Devonin|Cpt. Devonin]]&lt;br /&gt;
&lt;br /&gt;
== A Copy/Pasting Favour... &amp;gt;.&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Hi again,&lt;br /&gt;
&lt;br /&gt;
I was wondering if you'd be willing to do me a favour. I've written myself into a bit of a corner (reader has to select a combination, I don't just want to link every wrong combination to a generic &amp;quot;WRONG!&amp;quot; to make it easy to spot the right answer but the time reducing nature prevents me from just making a loop too) and the only solution I see is to write essentially the same thing 8-10 times or just write it once and have someone copypasta it for me (where it'd be easy to adjust as necessary).&lt;br /&gt;
&lt;br /&gt;
I was wondering, if I wrote what I'd like copied and linked you that page, plus the pages I'd like it copied too, would you be willing to take the 5-10 minutes (or less) it'd take to just copy/paste them?&lt;br /&gt;
&lt;br /&gt;
If you have another solution though, I'm open to that too. No worries either way though since I'm sure I'll figure something out if you're too busy or would rather not. :)&lt;br /&gt;
&lt;br /&gt;
I only ask because of your offer to fix my formatting issues, I've bugged Platypus enough (I think &amp;gt;.&amp;gt;) and I'm not sure where else to ask for a hand (nobody seems to check the General Discussion anymore.)&lt;br /&gt;
&lt;br /&gt;
grumblegrumble stupidphone grumblegrumble&lt;br /&gt;
-- [[User:Captain.Devonin|Cpt. Devonin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hiya,&lt;br /&gt;
&lt;br /&gt;
If you could copy the contents of [[SM:Enter It(BlaBla)|this page]] to the following: [[SM:Enter It(BluBla)|here]], [[SM:Enter It(BluBlu)|here]], [[SM:Hit Black-Black|here]], [[SM:Hit Blue-Blue|here]], [[SM:Hit Blue-Black|here]], [[SM:Hit Enter(BluBlu)|here]], [[SM:Hit Enter(BluBla)|here]], [[SM:Hit Enter(BlaBla)|here]], [[SM:Toggle Black-Black|here]], [[SM:Toggle Blue-Blue|here]], and [[SM:Toggle Blue-Black|here]] that'd be awesome. :)&lt;br /&gt;
&lt;br /&gt;
At your liesure, of course, and anything that needs to be changed from there I can do myself with relative ease. Just call me lazy (or sane) for not wanting to rewrite a 1000 word page, 11 times over. :)&lt;br /&gt;
&lt;br /&gt;
-- [[User:Captain.Devonin|Cpt. Devonin]]&lt;br /&gt;
&lt;br /&gt;
Thanks again. :) Also I figured out how to do tilde on my phone, so thanks for the tip for the signature there too. -- [[User:Captain.Devonin|Cpt. Devonin )-(]] 17:40, 25 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Star Wars: A New Adventure]]==&lt;br /&gt;
Hey um Snowball I am making a story and it's called [[Star Wars: A New Adventure]] I think you actually edited it before or at least corrected me on a problem I made. I think I fixed it and I still don't have all that many pages but since you said that you like to work on stories that were usually incomplete like the ones in the pit I was wondering if you could maybe help me work on it because I don't have all that much time to work on it or could you maybe edit it once and a while? ( Oh and could you please review what I have so far?) I would really appreciate it if you could help me with some of this. --[[User:UltimaEvill|UltimaEvill]] 14:46, 25 December 2011&lt;br /&gt;
&lt;br /&gt;
== Template Request ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure exactly the sort of look you were going for, so I tossed this together (I had to put in the Area thing, or the equipment part would have only been 1 row big... couldn't figure out a way around it).&lt;br /&gt;
&lt;br /&gt;
If you'd like me to move things around, or anything (if you want to change colours just look for bgcolor=&amp;quot;#xxxxxx&amp;quot; and change the xxxxxx), just let me know how you'd like me to do it. If you can find another template similar to what you were going for it shouldn't be too hard to copy the general idea.&lt;br /&gt;
&lt;br /&gt;
[[Template:45-51]]&lt;br /&gt;
{{45-51}}&lt;br /&gt;
&lt;br /&gt;
-- [[User:Captain.Devonin|Cpt. Devonin )-(]] 20:15, 4 January 2012 (UTC)&lt;/div&gt;</description>
			<pubDate>Wed, 04 Jan 2012 20:15:24 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/User_talk:Snowball</comments>		</item>
		<item>
			<title>User talk:Snowball</title>
			<link>http://72.14.177.54/create_Your_own_story/User_talk:Snowball</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;/* Template Request */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Thanks! XD ==&lt;br /&gt;
&lt;br /&gt;
I decided to flip through the recent changes page today, and I noticed that one of my pages had been edited. At first I was scared, but when I went to check, nothing much had changed, besides a spelling error being fixed. So I'd like to thank you for fixing a spelling error. That page took me the longest to complete, and I tried to read it over a few times to fix errors, guess I missed one.&lt;br /&gt;
&lt;br /&gt;
So, thank you for enjoying my story, and thank you for taking the initiative by fixing the spelling error in the page I had made. Can I ask, is it okay by you if you can read through my newest story I've been working on? It's called [[Remember]]. I just need an honest opinion on it. --[[User:Heyoeveryone|Heyoeveryone]] October 20 2011&lt;br /&gt;
&lt;br /&gt;
You actually read through the story! Thank you so much! You also edited the some of the pages as well. Which I am forever thankful. I didn't think I'd have that many errors, but then again, at least it wasn't all of the 42 pages. Once again, thank you. Oh and what's your opinion of the story? --[[User:Heyoeveryone|Heyoeveryone]] October 21 2011&lt;br /&gt;
&lt;br /&gt;
It's perfectly fine if you edit every mistake. In fact, it makes the website become much more polished and better for people to understand. As for  Remember. I was actually going to make it a extremely violent story with lots of death scenes and overall tragedy. But I think at around the second page, I decided to go a bit more of a 'learn about your past' kind of feel. Anyway, I hope you liked the story. Perhaps when I finish writing the story, you can perhaps check it for grammatical errors.&lt;br /&gt;
&lt;br /&gt;
Thank you once again! --[[User:Heyoeveryone|Heyoeveryone]] 22 October 2011&lt;br /&gt;
&lt;br /&gt;
First of all. Thank so much again!! I know I've said this to you too many times but I just can't say it enough. The amount of pages I will be throwing out though will become less in the next two weeks. I have tests coming up, so I need to study. Your also going to start reviewing as well? Great! Just make sure you follow the format I use.&lt;br /&gt;
&lt;br /&gt;
Let pages overlap? I kind of don't understand what you mean by that. If you mean that I should use links from other stories, then, I don't want to. That's why I put the 'R:' Before I do anything else. --[[User:Heyoeveryone|Heyoeveryone]] 23 October 2011&lt;br /&gt;
&lt;br /&gt;
Ah I understand. If that happens to you, then the best thing you should do is to call it ((  Die(2)  )). That's what i'd do. As for the public category thing. Maybe suggest that to the admin Platypus. --[[User:Heyoeveryone|Heyoeveryone]] 23 October 2011&lt;br /&gt;
&lt;br /&gt;
It should look like this:&lt;br /&gt;
&lt;br /&gt;
''This story has some pages that need work. Check the (( discussion )) tab to see them. -- Signature''&lt;br /&gt;
&lt;br /&gt;
You can edit it around and stuff, just stay along these lines. --Heyoeveryone 20:24, 15 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey! I read the review you recently posted up! Try to make your next review longer than this one, as this review was only two lines, say perhaps around one paragraph. You also followed by the format pretty well, except you forgot to bold the names of the different parts, and place italics on the preview.  I hope that you will continue to make more reviews, and that with each one, you'll become increasingly better! --[[User:Heyoeveryone|Heyoeveryone]] 09:56, 12 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I actually like that idea! Linking pages that need work in the discussion page of the first, that's some smart thinking. A good idea is to put some sort of little line at the bottom of the page so that other writers know that some pages need some expanding. I suggest you don't do that on the 'DO NOT EDIT' stories though, they wrote that for a reason. Also, make the line in ''italics'', and put your name beside it, so that the reader knows it's a different section. --[[User:Heyoeveryone|Heyoeveryone]] 23:37, 12 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Genesis]] ==&lt;br /&gt;
&lt;br /&gt;
Hey, I've made the first few pages of that 'God' story we talked about in the idea pitches section. It strayed off the idea I originally had with the gods and such, so uhh I wouldn't know how this would end, but I certainly like this introduction better. I'd like your opinion on it. Links in the title. Also, do you want to do some writing? I put this under as a side project for me, so the updates here will be very slow. --[[User:Heyoeveryone|Heyoeveryone]] 08:41, 21 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Read both pages you put up. Needs a lot of polish, what do I mean? It means that you need to re-read your work and check for errors. I know, it's a painful process, but it has to be done. What I've read so far is extremely, do not know how you were able to transition into the god meeting, but hey, you did it.&lt;br /&gt;
&lt;br /&gt;
Oh! I just noticed and read the idea you had for Remember. This is actually an interesting idea, if you had told me this while I was writing Chapter 1, I would have implemented that choice, but now, I'm trying to get through Chapter 2, thus finishing the story (it's only going to be 2 Chapters). If the opportunity arises, I may try to add it in this section of the story. --Heyoeveryone 08:47, 22 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd say leave the Devil out until the reader reaches second highest state (which I think is Holy), then he can be just some sort of vandal, leaving a path of destruction in its wake. Once you notice this, you can do one of two things:&lt;br /&gt;
&lt;br /&gt;
*Call upon your friends to destroy him&lt;br /&gt;
*Get rid of him yourself&lt;br /&gt;
&lt;br /&gt;
On the evil side, there should also be a choice to have a 'Saviour' or an 'Angel' to come in and try to stop this madness by helping the people in distress. Again, you will have to choose between two choices when you see this occurring:&lt;br /&gt;
&lt;br /&gt;
*Call upon the Devil&lt;br /&gt;
*Get rid of him yourself&lt;br /&gt;
&lt;br /&gt;
Notice anything? It's basically an 'assist' or 'lone wolf' choice. XD. Also, the status indicators, we just need a basic one box and two column setup. That will just basically hold 'Godly state' then beside it will be the state your in. You can add more if you want. --Heyoeveryone 19:38, 22 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I made a template!!!! Have a look and share your thoughts. It's my first time with that so, if it's a bit odd to use, just tell me.&lt;br /&gt;
{{GenesisStat| God State| God State Goes Here }}&lt;br /&gt;
Like it? --[[User:Heyoeveryone|Heyoeveryone]] 08:11, 24 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sounds like a plan. Anyway, we're making a pretty good team. You typing up the page, while I just read it over and expand it. Try to explain new characters or choices so the reader knows what he's doing. More importantly, try to make sure that Harris gets back to his God Building work.--Heyoeveryone 07:36, 27 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Special Pages==&lt;br /&gt;
&amp;quot;Wanted&amp;quot; pages are unwritten pages that have links leading to them.  In other words, it's a list of all the red links in every page on the site. --[[User:Platypus|Platypus]] 03:20, 29 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
There are no &amp;quot;Unwanted&amp;quot; pages; there are ''&amp;quot;Unwatched&amp;quot;'' pages.  When you edit a page, there are two check boxes, one for minor edits and one for watching the page.  For me, the 'watch' box is always pre-checked, for whatever good that does.  Any page anyone creates with that box not checked goes on the Unwatched list. --[[User:Platypus|Platypus]] 12:39, 29 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for the heads up about the collapsed Adult Section.  All I had to do was reverse Jeb's edit to fix it.  Somehow I doubt he's going to be around for long. --[[User:Platypus|Platypus]] 16:42, 17 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signature ==&lt;br /&gt;
&lt;br /&gt;
Hi. Thanks for the offer though I haven't noticed myself doing it yet. Probably cause I pointed out it might happen. Isn't that always the way things work? I'm also not sure what you mean by customizing my signature, what signature? o.o -- [[User:Captain.Devonin|Cpt. Devonin]]&lt;br /&gt;
&lt;br /&gt;
Toolbar? I don't see that too often... only on certain pages, I think it has to do with my phone not having enough memory to display everything on a page all the time. Thank you for the information, but I think manually including the date would give me too much to type and I'm not sure I could really benefit from setting up a signature on my phone if I need to see the toolbar to add it. :) -- [[User:Captain.Devonin|Cpt. Devonin]]&lt;br /&gt;
&lt;br /&gt;
==Wiki RPG==&lt;br /&gt;
Yes, it's advertising, but it's advertising something that used to be part of this site, and it was put there by one this site's original sysops four years ago.  I don't think it needs any attention.  But good job actually finding it after all this time! --[[User:Platypus|Platypus]] 16:47, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding Bloodsport. ==&lt;br /&gt;
&lt;br /&gt;
Ooh, nice find. I hadn't exactly meant for it to be kept a secret for now, but I guess it technically is without any links anywhere else. xD If you don't mind me asking, exactly how did you find it? Orphaned pages? (Even though it technically is orphaned, it really isn't. &amp;gt;.&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
As for your style, if you like how you do intros, keep doing it that way. No reason to change unless it's something you really want. I kinda like the quick, &amp;quot;Hey, get ready, bro.&amp;quot; kind of intros, but I feel like the stories I come up with are better suited for slightly longer intros. There is, by the way, some extra info on Bloodsport. lying around another &amp;quot;project&amp;quot; of mine. Shouldn't be too hard to find, really, but it's out there if you want to know more.&lt;br /&gt;
&lt;br /&gt;
Right now, it's only in a slightly-planned stage. While logic would dictate that I wait until I know more about my own idea to start writing the intro, making that intro sort of solidified the whole &amp;quot;I'm actually going to write this, damnit&amp;quot; feeling that I need for motivation. Of course, the whole part about the page not being shitty after all certainly doesn't hinder that process any. (''After all, I tend to be my own harshest critic for a number of reasons, and I figure that there's at LEAST one inaccuracy or anachronism somewhere on that page, but, oh well.'') Hopefully I will have the first character's intro up by tomorrow, a character who'll experience the bloodsport through the traditional ladder rules.&lt;br /&gt;
&lt;br /&gt;
Anyways, that's just my rambling response. --[[User:TheElderOnes|TheElderOnes]] 03:41, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, that's the page. And as for the page view count or whatever, that sounds about right. --[[User:TheElderOnes|TheElderOnes]] 21:52, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mockery ==&lt;br /&gt;
&lt;br /&gt;
I'll give it a once over but I probably won't be adding to it for a little bit. I'd like to hit at least 250 'pages' on Sixty Minutes before I consider writing anything else lest I get too distracted. :)&lt;br /&gt;
&lt;br /&gt;
By that time I'll probably have a better idea of what kind of style you're going for too. Thank you for considering me nonetheless. -- [[User:Captain.Devonin|Cpt. Devonin]]&lt;br /&gt;
&lt;br /&gt;
== A Copy/Pasting Favour... &amp;gt;.&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Hi again,&lt;br /&gt;
&lt;br /&gt;
I was wondering if you'd be willing to do me a favour. I've written myself into a bit of a corner (reader has to select a combination, I don't just want to link every wrong combination to a generic &amp;quot;WRONG!&amp;quot; to make it easy to spot the right answer but the time reducing nature prevents me from just making a loop too) and the only solution I see is to write essentially the same thing 8-10 times or just write it once and have someone copypasta it for me (where it'd be easy to adjust as necessary).&lt;br /&gt;
&lt;br /&gt;
I was wondering, if I wrote what I'd like copied and linked you that page, plus the pages I'd like it copied too, would you be willing to take the 5-10 minutes (or less) it'd take to just copy/paste them?&lt;br /&gt;
&lt;br /&gt;
If you have another solution though, I'm open to that too. No worries either way though since I'm sure I'll figure something out if you're too busy or would rather not. :)&lt;br /&gt;
&lt;br /&gt;
I only ask because of your offer to fix my formatting issues, I've bugged Platypus enough (I think &amp;gt;.&amp;gt;) and I'm not sure where else to ask for a hand (nobody seems to check the General Discussion anymore.)&lt;br /&gt;
&lt;br /&gt;
grumblegrumble stupidphone grumblegrumble&lt;br /&gt;
-- [[User:Captain.Devonin|Cpt. Devonin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hiya,&lt;br /&gt;
&lt;br /&gt;
If you could copy the contents of [[SM:Enter It(BlaBla)|this page]] to the following: [[SM:Enter It(BluBla)|here]], [[SM:Enter It(BluBlu)|here]], [[SM:Hit Black-Black|here]], [[SM:Hit Blue-Blue|here]], [[SM:Hit Blue-Black|here]], [[SM:Hit Enter(BluBlu)|here]], [[SM:Hit Enter(BluBla)|here]], [[SM:Hit Enter(BlaBla)|here]], [[SM:Toggle Black-Black|here]], [[SM:Toggle Blue-Blue|here]], and [[SM:Toggle Blue-Black|here]] that'd be awesome. :)&lt;br /&gt;
&lt;br /&gt;
At your liesure, of course, and anything that needs to be changed from there I can do myself with relative ease. Just call me lazy (or sane) for not wanting to rewrite a 1000 word page, 11 times over. :)&lt;br /&gt;
&lt;br /&gt;
-- [[User:Captain.Devonin|Cpt. Devonin]]&lt;br /&gt;
&lt;br /&gt;
Thanks again. :) Also I figured out how to do tilde on my phone, so thanks for the tip for the signature there too. -- [[User:Captain.Devonin|Cpt. Devonin )-(]] 17:40, 25 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Star Wars: A New Adventure]]==&lt;br /&gt;
Hey um Snowball I am making a story and it's called [[Star Wars: A New Adventure]] I think you actually edited it before or at least corrected me on a problem I made. I think I fixed it and I still don't have all that many pages but since you said that you like to work on stories that were usually incomplete like the ones in the pit I was wondering if you could maybe help me work on it because I don't have all that much time to work on it or could you maybe edit it once and a while? ( Oh and could you please review what I have so far?) I would really appreciate it if you could help me with some of this. --[[User:UltimaEvill|UltimaEvill]] 14:46, 25 December 2011&lt;br /&gt;
&lt;br /&gt;
== Template Request ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure exactly the sort of look you were going for, so I tossed this together (I had to put in the Area thing, or the equipment part would have only been 1 row big... couldn't figure out a way around it).&lt;br /&gt;
&lt;br /&gt;
If you'd like me to move things around, or anything (if you want to change colours just look for bgcolor=&amp;quot;#xxxxxx&amp;quot; and change the xxxxxx), just let me know how you'd like me to do it. If you can find another template similar to what you were going for it shouldn't be too hard to copy the general idea.&lt;br /&gt;
&lt;br /&gt;
[[Template:45-51]]&lt;br /&gt;
{{45-51}}&lt;/div&gt;</description>
			<pubDate>Wed, 04 Jan 2012 20:14:53 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/User_talk:Snowball</comments>		</item>
		<item>
			<title>Template:45-51</title>
			<link>http://72.14.177.54/create_Your_own_story/Template:45-51</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;Created page with '{| width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; bordercolor=&amp;quot;#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; | bgcolor=&amp;quot;#999999&amp;quot; valign=&amp;quot;top&amp;quot; colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|'''Conpiracy 45 - 51 St…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; bordercolor=&amp;quot;#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#999999&amp;quot; valign=&amp;quot;top&amp;quot; colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|'''Conpiracy 45 - 51 Status'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#C0C0C0&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot;|'''Health'''&lt;br /&gt;
| bgcolor=&amp;quot;#F8F8F8&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot;|{{{H}}}&lt;br /&gt;
| bgcolor=&amp;quot;#C0C0C0&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;|'''Equipment'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#C0C0C0&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;|'''Percentage'''&lt;br /&gt;
| bgcolor=&amp;quot;#F8F8F8&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;|{{{P}}}&lt;br /&gt;
| bgcolor=&amp;quot;#F8F8F8&amp;quot; valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot;|{{{E}}}&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#C0C0C0&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;|'''Area'''&lt;br /&gt;
| bgcolor=&amp;quot;#F8F8F8&amp;quot; align=&amp;quot;center&amp;quot;|{{{A}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]] [[Category:Conpiracy 45-51|*]]&lt;/div&gt;</description>
			<pubDate>Wed, 04 Jan 2012 20:11:53 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Template_talk:45-51</comments>		</item>
		<item>
			<title>SM:Investigate the Disturbance</title>
			<link>http://72.14.177.54/create_Your_own_story/SM:Investigate_the_Disturbance</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You head down the street to see what is going on. As you round the street corner next to where the crowd has started forming you find an array of emergency vehicles awaiting you and a much larger crowd than you had initially seen. The police have cordened off a section of the street surrounding one of the office buildings.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're going to send someone up to talk to you. Please just don't jump,&amp;quot; you hear coming from a megaphone somewhere in the bundle of emergency vehicles. You notice everyone seems to be looking up, so you do too.&lt;br /&gt;
&lt;br /&gt;
High above you at a point you can barely see is a humanoid figure standing on the ledge of one of the office buildings. You can just barely see a few figures leaning out of a nearby open window and from the movement you guess they are trying to get the person to come back inside.&lt;br /&gt;
&lt;br /&gt;
Maybe this is your chance?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Do you:'''&lt;br /&gt;
* [[SM:Step Forward|Step forward to the police line and say you are there to assist with the jumper?]]&lt;br /&gt;
* [[SM:Let the Professionals Handle It|Let the professionals handle it since you might make things worse?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SixtyS|T=42:22|L=33rd Street}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sixty Minutes|I]]&lt;/div&gt;</description>
			<pubDate>Wed, 04 Jan 2012 03:16:01 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:SM:Investigate_the_Disturbance</comments>		</item>
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			<title>SM:Step Forward</title>
			<link>http://72.14.177.54/create_Your_own_story/SM:Step_Forward</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;Created page with 'You walk up to the police line, but are stopped by one of the police offers there.  &amp;quot;Hold it. Nobody crosses this line,&amp;quot; he says.  &amp;quot;I'm here to help get the guy up there down,&amp;quot; y…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You walk up to the police line, but are stopped by one of the police offers there.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hold it. Nobody crosses this line,&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm here to help get the guy up there down,&amp;quot; you respond.&lt;br /&gt;
&lt;br /&gt;
The officer looks you over, and before he even asks you can see his questions in his eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was down at the beach and just got the call. I didn't have time to change,&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What's going on over here!?&amp;quot; a female officer asks as she approaches.&lt;br /&gt;
&lt;br /&gt;
The other officer explains to her why you're there, and she promptly lifts the police line to let you in.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry about that. Look, our help was supposed to be here 15 minutes ago. If you're stepping forward, then you're it,&amp;quot; she says as she leads you over to the person with the megaphone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How are you going to do this?&amp;quot; she asks while turning to face you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Do you:'''&lt;br /&gt;
* [[SM:Megaphone|Say you'll talk him out of it with the megaphone?]]&lt;br /&gt;
* [[SM:Go Upstairs|Say you'll go up there and talk to him face-to-face?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SixtyS|T=39:12|L=33rd Street|S}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sixty Minutes]]&lt;/div&gt;</description>
			<pubDate>Wed, 04 Jan 2012 03:14:50 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:SM:Step_Forward</comments>		</item>
		<item>
			<title>SM:Investigate the Disturbance</title>
			<link>http://72.14.177.54/create_Your_own_story/SM:Investigate_the_Disturbance</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You head down the street to see what is going on. As you round the street corner next to where the crowd has started forming you find an array of emergency vehicles awaiting you and a much larger crowd than you had initially seen. The police have cordened off a section of the street surrounding one of the office buildings.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're going to send someone up to talk to you. Please just don't jump,&amp;quot; you hear coming from a megaphone somewhere in the bundle of emergency vehicles. You notice everyone seems to be looking up, so you do too.&lt;br /&gt;
&lt;br /&gt;
High above you at a point you can barely see is a humanoid figure standing on the ledge of one of the office buildings. You can just barely see a few figures leaning out of a nearby open window and from the movement you guess they are trying to get the person to come back inside.&lt;br /&gt;
&lt;br /&gt;
Maybe this is your chance?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Do you:'''&lt;br /&gt;
* [[SM:Step Forward|Step forward to the police line and say you are there to assist with the jumper?]]&lt;br /&gt;
* [[SM:Let the Professionals Handle It|Let the professionals handle it since you might make things worse?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SixtyS|T=42:22|L=33nd Street}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sixty Minutes|I]]&lt;/div&gt;</description>
			<pubDate>Wed, 04 Jan 2012 03:04:23 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:SM:Investigate_the_Disturbance</comments>		</item>
		<item>
			<title>SM:Investigate the Disturbance</title>
			<link>http://72.14.177.54/create_Your_own_story/SM:Investigate_the_Disturbance</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You head down the street to see what is going on. As you round the street corner next to where the crowd has started forming you find an array of emergency vehicles awaiting you and a much larger crowd than you had initially seen. The police have cordened off a section of the street surrounding one of the office buildings.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're going to send someone up to talk to you. Please just don't jump,&amp;quot; you hear coming from a megaphone somewhere in the bundle of emergency vehicles. You notice everyone seems to be looking up, so you do too.&lt;br /&gt;
&lt;br /&gt;
High above you at a point you can barely see is a humanoid figure standing on the ledge of one of the office buildings. You can just barely see a few figures leaning out of a nearby open window and from the movement you guess they are trying to get the person to come back inside.&lt;br /&gt;
&lt;br /&gt;
Maybe this is your chance?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Do you:'''&lt;br /&gt;
* [[SM:Step Forward|Step forward to the police line and say you are there to assist with the jumper?]]&lt;br /&gt;
* [[SM:Let the Professionals Handle It|Let the professionals handle it since you might make things worse?]]&lt;br /&gt;
&lt;br /&gt;
{{SixtyS|T=42:22|L=33nd Street}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sixty Minutes|I]]&lt;/div&gt;</description>
			<pubDate>Wed, 04 Jan 2012 03:03:58 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:SM:Investigate_the_Disturbance</comments>		</item>
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			<title>MSSY1:Omega Shield Booster</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Omega_Shield_Booster</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;Created page with '{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;We don't know where he'll attack from. Install and activate the Omega Shield Booster,&amp;quot; you say.  '''&amp;lt;System:''' Selection con…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;We don't know where he'll attack from. Install and activate the Omega Shield Booster,&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. Transponder detected. Activating recall device. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You ease your machine backwards, moving it to near the outer edges of the arena to keep your back to a wall and reduce the number of directions your opponent can attack from. You follow the wall slowly, circling counter-clockwise around the center of the arena and trying to keep an eye out for discrepencies.&lt;br /&gt;
&lt;br /&gt;
A bit of dirt kicked up here, a footprint there, and you get a general idea on the location of your opponent. He seems to intend to come at you from the left.&lt;br /&gt;
&lt;br /&gt;
The shield gauge inside your machine suddenly rising signals that the Omega Shield Booster is active.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy reserves down to 45%. However, shield power is up to 90%. Additionally, transponder signals for offensive capabilities is active again. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent,&amp;quot; you say, keeping an eye to your left. Two possibilities of attack methods immediately spring to mind.|PA=[[MSSY1:Disruptor Cannon|Disruptor Cannon]]|H=45|S=90|EC=Moderate Damage|A1=[[MSSY1:Heap'o'Rockets Launcher|Heap'o'Rockets Launcher [35 EN]]]|A2=[[MSSY1:Whirlflamer|Whirlflamer [40 EN]]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|O]]&lt;/div&gt;</description>
			<pubDate>Wed, 04 Jan 2012 03:00:20 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Omega_Shield_Booster</comments>		</item>
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			<title>SM:Just Keep Walking</title>
			<link>http://72.14.177.54/create_Your_own_story/SM:Just_Keep_Walking</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;Created page with 'You ignore them, and move on.  You manage to walk down several more blocks but don't find anyone else you can help before your time ticks down to 0.  From the moment your time re…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You ignore them, and move on.&lt;br /&gt;
&lt;br /&gt;
You manage to walk down several more blocks but don't find anyone else you can help before your time ticks down to 0.&lt;br /&gt;
&lt;br /&gt;
From the moment your time remaining hits 0, everything before you freezes as though time has stopped.&lt;br /&gt;
&lt;br /&gt;
A car is frozen mid-turn, the traffic lights no longer change, and even the couple people crossing the street have stopped dead in the middle of the roads.&lt;br /&gt;
&lt;br /&gt;
You spot a strange reflection in the window of one of the cars and feel compelled to walk over and examine in. The window reflects what appears to be some sort of phantom consisting of a hooded black cloak, and featureless white mask.&lt;br /&gt;
&lt;br /&gt;
You don't see anything like that anywhere around you to cause such a reflection.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've come to collect you,&amp;quot; a voice says, though you aren't sure where it is coming from. It sounds as though it is all around you. You recognize it as the voice from an hour ago when you signed that contract.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You've failed to hold up your end of the bargain. Despite ample opportunity. A pity. But no matter. There will be others, and I will have eternity to show you why you shouldn't cross me,&amp;quot; the phantom says.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The deal was that you only get me until my debt is paid,&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh? You didn't read the fine print? Too bad. You're mine, and there is nothing you can do about it,&amp;quot; the phantom says.&lt;br /&gt;
&lt;br /&gt;
Your entire body suddenly locks up, refusing to do as you tell it. You find you can no longer even speak as the ground gradually swallows you. You sink into the asphalt to your knees, then waist, and continue to sink rapidly.&lt;br /&gt;
&lt;br /&gt;
You take one last, long look around at the flowers, the sky, and the sun knowing that it is the last time you'll ever see any of it.&lt;br /&gt;
&lt;br /&gt;
Everything goes dark as your head is pulled under the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Game Over: You belong to the Phantom now, and forever.'''&lt;br /&gt;
&lt;br /&gt;
::: [[Sixty Minutes|Restart]] -- [[Main Page|Quit]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sixty Minutes|J]]&lt;/div&gt;</description>
			<pubDate>Wed, 04 Jan 2012 02:43:54 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:SM:Just_Keep_Walking</comments>		</item>
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			<title>SM:Yellow House</title>
			<link>http://72.14.177.54/create_Your_own_story/SM:Yellow_House</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first thing that catches your eye as you approach the yellow house is the fact that there is construction going on. A few men are up on the roof, some are inside the open garage cutting wood, and others are taking measurements of the house's exterior. You guess that the owners are planning to add an extra room or two to the building.&lt;br /&gt;
&lt;br /&gt;
There are a bunch of tables set out on the lawn, and the majority of the items available relate in some way to construction: old clothes with some paint stains, tears, scuffs, as well as old out-of-date tools. There are also some assorted knickknacks, like old albums, like someone finally decided to clean out their garage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Do you:'''&lt;br /&gt;
* [[SM:Red House Yard Sale|Go check out the red house instead?]]&lt;br /&gt;
* [[SM:Stick Around|Stick around and browse the tables?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SixtyS|T=13:18|L=Reynolds' Street}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sixty Minutes|Y]]&lt;/div&gt;</description>
			<pubDate>Wed, 04 Jan 2012 02:29:15 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:SM:Yellow_House</comments>		</item>
		<item>
			<title>SM:Yellow House</title>
			<link>http://72.14.177.54/create_Your_own_story/SM:Yellow_House</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first thing that catches your eye as you approach the yellow house is the fact that there is construction going on. A few men are up on the roof, some are inside the open garage cutting wood, and others are taking measurements of the house's exterior. You guess that the owners are planning to add an extra room or two to the building.&lt;br /&gt;
&lt;br /&gt;
There are a bunch of tables set out on the lawn, and the majority of the items available relate in some way to construction: old clothes with some paint stains, tears, scuffs, as well as old out-of-date tools. There are also some assorted knickknacks, like old albums, like someone finally decided to clean out their garage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Do you:'''&lt;br /&gt;
* [[SM:Red House|Go check out the red house instead?]]&lt;br /&gt;
* [[SM:Stick Around|Stick around and browse the tables?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SixtyS|T=12:38|L=Reynolds' Street}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sixty Minutes|Y]]&lt;/div&gt;</description>
			<pubDate>Wed, 04 Jan 2012 02:27:43 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:SM:Yellow_House</comments>		</item>
		<item>
			<title>MSSY1:Magno-Tether</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Magno-Tether</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;Created page with '{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Magno-tether. Let's pin him down!&amp;quot; you say.  '''&amp;lt;System:''' Selection confirmed. MT transponder detected. Activating recall d…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Magno-tether. Let's pin him down!&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. MT transponder detected. Activating recall device. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A flash later and the weapon materializes in the hand of your machine. It's in the rough shape of a pistol, but instead of a barrel it has a metal plate with a spike resting against the side facing you.&lt;br /&gt;
&lt;br /&gt;
Your opponent raises his arms and unloads at you with his machine guns while you suck up the hits and take careful aim. Once you've locked on to one of his arms, you fire, launching the metal plate at your opponent with a loud 'ph-toom' noise.&lt;br /&gt;
&lt;br /&gt;
It sails through the air at a relatively low speed, but as it gets within about ten feet the metal plate emits a blue glow. Before your opponent can do much to avoid it, it rockets toward him and the plate connects with his arm with a loud 'thunk!'&lt;br /&gt;
&lt;br /&gt;
The spike on the opposite side suddenly launches straight downward, still tied to the metal plate with a high-strength wire. Once it hits the ground the spike digs its' way downward into the earth until it is completely submerged then pulls the wire taught forcing the arm of your opponent's machine to be completely stretched out and pointed at the ground.&lt;br /&gt;
&lt;br /&gt;
He continues shoot at you with his free hand as he tugs and pulls on the tether to try and free himself from the ground.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Reloading... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A new plate simply appears in the weapon, ready to be fired, thanks to your recall device.&lt;br /&gt;
&lt;br /&gt;
'Ph-toom!' your weapon says as you launch it without hesitation.&lt;br /&gt;
&lt;br /&gt;
'Thunk!' the plate replies as it the magnetized metal plate sticks to your opponent's other arm.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 20% however they are no longer sustaining damage. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You launch a couple more Magno-Tethers until your opponent's machine has two on its' torso, and one on each limb completely pinning it.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy reserves down to 30%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You can see your opponent struggling to free himself, unloading a hail of gunfire from his machine guns at the ground in an effort to shoot the wire holding his arms and snap it.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Attention. The transponder signals of all ordinance are once again detectable. All weapons are at your disposal. However, I am not recieving full information from all of them. Power consumption figures are missing. Excercise caution. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You have him right where you want him, and you can think of two weapons you can use to take him down.|PA=[[MSSY1:Scythe Cannon|Scythe Cannon]]|H=30|S=20|EC=Moderate Damage|A1=[[MSSY1:Earthbreaker|Earthbreaker]]|A2=[[MSSY1:Attack Fork|Attack Fork]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|M]]&lt;/div&gt;</description>
			<pubDate>Fri, 30 Dec 2011 21:22:42 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Magno-Tether</comments>		</item>
		<item>
			<title>MSSY1:Guardian Shield</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Guardian_Shield</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;Created page with '{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Get me the Guardian Shield. If nothing else we can stall for some time!&amp;quot; you say.  '''&amp;lt;System:''' Selection confirmed. GS tra…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Get me the Guardian Shield. If nothing else we can stall for some time!&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. GS transponder detected. Activating recall device. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The green outline of the guardian shield, designed to be like an actual shield, appears around your robot's right forearm.&lt;br /&gt;
&lt;br /&gt;
In the distance, you see your opponent drop down to one knee as the second shoulder weapon he has pops up over his other shoulder. A very large cannon.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy buildup detected. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
It is an energy-based weapon, not that it mattered. You designed the shield to protect you completely from anything, and everything, even your own attacks.&lt;br /&gt;
&lt;br /&gt;
You ready your robot, giving it a balanced stance as your opponent builds up energy for his blast.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy buildup is peaking. He can fire at any moment. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You raise your arm as the shield materialzies. It looks like a giant robot-sized buckler, too small to be used effectively, but you wanted it that way to lure opponents into wasting energy on attacking you. After all, what threat are you with a tiny little shield that barely covers an eighth of your robot?&lt;br /&gt;
&lt;br /&gt;
The black metal shield is special though, and it takes a good eye to spot the thin, folded-up metal sheets in its' compact state.&lt;br /&gt;
&lt;br /&gt;
Your opponent launches his attack seconds later. A thick, purple beam of energy erupts from his shoulder cannon with enough force to push his robot back a few feet.&lt;br /&gt;
&lt;br /&gt;
You wait until the beam is just about to hit you, then jam on the button to activate your Guardian Shield.&lt;br /&gt;
&lt;br /&gt;
The buckler quickly unfolds itself, the plates unfolding and expanding outward until you no longer have a buckler. You now have a solid wall made of an extremely strong alloy attached to your arm. You plant your machine's feet into the earth as the purple energy beam strikes your barrier and explodes.&lt;br /&gt;
&lt;br /&gt;
You're dug in so well the force of the blast doesn't even move you. You hold your ground and once the attack has passed, your shield folds back down into its' compact state.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy reserves down to 30%. Shield remains at 30%. I am now able to detect offensive ordinance transponder signals. All your weapons are at your disposal. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You now had an advantage. The dust and smoke kicked up by the explosion is blocking your opponent's view of you, and you have two attacks spring to mind that you don't even need to see him to use.|PA=[[MSSY1:Scythe Cannon|Scythe Cannon]]|H=30|S=30|EC=Moderate Damage|A1=[[MSSY1:Swarming Bee Missiles|Swarming Bee Missiles [15 EN]]]|A2=[[MSSY1:Glowdisk|Glowdisk [25 EN]]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|G]]&lt;/div&gt;</description>
			<pubDate>Tue, 27 Dec 2011 22:53:19 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Guardian_Shield</comments>		</item>
		<item>
			<title>MSSY1:Backup Nega Battery</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Backup_Nega_Battery</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Backup Nega Battery. I want to pump up our energy reserves,&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. BNB transponder detected. Activating recall device... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Your opponent brings up his machine guns and opens up on you as he dashes toward you to close the distance. You quickly move to keep the distance between the two of you the same, not wanting to let him get close enough to use those blades. Bullets kick up dirt and ping off your shield just like they did earlier in the battle. You can see your shield gauge gradually decreasing from the onslaught of bullets.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What's the status on that virus?&amp;quot; you ask, reaching up and flicking a few switches on a panel above you.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Difficulty breaking the last firewall. Standby. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hurry it up! I don't want to let him keep hammering me like this with those guns!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the HUD signals that the battery is in place, an internal modification that feeds some extra juice into your generator, you activate it. The display showing your energy gauge rises drastically. You'd have installed the battery from the get-go but it has the tendancy to overload so leaving it in for prolonged periods isn't a good idea. You'd need to use that energy to end this fight fast.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy reserves up to 80% '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Attention. I can detect offensive ordinance transponder signals once again. However, I am not receiving full information from them so I cannot provide you with energy consumption rates, among other things. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's wonderful. Let me think... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can only think of two weapons right now, and as your opponent's shield starts flickering you figure now is as good as any to use one of them.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Virus has successfully broken through the final firewall. I am disrupting his power systems and draining power from his shield. Our shield has been whittled down to 30%. Recommend immediate action. '''&amp;gt;'''|PA=[[MSSY1:Infector Musket|Infector Musket]]|H=80|S=30|EC=Moderate Damage|A1=[[MSSY1:High-Power Meteor Shooter|High-Power Meteor Shooter]]|A2=[[MSSY1:Time Pistol|Time Pistol]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|B]]&lt;/div&gt;</description>
			<pubDate>Tue, 27 Dec 2011 22:33:50 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Backup_Nega_Battery</comments>		</item>
		<item>
			<title>MSSY1:Backup Nega Battery</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Backup_Nega_Battery</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|D=&amp;quot;Backup Nega Battery. I want to pump up our energy reserves,&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. BNB transponder detected. Activating recall device... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Your opponent brings up his machine guns and opens up on you as he dashes toward you to close the distance. You quickly move to keep the distance between the two of you the same, not wanting to let him get close enough to use those blades. Bullets kick up dirt and ping off your shield just like they did earlier in the battle. You can see your shield gauge gradually decreasing from the onslaught of bullets.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What's the status on that virus?&amp;quot; you ask, reaching up and flicking a few switches on a panel above you.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Difficulty breaking the last firewall. Standby. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hurry it up! I don't want to let him keep hammering me like this with those guns!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the HUD signals that the battery is in place, an internal modification that feeds some extra juice into your generator, you activate it. The display showing your energy gauge rises drastically. You'd have installed the battery from the get-go but it has the tendancy to overload so leaving it in for prolonged periods isn't a good idea. You'd need to use that energy to end this fight fast.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy reserves up to 80% '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Attention. I can detect offensive ordinance transponder signals once again. However, I am not receiving full information from them so I cannot provide you with energy consumption rates, among other things. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's wonderful. Let me think... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can only think of two weapons right now, and as your opponent's shield starts flickering you figure now is as good as any to use one of them.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Virus has successfully broken through the final firewall. I am disrupting his power systems and draining power from his shield. Our shield has been whittled down to 30%. Recommend immediate action. '''&amp;gt;'''|PA=[[MSSY1:Infector Musket|Infector Musket]]|H=80|S=30|EC=Moderate Damage|A1=[[MSSY1:High-Power Meteor Shooter|High-Power Meteor Shooter]]|A2=[[MSSY1:Time Pistol|Time Pistol]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|B]]&lt;/div&gt;</description>
			<pubDate>Tue, 27 Dec 2011 22:30:48 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Backup_Nega_Battery</comments>		</item>
		<item>
			<title>MSSY1:Backup Nega Battery</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Backup_Nega_Battery</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;Created page with '{{C.DTemplate|D=&amp;quot;Backup Nega Battery. I want to pump up our energy reserves,&amp;quot; you say.  '''&amp;lt;System:''' Selection confirmed. BNB transponder detected. Activating recall device... …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|D=&amp;quot;Backup Nega Battery. I want to pump up our energy reserves,&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. BNB transponder detected. Activating recall device... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Your opponent brings up his machine guns and opens up on you as he dashes toward you to close the distance. You quickly move to keep the distance between the two of you the same, not wanting to let him get close enough to use those blades. Bullets kick up dirt and ping off your shield just like they did earlier in the battle. You can see your shield gauge gradually decreasing from the onslaught of bullets.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What's the status on that virus?&amp;quot; you ask, reaching up and flicking a few switches on a panel above you.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Difficulty breaking the last firewall. Standby. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hurry it up! I don't want to let him keep hammering me like this with those guns!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the HUD signals that the battery is in place, an internal modification that feeds some extra juice into your generator, you activate it. The display showing your energy gauge rises drastically.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy reserves up to 80% '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Attention. I can detect offensive ordinance transponder signals once again. However, I am not receiving full information from them so I cannot provide you with energy consumption rates, among other things. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's wonderful. Let me think... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can only think of two weapons right now, and as your opponent's shield starts flickering you figure now is as good as any to use one of them.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Virus has successfully broken through the final firewall. I am disrupting his power systems and draining power from his shield. Our shield has been whittled down to 30%. Recommend immediate action. '''&amp;gt;'''|PA=[[MSSY1:Infector Musket|Infector Musket]]|H=80|S=30|EC=Moderate Damage|A1=[[MSSY1:High-Power Meteor Shooter|High-Power Meteor Shooter]]|A2=[[MSSY1:Time Pistol|Time Pistol]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|B]]&lt;/div&gt;</description>
			<pubDate>Tue, 27 Dec 2011 22:29:08 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Backup_Nega_Battery</comments>		</item>
		<item>
			<title>MSSY1:NanoAccelerator</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:NanoAccelerator</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|PA=[[MSSY1:Infector Musket|Infector Musket]]|H=40|S=40|EC=Moderate Damage|A1=[[MSSY1:Crowd Control Shocker Cannon|Crowd Control Shocker Cannon]]|A2=[[MSSY1:Plasma Whip|Plasma Whip]]|D=&amp;quot;NanoAccelerator. I'm going to need to be faster!&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. NA transponder detected. Activating recall device. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Your opponent brings up his hand machine guns again and rushes forward toward you while firing madly with them. A hail of bullets once again kick up dirt, and ping off your shield as you move to try and keep the distance the same.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And what's the status on that virus!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Last firewall is proving difficult to overcome. Shields down to 43%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Once your HUD confirms your NanoAccelerators are in place, you activate them. On the outside of your machine, very little has changed. The device is almost entirely an internal one, and the only reason you didn't leave it installed was due to the energy it consumes.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy reserves down to 55%... 50%... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The speedboost from the accelerator allows you circle your opponent faster than his robot can actually turn. You have no trouble getting ahead of his bullets, then getting to his side, and behind him. Now in a prime spot to attack, you see his shields start to flicker.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Virus has successful broken into his system. I am disrupting his power supply and draining energy from his shield. We will not have a better opportunity to strike. I recommend we take advantage of our position. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You nod, and think on just how you want to finish him off.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy reserves down to 40%. Shields down to 40%. Enemy condition remains unchanged. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Attention. Offensive capabilities available again. However, the signal is broken and I cannot determine energy consumption for any device. Excercise caution. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You can either go big and flashy, or take advantage of your speed and go in for something up-close and personal.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|N]]&lt;/div&gt;</description>
			<pubDate>Tue, 27 Dec 2011 22:07:45 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:NanoAccelerator</comments>		</item>
		<item>
			<title>MSSY1:NanoAccelerator</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:NanoAccelerator</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;NanoAccelerator. I'm going to need to be faster!&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. NA transponder detected. Activating recall device. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Your opponent brings up his hand machine guns again and rushes forward toward you while firing madly with them. A hail of bullets once again kick up dirt, and ping off your shield as you move to try and keep the distance the same.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And what's the status on that virus!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Last firewall is proving difficult to overcome. Shields down to 43%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Once your HUD confirms your NanoAccelerators are in place, you activate them. On the outside of your machine, very little has changed. The device is almost entirely an internal one, and the only reason you didn't leave it installed was due to the energy it consumes.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy reserves down to 55%... 50%... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The speedboost from the accelerator allows you circle your opponent faster than his robot can actually turn. You have no trouble getting ahead of his bullets, then getting to his side, and behind him. Now in a prime spot to attack, you see his shields start to flicker.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Virus has successful broken into his system. I am disrupting his power supply and draining energy from his shield. We will not have a better opportunity to strike. I recommend we take advantage of our position. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You nod, and think on just how you want to finish him off.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy reserves down to 40%. Shields down to 40%. Enemy condition remains unchanged. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Attention. Offensive capabilities available again. However, the signal is broken and I cannot determine energy consumption for any device. Excercise caution. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You can either go big and flashy, or take advantage of your speed and go in for something up-close and personal.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|N]]&lt;/div&gt;</description>
			<pubDate>Tue, 27 Dec 2011 22:05:04 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:NanoAccelerator</comments>		</item>
		<item>
			<title>MSSY1:NanoAccelerator</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:NanoAccelerator</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;Created page with '{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;NanoAccelerator. I'm going to need to be faster!&amp;quot; you say.  '''&amp;lt;System:''' Selection confirmed. NA transponder detected. Acti…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;NanoAccelerator. I'm going to need to be faster!&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. NA transponder detected. Activating recall device. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Your opponent brings up his hand machine guns again and rushes forward toward you while firing madly with them. A hail of bullets once again kick up dirt, and ping off your shield as you move to try and keep the distance the same.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And what's the status on that virus!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Last firewall is proving difficult to overcome. Shields down to 43%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Once your HUD confirms your NanoAccelerators are in place, you activate them. On the outside of your machine, very little has changed. The device is almost entirely an internal one, and the only reason you didn't leave it installed was due to the energy it consumes.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy reserves down to 55%... 50%... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The speedboost from the accelerator allows you circle your opponent faster than his robot can actually turn. You have no trouble getting ahead of his bullets, then getting to his side, and behind him. Now in a prime spot to attack, you see his shields start to flicker.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Virus has successful broken into his system. I am disrupting his power supply and draining energy from his shield. We will not have a better opportunity to strike. I recommend we take advantage of our position. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You nod, and think on just how you want to finish him off.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy reserves down to 40%. Shields down to 40%. Enemy condition remains unchanged. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Attention. Offensive capabilities available again. However, the signal is broken and I cannot determine energy consumption for any device. Excercise caution. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You can either go big and flashy, or take advantage of your speed and go in for something up-close and personal.|PA=[[MSSY1:Infector Musket|Infector Musket|H=40|S=40|EC=Moderate Damage|A1=[[MSSY1:Crowd Control Shocker Cannon|Crowd Control Shocker Cannon]]|A2=[[MSSY1:Plasma Whip|Plasma Whip]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|N]]&lt;/div&gt;</description>
			<pubDate>Tue, 27 Dec 2011 21:56:43 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:NanoAccelerator</comments>		</item>
		<item>
			<title>MSSY1:Omni Electro-Zapper</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Omni_Electro-Zapper</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Get me the Omni Electro-Zapper!&amp;quot; you call to your AI.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. OEZ transponder detected. Activating recalll device. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
In a flash, the weapon is now attached to the top of your robot's wrist. It looks, essentially, like a giant two-pronged plug with the prongs being longer, and far more pointy than you'd normally see in a plug.&lt;br /&gt;
&lt;br /&gt;
You jam the controls forward and kick your robot into a sprint toward your enemy. As you rush forward, you can see your opponent prepare his own melee weapons as the short metal blades on his arms suddenly shoot down and extend by several feet. He liesurely walks toward you, letting you be the one who closes the distance.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for him, your plug wasn't just for show and did have a practical reason for looking like one. Since you were the one who invented this device, he has no idea what you're about to do.&lt;br /&gt;
&lt;br /&gt;
You skid to an abrupt halt as you reach him, narrowly avoiding one of his blades as he swings it at you. You step in to try jamming the prongs of your zapper into his chest but he jets back and just out of reach with his maneuvering thrusters.&lt;br /&gt;
&lt;br /&gt;
Thrusters which he uses again to throw himself forward with one of his blades outstretched toward you. You don't have time to avoid it and it rips into your shield, piercing through and just narrowly missing entering the chest of your machine where your cockpit is.&lt;br /&gt;
&lt;br /&gt;
You grab his arm and wrench it away from you, throwing the arm off to the side which causes his robot to momentarily lose its' balance and giving you an opening!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope you've located a major power junction. Do it!&amp;quot; you call to your AI, allowing it to take control of your machine for a moment.&lt;br /&gt;
&lt;br /&gt;
It promptly moves you forward, and jams the spiked prongs into the vulerable side of your opponent's robot. The sound of tearing metal is brief, but the crackles of electricity that surge out from your opponent's ruptured power junction which are in-turn absorbed by your zapper are prolonged, and utterly delightful.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy reserves increasing. 30%... 35%... 40%... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Your opponent doesn't let this go on long, and reaches down to grab hold of your zapper. His robot's fist closes around it and crumbles the metal until the zapper breaks, shorts out, and vanishes in a flash.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Enemy condition degraded to critical. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maneuvering jets, get us back, now!&amp;quot; you call.&lt;br /&gt;
&lt;br /&gt;
Small panels open up on the front of your machine and scorch the front of your opponent's machine as you are pushed back a few feet.&lt;br /&gt;
&lt;br /&gt;
Your opponent stumbles back. You can see his shield flickering, sparks flying from the wound from the zapper, he is on his last legs. Time to finish him!&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Attention. Offensive transponder signals are active again. However I am not recieving any energy consumption figures from any device. Excercise caution with your selection. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 20%. Energy reserves up to 45%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You can think of two ways to finish him, either with something fancy or just getting up close and personal and shredding him.|PA=[[MSSY1:Tesla Cannon|Tesla Cannon]]|H=45|S=20|EC=Critical Damage|A1=[[MSSY1:Teledestroyer|Teledestroyer]]|A2=[[MSSY1:Roboripper|Roboripper]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|O]]&lt;/div&gt;</description>
			<pubDate>Tue, 27 Dec 2011 21:41:24 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Omni_Electro-Zapper</comments>		</item>
		<item>
			<title>MSSY1:Omni Electro-Zapper</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Omni_Electro-Zapper</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Get me the Omni Electro-Zapper!&amp;quot; you call to your AI.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. OEZ transponder detected. Activating recalll device. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
In a flash, the weapon is now attached to the top of your robot's wrist. It looks, essentially, like a giant two-pronged plug with the prongs being longer, and far more pointy than you'd normally see in a plug.&lt;br /&gt;
&lt;br /&gt;
You jam the controls forward and kick your robot into a sprint toward your enemy. As you rush forward, you can see your opponent prepare his own melee weapons as the short metal blades on his arms suddenly shoot down and extend by several feet. He liesurely walks toward you, letting you be the one who closes the distance.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for him, your plug wasn't just for show and did have a practical reason for looking like one. Since you were the one who invented this device, he has no idea what you're about to do.&lt;br /&gt;
&lt;br /&gt;
You skid to an abrupt halt as you reach him, narrowly avoiding one of his blades as he swings it at you. You step in to try jamming the prongs of your zapper into his chest but he jets back and just out of reach with his maneuvering thrusters.&lt;br /&gt;
&lt;br /&gt;
Thrusters which he uses again to throw himself forward with one of his blades outstretched toward you. You don't have time to avoid it and it rips into your shield, piercing through and just narrowly missing entering the chest of your machine where your cockpit is.&lt;br /&gt;
&lt;br /&gt;
You grab his arm and wrench it away from you, throwing the arm off to the side which causes his robot to momentarily lose its' balance and giving you an opening!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope you've located a major power junction. Do it!&amp;quot; you call to your AI, allowing it to take control of your machine for a moment.&lt;br /&gt;
&lt;br /&gt;
It promptly moves you forward, and jams the spiked prongs into the vulerable side of your opponent's robot. The sound of tearing metal is brief, but the crackles of electricity that surge out from your opponent's ruptured power junction which are in-turn absorbed by your zapper are prolonged, and utterly delightful.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy reserves increasing. 20%... 25%... 30%... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Your opponent doesn't let this go on long, and reaches down to grab hold of your zapper. His robot's fist closes around it and crumbles the metal until the zapper breaks, shorts out, and vanishes in a flash.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Enemy condition degraded to critical. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maneuvering jets, get us back, now!&amp;quot; you call.&lt;br /&gt;
&lt;br /&gt;
Small panels open up on the front of your machine and scorch the front of your opponent's machine as you are pushed back a few feet.&lt;br /&gt;
&lt;br /&gt;
Your opponent stumbles back. You can see his shield flickering, sparks flying from the wound from the zapper, he is on his last legs. Time to finish him!&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Attention. Offensive transponder signals are active again. However I am not recieving any energy consumption figures from any device. Excercise caution with your selection. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 20%. Energy reserves up to 45%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You can think of two ways to finish him, either with something fancy or just getting up close and personal and shredding him.|PA=[[MSSY1:Tesla Cannon|Tesla Cannon]]|H=45|S=20|EC=Critical Damage|A1=[[MSSY1:Teledestroyer|Teledestroyer]]|A2=[[MSSY1:Roboripper|Roboripper]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|O]]&lt;/div&gt;</description>
			<pubDate>Tue, 27 Dec 2011 21:40:08 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Omni_Electro-Zapper</comments>		</item>
		<item>
			<title>MSSY1:Omni Electro-Zapper</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Omni_Electro-Zapper</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Get me the Omni Electro-Zapper!&amp;quot; you call to your AI.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. OEZ transponder detected. Activating recalll device. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
In a flash, the weapon is now attached to the top of your robot's wrist. It looks, essentially, like a giant two-pronged plug with the prongs being longer, and far more pointy than you'd normally see in a plug.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maneuvering thrusters, give us a boost!&amp;quot; you call as you jam the controls forward and kick your robot into a sprint toward your enemy. As you rush forward, you can see your opponent prepare his own melee weapons as the short metal blades on his arms suddenly shoot down and extend by several feet. He liesurely walks toward you, letting you be the one who closes the distance.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for him, your plug wasn't just for show and since you were the one who invented this device, he has no idea what you're about to do.&lt;br /&gt;
&lt;br /&gt;
You skid to an abrupt halt as you reach him, narrowly avoiding one of his blades as he swings it at you. You step in to try jamming the prongs of your zapper into his chest but he jets back and just out of reach with his maneuvering thrusters.&lt;br /&gt;
&lt;br /&gt;
Thrusters which he uses again to throw himself forward with one of his blades outstretched toward you. You don't have time to avoid it and it rips into your shield, piercing through and just narrowly missing entering the chest of your machine where your cockpit is.&lt;br /&gt;
&lt;br /&gt;
You grab his arm and wrench it away from you, promptly throwing it off to the side which causes his robot to unbalance slightly and giving you an opening!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope you've located a major power junction. Do it!&amp;quot; you call to your AI, allowing it to take control of your machine for a moment.&lt;br /&gt;
&lt;br /&gt;
It promptly moves you forward, and jams the spiked prongs into the vulerable side of your opponent's robot. The sound of tearing metal is brief, but the crackles of electricity that surge out from your opponent's ruptured power junction which are in-turn absorbed by your zapper are prolonged, and utterly delightful.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy reserves increasing. 20%... 25%... 30%... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Your opponent doesn't let this go on long, and reaches down to grab hold of your zapper. His robot's fist closes around it and crumbles the metal until the zapper breaks, shorts out, and vanishes in a flash.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Enemy condition degraded to critical. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maneuvering jets, get us back, now!&amp;quot; you call.&lt;br /&gt;
&lt;br /&gt;
Small panels open up on the front of your machine and scorch the front of your opponent's machine as you are pushed back a few feet.&lt;br /&gt;
&lt;br /&gt;
Your opponent stumbles back. You can see his shield flickering, sparks flying from the wound from the zapper, he is on his last legs. Time to finish him!&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Attention. Offensive transponder signals are active again. However I am not recieving any energy consumption figures from any device. Excercise caution with your selection. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 20%. Energy reserves up to 45%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You can think of two ways to finish him, either with something fancy or just getting up close and personal and shredding him.|PA=[[MSSY1:Tesla Cannon|Tesla Cannon]]|H=45|S=20|EC=Critical Damage|A1=[[MSSY1:Teledestroyer|Teledestroyer]]|A2=[[MSSY1:Roboripper|Roboripper]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|O]]&lt;/div&gt;</description>
			<pubDate>Tue, 27 Dec 2011 21:34:43 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Omni_Electro-Zapper</comments>		</item>
		<item>
			<title>MSSY1:Omni Electro-Zapper</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Omni_Electro-Zapper</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;Created page with '&amp;quot;Get me the Omni Electro-Zapper!&amp;quot; you call to your AI.  '''&amp;lt;System:''' Selection confirmed. OEZ transponder detected. Activating recalll device. '''&amp;gt;'''  In a flash, the weapon i…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Get me the Omni Electro-Zapper!&amp;quot; you call to your AI.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. OEZ transponder detected. Activating recalll device. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
In a flash, the weapon is now attached to the top of your robot's wrist. It looks, essentially, like a giant two-pronged plug with the prongs being longer, and far more pointy than you'd normally see in a plug.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maneuvering thrusters, give us a boost!&amp;quot; you call as you jam the controls forward and kick your robot into a sprint toward your enemy. As you rush forward, you can see your opponent prepare his own melee weapons as the short metal blades on his arms suddenly shoot down and extend by several feet. He liesurely walks toward you, letting you be the one who closes the distance.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for him, your plug wasn't just for show and since you were the one who invented this device, he has no idea what you're about to do.&lt;br /&gt;
&lt;br /&gt;
You skid to an abrupt halt as you reach him, narrowly avoiding one of his blades as he swings it at you. You step in to try jamming the prongs of your zapper into his chest but he jets back and just out of reach with his maneuvering thrusters.&lt;br /&gt;
&lt;br /&gt;
Thrusters which he uses again to throw himself forward with one of his blades outstretched toward you. You don't have time to avoid it and it rips into your shield, piercing through and just narrowly missing entering the chest of your machine where your cockpit is.&lt;br /&gt;
&lt;br /&gt;
You grab his arm and wrench it away from you, promptly throwing it off to the side which causes his robot to unbalance slightly and giving you an opening!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope you've located a major power junction. Do it!&amp;quot; you call to your AI, allowing it to take control of your machine for a moment.&lt;br /&gt;
&lt;br /&gt;
It promptly moves you forward, and jams the spiked prongs into the vulerable side of your opponent's robot. The sound of tearing metal is brief, but the crackles of electricity that surge out from your opponent's ruptured power junction which are in-turn absorbed by your zapper are prolonged, and utterly delightful.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy reserves increasing. 20%... 25%... 30%... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Your opponent doesn't let this go on long, and reaches down to grab hold of your zapper. His robot's fist closes around it and crumbles the metal until the zapper breaks, shorts out, and vanishes in a flash.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Enemy condition degraded to critical. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maneuvering jets, get us back, now!&amp;quot; you call.&lt;br /&gt;
&lt;br /&gt;
Small panels open up on the front of your machine and scorch the front of your opponent's machine as you are pushed back a few feet.&lt;br /&gt;
&lt;br /&gt;
Your opponent stumbles back. You can see his shield flickering, sparks flying from the wound from the zapper, he is on his last legs. Time to finish him!&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Attention. Offensive transponder signals are active again. However I am not recieving any energy consumption figures from any device. Excercise caution with your selection. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 20%. Energy reserves up to 45%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You can think of two ways to finish him, either with something fancy or just getting up close and personal and shredding him.|PA=[[MSSY1:Tesla Cannon|Tesla Cannon]]|H=45|S=20|EC=Critical Damage|A1=[[MSSY1:Teledestroyer|Teledestroyer]]|A2=[[MSSY1:Roboripper|Roboripper]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|O]]&lt;/div&gt;</description>
			<pubDate>Tue, 27 Dec 2011 21:33:49 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Omni_Electro-Zapper</comments>		</item>
		<item>
			<title>MSSY1:Deflecting Defensive Module</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Deflecting_Defensive_Module</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Get me the Deflecting Defensive Module. Let's try making him attack us,&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. DDM transponder located. Activating recall device. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
First the outline, then a flash later and it appears on the wrist of your robot's left hand. It's essentially a small, blue metal box that can be activated to project a deflector shield around your robot to, well, deflect incoming attacks. And you could even use it under the right circumstances to reflect an attack right back at someone.&lt;br /&gt;
&lt;br /&gt;
You control your machine poorly for the next minute or two, purposely making it stumble, sway, and avoiding any sort of attacks to make it appear as though you're lower on energy than you actually are.&lt;br /&gt;
&lt;br /&gt;
Your opponent buys into it and drops to one knee as a large cannon rises up over his other shoulder.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Warning. Energy buildup detected. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
An energy cannon, even better. Those things are the easiest things to reflect. You poorly maneuver your giant robot in a false attempt to remove the target lock he has on you.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy buildup peaking. He can fire at any moment. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright, calculate the angles. Show me where I need to go and get ready to knock that shot right back at him,&amp;quot; you instruct the AI while reaching around the cockpick and toggling a few switches, shifting more energy into your shields and the device.&lt;br /&gt;
&lt;br /&gt;
A few markers appear on your HUD and you 'stumble' in the direction they point. You're just reaching the last one when a solid, purple beam of energy erupts from your opponent's shoulder cannon and streaks across the arena straight toward you. The reason he kneeled becomes readily apparent as the force of the cannon firing pushes him back slightly, he probably dumped a huge amount of energy into that blast.&lt;br /&gt;
&lt;br /&gt;
At the last possible second, you shift your robot's position so the beam will hit you on the correct angle and activate the deflecting device. A V-shaped field of blue energy appears just in front of you. Your AI makes a few last-minute adjustments and the beam slams into the field of energy.&lt;br /&gt;
&lt;br /&gt;
It bounces off the one side, then the other side, then rockets straight back toward your opponent. Alarms blare inside your cockpit as your robot is pushed back a few feet too and your shield is clipped by the beam.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Warning. Shields down to 30%. Recommend we not try that again. Energy reserves down to 15%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You look on with eager anticpation as the beam gets closer, and closer to your opponent. At the very last second, panels open up on his side and maneuvering jets fire to push him out of the way. It isn't enough. The beam clips the side of his shield and throws him back and to the side. It continues on and strikes one of the arena's outer walls causing a large explosion that shakes the ground under your feet.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Enemy condition is critical. Recommend finishing this battle quickly. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Attention. Transponder signals for offensive ordinance can be detected again. However, energy consumption data will be unavailable. Recommend excercising caution. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You just can't catch a break. Two possible attacks spring to mind, one big and fancy, and one small and simple but requires going and getting up into your opponent's face.|PA=[[MSSY1:Tesla Cannon|Tesla Cannon]]|H=15|S=30|EC=Critical Damage|A1=[[MSSY1:Gravicannon|Gravicannon]]|A2=[[MSSY1:Sonic Scythe|Sonic Scythe]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|D]]&lt;/div&gt;</description>
			<pubDate>Tue, 27 Dec 2011 21:13:44 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Deflecting_Defensive_Module</comments>		</item>
		<item>
			<title>MSSY1:Deflecting Defensive Module</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Deflecting_Defensive_Module</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;Created page with '{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Get me the Deflecting Defensive Module. Let's try making him attack us,&amp;quot; you say.  '''&amp;lt;System:''' Selection confirmed. DDM tr…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Get me the Deflecting Defensive Module. Let's try making him attack us,&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. DDM transponder located. Activating recall device. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
First the outline, then a flash later and it appears on the wrist of your robot's left hand. It's essentially a small, blue metal box that can be activated to project a deflector shield around your robot to, well, deflect incoming attacks. And you could even use it under the right circumstances to reflect an attack right back at someone.&lt;br /&gt;
&lt;br /&gt;
You control your machine poorly for the next minute or two, purposely making it stumble, sway, and avoiding any sort of attacks to make it appear as though you're lower on energy than you actually are.&lt;br /&gt;
&lt;br /&gt;
Your opponent buys into it and drops to one knee as a large cannon rises up over his other shoulder.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Warning. Energy buildup detected. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
An energy cannon, even better. Those things are the easiest things to reflect. You poorly maneuver your giant robot in a false attempt to remove the target lock he has on you.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy buildup peaking. He can fire at any moment. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright, calculate the angles. Show me where I need to go and get ready to knock that shot right back at him,&amp;quot; you instruct the AI while reaching around the cockpick and toggling a few switches, shifting more energy into your shields and the device.&lt;br /&gt;
&lt;br /&gt;
A few markers appear on your HUD and you 'stumble' in the direction they point. You're just reaching the last one when a solid, purple beam of energy erupts from your opponent's shoulder cannon and streaks across the arena straight toward you. The reason he kneeled becomes readily apparent as the force of the cannon firing pushes him back slightly, he probably dumped a huge amount of energy into that blast.&lt;br /&gt;
&lt;br /&gt;
At the last possible second, you shift your robot's position so the beam will hit you on the correct angle and activate the deflecting device. A V-shaped field of blue energy appears in front of you between your opponent, and the beam. Your AI makes a few last-minute adjustments and the beam slams into the field of energy.&lt;br /&gt;
&lt;br /&gt;
It bounces off the one side, then the other side, then rockets straight back toward your opponent. Alarms blare inside your cockpit as your robot is pushed back a few feet too and your shield is clipped by the beam.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Warning. Shields down to 30%. Recommend we not try that again. Energy reserves down to 15%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You look on with eager anticpation as the beam gets closer, and closer to your opponent. At the very last second, panels open up on his side and maneuvering jets fire to push him out of the way. It isn't enough. The beam clips the side of his shield and throws him back and to the side. It continues on and strikes one of the arena's outer walls causing a large explosion that shakes the ground under your feet.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Enemy condition is critical. Recommend finishing this battle quickly. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Attention. Transponder signals for offensive ordinance can be detected again. However, energy consumption data will be unavailable. Recommend excercising caution. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You just can't catch a break. Two possible attacks spring to mind, one big and fancy, and one small and simple but requires going and getting up into your opponent's face.|PA=[[MSSY1:Tesla Cannon|Tesla Cannon]]|H=15|S=30|EC=Critical Damage|A1=[[MSSY1:Gravicannon|Gravicannon]]|A2=[[MSSY1:Sonic Scythe|Sonic Scythe]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|D]]&lt;/div&gt;</description>
			<pubDate>Tue, 27 Dec 2011 21:10:58 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Deflecting_Defensive_Module</comments>		</item>
		<item>
			<title>MSSY1:Disruptor Cannon</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Disruptor_Cannon</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Disruptor Cannon, now!&amp;quot; you call to the AI.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. Activating recall device. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Your AI takes control of your robot's arms as it shifts them to a position to hold the cannon. The green outline appears, and in a flash the weapon materializes.&lt;br /&gt;
&lt;br /&gt;
It's long, and requires both of your robot's arms to support it. Blocky, and dark green in colour the weapon itself is pretty ugly especially considering it ends in what looks like a radar dish. What points it loses in appearance though is made up for in power. You raise it and take aim at your opponent who is running and firing mixed bursts at you from his machine gun arms.&lt;br /&gt;
&lt;br /&gt;
You squeeze the trigger and emit a focused, short, and fat beam of green energy that hurls across the battlefield.&lt;br /&gt;
&lt;br /&gt;
Your opponent dashes to the side, with the help of some maneuvering thrusters on his side and avoids the blast as it strikes the wall behind him and leaves a large scorch mark.&lt;br /&gt;
&lt;br /&gt;
You quickly move from your spot, firing potshots at him and trying to get the most out of your weapon before it eventually vanishes too. Your opponent does the same, running and firing.&lt;br /&gt;
&lt;br /&gt;
The arena fills with the sound of automatic weapons fire coupled with the occassional &amp;quot;shwooms!&amp;quot; from your Disruptor Cannon. The two of you engage in an elaborate dance of death as his bullets kick up dirt, ping off the walls and your shields and your shots leave large swaths of scorched ground when they fail to impact your enemy.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 70%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You narrowly avoid a hailstorm of bullets as your opponent stands still for a moment to open up with both of his guns. You make him pay for it by nailing him with a blast.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Opponent damage has increased one step. He is now moderately damaged. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
After several minutes of exchanged gunfire, with both of you scoring hits here and there and weakening each other's shields, your weapon flashes out of existance.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Recall device malfunction. Shields down to 40%. Energy reserves down to 55%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright, next why don't we us-&amp;quot; you begin, but are interrupted by the AI.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Attention. There is a malfunction in the recall device's link to the pocket dimension. I am unable to locate the transponder signals for any offensive ordinance. Defensive options are all we can do. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're joking, right!? Ugh. Fine. Let me-&amp;quot; you begin again, only to interrupt yourself as your opponent's robot suddenly vanishes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What happened!? Where'd he go!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Optical camoflauge device. Careful observation should allow it to be defeated, however, I cannot use the sensors. This must be part of the reason he even has a jamming device. Exercise caution. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
In the end, you guess it's a good thing you can only use defensive measures right now. You wouldn't be able to see him to attack him anymore. His invisibility makes two potentially useful devices spring to mind. One to see him, one to protect against whatever he plans to do.|PA=[[MSSY1:Voltage Disruptor|Voltage Disruptor]]|H=55|S=40|EC=Moderate Damage|A1=[[MSSY1:Omega Shield Booster|Omega Shield Booster [10 EN]]]|A2=[[MSSY1:Concealment Detector|Concealment Detector [10 EN]]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|D]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 20:45:54 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Disruptor_Cannon</comments>		</item>
		<item>
			<title>MSSY1:Disruptor Cannon</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Disruptor_Cannon</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;Created page with '{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Disruptor Cannon, now!&amp;quot; you call to the AI.  '''&amp;lt;System:''' Selection confirmed. Activating recall device. '''&amp;gt;'''  Your AI t…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Disruptor Cannon, now!&amp;quot; you call to the AI.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. Activating recall device. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Your AI takes control of your robot's arms as it shifts them to a position to hold the cannon. The green outline appears, and in a flash the weapon materializes.&lt;br /&gt;
&lt;br /&gt;
It's long, and requires both of your robot's arms to support it. Blocky, and dark green in colour the weapon itself is pretty ugly especially considering it ends in what looks like a radar dish. What points it loses in appearance though is made up for in power. You raise it and take aim at your opponent who is running and firing mixed bursts at you from his machine gun arms.&lt;br /&gt;
&lt;br /&gt;
You squeeze the trigger and emit a focused, short, and fat beam of green energy that hurls across the battlefield.&lt;br /&gt;
&lt;br /&gt;
Your opponent dashes to the side, with the help of some maneuvering thrusters on his side and avoids the blast as it strikes the wall behind him and leaves a large scorch mark.&lt;br /&gt;
&lt;br /&gt;
You quickly move from your spot, firing potshots at him and trying to get the most out of your weapon before it eventually vanishes too. Your opponent does the same, running and firing.&lt;br /&gt;
&lt;br /&gt;
The arena fills with the sound of automatic weapons fire coupled with the occassional &amp;quot;shwooms!&amp;quot; from your Disruptor Cannon. The two of you engage in an elaborate dance of death as his bullets kick up dirt, ping off the walls and your shields and your shots leave large swaths of scorched ground when they fail to impact your enemy.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 70%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You narrowly avoid a hailstorm of bullets as your opponent stands still for a moment to open up with both of his guns. You make him pay for it by nailing him with a blast.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Opponent damage has increased one step. He is now moderately damaged. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
After several minutes of exchanged gunfire, your weapon flashes out of existance.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Recall device malfunction. Shields down to 40%. Energy reserves down to 55%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright, next why don't we us-&amp;quot; you begin, but are interrupted by the AI.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Attention. There is a malfunction in the recall device's link to the pocket dimension. I am unable to locate the transponder signals for any offensive ordinance. Defensive options are all we can do. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're joking, right!? Ugh. Fine. Let me-&amp;quot; you begin again, only to interrupt yourself as your opponent's robot suddenly vanishes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What happened!? Where'd he go!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Optical camoflauge device. Careful observation should allow it to be defeated, however, I cannot use the sensors. This must be part of the reason he even has a jamming device. Exercise caution.&amp;quot; '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
In the end, you guess it's a good thing you can only use defensive measures right now. You wouldn't be able to see him to attack him anymore. His invisibility makes two potentially useful devices spring to mind. One to see him, one to protect against whatever he plans to do.|PA=[[MSSY1:Voltage Disruptor|Voltage Disruptor]]|H=55|S=40|EC=Moderate Damage|A1=[[MSSY1:Omega Shield Booster|Omega Shield Booster [10 EN]]]|A2=[[MSSY1:Concealment Detector|Concealment Detector [10 EN]]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|D]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 20:42:44 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Disruptor_Cannon</comments>		</item>
		<item>
			<title>MSSY1:Voltage Disruptor</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Voltage_Disruptor</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Bring in the Voltage Disruptor,&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. Recall device activating. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The green outline of the small, hand-held device appears surrounding your robot's hand. The enemy robot takes a sudden step back in surprise, probably not expecting you to literally pull a weapon out of your ass.&lt;br /&gt;
&lt;br /&gt;
You can't help but to grin as a flash signals the weapon is ready to go. It looks like a piece of junk, an amalgam of parts from a dozen different weapons pieced together to create something that only remotely works. Two large spindles of black wire are attached to either side of the weapon, with one end of the wires wrapped around two metal spikes in the barrels of the gun, and the other end of the wire attached to four, large souped-up car batteries on the back of the disruptor. In essence, someone could mistake it for a giant robot-sized homemade taser gun.&lt;br /&gt;
&lt;br /&gt;
The opponent immediately takes off as your system tries to lock-on to him. He strafes around you in a circle, clockwise, He's quick, but from the targeting reticle on your screen he just isn't quick enough.&lt;br /&gt;
&lt;br /&gt;
When he raises his robot's arm and points it toward you, you decide you'd probably best stop standing still and start strafing your robot to the right and closer to the wall to hopefully stop him from being able to circle you. Your hunch is proven true when the hand of his robot suddenly drops down, revealing a hidden machine gun barrel. He wastes no time in unloading his ammunition, firing at you somewhat wildly. Bullets ping off your shield, the wall, and kick up bits of earth around the feet of your machine.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 95%. Target lock. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The sweetest two words that your robot's AI knows. You skid your machine to a halt, and jam down on the trigger.&lt;br /&gt;
&lt;br /&gt;
The two metal spikes launch forth from your Voltage Disruptor, at a relatively low velocity, but that's the whole point. They strike your opponent's shields, and the reduced velocity allows them to pierce instead of having their energy deflected. They tink into the upper left leg of his robot.&lt;br /&gt;
&lt;br /&gt;
You jam down on the secondary fire button on your off-hand's control stick, and a surge of electricity shoots from the batteries, up the wires, and right into your opponent's robot.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy reserves down to 80%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Your opponent is lit up like a christmas tree as electricity surges across his robot. Unfortunately his systems aren't as disrupted as you were hoping for as he is still able to aim both his arms toward you and open up with the machine gun hidden behind either of his hands.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Warning! Shields down to 90% and dropping! 89%... 88%... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How much damage has he sustained!?&amp;quot; you call out at the screen.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Enemy shields dropping in strength. Category degraded to lightly damaged. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If this keeps up, who will drop first?'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Estimates indicate that this confrontation will end in your victory if the status quo is main-... Error! Recall device malfunction! '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What!? What do you me-&amp;quot; you begin, but don't even bother finishing the sentence as in another flash your Voltage Disruptor has vanished completely. Two scorched holes remain in your opponent's leg but aside from that there is no sign of your weapon anymore.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What happened!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Recall device malfunction. Opponent's jamming device is interferring with the link between recall device and pocket dimension. Weapons will be of limited use, one or two shots or seconds of sustained firing could cause malfunction. I also no longer detect the Voltage Disruptor's transponder signal. Assumed side effect of it being shunted back due to the jamming device. Suspect all weapons shunted back this way will also become unavailable. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's just great!&amp;quot; you say, your voice dripping with sarcasm.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 80%. Recommend evasive maneuvers and a new strategy. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No kidding! Alright, let me think,&amp;quot; you say, then jam on the control sticks to get your machine moving in an attempt to avoid being peppered with more machine gun fire.|PA=-|H=80|S=80|EC=Lightly Damaged|A1=[[MSSY1:Scythe Cannon|Scythe Cannon [30 EN]]]|A2=[[MSSY1:Disruptor Cannon|Disruptor Cannon [25 EN]]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|V]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 20:24:30 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Voltage_Disruptor</comments>		</item>
		<item>
			<title>MSSY1:Scythe Cannon</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Scythe_Cannon</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Scythe Cannon!&amp;quot; you shout at the screen while narrowly avoiding a large barrage of bullets. You can see them kick up a ton of dirt and ping off the steel walls of the arena where you'd been standing a second before.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. Activating recall device... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You zig-zag your robot left and right to avoid your opponent's machine gun fire the best you can while the green outline of your weapon appears on the shoulder of your robot.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 75%. Energy buildup detected... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The bullets cease, and you turn your robot to face your opponent who now also has a shoulder-mounted weapon. It was tucked away safely on the back of his robot but now it sits on its' shoulder, the barrels of the missile pod aimed into the sky above you.&lt;br /&gt;
&lt;br /&gt;
In a flash, your weapon materializes. The long, wide, yet narrow barrel of the Scythe Cannon extends a few meters ahead of you. Its' smooth, sleek, and white design is occassionally marred by ugly wires jutting out of it and connecting it to your robot, its' only power source.&lt;br /&gt;
&lt;br /&gt;
Not wasting any time, you hammer down on the trigger.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Zzzzz... pew-m!&amp;quot; your cannon says as it unleashes a bolt of energy shaped like a scythe blade. It twirls in the air, a whirling blade of death created from energy hurling toward your opponent at a blazingly fast pace. You fire off three shots in rapid successfion before a bright flash signals that's the end of that weapon.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Recall device ma- '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I get it already! Enough!&amp;quot; you call to the AI informing you of the obvious.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy reserves down to 50%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
As the first of your shots nears your opponent, several panels open up on his right side and you see small booster flames shunt him to the side. He leaves deep scuff marks in the earth as his robot shifts a few feet to the side.&lt;br /&gt;
&lt;br /&gt;
The first shot from your Scythe Cannon passes by harmlessly.&lt;br /&gt;
&lt;br /&gt;
Four streams of smoke suddenly erupt from the rear of his missile pod, and you take that as your cue to start running.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Missile lock detected! '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You really should have created an intelligent AI instead of the Captain Obvious AI you have.&lt;br /&gt;
&lt;br /&gt;
Your second blast strikes your opponent square in the chest. Its' stopped by his shield but the force is still enough to push him back. One missile launches into the air, followed by a second, then a third. Just as the fourth is launching your third energy scythe nails his shield and forces him back further while sending the missile careening out of control and impacting into the shield that protects the audience. The explosion is immense and causes the whole ground to shake. You do not want to be hit by any of those!&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Tracking... Estimating... Time to impact 10 seconds. 9... 8... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Finally, you're being helpful,&amp;quot; you say to the AI as you reach up and flick a few switches in the cockpit to prime countermeasures.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Automatically launch countermeasures when appropriate,&amp;quot; you instruct.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Confirm. 7... 6... 5... Launching countermeasures. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You hear several pops as metal panels on your robot's shoulders pop free to launch missile countermeasures into the air. Not a second after they've launched, you are rocked by two nearby explosions as smoke quickly fills the air and shrapnel rains down on you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where is the third one!?&amp;quot; you ask, having not heard it explode.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Unknown. Sensors are dis- '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You are thrown against the side of your cockpit as the stray missile strikes your robot's shield on your side. You grip onto the controls, turning your knuckles white, as you struggle to keep your ten tons of metal from losing its' balance and collapsing.&lt;br /&gt;
&lt;br /&gt;
Your arms shake from the force you have to use to keep the sticks steady. You hear a hissing sound as some internal wires snap and spray coolant somewhere inside your machine.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Damnit! Status!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 30%. Neglible internal damage. Warning. I cannot detect the transponder signals of offensive ordinance. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Another recall device malfunction?&amp;quot; you ask while recovering control of your machine and turning to face your opponent who is still recovering himself from your Scythe Cannon blasts.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Affirmitive. Defensive device transponder signals are still active. Recommend deploying one while I try to repair the link. Also, enemy condition is degraded. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright, fine,&amp;quot; you say, trying to think of what defensive devices you stored in the pocket dimension. Two spring to mind...|PA=[[MSSY1:Voltage Disruptor|Voltage Disruptor]]|H=50|S=30|EC=Moderate Damage|A1=[[MSSY1:Guardian Shield|Guardian Shield [20 EN]]]|A2=[[MSSY1:Magno-Tether|Magno-Tether [20 EN]]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|S]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 19:42:28 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Scythe_Cannon</comments>		</item>
		<item>
			<title>MSSY1:Scythe Cannon</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Scythe_Cannon</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;Created page with '{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Scythe Cannon!&amp;quot; you shout at the screen while narrowly avoiding a large barrage of bullets. You can see them kick up a ton of…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Scythe Cannon!&amp;quot; you shout at the screen while narrowly avoiding a large barrage of bullets. You can see them kick up a ton of dirt and ping off the steel walls of the arena where you'd been standing a second before.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. Activating recall device... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You zig-zag your robot left and right to avoid your opponent's machine gun fire the best you can while the green outline of your weapon appears on the shoulder of your robot.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 75%. Energy buildup detected... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The bullets cease, and you turn your robot to face your opponent who now also has a shoulder-mounted weapon. It was tucked away safely on the back of his robot but now it sits on its' shoulder, the barrels of the missile pod aimed into the sky above you.&lt;br /&gt;
&lt;br /&gt;
In a flash, your weapon materializes. The long, wide, yet narrow barrel of the Scythe Cannon extends a few meters ahead of you. Its' smooth, sleek, and white design is occassionally marred by ugly wires jutting out of it and connecting it to your robot, its' only power source.&lt;br /&gt;
&lt;br /&gt;
Not wasting any time, you hammer down on the trigger.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Zzzzz... pew-m!&amp;quot; your cannon says as it unleashes a bolt of energy shaped like a scythe blade. It twirls in the air, a whirling blade of death created from energy hurling toward your opponent at a blazingly fast pace. You fire off three shots in rapid successfion before a bright flash signals that's the end of that weapon.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Recall device ma- '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I get it already! Enough!&amp;quot; you call to the AI informing you of the obvious.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy reserves down to 50%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
As the first of your shots nears your opponent, several panels open up on his right side and you see small booster flames shunt him to the side. He leaves deep scuff marks in the earth as his robot shifts a few feet to the side.&lt;br /&gt;
&lt;br /&gt;
The first shot from your Scythe Cannon passes by harmlessly.&lt;br /&gt;
&lt;br /&gt;
Four streams of smoke suddenly erupt from the rear of his missile pod, and you take that as your cue to start running.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Missile lock detected! '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You really should have created an intelligent AI instead of the Captain Obvious AI you have.&lt;br /&gt;
&lt;br /&gt;
Your second blast strikes your opponent square in the chest. Its' stopped by his shield but the force is still enough to push him back. One missile launches into the air, followed by a second, then a third. Just as the fourth is launching your third energy scythe nails his shield and forces him back further while sending the missile careening out of control and impacting into the shield that protects the audience. The explosion is immense and causes the whole ground to shake. You do not want to be hit by any of those!&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Tracking... Estimating... Time to impact 10 seconds. 9... 8... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Finally, you're being helpful,&amp;quot; you say to the AI as you reach up and flick a few switches in the cockpit to prime countermeasures.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Automatically launch countermeasures when appropriate,&amp;quot; you instruct.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Confirm. 7... 6... 5... Launching countermeasures. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You hear several pops as metal panels on your robot's shoulders pop free to launch missile countermeasures into the air. Not a second after they've launched, you are rocked by two nearby explosions as smoke quickly fills the air and shrapnel rains down on you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where is the third one!?&amp;quot; you ask, having not heard it explode.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Unknown. Sensors are dis- '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You are thrown against the side of your cockpit as the stray missile strikes your robot's shield on your side. You grip onto the controls, turning your knuckles white, as you struggle to keep your ten tons of metal from losing its' balance and collapsing.&lt;br /&gt;
&lt;br /&gt;
Your arms shake from the force you have to use to keep the sticks steady. You hear a hissing sound as some internal wires snap and spray coolant somewhere inside your machine.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Damnit! Status!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 30%. Neglible internal damage. Warning. I cannot detect the transponder signals of offensive ordinance. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Another recall device malfunction?&amp;quot; you ask while recovering control of your machine and turning to face your opponent who is still recovering himself from your Scythe Cannon blasts.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Affirmitive. Defensive device transponder signals are still active. Recommend deploying one while I try to repair the link. Also, enemy condition is degraded. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright, fine,&amp;quot; you say, trying to think of what defensive devices you stored in the pocket dimension. Two spring to mind...|PA=[[MSSY1:Voltage Disruptor|Voltage Disruptor]]|H=50|S=30|EC=Moderate Damage|A1=[[MSSY1:Guardian Shield|Guardian Shield [20 EN]]]|A2=[[MSSY1:Magno-Tether [20 EN]]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|S]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 19:37:59 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Scythe_Cannon</comments>		</item>
		<item>
			<title>MSSY1:Voltage Disruptor</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Voltage_Disruptor</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;Created page with '{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Bring in the Voltage Disruptor,&amp;quot; you say.  '''&amp;lt;System:''' Selection confirmed. Recall device activating. '''&amp;gt;'''  The green o…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Bring in the Voltage Disruptor,&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. Recall device activating. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The green outline of the small, hand-held device appears surrounding your robot's hand. The enemy robot takes a sudden step back in surprise, probably not expecting you to literally pull a weapon out of your ass.&lt;br /&gt;
&lt;br /&gt;
You can't help but to grin as a flash signals the weapon is ready to go. It looks like a piece of junk, an amalgam of parts from a dozen different weapons pieced together to create something that only remotely works. Two large spindles of black wire are attached to either side of the weapon, with one end of the wires wrapped around two metal spikes in the barrels of the gun, and the other end of the wire attached to four, large souped-up car batteries on the back of the disruptor. In essence, someone could mistake it for a giant robot-sized homemade taser gun.&lt;br /&gt;
&lt;br /&gt;
The opponent immediately takes off as your system tries to lock-on to him. He strafes around you in a circle, clockwise, He's quick, but from the targeting reticle on your screen he just isn't quick enough.&lt;br /&gt;
&lt;br /&gt;
When he raises his robot's arm and points it toward you, you decide you'd probably best stop standing still and start strafing your robot to the right and closer to the wall to hopefully stop him from being able to circle you. Your hunch is proven true when the hand of his robot suddenly drops down, revealing a hidden machine gun barrel. He wastes no time in unloading his ammunition, firing at you somewhat wildly. Bullets ping off your shield, the wall, and kick up bits of earth around the feet of your machine.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 95%. Target lock. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The sweetest two words that your robot's AI knows. You skid your machine to a halt, and jam down on the trigger.&lt;br /&gt;
&lt;br /&gt;
The two metal spikes launch forth from your Voltage Disruptor, at a relatively low velocity, but that's the whole point. They strike your opponent's shields, and the reduced velocity allows them to pierce instead of having their energy deflected. They tink into the upper left leg of his robot.&lt;br /&gt;
&lt;br /&gt;
You jam down on the secondary fire button on your off-hand's control stick, and a surge of electricity shoots from the batteries, up the wires, and right into your opponent's robot.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Energy reserves down to 80%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Your opponent is lit up like a christmas tree as electricity surges across his robot. Unfortunately his systems aren't as disrupted as you were hoping for as he is still able to aim both his arms toward you and open up with the machine gun hidden behind either of his hands.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Warning! Shields down to 90% and dropping! 89%... 88%... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How much damage has he sustained!?&amp;quot; you call out at the screen.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Enemy shields dropping in strength. Category degraded to lightly damaged. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If this keeps up, who will drop first?'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Estimates indicate that this confrontation will end in your victory if the status quo is main-... Error! Recall device malfunction! '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What!? What do you me-&amp;quot; you begin, but don't even bother finishing the sentence as in another flash your Voltage Disruptor has vanished completely. Two scorched holes remain in your opponent's leg but aside from that there is no sign of your weapon anymore.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What happened!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Recall device malfunction. Opponent's jamming device is interferring with the link between recall device and pocket dimension. Weapons will be of limited use, one or two shots or seconds of sustained firing could cause malfunction. I also no longer detect the Voltage Disruptor's transponder signal. Assumed side effect of it being shunted back due to the jamming device. Suspect all weapons shunted back this way will also become unavailable. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's just great!&amp;quot; you say, your voice dripping with sarcasm.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 80%. Recommend evasive maneuvers and a new strategy. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No kidding! Alright, let me think,&amp;quot; you say, then jam on the control sticks to get your machine moving in an attempt to avoid being peppered with more machine gun fire.|PA=-|H=80|S=80|EC=Lightly Damaged|A1=[[MSSY1:Scythe Cannon|Scythe Cannon [20 EN]]]|A2=[[MSSY1:Disruptor Cannon|Disruptor Cannon [25 EN]]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|V]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 18:49:55 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Voltage_Disruptor</comments>		</item>
		<item>
			<title>MSSY1:Infector Musket</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Infector_Musket</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Infector Musket. How about we see how his machine handles a virus,&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Select confirmed. Recall device activated. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Your AI adjusts and positions the arms of your robot as the green outline of the rifle materializes in the air. You spend the time focusing on avoiding your opponent's machinegun fire.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 70% '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
In a flash, you have your rifle. It looks like a giant version of an old 1800s musket, with several more futuristic upgrades such as a telescopic sight, wires connecting where the firing pin would be to your machine, and being made almost entirely of metal instead of bits of wood.&lt;br /&gt;
&lt;br /&gt;
Your opponent responds by shifting the direction he is running, and circling around you counter-clockwise now. You see the cannon on his back, next to the missile pod, raise up and come to rest on his shoulder as he activates it.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Warning. Energy buildup detected. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
He ceases shooting and stops dead in his tracks. You take this opportunity to raise your rifle, quickly acquire a target lock, and fire. A bright flash and large puff of smoke accompany your shot as you launch a human fist-sized ball of metal straight at him.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Update. Energy reserves down to 60% '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The ball breaks in two as it pings off his shield, releasing the payload inside the bullet: a small, mosquito-like mechanical drone. It has no trouble passing through your opponent's shield at its' reduced velocity and it lands on the head of his robot.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Danger! Energy buildup spiking! '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The warning from your system prompts you to move your ass to try and lose the target lock he has on you now. But it isn't enough and you learn why he planted himself in one spot to fire.&lt;br /&gt;
&lt;br /&gt;
A thick, solid purple beam of energy erupts from his shoulder cannon. It rockets toward you at an alarming pace.&lt;br /&gt;
&lt;br /&gt;
Your AI makes a slight adjustment to the way your robot is holding its' musket. An adjustment that becomes clear to you as the beam reaches you.&lt;br /&gt;
&lt;br /&gt;
As your robot had been moving, the beam is now off-center and strikes your shield on your left side. The force causes your robot to be pushed back several feet, and the beam pierces into your protective bubble. Your AI uses the barrel of the Infector Musket to 'swat' the beam and deflect it enough to miss blowing your robot's arm off by mere inches.&lt;br /&gt;
&lt;br /&gt;
A bright flash comes from behind you, followed by a wave of force, sound, and fire as the beam strikes one of the arena's outer walls and causes an explosion. You glance down at your Infector Musket to see the barrel is now completely toasted, and useless. You throw it town, and it vanishes in a green flash before it hits the ground.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 45%. That was close, estimates determine that had the beam struck dead-center our shields would be depleted. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well its' a good thing we're a good team,&amp;quot; you say to the AI, glancing toward your opponent to see him strafing you again.&lt;br /&gt;
&lt;br /&gt;
The mechanical mosquito on his head has since jammed its' long metal spike into the circuitry in his robot's neck.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Give me an update on the virus,&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Virus has overcome several firewalls. I am currently breaking what I believe to be the last one. Enemy condition has reduced one step from the strike. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright, get me a... &amp;quot; you begin, but are interrupted.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Warning. Recall device malfunction. I can no longer detect available ordinance. I believe the enemy's jamming device is interferring. You will have to make due with what I can detect, mostly defensive and support devices. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Damnit, fine! Give me... &amp;quot; you think on what defensive, and support abilities you stashed in that pocket dimension. Two spring to mind.|H=60|S=45|EC=Moderate Damage|PA=[[MSSY1:Rockzooka|Rockzooka]]|A1=[[MSSY1:NanoAccelerator|NanoAccelerator [20 EN]]]|A2=[[MSSY1:Backup Nega Battery|Backup Nega Battery [0 EN]]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|I]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 18:13:52 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Infector_Musket</comments>		</item>
		<item>
			<title>MSSY1:Tesla Cannon</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Tesla_Cannon</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Gotta hit him hard and make sure he doesn't get up. Tesla Cannon,&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Confirmed. Tesla Cannon located. Activating recall device. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You focus on continuing to avoid your opponent's machine gun fire as the cannon materializes. Your AI automatically moves the left arm of your robot so that when the shoulder-mounted weapon appears you're primed and ready to fire.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Attention. Missile lock-on detected. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You cease moving as your opponent lowers his arm and stops firing. You can see the missile pod mounted on his back adjusting itself and moving to rest on his shoulder with the deadly end pointing toward you. &lt;br /&gt;
&lt;br /&gt;
At the same time a flash signals that your Tesla Cannon is ready. Your machine holds a grip with a trigger near the front of the long, complex-looking weapon. Electricity surges through the inside, as well as on the outside as it rolls from the front of the gun where there is no barrel, just a large metal ball, to the back of the weapon on your shoulder. Out of the back of the weapon stretches a long tesla coil that has bolts of lightning jumping around, to your machine, and to the ground. &lt;br /&gt;
&lt;br /&gt;
Thankfully these jumpers are relatively harmless due to the insulation around your cockpit and other key systems.&lt;br /&gt;
&lt;br /&gt;
Insulation, you hope, your opponent doesn't have.&lt;br /&gt;
&lt;br /&gt;
Both you and your opponent stare each other down for a few seconds. In the end, you fire first.&lt;br /&gt;
&lt;br /&gt;
A large surge of electricity builds up near the back of your gun, then is pulled through the weapon and out the ball at the end sending a gigantic lightning bolt straight for your opponent. At the last possible second he launches a trio of missiles that fly straight up into the air.&lt;br /&gt;
&lt;br /&gt;
The blast from your tesla cannon hits him dead-on just after the missiles have flown to safety. Electricity surges across his robot as it collapses over backwards. You can see its' shield flickering on and off, and you wish you could take advantage of his vulnerability but you have missiles to worry about!&lt;br /&gt;
&lt;br /&gt;
You turn and start moving.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Track em'!&amp;quot; you shout to the machine.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Warning. Energy reserves down to 25%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The missiles! Track the missiles!&amp;quot; you say as you can hear them screech through the sky toward you. The missile lock warning is still on your screen.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Missile trajectory calculated. Time to impact 8 seconds. 7... 6... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You reach up and flick a trio of switches to arm chaff interference. You press your thumb onto the button, and continue trying to lose the missiles unassisted.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' 5... 4... 3... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You jam down on the button for the chaff and hear several pops as small panels on your machine's shoulders blow out to launch the chaff into the air. Everything shakes as a missile detonates, then a second right above you. Smoke clouds your view as shrapnel rains down on you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The third one! Where is it!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Unknown. Sensors dis- '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You are thrown, hard, against the left side of your cockpit as the missile strikes the side of your robot. You barely manage to keep your ten tons of metal from falling over.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 40%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
It takes you longer than you'd like to recover. By the time you do, and look over to your opponent, his systems have recovered and he is pulling himself to his feet.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Enemy is heavily damaged. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Before you can even think about firing the Tesla Cannon again, it vanishes.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Recall device m- '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, yeah, I know. I just need something to finish this quickl-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Recall device is having difficulty locking on to ordinance, only defensive devices. Offensive capabilities unavailable. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
That is just lovely.&lt;br /&gt;
&lt;br /&gt;
You think over your defensive options, recalling two possibilities.|H=25|S=40|EC=Heavily Damaged|PA=[[MSSY1:Rockzooka|Rockzooka]]|A1=[[MSSY1:Deflecting Defensive Module|Deflecting Defensive Module [10 EN]]]|A2=[[MSSY1:Omni Electro-Zapper|Omni Electro-Zapper [0 EN]]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|T]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 18:08:22 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Tesla_Cannon</comments>		</item>
		<item>
			<title>MSSY1:Infector Musket</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Infector_Musket</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;Created page with '{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Infector Musket. How about we see how his machine handles a virus,&amp;quot; you say.  '''&amp;lt;System:''' Select confirmed. Recall device …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Infector Musket. How about we see how his machine handles a virus,&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Select confirmed. Recall device activated. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Your AI adjusts and positions the arms of your robot as the green outline of the rifle materializes in the air. You spend the time focusing on avoiding your opponent's machinegun fire.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 70% '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
In a flash, you have your rifle. It looks like a giant version of an old 1800s musket, with several more futuristic upgrades such as a telescopic sight, wires connecting where the firing pin would be to your machine, and being made almost entirely of metal instead of bits of wood.&lt;br /&gt;
&lt;br /&gt;
Your opponent responds by shifting the direction he is running, and circling around you counter-clockwise now. You see the cannon on his back, next to the missile pod, raise up and come to rest on his shoulder as he activates it.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Warning. Energy buildup detected. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
He ceases shooting and stops dead in his tracks. You take this opportunity to raise your rifle, quickly acquire a target lock, and fire. A bright flash and large puff of smoke accompany your shot as you launch a human fist-sized ball of metal straight at him.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Update. Energy reserves down to 60% '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The ball breaks in two as it pings off his shield, releasing the payload inside the bullet: a small, mosquito-like mechanical drone. It has no trouble passing through your opponent's shield at its' reduced velocity and it lands on the head of his robot.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Danger! Energy buildup spiking! '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The warning from your system prompts you to move your ass to try and lose the target lock he has on you now. But it isn't enough and you learn why he planted himself in one spot to fire.&lt;br /&gt;
&lt;br /&gt;
A thick, solid purple beam of energy erupts from his shoulder cannon. It rockets toward you at an alarming pace.&lt;br /&gt;
&lt;br /&gt;
Your AI makes a slight adjustment to the way your robot is holding its' musket. An adjustment that becomes clear to you as the beam reaches you.&lt;br /&gt;
&lt;br /&gt;
As your robot had been moving, the beam is now off-center and strikes your shield on your left side. The force causes your robot to be pushed back several feet, and the beam pierces into your protective bubble. Your AI uses the barrel of the Infector Musket to 'swat' the beam and deflect it enough to miss blowing your robot's arm off by mere inches.&lt;br /&gt;
&lt;br /&gt;
A bright flash comes from behind you, followed by a wave of force, sound, and fire as the beam strikes one of the arena's outer walls and causes an explosion. You glance down at your Infector Musket to see the barrel is now completely toasted, and useless. You throw it town, and it vanishes in a green flash before it hits the ground.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 45%. That was close, estimates determine that had the beam struck dead-center our shields would be depleted. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well its' a good thing we're a good team,&amp;quot; you say to the AI, glancing toward your opponent to see him strafing you again.&lt;br /&gt;
&lt;br /&gt;
The mechanical mosquito on his head has since jammed its' long metal spike into the circuitry in his robot's neck.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Give me an update on the virus,&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Virus has overcome several firewalls. I am currently breaking what I believe to be the last one. Enemy condition has reduced one step from the strike. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright, get me a... &amp;quot; you begin, but are interrupted.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Warning. Recall device malfunction. I can no longer detect available ordinance. I believe the enemy's jamming device is interferring. You will have to make due with what I can detect, mostly defensive and support devices. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Damnit, fine! Give me... &amp;quot; you think on what defensive, and support abilities you stashed in that pocket dimension. Two spring to mind.|H=60|S=45|EC=Moderate Damage|PA=[[MSSY1:Rockzooka|Rockzooka]]|A1=[MSSY1:NanoAccelerator|NanoAccelerator [20 EN]]]|A2=[[MSSY1:Backup Nega Battery|Backup Nega Battery [0 EN]]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|I]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 18:06:54 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Infector_Musket</comments>		</item>
		<item>
			<title>Template:C.DTemplate</title>
			<link>http://72.14.177.54/create_Your_own_story/Template:C.DTemplate</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0%&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; bordercolor=&amp;quot;#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#999999&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;100%&amp;quot; colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;|'''{{{DN}}}'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#C0C0C0&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; width=&amp;quot;40%&amp;quot;|'''Previous Attack'''&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;C0C0C0&amp;quot;|&amp;lt;font color=green&amp;gt;'''Energy'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#C0C0C0&amp;quot;|&amp;lt;font color=blue&amp;gt;'''Shield'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#C0C0C0&amp;quot;|&amp;lt;font color=red&amp;gt;'''Enemy Condition'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#F8F8F8&amp;quot; colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;|{{{PA}}}&lt;br /&gt;
| bgcolor=&amp;quot;#F8F8F8&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;|{{{H}}}&lt;br /&gt;
| bgcolor=&amp;quot;#F8F8F8&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;|{{{S}}}&lt;br /&gt;
| bgcolor=&amp;quot;#F8F8F8&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;|{{{EC}}}&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#F8F8F8&amp;quot; colspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;|{{{D}}}&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#C0C0C0&amp;quot; colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;|'''Select Your Action'''&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#F8F8F8&amp;quot; colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;|{{{A1}}}&lt;br /&gt;
| bgcolor=&amp;quot;#C0C0C0&amp;quot; colspan=&amp;quot;1&amp;quot;|&lt;br /&gt;
| bgcolor=&amp;quot;#F8F8F8&amp;quot; colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;|{{{A2}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]] [[Category:Mad Science Showdown| ]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 08:58:00 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Template_talk:C.DTemplate</comments>		</item>
		<item>
			<title>MSSY1:Tesla Cannon</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Tesla_Cannon</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;Created page with '{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Gotta hit him hard and make sure he doesn't get up. Tesla Cannon,&amp;quot; you say.  '''&amp;lt;System:''' Confirmed. Tesla Cannon located. …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Gotta hit him hard and make sure he doesn't get up. Tesla Cannon,&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Confirmed. Tesla Cannon located. Activating recall device. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You focus on continuing to avoid your opponent's machine gun fire as the cannon materializes. Your AI automatically moves the left arm of your robot so that when the shoulder-mounted weapon appears you're primed and ready to fire.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Attention. Missile lock-on detected. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You cease moving as your opponent lowers his arm and stops firing. You can see the missile pod mounted on his back adjusting itself and moving to rest on his shoulder with the deadly end pointing toward you. &lt;br /&gt;
&lt;br /&gt;
At the same time a flash signals that your Tesla Cannon is ready. Your machine holds a grip with a trigger near the front of the long, complex-looking weapon. Electricity surges through the inside, as well as on the outside as it rolls from the front of the gun where there is no barrel, just a large metal ball, to the back of the weapon on your shoulder. Out of the back of the weapon stretches a long tesla coil that has bolts of lightning jumping around, to your machine, and to the ground. &lt;br /&gt;
&lt;br /&gt;
Thankfully these jumpers are relatively harmless due to the insulation around your cockpit and other key systems.&lt;br /&gt;
&lt;br /&gt;
Insulation, you hope, your opponent doesn't have.&lt;br /&gt;
&lt;br /&gt;
Both you and your opponent stare each other down for a few seconds. In the end, you fire first.&lt;br /&gt;
&lt;br /&gt;
A large surge of electricity builds up near the back of your gun, then is pulled through the weapon and out the ball at the end sending a gigantic lightning bolt straight for your opponent. At the last possible second he launches a trio of missiles that fly straight up into the air.&lt;br /&gt;
&lt;br /&gt;
The blast from your tesla cannon hits him dead-on just after the missiles have flown to safety. Electricity surges across his robot as it collapses over backwards. You can see its' shield flickering on and off, and you wish you could take advantage of his vulnerability but you have missiles to worry about!&lt;br /&gt;
&lt;br /&gt;
You turn and start moving.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Track em'!&amp;quot; you shout to the machine.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Warning. Energy reserves down to 25%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The missiles! Track the missiles!&amp;quot; you say as you can hear them screech through the sky toward you. The missile lock warning is still on your screen.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Missile trajectory calculated. Time to impact 8 seconds. 7... 6... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You reach up and flick a trio of switches to arm chaff interference. You press your thumb onto the button, and continue trying to lose the missiles unassisted.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' 5... 4... 3... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You jam down on the button for the chaff and hear several pops as small panels on your machine's shoulders blow out to launch the chaff into the air. Everything shakes as a missile detonates, then a second right above you. Smoke clouds your view as shrapnel rains down on you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The third one! Where is it!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Unknown. Sensors dis- '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You are thrown, hard, against the left side of your cockpit as the missile strikes the side of your robot. You barely manage to keep your ten tons of metal from falling over.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 40%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
It takes you longer than you'd like to recover. By the time you do, and look over to your opponent, his systems have recovered and he is pulling himself to his feet.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Enemy is heavily damaged. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Before you can even think about firing the Tesla Cannon again, it vanishes.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Recall device m- '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, yeah, I know. I just need something to finish this quickl-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Recall device is having difficulty locking on to ordinance, only defensive devices. Offensive capabilities unavailable. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
That is just lovely.&lt;br /&gt;
&lt;br /&gt;
You think over your defensive options, recalling two possibilities.|H=25|S=40|EC=Heavily Damaged|PA=[[MSSY1:Rockzooka|Rockzooka]]|A1=[[MSSY1:Deflecting Defensive Module|Deflecting Defensive Module [10 EN]]]|A2=[[MSSY1:Omni Electro-Zapper|Omni Electro-Zapper [5 EN]]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|T]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 08:55:07 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Tesla_Cannon</comments>		</item>
		<item>
			<title>MSSY1:Rockzooka</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Rockzooka</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;Created page with '{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Get me the Rockzooka,&amp;quot; you say.  '''&amp;lt;System:''' Selection confirmed. Recall device activated. '''&amp;gt;'''  The green outline of t…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|D=&amp;quot;Get me the Rockzooka,&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Selection confirmed. Recall device activated. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The green outline of the Rockzooka appears on your robot. The enemy machine takes a sudden step back in surprise, probably not expecting you to literally pull a weapon out of your ass.&lt;br /&gt;
&lt;br /&gt;
A flash later and the weapon has materialized. A thick, long barrel stretches down the length of your machine's arm, held on firmly by straps. You can see a thick hose running out the back of the bazooka and attached to a pack that now rests on your back. A second cable comes from the top of the gun, connected to the side of your robot and directly into a power source.&lt;br /&gt;
&lt;br /&gt;
Your opponent suddenly takes off, dashing to the side across the battlefield and aiming one of his arms at you. The hand on that arm suddenly drops down, revealing a hidden machine gun barrel.&lt;br /&gt;
&lt;br /&gt;
You follow him by turning your robot while moving to the side. Your targetting system moves the arm for you as it tries to lock on. Bullets kick up earth around your robot's feet and ping off your shield as your opponent's wild firing manages to score some hits.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shield strength reduced to 95%. Target lock. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You pull the trigger. Your entire machine is pushed back a few feet as an explosive force propels a shotgun-like blast of large rocks out the end of the bazooka. Despite your opponent's attempts at avoiding your attack the sheer spread and size of the rocks cause a good chunk of them to connect with his shield. The ones that hit also explode, having small bombs embedded in them and the force of the hit coupled with the explosions strike with such force that it throws him backward into the wall.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Opponent has taken light damage. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Your opponent is forced to take a knee but quickly recovers as you reset the firing mechanism on the Rockzooka for a second shot. A small graphic appears on your HUD showing rocks being channeled down the tube from the pack into the end of the gun. Bullets ping off your shield as the opponent starts moving again, and just as your weapon is ready to fire... there's a flash, and it vanishes.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Warning. Recall device malfunction. Opponent jamming device is also interrupting the link between recall device and pocket dimension. Weapons may only get off one or two shots before the malfunction happens. Weapons shunted back due to malfunction may also become unavailable as Rockzooka transponder is no longer transmitting a signal. Assumption that this may happen for every weapon. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Damnit!&amp;quot; you shout at the screen, initiating evasive maneuvers to try and keep the bullets from taking apart your shield.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Warning. Energy reserves down 25%. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You think to what you have in your inventory, trying to decide what weapons would be most helpful now.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Shields down to 75%. Recommend immediate counter-attack. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, really!? I was just going to let him win!&amp;quot; you say sarcastically to the AI.|H=75|S=75|EC=Lightly Damaged|PA=-|A1=[[MSSY1:Tesla Cannon|Tesla Cannon [50 EN]]]|A2=[[MSSY1:Infector Musket|Infector Musket [15 EN]]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|R]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 08:16:18 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Rockzooka</comments>		</item>
		<item>
			<title>MSSY1:Battle</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Battle</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|PA=-|H=100|S=100|EC=No Damage|D=You 'stretch' your mechanical legs by taking a few steps out of the alcove your robot is stored in. You hear a loud thump with each step due to the weight of your robot.&lt;br /&gt;
&lt;br /&gt;
You decide to test the weapon system, something you designed especially for this competition.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Engage battle routines,&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Engaging battle routines... Activating recall device... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Essentially, all your weapons are stored in a pocket dimension back inside your labratory. Your robot is equipped with a recall device that lets you summon anything in this pocket dimension, no matter where you are. It causes some things to consume more energy than they otherwise should but it also allows you to have a large array of weapons at your disposal at any given time. You can also dismiss weapons when you are done with them for maximum mobility and sending them away burns up a neglible amount of energy.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Battle routines set. System is now fully operational. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Machine gun,&amp;quot; you say with a grin.&lt;br /&gt;
&lt;br /&gt;
You turn your view to the arm of your robot as the recall device activates. A glowing green outline of a machine gun appears in your robot's hand, and in a flash of green energy it has materialized into a real machine gun. In a matter of a few seconds you went from having no weapons to having a machine gun.&lt;br /&gt;
&lt;br /&gt;
You'd give it a test fire but not only would that burn energy, the mayor decided that anyone shooting in the staging area is automatically disqualified.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dismiss,&amp;quot; you say, and in the same momentary green flash the machine gun is gone.&lt;br /&gt;
&lt;br /&gt;
A series of chimes tells you that it is time, and before the chimes have even stopped you're already on your way toward the elevators that lead up to the arena.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Competitors #11, and #25, you have five minutes to proceed to the arena. I repeat. #11 and #25 to the arena in five minutes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You're there in less than half that time. You stamble onto the elevator and hit the giant-robot sized button to activate it. The metal creaks and groans in protest as it raises your immense bulk upward.&lt;br /&gt;
&lt;br /&gt;
The elevator stops at the top floor, in a room just outside the arena proper. You take a deep breath, then ease your robot forward through the opening.&lt;br /&gt;
&lt;br /&gt;
A loud cheer greets you as many thousands of camera flashes force you to dial back the brightness on your cockpit monitor.&lt;br /&gt;
&lt;br /&gt;
The arena is large, with the fighting pit about two football fields in length, and one across in width. It is flanked by high, thick steel walls that tower over even the tallest giant robot brought out to fight today. At the top of the steel protector is where the seats for the crowd begin, and they don't end until much, much higher up. The hum of a force field fills the air as it lines the outside of the arena to protect the crowd from stray attacs and flying debris.&lt;br /&gt;
&lt;br /&gt;
Advertisements are just about everywhere, and so are people. The place is packed from top to bottom.&lt;br /&gt;
&lt;br /&gt;
Your opponent is almost late, finally coming into the arena with only a minute to spare. He seems to be a bit of an unknown, just like you, and his robot stands just a little shorter than yours. It's clad in black with a blue lightning motif and supports and array of weaponry from machine guns, to missiles, and wrist blades.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Analyze,&amp;quot; you say after locking your targetting system onto your opponent. You can faintly hear the mayor giving his pre-fight speech, but he isn't saying anything really important so you ignore him and focus on what your machine tells you about your opponent.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Analyzing... Opponent supports an array of close, and long-range weaponry with low power consumption figures. Assumed strategy is to strike small, strike fast, and to bring us down with bug bites. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Warning! Opponent is emitting some kind of jamming field. Sensors will be less useful. Recall device is also being affected but just how cannot be determined yet. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Warning! Powerful energy signature detected eminating from chest chavity of opponent. Advise avoiding close range confrontations to minimize opportunity for opponent to use this weapon. It also goes without saying it is not recommended to stand still. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Analysis complete. No further information is available at this time. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, that is helpful...&amp;quot; you utter as the crowd counts down with the mayor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Five!... Four!... Three!... Two!... One!... Fight!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ready yourself for battle while deciding on your first attack.|A1=[[MSSY1:Rockzooka|Rockzooka [25 EN]]]|A2=[[MSSY1:Voltage Disruptor|Voltage Disruptor [20 EN]]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|B]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 07:38:30 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Battle</comments>		</item>
		<item>
			<title>User talk:TheElderOnes</title>
			<link>http://72.14.177.54/create_Your_own_story/User_talk:TheElderOnes</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;/* Small Request...  */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please make sure you include the category and status bar on the pages you post. --[[User:Platypus|Platypus]] 21:29, 25 February 2010 (UTC)&lt;br /&gt;
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Oops, yeah. Sorry, forgot that. Knew something was wrong. --[[User:TheElderOnes|TheElderOnes]] 06:45, 27 February 2010 (UTC)&lt;br /&gt;
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Please don't make me keep reminding you about the category. --[[User:Platypus|Platypus]] 20:47, 27 February 2010 (UTC)&lt;br /&gt;
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Damnit! Sorry, still getting a hang of this wiki, keep forgetting that part. Are you the only mod? Cause I haven't seen any other ones, and if you have to do all of this on your own, then I'll definitely keep a better eye out. --[[User:TheElderOnes|TheElderOnes]] 02:20, 2 March 2010 (UTC)&lt;br /&gt;
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I'm the only syop here on a regular basis.  RobKohr is the admin, but he only pops in now and then.&lt;br /&gt;
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As for adding a link to a pic, I'm not entirely sure how to do that.  Given time, I'll see if I can research an answer. --[[User:Platypus|Platypus]] 22:44, 1 March 2010 (UTC)&lt;br /&gt;
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Sounds good to me, man. --[[User:TheElderOnes|TheElderOnes]] 02:20, 2 March 2010 (UTC)&lt;br /&gt;
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Thanks for the warning.  You can't always tell a person's age by the maturity of their writing, though.  Besides, it doesn't look like he's coming back to write more.  --[[User:Platypus|Platypus]] 12:59, 7 May 2010 (UTC)&lt;br /&gt;
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I would just like to congratulate you on finishing your story. This makes you a member of a very, VERY small and privileged club! i enjoyed reading it so good luck with the next one!&lt;br /&gt;
--[[User:Fletcher Peninsula|Fletcher Peninsula]]&lt;br /&gt;
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I definitely agree with you about the tags.  If I can find a way to remove them, a lot of tags are going away! --[[User:Platypus|Platypus]] 11:23, 6 April 2011 (UTC)&lt;br /&gt;
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I know you've been working on the story &amp;quot;Megan&amp;quot;, and it's your story [and very good, if depressing], but I hope you don't mind that I added one page to it. I tried to keep to the spirit of the story. Your work is excellent. --[[User:Teejay|Teejay]]&lt;br /&gt;
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Since you asked, I do like the story &amp;quot;Megan&amp;quot;. The theme is incredibly depressing, so it reminds me of my poetry. So far, my favorite kill is the quick one in the kitchen, where Megan snaps Vanessa's neck. I look forward to the rest of the story. --[[User:Teejay|Teejay]]&lt;br /&gt;
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Hey thanks. Do you recognize the faces I used for the status bars? --[[User:AgentVincent|AgentVincent]] 04:15, 29 July 2011 (UTC)&lt;br /&gt;
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Congrats on finishing &amp;quot;Megan&amp;quot;. Great story! --[[User:Teejay|Teejay]]&lt;br /&gt;
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No problem go right ahead and use it. It's not copywritten and it does have a nice ring to it. --[[User:The Hand|The Hand]]&lt;br /&gt;
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'''Thank You!!''' I haven't technically 'finished' it yet (kind of not read through and checked for grammar errors yet), but thank you so much for reading through it.&lt;br /&gt;
Oh and i've read through &amp;quot;Megan&amp;quot;. My god, that story is simply put, magnificent. Especially the first time I read through it, yes I did read it through more than once. I hope that you continue making stories. Hey, maybe you can do a 'what if?' edition to this story. I'd like to see what would have happened if she didn't go through with, you know. --[[User:Heyoeveryone|Heyoeveryone]] 17 September 2011&lt;br /&gt;
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Yeah, the 'What If?' idea was for if Megan didn't do the kill, and there is a page where Vanessa kills Megan! The gun and power-tool kills? That sounds nasty, but, my violent side (which is very limited) still wants to read them.&lt;br /&gt;
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And i've played through a bit of War Pigs, that is a pretty tough one to beat. Though, i'm sure you will.&lt;br /&gt;
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Oh and one last question. I need you give your thoughts on these three ideas, as it will come into consideration of what I will do next. Should I?:&lt;br /&gt;
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*Story about a man who has lost his memory, locked in a room with no walls, only item he has is a walkie talkie, where the kidnapper says he can leave, or he can save another person.&lt;br /&gt;
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*High School Story. Didn't really have a good idea on this, it's either going to be about a war that starts happening around them, or they have a huch paintball match for a prize.&lt;br /&gt;
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*Story Reviews. Going to look at three different sections, Grammar, Story, Ending/Completion.&lt;br /&gt;
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--[[User:Heyoeveryone|Heyoeveryone]] September 18 2011&lt;br /&gt;
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== Reviewed! ==&lt;br /&gt;
&lt;br /&gt;
Hey! I just finished typing up my review for your story, Megan. I know it's not finished and such, but i'm right now reviewing all the stories that have been nominated for becoming featured, and your one was on the top of the list. So [[Review: Megan|here's]] the review, and enjoy! --[[User:Heyoeveryone|Heyoeveryone]] 4 October 2011&lt;br /&gt;
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If you really want to know, it was the first one with the plastic bag.  Oh my god that was brutal. That page was really well done, and I can still imagine it in my head. Ow... Anyways thanks in advance if you do write a review. I hope that more people get into the reviewing so it feels less empty. --[[User:Heyoeveryone|Heyoeveryone]] 8 October 2011&lt;br /&gt;
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Hey! Recently, I've been working on this new story called [[Remember]], and I was wondering, if you aren't to busy, maybe perhaps to read through it? If you would like a little premise, you find yourself locked inside a room with no windows, one door, and a walkie talkie, you also have forgotten who you are. The whole point is to escape the room and find out who you actually are. I'd just want to have an honest opinion about the story. --[[User:Heyoeveryone|Heyoeveryone]] 17 October 2011&lt;br /&gt;
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I recently read your review that you posted up today. What a way to start off, Inyasha's Fantasy Land. XD. To be honest, I haven't had a chance to actually take a read through this story, but with all this 'hype' about it being extremely bad, I was wondering if it was really that bad. Guess it turns out with your review it is! Great review I must say. You going to do more? --[[User:Heyoeveryone|Heyoeveryone]] 10:08, 12 November 2011 (UTC)&lt;br /&gt;
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==e-cig spammers==&lt;br /&gt;
Thanks for the heads-up.  I'd noticed the e-cig spammers, but I figure that as long as they confine their spam to talk pages, there's no need to delete them.  If they spread their spam to regular pages or post on anyone else's talk pages, then they'll be banned and their postings removed. --[[User:Platypus|Platypus]] 14:05, 17 August 2011 (UTC)&lt;br /&gt;
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==Question on something that could be considered a &amp;quot;nonstory&amp;quot;==&lt;br /&gt;
It seems to me that marking story supplement material as part of the Elderpedia would be the best way to go. --[[User:Platypus|Platypus]] 12:17, 15 September 2011 (UTC)&lt;br /&gt;
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Having an IRC chat is an interesting idea.  It's something that should probably be run past RobKohr using the 'Request a Feature' link.  --[[User:Platypus|Platypus]] 15:37, 17 September 2011 (UTC)&lt;br /&gt;
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== Time Stopper proposal reply ==&lt;br /&gt;
Hey TheElderOnes, Thanks for your praise on my new story I am glad you've enjoyed it so far.&lt;br /&gt;
&lt;br /&gt;
As for the proposal of letting you write a few pages I will accept with a few conditions and details of the characters&lt;br /&gt;
&lt;br /&gt;
Firstly I would like you to '''only''' do the city visit where the protaginist will cause trouble as I have everything of the highschool visit planned already.&lt;br /&gt;
&lt;br /&gt;
Secondly I would like you to keep with my linking method which is [Time Stopper/Action|AddedText] or [TimeStopper/PersonAction|AddedText]&lt;br /&gt;
&lt;br /&gt;
And now to the character(s).&lt;br /&gt;
&lt;br /&gt;
The protagonist is very intellectual being able to deduce a situation very quickly&lt;br /&gt;
&lt;br /&gt;
before gaining powers he grew to hate the world that hated him but upon getting his powers he has grown to be a bit sadistic and full of hatred.&lt;br /&gt;
&lt;br /&gt;
also I plan to make a rival in the story with a different 'God-given' power... but I plan on introducing said character after the city arc has ended.&lt;br /&gt;
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which brings me to a big point... try to keep the protagonist a little diguised so he doesn't just get caught so that he can still go to bed at the end of the day without having SWAT teams bursting through his window lol.&lt;br /&gt;
&lt;br /&gt;
also try to reference previous dialogue/actions it brings more emotion to it I reckon.&lt;br /&gt;
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I'll note before finishing that the School arc is a dead end or just a fanservice arc whilst City leads into the next part of the story I have planned (Which again will split into 2 paths if you wish to continue writing after the city arc.)&lt;br /&gt;
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as a closing statement be sure to add a few spots where the reader can get a sex scene as the story is an 18+ adult story after all...&lt;br /&gt;
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well anyway I made a big wall of text on your page sorry bout' that ha ha... anyways glad to have you aboard. --[[User:Mezzo|Mezzo]] 14:29, 10 October 2011 (UTC)&lt;br /&gt;
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-&lt;br /&gt;
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Firstly good that you understand the protgonist, so yes cleverly orchestrated incidents that could perhaps cause massive whirlwinds of chaos while the protagonist sits and watchs it unfold&lt;br /&gt;
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as for specfic events in the city I would like only 2 things the introduction of Merissa Silvers, a childhood friend of the protagonist who he hasn't seen since he way 10, her personality is outwardly happy but she hides a few secrets behind her smiles, I would like her only covered quickly though since I want the readers to feel the mystery of the character as she WILL be important later in the story.&lt;br /&gt;
&lt;br /&gt;
the other things I want covered is a visit to 'Green Horn Bar' the bar that the protagonists mom gets drunk at. I would like the protagonist to help an innocent chick that is being taken advantage of by the patrons of the bar this could be a good spot also to introduce Merissa I guess. the green horn bar reeks of alcohol and is usually full of shady people.&lt;br /&gt;
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anything else is left to your imagination, be as gory in description as you wish go nuts :P --[[User:Mezzo|Mezzo]] 15:16, 10 October 2011 (UTC)&lt;br /&gt;
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==answer==&lt;br /&gt;
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Actually, every time I issue a warning about the category, I think about just creating a template instead of re-typing it.  Maybe next time I'll do that. Next time is likely to be soon. --[[User:Platypus|Platypus]] 11:39, 1 November 2011 (UTC)&lt;br /&gt;
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== Hey, uhh ==&lt;br /&gt;
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Are you like a moderator of some sorts now? I've noticed you having a higher amount of activity than most other users, with many of your recent changes just categorizing page after page. Whether you are or not, I'd like to say good job! Someone needed to help Platypus with all the maintenance of the site. Heyoeveryone 07:24, 8 November 2011 (UTC)&lt;br /&gt;
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Now I've been thinking, would it be a good idea if make [[R: Try to remember who you are|this page]] and the pages after it into a new story (I'd call it a new Chapter). I'm thinking of naming this 'Chapter 2' or 'Remember: Escape'. I am doing this because I was originally going to make it three parts, 'Remember' , 'Remember: The Waiting', then 'Remember: Escape'. If the story was popular, I would do a 'Remember: Epilogue' section as well.  Why am I telling you this? Well, I need another persons opinion on it, and with the amount of stories that you've read, your opinion is more influential than others. --[[User:Heyoeveryone|Heyoeveryone]] 04:59, 16 November 2011 (UTC)&lt;br /&gt;
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I asked you because you were one of the only two people who would reply to my question in less than 24hrs (the other being Platypus). Anyway, thanks for your reply. Have fun doing what ever you do! --Heyoeveryone 06:14, 17 November 2011 (UTC)&lt;br /&gt;
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Hi. Thanks for fixing up my spelling/grammar there and (I'm guessing) reading. :) I am not sure how I totally missed that error. -- [[User:Captain.Devonin|Cpt Devonin]]&lt;br /&gt;
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== Found it! I'm ''pretty'' sure. ==&lt;br /&gt;
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Well, I think I found your upcoming project. [[Bloodsport:Menu|Noonegetstoseewhat'sherebecauseit'satitleandntoinmyplacetorevealthetitlebutdon'tclickoonitanyway.]]. It's not shitty at all, by the way. Great introduction. Myself, I prefer to just throw someone into the fray with only a description of who they are. Reckon I should change that. Good job on finishing everything though. Just make another page so no one can seee it through the special pages.&lt;br /&gt;
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Well, great job, hope you can finish it so... wait, I think putting the link over there kinda takes it out of the orphaned bit. Well, I'll go search for the other part then. Figure it should be the Elderpedia. Hmmm...&lt;br /&gt;
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--[[User:Snowball|Snowball- The Anti-Adult-Content Resistance Leader]] 04:01, 21 December 2011 (UTC)&lt;br /&gt;
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I think I found the other bit then.&lt;br /&gt;
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[[Elderpedia:Bloodsport. (Story)|Thisisevenmorerevealingsonooneelsegetstotouchthis.]]&lt;br /&gt;
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The page has only been acessed 5 times and several are probably you typing more, so, 1 other person?--[[User:Snowball|Snowball- The Anti-Adult-Content Resistance Leader]] 04:06, 21 December 2011 (UTC)&lt;br /&gt;
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== Small Request...  ==&lt;br /&gt;
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Hi TheElderOnes,&lt;br /&gt;
&lt;br /&gt;
I'd like to make a teensy request that you refrain from editing my half-written pages (even to add the category) for at least an hour or two to give me time to finish it and add it myself. (If I haven't done it after an hour or two, something must have come up to pull me AFK).&lt;br /&gt;
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I mainly ask because you just edited a page I was writing and since I couldn't copy/paste to merge the two (or find any other way to merge them aside from rewriting or c/p) I ended up having to rewrite the whole thing, very slowly, even though after I'd have saved it, it would have had the category added... ^^&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have to occasionally save pages early/before finishing cause I either forget something I need on the previous page, or, do it just in case my phone crashes (which it likes to do from time to time) so I don't lose everything. Especially on longer pages. And by doing it on my phone it takes me a bit longer to type pages than it would if I had a keyboard.&lt;br /&gt;
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I'm not bothered or anything, I've lost whole pages before due to my phone crashing so the fact that I could save this one after I wrote it a way I was sorta happy with was good. I just thought I'd toss the request out there to save me having to do this too often... ^^&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank you, -- [[User:Captain.Devonin|Cpt. Devonin )-(]] 07:36, 26 December 2011 (UTC)&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 07:36:21 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/User_talk:TheElderOnes</comments>		</item>
		<item>
			<title>MSSY1:Battle</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Battle</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=&amp;quot;ORBITAL RAIN - CONTROL INTERFACE|PA=-|H=100|S=100|EC=No Damage|D=You 'stretch' your mechanical legs by taking a few steps out of the alcove your robot is stored in. You hear a loud thump with each step due to the weight of your robot.&lt;br /&gt;
&lt;br /&gt;
You decide to test the weapon system, something you designed especially for this competition.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Engage battle routines,&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Engaging battle routines... Activating recall device... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Essentially, all your weapons are stored in a pocket dimension back inside your labratory. Your robot is equipped with a recall device that lets you summon anything in this pocket dimension, no matter where you are. It causes some things to consume more energy than they otherwise should but it also allows you to have a large array of weapons at your disposal at any given time. You can also dismiss weapons when you are done with them for maximum mobility and sending them away burns up a neglible amount of energy.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Battle routines set. System is now fully operational. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Machine gun,&amp;quot; you say with a grin.&lt;br /&gt;
&lt;br /&gt;
You turn your view to the arm of your robot as the recall device activates. A glowing green outline of a machine gun appears in your robot's hand, and in a flash of green energy it has materialized into a real machine gun. In a matter of a few seconds you went from having no weapons to having a machine gun.&lt;br /&gt;
&lt;br /&gt;
You'd give it a test fire but not only would that burn energy, the mayor decided that anyone shooting in the staging area is automatically disqualified.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dismiss,&amp;quot; you say, and in the same momentary green flash the machine gun is gone.&lt;br /&gt;
&lt;br /&gt;
A series of chimes tells you that it is time, and before the chimes have even stopped you're already on your way toward the elevators that lead up to the arena.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Competitors #11, and #25, you have five minutes to proceed to the arena. I repeat. #11 and #25 to the arena in five minutes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You're there in less than half that time. You stamble onto the elevator and hit the giant-robot sized button to activate it. The metal creaks and groans in protest as it raises your immense bulk upward.&lt;br /&gt;
&lt;br /&gt;
The elevator stops at the top floor, in a room just outside the arena proper. You take a deep breath, then ease your robot forward through the opening.&lt;br /&gt;
&lt;br /&gt;
A loud cheer greets you as many thousands of camera flashes force you to dial back the brightness on your cockpit monitor.&lt;br /&gt;
&lt;br /&gt;
The arena is large, with the fighting pit about two football fields in length, and one across in width. It is flanked by high, thick steel walls that tower over even the tallest giant robot brought out to fight today. At the top of the steel protector is where the seats for the crowd begin, and they don't end until much, much higher up. The hum of a force field fills the air as it lines the outside of the arena to protect the crowd from stray attacs and flying debris.&lt;br /&gt;
&lt;br /&gt;
Advertisements are just about everywhere, and so are people. The place is packed from top to bottom.&lt;br /&gt;
&lt;br /&gt;
Your opponent is almost late, finally coming into the arena with only a minute to spare. He seems to be a bit of an unknown, just like you, and his robot stands just a little shorter than yours. It's clad in black with a blue lightning motif and supports and array of weaponry from machine guns, to missiles, and wrist blades.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Analyze,&amp;quot; you say after locking your targetting system onto your opponent. You can faintly hear the mayor giving his pre-fight speech, but he isn't saying anything really important so you ignore him and focus on what your machine tells you about your opponent.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Analyzing... Opponent supports an array of close, and long-range weaponry with low power consumption figures. Assumed strategy is to strike small, strike fast, and to bring us down with bug bites. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Warning! Opponent is emitting some kind of jamming field. Sensors will be less useful. Recall device is also being affected but just how cannot be determined yet. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Warning! Powerful energy signature detected eminating from chest chavity of opponent. Advise avoiding close range confrontations to minimize opportunity for opponent to use this weapon. It also goes without saying it is not recommended to stand still. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Analysis complete. No further information is available at this time. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, that is helpful...&amp;quot; you utter as the crowd counts down with the mayor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Five!... Four!... Three!... Two!... One!... Fight!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ready yourself for battle while deciding on your first attack.|A1=[[MSSY1:Rockzooka|Rockzooka [25 EN]]]|A2=[[MSSY1:Voltage Disruptor|Voltage Disruptor [20 EN]]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|B]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 07:27:26 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Battle</comments>		</item>
		<item>
			<title>MSSY1:Battle</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Battle</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;Created page with '{{C.DTemplate|DN=&amp;quot;ORBITAL RAIN - CONTROL INTERFACE|PA=-|H=100|S=100|EC=-|D=You 'stretch' your mechanical legs by taking a few steps out of the alcove your robot is stored in. You…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=&amp;quot;ORBITAL RAIN - CONTROL INTERFACE|PA=-|H=100|S=100|EC=-|D=You 'stretch' your mechanical legs by taking a few steps out of the alcove your robot is stored in. You hear a loud thump with each step due to the weight of your robot.&lt;br /&gt;
&lt;br /&gt;
You decide to test the weapon system, something you designed especially for this competition.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Engage battle routines,&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Engaging battle routines... Activating recall device... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Essentially, all your weapons are stored in a pocket dimension back inside your labratory. Your robot is equipped with a recall device that lets you summon anything in this pocket dimension, no matter where you are. It causes some things to consume more energy than they otherwise should but it also allows you to have a large array of weapons at your disposal at any given time. You can also dismiss weapons when you are done with them for maximum mobility and sending them away burns up a neglible amount of energy.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Battle routines set. System is now fully operational. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Machine gun,&amp;quot; you say with a grin.&lt;br /&gt;
&lt;br /&gt;
You turn your view to the arm of your robot as the recall device activates. A glowing green outline of a machine gun appears in your robot's hand, and in a flash of green energy it has materialized into a real machine gun. In a matter of a few seconds you went from having no weapons to having a machine gun.&lt;br /&gt;
&lt;br /&gt;
You'd give it a test fire but not only would that burn energy but the mayor decided that anyone shooting in the staging area is automatically disqualified.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dismiss,&amp;quot; you say, and in the same momentary green flash the machine gun is gone.&lt;br /&gt;
&lt;br /&gt;
A series of chimes tells you that it is time, and before the chimes have even stopped you're already on your way toward the elevators that lead up to the arena.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Competitors #11, and #25, you have five minutes to proceed to the arena. I repeat. #11 and #25 to the arena in five minutes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You're there in less than half that time.&lt;br /&gt;
&lt;br /&gt;
[[WIP]]}}&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 06:12:27 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Battle</comments>		</item>
		<item>
			<title>MSSY1:Tutorial</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Tutorial</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;Created page with '{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|PA=-|H=100|S=100|EC=-|A1=-|A2=Engage Battle Routines|D=&amp;quot;Run tutorial program,&amp;quot; you say.  '''&amp;lt;System:''' Command…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|PA=-|H=100|S=100|EC=-|A1=-|A2=[[MSSY1:Battle|Engage Battle Routines]]|D=&amp;quot;Run tutorial program,&amp;quot; you say.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Command accepted. Loading tutorial.exe... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Your screen fades to black and leaves your cockpit in darkness aside from the glow of various gauges, and switches. You wait as the machine loads the tutorial, realizing that you'll probably have to give the AI a bit of a boost if it survives the battle so it can load up faster.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Tutorial.exe loaded, running... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;Tutorial - Shield:''' Your shield is just that, your shield. It protects you from harm and will regenerate over time. When your shield reaches 0, any further damage will deplete your energy gauge. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;Tutorial - Energy:''' Your energy gauge is a measure if your remaining internal energy. Energy is used both to power attacks, and the emergency shielding system. When your energy reaches 0, you will cease to be able to effectively control your robot and will have only two options: eject, or be destroyed along with your robot. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;Tutorial - Emergency Shielding:''' When your shield has reached 0, the emergency shielding generator will become active. Sensors will detect incoming attacks and consume energy to raise the shield for short bursts to protect both the robot, and its' occupants. Effectively, when your shield is depleted, further damage will reduce your energy in addition to it being reduced by attacks. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;Tutorial - Enemy Condition:''' Enemy condition is an approximation of how much damage you have dealt to your enemy. It follows the following scale: No Damage -&amp;gt; Lightly Damaged -&amp;gt; Moderate Damage -&amp;gt; Heavily Damaged -&amp;gt; Critical. When your opponent is critically damaged, it will not take much to overpower your opponent's remaining energy reserves and force them to eject. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;Tutorial - Previous Attack:''' This displays the last attack you used, both for quick reference and so it can remind you where you are should you need to step away and jump back into the fight later. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;Tutorial - Select Your Action:''' At the bottom of your HUD is where you may select your next action. You will be always given two options, and the energy amount that both actions will consume. In most cases, the energy consumed is proportionate to the damage inflicted. There are a few rare exceptions, but do not expect them until later on in the battles. '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;Tutorial - End:''' If you wish to re-run this tutorial, please run the program again. Shutting down... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You read over the tutorial's information, getting a refresher in the operation of your robot. The words remain on the screen long enough that you probably won't need to run it again.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Tutorial.exe complete, ending process... Process ended. Input command... '''&amp;gt;'''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|T]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 05:56:07 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Tutorial</comments>		</item>
		<item>
			<title>MSSY1:Orbital Rain Initialize</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Orbital_Rain_Initialize</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|PA=-|H=100|S=100|EC=-|A1=[[MSSY1:Tutorial|Run Tutorial Program]]|A2=[[MSSY1:Battle|Engage Battle Routines]]|D='''&amp;lt;System:''' Initializing Orbital Rain OS v4.79201... ... ...'''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The screen in front of you flickers to life as the cockpit closes and seals. The messages from your onboard AI scroll across the screen that gives you a view of the outside world.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Initialization complete. Energy reserves: 100%. Shield charge: 100%. Outside audio feed enabled.'''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The sounds of the people talking, walking by, and doing some last minute maintenance fill the cockpit.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Running internal diagnostics. 0%... 10%... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You reach down and wrap your hands around the suit's movement controls. They weren't yet working but as soon as internal diagnostic was finished they would be.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' 50%... 60%... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You could skip this, but then what if someone had tampered with your machine? You might not find out until the middle of your first fight when something breaks and end up losing the battle. A series of chimes grabs your attention again, another announcement.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Attention, please. Attention. Competitor #11, and competitor #25, please ready yourselves and finish any last minute preparation. You will be next to face each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That time it was you, #25. You still have a little bit of time since the two competitors before you still had to finish their fight. They'd release another announcement when that time came and give you 5 minutes to get yourself up into the arena.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Internal diagnostic complete. No errors found. Enabling manual control. Input command... '''&amp;gt;'''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|O]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 05:37:26 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Orbital_Rain_Initialize</comments>		</item>
		<item>
			<title>MSSY1:Orbital Rain Initialize</title>
			<link>http://72.14.177.54/create_Your_own_story/MSSY1:Orbital_Rain_Initialize</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;Created page with '{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|PA=-|H=100|S=100|EC=-|A1=Run Tutorial Program|A2=Engage Battle Routines|D='''&amp;lt;System:''' Ini…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{C.DTemplate|DN=ORBITAL RAIN - CONTROL INTERFACE|PA=-|H=100|S=100|EC=-|A1=[[MSSY1:Tutorial|Run Tutorial Program]]|A2=[[MSSY1:Battle|Engage Battle Routines]]|D='''&amp;lt;System:''' Initializing Orbital Rain OS v4.79201... ... ...'''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The screen in front of you flickers to life as the cockpit closes and seals. The messages from your onboard AI scroll across the screen that gives you a view of the outside world.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Initialization complete. Energy reserves: 100%. Shield charge: 100%. Outside audio feed enabled.'''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The sounds of the people talking, walking by, and doing some last minute maintenance fill the cockpit.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Running internal diagnostics. 0%... 10%... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You reach down and wrap your hands around the suit's movement controls. They weren't yet working but as soon as internal diagnostic was finished they would be.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' 50%... 60%... '''&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You could skip this, but then what if someone had tampered with your machine? You might not find out until the middle of your first fight when something breaks and end up losing the battle. A series of chimes grabs your attention again, another announcement.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Attention, please. Attention. Competitor #11, and competitor #25, please ready yourselves and finish any last minute preparation. You will be next to face each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That time it was you, #25. You still have a little bit of time since the two competitors before you still had to finish their fight. They'd release another announcement when that time came and give you 5 minutes to get yourself up into the arena.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;System:''' Internal diagnostic complete. No errors found. Enabling manual control. Input command... '''&amp;gt;'''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 05:36:25 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSSY1:Orbital_Rain_Initialize</comments>		</item>
		<item>
			<title>MSS:Select Year 1</title>
			<link>http://72.14.177.54/create_Your_own_story/MSS:Select_Year_1</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;/* Meanwhile... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Sly here, hope you all enjoyed my little history lesson from earlier. During the commerical I relocated from our tower down to the observation platform floating above the arena and I have to say... some of the things I'm seeing down there are makin' me wanna get a change of pants. But enough about me. I know you're all listening because you want me to give you the low down on this year's competition. So here goes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sly took a moment to mute the microphone and gather his notes together. In what was essentially a floating glass box he could see large, towering bipedal machines marching their way into the stadium's entrances. He wasn't kidding about maybe needing a change of pants.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry about that. Alright. The annual Mad Science Showdown begins today, in 1 hour. Year one, and the theme? Big freakin' robots. Yeah, you heard me. Giant robots. The mayor thought that one up. From all the advertisements all over the billboards, I can certainly see why. The more people tuning in, the more advertisers he can get. So he start things off with a bang and will hopefully throw all those excess funds into speeding up reconstruction. Besides, who doesn't love giant robots? I mean, seriously? You must be mental if you don't!&amp;quot; Sly says, letting out a chuckle, then flipping to the next page of notes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have a number of well-knowns, and several more unknowns coming out this year. The names of some of these people are just... Wow. Why would you parents name you that? I wish I could list them all off but I don't have the time. I'll just have to stick to the well known favourites.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First up we have ''Dr. Richard Cranium''. He's bringing us the ''Cosmic Berserker''. Which I guess isn't too bad of a name for a giant death machine. In case you don't remember Dick Cranium, five years ago he tried to blow up all the popcorn factories in the city. Yeah, I didn't get it either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next up we have... Dr... Lan... kan... anot... vitch? ''Dr. Lanka-not-vitch''? Whatever. He's bringing in ''Atlas Eleven'', which I guess sounds better than ''Cosmic Berserker''. For a little refresher, Lan-o-whatshisface was one of the key players in the battle that destroyed most of the city. He took out the spaceport almost single-handedly when his doomsday device malfunctioned, and exploded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next up we have ''Dr. Si N. Tiffique''... Okay, that has to be a mistake,&amp;quot; Sly said, then leaned back in his chair and pointed to the paper. His boss just made the motion to continue.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright, so I'm being told that isn't a mistake. That is his name. I told you they were bad. He brings us the... ugh... ''Cowboy Neptune.'' Moving on... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, here we go. One of our lovely heroes is getting in on this. The sexy ''Silveria'' is entering with her machine, ''Protector Rho.'' This lady, aside from just being sexy, is strong. She singlehandedly kept the school district standing last year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One more I'd like to spotlight, an unknown as far as I can tell since we only have a machine name, is ''Orbital Rain.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And... well that is all I have time for. I'll catch up to you later when I give the breakdown of the battle, and share some words with our winner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Meanwhile... ==&lt;br /&gt;
&lt;br /&gt;
You stroll through the staging bay as you check out the competition. There is an array of other designs, from simple humanoids, to ones with tank treads, four legs, and even some reverse-jointed walkers. Nothing that really looks like it should cause you any worry, though.&lt;br /&gt;
&lt;br /&gt;
A series of loud chimes signals an announcement, and you listen closely: &amp;quot;Attention, please. Attention. Competitors #31 and #54 are now wanted on the field. Fighting will commence in five minutes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That wasn't you, yet, but you could get called soon so you better get ready. You turn and walk back down the length of the staging grounds to where your giant robot is waiting for you. You give it a quick visual inspection to make sure there is nothing wrong, then climb up the ladder to the cockpit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Which giant robot do you get in, and what do you say?'''&lt;br /&gt;
* [[MSSY1:Orbital Rain Initialize|Orbital Rain: &amp;quot;Initialize boot sequence.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|#]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 04:45:54 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSS:Select_Year_1</comments>		</item>
		<item>
			<title>MSS:Select Year 1</title>
			<link>http://72.14.177.54/create_Your_own_story/MSS:Select_Year_1</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;/* Meanwhile... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Sly here, hope you all enjoyed my little history lesson from earlier. During the commerical I relocated from our tower down to the observation platform floating above the arena and I have to say... some of the things I'm seeing down there are makin' me wanna get a change of pants. But enough about me. I know you're all listening because you want me to give you the low down on this year's competition. So here goes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sly took a moment to mute the microphone and gather his notes together. In what was essentially a floating glass box he could see large, towering bipedal machines marching their way into the stadium's entrances. He wasn't kidding about maybe needing a change of pants.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry about that. Alright. The annual Mad Science Showdown begins today, in 1 hour. Year one, and the theme? Big freakin' robots. Yeah, you heard me. Giant robots. The mayor thought that one up. From all the advertisements all over the billboards, I can certainly see why. The more people tuning in, the more advertisers he can get. So he start things off with a bang and will hopefully throw all those excess funds into speeding up reconstruction. Besides, who doesn't love giant robots? I mean, seriously? You must be mental if you don't!&amp;quot; Sly says, letting out a chuckle, then flipping to the next page of notes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have a number of well-knowns, and several more unknowns coming out this year. The names of some of these people are just... Wow. Why would you parents name you that? I wish I could list them all off but I don't have the time. I'll just have to stick to the well known favourites.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First up we have ''Dr. Richard Cranium''. He's bringing us the ''Cosmic Berserker''. Which I guess isn't too bad of a name for a giant death machine. In case you don't remember Dick Cranium, five years ago he tried to blow up all the popcorn factories in the city. Yeah, I didn't get it either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next up we have... Dr... Lan... kan... anot... vitch? ''Dr. Lanka-not-vitch''? Whatever. He's bringing in ''Atlas Eleven'', which I guess sounds better than ''Cosmic Berserker''. For a little refresher, Lan-o-whatshisface was one of the key players in the battle that destroyed most of the city. He took out the spaceport almost single-handedly when his doomsday device malfunctioned, and exploded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next up we have ''Dr. Si N. Tiffique''... Okay, that has to be a mistake,&amp;quot; Sly said, then leaned back in his chair and pointed to the paper. His boss just made the motion to continue.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright, so I'm being told that isn't a mistake. That is his name. I told you they were bad. He brings us the... ugh... ''Cowboy Neptune.'' Moving on... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, here we go. One of our lovely heroes is getting in on this. The sexy ''Silveria'' is entering with her machine, ''Protector Rho.'' This lady, aside from just being sexy, is strong. She singlehandedly kept the school district standing last year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One more I'd like to spotlight, an unknown as far as I can tell since we only have a machine name, is ''Orbital Rain.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And... well that is all I have time for. I'll catch up to you later when I give the breakdown of the battle, and share some words with our winner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Meanwhile... ==&lt;br /&gt;
&lt;br /&gt;
You stroll through the staging bay as you check out the competition. There is an array of other designs, from simple humanoids, to ones with tank treads, four legs, and even some reverse-jointed walkers. Nothing that really looks like it should cause you any worry, though.&lt;br /&gt;
&lt;br /&gt;
A series of loud chimes signals an announcement, and you listen closely: &amp;quot;Attention, please. Attention. Competitors #31 and #54 are now wanted on the field. Fighting will commence in five minutes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That wasn't you, yet, but you could get called soon so you better get ready. You turn and walk back down the length of the staging grounds to where your giant robot is waiting for you. You give it a quick visual inspection to make sure there is nothing wrong, then climb up the ladder to the cockpit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Which giant robot do you get in, and what do you say?:'''&lt;br /&gt;
* [[MSSY1:Orbital Rain Initialize|Orbital Rain: &amp;quot;Initialize boot sequence.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|#]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 04:44:44 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSS:Select_Year_1</comments>		</item>
		<item>
			<title>MSS:Select Year 1</title>
			<link>http://72.14.177.54/create_Your_own_story/MSS:Select_Year_1</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;/* Meanwhile... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Sly here, hope you all enjoyed my little history lesson from earlier. During the commerical I relocated from our tower down to the observation platform floating above the arena and I have to say... some of the things I'm seeing down there are makin' me wanna get a change of pants. But enough about me. I know you're all listening because you want me to give you the low down on this year's competition. So here goes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sly took a moment to mute the microphone and gather his notes together. In what was essentially a floating glass box he could see large, towering bipedal machines marching their way into the stadium's entrances. He wasn't kidding about maybe needing a change of pants.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry about that. Alright. The annual Mad Science Showdown begins today, in 1 hour. Year one, and the theme? Big freakin' robots. Yeah, you heard me. Giant robots. The mayor thought that one up. From all the advertisements all over the billboards, I can certainly see why. The more people tuning in, the more advertisers he can get. So he start things off with a bang and will hopefully throw all those excess funds into speeding up reconstruction. Besides, who doesn't love giant robots? I mean, seriously? You must be mental if you don't!&amp;quot; Sly says, letting out a chuckle, then flipping to the next page of notes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have a number of well-knowns, and several more unknowns coming out this year. The names of some of these people are just... Wow. Why would you parents name you that? I wish I could list them all off but I don't have the time. I'll just have to stick to the well known favourites.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First up we have ''Dr. Richard Cranium''. He's bringing us the ''Cosmic Berserker''. Which I guess isn't too bad of a name for a giant death machine. In case you don't remember Dick Cranium, five years ago he tried to blow up all the popcorn factories in the city. Yeah, I didn't get it either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next up we have... Dr... Lan... kan... anot... vitch? ''Dr. Lanka-not-vitch''? Whatever. He's bringing in ''Atlas Eleven'', which I guess sounds better than ''Cosmic Berserker''. For a little refresher, Lan-o-whatshisface was one of the key players in the battle that destroyed most of the city. He took out the spaceport almost single-handedly when his doomsday device malfunctioned, and exploded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next up we have ''Dr. Si N. Tiffique''... Okay, that has to be a mistake,&amp;quot; Sly said, then leaned back in his chair and pointed to the paper. His boss just made the motion to continue.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright, so I'm being told that isn't a mistake. That is his name. I told you they were bad. He brings us the... ugh... ''Cowboy Neptune.'' Moving on... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, here we go. One of our lovely heroes is getting in on this. The sexy ''Silveria'' is entering with her machine, ''Protector Rho.'' This lady, aside from just being sexy, is strong. She singlehandedly kept the school district standing last year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One more I'd like to spotlight, an unknown as far as I can tell since we only have a machine name, is ''Orbital Rain.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And... well that is all I have time for. I'll catch up to you later when I give the breakdown of the battle, and share some words with our winner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Meanwhile... ==&lt;br /&gt;
&lt;br /&gt;
You stroll through the staging bay as you check out the competition. There is an array of other designs, from simple humanoids, to ones with tank treads, four legs, and even some reverse-jointed walkers. Nothing that really looks like it should cause you any worry, though.&lt;br /&gt;
&lt;br /&gt;
A series of loud chimes signals an announcement, and you listen closely: &amp;quot;Attention, please. Attention. Competitors #31 and #54 are now wanted on the field. Fighting will commence in five minutes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That wasn't you, yet, but you could get called soon so you better get ready. You turn and walk back down the length of the staging grounds to where your giant robot is waiting for you. You give it a quick visual inspection to make sure there is nothing wrong, then climb up the ladder to the cockpit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Which giant robot do you get in, and what do you say?:'''&lt;br /&gt;
* [[MSSY1:Orbital Rain Initialize|Orbital Rain: &amp;quot;Initialize boot sequence&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|#]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 04:44:15 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSS:Select_Year_1</comments>		</item>
		<item>
			<title>MSS:Select Year 1</title>
			<link>http://72.14.177.54/create_Your_own_story/MSS:Select_Year_1</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Sly here, hope you all enjoyed my little history lesson from earlier. During the commerical I relocated from our tower down to the observation platform floating above the arena and I have to say... some of the things I'm seeing down there are makin' me wanna get a change of pants. But enough about me. I know you're all listening because you want me to give you the low down on this year's competition. So here goes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sly took a moment to mute the microphone and gather his notes together. In what was essentially a floating glass box he could see large, towering bipedal machines marching their way into the stadium's entrances. He wasn't kidding about maybe needing a change of pants.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry about that. Alright. The annual Mad Science Showdown begins today, in 1 hour. Year one, and the theme? Big freakin' robots. Yeah, you heard me. Giant robots. The mayor thought that one up. From all the advertisements all over the billboards, I can certainly see why. The more people tuning in, the more advertisers he can get. So he start things off with a bang and will hopefully throw all those excess funds into speeding up reconstruction. Besides, who doesn't love giant robots? I mean, seriously? You must be mental if you don't!&amp;quot; Sly says, letting out a chuckle, then flipping to the next page of notes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have a number of well-knowns, and several more unknowns coming out this year. The names of some of these people are just... Wow. Why would you parents name you that? I wish I could list them all off but I don't have the time. I'll just have to stick to the well known favourites.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First up we have ''Dr. Richard Cranium''. He's bringing us the ''Cosmic Berserker''. Which I guess isn't too bad of a name for a giant death machine. In case you don't remember Dick Cranium, five years ago he tried to blow up all the popcorn factories in the city. Yeah, I didn't get it either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next up we have... Dr... Lan... kan... anot... vitch? ''Dr. Lanka-not-vitch''? Whatever. He's bringing in ''Atlas Eleven'', which I guess sounds better than ''Cosmic Berserker''. For a little refresher, Lan-o-whatshisface was one of the key players in the battle that destroyed most of the city. He took out the spaceport almost single-handedly when his doomsday device malfunctioned, and exploded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next up we have ''Dr. Si N. Tiffique''... Okay, that has to be a mistake,&amp;quot; Sly said, then leaned back in his chair and pointed to the paper. His boss just made the motion to continue.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright, so I'm being told that isn't a mistake. That is his name. I told you they were bad. He brings us the... ugh... ''Cowboy Neptune.'' Moving on... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, here we go. One of our lovely heroes is getting in on this. The sexy ''Silveria'' is entering with her machine, ''Protector Rho.'' This lady, aside from just being sexy, is strong. She singlehandedly kept the school district standing last year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One more I'd like to spotlight, an unknown as far as I can tell since we only have a machine name, is ''Orbital Rain.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And... well that is all I have time for. I'll catch up to you later when I give the breakdown of the battle, and share some words with our winner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Meanwhile... ==&lt;br /&gt;
&lt;br /&gt;
You stroll through the staging bay as you check out the competition. There is an array of other designs, from simple humanoids, to ones with tank treads, four legs, and even some reverse-jointed walkers. Nothing that really looks like it should cause you any worry, though.&lt;br /&gt;
&lt;br /&gt;
A series of loud chimes signals an announcement, and you listen closely: &amp;quot;Attention, please. Attention. Competitors #31 and #54 are now wanted on the field. Fighting will commence in five minutes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That wasn't you, yet, but you could get called soon so you better get ready. You turn and walk back down the length of the staging grounds to where your giant robot is waiting for you. You give it a quick visual inspection to make sure there is nothing wrong, then climb up the ladder to the cockpit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Which giant robot do you get in, and what do you say?:'''&lt;br /&gt;
* [[MSSY1:Orbital Rain Initialize|Orbital Rain: &amp;quot;Initialize Boot Sequence&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|#]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 04:42:16 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSS:Select_Year_1</comments>		</item>
		<item>
			<title>MSS:Select Year 1</title>
			<link>http://72.14.177.54/create_Your_own_story/MSS:Select_Year_1</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Sly here, hope you all enjoyed my little history lesson from earlier. During the commerical I relocated from our tower down to the observation platform floating above the arena and I have to say... some of the things I'm seeing down there are makin' me wanna get a change of pants. But enough about me. I know you're all listening because you want me to give you the low down on this year's competition. So here goes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sly took a moment to mute the microphone and gather his notes together. In what was essentially a floating glass box he could see large, towering bipedal machines marching their way into the stadium's entrances. He wasn't kidding about maybe needing a change of pants.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry about that. Alright. The annual Mad Science Showdown begins today, in 1 hour. Year one, and the theme? Big freakin' robots. Yeah, you heard me. Giant robots. The mayor thought that one up. From all the advertisements all over the billboards, I can certainly see why. The more people tuning in, the more advertisers he can get. So start things off with a bang and hopefully throw all those excess funds into speeding up reconstruction. Who doesn't love giant robots? I mean, seriously? You must be mental if you don't!&amp;quot; Sly says, letting out a chuckle, then flipping to the next page of notes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have a number of well-knowns, and several more unknowns coming out this year. The names of some of these people are just... Wow. Why would you parents name you that? I wish I could list them all off but I don't have the time. I'll just have to stick to the well known favourites.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First up we have ''Dr. Richard Cranium''. He's bringing us the ''Cosmic Berserker''. Which I guess isn't too bad of a name for a giant death machine. In case you don't remember Dick Cranium, five years ago he tried to blow up all the popcorn factories in the city. Yeah, I didn't get it either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next up we have... Dr... Lan... kan... anot... vitch? ''Dr. Lanka-not-vitch''? Whatever. He's bringing in ''Atlas Eleven'', which I guess sounds better than ''Cosmic Berserker''. For a little refresher, Lan-o-whatshisface was one of the key players in the battle that destroyed most of the city. He took out the spaceport almost single-handedly when his doomsday device malfunctioned, and exploded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next up we have ''Dr. Si N. Tiffique''... Okay, that has to be a mistake,&amp;quot; Sly said, then leaned back in his chair and pointed to the paper. His boss just made the motion to continue.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright, so I'm being told that isn't a mistake. That is his name. I told you they were bad. He brings us the... ugh... ''Cowboy Neptune.'' Moving on... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, here we go. One of our lovely heroes is getting in on this. The sexy ''Silveria'' is entering with her machine, ''Protector Rho.'' This lady, aside from just being sexy, is strong. She singlehandedly kept the school district standing last year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One more I'd like to spotlight, an unknown as far as I can tell since we only have a machine name, is Orbital Deus.&lt;br /&gt;
&lt;br /&gt;
== Meanwhile... ==&lt;br /&gt;
&lt;br /&gt;
You stand in the &lt;br /&gt;
&lt;br /&gt;
'''Select Your Action:'''&lt;br /&gt;
* [[MSSY1:Initialize|Initialize Boot Sequence]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown|#]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 04:24:31 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:MSS:Select_Year_1</comments>		</item>
		<item>
			<title>Talk:Sixty Minutes</title>
			<link>http://72.14.177.54/create_Your_own_story/Talk:Sixty_Minutes</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;/* Credit/Thanks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Author's Note ==&lt;br /&gt;
&lt;br /&gt;
Just a few things I'd like to mention.&lt;br /&gt;
* Writing: If you see a page you'd like to write that hasn't been written yet then feel free to add it. I'm leaving this story open for anyone to add to it. Just keep things consistant, both in the world of the game and in the way you set up the page (i.e don't forget to include the time remaining and make sure it doesn't start counting up) while starting each new page with &amp;quot;SM:&amp;quot; to signify it is part of this story.&lt;br /&gt;
* Editing: If while reading through the story you notice some spelling or grammar issues (I'm not perfect... yet :)) feel free to correct them as well as any formatting issues. I try to proofread every page before, and after I submit it but there are things I miss from time to time and I'm no english professor when it comes to grammar.&lt;br /&gt;
* Feedback: If you'd like to comment on the story you can either include it here or on my [[User Talk:Captain.Devonin|talk page]] as I will see it either way. All feedback is appreciated, even if it is only to tell me how terrible my writing is (though if you are going to do that try to also make it constructive) or something like that.&lt;br /&gt;
&lt;br /&gt;
I hope you enjoy reading, adding to, or even just editing the story. You can [[Sixty Minutes|click here]] to go back to the main page of the story.&lt;br /&gt;
-- [[User:Captain.Devonin|Captain Devonin]]&lt;br /&gt;
&lt;br /&gt;
== Credit/Thanks ==&lt;br /&gt;
&lt;br /&gt;
I'd like to give credit to and thank the following for their help.&lt;br /&gt;
&lt;br /&gt;
* [[User:TheElderOnes|TheElderOnes:]] Fixing spelling/grammar.&lt;br /&gt;
* [[User:Teejay|Teejay:]] Writing some pages.&lt;br /&gt;
* [[User:Snowball|Snowball:]] Spelling fixes. A lot of copy/pasting.&lt;br /&gt;
* [[User:Camper9|Camper9:]] Spelling fixes.&lt;br /&gt;
&lt;br /&gt;
If you've contributed and you aren't here feel free to add yourself!&lt;br /&gt;
&lt;br /&gt;
-- [[User:Captain.Devonin|Captain Devonin]]&lt;br /&gt;
&lt;br /&gt;
== Inappropriate Content ==&lt;br /&gt;
&lt;br /&gt;
After my writing binge yesterday I got to thinking about what I'd actually written and realized that some of it may go beyond the PG-13 boundry. I plan to rewrite a couple of pages to tone them down, but it makes me wonder if other pages I've written may have the same problem. As such, please let me know here if you read anything that you feel violates the PG-13 boundry and tell me where it is/link it so I can edit it (or since this is a public story, you can edit if you want.)&lt;br /&gt;
&lt;br /&gt;
-- [[User:Captain.Devonin|Captain Devonin]]&lt;br /&gt;
&lt;br /&gt;
== To-Do List ==&lt;br /&gt;
&lt;br /&gt;
Just wanted to post this cause I keep losing track of what I still need to write/fix. If anyone else reading uses this to find some redlinks to add to, be my guest.&lt;br /&gt;
&lt;br /&gt;
* [[SM:Final Drink|Bar Arc]]&lt;br /&gt;
* [[SM:Church Street|Church St. Arc]]&lt;br /&gt;
* [[SM:Reynolds' Street|Reynolds' St. Arc]]&lt;br /&gt;
* [[SM:32nd Street|32nd St. Arc]]&lt;br /&gt;
* [[SM:Jaynes' Avenue|Jayne's Ave. Arc]]&lt;br /&gt;
* [[SM:Pacific Mall|Pacific Mall Arc]]&lt;br /&gt;
* [[SM:Enter the Hospital|Hospital Arc]]&lt;br /&gt;
* [[SM:Talk to the Woman|Alexis' Arc]]&lt;br /&gt;
* [[SM:Talk to the Man|Surfer's Arc]]&lt;br /&gt;
* Grammar/Spelling Check&lt;br /&gt;
* Remove redundant uses of the word &amp;quot;can.&amp;quot; i.e. &amp;quot;You can see&amp;quot; should be &amp;quot;You see,&amp;quot; and &amp;quot;You can feel&amp;quot; should be &amp;quot;You feel.&amp;quot;&lt;br /&gt;
* Reformat existing pages with the new layout/status bar (~150 left) (Exception: Ending pages, it looks better without them.) (Completed: A, B, E, H, J, Q)&lt;br /&gt;
* Rewrite Some Endings (change things up on some to make them less reptitive, make them actually good)&lt;br /&gt;
&lt;br /&gt;
-- [[User:Captain.Devonin|Captain Devonin]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 03:55:13 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:Sixty_Minutes</comments>		</item>
		<item>
			<title>Mad Science Showdown</title>
			<link>http://72.14.177.54/create_Your_own_story/Mad_Science_Showdown</link>
			<description>&lt;p&gt;Captain.Devonin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The man spins around in his large chair, a record delicately held between his hands as he uses his feet to stop himself in front of the table full of microphones, dials, knobs, switches, and various media players from records, to CDs. He eases the record down and seats it in its' player, carefully lifting the needle and setting it near the middle of the record as the vinyl starts to spin.&lt;br /&gt;
&lt;br /&gt;
A few pops and cracks of static are the first noises out of the player before the music starts in earnest: heavy, slow drum beats fill the air accompanied by a guitar strumming a tune with a western feel to it. The music is soft and maintains a steady rhythm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good morning to all of you out there waking up on this finnnnee day. It's Sly here,&amp;quot; the man says as he leans in to the microphone, turning the volume on the music lower to not drown him out and just be background noise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hope you all had a long night's rest. I'm sure we all know what day it is. I certainly do. The 109.5 AM tower I'm in sits up here on the bluff overlooking our fine metropolis and I can see the construction crews gettin' to work as they continue to slave away repairing the damage that a certain bunch of assholes who shall remain nameless caused in 2049.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sly reaches up on the panel, pressing one of the buttons as the sound of a jackhammer and other construction noises fill the air. He holds it for a few seconds, then releases it and the construction noises stop.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In a way, we've all been dreading this day. We knew what it meant when the people we didn't get to vote for decided that this is how things are going to work. Don't get me wrong, I'm grateful, less random destruction and senseless death but just... come on!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sly inhales, and exhales slowly into the microphone to let the noise slip in to the radio broadcast.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe I'm getting ahead of myself. I'm sure there are some of you out there who have no idea what the man up there in that tower is talkin' about. Maybe you've just moved here, or maybe you've been living under a rock. In any case, I think it is a time for a little New Gunnison History 101.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let me take you back to what this place was like in 2047. Now we've always had a problem with scientists. Well, mad scientists. They loved building things, blowing each other up, blowing up the city, and blowing all us regular folk up. Most of their fights were contained. A few heroes rose up, beat them down. Life went on and the damaged parts of the city were rebuilt. I dare say there wasn't part of the city back then that didn't get hit at one point or another,&amp;quot; Sly said, then leaned back in his chair. The creak of the metal under his weight loud enough to just be picked up and sent to the radios of everyone listening in.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fastforward two years, to 2049. A bunch of these crazy S.O.Bs decide to have a huge battle royale to see just who is the best of the best and see who really deserves to take over this city. Well over two dozen of these guys got involved, plus, and I use this term loosely, several heroes. After all hell broke lose the fighting didn't end for two, yep - count em', two whole weeks! You could count on one hand the districts of the city that were still standing after that one,&amp;quot; he continued, shaking his head slowly despite the fact that nobody could see him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The fighting only stopped when the Mayor proposed an idea to these crazed labcoats. He'd build them an arena, and they can have at it there. They can leave the rest of us alone, and the city too, and go to town on each other. Each year having a different theme so that nobody felt left out. The grand prize? You control the city for two weeks, incidentally the same amount of time that fighting went on. And I'm sure you'll get some neat trophy too. Since none of them had ever actually succeeded between the infighting and the heroes, the looney labcoats agreed and put away their toys,&amp;quot; Sly paused for a moment, reaching off to his left to grab his mug of coffee and take a sip. He knew a few of those looney labcoats would be listening in, but he was sure they'd have better things to do than deal with his insolence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The arena was built first, then reconstruction on the city started. It's been pretty quiet since the last time some giant machine destroyed downtown, and I'm glad for that but I'm not sure I really want one of these guys controlling the city for two whole weeks. Don't forget though, folks, the heroes are allowed to enter too. They don't have the madness or technical skills, but they do have the drive to win. Either way, by the end of today we'll see just who controls this city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A knock on the glass in front of him, just below the lit 'on air' sign made Sly spin his chair around. His boss was standing there, tapping his watch. Sly knew the signal, it meant commerical time.&lt;br /&gt;
&lt;br /&gt;
He spun his chair back around and leaned into the mic, trying to finish up before he ran out of time: &amp;quot;I've got to sign off for a bit, get some music in, let our advertisers make their money but I'll be back in a few hours coming to you live from the site of this year's Mad Science Showdown. We'll have a short talk about this year's theme, go over a few of the favourites, and get this party started. Good luck to all you crazy asshats, you'll need it! Sly, signing off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sly leaned back in his chair and switched off his microphone, letting the music from the record drift out over the airwaves. Today was going to be some day...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Select a year to participate:'''&lt;br /&gt;
* [[MSS:Select Year 1|MSS 2050: Year 1 - Big Freakin' Robots]]&lt;br /&gt;
* [[MSS:Select Year 2|MSS 2051: Year 2 - ???]]&lt;br /&gt;
* [[MSS:Select Year 3|MSS 2052: Year 3 - ???]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mad Science Showdown| ]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Dec 2011 03:53:21 GMT</pubDate>			<dc:creator>Captain.Devonin</dc:creator>			<comments>http://72.14.177.54/create_Your_own_story/Talk:Mad_Science_Showdown</comments>		</item>
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