Find something sufficiently heavy

From Create Your Own Story

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You go back into the room and look for something weighty. You find a stone block. You smash it on the lock once, twice, three times. The rusty lock clatters to the ground. You push the door open and step into another passageway. It winds and curls upwards. Finally, you come to another door. This one opens easily.   
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You tuck your stake away and go back to look for something weighty. You find a stone block. You smash it on the lock once, twice, three times. The rusty lock clatters to the ground. You push the door open and step into another passageway. It winds and curls upwards. Finally, you come to another door. This one opens easily.  
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The room you have entered is a chapel. Like the rest of the castle, it's old and unkempt. Few of the pews are still intact, and the stained glass windows are broken. There is a faint outline where a cross used to hang, but it's long gone.
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A wind whips through the passageway you just exitted. It bears a low pitched wail; a man's wail. Sounds like Walfreid's discovered your handiwork. You slam the door, turn the lock and push one of the pews against it. You then pick your way through the debris to the main entrance. Drat! Also locked. Something pounds against the door to the crypt. Another thud, and the door splinters, flinging the pew across the room. Standing in the doorway, face livid, is Walfreid.
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“You killed zem.” he spits.
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The room you have entered is a chapelLike the rest of the castle, it's old and unkemptFew of the pews are still intact, and the stained glass windows are brokenThere is a faint outline where a cross used to hang, but it's long gone.
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He looks really angryYou’re not sure even your crucifix could hold him back right nowYou gather your courage anyway“What else was I supposed to do?” you ask, “If I hadn’t they would have killed me, or someone else.
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A wind whips through the passageway you just exitted. It bears a low pitched wail; a man's wail. Sounds like Walfreid's discovered your handiworkYou slam the door, turn the lock and push one of the pews against itYou then pick your way through the debris to the main entranceDrat!  Also locked.  Something pounds against the door to the crypt.  Another thud, and the door splinters, flinging the pew across the roomStanding in the doorway, face livid, is Walfreid.  
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A few moments pass. Walfreid’s eyes narrow“Yes… I suppose so. He seems to have calmed down a littleHe begins to pace back and forth, never taking his eyes off you“And now ze qvestion is: Vot do I do vith you?”
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“You could let me leave.  It’s what I planned to do in the first place.” You suggest helpfully.
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to be continued(sorry to keep doing this, but I get called away!)
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“No.  Zat’s not it.”  He looks thoughtfully at you. 
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You hold out your crucifix.  “Actually, I will be leaving now.”  Cautiously, you step toward him. 
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He stops pacing.  He’s right between you and the door.  He crosses his arms and a look of… amusement crosses his face.  That’s not the expression you’d hoped for.  “Ze last time, you caught me off guard vit your bauble.  Zis time, I am better prepared.  You cannot repel me zo easily.”  Uncertainly, you stop.    “I sink ve should get rid of that chain, zo.  <i> take it off.  </i>”
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The tug at your mind is unexpected.  You remember this trick from last time, though, and you break eye contact.  You retreat to the back of the room.  Distance seems to help, and the suggestion lessens in intensity. 
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“Well then, we’re at an impasse.” you comment.  “You can’t approach me because of my holy symbol, and I can’t come near you because of your mind control.”
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“No, not really,” he answers.  “I can stay here forever.  You cannot.  Eventually you vill need food and vater.  Vhen your body is veak, your mind vill be open to me. Without any apparent effort, he turns one of the pews around and sits down.  “And I am villing to vait.” 
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He steeples his fingers.  “Although, I do have a proposition for you.  Vould you like to become a vampire?”
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"What?!" you exclaim.
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"Vould you like to become a vampire?"  he repeats.  "You have shown unusual resiliance.  I sink you could do very vell."
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"Why?  I killed all your people!"
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"Not all of zem.  And in a hundred years, no vun else has managed half as much.  I sink you could do very vell indeed.  It is either zat, or you die."
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*[[TT:  V Refuse|  Refuse]]
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*[[TT:  V Accept|  Accept]]
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*[[Pretend to accept, then backstab him]]
[[Category:  Transylvanian Terror]]
[[Category:  Transylvanian Terror]]

Current revision as of 16:17, 22 November 2009

You tuck your stake away and go back to look for something weighty. You find a stone block. You smash it on the lock once, twice, three times. The rusty lock clatters to the ground. You push the door open and step into another passageway. It winds and curls upwards. Finally, you come to another door. This one opens easily. The room you have entered is a chapel. Like the rest of the castle, it's old and unkempt. Few of the pews are still intact, and the stained glass windows are broken. There is a faint outline where a cross used to hang, but it's long gone. A wind whips through the passageway you just exitted. It bears a low pitched wail; a man's wail. Sounds like Walfreid's discovered your handiwork. You slam the door, turn the lock and push one of the pews against it. You then pick your way through the debris to the main entrance. Drat! Also locked. Something pounds against the door to the crypt. Another thud, and the door splinters, flinging the pew across the room. Standing in the doorway, face livid, is Walfreid. “You killed zem.” he spits.

He looks really angry. You’re not sure even your crucifix could hold him back right now. You gather your courage anyway. “What else was I supposed to do?” you ask, “If I hadn’t they would have killed me, or someone else.”

A few moments pass. Walfreid’s eyes narrow. “Yes… I suppose so.” He seems to have calmed down a little. He begins to pace back and forth, never taking his eyes off you. “And now ze qvestion is: Vot do I do vith you?”

“You could let me leave. It’s what I planned to do in the first place.” You suggest helpfully.

“No. Zat’s not it.” He looks thoughtfully at you.

You hold out your crucifix. “Actually, I will be leaving now.” Cautiously, you step toward him.

He stops pacing. He’s right between you and the door. He crosses his arms and a look of… amusement crosses his face. That’s not the expression you’d hoped for. “Ze last time, you caught me off guard vit your bauble. Zis time, I am better prepared. You cannot repel me zo easily.” Uncertainly, you stop. “I sink ve should get rid of that chain, zo. take it off.

The tug at your mind is unexpected. You remember this trick from last time, though, and you break eye contact. You retreat to the back of the room. Distance seems to help, and the suggestion lessens in intensity.

“Well then, we’re at an impasse.” you comment. “You can’t approach me because of my holy symbol, and I can’t come near you because of your mind control.”

“No, not really,” he answers. “I can stay here forever. You cannot. Eventually you vill need food and vater. Vhen your body is veak, your mind vill be open to me.” Without any apparent effort, he turns one of the pews around and sits down. “And I am villing to vait.”

He steeples his fingers. “Although, I do have a proposition for you. Vould you like to become a vampire?”

"What?!" you exclaim.

"Vould you like to become a vampire?" he repeats. "You have shown unusual resiliance. I sink you could do very vell."

"Why? I killed all your people!"

"Not all of zem. And in a hundred years, no vun else has managed half as much. I sink you could do very vell indeed. It is either zat, or you die."


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