Crusader Spell Book
From Create Your Own Story
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- | + | == Crusader == | |
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+ | The Crusader Spell Book has the few spells that you, as a crusader, can cast. Certain options allow you to access more spells (spells you can use will be given as an adventure option). | ||
+ | |||
+ | == Paladin == | ||
+ | |||
+ | The Crusader Spell Book returns. It is called the Paladin Spell Book but it's the same thing. Many more pages have been added and now you can summon small Rockets and small Comets as well as all your old stuff. Fire, Water/Ice, Earth and Wind magic all have an increased effect and [[The 10 Rings]] make them even stronger. | ||
+ | |||
+ | There are ten magics that are features in the book: | ||
+ | |||
+ | *Fire - Creates fire in specific locations | ||
+ | *Ice - Conjures a sharp icicle which can be launched at the enemy | ||
+ | *Vines - Allows manipulation of vines and other plant life (Conditional) | ||
+ | *Water - Summons water and can be landed upon the enemy in the form of a wave | ||
+ | *Comet - Changes the gravitational pull of something, usually outer-space rocks for most damage (Conditional) | ||
+ | *Thunder - Not living to its name, it calls a lightning strike upon the enemy | ||
+ | *Rocket - Creates a slow explosive rocket from the hands of the user | ||
+ | *Earth - Manipulates the ground (Conditional) | ||
+ | *Cure - Increases health by 500 | ||
+ | *Wind - Spawns a strong wind | ||
+ | |||
+ | Other spells may also appear in battles. | ||
+ | |||
+ | [[Category:Crusader]] | ||
+ | [[Category:Paladin]] |
Current revision as of 18:40, 8 April 2009
Crusader
The Crusader Spell Book has the few spells that you, as a crusader, can cast. Certain options allow you to access more spells (spells you can use will be given as an adventure option).
Paladin
The Crusader Spell Book returns. It is called the Paladin Spell Book but it's the same thing. Many more pages have been added and now you can summon small Rockets and small Comets as well as all your old stuff. Fire, Water/Ice, Earth and Wind magic all have an increased effect and The 10 Rings make them even stronger.
There are ten magics that are features in the book:
- Fire - Creates fire in specific locations
- Ice - Conjures a sharp icicle which can be launched at the enemy
- Vines - Allows manipulation of vines and other plant life (Conditional)
- Water - Summons water and can be landed upon the enemy in the form of a wave
- Comet - Changes the gravitational pull of something, usually outer-space rocks for most damage (Conditional)
- Thunder - Not living to its name, it calls a lightning strike upon the enemy
- Rocket - Creates a slow explosive rocket from the hands of the user
- Earth - Manipulates the ground (Conditional)
- Cure - Increases health by 500
- Wind - Spawns a strong wind
Other spells may also appear in battles.