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		<title>Charas Project - User contributions [en]</title>
		<link>http://72.14.177.54/charas_project/Special:Contributions/SC3K</link>
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		<item>
			<title>RPG Maker 2000</title>
			<link>http://72.14.177.54/charas_project/RPG_Maker_2000</link>
			<description>&lt;p&gt;SC3K:&amp;#32;/* Graphics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RPG Maker 2000''' (also called '''RM2k''') is the second Microsoft Windows version of the RPG Maker series of programs developed by Enterbrain and published by ASCII. It serves as the successor of RPG Maker '95 and the predecessor to RPG Maker 2003.&lt;br /&gt;
&lt;br /&gt;
RPG Maker 2000 was originally released in Japan as '''RPG Tsukūru 2000''' in April 2000. Since the Japanese release, it has gone through many unauthorized translations and distributed illegally throughout the internet.&lt;br /&gt;
&lt;br /&gt;
The english version of RPG Maker 2000, translated by Russian programmer Don Miguel, was the most popular RPG Maker of it's time and enjoyed a wide fanbase for many years.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
===Graphics===&lt;br /&gt;
RPG Maker 2000 uses a 320 x 240 screen resolution for playing games, has 16x16 pixel tiles, and 24x32 character sprites. Although these low-res graphics may be considered limitations, they could also be viewed as an advantage, because the low-res graphics are not only more compatible with older computers, but sometimes they can be much easier to draw.&lt;br /&gt;
&lt;br /&gt;
===Default Battle System===&lt;br /&gt;
RPG Maker 2000 uses a front-view battle system, where you can see but your enemy and selection screen.&lt;br /&gt;
===Runtime Package (RTP)===&lt;br /&gt;
RPG Maker 2000 was the first of the series to include a Runtime Package that came with the installation of the program. The Runtime Package consists of various character sets, facesets, MIDI files and more. Because of the RTP, created files can lessen their size if the Runtime Package was used.&lt;br /&gt;
===Enhancements from RPG Maker 95===&lt;br /&gt;
RM2K features lower-resolution graphics than RM95 (It has 16x16 tiles instead of 32x32 tiles), but fortunately, RM2K also featured various new features, such as:&lt;br /&gt;
&lt;br /&gt;
* Self-typing message windows.&lt;br /&gt;
* Weather effects.&lt;br /&gt;
* Panorama (picture) backgrounds for maps.&lt;br /&gt;
* Higher frame rate.&lt;br /&gt;
* Customizable message and menu boxes via editing of &amp;quot;system&amp;quot; graphics.&lt;br /&gt;
* Two layers of tiles, instead of one.&lt;br /&gt;
* 90 built-in functions, instead of 47.&lt;br /&gt;
* More professional user interface.&lt;br /&gt;
* Jumping people/characters.&lt;br /&gt;
&lt;br /&gt;
==Games Made With RPG Maker 2000==&lt;br /&gt;
While the originally marketed RPG Tsukūru 2000 included several sample games as basic examples of game making, Don Miguel's english translation did not. It did, however, feature a single game created by Don Miguel using elements from the Runtime Package.&lt;br /&gt;
&lt;br /&gt;
Some well known games made with Don Miguel's translation of RPG Maker 2000 consist of The Way, by Crestfallen Studios, A Blurred Line, by Lysander86, and Legion Saga, by Kamau.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[RPG Maker 95]]&lt;br /&gt;
*[[RPG Maker 2003]]&lt;br /&gt;
*[[RPG Maker XP]]&lt;/div&gt;</description>
			<pubDate>Sat, 03 May 2008 19:24:08 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:RPG_Maker_2000</comments>		</item>
		<item>
			<title>RPG Maker 2000</title>
			<link>http://72.14.177.54/charas_project/RPG_Maker_2000</link>
			<description>&lt;p&gt;SC3K:&amp;#32;/* Games Made With RM2k */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RPG Maker 2000''' (also called '''RM2k''') is the second Microsoft Windows version of the RPG Maker series of programs developed by Enterbrain and published by ASCII. It serves as the successor of RPG Maker '95 and the predecessor to RPG Maker 2003.&lt;br /&gt;
&lt;br /&gt;
RPG Maker 2000 was originally released in Japan as '''RPG Tsukūru 2000''' in April 2000. Since the Japanese release, it has gone through many unauthorized translations and distributed illegally throughout the internet.&lt;br /&gt;
&lt;br /&gt;
The english version of RPG Maker 2000, translated by Russian programmer Don Miguel, was the most popular RPG Maker of it's time and enjoyed a wide fanbase for many years.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
===Graphics===&lt;br /&gt;
'''RPG Maker 2000''' uses a 320 x 240 screen resolution for playing games, has 16x16 pixel tiles, and 24x32 character sprites. Although these low-res graphics may be considered limitations, they could also be viewed as an advantage, because the low-res graphics are not only more compatible with older computers, but sometimes they can be much easier to draw.&lt;br /&gt;
===Default Battle System===&lt;br /&gt;
RPG Maker 2000 uses a front-view battle system, where you can see but your enemy and selection screen.&lt;br /&gt;
===Runtime Package (RTP)===&lt;br /&gt;
RPG Maker 2000 was the first of the series to include a Runtime Package that came with the installation of the program. The Runtime Package consists of various character sets, facesets, MIDI files and more. Because of the RTP, created files can lessen their size if the Runtime Package was used.&lt;br /&gt;
===Enhancements from RPG Maker 95===&lt;br /&gt;
RM2K features lower-resolution graphics than RM95 (It has 16x16 tiles instead of 32x32 tiles), but fortunately, RM2K also featured various new features, such as:&lt;br /&gt;
&lt;br /&gt;
* Self-typing message windows.&lt;br /&gt;
* Weather effects.&lt;br /&gt;
* Panorama (picture) backgrounds for maps.&lt;br /&gt;
* Higher frame rate.&lt;br /&gt;
* Customizable message and menu boxes via editing of &amp;quot;system&amp;quot; graphics.&lt;br /&gt;
* Two layers of tiles, instead of one.&lt;br /&gt;
* 90 built-in functions, instead of 47.&lt;br /&gt;
* More professional user interface.&lt;br /&gt;
* Jumping people/characters.&lt;br /&gt;
&lt;br /&gt;
==Games Made With RPG Maker 2000==&lt;br /&gt;
While the originally marketed RPG Tsukūru 2000 included several sample games as basic examples of game making, Don Miguel's english translation did not. It did, however, feature a single game created by Don Miguel using elements from the Runtime Package.&lt;br /&gt;
&lt;br /&gt;
Some well known games made with Don Miguel's translation of RPG Maker 2000 consist of The Way, by Crestfallen Studios, A Blurred Line, by Lysander86, and Legion Saga, by Kamau.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[RPG Maker 95]]&lt;br /&gt;
*[[RPG Maker 2003]]&lt;br /&gt;
*[[RPG Maker XP]]&lt;/div&gt;</description>
			<pubDate>Sat, 03 May 2008 19:23:16 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:RPG_Maker_2000</comments>		</item>
		<item>
			<title>RPG Maker 2000</title>
			<link>http://72.14.177.54/charas_project/RPG_Maker_2000</link>
			<description>&lt;p&gt;SC3K:&amp;#32;/* Games Made With RM2k= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RPG Maker 2000''' (also called '''RM2k''') is the second Microsoft Windows version of the RPG Maker series of programs developed by Enterbrain and published by ASCII. It serves as the successor of RPG Maker '95 and the predecessor to RPG Maker 2003.&lt;br /&gt;
&lt;br /&gt;
RPG Maker 2000 was originally released in Japan as '''RPG Tsukūru 2000''' in April 2000. Since the Japanese release, it has gone through many unauthorized translations and distributed illegally throughout the internet.&lt;br /&gt;
&lt;br /&gt;
The english version of RPG Maker 2000, translated by Russian programmer Don Miguel, was the most popular RPG Maker of it's time and enjoyed a wide fanbase for many years.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
===Graphics===&lt;br /&gt;
'''RPG Maker 2000''' uses a 320 x 240 screen resolution for playing games, has 16x16 pixel tiles, and 24x32 character sprites. Although these low-res graphics may be considered limitations, they could also be viewed as an advantage, because the low-res graphics are not only more compatible with older computers, but sometimes they can be much easier to draw.&lt;br /&gt;
===Default Battle System===&lt;br /&gt;
RPG Maker 2000 uses a front-view battle system, where you can see but your enemy and selection screen.&lt;br /&gt;
===Runtime Package (RTP)===&lt;br /&gt;
RPG Maker 2000 was the first of the series to include a Runtime Package that came with the installation of the program. The Runtime Package consists of various character sets, facesets, MIDI files and more. Because of the RTP, created files can lessen their size if the Runtime Package was used.&lt;br /&gt;
===Enhancements from RPG Maker 95===&lt;br /&gt;
RM2K features lower-resolution graphics than RM95 (It has 16x16 tiles instead of 32x32 tiles), but fortunately, RM2K also featured various new features, such as:&lt;br /&gt;
&lt;br /&gt;
* Self-typing message windows.&lt;br /&gt;
* Weather effects.&lt;br /&gt;
* Panorama (picture) backgrounds for maps.&lt;br /&gt;
* Higher frame rate.&lt;br /&gt;
* Customizable message and menu boxes via editing of &amp;quot;system&amp;quot; graphics.&lt;br /&gt;
* Two layers of tiles, instead of one.&lt;br /&gt;
* 90 built-in functions, instead of 47.&lt;br /&gt;
* More professional user interface.&lt;br /&gt;
* Jumping people/characters.&lt;br /&gt;
&lt;br /&gt;
==Games Made With RM2k==&lt;br /&gt;
While the originally marketed RPG Tsukūru 2000 included several sample games as basic examples of game making, Don Miguel's english translation did not. It did, however, feature a single game created by Don Miguel using elements from the Runtime Package.&lt;br /&gt;
&lt;br /&gt;
Some well known games made with Don Miguel's translation of RPG Maker 2000 consist of The Way, by Crestfallen Studios, A Blurred Line, by Lysander86, and Legion Saga, by Kamau.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[RPG Maker 95]]&lt;br /&gt;
*[[RPG Maker 2003]]&lt;br /&gt;
*[[RPG Maker XP]]&lt;/div&gt;</description>
			<pubDate>Sat, 03 May 2008 19:22:58 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:RPG_Maker_2000</comments>		</item>
		<item>
			<title>RPG Maker 2000</title>
			<link>http://72.14.177.54/charas_project/RPG_Maker_2000</link>
			<description>&lt;p&gt;SC3K:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RPG Maker 2000''' (also called '''RM2k''') is the second Microsoft Windows version of the RPG Maker series of programs developed by Enterbrain and published by ASCII. It serves as the successor of RPG Maker '95 and the predecessor to RPG Maker 2003.&lt;br /&gt;
&lt;br /&gt;
RPG Maker 2000 was originally released in Japan as '''RPG Tsukūru 2000''' in April 2000. Since the Japanese release, it has gone through many unauthorized translations and distributed illegally throughout the internet.&lt;br /&gt;
&lt;br /&gt;
The english version of RPG Maker 2000, translated by Russian programmer Don Miguel, was the most popular RPG Maker of it's time and enjoyed a wide fanbase for many years.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
===Graphics===&lt;br /&gt;
'''RPG Maker 2000''' uses a 320 x 240 screen resolution for playing games, has 16x16 pixel tiles, and 24x32 character sprites. Although these low-res graphics may be considered limitations, they could also be viewed as an advantage, because the low-res graphics are not only more compatible with older computers, but sometimes they can be much easier to draw.&lt;br /&gt;
===Default Battle System===&lt;br /&gt;
RPG Maker 2000 uses a front-view battle system, where you can see but your enemy and selection screen.&lt;br /&gt;
===Runtime Package (RTP)===&lt;br /&gt;
RPG Maker 2000 was the first of the series to include a Runtime Package that came with the installation of the program. The Runtime Package consists of various character sets, facesets, MIDI files and more. Because of the RTP, created files can lessen their size if the Runtime Package was used.&lt;br /&gt;
===Enhancements from RPG Maker 95===&lt;br /&gt;
RM2K features lower-resolution graphics than RM95 (It has 16x16 tiles instead of 32x32 tiles), but fortunately, RM2K also featured various new features, such as:&lt;br /&gt;
&lt;br /&gt;
* Self-typing message windows.&lt;br /&gt;
* Weather effects.&lt;br /&gt;
* Panorama (picture) backgrounds for maps.&lt;br /&gt;
* Higher frame rate.&lt;br /&gt;
* Customizable message and menu boxes via editing of &amp;quot;system&amp;quot; graphics.&lt;br /&gt;
* Two layers of tiles, instead of one.&lt;br /&gt;
* 90 built-in functions, instead of 47.&lt;br /&gt;
* More professional user interface.&lt;br /&gt;
* Jumping people/characters.&lt;br /&gt;
&lt;br /&gt;
==Games Made With RM2k===&lt;br /&gt;
While the originally marketed RPG Tsukūru 2000 included several sample games as basic examples of game making, Don Miguel's english translation did not. It did, however, feature a single game created by Don Miguel using elements from the Runtime Package.&lt;br /&gt;
&lt;br /&gt;
Some well known games made with Don Miguel's translation of RPG Maker 2000 consist of The Way, by Crestfallen Studios, A Blurred Line, by Lysander86, and Legion Saga, by Kamau.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[RPG Maker 95]]&lt;br /&gt;
*[[RPG Maker 2003]]&lt;br /&gt;
*[[RPG Maker XP]]&lt;/div&gt;</description>
			<pubDate>Sat, 03 May 2008 19:22:32 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:RPG_Maker_2000</comments>		</item>
		<item>
			<title>Facesets</title>
			<link>http://72.14.177.54/charas_project/Facesets</link>
			<description>&lt;p&gt;SC3K:&amp;#32;/* Facesets for RPG Maker XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''faceset''' refers to a set of portraits (usually consisting of 16) used to view a character or item in further detail, such as on menu screens or message segments.&lt;br /&gt;
&lt;br /&gt;
== The File ==&lt;br /&gt;
&lt;br /&gt;
A faceset file is 192 x 192 pixels and can hold up to 16 different 48 x 48 portraits.&lt;br /&gt;
&lt;br /&gt;
===Basic Faceset===&lt;br /&gt;
&lt;br /&gt;
A basic faceset has 16 different portraits, each of a different character or NPC. A portrait from the faceset is assigned under the Hero menu within the database, and after one is selected it will display it in the default menu screen. To have a faceset appear in a text box, simply select the appropriate one before the text is entered. This will have RPG Maker recognize it in any text boxes that follow until a new portrait is selected.&lt;br /&gt;
&lt;br /&gt;
===Expressive Facesets===&lt;br /&gt;
&lt;br /&gt;
Some facesets use a wide variety of their 16 portraits to display the various expressions and such of a single character. The expressions usually accompany their basic, mundane expression with ones of anger, sadness, and happiness. Many editors fill the entire set with different expressions to fit every occasion they may need.&lt;br /&gt;
{|style=&amp;quot;border:1px solid black; background-color:; margin-left:.5em&amp;quot; align=right&lt;br /&gt;
|&lt;br /&gt;
[[Image:Camera_screen.PNG|center|350cpx|A portrait using an item to further detail the text.]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|A portrait using an item to further detail the text.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Item Facesets===&lt;br /&gt;
&lt;br /&gt;
Sometimes facesets are used when you aquire or inquire about a weapon or item. This method gives the player a more in depth look at the item they have just seen.&lt;br /&gt;
&lt;br /&gt;
== Facesets for RPG Maker XP ==&lt;br /&gt;
RPG Maker XP gives you a much wider range with its larger faces and many more colors. Instead of using a faceset, like RPG Maker 2000 and 2003, RPG Maker XP uses a single portrait of much larger dimensions. ((Someone verify this information? I haven't yet used the program, but read it somewhere.))&lt;/div&gt;</description>
			<pubDate>Sun, 02 Sep 2007 18:54:19 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Facesets</comments>		</item>
		<item>
			<title>Facesets</title>
			<link>http://72.14.177.54/charas_project/Facesets</link>
			<description>&lt;p&gt;SC3K:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''faceset''' refers to a set of portraits (usually consisting of 16) used to view a character or item in further detail, such as on menu screens or message segments.&lt;br /&gt;
&lt;br /&gt;
== The File ==&lt;br /&gt;
&lt;br /&gt;
A faceset file is 192 x 192 pixels and can hold up to 16 different 48 x 48 portraits.&lt;br /&gt;
&lt;br /&gt;
===Basic Faceset===&lt;br /&gt;
&lt;br /&gt;
A basic faceset has 16 different portraits, each of a different character or NPC. A portrait from the faceset is assigned under the Hero menu within the database, and after one is selected it will display it in the default menu screen. To have a faceset appear in a text box, simply select the appropriate one before the text is entered. This will have RPG Maker recognize it in any text boxes that follow until a new portrait is selected.&lt;br /&gt;
&lt;br /&gt;
===Expressive Facesets===&lt;br /&gt;
&lt;br /&gt;
Some facesets use a wide variety of their 16 portraits to display the various expressions and such of a single character. The expressions usually accompany their basic, mundane expression with ones of anger, sadness, and happiness. Many editors fill the entire set with different expressions to fit every occasion they may need.&lt;br /&gt;
{|style=&amp;quot;border:1px solid black; background-color:; margin-left:.5em&amp;quot; align=right&lt;br /&gt;
|&lt;br /&gt;
[[Image:Camera_screen.PNG|center|350cpx|A portrait using an item to further detail the text.]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|A portrait using an item to further detail the text.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Item Facesets===&lt;br /&gt;
&lt;br /&gt;
Sometimes facesets are used when you aquire or inquire about a weapon or item. This method gives the player a more in depth look at the item they have just seen.&lt;br /&gt;
&lt;br /&gt;
== Facesets for RPG Maker XP ==&lt;br /&gt;
RPG Maker XP gives you a much wider range with its larger faces and many more colors. Instead of using a faceset, like RPG Maker 2000 and 2003, RPG Maker XP uses a single portrait of much larger dimensions. ((Someone verify this information? I haven't yet used the program, but read it somewhere.))&lt;br /&gt;
[[Image:Example.jpg]]&lt;/div&gt;</description>
			<pubDate>Sun, 02 Sep 2007 18:52:50 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Facesets</comments>		</item>
		<item>
			<title>Facesets</title>
			<link>http://72.14.177.54/charas_project/Facesets</link>
			<description>&lt;p&gt;SC3K:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''faceset''' refers to a set of portraits (usually consisting of 16) used to view a character or item in further detail, such as on menu screens or message segments.&lt;br /&gt;
&lt;br /&gt;
== The File ==&lt;br /&gt;
&lt;br /&gt;
A faceset file is 192 x 192 pixels and can hold up to 16 different 48 x 48 portraits.&lt;br /&gt;
&lt;br /&gt;
===Basic Faceset===&lt;br /&gt;
&lt;br /&gt;
A basic faceset has 16 different portraits, each of a different character or NPC. A portrait from the faceset is assigned under the Hero menu within the database, and after one is selected it will display it in the default menu screen. To have a faceset appear in a text box, simply select the appropriate one before the text is entered. This will have RPG Maker recognize it in any text boxes that follow until a new portrait is selected.&lt;br /&gt;
&lt;br /&gt;
===Expressive Facesets===&lt;br /&gt;
&lt;br /&gt;
Some facesets use a wide variety of their 16 portraits to display the various expressions and such of a single character. The expressions usually accompany their basic, mundane expression with ones of anger, sadness, and happiness. Many editors fill the entire set with different expressions to fit every occasion they may need.&lt;br /&gt;
{|style=&amp;quot;border:1px solid black; background-color:; margin-left:.5em&amp;quot; align=right&lt;br /&gt;
|&lt;br /&gt;
[[Image:Camera_screen.PNG|center|350cpx|A portrait using an item to further detail the text.]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|A portrait using an item to further detail the text.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Item Facesets===&lt;br /&gt;
&lt;br /&gt;
Sometimes facesets are used when you aquire or inquire about a weapon or item. This method gives the player a more in depth look at the item they have just seen.&lt;br /&gt;
&lt;br /&gt;
== Facesets for RPG Maker XP ==&lt;br /&gt;
RPG Maker XP gives you a much wider range with its larger faces and many more colors. Instead of using a faceset, like RPG Maker 2000 and 2003, RPG Maker XP uses a single portrait of much larger dimensions. ((Someone verify this information? I haven't yet used the program, but read it somewhere.))&lt;/div&gt;</description>
			<pubDate>Sun, 02 Sep 2007 18:40:22 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Facesets</comments>		</item>
		<item>
			<title>Facesets</title>
			<link>http://72.14.177.54/charas_project/Facesets</link>
			<description>&lt;p&gt;SC3K:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''faceset''' refers to a set of portraits (usually consisting of 16) used to view a character or item in further detail, such as on menu screens or message segments. {|style=&amp;quot;border:1px solid black; background-color:; margin-left:.5em&amp;quot; align=right&lt;br /&gt;
|&lt;br /&gt;
[[Image:Hero1.png|center|350cpx|A portrait using an item to further detail the text.]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|A portrait using an item to further detail the text.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The File ==&lt;br /&gt;
&lt;br /&gt;
A faceset file is 192 x 192 pixels and can hold up to 16 different 48 x 48 portraits.&lt;br /&gt;
&lt;br /&gt;
===Basic Faceset===&lt;br /&gt;
&lt;br /&gt;
A basic faceset has 16 different portraits, each of a different character or NPC. A portrait from the faceset is assigned under the Hero menu within the database, and after one is selected it will display it in the default menu screen. To have a faceset appear in a text box, simply select the appropriate one before the text is entered. This will have RPG Maker recognize it in any text boxes that follow until a new portrait is selected.&lt;br /&gt;
&lt;br /&gt;
===Expressive Facesets===&lt;br /&gt;
&lt;br /&gt;
Some facesets use a wide variety of their 16 portraits to display the various expressions and such of a single character. The expressions usually accompany their basic, mundane expression with ones of anger, sadness, and happiness. Many editors fill the entire set with different expressions to fit every occasion they may need.&lt;br /&gt;
{|style=&amp;quot;border:1px solid black; background-color:; margin-left:.5em&amp;quot; align=right&lt;br /&gt;
|&lt;br /&gt;
[[Image:Camera_screen.PNG|center|350cpx|A portrait using an item to further detail the text.]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|A portrait using an item to further detail the text.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Item Facesets===&lt;br /&gt;
&lt;br /&gt;
Sometimes facesets are used when you aquire or inquire about a weapon or item. This method gives the player a more in depth look at the item they have just seen.&lt;br /&gt;
&lt;br /&gt;
== Facesets for RPG Maker XP ==&lt;br /&gt;
RPG Maker XP gives you a much wider range with its larger faces and many more colors. Instead of using a faceset, like RPG Maker 2000 and 2003, RPG Maker XP uses a single portrait of much larger dimensions. ((Someone verify this information? I haven't yet used the program, but read it somewhere.))&lt;/div&gt;</description>
			<pubDate>Sun, 02 Sep 2007 18:39:51 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Facesets</comments>		</item>
		<item>
			<title>File:Hero1.png</title>
			<link>http://72.14.177.54/charas_project/File:Hero1.png</link>
			<description>&lt;p&gt;SC3K:&amp;#32;The RM2K3 faceset Hero 1.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The RM2K3 faceset Hero 1.&lt;/div&gt;</description>
			<pubDate>Sun, 02 Sep 2007 18:36:45 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/File_talk:Hero1.png</comments>		</item>
		<item>
			<title>Facesets</title>
			<link>http://72.14.177.54/charas_project/Facesets</link>
			<description>&lt;p&gt;SC3K:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''faceset''' refers to a set of portraits (usually consisting of 16) used to view a character or item in further detail, such as on menu screens or message segments.&lt;br /&gt;
&lt;br /&gt;
== The File ==&lt;br /&gt;
&lt;br /&gt;
A faceset file is 192 x 192 pixels and can hold up to 16 different 48 x 48 portraits.&lt;br /&gt;
&lt;br /&gt;
===Basic Faceset===&lt;br /&gt;
&lt;br /&gt;
A basic faceset has 16 different portraits, each of a different character or NPC. A portrait from the faceset is assigned under the Hero menu within the database, and after one is selected it will display it in the default menu screen. To have a faceset appear in a text box, simply select the appropriate one before the text is entered. This will have RPG Maker recognize it in any text boxes that follow until a new portrait is selected.&lt;br /&gt;
&lt;br /&gt;
===Expressive Facesets===&lt;br /&gt;
&lt;br /&gt;
Some facesets use a wide variety of their 16 portraits to display the various expressions and such of a single character. The expressions usually accompany their basic, mundane expression with ones of anger, sadness, and happiness. Many editors fill the entire set with different expressions to fit every occasion they may need.&lt;br /&gt;
{|style=&amp;quot;border:1px solid black; background-color:; margin-left:.5em&amp;quot; align=right&lt;br /&gt;
|&lt;br /&gt;
[[Image:Camera_screen.PNG|center|350cpx|A portrait using an item to further detail the text.]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|A portrait using an item to further detail the text.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Item Facesets===&lt;br /&gt;
&lt;br /&gt;
Sometimes facesets are used when you aquire or inquire about a weapon or item. This method gives the player a more in depth look at the item they have just seen.&lt;br /&gt;
&lt;br /&gt;
== Facesets for RPG Maker XP ==&lt;br /&gt;
RPG Maker XP gives you a much wider range with its larger faces and many more colors. Instead of using a faceset, like RPG Maker 2000 and 2003, RPG Maker XP uses a single portrait of much larger dimensions. ((Someone verify this information? I haven't yet used the program, but read it somewhere.))&lt;/div&gt;</description>
			<pubDate>Sun, 02 Sep 2007 18:21:33 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Facesets</comments>		</item>
		<item>
			<title>Facesets</title>
			<link>http://72.14.177.54/charas_project/Facesets</link>
			<description>&lt;p&gt;SC3K:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''faceset''' refers to a set of portraits (usually consisting of 16) used to view a character or item in further detail, such as on menu screens or message segments.&lt;br /&gt;
&lt;br /&gt;
== The File ==&lt;br /&gt;
&lt;br /&gt;
A faceset file is 192 x 192 pixels and can hold up to 16 different 48 x 48 portraits.&lt;br /&gt;
&lt;br /&gt;
===Basic Faceset===&lt;br /&gt;
&lt;br /&gt;
A basic faceset has 16 different portraits, each of a different character or NPC. A portrait from the faceset is assigned under the Hero menu within the database, and after one is selected it will display it in the default menu screen. To have a faceset appear in a text box, simply select the appropriate one before the text is entered. This will have RPG Maker recognize it in any text boxes that follow until a new portrait is selected.&lt;br /&gt;
&lt;br /&gt;
===Expressive Facesets===&lt;br /&gt;
&lt;br /&gt;
Some facesets use a wide variety of their 16 portraits to display the various expressions and such of a single character. The expressions usually accompany their basic, mundane expression with ones of anger, sadness, and happiness. Many editors fill the entire set with different expressions to fit every occasion they may need.&lt;br /&gt;
&lt;br /&gt;
===Item Facesets===&lt;br /&gt;
&lt;br /&gt;
Sometimes facesets are used when you aquire or inquire about a weapon or item. This method gives the player a more in depth look at the item they have just seen.&lt;br /&gt;
{|style=&amp;quot;border:1px solid black; background-color:; margin-left:.5em&amp;quot; align=right&lt;br /&gt;
|&lt;br /&gt;
[[Image:Camera_screen.PNG|center|350cpx|A portrait using an item to further detail the text.]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|A portrait using an item to further detail the text.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Facesets for RPG Maker XP ==&lt;br /&gt;
RPG Maker XP gives you a much wider range with its larger faces and many more colors. Instead of using a faceset, like RPG Maker 2000 and 2003, RPG Maker XP uses a single portrait of much larger dimensions. ((Someone verify this information? I haven't yet used the program, but read it somewhere.))&lt;/div&gt;</description>
			<pubDate>Sun, 02 Sep 2007 18:20:49 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Facesets</comments>		</item>
		<item>
			<title>Facesets</title>
			<link>http://72.14.177.54/charas_project/Facesets</link>
			<description>&lt;p&gt;SC3K:&amp;#32;/* Item Facesets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''faceset''' refers to a set of portraits (usually consisting of 16) used to view a character or item in further detail, such as on menu screens or message segments.&lt;br /&gt;
&lt;br /&gt;
== The File ==&lt;br /&gt;
&lt;br /&gt;
A faceset file is 192 x 192 pixels and can hold up to 16 different 48 x 48 portraits.&lt;br /&gt;
&lt;br /&gt;
===Basic Faceset===&lt;br /&gt;
&lt;br /&gt;
A basic faceset has 16 different portraits, each of a different character or NPC. A portrait from the faceset is assigned under the Hero menu within the database, and after one is selected it will display it in the default menu screen. To have a faceset appear in a text box, simply select the appropriate one before the text is entered. This will have RPG Maker recognize it in any text boxes that follow until a new portrait is selected.&lt;br /&gt;
&lt;br /&gt;
===Expressive Facesets===&lt;br /&gt;
&lt;br /&gt;
Some facesets use a wide variety of their 16 portraits to display the various expressions and such of a single character. The expressions usually accompany their basic, mundane expression with ones of anger, sadness, and happiness. Many editors fill the entire set with different expressions to fit every occasion they may need.&lt;br /&gt;
&lt;br /&gt;
===Item Facesets===&lt;br /&gt;
&lt;br /&gt;
Sometimes facesets are used when you aquire or inquire about a weapon or item. This method gives the player a more in depth look at the item they have just seen.&lt;br /&gt;
{|style=&amp;quot;border:1px solid black; background-color:; margin-left:.5em&amp;quot; align=right&lt;br /&gt;
|&lt;br /&gt;
[[Image:Camera_screen.PNG|center|350cpx|A portrait using an item to further detail the text.]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|A portrait using an item to further detail the text.&lt;br /&gt;
|}&lt;/div&gt;</description>
			<pubDate>Sun, 02 Sep 2007 18:06:53 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Facesets</comments>		</item>
		<item>
			<title>Facesets</title>
			<link>http://72.14.177.54/charas_project/Facesets</link>
			<description>&lt;p&gt;SC3K:&amp;#32;/* Item Facesets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''faceset''' refers to a set of portraits (usually consisting of 16) used to view a character or item in further detail, such as on menu screens or message segments.&lt;br /&gt;
&lt;br /&gt;
== The File ==&lt;br /&gt;
&lt;br /&gt;
A faceset file is 192 x 192 pixels and can hold up to 16 different 48 x 48 portraits.&lt;br /&gt;
&lt;br /&gt;
===Basic Faceset===&lt;br /&gt;
&lt;br /&gt;
A basic faceset has 16 different portraits, each of a different character or NPC. A portrait from the faceset is assigned under the Hero menu within the database, and after one is selected it will display it in the default menu screen. To have a faceset appear in a text box, simply select the appropriate one before the text is entered. This will have RPG Maker recognize it in any text boxes that follow until a new portrait is selected.&lt;br /&gt;
&lt;br /&gt;
===Expressive Facesets===&lt;br /&gt;
&lt;br /&gt;
Some facesets use a wide variety of their 16 portraits to display the various expressions and such of a single character. The expressions usually accompany their basic, mundane expression with ones of anger, sadness, and happiness. Many editors fill the entire set with different expressions to fit every occasion they may need.&lt;br /&gt;
&lt;br /&gt;
===Item Facesets===&lt;br /&gt;
&lt;br /&gt;
Sometimes facesets are used when you aquire or inquire about a weapon or item. This method gives the player a more in depth look at the item they have just seen.&lt;br /&gt;
{|style=&amp;quot;border:1px solid black; background-color:; margin-left:.5em&amp;quot; align=right&lt;br /&gt;
|&lt;br /&gt;
[[Image:Camera_screen.PNG|center|350cpx|A portrait using an item to further detail the text.]]&lt;/div&gt;</description>
			<pubDate>Sun, 02 Sep 2007 18:05:29 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Facesets</comments>		</item>
		<item>
			<title>Facesets</title>
			<link>http://72.14.177.54/charas_project/Facesets</link>
			<description>&lt;p&gt;SC3K:&amp;#32;/* Item Facesets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''faceset''' refers to a set of portraits (usually consisting of 16) used to view a character or item in further detail, such as on menu screens or message segments.&lt;br /&gt;
&lt;br /&gt;
== The File ==&lt;br /&gt;
&lt;br /&gt;
A faceset file is 192 x 192 pixels and can hold up to 16 different 48 x 48 portraits.&lt;br /&gt;
&lt;br /&gt;
===Basic Faceset===&lt;br /&gt;
&lt;br /&gt;
A basic faceset has 16 different portraits, each of a different character or NPC. A portrait from the faceset is assigned under the Hero menu within the database, and after one is selected it will display it in the default menu screen. To have a faceset appear in a text box, simply select the appropriate one before the text is entered. This will have RPG Maker recognize it in any text boxes that follow until a new portrait is selected.&lt;br /&gt;
&lt;br /&gt;
===Expressive Facesets===&lt;br /&gt;
&lt;br /&gt;
Some facesets use a wide variety of their 16 portraits to display the various expressions and such of a single character. The expressions usually accompany their basic, mundane expression with ones of anger, sadness, and happiness. Many editors fill the entire set with different expressions to fit every occasion they may need.&lt;br /&gt;
&lt;br /&gt;
===Item Facesets===&lt;br /&gt;
&lt;br /&gt;
Sometimes facesets are used when you aquire or inquire about a weapon or item. This method gives the player a more in depth look at the item they have just seen.&lt;br /&gt;
|&lt;br /&gt;
[[Image:Camera_screen.PNG|center|350cpx|A portrait using an item to further detail the text.]]&lt;/div&gt;</description>
			<pubDate>Sun, 02 Sep 2007 18:05:18 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Facesets</comments>		</item>
		<item>
			<title>Facesets</title>
			<link>http://72.14.177.54/charas_project/Facesets</link>
			<description>&lt;p&gt;SC3K:&amp;#32;/* Item Facesets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''faceset''' refers to a set of portraits (usually consisting of 16) used to view a character or item in further detail, such as on menu screens or message segments.&lt;br /&gt;
&lt;br /&gt;
== The File ==&lt;br /&gt;
&lt;br /&gt;
A faceset file is 192 x 192 pixels and can hold up to 16 different 48 x 48 portraits.&lt;br /&gt;
&lt;br /&gt;
===Basic Faceset===&lt;br /&gt;
&lt;br /&gt;
A basic faceset has 16 different portraits, each of a different character or NPC. A portrait from the faceset is assigned under the Hero menu within the database, and after one is selected it will display it in the default menu screen. To have a faceset appear in a text box, simply select the appropriate one before the text is entered. This will have RPG Maker recognize it in any text boxes that follow until a new portrait is selected.&lt;br /&gt;
&lt;br /&gt;
===Expressive Facesets===&lt;br /&gt;
&lt;br /&gt;
Some facesets use a wide variety of their 16 portraits to display the various expressions and such of a single character. The expressions usually accompany their basic, mundane expression with ones of anger, sadness, and happiness. Many editors fill the entire set with different expressions to fit every occasion they may need.&lt;br /&gt;
&lt;br /&gt;
===Item Facesets===&lt;br /&gt;
&lt;br /&gt;
Sometimes facesets are used when you aquire or inquire about a weapon or item. This method gives the player a more in depth look at the item they have just seen.&lt;br /&gt;
{|style=&amp;quot;border:1px solid black; background-color:#e6e9ff; margin-left:.5em&amp;quot; align=right&lt;br /&gt;
|&lt;br /&gt;
[[Image:Camera_screen.PNG|center|350cpx|A portrait using an item to further detail the text.]]&lt;/div&gt;</description>
			<pubDate>Sun, 02 Sep 2007 18:00:45 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Facesets</comments>		</item>
		<item>
			<title>Facesets</title>
			<link>http://72.14.177.54/charas_project/Facesets</link>
			<description>&lt;p&gt;SC3K:&amp;#32;/* Item Facesets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''faceset''' refers to a set of portraits (usually consisting of 16) used to view a character or item in further detail, such as on menu screens or message segments.&lt;br /&gt;
&lt;br /&gt;
== The File ==&lt;br /&gt;
&lt;br /&gt;
A faceset file is 192 x 192 pixels and can hold up to 16 different 48 x 48 portraits.&lt;br /&gt;
&lt;br /&gt;
===Basic Faceset===&lt;br /&gt;
&lt;br /&gt;
A basic faceset has 16 different portraits, each of a different character or NPC. A portrait from the faceset is assigned under the Hero menu within the database, and after one is selected it will display it in the default menu screen. To have a faceset appear in a text box, simply select the appropriate one before the text is entered. This will have RPG Maker recognize it in any text boxes that follow until a new portrait is selected.&lt;br /&gt;
&lt;br /&gt;
===Expressive Facesets===&lt;br /&gt;
&lt;br /&gt;
Some facesets use a wide variety of their 16 portraits to display the various expressions and such of a single character. The expressions usually accompany their basic, mundane expression with ones of anger, sadness, and happiness. Many editors fill the entire set with different expressions to fit every occasion they may need.&lt;br /&gt;
&lt;br /&gt;
===Item Facesets===&lt;br /&gt;
&lt;br /&gt;
Sometimes facesets are used when you aquire or inquire about a weapon or item. This method gives the player a more in depth look at the item they have just seen.&lt;br /&gt;
{|style=&amp;quot;border:1px solid black; background-color:#e6e9ff; margin-left:.5em&amp;quot; align=right&lt;br /&gt;
|&lt;br /&gt;
[[Image:Camera_screen.PNG|center|350cpx|A portrait using an item to further detail the text.]]&lt;br /&gt;
----&lt;/div&gt;</description>
			<pubDate>Sun, 02 Sep 2007 18:00:34 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Facesets</comments>		</item>
		<item>
			<title>Facesets</title>
			<link>http://72.14.177.54/charas_project/Facesets</link>
			<description>&lt;p&gt;SC3K:&amp;#32;/* Item Facesets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''faceset''' refers to a set of portraits (usually consisting of 16) used to view a character or item in further detail, such as on menu screens or message segments.&lt;br /&gt;
&lt;br /&gt;
== The File ==&lt;br /&gt;
&lt;br /&gt;
A faceset file is 192 x 192 pixels and can hold up to 16 different 48 x 48 portraits.&lt;br /&gt;
&lt;br /&gt;
===Basic Faceset===&lt;br /&gt;
&lt;br /&gt;
A basic faceset has 16 different portraits, each of a different character or NPC. A portrait from the faceset is assigned under the Hero menu within the database, and after one is selected it will display it in the default menu screen. To have a faceset appear in a text box, simply select the appropriate one before the text is entered. This will have RPG Maker recognize it in any text boxes that follow until a new portrait is selected.&lt;br /&gt;
&lt;br /&gt;
===Expressive Facesets===&lt;br /&gt;
&lt;br /&gt;
Some facesets use a wide variety of their 16 portraits to display the various expressions and such of a single character. The expressions usually accompany their basic, mundane expression with ones of anger, sadness, and happiness. Many editors fill the entire set with different expressions to fit every occasion they may need.&lt;br /&gt;
&lt;br /&gt;
===Item Facesets===&lt;br /&gt;
&lt;br /&gt;
Sometimes facesets are used when you aquire or inquire about a weapon or item. This method gives the player a more in depth look at the item they have just seen.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;border:1px solid black; background-color:#e6e9ff; margin-left:.5em&amp;quot; align=right&lt;br /&gt;
|&lt;br /&gt;
[[Image:Camera_screen.PNG|center|350cpx|A portrait using an item to further detail the text.]]&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
|align=center|A portrait using an item to further detail the text.&lt;br /&gt;
|}&lt;/div&gt;</description>
			<pubDate>Sun, 02 Sep 2007 17:59:50 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Facesets</comments>		</item>
		<item>
			<title>Facesets</title>
			<link>http://72.14.177.54/charas_project/Facesets</link>
			<description>&lt;p&gt;SC3K:&amp;#32;/* Item Facesets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''faceset''' refers to a set of portraits (usually consisting of 16) used to view a character or item in further detail, such as on menu screens or message segments.&lt;br /&gt;
&lt;br /&gt;
== The File ==&lt;br /&gt;
&lt;br /&gt;
A faceset file is 192 x 192 pixels and can hold up to 16 different 48 x 48 portraits.&lt;br /&gt;
&lt;br /&gt;
===Basic Faceset===&lt;br /&gt;
&lt;br /&gt;
A basic faceset has 16 different portraits, each of a different character or NPC. A portrait from the faceset is assigned under the Hero menu within the database, and after one is selected it will display it in the default menu screen. To have a faceset appear in a text box, simply select the appropriate one before the text is entered. This will have RPG Maker recognize it in any text boxes that follow until a new portrait is selected.&lt;br /&gt;
&lt;br /&gt;
===Expressive Facesets===&lt;br /&gt;
&lt;br /&gt;
Some facesets use a wide variety of their 16 portraits to display the various expressions and such of a single character. The expressions usually accompany their basic, mundane expression with ones of anger, sadness, and happiness. Many editors fill the entire set with different expressions to fit every occasion they may need.&lt;br /&gt;
&lt;br /&gt;
===Item Facesets===&lt;br /&gt;
&lt;br /&gt;
Sometimes facesets are used when you aquire or inquire about a weapon or item. This method gives the player a more in depth look at the item they have just seen.&lt;br /&gt;
&lt;br /&gt;
http://editthis.info/images/charas_project/e/e0/Camera_screen.PNG&lt;/div&gt;</description>
			<pubDate>Sun, 02 Sep 2007 17:54:02 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Facesets</comments>		</item>
		<item>
			<title>File:Camera screen.PNG</title>
			<link>http://72.14.177.54/charas_project/File:Camera_screen.PNG</link>
			<description>&lt;p&gt;SC3K:&amp;#32;A text box using an item as the portrait.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A text box using an item as the portrait.&lt;/div&gt;</description>
			<pubDate>Sun, 02 Sep 2007 17:51:34 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/File_talk:Camera_screen.PNG</comments>		</item>
		<item>
			<title>Facesets</title>
			<link>http://72.14.177.54/charas_project/Facesets</link>
			<description>&lt;p&gt;SC3K:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''faceset''' refers to a set of portraits (usually consisting of 16) used to view a character or item in further detail, such as on menu screens or message segments.&lt;br /&gt;
&lt;br /&gt;
== The File ==&lt;br /&gt;
&lt;br /&gt;
A faceset file is 192 x 192 pixels and can hold up to 16 different 48 x 48 portraits.&lt;br /&gt;
&lt;br /&gt;
===Basic Faceset===&lt;br /&gt;
&lt;br /&gt;
A basic faceset has 16 different portraits, each of a different character or NPC. A portrait from the faceset is assigned under the Hero menu within the database, and after one is selected it will display it in the default menu screen. To have a faceset appear in a text box, simply select the appropriate one before the text is entered. This will have RPG Maker recognize it in any text boxes that follow until a new portrait is selected.&lt;br /&gt;
&lt;br /&gt;
===Expressive Facesets===&lt;br /&gt;
&lt;br /&gt;
Some facesets use a wide variety of their 16 portraits to display the various expressions and such of a single character. The expressions usually accompany their basic, mundane expression with ones of anger, sadness, and happiness. Many editors fill the entire set with different expressions to fit every occasion they may need.&lt;br /&gt;
&lt;br /&gt;
===Item Facesets===&lt;br /&gt;
&lt;br /&gt;
Sometimes facesets are used when you aquire or inquire about a weapon or item. This method gives the player a more in depth look at the item they have just seen.&lt;/div&gt;</description>
			<pubDate>Sun, 02 Sep 2007 17:49:12 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Facesets</comments>		</item>
		<item>
			<title>Facesets</title>
			<link>http://72.14.177.54/charas_project/Facesets</link>
			<description>&lt;p&gt;SC3K:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''faceset''' refers to a set of portraits (usually consisting of 16) to be used to view a character or item in further detail, such as on menu screens or message segments.&lt;br /&gt;
&lt;br /&gt;
== The File ==&lt;br /&gt;
&lt;br /&gt;
A faceset file is 192 x 192 pixels and can hold up to 16 different 48 x 48 portraits.&lt;br /&gt;
&lt;br /&gt;
===Basic Faceset===&lt;br /&gt;
&lt;br /&gt;
A basic faceset has 16 different portraits, each of a different character or NPC. A portrait from the faceset is assigned under the Hero menu within the database, and after one is selected it will display it in the default menu screen. To have a faceset appear in a text box, simply select the appropriate one before the text is entered. This will have RPG Maker recognize it in any text boxes that follow until a new portrait is selected.&lt;br /&gt;
&lt;br /&gt;
===Expressive Facesets===&lt;br /&gt;
&lt;br /&gt;
Some facesets use a wide variety of their 16 portraits to display the various expressions and such of a single character. The expressions usually accompany their basic, mundane expression with ones of anger, sadness, and happiness. Many editors fill the entire set with different expressions to fit every occasion they may need.&lt;br /&gt;
&lt;br /&gt;
===Item Facesets===&lt;br /&gt;
&lt;br /&gt;
Sometimes facesets are used when you aquire or inquire about a weapon or item. This method gives the player a more in depth look at the item they have just seen.&lt;/div&gt;</description>
			<pubDate>Sun, 02 Sep 2007 17:48:44 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Facesets</comments>		</item>
		<item>
			<title>Facesets</title>
			<link>http://72.14.177.54/charas_project/Facesets</link>
			<description>&lt;p&gt;SC3K:&amp;#32;&lt;/p&gt;
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&lt;div&gt;A '''faceset''' refers to a set of portraits (usually consisting of 16) to be used to view a character or item in further detail, such as on menu screens or message segments.&lt;/div&gt;</description>
			<pubDate>Sun, 02 Sep 2007 16:17:39 GMT</pubDate>			<dc:creator>SC3K</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Facesets</comments>		</item>
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