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		<title>Charas Project - User contributions [en]</title>
		<link>http://72.14.177.54/charas_project/Special:Contributions/Vidian</link>
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		<item>
			<title>RPG Maker Resources</title>
			<link>http://72.14.177.54/charas_project/RPG_Maker_Resources</link>
			<description>&lt;p&gt;Vidian:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In '''[[RPG Maker]]''', a '''resource''' is an external file that can be utilized by the program. They come in the form of visual resources, such as [[Character Sets|Charsets]], or audio resources, such as [[Music|Music]]. Though [[Run Time Package|a set of resources comes with the programs themselves]], further resources can be used to &amp;quot;personalize&amp;quot; the project; as such, the sharing of resources between users is one of the backbones of the online RPG Maker community.&lt;br /&gt;
&lt;br /&gt;
==RPG Maker 2K/3 Resources==&lt;br /&gt;
[[RPG Maker 2000]] and [[RPG Maker 2003]] accept the same resources, although the latter accepts more types of resources due to added features in the program. These can be grouped into four categories: Animated Sprites, Static Sprites, Static Images and Audio.&lt;br /&gt;
&lt;br /&gt;
===Animated Sprites===&lt;br /&gt;
This category includes [[Character Sets|Charsets]], [[Battle Animations]], [[Battle Character Sets]], [[Battle Weapons]], [[Systems (resource)|Systems]] and [[System 2s]]. The term &amp;quot;Sprite&amp;quot; comes from the gaming industry proper, where they refer to pre-rendered two-dimensional images. [http://en.wikipedia.org/wiki/Sprite_%28computer_graphics%29] The Animated part of the name refers to the program's use of the images; when prompted to, the program can change the sprite's pose, making the sprite appear to move. For all but Battle Animations, the program does this without any external programming needed; for Battle Animations, the user specifies the order in which the sprites are shown, as well as adding color flashes and [[Sounds|sound effects]].&lt;br /&gt;
&lt;br /&gt;
===Static Sprites===&lt;br /&gt;
Includes [[Facesets]], [[Chipsets]], [[Monsters]] and [[Pictures]]. However, the term &amp;quot;static&amp;quot; is misleading; Facesets and Pictures can be swapped in rapid succession to give the allusion of animation, and Chipsets do contain some animated tiles. Nonetheless, since the program does not animate these without external input (save for the last example), they are considered static. &lt;br /&gt;
&lt;br /&gt;
===Static Images===&lt;br /&gt;
This includes the remainder of the visual resources, namely [[Backdrops]], [[Game Overs]], [[Panoramas]], [[Title Screens]] and [[Frames]]. These images serve mostly as backgrounds, and most do not move (although Panoramas and Backdrops can scroll left/right and up/down).&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
This includes [[Music]], [[Sounds]] and [[Movies]]. They can be used for a variety of purposes, though they are by no means required to finish a project.&lt;br /&gt;
&lt;br /&gt;
==RPG Maker XP==&lt;br /&gt;
Due to the overhauled engine, [[RPG Maker XP]] uses an almost entirely different set of resource types than its predecessors. (Someone familiar with RMXP needs to add these)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[RPG Maker (series)]]&lt;br /&gt;
&lt;br /&gt;
{{RMResources}}&lt;br /&gt;
&lt;br /&gt;
[[Category:RPG Maker]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Feb 2007 21:03:04 GMT</pubDate>			<dc:creator>Vidian</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:RPG_Maker_Resources</comments>		</item>
		<item>
			<title>RPG Maker Resources</title>
			<link>http://72.14.177.54/charas_project/RPG_Maker_Resources</link>
			<description>&lt;p&gt;Vidian:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In '''[[RPG Maker]]''', a '''resource''' is an external file that can be utilized by the program. They come in the form of visual resources, such as [[Character Sets|Charsets]], or audio resources, such as [[Music|Music]. Though [[Run Time Package|a set of resources comes with the programs themselves]], further resources can be used to &amp;quot;personalize&amp;quot; the project; as such, the sharing of resources between users is one of the backbones of the online RPG Maker community.&lt;br /&gt;
&lt;br /&gt;
==RPG Maker 2K/3 Resources==&lt;br /&gt;
[[RPG Maker 2000]] and [[RPG Maker 2003]] accept the same resources, although the latter accepts more types of resources due to added features in the program. These can be grouped into four categories: Animated Sprites, Static Sprites, Static Images and Audio.&lt;br /&gt;
&lt;br /&gt;
===Animated Sprites===&lt;br /&gt;
This category includes [[Character Sets|Charsets]], [[Battle Animations]], [[Battle Character Sets]], [[Battle Weapons]], [[Systems (resource)|Systems]] and [[System 2s]]. The term &amp;quot;Sprite&amp;quot; comes from the gaming industry proper, where they refer to pre-rendered two-dimensional images. [http://en.wikipedia.org/wiki/Sprite_%28computer_graphics%29] The Animated part of the name refers to the program's use of the images; when prompted to, the program can change the sprite's pose, making the sprite appear to move. For all but Battle Animations, the program does this without any external programming needed; for Battle Animations, the user specifies the order in which the sprites are shown, as well as adding color flashes and [[Sounds|sound effects]].&lt;br /&gt;
&lt;br /&gt;
===Static Sprites===&lt;br /&gt;
Includes [[Facesets]], [[Chipsets]], [[Monsters]] and [[Pictures]]. However, the term &amp;quot;static&amp;quot; is misleading; Facesets and Pictures can be swapped in rapid succession to give the allusion of animation, and Chipsets do contain some animated tiles. Nonetheless, since the program does not animate these without external input (save for the last example), they are considered static. &lt;br /&gt;
&lt;br /&gt;
===Static Images===&lt;br /&gt;
This includes the remainder of the visual resources, namely [[Backdrops]], [[Game Overs]], [[Panoramas]], [[Title Screens]] and [[Frames]]. These images serve mostly as backgrounds, and most do not move (although Panoramas and Backdrops can scroll left/right and up/down).&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
This includes [[Music]], [[Sounds]] and [[Movies]]. They can be used for a variety of purposes, though they are by no means required to finish a project.&lt;br /&gt;
&lt;br /&gt;
==RPG Maker XP==&lt;br /&gt;
Due to the overhauled engine, [[RPG Maker XP]] uses an almost entirely different set of resource types than its predecessors. (Someone familiar with RMXP needs to add these)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[RPG Maker (series)]]&lt;br /&gt;
&lt;br /&gt;
{{RMResources}}&lt;br /&gt;
&lt;br /&gt;
[[Category:RPG Maker]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Feb 2007 21:02:42 GMT</pubDate>			<dc:creator>Vidian</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:RPG_Maker_Resources</comments>		</item>
		<item>
			<title>RPG Maker Resources</title>
			<link>http://72.14.177.54/charas_project/RPG_Maker_Resources</link>
			<description>&lt;p&gt;Vidian:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In '''[[RPG Maker]]''', a '''resource''' is an external file that can be utilized by the program. They come in the form of visual resources, such as [[Character Sets|Charsets]], or audio resources, such as [[Music]Music]. Though [[Run Time Package|a set of resources comes with the programs themselves]], further resources can be used to &amp;quot;personalize&amp;quot; the project; as such, the sharing of resources between users is one of the backbones of the online RPG Maker community.&lt;br /&gt;
&lt;br /&gt;
==RPG Maker 2K/3 Resources==&lt;br /&gt;
[[RPG Maker 2000]] and [[RPG Maker 2003]] accept the same resources, although the latter accepts more types of resources due to added features in the program. These can be grouped into four categories: Animated Sprites, Static Sprites, Static Images and Audio.&lt;br /&gt;
&lt;br /&gt;
===Animated Sprites===&lt;br /&gt;
This category includes [[Character Sets|Charsets]], [[Battle Animations]], [[Battle Character Sets]], [[Battle Weapons]], [[Systems (resource)|Systems]] and [[System 2s]]. The term &amp;quot;Sprite&amp;quot; comes from the gaming industry proper, where they refer to pre-rendered two-dimensional images. [http://en.wikipedia.org/wiki/Sprite_%28computer_graphics%29] The Animated part of the name refers to the program's use of the images; when prompted to, the program can change the sprite's pose, making the sprite appear to move. For all but Battle Animations, the program does this without any external programming needed; for Battle Animations, the user specifies the order in which the sprites are shown, as well as adding color flashes and [[Sounds|sound effects]].&lt;br /&gt;
&lt;br /&gt;
===Static Sprites===&lt;br /&gt;
Includes [[Facesets]], [[Chipsets]], [[Monsters]] and [[Pictures]]. However, the term &amp;quot;static&amp;quot; is misleading; Facesets and Pictures can be swapped in rapid succession to give the allusion of animation, and Chipsets do contain some animated tiles. Nonetheless, since the program does not animate these without external input (save for the last example), they are considered static. &lt;br /&gt;
&lt;br /&gt;
===Static Images===&lt;br /&gt;
This includes the remainder of the visual resources, namely [[Backdrops]], [[Game Overs]], [[Panoramas]], [[Title Screens]] and [[Frames]]. These images serve mostly as backgrounds, and most do not move (although Panoramas and Backdrops can scroll left/right and up/down).&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
This includes [[Music]], [[Sounds]] and [[Movies]]. They can be used for a variety of purposes, though they are by no means required to finish a project.&lt;br /&gt;
&lt;br /&gt;
==RPG Maker XP==&lt;br /&gt;
Due to the overhauled engine, [[RPG Maker XP]] uses an almost entirely different set of resource types than its predecessors. (Someone familiar with RMXP needs to add these)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[RPG Maker (series)]]&lt;br /&gt;
&lt;br /&gt;
{{RMResources}}&lt;br /&gt;
&lt;br /&gt;
[[Category:RPG Maker]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Feb 2007 21:02:20 GMT</pubDate>			<dc:creator>Vidian</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:RPG_Maker_Resources</comments>		</item>
		<item>
			<title>Music</title>
			<link>http://72.14.177.54/charas_project/Music</link>
			<description>&lt;p&gt;Vidian:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Music Selections and making for RM2k / 3 (Not specifically for RMXP but alot of stuff still applies)&lt;br /&gt;
One of the, more important [[RPG Maker Resources]] is Music:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                MUSIC IS 1/3 OF WHAT WE SEE...&lt;br /&gt;
                               - George Johnson (Movie Producer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Choosing Or Making Music ==&lt;br /&gt;
&lt;br /&gt;
Most people don't realize that Music sets the mood and make people feel exactly&lt;br /&gt;
how the composer wants them to feel. It is no Different when talking about RPG Maker&lt;br /&gt;
&lt;br /&gt;
When choosing Music, or making music to put into your Project there are a few important things to consider.&lt;br /&gt;
Lots of existing Games that have been made unfortunatly just throw whatever they find&lt;br /&gt;
without giving it much thought.&lt;br /&gt;
&lt;br /&gt;
Below will be the &amp;quot;Rules&amp;quot; of Music, but when I say rules, It just mean&lt;br /&gt;
some guidlines that should be followed when Making, or selecting music to be used in Rm2k/3/XP.&lt;br /&gt;
&lt;br /&gt;
     RULE 1: Make sure the song actually sounds like the theme you are going for. (This actually should be a rule)&lt;br /&gt;
     Common sense; but remember to consider Genre, what type of game you are trying to make&lt;br /&gt;
     will help with the music selecting also. Futuristic games would sound good with Synths and drums,&lt;br /&gt;
     however, A long, Epic Futurisic game should have Epic Symphonies. &lt;br /&gt;
     Fantasy and Mid-evil games probably shouldn't have Beeps and synths. (Remember there is always exceptions)&lt;br /&gt;
     (Black Mage's Village [FF9] off the top of my head)&lt;br /&gt;
&lt;br /&gt;
     RULE 2: Not necessarily a rule, but: Movie and Game composers (If Hired to do the entire soundtrack)&lt;br /&gt;
     Will usually make one song with an amazing Chorus or arrangment, then modify it to make&lt;br /&gt;
     as many more songs as needed. Examples: Final Fantasy 9 (Game), Xenosaga I (Game), Hollow Man (Movie)&lt;br /&gt;
&lt;br /&gt;
     RULE 3: Ever try making a battle theme with just Strings? Didn't think so...&lt;br /&gt;
     Instruments are also important... You would be amazed how many time I've heard: &amp;quot;Well, I used the&lt;br /&gt;
     Glass harmonica because&amp;quot;, or &amp;quot;I wanted a glass harmonica solo here so that...&amp;quot; &lt;br /&gt;
     Apparently the sound of the instrument is A very important Decision. &lt;br /&gt;
     Examples that use the F###ing annoying Glass harmonica are: Three Colors: Blue (Movie), and Final Fantasy: TSW (Movie)&lt;br /&gt;
     Also Wild Arms uses Acoustics and whistles alot to shape the mood of the wasteland.&lt;br /&gt;
     Final Fantasy 12 Uses massive orchestras to get across thier Massive Epic Feel.&lt;br /&gt;
     You Feel like your at a party with FFX-2's amazing soundtrack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sounds Relating Specifically to RM2K/3 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rm2k''' will accept the following:&lt;br /&gt;
Under Music: Midis and WAVE (Wave files are huge... Best just not to use them for music.)&lt;br /&gt;
Under Sound: WAVE (Sound effects, Mainly used in Battle animations, but can be used for a &lt;br /&gt;
variety of things)&lt;br /&gt;
&lt;br /&gt;
'''RM2K3''' Will Accept the following&lt;br /&gt;
Under Music: Midi (Standard Music File), WAVE (Same as RM2K), and Most versions play MP3 (Which is&lt;br /&gt;
much better than WAVE, but you still shouldn't Clog you Project with these, Im sure a few Important songs&lt;br /&gt;
could be MP3 Especially the Ending.) The only problem with this is finding people to make original MP3&lt;br /&gt;
Music.&lt;br /&gt;
Under Sound: WAVE (SFX)&lt;br /&gt;
(I May have heard of a few patches that allow MP3s as sound files for rm2k3 but I dunno where they are.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One Last Note: Music is Great.....&lt;br /&gt;
.....&lt;br /&gt;
.....&lt;br /&gt;
.....&lt;br /&gt;
But sometimes a lot can be said with some Silence...&lt;br /&gt;
&lt;br /&gt;
Thats All for now, There are a few more things to consider, But most of it is up&lt;br /&gt;
to you. It is your game after all.&lt;br /&gt;
&lt;br /&gt;
~~Vidian~~&lt;br /&gt;
[[Link title]]&lt;/div&gt;</description>
			<pubDate>Fri, 23 Feb 2007 07:54:07 GMT</pubDate>			<dc:creator>Vidian</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Music</comments>		</item>
		<item>
			<title>Music</title>
			<link>http://72.14.177.54/charas_project/Music</link>
			<description>&lt;p&gt;Vidian:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Music Selections and making for RM2k / 3 (Not specifically for RMXP but alot of stuff still applies)&lt;br /&gt;
One of the, more important [[RPG Maker Resources]] is Music:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                MUSIC IS 1/3 OF WHAT WE SEE...&lt;br /&gt;
                               - George Johnson (Movie Producer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Choosing Or Making Music ==&lt;br /&gt;
&lt;br /&gt;
Most people don't realize that Music sets the mood and make people feel exactly&lt;br /&gt;
how the composer wants them to feel. It is no Different when talking about RPG Maker&lt;br /&gt;
&lt;br /&gt;
When choosing Music, or making music to put into your Project there are a few important things to consider.&lt;br /&gt;
Lots of existing Games that have been made unfortunatly just throw whatever they find&lt;br /&gt;
without giving it much thought.&lt;br /&gt;
&lt;br /&gt;
I will post My &amp;quot;Rules&amp;quot; of Music, but when I say rules, I just mean&lt;br /&gt;
the guidlines I follow when Making, or selecting music to be used in Rm2k/3/XP.&lt;br /&gt;
&lt;br /&gt;
     RULE 1: Make sure the song actually sounds like the theme you are going for. (This actually should be a rule)&lt;br /&gt;
     Common sense; but remember to consider Genre, what type of game you are trying to make&lt;br /&gt;
     will help with the music selecting also. Futuristic games would sound good with Synths and drums,&lt;br /&gt;
     however, A long, Epic Futurisic game should have Epic Symphonies. &lt;br /&gt;
     Fantasy and Mid-evil games probably shouldn't have Beeps and synths. (Remember there is always exceptions)&lt;br /&gt;
     (Black Mage's Village [FF9] off the top of my head)&lt;br /&gt;
&lt;br /&gt;
     RULE 2: Not necessarily a rule, but: Movie and Game composers (If Hired to do the entire soundtrack)&lt;br /&gt;
     Will usually make one song with an amazing Chorus or arrangment, then modify it to make&lt;br /&gt;
     as many more songs as needed. Examples: Final Fantasy 9 (Game), Xenosaga I (Game), Hollow Man (Movie)&lt;br /&gt;
&lt;br /&gt;
     RULE 3: Ever try making a battle theme with just Strings? Didn't think so...&lt;br /&gt;
     Instruments are also important... You would be amazed how many time I've heard: &amp;quot;Well, I used the&lt;br /&gt;
     Glass harmonica because&amp;quot;, or &amp;quot;I wanted a glass harmonica solo here so that...&amp;quot; &lt;br /&gt;
     Apparently the sound of the instrument is A very important Decision. &lt;br /&gt;
     Examples that use the F###ing annoying Glass harmonica are: Three Colors: Blue (Movie), and Final Fantasy: TSW (Movie)&lt;br /&gt;
     Also Wild Arms uses Acoustics and whistles alot to shape the mood of the wasteland.&lt;br /&gt;
     Final Fantasy 12 Uses massive orchestras to get across thier Massive Epic Feel.&lt;br /&gt;
     You Feel like your at a party with FFX-2's amazing soundtrack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sounds Relating Specifically to RM2K/3 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rm2k''' will accept the following:&lt;br /&gt;
Under Music: Midis and WAVE (Wave files are huge... Best just not to use them for music.)&lt;br /&gt;
Under Sound: WAVE (Sound effects, Mainly used in Battle animations, but can be used for a &lt;br /&gt;
variety of things)&lt;br /&gt;
&lt;br /&gt;
'''RM2K3''' Will Accept the following&lt;br /&gt;
Under Music: Midi (Standard Music File), WAVE (Same as RM2K), and Most versions play MP3 (Which is&lt;br /&gt;
much better than WAVE, but you still shouldn't Clog you Project with these, Im sure a few Important songs&lt;br /&gt;
could be MP3 Especially the Ending.) The only problem with this is finding people to make original MP3&lt;br /&gt;
Music.&lt;br /&gt;
Under Sound: WAVE (SFX)&lt;br /&gt;
(I May have heard of a few patches that allow MP3s as sound files for rm2k3 but I dunno where they are.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One Last Note: Music is Great.....&lt;br /&gt;
.....&lt;br /&gt;
.....&lt;br /&gt;
.....&lt;br /&gt;
But sometimes a lot can be said with some Silence...&lt;br /&gt;
&lt;br /&gt;
Thats All for now, There are a few more things to consider, But most of it is up&lt;br /&gt;
to you. It is your game after all.&lt;br /&gt;
&lt;br /&gt;
~~Vidian~~&lt;br /&gt;
[[Link title]]&lt;/div&gt;</description>
			<pubDate>Thu, 22 Feb 2007 03:36:24 GMT</pubDate>			<dc:creator>Vidian</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Music</comments>		</item>
		<item>
			<title>Music</title>
			<link>http://72.14.177.54/charas_project/Music</link>
			<description>&lt;p&gt;Vidian:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Music Selections and making for RM2k / 3 (Not specifically for RMXP but alot of stuff still applies)&lt;br /&gt;
One Important [[RPG Maker Resource]] is Music:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                MUSIC IS 1/3 OF WHAT WE SEE...&lt;br /&gt;
                               - George Johnson (Movie Producer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Choosing Or Making Music ==&lt;br /&gt;
&lt;br /&gt;
Most people don't realize that Music sets the mood and make people feel exactly&lt;br /&gt;
how the composer wants them to feel. It is no Different when talking about RPG Maker&lt;br /&gt;
&lt;br /&gt;
When choosing Music, or making music to put into your Project there are a few important things to consider.&lt;br /&gt;
Lots of existing Games that have been made unfortunatly just throw whatever they find&lt;br /&gt;
without giving it much thought.&lt;br /&gt;
&lt;br /&gt;
I will post My &amp;quot;Rules&amp;quot; of Music, but when I say rules, I just mean&lt;br /&gt;
the guidlines I follow when Making, or selecting music to be used in Rm2k/3/XP.&lt;br /&gt;
&lt;br /&gt;
     RULE 1: Make sure the song actually sounds like the theme you are going for. (This actually should be a rule)&lt;br /&gt;
     Common sense; but remember to consider Genre, what type of game you are trying to make&lt;br /&gt;
     will help with the music selecting also. Futuristic games would sound good with Synths and drums,&lt;br /&gt;
     however, A long, Epic Futurisic game should have Epic Symphonies. &lt;br /&gt;
     Fantasy and Mid-evil games probably shouldn't have Beeps and synths. (Remember there is always exceptions)&lt;br /&gt;
     (Black Mage's Village [FF9] off the top of my head)&lt;br /&gt;
&lt;br /&gt;
     RULE 2: Not necessarily a rule, but: Movie and Game composers (If Hired to do the entire soundtrack)&lt;br /&gt;
     Will usually make one song with an amazing Chorus or arrangment, then modify it to make&lt;br /&gt;
     as many more songs as needed. Examples: Final Fantasy 9 (Game), Xenosaga I (Game), Hollow Man (Movie)&lt;br /&gt;
&lt;br /&gt;
     RULE 3: Ever try making a battle theme with just Strings? Didn't think so...&lt;br /&gt;
     Instruments are also important... You would be amazed how many time I've heard: &amp;quot;Well, I used the&lt;br /&gt;
     Glass harmonica because&amp;quot;, or &amp;quot;I wanted a glass harmonica solo here so that...&amp;quot; &lt;br /&gt;
     Apparently the sound of the instrument is A very important Decision. &lt;br /&gt;
     Examples that use the F###ing annoying Glass harmonica are: Three Colors: Blue (Movie), and Final Fantasy: TSW (Movie)&lt;br /&gt;
     Also Wild Arms uses Acoustics and whistles alot to shape the mood of the wasteland.&lt;br /&gt;
     Final Fantasy 12 Uses massive orchestras to get across thier Massive Epic Feel.&lt;br /&gt;
     You Feel like your at a party with FFX-2's amazing soundtrack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sounds Relating Specifically to RM2K/3 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rm2k''' will accept the following:&lt;br /&gt;
Under Music: Midis and WAVE (Wave files are huge... Best just not to use them for music.)&lt;br /&gt;
Under Sound: WAVE (Sound effects, Mainly used in Battle animations, but can be used for a &lt;br /&gt;
variety of things)&lt;br /&gt;
&lt;br /&gt;
'''RM2K3''' Will Accept the following&lt;br /&gt;
Under Music: Midi (Standard Music File), WAVE (Same as RM2K), and Most versions play MP3 (Which is&lt;br /&gt;
much better than WAVE, but you still shouldn't Clog you Project with these, Im sure a few Important songs&lt;br /&gt;
could be MP3 Especially the Ending.) The only problem with this is finding people to make original MP3&lt;br /&gt;
Music.&lt;br /&gt;
Under Sound: WAVE (SFX)&lt;br /&gt;
(I May have heard of a few patches that allow MP3s as sound files for rm2k3 but I dunno where they are.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One Last Note: Music is Great.....&lt;br /&gt;
.....&lt;br /&gt;
.....&lt;br /&gt;
.....&lt;br /&gt;
But sometimes a lot can be said with some Silence...&lt;br /&gt;
&lt;br /&gt;
Thats All for now, There are a few more things to consider, But most of it is up&lt;br /&gt;
to you. It is your game after all.&lt;br /&gt;
&lt;br /&gt;
~~Vidian~~&lt;br /&gt;
[[Link title]]&lt;/div&gt;</description>
			<pubDate>Thu, 22 Feb 2007 03:33:50 GMT</pubDate>			<dc:creator>Vidian</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Music</comments>		</item>
		<item>
			<title>Music</title>
			<link>http://72.14.177.54/charas_project/Music</link>
			<description>&lt;p&gt;Vidian:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Music Selections and making for RM2k / 3 / XP&lt;br /&gt;
Music is one of the 14 Importable resources of RM2k&lt;br /&gt;
and One of the 19 Importable Resources of RM2k3&lt;br /&gt;
&lt;br /&gt;
                                MUSIC IS 1/3 OF WHAT WE SEE...&lt;br /&gt;
                               - George Johnson (Movie Producer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Choosing Or Making Music ==&lt;br /&gt;
&lt;br /&gt;
Most people don't realize that Music sets the mood and make people feel exactly&lt;br /&gt;
how the composer wants them to feel. It is no Different when talking about RPG Maker&lt;br /&gt;
&lt;br /&gt;
When choosing Music, or making music to put into your Project there are a few important things to consider.&lt;br /&gt;
Lots of existing Games that have been made unfortunatly just throw whatever they find&lt;br /&gt;
without giving it much thought.&lt;br /&gt;
&lt;br /&gt;
I will post My &amp;quot;Rules&amp;quot; of Music, but when I say rules, I just mean&lt;br /&gt;
the guidlines I follow when Making, or selecting music to be used in Rm2k/3/XP.&lt;br /&gt;
&lt;br /&gt;
     RULE 1: Make sure the song actually sounds like the theme you are going for. (This actually should be a rule)&lt;br /&gt;
     Common sense; but remember to consider Genre, what type of game you are trying to make&lt;br /&gt;
     will help with the music selecting also. Futuristic games would sound good with Synths and drums,&lt;br /&gt;
     however, A long, Epic Futurisic game should have Epic Symphonies. &lt;br /&gt;
     Fantasy and Mid-evil games probably shouldn't have Beeps and synths. (Remember there is always exceptions)&lt;br /&gt;
     (Black Mage's Village [FF9] off the top of my head)&lt;br /&gt;
&lt;br /&gt;
     RULE 2: Not necessarily a rule, but: Movie and Game composers (If Hired to do the entire soundtrack)&lt;br /&gt;
     Will usually make one song with an amazing Chorus or arrangment, then modify it to make&lt;br /&gt;
     as many more songs as needed. Examples: Final Fantasy 9 (Game), Xenosaga I (Game), Hollow Man (Movie)&lt;br /&gt;
&lt;br /&gt;
     RULE 3: Ever try making a battle theme with just Strings? Didn't think so...&lt;br /&gt;
     Instruments are also important... You would be amazed how many time I've heard: &amp;quot;Well, I used the&lt;br /&gt;
     Glass harmonica because&amp;quot;, or &amp;quot;I wanted a glass harmonica solo here so that...&amp;quot; &lt;br /&gt;
     Apparently the sound of the instrument is A very important Decision. &lt;br /&gt;
     Examples that use the F###ing annoying Glass harmonica are: Three Colors: Blue (Movie), and Final Fantasy: TSW (Movie)&lt;br /&gt;
     Also Wild Arms uses Acoustics and whistles alot to shape the mood of the wasteland.&lt;br /&gt;
     Final Fantasy 12 Uses massive orchestras to get across thier Massive Epic Feel.&lt;br /&gt;
     You Feel like your at a party with FFX-2's amazing soundtrack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sounds Relating Specifically to RM2K/3 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rm2k''' will accept the following:&lt;br /&gt;
Under Music: Midis and WAVE (Wave files are huge... Best just not to use them for music.)&lt;br /&gt;
Under Sound: WAVE (Sound effects, Mainly used in Battle animations, but can be used for a &lt;br /&gt;
variety of things)&lt;br /&gt;
&lt;br /&gt;
'''RM2K3''' Will Accept the following&lt;br /&gt;
Under Music: Midi (Standard Music File), WAVE (Same as RM2K), and Most versions play MP3 (Which is&lt;br /&gt;
much better than WAVE, but you still shouldn't Clog you Project with these, Im sure a few Important songs&lt;br /&gt;
could be MP3 Especially the Ending.) The only problem with this is finding people to make original MP3&lt;br /&gt;
Music.&lt;br /&gt;
Under Sound: WAVE (SFX)&lt;br /&gt;
(I May have heard of a few patches that allow MP3s as sound files for rm2k3 but I dunno where they are.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One Last Note: Music is Great.....&lt;br /&gt;
.....&lt;br /&gt;
.....&lt;br /&gt;
.....&lt;br /&gt;
But sometimes a lot can be said with some Silence...&lt;br /&gt;
&lt;br /&gt;
Thats All for now, There are a few more things to consider, But most of it is up&lt;br /&gt;
to you. It is your game after all.&lt;br /&gt;
&lt;br /&gt;
~~Vidian~~&lt;br /&gt;
[[Link title]]&lt;/div&gt;</description>
			<pubDate>Thu, 22 Feb 2007 03:27:19 GMT</pubDate>			<dc:creator>Vidian</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Music</comments>		</item>
		<item>
			<title>Music</title>
			<link>http://72.14.177.54/charas_project/Music</link>
			<description>&lt;p&gt;Vidian:&amp;#32;/* Sounds Relating Specifically to RM2K/3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Music Selections and making for RM2k / 3 / XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                MUSIC IS 1/3 OF WHAT WE SEE...&lt;br /&gt;
                               - George Johnson (Movie Producer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Choosing Or Making Music ==&lt;br /&gt;
&lt;br /&gt;
Most people don't realize that Music sets the mood and make people feel exactly&lt;br /&gt;
how the composer wants them to feel. It is no Different when talking about RPG Maker&lt;br /&gt;
&lt;br /&gt;
When choosing Music, or making music to put into your Project there are a few important things to consider.&lt;br /&gt;
Lots of existing Games that have been made unfortunatly just throw whatever they find&lt;br /&gt;
without giving it much thought.&lt;br /&gt;
&lt;br /&gt;
I will post My &amp;quot;Rules&amp;quot; of Music, but when I say rules, I just mean&lt;br /&gt;
the guidlines I follow when Making, or selecting music to be used in Rm2k/3/XP.&lt;br /&gt;
&lt;br /&gt;
     RULE 1: Make sure the song actually sounds like the theme you are going for. (This actually should be a rule)&lt;br /&gt;
     Common sense; but remember to consider Genre, what type of game you are trying to make&lt;br /&gt;
     will help with the music selecting also. Futuristic games would sound good with Synths and drums,&lt;br /&gt;
     however, A long, Epic Futurisic game should have Epic Symphonies. &lt;br /&gt;
     Fantasy and Mid-evil games probably shouldn't have Beeps and synths. (Remember there is always exceptions)&lt;br /&gt;
     (Black Mage's Village [FF9] off the top of my head)&lt;br /&gt;
&lt;br /&gt;
     RULE 2: Not necessarily a rule, but: Movie and Game composers (If Hired to do the entire soundtrack)&lt;br /&gt;
     Will usually make one song with an amazing Chorus or arrangment, then modify it to make&lt;br /&gt;
     as many more songs as needed. Examples: Final Fantasy 9 (Game), Xenosaga I (Game), Hollow Man (Movie)&lt;br /&gt;
&lt;br /&gt;
     RULE 3: Ever try making a battle theme with just Strings? Didn't think so...&lt;br /&gt;
     Instruments are also important... You would be amazed how many time I've heard: &amp;quot;Well, I used the&lt;br /&gt;
     Glass harmonica because&amp;quot;, or &amp;quot;I wanted a glass harmonica solo here so that...&amp;quot; &lt;br /&gt;
     Apparently the sound of the instrument is A very important Decision. &lt;br /&gt;
     Examples that use the F###ing annoying Glass harmonica are: Three Colors: Blue (Movie), and Final Fantasy: TSW (Movie)&lt;br /&gt;
     Also Wild Arms uses Acoustics and whistles alot to shape the mood of the wasteland.&lt;br /&gt;
     Final Fantasy 12 Uses massive orchestras to get across thier Massive Epic Feel.&lt;br /&gt;
     You Feel like your at a party with FFX-2's amazing soundtrack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sounds Relating Specifically to RM2K/3 ==&lt;br /&gt;
&lt;br /&gt;
'''Rm2k''' will accept the following:&lt;br /&gt;
Under Music: Midis and WAVE (Wave files are huge... Best just not to use them for music.)&lt;br /&gt;
Under Sound: WAVE (Sound effects, Mainly used in Battle animations, but can be used for a &lt;br /&gt;
variety of things)&lt;br /&gt;
&lt;br /&gt;
'''RM2K3''' Will Accept the following&lt;br /&gt;
Under Music: Midi (Standard Music File), WAVE (Same as RM2K), and Most versions play MP3 (Which is&lt;br /&gt;
much better than WAVE, but you still shouldn't Clog you Project with these, Im sure a few Important songs&lt;br /&gt;
could be MP3 Especially the Ending.) The only problem with this is finding people to make original MP3&lt;br /&gt;
Music.&lt;br /&gt;
Under Sound: WAVE (SFX)&lt;br /&gt;
(I May have heard of a few patches that allow MP3s as sound files for rm2k3 but I dunno where they are.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One Last Note: Music is Great.....&lt;br /&gt;
.....&lt;br /&gt;
.....&lt;br /&gt;
.....&lt;br /&gt;
But sometimes a lot can be said with some Silence...&lt;br /&gt;
&lt;br /&gt;
Thats All for now, There are a few more things to consider, But most of it is up&lt;br /&gt;
to you. It is your game after all.&lt;br /&gt;
&lt;br /&gt;
~~Vidian~~&lt;/div&gt;</description>
			<pubDate>Thu, 22 Feb 2007 02:56:00 GMT</pubDate>			<dc:creator>Vidian</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Music</comments>		</item>
		<item>
			<title>Music</title>
			<link>http://72.14.177.54/charas_project/Music</link>
			<description>&lt;p&gt;Vidian:&amp;#32;/* Sounds Relating Specifically to RM2K/3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Music Selections and making for RM2k / 3 / XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                MUSIC IS 1/3 OF WHAT WE SEE...&lt;br /&gt;
                               - George Johnson (Movie Producer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Choosing Or Making Music ==&lt;br /&gt;
&lt;br /&gt;
Most people don't realize that Music sets the mood and make people feel exactly&lt;br /&gt;
how the composer wants them to feel. It is no Different when talking about RPG Maker&lt;br /&gt;
&lt;br /&gt;
When choosing Music, or making music to put into your Project there are a few important things to consider.&lt;br /&gt;
Lots of existing Games that have been made unfortunatly just throw whatever they find&lt;br /&gt;
without giving it much thought.&lt;br /&gt;
&lt;br /&gt;
I will post My &amp;quot;Rules&amp;quot; of Music, but when I say rules, I just mean&lt;br /&gt;
the guidlines I follow when Making, or selecting music to be used in Rm2k/3/XP.&lt;br /&gt;
&lt;br /&gt;
     RULE 1: Make sure the song actually sounds like the theme you are going for. (This actually should be a rule)&lt;br /&gt;
     Common sense; but remember to consider Genre, what type of game you are trying to make&lt;br /&gt;
     will help with the music selecting also. Futuristic games would sound good with Synths and drums,&lt;br /&gt;
     however, A long, Epic Futurisic game should have Epic Symphonies. &lt;br /&gt;
     Fantasy and Mid-evil games probably shouldn't have Beeps and synths. (Remember there is always exceptions)&lt;br /&gt;
     (Black Mage's Village [FF9] off the top of my head)&lt;br /&gt;
&lt;br /&gt;
     RULE 2: Not necessarily a rule, but: Movie and Game composers (If Hired to do the entire soundtrack)&lt;br /&gt;
     Will usually make one song with an amazing Chorus or arrangment, then modify it to make&lt;br /&gt;
     as many more songs as needed. Examples: Final Fantasy 9 (Game), Xenosaga I (Game), Hollow Man (Movie)&lt;br /&gt;
&lt;br /&gt;
     RULE 3: Ever try making a battle theme with just Strings? Didn't think so...&lt;br /&gt;
     Instruments are also important... You would be amazed how many time I've heard: &amp;quot;Well, I used the&lt;br /&gt;
     Glass harmonica because&amp;quot;, or &amp;quot;I wanted a glass harmonica solo here so that...&amp;quot; &lt;br /&gt;
     Apparently the sound of the instrument is A very important Decision. &lt;br /&gt;
     Examples that use the F###ing annoying Glass harmonica are: Three Colors: Blue (Movie), and Final Fantasy: TSW (Movie)&lt;br /&gt;
     Also Wild Arms uses Acoustics and whistles alot to shape the mood of the wasteland.&lt;br /&gt;
     Final Fantasy 12 Uses massive orchestras to get across thier Massive Epic Feel.&lt;br /&gt;
     You Feel like your at a party with FFX-2's amazing soundtrack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sounds Relating Specifically to RM2K/3 ==&lt;br /&gt;
&lt;br /&gt;
'''Rm2k''' will accept the following:&lt;br /&gt;
Under Music: Midis and WAVE (Wave files are huge... Best just not to use them for music.)&lt;br /&gt;
Under Sound: WAVE (Sound effects, Maily used in Battle animations, but can be used for a &lt;br /&gt;
variety of things)&lt;br /&gt;
&lt;br /&gt;
'''RM2K3''' Will Accept the following&lt;br /&gt;
Under Music: Midi (Standard Music File), WAVE (Same as RM2K), and Most versions play MP3 (Which is&lt;br /&gt;
much better than WAVE, but you still shouldn't Clog you Project with these, Im sure a few Important songs&lt;br /&gt;
could be MP3 Especially the Ending.) The only problem with this is finding people to make origional MP3&lt;br /&gt;
Music.&lt;br /&gt;
Under Sound: WAVE (SFX)&lt;br /&gt;
(I May have heard of a few patches that allow MP3s as sound files for rm2k3 but I dunno where they are.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One Last Note: Music is Great.....&lt;br /&gt;
.....&lt;br /&gt;
.....&lt;br /&gt;
.....&lt;br /&gt;
But sometimes alot can be said with some Silence...&lt;br /&gt;
&lt;br /&gt;
Thats All for now, There are a few more things to consider, But most of it is up&lt;br /&gt;
to you. It is your game after all.&lt;br /&gt;
&lt;br /&gt;
~~Vidian~~&lt;/div&gt;</description>
			<pubDate>Thu, 22 Feb 2007 02:55:03 GMT</pubDate>			<dc:creator>Vidian</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Music</comments>		</item>
		<item>
			<title>Music</title>
			<link>http://72.14.177.54/charas_project/Music</link>
			<description>&lt;p&gt;Vidian:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Music Selections and making for RM2k / 3 / XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                MUSIC IS 1/3 OF WHAT WE SEE...&lt;br /&gt;
                               - George Johnson (Movie Producer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Choosing Or Making Music ==&lt;br /&gt;
&lt;br /&gt;
Most people don't realize that Music sets the mood and make people feel exactly&lt;br /&gt;
how the composer wants them to feel. It is no Different when talking about RPG Maker&lt;br /&gt;
&lt;br /&gt;
When choosing Music, or making music to put into your Project there are a few important things to consider.&lt;br /&gt;
Lots of existing Games that have been made unfortunatly just throw whatever they find&lt;br /&gt;
without giving it much thought.&lt;br /&gt;
&lt;br /&gt;
I will post My &amp;quot;Rules&amp;quot; of Music, but when I say rules, I just mean&lt;br /&gt;
the guidlines I follow when Making, or selecting music to be used in Rm2k/3/XP.&lt;br /&gt;
&lt;br /&gt;
     RULE 1: Make sure the song actually sounds like the theme you are going for. (This actually should be a rule)&lt;br /&gt;
     Common sense; but remember to consider Genre, what type of game you are trying to make&lt;br /&gt;
     will help with the music selecting also. Futuristic games would sound good with Synths and drums,&lt;br /&gt;
     however, A long, Epic Futurisic game should have Epic Symphonies. &lt;br /&gt;
     Fantasy and Mid-evil games probably shouldn't have Beeps and synths. (Remember there is always exceptions)&lt;br /&gt;
     (Black Mage's Village [FF9] off the top of my head)&lt;br /&gt;
&lt;br /&gt;
     RULE 2: Not necessarily a rule, but: Movie and Game composers (If Hired to do the entire soundtrack)&lt;br /&gt;
     Will usually make one song with an amazing Chorus or arrangment, then modify it to make&lt;br /&gt;
     as many more songs as needed. Examples: Final Fantasy 9 (Game), Xenosaga I (Game), Hollow Man (Movie)&lt;br /&gt;
&lt;br /&gt;
     RULE 3: Ever try making a battle theme with just Strings? Didn't think so...&lt;br /&gt;
     Instruments are also important... You would be amazed how many time I've heard: &amp;quot;Well, I used the&lt;br /&gt;
     Glass harmonica because&amp;quot;, or &amp;quot;I wanted a glass harmonica solo here so that...&amp;quot; &lt;br /&gt;
     Apparently the sound of the instrument is A very important Decision. &lt;br /&gt;
     Examples that use the F###ing annoying Glass harmonica are: Three Colors: Blue (Movie), and Final Fantasy: TSW (Movie)&lt;br /&gt;
     Also Wild Arms uses Acoustics and whistles alot to shape the mood of the wasteland.&lt;br /&gt;
     Final Fantasy 12 Uses massive orchestras to get across thier Massive Epic Feel.&lt;br /&gt;
     You Feel like your at a party with FFX-2's amazing soundtrack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sounds Relating Specifically to RM2K/3 ==&lt;br /&gt;
&lt;br /&gt;
Rm2k will accept the following:&lt;br /&gt;
Under Music: Midis and WAVE (Wave files are huge... Best just not to use them for music.)&lt;br /&gt;
Under Sound: WAVE (Sound effects, Maily used in Battle animations, but can be used for a &lt;br /&gt;
variety of things)&lt;br /&gt;
&lt;br /&gt;
RM2K3 Will Accept the following&lt;br /&gt;
Under Music: Midi (Standard Music File), WAVE (Same as RM2K), and Most versions play MP3 (Which is&lt;br /&gt;
much better than WAVE, but you still shouldn't Clog you Project with these, Im sure a few Important songs&lt;br /&gt;
could be MP3 Especially the Ending.) The only problem with this is finding people to make origional MP3&lt;br /&gt;
Music.&lt;br /&gt;
Under Sound: WAVE (SFX)&lt;br /&gt;
(I May have heard of a few patches that allow MP3s as sound files for rm2k3 but I dunno where they are.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One Last Note: Music is Great.....&lt;br /&gt;
.....&lt;br /&gt;
.....&lt;br /&gt;
.....&lt;br /&gt;
But sometimes alot can be said with some Silence...&lt;br /&gt;
&lt;br /&gt;
Thats All for now, There are a few more things to consider, But most of it is up&lt;br /&gt;
to you. It is your game after all.&lt;br /&gt;
&lt;br /&gt;
~~Vidian~~&lt;/div&gt;</description>
			<pubDate>Thu, 22 Feb 2007 02:54:06 GMT</pubDate>			<dc:creator>Vidian</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Music</comments>		</item>
		<item>
			<title>Music</title>
			<link>http://72.14.177.54/charas_project/Music</link>
			<description>&lt;p&gt;Vidian:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Music Selections and making for RM2k / 3 / XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                MUSIC IS 1/3 OF WHAT WE SEE...&lt;br /&gt;
                               - George Johnson (Movie Producer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most people don't realize that Music sets the mood and make people feel exactly&lt;br /&gt;
how the composer wants them to feel. It is no Different when talking about RPG Maker&lt;br /&gt;
&lt;br /&gt;
When choosing Music, or making music to put into your Project there are a few important things to consider.&lt;br /&gt;
Lots of existing Games that have been made unfortunatly just throw whatever they find&lt;br /&gt;
without giving it much thought.&lt;br /&gt;
&lt;br /&gt;
I will post My &amp;quot;Rules&amp;quot; of Music, but when I say rules, I just mean&lt;br /&gt;
the guidlines I follow when Making, or selecting music to be used in Rm2k/3/XP.&lt;br /&gt;
&lt;br /&gt;
     RULE 1: Make sure the song actually sounds like the theme you are going for. (This actually should be a rule)&lt;br /&gt;
     Common sense; but remember to consider Genre, what type of game you are trying to make&lt;br /&gt;
     will help with the music selecting also. Futuristic games would sound good with Synths and drums,&lt;br /&gt;
     however, A long, Epic Futurisic game should have Epic Symphonies. &lt;br /&gt;
     Fantasy and Mid-evil games probably shouldn't have Beeps and synths. (Remember there is always exceptions)&lt;br /&gt;
     (Black Mage's Village [FF9] off the top of my head)&lt;br /&gt;
&lt;br /&gt;
     RULE 2: Not necessarily a rule, but: Movie and Game composers (If Hired to do the entire soundtrack)&lt;br /&gt;
     Will usually make one song with an amazing Chorus or arrangment, then modify it to make&lt;br /&gt;
     as many more songs as needed. Examples: Final Fantasy 9 (Game), Xenosaga I (Game), Hollow Man (Movie)&lt;br /&gt;
&lt;br /&gt;
     RULE 3: Ever try making a battle theme with just Strings? Didn't think so...&lt;br /&gt;
     Instruments are also important... You would be amazed how many time I've heard: &amp;quot;Well, I used the&lt;br /&gt;
     Glass harmonica because&amp;quot;, or &amp;quot;I wanted a glass harmonica solo here so that...&amp;quot; &lt;br /&gt;
     Apparently the sound of the instrument is A very important Decision. &lt;br /&gt;
     Examples that use the F###ing annoying Glass harmonica are: Three Colors: Blue (Movie), and Final Fantasy: TSW (Movie)&lt;br /&gt;
     Also Wild Arms uses Acoustics and whistles alot to shape the mood of the wasteland.&lt;br /&gt;
     Final Fantasy 12 Uses massive orchestras to get across thier Massive Epic Feel.&lt;br /&gt;
     You Feel like your at a party with FFX-2's amazing soundtrack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One Last Note: Music is Great.....&lt;br /&gt;
.....&lt;br /&gt;
.....&lt;br /&gt;
.....&lt;br /&gt;
But sometimes alot can be said with some Silence...&lt;br /&gt;
&lt;br /&gt;
Thats All for now, There are a few more things to consider, But most of it is up&lt;br /&gt;
to you. It is your game after all.&lt;br /&gt;
&lt;br /&gt;
~~Vidian~~&lt;/div&gt;</description>
			<pubDate>Thu, 22 Feb 2007 02:39:26 GMT</pubDate>			<dc:creator>Vidian</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Music</comments>		</item>
		<item>
			<title>Music</title>
			<link>http://72.14.177.54/charas_project/Music</link>
			<description>&lt;p&gt;Vidian:&amp;#32;Using Midi's In Games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Music Selections for RM2k / 3 / XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                MUSIC IS 1/3 OF WHAT WE SEE...&lt;br /&gt;
                               - George Johnson (Movie Producer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most people don't realize that Music sets the mood and make people feel exactly&lt;br /&gt;
how the composer wants them to feel. It is no Different when talking about RPG Maker&lt;br /&gt;
&lt;br /&gt;
When choosing Music, or making music to put into your Project there are a few important things to consider.&lt;br /&gt;
Lots of existing Games that have been made unfortunatly just throw whatever they find&lt;br /&gt;
without giving it much thought.&lt;br /&gt;
&lt;br /&gt;
I will post My &amp;quot;Rules&amp;quot; of Music, but when I say rules, I just mean&lt;br /&gt;
the guidlines I follow when Making, or selecting music to be used in Rm2k/3/XP.&lt;br /&gt;
&lt;br /&gt;
Rule 1: Make sure the song actually sounds like the theme you are going for. (This actually should be a rule)&lt;br /&gt;
Common sense; but remember to consider Genre, what type of game you are trying to make&lt;br /&gt;
will help with the music selecting also. Futuristic games would sound good with Synths and drums,&lt;br /&gt;
however, A long, Epic Futurisic game should have Epic Symphonies. &lt;br /&gt;
Fantasy and Mid-evil games probably shouldn't have Beeps and synths. (Remember there is always exceptions)&lt;br /&gt;
(Black Mage's Village [FF9] off the top of my head)&lt;br /&gt;
&lt;br /&gt;
Rule 2: Not necessarily a rule, but: Movie and Game composers (If Hired to do the entire soundtrack)&lt;br /&gt;
Will usually make one song with an amazing Chorus or arrangment, then modify it to make&lt;br /&gt;
as many more songs as needed. Examples: Final Fantasy 9 (Game), Xenosaga I (Game), Hollow Man (Movie)&lt;br /&gt;
&lt;br /&gt;
Rule 3: Ever try making a battle theme with just Strings? Didn't think so...&lt;br /&gt;
Instruments are also important... You would be amazed how many time I've heard: &amp;quot;Well, I used the&lt;br /&gt;
Glass harmonica because&amp;quot;, or &amp;quot;I wanted a glass harmonica solo here so that...&amp;quot; &lt;br /&gt;
Apparently the sound of the instrument is A very important Decision. &lt;br /&gt;
Examples that use the F###ing annoying Glass harmonica are: Three Colors: Blue (Movie), and Final Fantasy: TSW (Movie)&lt;br /&gt;
Also Wild Arms uses Acoustics and whistles alot to shape the mood of the wasteland.&lt;br /&gt;
Final Fantasy 12 Uses massive orchestras to get across thier Massive Epic Feel.&lt;br /&gt;
You Feel like your at a party with FFX-2's amazing soundtrack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One Last Note: Music is Great.....&lt;br /&gt;
.....&lt;br /&gt;
.....&lt;br /&gt;
.....&lt;br /&gt;
But sometimes alot can be said with some Silence...&lt;br /&gt;
&lt;br /&gt;
Thats All for now, There are a few more things to consider, But most of it is up&lt;br /&gt;
to you. It is your game after all.&lt;br /&gt;
&lt;br /&gt;
~~Vidian~~&lt;/div&gt;</description>
			<pubDate>Thu, 22 Feb 2007 02:35:56 GMT</pubDate>			<dc:creator>Vidian</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Music</comments>		</item>
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