Classic Roguelike
From Create Your Own Story
(Created page with 'Welcome to Classic Roguelike! Please note, that because of the pseudo-exploration and backtracking aspect of this game, status indicators can't be used, so you may want to keep …') |
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Welcome to Classic Roguelike! | Welcome to Classic Roguelike! | ||
- | Please note, that because of the pseudo-exploration and backtracking aspect of this game, status indicators can't be used, so you may want to keep a text document to keep track of health and inventory. Speaking of your inventory, if you find a weapon (for simplicity we won't take in to account armor when you take damage, and so I haven't added any into the game) it will have a stat increase with it, so make sure you write that down too! | + | Please note, that because of the pseudo-exploration and backtracking aspect of this game, status indicators can't be used, so you may want to keep a text document to keep track of health and inventory. Speaking of your inventory, if you find a weapon (for simplicity we won't take in to account armor when you take damage, and so I haven't added any into the game) it will have a stat increase with it, so make sure you write that down too! Only one weapon can be sued at a time, remember, so choose what weapon you have equipped before making a stat roll. |
- | + | That reminds me, stat rolls! A stat roll is used to decide if you succeed or fail at an action. A prompt will appear saying "STAT ROLL FOR (SKILL), MUST GET A (NUMBER)+ TO SUCCEED" when you have to make one. To properly do a stat roll, you must: | |
+ | |||
+ | 1.) Use the character class' initial stat (You might want to copy/paste your stats to the text document, too) | ||
+ | 2.) Add your current weapon/the weapon you want to use for the situation's stat bonuses (if any) | ||
+ | 3.) Roll a 6 sided die (or you could use a random number generator, which are easy to find on the internet) | ||
+ | 4.) Add all the numbers together, and see if you succeed or fail. | ||
+ | 5.) Click the corresponding link to see how the situation plays out. | ||
+ | |||
+ | Oh, and you start out with 100/100 HP. There is no magic points in this game, so you don't need to keep track of that, obviously. | ||
+ | |||
+ | First things first, you must choose your class: | ||
Choose your fate: | Choose your fate: |
Revision as of 04:05, 3 July 2011
Welcome to Classic Roguelike!
Please note, that because of the pseudo-exploration and backtracking aspect of this game, status indicators can't be used, so you may want to keep a text document to keep track of health and inventory. Speaking of your inventory, if you find a weapon (for simplicity we won't take in to account armor when you take damage, and so I haven't added any into the game) it will have a stat increase with it, so make sure you write that down too! Only one weapon can be sued at a time, remember, so choose what weapon you have equipped before making a stat roll.
That reminds me, stat rolls! A stat roll is used to decide if you succeed or fail at an action. A prompt will appear saying "STAT ROLL FOR (SKILL), MUST GET A (NUMBER)+ TO SUCCEED" when you have to make one. To properly do a stat roll, you must:
1.) Use the character class' initial stat (You might want to copy/paste your stats to the text document, too) 2.) Add your current weapon/the weapon you want to use for the situation's stat bonuses (if any) 3.) Roll a 6 sided die (or you could use a random number generator, which are easy to find on the internet) 4.) Add all the numbers together, and see if you succeed or fail. 5.) Click the corresponding link to see how the situation plays out.
Oh, and you start out with 100/100 HP. There is no magic points in this game, so you don't need to keep track of that, obviously.
First things first, you must choose your class:
Choose your fate: