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		<title>Charas Project - User contributions [en]</title>
		<link>http://72.14.177.54/charas_project/Special:Contributions/FFL</link>
		<description>From Charas Project</description>
		<language>en</language>
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		<lastBuildDate>Sat, 26 Sep 2026 05:36:25 GMT</lastBuildDate>
		<item>
			<title>Alexander Boniverto</title>
			<link>http://72.14.177.54/charas_project/Alexander_Boniverto</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Razor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Addplz}}&lt;br /&gt;
&lt;br /&gt;
{{CharasUserInfo|name=Alex|pic=AlexAvatar.png|join=The Beginning|stat=Appears when Needed|pos=Creator|profile=http://charas-project.net/forum/viewmember.php?userid=1|bday=December 3, 1976|gender=Male}}&lt;br /&gt;
'''Alexander Boniverto''' (commonly known by his nickname of '''Alex''') is the Webmaster and founder of [[Charas-Project|Charas]]. He designed the [[Generators]], [[Complete Resources]] and most of the [[Charas main page|main site]].&amp;lt;br&amp;gt;&lt;br /&gt;
Also he got married at some point. Master harpist.&lt;br /&gt;
&lt;br /&gt;
It should be noted that Alex is the MASTER!&lt;br /&gt;
[[Category:Charas Forums members]][[Category:People who have submitted Generator resources]][[Category:People who have submitted Complete Resources resources]][[Category:Charas developers]][[Category:Charas Forums moderators]]&lt;/div&gt;</description>
			<pubDate>Sat, 22 Sep 2007 03:23:04 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Alexander_Boniverto</comments>		</item>
		<item>
			<title>User:Rayonius</title>
			<link>http://72.14.177.54/charas_project/User:Rayonius</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of XpqFq7, changed back to last version by Rayonius&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm new to the charas community but I plan on submitting useful resources and improving Wiki pages.&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:36:50 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/User_talk:Rayonius</comments>		</item>
		<item>
			<title>Trolls, tools and other rejects</title>
			<link>http://72.14.177.54/charas_project/Trolls,_tools_and_other_rejects</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Razor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout Charas' history, there have been many names that have attempted to disrupt the peace in the forums. While most of them do not succeed in that right, they do often create a hectic atmosphere, gaining the attention of many a member and making work for the moderators. &lt;br /&gt;
&lt;br /&gt;
In chronological order:&lt;br /&gt;
&lt;br /&gt;
==Linkline==&lt;br /&gt;
A persistant pest whose FF5 chipset edits haunt complete resources.&lt;br /&gt;
&lt;br /&gt;
==kAiRoU==&lt;br /&gt;
{{mainarticle|link=Kairou}}&lt;br /&gt;
Once a moderator of the [[Charas Project Official Magazine Team]]. After the whole [[pop]] fiasco, he kept claiming that he was killed by pop, or that pop stole his soul, etc. Eventually, he lost it and posted a new thread in [[Test &amp;amp; welcome board|Test &amp;amp; welcome]], where he revealed his password. This angered [[Alex]], because kAiRoU was a moderator, and Alex didn't want any regular person to have access to a moderator account. Because of this, Alex immediately fired kAiRou from his position as moderator.&lt;br /&gt;
&lt;br /&gt;
Not long after this, he began to spam the forums, mostly by copying large amounts of text from somewhere and then pasting them into new threads. He was banned shortly after. He later came back as Lighting Half Dozen, asking for redemption. Then he later came to be a quasisemiregular.&lt;br /&gt;
&lt;br /&gt;
He is currently unable to log in due to losing his password.&lt;br /&gt;
&lt;br /&gt;
==pop==&lt;br /&gt;
[[pop]] was a friend of [[White Dwarf|White Dwarf's]] who showed him Charas. pop then blackmailed White into making him an account. He decided that instead of contributing to the community, he would just spam the hell out of it. So he did. He was the very first person to be banned from charas.&lt;br /&gt;
&lt;br /&gt;
It didn't stop there though. Afterwards, three other accounts were made, '''pop 2''', '''pop3''' and '''LloydBanks'''; pop 2 was banned for spamming, but pop3 wasn't as that account was never used. LloydBanks another account that was made as a threat in one of his AIM conversations in which he claimed in a classic and cliche villainous fashion &amp;quot;I am no longer pop, for I have ascended that name,&amp;quot; bad spelling included.  Later it was revealed that pop 2 was actually pop's younger brother, trying to make him feel better, and [[Apex]] made the third account, for the lulz. [[Red Giant#Bizarre Troll Connection|More on that, here]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Strangely, he shared an IP with [[Trolls, tools and other rejects#Lord Raffles|Lord Raffles]].&lt;br /&gt;
&lt;br /&gt;
==Wahba==&lt;br /&gt;
Some insane bastard who exploited a forum bug, making hundreds of topics. After he was banned, [[Alex]] made a few changes, including the 1 post per minute rule.&lt;br /&gt;
&lt;br /&gt;
Later on, [[Osmose]] admitted to being Wahba, in conjunction with another member, Chaotic Paradox. Osmose claims that he did it to illustrate the glaring flaws in the forum system, and does not regret the security gained by the 1 Post Per Minute rule.&lt;br /&gt;
&lt;br /&gt;
==Lord Raffles==&lt;br /&gt;
:''Main Article: [[Lord Raffles]]''&lt;br /&gt;
&lt;br /&gt;
==Saint Lucifer==&lt;br /&gt;
Saint Lucifer is probably the most well known of trolls, despite his moderately short stay. His trolling technique was rough and hard. He also holds the record for the fastest ban on Charas ever.&lt;br /&gt;
&lt;br /&gt;
He used offensive language in hopes of looking big, yet only made himself look very, very small. ZeroKirbyX had a ball messing with him.&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:34:57 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Trolls,_tools_and_other_rejects</comments>		</item>
		<item>
			<title>RPG Maker (series)</title>
			<link>http://72.14.177.54/charas_project/RPG_Maker_(series)</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Osmose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
'''RPG Maker''' (Also known as RPGツクール or RPG Tsukūru) is a computer program that allows users to create their very own RPG, in the style of the 16-bit RPGs commonly seen on the Super NES or Sega Genesis. It uses a point-and-click based engine, which is easy to learn but is versatile enough to create truly complex systems. The most well-known RPG Makers are [[RPG Maker 2000]], [[RPG Maker 2003]] and [[RPG Maker XP]], all for use on the PC; however, there are RPG Maker programs available on other platforms as well.&lt;br /&gt;
&lt;br /&gt;
(OOC: This article needs a proper format. If you want to see the previous version, check the history page at the top, but I think it's better off just to start from scratch. The headings below should give an idea as to how the article should look.)&lt;br /&gt;
&lt;br /&gt;
=Platforms=&lt;br /&gt;
Over the years, RPG Maker has been released on several different platforms. Console versions have not been as popular as the PC versions, however, mainly due to the difficulty/impossibility of importing custom resources or sharing games with others.&lt;br /&gt;
==PC==&lt;br /&gt;
There are five different editions of RPG Maker released for the PC.&lt;br /&gt;
===RPG Maker 95===&lt;br /&gt;
RPG Maker 95, abbreviated RM95, was the first PC edition of RPG Maker. It used 24-bit BMP graphics, and did not double the resolution of graphics, which allowed for higher-resolution games at the cost of large graphics file sizes. RM95 did not enjoy the sweeping popularity of the other RPG Makers, and because it does not run on NT-based versions of Windows (IE Windows XP), it is rarely used today.&lt;br /&gt;
&lt;br /&gt;
===Simulation RPG Tsukūru===&lt;br /&gt;
Simulation RPG Tsukūru, more commonly known as Sim RPG Maker, is a version of RPG Maker that focuses on tactical-style battles.&lt;br /&gt;
&lt;br /&gt;
===RPG Maker 2000===&lt;br /&gt;
{{Mainarticle|link=RPG Maker 2000}}&lt;br /&gt;
RPG Maker 2000, abbreviated RM2k, was the next installment in the PC line of RPG Maker games, and one of the most popular ones. It was a vast improvement over its predecessor, and added several changes. The amount of allowed pictures, heroes, variables, and other features were all upgraded. Resources were changed from BMPs to 8-bit PNGs in order to cut down on space used by graphics. The amount of resources allowed was uncapped, allowing a virtually infinite amount of charsets, chipsets, and other resources. Other noticeable changes included a decrease in the allowed resolution, most likely to make games appear similar to other sprite-based games that were prevalent during this time, and the removal of other visible part members on the main map.&lt;br /&gt;
&lt;br /&gt;
===RPG Maker 2003===&lt;br /&gt;
{{Mainarticle|link=RPG Maker 2003}}&lt;br /&gt;
RPG Maker 2003, abbreviated RM2k3, was the follow-up to RM2k, and was mainly focused on a few key changes - several resources that were usable in RM2k were reusable in RM2k3. The biggest change was the battle system - previously a front-view type that resembled Dragon Quest and Earthbound, RM2k3 introduced a side-based battle system similar to the Final Fantasy series. Accordingly, party members gained a new type of resource - battlecharas, which were much more difficult to make than the portraits that were previously used. The new battle system also used another new type of resource, the System2 resource. RM2k3 also added the ability to use MP3 files alongside MIDI and WAV files for background music.&lt;br /&gt;
&lt;br /&gt;
===RPG Maker XP===&lt;br /&gt;
{{Mainarticle|link=RPG Maker XP}}&lt;br /&gt;
RPG Maker XP, abbreviated RMXP, is the latest installment in the RPG Maker series, and the first to be officially translated into English and made legally available outside of Japan. RMXP contains a few older features of the franchise, such as a return to a resolution of 640x480, as well as returning to a front-style battle system similar to that used in RM2k and RM95. The biggest change in RMXP is the introduction of the Ruby scripting system, which opens up the game system to a level of customization previously unavailable in the RPG Maker series. Resources for RMXP are much more flexible in size requirements; charasets, for example, only contain a single set of poses for a single entity, but can be as big or as small as the creator wants as long as its dimensions are multiples of 4. In addition, resources are now 24-bits in color depth, allowing for millions of colors available in any graphic.&lt;br /&gt;
&lt;br /&gt;
==Super NES==&lt;br /&gt;
Two versions of RPG Maker were made for the Super Famicon - they were released only in Japan and never enjoyed a US release on the Super Nintendo.&lt;br /&gt;
&lt;br /&gt;
===RPG Tsukūru Super Dante===&lt;br /&gt;
RPG Maker Super Dante was the first RPG Maker ever released on a videogame console (previously it was only on home computer systems). It was very primitive in comparison to the more well know RPG Makers. Games made in RPG Tsukūru Super Dante are similar to those of the Dragon Warrior series - the player interacts with the world by opening up a menu that has Talk, Search, Stat, and other similar options. Graphics are 16x16 tiles, and looked mediocre compared to other RPGs of the era.&lt;br /&gt;
&lt;br /&gt;
Battles are fought in a front-facing view, much like the style used in RM95. All party members choose their action before the turn commences. The system is very limited in terms of customization: There are only 43 images for monsters, and only 53 pictures for entities. Spells were pre-set, and only the amount of damage/healing, cost to cast, and level that a spell is learned is able to be changed. The game allows for an estimated 17748 events.&lt;br /&gt;
&lt;br /&gt;
Only a single game can be made on a single cart, which is stored along with a sample game that comes pre-made to show off the system. Games cannot be transferred due to the lack of a memory card system to transfer settings. &lt;br /&gt;
&lt;br /&gt;
===RPG Tsukūru 2===&lt;br /&gt;
RPG Tsukūru 2 was the second and last RPG Maker to be released on the Super Famicom. It is a marked improvement over its predecessor in nearly every field. It followed the same basic formula, however; battles were still front facing and in the same format as Super Dante, and the player still uses a popup menu to interact with the world. All of the graphics have been remade, however, and look much more detailed and vivid. People are taller, similar to the height of characters in Chrono Trigger. There are 30 brand new music tracks to use in game, which are set to different areas that are later applied to maps.&lt;br /&gt;
&lt;br /&gt;
Maker-wise, RPG Tsukūru 2 is also greatly improved. There are 72 different entity sprites for use, and a new vehicle system utilizes Mode7 surface rotation to imitate the airship effect from games like Final Fantasy 4(FF2 in the US), as well as allowing for a land and a sea vehicle with 8 different sprites to choose from. The new map editor allows for larger maps and easier tile laying, and offers 5 different chipsets for maps. About 300 maps can be made total. RPG Tsukūru 2 also allows for a larger variety of items than the earlier game, ranging from healing potions to keys for doors to items that call vehicles.&lt;br /&gt;
&lt;br /&gt;
Magic is much more customizable, with each spell having a spell type that dictates the effects of the spell, with the name, cost, magnitude, spell animation, and level learned (character specific) able to be changed. Events are also more unique, with the ability to create an array of different effects, such as dungeon traps. There are 74 enemy sprites available for use, all improved over the previous version, including massive boss sprites. Lastly, there is an option for loading data from some sort of memory pack in order to either replace or expand the amount of graphics and music available, but the actual usage of these options is unknown.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance and Game Boy Color==&lt;br /&gt;
There are 3 portable RPG Makers. The first two were for the Gameboy Color, and the third was for the Gameboy Advance.&lt;br /&gt;
===RPG Tsukūru GB===&lt;br /&gt;
RPG Tsukūru GB was the first portable version of RPG Maker, and was only released in Japan. Due to the limited graphics capabilities of the Gameboy Color, RMGB lacks the detail of it's SNES-based predecessors. RMGB uses the same front-facing battle system that most other RPG Makers use, as well as the same 16x16 sprite style as RPG Maker Super Dante. Unlike Super Dante, however, RMGB does not use a popup menu to interact with the environment - one button activates everything in the overworld.&lt;br /&gt;
&lt;br /&gt;
The amount of sprites and monsters available is comparable to RPG Tsukūru 2 on the SNES, although they were hardly as detailed. The simplistic style was only improved by the addition of color thanks to the expanded palette of the GBC. The game also has an airship and boat feature built in.&lt;br /&gt;
&lt;br /&gt;
===Uchujin Tanaka Tarou De RPG Tsukūru GB 2===&lt;br /&gt;
Uchujin Tanaka Tarou De RPG Tsukūru GB 2, easier said as RMGB2, was the second RPG Maker to be made for a portable system, and is very similar to RMGB - it uses what appears to be the same overworld and battle system. It's graphics are much more detailed and vivid, however, as well as containing nearly double the amount of entity sprites and triple the amount of monster graphics. It also comes with two different demo games instead of one, and a guided tutorial for editing your game. It also can make use of the GBC's infrared port (assumed - it could possibly require a Gameboy transfer cable) in order to send and receive games. In addition, there is an option to connect with a &amp;quot;TurboFile&amp;quot;, although what this is and what it is used for is unknown.&lt;br /&gt;
&lt;br /&gt;
===RPG Tsukūru Advance===&lt;br /&gt;
&lt;br /&gt;
==Playstation and Playstation 2==&lt;br /&gt;
===Simulation RPG Tsukūru===&lt;br /&gt;
===RPG Maker===&lt;br /&gt;
===RPG Tsukūru 4===&lt;br /&gt;
===RPG Maker 2===&lt;br /&gt;
===RPG Maker 3===&lt;br /&gt;
&lt;br /&gt;
==Other platforms==&lt;br /&gt;
Several versions of RPG Maker were released on the PC-8801, MSX, and PC-9801 home computer systems.&lt;br /&gt;
&lt;br /&gt;
=Legality=&lt;br /&gt;
Regarding the PC RPG Makers, none of them have been legally translated and sold outside of Japan until RMXP. Several people have, however, gone ahead and translated them in order to let people who do not understand Japanese to use the program. Although this in itself is illegal, several translations come along with a crack that unlocks the limits on the demo version of RPG Maker that are publicly available for download. Thus, if you are using a version of RPG Maker that is not RMXP and is not in Japanese, it is illegal.&lt;br /&gt;
&lt;br /&gt;
RPG Maker sites make it a point to let people know that they do not support this in any way, and assume that all their users are using legal versions of RPG Maker. It is the user's responsibility to ensure that they are using a legal version of RPG Maker.&lt;br /&gt;
&lt;br /&gt;
=Online Community=&lt;br /&gt;
&lt;br /&gt;
[[Category: RPG Maker]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:33:50 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:RPG_Maker_(series)</comments>		</item>
		<item>
			<title>RPG Maker Resources</title>
			<link>http://72.14.177.54/charas_project/RPG_Maker_Resources</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Vidian&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In '''[[RPG Maker]]''', a '''resource''' is an external file that can be utilized by the program. They come in the form of visual resources, such as [[Character Sets|Charsets]], or audio resources, such as [[Music|Music]]. Though [[Run Time Package|a set of resources comes with the programs themselves]], further resources can be used to &amp;quot;personalize&amp;quot; the project; as such, the sharing of resources between users is one of the backbones of the online RPG Maker community.&lt;br /&gt;
&lt;br /&gt;
==RPG Maker 2K/3 Resources==&lt;br /&gt;
[[RPG Maker 2000]] and [[RPG Maker 2003]] accept the same resources, although the latter accepts more types of resources due to added features in the program. These can be grouped into four categories: Animated Sprites, Static Sprites, Static Images and Audio.&lt;br /&gt;
&lt;br /&gt;
===Animated Sprites===&lt;br /&gt;
This category includes [[Character Sets|Charsets]], [[Battle Animations]], [[Battle Character Sets]], [[Battle Weapons]], [[Systems (resource)|Systems]] and [[System 2s]]. The term &amp;quot;Sprite&amp;quot; comes from the gaming industry proper, where they refer to pre-rendered two-dimensional images. [http://en.wikipedia.org/wiki/Sprite_%28computer_graphics%29] The Animated part of the name refers to the program's use of the images; when prompted to, the program can change the sprite's pose, making the sprite appear to move. For all but Battle Animations, the program does this without any external programming needed; for Battle Animations, the user specifies the order in which the sprites are shown, as well as adding color flashes and [[Sounds|sound effects]].&lt;br /&gt;
&lt;br /&gt;
===Static Sprites===&lt;br /&gt;
Includes [[Facesets]], [[Chipsets]], [[Monsters]] and [[Pictures]]. However, the term &amp;quot;static&amp;quot; is misleading; Facesets and Pictures can be swapped in rapid succession to give the allusion of animation, and Chipsets do contain some animated tiles. Nonetheless, since the program does not animate these without external input (save for the last example), they are considered static. &lt;br /&gt;
&lt;br /&gt;
===Static Images===&lt;br /&gt;
This includes the remainder of the visual resources, namely [[Backdrops]], [[Game Overs]], [[Panoramas]], [[Title Screens]] and [[Frames]]. These images serve mostly as backgrounds, and most do not move (although Panoramas and Backdrops can scroll left/right and up/down).&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
This includes [[Music]], [[Sounds]] and [[Movies]]. They can be used for a variety of purposes, though they are by no means required to finish a project.&lt;br /&gt;
&lt;br /&gt;
==RPG Maker XP==&lt;br /&gt;
Due to the overhauled engine, [[RPG Maker XP]] uses an almost entirely different set of resource types than its predecessors. (Someone familiar with RMXP needs to add these)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[RPG Maker (series)]]&lt;br /&gt;
&lt;br /&gt;
{{RMResources}}&lt;br /&gt;
&lt;br /&gt;
[[Category:RPG Maker]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:33:33 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:RPG_Maker_Resources</comments>		</item>
		<item>
			<title>Razor</title>
			<link>http://72.14.177.54/charas_project/Razor</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Razor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharasUserInfo|name=Razor|pic=RazorAvatar.png|join=December 23, 2003|stat=Awesomer than [[FFL2and3rocks|FFL]], despite what he might think. Also funnier than [[Archem]] despite what he might think.|pos=[[Moderator#Global Moderator|Global Moderator]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Category:Charas-Project SysOps|Charas Wiki Admin]]|profile=http://charas-project.net/forum/viewmember.php?userid=5172|bday=April 13, 1988|gender=Male}}&lt;br /&gt;
'''Razor''' is the beloved global mod of Charas who is better than [[Osmose|you]]. He is also a unit of time, used as the measurement of [[Charas-Project|Charas']] growth and development.&lt;br /&gt;
&lt;br /&gt;
==Time on Charas==&lt;br /&gt;
===Before Razor===&lt;br /&gt;
There was a horrible desolate time on the Charas calender known as BR; ''''Before Razor''''. Internet Archaeologists proclaim that the [[Alex|Creator]] designed and birthed Charas early 1 BR (which equates to 2002 on the [http://en.wikipedia.org/wiki/Gregorian_calender Gregorian calender]).&lt;br /&gt;
&lt;br /&gt;
===The Registration===&lt;br /&gt;
On December 2003, Razor registered under the username '''Razor''', and the world became a better place, but not immediately. Razor, like all members, and especially [[MrMister|other members]], had his [[n00b]] extended-period-of-time in which capital letters, punctuation and grammar were almost completely disregarded. &lt;br /&gt;
&lt;br /&gt;
===After Razor===&lt;br /&gt;
But those days are gone forever, for now Razor has become supreme. Charas has also benefitted from his presence, by becoming a thousand times better.&lt;br /&gt;
Here are some [http://en.wiktionary.org/wiki/Fake real] quotes from real people, regarding how great he is!&lt;br /&gt;
&lt;br /&gt;
====Quotes====&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Razor? Oh yeah, that guy's great. If I had a child, I would totally name it after him.&amp;quot;&lt;br /&gt;
:::: - [[SaiKar]].&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Oh yeah, I would totally hit that.&amp;quot;&lt;br /&gt;
:::: - [[Midnight]]&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Yeah, with a bat maybe.&amp;quot;&lt;br /&gt;
:::: - [[MrMister]]&lt;br /&gt;
-----&lt;br /&gt;
::&amp;quot;He's a great guy and so modest! That he'd make a wiki page for himself is inconcievable.&amp;quot;&lt;br /&gt;
:::: - [[Moosetroop]]&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;DESU DESU DESU DESU DESU DESU DESU DESU DESU!!&amp;quot;&lt;br /&gt;
:::: - [[Trevlac]]&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Razor is the greatest! He's my idol, and I want to be like him in every way! (Now put the gun down...)&amp;quot;&lt;br /&gt;
:::: - [[Warxe]]&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;lol fag&amp;quot;&lt;br /&gt;
:::: - [[FFL2and3rocks]]&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;He's Alright.&amp;quot;&lt;br /&gt;
:::: - [[Bluhman]]&lt;br /&gt;
&lt;br /&gt;
==Stuff on Charas==&lt;br /&gt;
===Contributions to Charas===&lt;br /&gt;
Razor's sole contribution to Charas is a really kickass [http://en.wikipedia.org/wiki/Fox_McCloud Fox McCloud] character set. Ironically the [http://charas-project.net/resources/Charasets/5051_1089856346.PNG Razor character set] by [[Weregnome]] has been downloaded more times than Razor's [http://charas-project.net/resources/Charasets/5172_1072520827.PNG Fox character set]. The obvious answer for this is that Razor is more awesome than the products he produces.&lt;br /&gt;
&lt;br /&gt;
===More importantly===&lt;br /&gt;
After the super awesome Charas Pub made by Seth Aechi was deleted by [[Darkfox]], Razor remade it, making it super awesomer [[Charas Pub]]. The first reply was also by Razor, bumping the thread, and the second by [[Weregnome]].&lt;br /&gt;
From that point on, the pub shot into awesome heights, reaching at this time of writing '''285''' pages, making it the 2nd largest thread in Forum Gaming (and all of Charas)!&lt;br /&gt;
&lt;br /&gt;
===Moderator===&lt;br /&gt;
Razor became Forum Gaming moderator at some point.&lt;br /&gt;
Then after [[Kijuki]] got demoted, he got the Global Moderator position.&lt;br /&gt;
&lt;br /&gt;
===zoomj Administrator!===&lt;br /&gt;
On the 31st of March, Razor received administrator access. Great day or greatest day?&lt;br /&gt;
He now has the power and the matrix of leadership.&lt;br /&gt;
&lt;br /&gt;
===Two point Five!===&lt;br /&gt;
&lt;br /&gt;
==Fun things==&lt;br /&gt;
===Fads===&lt;br /&gt;
*Razor helped create the Starfox2 beta avatar threads, by having an animated Peppy avatar (complete with &amp;quot;DO A BARREL ROLL!&amp;quot; member title). Very shortly after, other members such as [[Tomi]] and [[Ace of Spades|Ace]] and less important people used the Falco, Fox, Faye and Lynx animations. [[MrMister#Avatars|MrMister]] was the first to do so, using the Slippy avatar, but without Razor the trend would not have picked up.&lt;br /&gt;
*Razor probably did cause some other fads.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
*Razor's FacePunch profile number contains his favourite number.&lt;br /&gt;
*[[Red Giant|Red Giant's]] [[Charas-Project|Charas]] profile number is an anagram of Razor's favourite number.&lt;br /&gt;
*Razor is such a generous person that he allows [[MrMister]] to take credit for inventing the moon, a feat Razor did, not MrMister.&lt;br /&gt;
*Razor joined Charas on [[Saikar|Saikar's]] birthday.&lt;br /&gt;
*Razorish is 8/10 on [[X_marks_the_ed|X_marks_the_ed's]] lolometer.&lt;br /&gt;
*Razor has made 2 cameos in [[MooseTroop11|MooseTroop11's]] [[Epic Adventures]]. One of his mod election propaganda pictures also made it into a comic.&lt;br /&gt;
*This is the most viewed page, excluding the main page and the header. This is mainly because Razor looks at his own page and edits it every 5 minutes.&lt;br /&gt;
&lt;br /&gt;
===Other unrelated bragging rights===&lt;br /&gt;
Razor made the [http://skincity.beyondunreal.com/?section=skins&amp;amp;action=show_infos&amp;amp;id=2436 CockMongler] skin for Unreal Tournament 2003/2004.&lt;br /&gt;
He also made a 26 pack of motivational posters for Garry's Mod. However it appears that for one reason or another the bastards took it down.&lt;br /&gt;
Pricks.&lt;br /&gt;
&lt;br /&gt;
===Razor? On ''my'' internet?===&lt;br /&gt;
It's more likely than you think. Click the following to have free check.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://lupinewarlord.deviantart.com Razor at deviantART] lol B&amp;amp;&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://rainbowjerk.deviantart.com Razor unbanned at deviantART] &amp;lt;br /&amp;gt;&lt;br /&gt;
[http://au.gamespot.com/users/razorthegreat/ Razor at GameSpot]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://forums.facepunchstudios.com/member.php?u=62694 Razor at FacePunch]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Weregnome]]&lt;br /&gt;
*[[List of Charas moderators]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Charas Forums members]][[Category:People who have submitted Complete Resources resources]][[Category:Charas-Project SysOps]][[Category:Charas Forums moderators]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:33:19 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Razor</comments>		</item>
		<item>
			<title>Current events</title>
			<link>http://72.14.177.54/charas_project/Current_events</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Admin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====What needs to be done:====&lt;br /&gt;
*Get an article on the [[history of Charas]]; how/when it came to be, notable additions to the site, forum history, etc. I'm thinking we should have two different history pages, one for the site and one for the forum.&lt;br /&gt;
*Articles on notable members: [[Alexander Boniverto|Alex]], [[Gary Kertopermono|Gary]], [[SMB]], [[The Brave]], etc. Forum members are lower priority.&lt;br /&gt;
* Get rid of the need for [[:Category:Articles in need of attention]]. In other words, clean up the articles in the Wiki.&lt;br /&gt;
*&amp;lt;strike&amp;gt;Get some more admins for the wiki. Recommend them in the talk page.&amp;lt;/strike&amp;gt;&lt;br /&gt;
*History and information on the [[Generators]], as well as a [[Generator FAQ]]&lt;br /&gt;
*Random tidbits about the site and forum: stuff like [[All of All]], [[Complete Resources]], or [[List of Charas members that smell like cheese]] go here, but this stuff is lower-priority.&lt;br /&gt;
*&amp;lt;strike&amp;gt;Change the color scheme of the wiki to match the site.&amp;lt;/strike&amp;gt;&lt;br /&gt;
*Get a better logo&lt;br /&gt;
*Change our favicon. It is currently a notepad. It should be something cool.&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:33:04 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Current_events</comments>		</item>
		<item>
			<title>Vol. I Iss. I</title>
			<link>http://72.14.177.54/charas_project/Vol._I_Iss._I</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Osmose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Charas Magazine Volume 1: Issue 1&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Charasmag|width=70%|volumeissue=Vol. I&amp;lt;br /&amp;gt;Iss. I&amp;lt;br /&amp;gt;Created by:&amp;lt;br /&amp;gt;[[Fortet]]|pagedesc=The Charas Wiki - Have you added yet? (Pg. 1)&amp;lt;br /&amp;gt;Game of the Month - Cast your vote! (Pg. 2)&amp;lt;br /&amp;gt;Interview with [[SaiKar]] - What he has to say about the Wiki (Pg. 3)&amp;lt;br /&amp;gt;Letter from the Creator - What I have to say about this! (Pg. 4)|authorname=[[Fortet]]|imgauthor=fortetsprite.png||content=THE CHARAS WIKI&amp;lt;br&amp;gt;---------------&amp;lt;br&amp;gt;http://editthis.info/charas_project/Main_Page&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What is a Wiki?&amp;lt;br&amp;gt;A Wiki is like an encyclopedia that users can edit whenever they want. It allows for a universal knowledge on a subject that people can agree upon or take into consideration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now Charas-Project has their very own!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Charas-Project Wiki covers topics from specific members to the [[All of All]] forum. You can add your own member page and create articles dealing with the forum or the main website. Some of the most viewed articles include:&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Trolls, tools and other rejects]]&lt;br /&gt;
*[[MrMister]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although you can edit anything and create anything, note that there are guidelines to what is accepted and what is not. Please try to keep articles in 3rd person speaking format and try to avoid anything utterly senseless.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Humor is always allowed, but try not to make it rude or meaningless.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some articles that need improvement include:&lt;br /&gt;
*[[History of Charas]]&lt;br /&gt;
*[[Charas Project Official Magazine Team]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also, a list of wanted pages:&lt;br /&gt;
*[[SEER (Simple Engineering Environment for RPGs)]]&lt;br /&gt;
*[[SMB]]&lt;br /&gt;
*[[De KoFfie]]|page=1|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Charasmag|width=70%|volumeissue=Vol. I&amp;lt;br /&amp;gt;Iss. I&amp;lt;br /&amp;gt;Created by:&amp;lt;br /&amp;gt;[[Fortet]]|pagedesc=The Charas Wiki - Have you added yet? (Pg. 1)&amp;lt;br /&amp;gt;Game of the Month - Cast your vote! (Pg. 2)&amp;lt;br /&amp;gt;Interview with [[SaiKar]] - What he has to say about the Wiki (Pg. 3)&amp;lt;br /&amp;gt;Letter from the Creator - What I have to say about this! (Pg. 4)|authorname=[[Fortet]]|imgauthor=fortetsprite.png||content=GAME OF THE MONTH&amp;lt;br&amp;gt;--------------------&amp;lt;br&amp;gt;That's right, folks! The new CPOM will include a game of the month page, with an in-depth look at the game you chose to be featured!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;But how do I get my game chosen?&amp;quot;&amp;lt;br&amp;gt;Well, first you need to actually have a project. Then you just submit your game to the &amp;quot;Game of the Month&amp;quot; thread under the &amp;quot;Charas-Project Official Magazine Team&amp;quot; forum. At the end of one week of submissions, games will be voted on, and the winner will their game featured in the magazine, as well as an interview.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;So start thinking about what games you want to see here! Be sure to send in your game and nominate others!|page=2|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Charasmag|width=70%|volumeissue=Vol. I&amp;lt;br /&amp;gt;Iss. I&amp;lt;br /&amp;gt;Created by:&amp;lt;br /&amp;gt;[[Fortet]]|pagedesc=The Charas Wiki - Have you added yet? (Pg. 1)&amp;lt;br /&amp;gt;Game of the Month - Cast your vote! (Pg. 2)&amp;lt;br /&amp;gt;Interview with [[SaiKar]] - What he has to say about the Wiki (Pg. 3)&amp;lt;br /&amp;gt;Letter from the Creator - What I have to say about this! (Pg. 4)|authorname=[[Fortet]]|imgauthor=fortetsprite.png||content=Many members of the Charas Community love the new Charas-Project Wiki. But&lt;br /&gt;
what does SaiKar, possibly Charas #1 most known member, have to say about&lt;br /&gt;
it?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Q. So, what are your thoughts on the new Wiki?&amp;lt;br&amp;gt;&lt;br /&gt;
A. Well it's not common knowledge, but I actually had a friend of mine set&lt;br /&gt;
up the bare-bones of a Charas wiki about four months ago. Thing was, we&lt;br /&gt;
didn't really think anyone would want to use it and so I never released it.&lt;br /&gt;
I am happy to stand corrected. This new project proves that even if a wiki&lt;br /&gt;
isn't essential to Charas, it's a cool thing that lots of people can work on&lt;br /&gt;
together on, and that's always a good thing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Q. What are some of the pages you have made or contributed to?&amp;lt;br&amp;gt;&lt;br /&gt;
A. &amp;quot;History of Charas&amp;quot; is my major project; it's currently over three times&lt;br /&gt;
as big as any other article and still growing! I've been working on it off&lt;br /&gt;
and on ever since the wiki started. I also made my profile page and a few&lt;br /&gt;
descriptions of forums.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Q. What is your favorite page so far?&amp;lt;br&amp;gt;&lt;br /&gt;
A. I'd be lying if I didn't say it was my history. Other than that Razor and&lt;br /&gt;
Osmose have cool profiles and the main page itself is very professional and&lt;br /&gt;
useful now. Osmose did a very good job there.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Q. Is there anything you would like the community to know about dealing with&lt;br /&gt;
the Wiki?&amp;lt;br&amp;gt;&lt;br /&gt;
A. I guess I'd just tell people not to get scared of the big articles. If&lt;br /&gt;
you don't want to do a lot of back research and hunting around, it's cool.&lt;br /&gt;
Just contribute whatever you find interesting. The more people that work on&lt;br /&gt;
it the better it will be.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Q. Just a little off topic here, but what do you think about the new&lt;br /&gt;
Magazine?&amp;lt;br&amp;gt;&lt;br /&gt;
A. There's a new magazine? No, seriously, I didn't know. Well anyway, I'd&lt;br /&gt;
say I always liked the magazines and wish them the best of luck. And to&lt;br /&gt;
advertise more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A BIG thanks to you, SaiKar, for allowing me to interview you.&amp;lt;br&amp;gt;&lt;br /&gt;
Yep, happy to help.|page=3|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Charasmag|width=70%|volumeissue=Vol. I&amp;lt;br /&amp;gt;Iss. I&amp;lt;br /&amp;gt;Created by:&amp;lt;br /&amp;gt;[[Fortet]]|pagedesc=The Charas Wiki - Have you added yet? (Pg. 1)&amp;lt;br /&amp;gt;Game of the Month - Cast your vote! (Pg. 2)&amp;lt;br /&amp;gt;Interview with [[SaiKar]] - What he has to say about the Wiki (Pg. 3)&amp;lt;br /&amp;gt;Letter from the Creator - What I have to say about this! (Pg. 4)|authorname=[[Fortet]]|imgauthor=fortetsprite.png||content=So, you might be wondering why I, [[Fortet]], am attempting to bring back a dead idea? Well, if you must know, I am doing it for no true reason.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I guess the idea came to me when creating the [[Charas Project Official Magazine Team]] article. The idea was excellent, but it never got anywhere. This truely saddened me and gave me several ideas.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Incase you haven't noticed, the magazine is based in the style of the forums. The 'Quick Information' table is basically a table of contents as well as a container for the Volume and Issue number. Props to [[Osmose]] for the magazine page template!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Before I am flooded with this question, yes, I am looking for people to help with the magazine. But you MUST be willing to devote at least one week a month to your article, as this will be a monthly magazine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Current jobs I am looking for are:&lt;br /&gt;
*-Game Reviewer-&lt;br /&gt;
(Filled by [[Archem2]])&lt;br /&gt;
*-Movie Reviewer-&lt;br /&gt;
Want people to know your opinion on new movies? This is the job for you.&lt;br /&gt;
*-Current Events-&lt;br /&gt;
I hope you kow what's happening at Charas, because others will want to, too.&lt;br /&gt;
*-Wierd News-&lt;br /&gt;
Anything strange happen somewhere? We need this for entertainment value.&lt;br /&gt;
*-Points of Interest-&lt;br /&gt;
Just for entertainment again. Things like upcoming games, television, etc...&lt;br /&gt;
*-Comic Artist (Possibly)-&lt;br /&gt;
This is a maybe. If you're interested, please submit a comic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With all that said and done, I hope you enjoyed this issue and are looking forward to issue 2, coming out in mid-February if things go as planned.&amp;lt;br&amp;gt;-[[Fortet]]|page=4|}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:32:49 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Vol._I_Iss._I</comments>		</item>
		<item>
			<title>History of Charas</title>
			<link>http://72.14.177.54/charas_project/History_of_Charas</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Osmose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Memory}}&lt;br /&gt;
&lt;br /&gt;
(this is a history of the forum, pieced together as best as possible from my own rambling memory and available posts that haven’t been deleted or something. Site history will be on a separate page and likely about 100 times harder to research…)&lt;br /&gt;
&lt;br /&gt;
[[SaiKar]] wrote the core of this article. Have pity on his strained memory and add/clarify anything you can think of! Especially in the early days. Check the lingering questions part for specific holes I'm aware of.&lt;br /&gt;
&lt;br /&gt;
==2003==&lt;br /&gt;
===The Beginning===&lt;br /&gt;
[[Image:AlexAvatar.png|100px|thumb|[[Alex]], the MASTER, was around near every day|right]]&lt;br /&gt;
The forum was established on January 19th, 2003 with this likely as its  [http://charas-project.net/forum/showthread.php?threadid=2&amp;amp;forumid=2&amp;amp;catid=2 first post]. [[Alex]] was (and remains) the webmaster and owner. [[De KoFfie]] , also known as Steven Rombauts, and Ralph Rombauts apparently coded the forum script itself. What [[SMB]]’s role in everything isn’t entirely clear, but it seems he was a sort of global [[Moderator]] and a keeper of the peace.&lt;br /&gt;
&lt;br /&gt;
Apparently the forums were established as support for the Charas [[Generators]] and character set creation in general. Most of the original posts are questions about how to use and submit the generators and announcements on new generator features, though even early on there were off topic posts in the [[All of All]].&lt;br /&gt;
&lt;br /&gt;
For roughly a year, Charas stuck to the focus of the generators and RPG Programming. Three resource contests were held to gather resources. Non-RPGMaker talk was light. Moderator positions were relatively unimportant. There was essentially no drama between anyone that can be seen today. Alex frequented the boards most every day, and the generators were upgraded often.&lt;br /&gt;
&lt;br /&gt;
It is an interesting piece of trivia that all languages were welcome on Charas at the beginning, but almost immediately English became the only accepted language. Alex himself conducted all business in English despite being Italian himself, and did this ''“Because this is an INTERNATIONAL forum!!!!”''&lt;br /&gt;
&lt;br /&gt;
===Other Events===&lt;br /&gt;
Other Charas happenings between January 2003 and January 2004&lt;br /&gt;
* These sections are for any significant history that doesn't really fit well above.&lt;br /&gt;
* Everyone is encouraged to add stuff to this part!&lt;br /&gt;
* Probably best to keep them in bulleted format, though they can be a few sentences long.&lt;br /&gt;
* Try to include an external link to a thread if one can be found.&lt;br /&gt;
&lt;br /&gt;
==2004==&lt;br /&gt;
===RRWP and the First New Mods===&lt;br /&gt;
:''Main Article: [[RRWP]]''&lt;br /&gt;
Enter into paradise in January 2004 [[RRWP]], a somewhat tragic historical figure. Notable for breaking the atmosphere of constant optimism that had been a major part of the forum for nearly a year, he and several older members were at odds due to his criticism. This culminated in a thread called &amp;quot;RRWP vs Gary&amp;quot;, after which he deleted all of his posts and vowed to leave the forum forever. Though the opinion of RRWP has changed over the years, he still remains oe of the most referred-to and known forum members.&lt;br /&gt;
&lt;br /&gt;
===Other Events===&lt;br /&gt;
Other Charas happenings between January 2004 and Feburary 29th, 2004&lt;br /&gt;
* These sections are for any significant history that doesn't really fit well above.&lt;br /&gt;
* Everyone is encouraged to add stuff to this part!&lt;br /&gt;
* Probably best to keep them in bulleted format, though they can be a few sentences long.&lt;br /&gt;
* Try to include an external link to a thread if one can be found.&lt;br /&gt;
&lt;br /&gt;
===Chaos and the Tightening Fist===&lt;br /&gt;
Broken out of the “all [[RPG Maker]] all the time” mold, the spring and summer of 2004 brought Charas considerable growth, but not all of it entirely good. Spam and personal attacks began to become a major problem and it didn’t take very long for the off-topic aspect of Charas to reach a boiling point. By mid summer most everyone’s nerves began to fry. Even with three All of All moderators ([[Kijuki Magazaki]], [[Darkfox]], and [[SaiKar]]) the influx of bad feelings became overwhelming. Even Forum Gaming was full of more spam than usual.&lt;br /&gt;
&lt;br /&gt;
Several moderators such as [[Kairou]] and [[Smokey Locs]] lost their [[Moderator|modship]] for stupid reasons. The [[Pop]] incident, and the first instance of someone being banned, happened around this time. Naysayers declared the end of Charas, as naysayers are wont to do. To quote Sai in the private forum, “It seems like half the topics are spam and the other half are people complaining spam.” Also, a lot of people created joke accounts to confuse and spam with impunity.&lt;br /&gt;
&lt;br /&gt;
Tired of watching Charas slip away down a dark road,  Alex made a few adjustments. One of the first was in April and countered smiley overuse by limiting posts to a total of 8 smileys maximum. On July 3rd, 2004 he promoted Darkfox and Kijuki to Global Mods; moderators of all forums, so that they could better watch over the forum as a whole and fight increasing spam. To replace them at All of All, Alex held the [[First Moderator Elections|first]] public [[Moderator Elections]] for moderators, resulting in [[Reain_|Reain]] and [[Trevlac]] winning. A few people, mainly [[Apex]], annoyed the hell out of Trevlac by posting a lot of spam, but it was later revealed to be a test authorized by Alex.&lt;br /&gt;
&lt;br /&gt;
Things didn’t really calm down; it was more like there were enough people watching to lock or delete the spam before too much piled up. Also, Darkfox began doing very odd things with his new powers. He deleted apparently random posts in odd places and edited other posts to make the original poster look stupid. There was a big controversy surrounding deletion of Seth Aechi’s posts, though it’s rather disturbing and best not to go into. Darkfox also started a lot of arguments on the forums he was supposed to be modding. Tired of cleaning up after his messes in All of All, SaiKar retired from that forum on July 23rd, preferring to focus more on Requests and real-life concerns. On the other hand, Trevlac changed his forum profile to female and started hitting on people (including Alex) and also created two fake accounts himself. Needless to say the two didn’t get along very well, and Trevlac and Darkfox fought often in the shadows of the Private forum.&lt;br /&gt;
&lt;br /&gt;
[[Double_account#wahba|Wahba]] (who later admitted to being [[Osmose]]) spammed the absolute crap out of some forums on August 25th and the “one post per minute” rule was implemented to prevent further such actions. Kairou continued to make vague threats about killing people and got banned September 6th (for publicly posting his password). These were the signs of the times.&lt;br /&gt;
&lt;br /&gt;
And in one was probably record bad timing, Alex announced in mid September 2004 that he wasn’t going to be on the forum much due to his impending marriage. In reality, this was the last time he would be on the forum much at all other than to check in with people. But before taking off to start his new life with his wife, on September 28th he appointed Request mod SaiKar as an [[Administrator]] of the forums, a move that would alter how the forums were run forever.&lt;br /&gt;
&lt;br /&gt;
====Other Events====&lt;br /&gt;
Other Charas happenings between Feburary 29th, 2004 and September 28th, 2004.&lt;br /&gt;
* These sections are for any significant history that doesn't really fit well above.&lt;br /&gt;
* Everyone is encouraged to add stuff to this part!&lt;br /&gt;
* Probably best to keep them in bulleted format, though they can be a few sentences long.&lt;br /&gt;
* Try to include an external link to a thread if one can be found.&lt;br /&gt;
&lt;br /&gt;
===Life After Alex===&lt;br /&gt;
[[Image:SaiKarAvatar.png|100px|thumb|Seeing [[SaiKar]]'s name in admin yellow caused a stir!|right]]&lt;br /&gt;
It’s not like Alex is dead or anything. In fact he will pop up quite often in the next two years of history, even including the more recent stuff. Today if we really needed to we could probably get him to show up in a day or so. However the promotion of SaiKar as an administrator was effectively the end of Alex’s frequent visits to the forum. &lt;br /&gt;
&lt;br /&gt;
The key here is that ''none of the staff knew or expected this at all''. Alex had mostly been around for the past two years and the staff assumed he’d be back soon. They assumed very wrong. SaiKar received a very fancy title on September 28th but no immediate actual power to back it up. Only after it became more increasingly obvious that Alex was taking more than a honeymoon off did Sai begin to take on some roles that had previously been held by Alex, and these often came with bloody battles between the staff in the Private forum.&lt;br /&gt;
&lt;br /&gt;
Darkfox immediately objected to Sai’s promotion from mere moderator straight to administrator, skipping over the global mod level that he and Kijuki held and bypassing SMB, the “uncle of the forum” and long standing member. This lead to a rather long Darkfox vs. SaiKar feud which, since they both had high positions on the staff, highly crippled the staff’s ability to get along. [[Ghostclown]], a newer moderator, also expressed reluctance to the choice. SMB wanted to protest himself being skipped but eventually realized that his lack of mastery over English would have gotten in the way and consented. Kijuki largely supported the appointment. Most of the other mods didn’t care one way or the other. Even so, the only thing that kept the staff together was largely Alex’s faith in his decision and Sai’s ability, but even so, staff tensions would only grow for the next year and a half without Alex’s presence.&lt;br /&gt;
&lt;br /&gt;
What also didn’t help the situation was that Sai’s appointment didn’t mystically solve a lot of the bad feeling that were going on at the time. The staff was still very concerned about the falling away from days of RPGs and general respect. [[Carmen]], at the time the moderator of the magazine team, asked Alex to make her a global mod because, according to her, SaiKar was doing an awful job (and in fact said such to Sai in the private forum), but Alex refused. A staff already saturated with feuds gained another. &lt;br /&gt;
&lt;br /&gt;
Finally, after some time of bickering, the staff as a whole largely agreed on two points. One, Sai needed the ability to hire, fire, and promote mods while Alex was gone. And two, at Carmen’s suggestion, the mods needed to take a more hardliner approach. Simply asking people to shape up wasn’t working. Shows of force through editing, locking, and deleting posts and topics were necessary. Alex approved all these changes assuming the staff agreed as a whole in the future.&lt;br /&gt;
&lt;br /&gt;
Carmen’s hardliner approach would be a major problem later, but not until 2006. In the fall of 2004 this policy was actually quite necessary to beat some sense into what was becoming an unreadable forum. The staff agreeing on everything would also be a major problem later, but for the time an uneasy truce existed. But enough about the bickering staff for now.&lt;br /&gt;
&lt;br /&gt;
The event that largely ended the unorganized spam and general doom and gloom was, without a doubt, the second All of All moderator elections in mid October 2004.&lt;br /&gt;
&lt;br /&gt;
'''Main Article: [[Second Moderator Elections]]'''&lt;br /&gt;
&lt;br /&gt;
The elections, which resulted in [[Red Giant]] and [[Carmen]] becoming the new All of All mods, ended most of the spam on the forums. Generally, everyone was happy around this point - until another event that would redefine Charas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other Events====&lt;br /&gt;
Other Charas happenings between September 28th, 2004 and December 1st, 2004.&lt;br /&gt;
* These sections are for any significant history that doesn't really fit well above.&lt;br /&gt;
* Everyone is encouraged to add stuff to this part!&lt;br /&gt;
* Probably best to keep them in bulleted format, though they can be a few sentences long.&lt;br /&gt;
* Try to include an external link to a thread if one can be found.&lt;br /&gt;
&lt;br /&gt;
==2005==&lt;br /&gt;
===The Dark Ages===&lt;br /&gt;
:''Main Article: [[Lord Raffles]]''&lt;br /&gt;
A user by the name of Lord Raffles registered around December 2004. Though he was a slight nuisance, he would later grow to become quite the annoying pest, as detailed in the main article.&lt;br /&gt;
&lt;br /&gt;
====Other Events====&lt;br /&gt;
Other Charas happenings between December 1st, 2004 and August 1st, 2005&lt;br /&gt;
* These sections are for any significant history that doesn't really fit well above.&lt;br /&gt;
* Everyone is encouraged to add stuff to this part!&lt;br /&gt;
* Probably best to keep them in bulleted format, though they can be a few sentences long.&lt;br /&gt;
* Try to include an external link to a thread if one can be found.&lt;br /&gt;
&lt;br /&gt;
===Oppression and Conspiracy===&lt;br /&gt;
Despite being banned, Raffles didn’t get the hint. He registered a number of other logins and immediately started doing suspicious stuff on them. The staff, taking Alex’s banning of Raffles as precedent, banned these double accounts as well. A small-scale secret war between the mods and Raffles took place over the next few months. Darkfox and SaiKar, working as a team, became quite adept at finding a suspicious login, IP matching it to Raffles, and banning it sometimes even before its first post. The staff kept this quiet to prevent a witch hunt and return to the more panicked times. &lt;br /&gt;
&lt;br /&gt;
The staff also fired the inactive Red Giant in almost the same manner as they fired Trevlac; they announced attention to remove him, Red returned and said he was sorry, the staff decided it was too late for that and fired him. Also, Ghostclown became a global mod and [[Warxe]] and [[Razor]], two well-liked and generally popular guys, joined the staff, the former as [[RPGMaker Programming]] and [[Tutorials]] mod and the latter got [[Forum Gaming]], and Carmen took over Requests in addition to All of All. Oddly enough, having to be on the constant watch meant the staff was working together better then they had since Sai’s admin appointment.&lt;br /&gt;
&lt;br /&gt;
The rest of the forum was mostly uneasy because of Raffles. Despite the best work of the staff a few Raffles logins spread around word that Raffles was still sneaking onto the site. [[Charaman]], a  then-Raffles supporter, also posted messages from Raffles and that added to the tension.&lt;br /&gt;
&lt;br /&gt;
Eventually though Raffles’s attempts to disrupt the site became less potent and people relaxed. And they began to wonder about a few things. Why were the hardliner mods still cracking down so hard on spam? When Raffles was around it was easier to justify, but now that he was gone, it began to look less like security and more like needless squeezing the fun out of things.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarmenAvatar.png|100px|thumb|[[Carmen]], the most influential mod at the time, went a bit too far|right]]&lt;br /&gt;
Ghostclown, though a hardliner, stayed mostly under the radar and did a decent job as global mod. Carmen though almost went out of her way to make enemies in blatant shows of moderator force. Osmose, who had hated her essentially since he joined the forum, had a field day pointing out her stranger moves. [[Midnight]], a once popular member that had dropped out for a while before coming back, had one hell of a feud with her that ended with Carmen saying disturbing things like “Don't get in a fight with me, you won't win.”&lt;br /&gt;
&lt;br /&gt;
Carmen made other enemies, but the reason these two people are being mentioned is that they are the best friends of SaiKar on Charas. The private forum had a discussion where Kijuki was trying to call Carmen on the point and Sai jumped in to try to emphasize how bad moderators fighting was getting, but Carmen shrugged it off and accused everyone of ganging up on her. A new resolve began to burn in Sai to gain his control over policy back. At this point Sai was more-or-less resigned to not being able to sway the staff through diplomacy, but the abuses became so blatant that he decided to take a more forceful approach if only the circumstances would present themselves.&lt;br /&gt;
&lt;br /&gt;
====Other Events====&lt;br /&gt;
Other Charas happenings between August 1st 2005 and March 2006&lt;br /&gt;
* These sections are for any significant history that doesn't really fit well above.&lt;br /&gt;
* Everyone is encouraged to add stuff to this part!&lt;br /&gt;
* Probably best to keep them in bulleted format, though they can be a few sentences long.&lt;br /&gt;
* Try to include an external link to a thread if one can be found.&lt;br /&gt;
&lt;br /&gt;
==2006==&lt;br /&gt;
===The Charas Judgment===&lt;br /&gt;
The Charas Judgment itself is one of the smallest pieces of history time-wise, taking place over a few weeks at the end of March 2006 and was essentially the violent reaction to months of built up population annoyance against tight moderator control over the forum. Several relatively unimportant people quickly rose in power while others fell from high in a matter of days and drastically different policies on what would be allowed were put into effect. Depending on which side you supported, it was either a revolution or a mutiny, but it’s hard to argue against the long-term effects it had on how Charas is run today.&lt;br /&gt;
&lt;br /&gt;
For a year Sai had stewed on how to remove the oppressive moderators without getting himself fired without any real good ideas until one landed right in front of him. Razor and [[Robotam]], the community contest moderator (a very minor position) discussed on MSN how bad the lockings were getting and decided to seek help. Robotam approached Sai and asked for some sort of action. Sai decided that the time was right and encouraged Robotam to create a public thread on the All of All forum asking for an investigation. Knowing this would immediately get locked, Sai promised Robotam his admin protection of the thread to prevent people from mucking with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:RobotamAvatar.png|100px|thumb|[[Robotam]], dissatisfied with Carmen's modding, took action|right]]&lt;br /&gt;
On March 14th, 2006 Robotam posted [http://charas-project.net/forum/showthread.php?threadid=15936&amp;amp;forumid=12&amp;amp;catid=6 the thread] bringing attention to the massive number of moderator actions by Carmen and Ghostclown that month alone (70!) including the aforementioned permission from Sai. Carmen and Ghostclown locked it anyway, saying essentially that they didn’t care what Sai said; this sort of moderator criticism was highly inappropriate. Sai showed up, unlocked it, told everyone it was okay to speak their mind, and gave them both a stern warning to the mods not to touch that thread at all until it was done. Carmen and GC edited (and later deleted) their posts and said nothing more. And the fun began!&lt;br /&gt;
&lt;br /&gt;
A whole 12 pages, and the uncharacteristic part is, the vast majority of it is actually civil debate between people with somewhat different viewpoints. Except for MrMister, who was mainly trying to use weird examples to make the whole thing seem stupid. Most of the people that responded found that the lockings and deletions were. Sleepy users that hadn’t been seen much showed up for the event and tossed in their two cents. [[DragonBlaze]] is largely credited for making some of the best points, as is [[Arcanagirl]].&lt;br /&gt;
&lt;br /&gt;
Naturally, behind the scenes, there was a lot of shady MSN talk, mostly between conspirators Osmose, Midnight, SaiKar, and probably a few other trusted mods like Razor and FFL. Most everyone supported some sort of revolution? But what? And would word reach Alex and he react harshly? Sai hesitated for a bit, but decided meh, what the hell, and posted the [http://charas-project.net/forum/showthread.php?threadid=15968&amp;amp;forumid=12&amp;amp;catid=6 Judgment] thread on March 17th.&lt;br /&gt;
&lt;br /&gt;
As far as fire and brimstone on the mods went, it was light. Carmen was removed from All of All mod but kept Requests and GC got off with only a sideways glare. More revolutionary were the policies put down that effectively countered a lot of Carmen and GC’s moderator actions; posts would no longer be edited and topics locked or deleted for “poor reasons”, with poor reasons being most anything that wasn’t illegal in some way. Also that topics that went off topic but stayed civil would be allowed to remain open. The damage to Carmen and GC was done though. Carmen essentially said her peace and gave herself a fair defense, then left immediately. Ghostclown more or less consented to the changes for a few weeks before going AWOL himself. They both resigned in May but played no further part in any Charas events.&lt;br /&gt;
&lt;br /&gt;
If Sai miscalculated anything during the power play, it was how SOLID the forum was behind him on the changes. Though there was understandable nervousness for the future and a bit of regret at how badly Carmen and GC were getting smeared by it, as a whole the forum greatly praised the policies that reduced moderator actions and gave more freedom to the average, non-spammy guy that was just trying to talk on the forum.&lt;br /&gt;
&lt;br /&gt;
Probably the best thing to give validation to the whole deal was when Alex himself showed up and [http://charas-project.net/forum/showthread.php?threadid=16019&amp;amp;forumid=12&amp;amp;catid=6 expressed approval] to the changes. ALWAYS a huge relief when the boss tells you you’re doing a good job!&lt;br /&gt;
&lt;br /&gt;
Trying to ride on the success of the revolution, on the 25th Sai appointed Robotam, the real instigator of the whole deal, as the new All of All mod. He also snuck in Osmose and Midnight in as [[General Programming]] and [[Test and Welcome]] mods since those two helped with the whole thing in ways that don’t really show up well in this history, but they helped a lot, darn it. Oh and Warxe got his old jobs back. Sai also said he would appoint another All of All mod after a month had passed, but this decision was forgotten in the absolute chaos of the next month (see below section)&lt;br /&gt;
&lt;br /&gt;
(purely biased aside from [[User:SaiKar|SaiKar]]: at this point I’m supposed to admit I treated them badly and regret the whole thing, since time heals all wounds, or something. Well I’m not going to. My only major regret is that I waited so long and had so many people leave the forum before acting with strength. It’s sort of funny reading about how Carmen was defensive about everyone ganging up on her when all I did was finally stop her from silencing people and let them speak their mind. She said with her last words as a mod how she was just a person with feelings, but didn’t seem to care about the feelings of others when she said their posts were useless topics nobody wanted to read. And there is a junk bin for a freakin reason. And Alex said he didn’t want things locked or deleted unless they were totally unsalvageable. Meh. I don’t want to turn this into a Carmen and GC bash, but I mean, ''damn''. Though, to be fair to Carmen, she among everyone figured out that I had essentially planned the whole event to fire her. Which was true and it worked brilliantly.)&lt;br /&gt;
&lt;br /&gt;
And so the conspirators won the day, and there was general dancing in the streets, and things eventually calmed down a bit while the staff tried to put some of their speeches into policy. But they would only get just over two weeks before the largest outside attack in Charas’s history would threaten to destroy it all. &lt;br /&gt;
&lt;br /&gt;
====Other Charas happenings during March 2006====&lt;br /&gt;
&lt;br /&gt;
===Troll Invasion and Sanctuary Fortress===&lt;br /&gt;
The Troll Invasion was a coordinated attack on Charas’s forums; the only one the forum has ever seen. It was one of our lowest moments as Charas had to face a situation that they really had no plan for.&lt;br /&gt;
&lt;br /&gt;
As many online veterans know, attacking people and forums online is partially an exercise in futility. Honestly, there is only so much you can do. Saying “I stab you in the face!” won’t make you many friends and sure won’t be taken seriously. On the other hand, using hacking methods to disrupt or delete online files can bring real legal consequences and is generally suicidal to even talk seriously about. And so forum wars are largely a joke.&lt;br /&gt;
&lt;br /&gt;
However, there is one way to attack a forum that doesn’t break the law but still does damage. Forums are run by people, and people enjoy certain aspects of talking online: comfort, security, freedom, and a general lack of worry. It is possible to disrupt these things and cause the forum’s inhabitants a good deal of stress. This was the sort of assault Charas faced in April 2006.&lt;br /&gt;
&lt;br /&gt;
On April 9, 2006 an oddball group of weirdos began to trickle in. A mother concerned about violence in video games, an anti-environmentalist, a bible thumper, and others. Oh those trolls! Always so original with their personas! Immediately the anti-Raffles warning lights went off and all the logins were IP traced. One matched and was banned, but the others, for lack of serious evidence against them, were left alone for a while. But something definitely seemed wrong.&lt;br /&gt;
&lt;br /&gt;
A day later it was clear that they had no intentions of playing nice. All of the threads they created were obviously designed to stir up opinions on controversial topics. One by one they were all banned until only Omega Weapon (the least offensive of the group) was left. Problem was, more accounts were created the following two mornings. These too were given a chance to prove that they weren’t trolls, these too failed, and they were banned as well. By now most everyone on Charas knew that there was some sort of massive troll invasion taking place. Once again complaints about how unfun Charas was began to surface and people drift away from the site.&lt;br /&gt;
&lt;br /&gt;
On April 11th, while experimenting with forum security late at night, Sai created [[Sanctuary Fortress]], a semi-secret forum that required 800 posts to view. The following day many Charites discovered Sanctuary and its purpose and began to discuss plans to thrart the invaders. These varied from diplomatic solutions of talking to the trolls to shutting down the forums to an outright attack, but in the end everyone agreed to wait longer. More practically, Charaman, a previous Raffles-supporter, redeemed himself and threw his lot in with the mod staff to reveal Troll Kingdom as the source of the invaders with, of course, Lord Raffles as its protagonist. The staff began to watch TKs forums while TK remained ignorant that they had been discovered. Many trolls revealed their troll login names on their forums and these names were banned from Charas often before a single post. This greatly increased the defense of the forum but the energy drain of having to be constantly on the ball to ban the next troll took its toll on the staff and they began to search for a permanent solution.&lt;br /&gt;
&lt;br /&gt;
The next day yet more troll logins were banned: the total of which was nearing 15. Sanctuary continued to debate the invasion but reached no reasonable conclusions. The most popular ideas involved shutting down easy resignation, but after researching TK lead the staff to ExIsle, a forum that TK had also trolled that was now a barren inactive shell, Sai vowed to never restrict registration. Still, something needed to be done. Realizing it was only a matter of time before their vigilance gave out, the staff talked with Alex and Trevlac about forum security, a discussion that lead to the implementation of an IP ban feature that, while useful against certain people like Raffles, didn’t exactly provide much defense against multiple invaders. &lt;br /&gt;
&lt;br /&gt;
The staff plotted to use undercover operatives in TK to undermine the attack, but before any serious plans were made up a TKer named CHARAS UNITED posted a “victory” thread that had a link to TK itself. With all hope of subtlety out the window, on April 13th SaiKar authorized what he judged the least awful of all the awful plans: the invasion of TKs forums. A dozen or so Charas members spammed up TK. Some tried to debate, some flung insults, some just posted really long portions of random text. The TK response was more amused than anything else and everyone waited for the inevitable counterattack.&lt;br /&gt;
&lt;br /&gt;
Said counterattack never happened. A few TK members registered on Charas but didn’t troll and eventually lost interest. Likewise a few Charas members stayed over at TK but themselves got bored. A bunch of strippers (of all things…) joined TK and the trolls mostly forgot about us. What seemed to be an uneasy peace began between the sites. The staff declared victory.&lt;br /&gt;
&lt;br /&gt;
Yet, in the days that followed, no such peace could be said to take place within Sanctuary and on Charas in general though. Despite inexplicitly ending the invasion, many people were outraged at the lows Charas had sunk to get the job done. Osmose, frustrated by both his lack of duties as a mod and lack of voice on the staff, resigned in protest. Many people loudly proclaimed everyone else was acting childish or blowing it all out of proportion. Several members loudly declared that they were no longer participating in Sanctuary and were leaving Charas for a time. Facing increasing opposition, SaiKar, the only active admin with banning powers, also left for several days between the 18th and 23rd. SaintLucifer, a troll from TK that had gotten himself banned, apparently caught wind of Charas and trolled the forums most of the time Sai was away as the single unbanned troll remaining.&lt;br /&gt;
&lt;br /&gt;
SaiKar returned to on the 23rd and revealed he wanted to take some time off to see of the forum could handle itself. No words can describe the hostility that met him. SaintLucifer himself was quickly dispatched but the anger lasted nearly a week. Arcanagirl posted a big thread in the All of All about what a bad job the staff (specifically Sai) was doing. In Sanctuary, many users, the most vocal of which was DragonBlaze, declared that Sai’s actions were totally unacceptable. Charaman and Midnight supported their friend, if not all his actions, in his dark hour, but basically everyone else was firmly upset.&lt;br /&gt;
&lt;br /&gt;
Damned if you do, damned if you don’t. Taking action made Sai enemies. Not taking action made Sai enemies. Most everyone wanted Sai to stay as an admin but definitely didn’t want him to do essentially anything he did during the entire Troll Invasion ever again. Sai began to wonder if all the time he was spending on Charas was worth it if he had so little support and announced his resignation, which sobered the hostility a little, but not much.&lt;br /&gt;
&lt;br /&gt;
Finally, on April 29th, Sai announced that Kijuki was going to be promoted to administrator as his replacement. Sai himself stayed an administrator but with greatly reduced activity for some time and only a few token appearances. And on May 2nd, Sai made the following speech in Sanctuary.&lt;br /&gt;
&lt;br /&gt;
{{Quote|name=[[SaiKar]]|text=Sanctuary Fortress will be closed soon. I'll make it a forum invisible to all but admins and there will be no activity here.&lt;br /&gt;
&lt;br /&gt;
The trolls have been repelled through a combination of good strategy, bad ideas, and dumb luck. Though far too often the real enemies are ourselves and our inabilities to listen or compromise or admit we're wrong. No no, don't feel guilty. I'm just sayin'.&lt;br /&gt;
&lt;br /&gt;
This forum will shut down officially some time tomorrow. Copy any threads you want for blackmail purposes soon. Some day, maybe, the fortress will arise again.}}&lt;br /&gt;
&lt;br /&gt;
And so the Troll Invasion ended. Perhaps ironically, the trolls did far less damage to Charas than the Charites did to themselves. Though eventually most people got over it and resumed business as normal, trying to forget the chaos of March and April as best they could, with Kijuki mostly handling site affairs.&lt;br /&gt;
&lt;br /&gt;
===Other Charas happenings during April 2006====&lt;br /&gt;
&lt;br /&gt;
==Lingering Questions (and other sections)==&lt;br /&gt;
* Does anyone really remember Pop and Kairou and the whole conspiracy there? I think I missed that entirely.&lt;br /&gt;
* Why do I need some cheese?&lt;br /&gt;
* Didn't Asakura Hao have something going on? Something to do with Kairou, and he and Charaman agreeing with Raffles, setting the whole forum off at them or something?&lt;br /&gt;
* Anyone have logs of all the MSN chats from spring 2006? I know some important stuff was decided there.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
This section will get integrated into the history eventually.&lt;br /&gt;
&lt;br /&gt;
* Alex's first post - http://charas-project.net/forum/showthread.php?threadid=2&amp;amp;forumid=2&amp;amp;catid=2&lt;br /&gt;
* Gary’s “A history of Charas” - http://charas-project.net/forum/showthread.php?threadid=15958&amp;amp;forumid=12&amp;amp;catid=6&lt;br /&gt;
* My own LiveJournal, an oddly good source for events and dates back then - http://saikar.livejournal.com/tag/charas&lt;br /&gt;
* Lots of sneaky Private forum threads you can’t read.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[RRWP]]&lt;br /&gt;
* [[Pop]]&lt;br /&gt;
* [[Trevlac]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Charas Forums]][[Category:History of Charas]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:32:35 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:History_of_Charas</comments>		</item>
		<item>
			<title>RPG Maker XP</title>
			<link>http://72.14.177.54/charas_project/RPG_Maker_XP</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by A Forgotten Legend&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The only PC RPG Maker to be legally translated in English, it adds many new features to the series.  Ruby scripting can be used to edit the games and make your game unique.  You now can use 32-bit images (PNG and JPG also), allowing any numbers of colors unlike the previous ones.&lt;br /&gt;
==Images==&lt;br /&gt;
===Characters===&lt;br /&gt;
Any image size as long as the dimensions are a multiple of 4.&lt;br /&gt;
===Battlers===&lt;br /&gt;
Can be anywhere from (in pixels) 1x1 to 640x320&lt;br /&gt;
===Animations===&lt;br /&gt;
Must be a horizontal row of 5 squares at 192x192, vertical size has no max. limit however.&lt;br /&gt;
===Tilesets (Chipsets)===&lt;br /&gt;
(Click for Image -&amp;gt;)Must have at least one block of eight tiles of 32x32 pixels in size lined up horizontally, there is no max. limit on vertical size however. &lt;br /&gt;
===Auto Tiles=== &lt;br /&gt;
(Taken from Official Site here ---&amp;gt; http://www.enterbrain.co.jp/tkool/RPG_XP/eng/index.html)&lt;br /&gt;
&lt;br /&gt;
[[Image:Auto_tile_example.gif]] &lt;br /&gt;
&lt;br /&gt;
	As a general rule, autotiles form the basis for the 12 tile patterns seen here.&lt;br /&gt;
&lt;br /&gt;
A) 	The representative pattern, displayed in the tile palette and used to show how the other autotiles interact with each other.&lt;br /&gt;
&lt;br /&gt;
B)	The parent pattern. If the pattern shown here and an autotile from the same group (i.e., with the same representative pattern) are placed next to one another, they will tile seamlessly.&lt;br /&gt;
&lt;br /&gt;
C)	The parent pattern is featured in the four corners of this tile.&lt;br /&gt;
&lt;br /&gt;
D)	Tiles with the parent pattern on all four sides, plus a central pattern with no borders at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to animate these autotiles, such as for water graphics, simply place the basic blocks as multiple cells in a horizontal row. You can use as many patterns as you like.&lt;br /&gt;
&lt;br /&gt;
[[Image:Auto_tile_example2.gif]]&lt;br /&gt;
&lt;br /&gt;
If you only need to animate a single tile, you can just line up single 32x32 pixel tiles instead of the larger autotile blocks.&lt;br /&gt;
&lt;br /&gt;
===Panoramas===&lt;br /&gt;
No size limit.&lt;br /&gt;
===Fog===&lt;br /&gt;
These are graphics that are over the map (Just like Fog would be!).&lt;br /&gt;
===Battle Backgrounds===&lt;br /&gt;
Backgrounds must be a size of 640x320 pixels.&lt;br /&gt;
===Icons===&lt;br /&gt;
Icons are 24x24 pixels, and are seen in the item menu.  (You use these to show what items look like basically!)&lt;br /&gt;
===Titles===&lt;br /&gt;
Yes, it means the background image for your title screen!  These must be 640x480 pixels.&lt;br /&gt;
===Game Over Graphics===&lt;br /&gt;
Must also be 640x480 pixels, this is shown at a Game Over.&lt;br /&gt;
===Window Skins===&lt;br /&gt;
Much like the System 1 (or just System if your using Rm2k) from Rm2k and Rm2k3, it has the same purpose.  It actually combines the System 1 and 2 together (Rm2k3) as well.&lt;br /&gt;
Example&lt;br /&gt;
&lt;br /&gt;
[[Image:Window_skin_example.gif]]&lt;br /&gt;
&lt;br /&gt;
(Taken from site again)&lt;br /&gt;
&lt;br /&gt;
A)  	The window background. A 128 x 128 pixel pattern is drawn here, filling the window whatever its size. Technically, the window's edges are each two pixels smaller than that, a feature that allows for natural-looking rounded corners. Plus, the translucent backgrounds of some windows means you don't need to make the images themselves translucent.&lt;br /&gt;
&lt;br /&gt;
B) 	The window frame and scroll arrows. The four corners are drawn at a set size of 16x16 pixels, and the remaining frame tiles at a width of 16 pixels to match the window's size. The arrows are used to indicate that scrolling is possible in a given window.&lt;br /&gt;
&lt;br /&gt;
C) 	The command cursor indicates which item is selected in a given window. The outer two pixels resize both horizontally and vertically, and the rest adjusts horizontally to match the size of the cursor.&lt;br /&gt;
&lt;br /&gt;
D) 	The pause graphic, used in a message window to show that the player's input is required, is a four-frame animation measuring 16x16 pixels.&lt;br /&gt;
&lt;br /&gt;
E) 	The arrow cursor, used in battles to select actors and enemies, is a two-frame animation measuring 32x32 pixels. While it's not actually part of the window, it's included in this file for convenience.&lt;br /&gt;
&lt;br /&gt;
===Pictures===&lt;br /&gt;
May be any size.&lt;br /&gt;
===Transitions===&lt;br /&gt;
Used during screen transitions.  Must be 256 color grayscale (PNG format)&lt;br /&gt;
&lt;br /&gt;
==Sounds/Music==&lt;br /&gt;
===BGM===&lt;br /&gt;
This is Background Music.  You can use .mid (.midi), .mp3, .ogg, .wma or .wav files for this.&lt;br /&gt;
===BGS===&lt;br /&gt;
This is Background Sounds. You can use .mp3, .ogg, .wma, or .wav files for this.&lt;br /&gt;
===MFX===&lt;br /&gt;
This is Music Effects. You can use .mid (.midi), .mp3, .ogg, .wma, or .wav files for this.&lt;br /&gt;
===SFX===&lt;br /&gt;
This is Sound Effects.  You can use .mp3, .ogg, .wma, or .wav files for this.&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:32:22 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:RPG_Maker_XP</comments>		</item>
		<item>
			<title>MrMister</title>
			<link>http://72.14.177.54/charas_project/MrMister</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Razor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharasUserInfo|name=MrMister|pic=MAGNOLIA.gif|join=March 2003|stat=Active|pos=Test and Welcome Mod|profile=http://charas-project.net/forum/viewmember.php?userid=1062|bday=May 6th, 1983|gender=Male}}&lt;br /&gt;
&lt;br /&gt;
'''MrMister''' is a [[List of Charas moderators|badass dude]] from the [[Charas-Project]] [[website]], a bad dude type [[Members of charas|member]]. He is known at Charas as '''The Baddest Dude'''. He also invented the Moon, and has eaten over 10,000 packets of '''beef jerky'''.&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;I'm not gay, but MrMister is a se&amp;lt;i&amp;gt;&amp;lt;/i&amp;gt;xy man. He paid my rent over 500 times.&amp;quot;&lt;br /&gt;
:::: ~ [[Razor]]&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;MrMister holds the record for the largest epeen in history.&amp;quot;&lt;br /&gt;
:::: ~ Oscar Wilde&lt;br /&gt;
&lt;br /&gt;
===Controversy===&lt;br /&gt;
MrMister has gotten in trouble with the law a fewe times.&lt;br /&gt;
He totally has pwned Sai'Kar and Midnight over a million times each, and Osmose over 200,000 times.&lt;br /&gt;
&lt;br /&gt;
===Moderation===&lt;br /&gt;
In 2006, MrMister was made [[moderator]] of Test and Welcomes.&lt;br /&gt;
Long overdue.&lt;br /&gt;
It is foretold, that, being the greatest member of all time, that MrMister will one day be admin, and Sai'Kar will be his bitch.&lt;br /&gt;
In February 2007, MrMister was made mod of [[All of All]].&lt;br /&gt;
&lt;br /&gt;
===Departure===&lt;br /&gt;
On the 6th of April, after a lock battle with Razor over some new guy's thread (who had requested its lock), MrMister decided to leave, making a thread about how much he hates Charas.&lt;br /&gt;
&lt;br /&gt;
===The Pwner===&lt;br /&gt;
The pwner is an identity that MrMister stole from an IRC buddy.&lt;br /&gt;
When he dons the awesome ident, he speaks in ironic noobspeak, and 'pwnz noobs'. It's pretty awesome.&lt;br /&gt;
&lt;br /&gt;
===Being Ahead of the Curve===&lt;br /&gt;
MrMister is world renowned for having his hand on the pulse of the community, unlike everyone else. This is how he exposed the world to Cave Story. Osmose owes his life to MrMister for this.&lt;br /&gt;
&lt;br /&gt;
===Avatars===&lt;br /&gt;
MrMister has many famous avatars.&lt;br /&gt;
His first ever avatar was a penguin.&lt;br /&gt;
Eventually he discovered the magical essence of the Magnolia.&lt;br /&gt;
Many members know the magnolia as ''the egg''.&lt;br /&gt;
He always eventually returns to the egg, but periodically switches to other awesome avatars.&lt;br /&gt;
His other avatars have included animated gifs of '''Slippy the Frog''', '''Cactaur''', and '''Super Human Samurai Cyber Squad'''.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[ticegeronda pencils]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Charas Forums members]][[Category:Charas Forums moderators]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:32:02 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:MrMister</comments>		</item>
		<item>
			<title>Charas-Project</title>
			<link>http://72.14.177.54/charas_project/Charas-Project</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by GaryCXJk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Charas-Project''' (also known simply as '''Charas''') is a website devoted to [[RPG Maker]]. It contains [[Generators|Resource Generators]], a [[Complete Resources]] section, and [[Charas Forums|forums]] for help and discussion. It is arguably one of the better-known RPG Maker sites, due in part to the generators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
''Main article: [[History of Charas]]''&lt;br /&gt;
&lt;br /&gt;
[[Alexander Boniverto|Alex]] first created the site in 2002, as a test for his PHP skills. The generators started small, but a community was quickly created around them - so a forum was [[Php Über Board|custom-coded]] for the site. It has since developed into a thriving community, with the Generators still a major part of the site.&lt;br /&gt;
&lt;br /&gt;
The first version used actual physical images as resources. As of May 2005 the project has switched to a fully MySQL-driven system. One of the reasons was to make it easier for newer generators.&lt;br /&gt;
&lt;br /&gt;
Currently there are plans for Charas 3.0.&lt;br /&gt;
&lt;br /&gt;
==Sections==&lt;br /&gt;
The site is divided into two parts: [[Charas Main Page|the Main Page]], which includes the [[Generators]] and [[Complete Resources]], as well as several other links; and [[Charas Forums|the Forums]], where discussions of all sorts take place. These two parts are not exclusive of each other - the last 10 (or so) forum discussions appear on the main page, and accounts created on the forums also work as logins for the Generators and CR.&lt;br /&gt;
&lt;br /&gt;
The site is community-driven; individuals can create and submit resources to the Generators or CR, and make posts on the forums.&lt;br /&gt;
&lt;br /&gt;
[[Category:Charas-Project]][[Category:Articles in need of attention]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:31:49 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Charas-Project</comments>		</item>
		<item>
			<title>SaiKar</title>
			<link>http://72.14.177.54/charas_project/SaiKar</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Osmose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharasUserInfo|name=SaiKar|pic=SaiKarAvatar.png|join=Feb 2003|stat=Active|pos=Martyr|profile=http://charas-project.net/forum/viewmember.php?userid=261|bday=December 23, 1982|gender=Male}}&lt;br /&gt;
'''SaiKar''' (AKA '''Harvey/Jason Steffke''') is the oldest (as of registration date) active member of [[Charas-Project|Charas]]. He became a Request mod, then All of All mod, and finally Administrator of the forums. HE acted in [[Alex]]'s stead, though he didn't actually own anything on the site. He resigned.&lt;br /&gt;
&lt;br /&gt;
==Charas History==&lt;br /&gt;
&lt;br /&gt;
===Early Days===&lt;br /&gt;
Harvey joined Charas under the login SaiKar upon suggestion of his friend to share his battlecharacter sets that he had created for his own game. Receptions to the sprites was very positive and Sai started to get requests, which he answered for a time before burning out. Sai joined the [[VG Reapers]], the largest spriting group on Charas at the time. The image of someone trying to help the community was enhanced with Sai tried to solve the [[RRWP]] vs [[Gary Kertopermono|Gary]] arguments that were raging at the time. When Alex decided to appoint new moderators, Sai was appointed [[Moderator]] of [[All of All]] and [[Requests]] forum on Feb 29, 2004. Some of his policies set in the Requests forum are still in use today.&lt;br /&gt;
&lt;br /&gt;
===Growing Power===&lt;br /&gt;
Sai resigned from All of All moderator on July 23rd, 2004. The actual reason wasn’t public knowledge until now, but it was in reality him being tired of cleaning up after Darkfox; the latter was starting a great number of personal feuds at the time that were spilling into the forum.&lt;br /&gt;
&lt;br /&gt;
When the first global moderators were chosen, Sai was on the list but declined Alex due to growing real life concerns. Yet he saw the general state of Charas deteriorating under Darkfox and Kijuki’s global modship; the former has already been discussed and the latter was much more well-minded but rarely around when he was needed. [[Reain]] and [[Trevlac]], new All of All mods, were also doing little. In his panic, Sai sent a private message to Alex asking for a global moderator position himself. Instead, Alex made him an [[Administrator]]; someone with access to the control panel to appoint moderators, create new forums, and ban members!&lt;br /&gt;
&lt;br /&gt;
===Quarrels with the Staff===&lt;br /&gt;
Darkfox immediately objected to SaiKar’s insane jump of power, making many accusations of impending power abuse. Several other moderators murmured in discontent, but with Alex supporting Sai nothing really could be done.&lt;br /&gt;
&lt;br /&gt;
Sai took over his duties rather quickly. When Reain resigned as All of All moderator, Sai organized a public election to replace him. He also fired Trevlac for continued lack of presence and expanded the election to two winners. [[Red Giant]] and [[Carmen]] became part of the staff as All of All mods.&lt;br /&gt;
&lt;br /&gt;
For many months afterward Sai was playing Final Fantasy XI, an online game that takes up the full screen. As such Sai wasn’t on the site very much and missed several rather important events, such as the coming of [[Lord Raffles]]. The staff ([[GhostClown]] and Carmen in particular) grew discontented with his lack of being around and began to criticize his policies, claiming he was “out of touch.” Which, to be fair, had some truth to it. The staff often complained at his actions, saying that Alex wanted him to run everything by the private forum first, and yet other staff members went ahead with their policies and complained of “ganging up” when they were called on it later. Some called for a new administrator but there weren’t any willing candidates that could be trusted. The staff became polarized and no meaningful decisions were made as a group, and the progress of the site stagnated.&lt;br /&gt;
&lt;br /&gt;
===The New Charas===&lt;br /&gt;
However Carmen and GhostClown’s policies were not terribly well liked and they made a number of enemies, in particular [[Osmose]] and [[Midnight]]. They had a heavy-handed moderation style to them, and eventually people got rather annoyed at things being locked or deleted for no real particular good reason. [[Robotam]] approached Sai’Kar and asked for his permission to start an investigation. Sai granted it, seeing a public hearing as a good way to get rid of his rebellious staff.&lt;br /&gt;
&lt;br /&gt;
Public opinion strongly sided against the two and Sai made his decision to remove some of Carmen’s powers in the infamous [[History_of_Charas#The_Charas_Judgment|Charas Judgment]] on March 17th. Co-conspirators Osmose and Midnight were appointed moderators on March 22nd. Many new policies on why threads would be locked and the future were introduced. GhostClown and Carmen retired shortly afterward.&lt;br /&gt;
&lt;br /&gt;
This point essentially marks the time when Sai took a much more active role in the development on Charas, now that he had a staff that wouldn’t fight him on every point.&lt;br /&gt;
&lt;br /&gt;
===The Troll Invasion===&lt;br /&gt;
TrollKingdom began sending trolls to stir up trouble on April 9th, mere days after the little revolution. Essentially, the entire reason there was a [[Troll Invasion]] was because Sai got sick of having to cross-check IPs and writing styles and always be on active alert to ban troublemakers. In order to counter the trolls tactics, a new forum [[Sanctuary Fortress]] was established to discuss the situation and try to keep the general population from making the situation worse. Behind the scenes, almost four solid days of MSN chats between staff members tracked down the source, located another forum that had been attacked, and tracked down of Alex to implement an IP ban feature.&lt;br /&gt;
&lt;br /&gt;
On April 13th the trolls were still coming despite everything done, and, weary of constantly being ready to ban someone, Sai authorized a Charas flood on TrollKingdom, the only such action in Charas’s history, of which many are thankful for.&lt;br /&gt;
&lt;br /&gt;
Bizarrely, the attack stopped the invasion, but Charas itself was fragmented by the actions. The situation was made worse when Sai took a few days off. People accused him of acting irresponsibly, of abandoning the forum. Sai decided to resign as administrator, but was talked out of it at basically the last moment by Midnight. Eventually everyone calmed down anyway.&lt;br /&gt;
&lt;br /&gt;
===Aftermath to Present===&lt;br /&gt;
Other stuff happened, but nothing of it really defining of Sai, and so I’ll leave what happens next for a history article. Sai is still the administrator and still deals with stuff on occasion, and there haven’t been any sightings of lynch mobs in record time!&lt;br /&gt;
&lt;br /&gt;
===Resignation===&lt;br /&gt;
On March 5, 2007, SaiKar posted his [http://charas-project.net/forum/showthread.php?threadid=19754&amp;amp;forumid=12&amp;amp;catid=6 resignation thread], offering no reason for this turn of events. He recommended [[Razor]] and [[Osmose]] for promotion; both were eventually promoted.&lt;br /&gt;
&lt;br /&gt;
==Personality Stuff==&lt;br /&gt;
&lt;br /&gt;
===Administrative Style===&lt;br /&gt;
Sai was a proponent of the “new Charas” style of administration; rules designed so that the members don’t need the moderators and function on their own. This rarely works in practice as there is often someone out to stir up trouble or oblivious to the fact that they’re being annoyed. But it’s a goal!&lt;br /&gt;
&lt;br /&gt;
SaiKar is something of a narcissist and enjoys typing up large triumphant speeches whenever possible to introduce a new forum feature or some judgment on a current issue. If anyone actually reads these speeches is unknown.&lt;br /&gt;
&lt;br /&gt;
Sai administered the site mostly from afar, letting individual moderators handle as many problems as they can and work them out without management hanging over their heads. However when the situation gets out of control Sai had no problem diving into the action, often in the form of another big speech. Generally people listen when Sai gets involved; those that don’t tend to get threatened, or worse.&lt;br /&gt;
&lt;br /&gt;
===Art and Programming===&lt;br /&gt;
Sai is a spriter and dabbles in making all sorts of resources for RPGMaker, though his best and most commonly known one is battlecharacter sets. He has made at least 15 sets based off of either Mack and Blue characters or generated characters from scratch and about the same number of RTP characters with added attack animations and status effect poses. He submitted a few resources to the battlecharacter generator.&lt;br /&gt;
&lt;br /&gt;
Sai is also an artist, but a bad one. He never practices to get any better and occasionally complains about this. Perhaps ironically, at least a dozen people are better at drawing Sai'Kar than he is.&lt;br /&gt;
&lt;br /&gt;
He has been working sporadically on several RPGs over the years. Control of Destiny 2 is a traditional questing RPG and is what the vast majority of his spriting work was created for. Outpost was an experiment in sim to manage a city that was partially successful. Control of Destiny Tactics is a more recent project to create a Final Fantasy Tactics-type engine that is still in the development phase (and by the looks of it will be there for a very long time to come).&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
Midnight and Osmose are Sai’s two closest friends on the site and are largely responsible for him not going nuts at some point and retiring for good. Over the years they have acted as advisors to Sai in making administrative decisions and the three clocked about 34 trillion hours in MSN chats since becoming friends. Realizing that they were essentially the “power behind the throne”, he finally gave in to their constant nagging to make them real moderators during the Charas Judgment. They were both given weak positions so that nobody would complain about appointing friends as mods too much, and then both upgraded of All of All mods, the positions they currently hold.&lt;br /&gt;
&lt;br /&gt;
SaiKar is generally good friends with most of the rest of the moderation staff, particularly [[Warxe PhoenixBlade]], [[Razor]], and [[FFL2and3rocks]]. There isn’t really anyone on the site that Sai strongly dislikes anymore.&lt;br /&gt;
&lt;br /&gt;
To the best of his knowledge, Sai is the only part of the moderation staff that Alex trusts explicitly.&lt;br /&gt;
&lt;br /&gt;
===The Sai’Kar Character===&lt;br /&gt;
SaiKar’s login is based on Sai’Kar, a female character in the RPG Control of Destiny 2 that he has been working on for the past forever. Sai is probably one of the most recognizable faces on Charas, and several forum members have included Sai in their own arts of work.&lt;br /&gt;
&lt;br /&gt;
===Gender Confusion===&lt;br /&gt;
Because of his female avatar, many '''many''' people thought he was a girl, and it's a common mistake even recently. It is rumored (and almost certainly true) that the &amp;quot;gender&amp;quot; field of the Charas profile was added because so many people thought Sai was a girl in real life.&lt;br /&gt;
&lt;br /&gt;
===Historical Trivia===&lt;br /&gt;
* First post: http://charas-project.net/forum/showthread.php?threadid=1657&amp;amp;forumid=2&amp;amp;catid=2&lt;br /&gt;
* In the original battlecharacter request topic, Sai only fulfilled three of four actual requests before quitting. But the reputation as a spriter stuck for years and was only really replaced by a reputation as part of the staff.&lt;br /&gt;
* Sai actually “hacked” into threads in the private forum and also read private messages by using URL abuse. Sai told Alex both of these things after a time, who patched up the bugs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Charas Forums members]][[Category:People who have submitted Generator resources]][[Category:People who have submitted Complete Resources resources]][[Category:Charas-Project SysOps]][[Category:Charas Forums moderators]][[Category:Micras Reality]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:31:34 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:SaiKar</comments>		</item>
		<item>
			<title>Osmose</title>
			<link>http://72.14.177.54/charas_project/Osmose</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Osmose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharasUserInfo|name=Osmose(Moose)|pic=osmose_avatar.gif|join=July 2004|stat=Active|pos=[[Moderator#Head Admin|Head Admin]]|profile=http://charas-project.net/forum/viewmember.php?userid=9329|bday=March 7th, 1989|gender=Male}}&lt;br /&gt;
Osmose is a Head Admin of [[Charas Project]]. He is usually referred to by his nickname, &amp;quot;Moose&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==2004==&lt;br /&gt;
===Early Days===&lt;br /&gt;
Osmose first came to Charas after being disillusioned from programming due to a series of incidents at another game making site. He saw that Charas focused on spriting, and decided that he would practice his spriting skills for a while on the site. Most of his work during this period was not that great, although he did create much of the content for the FF5 style of [[BattleCharaset|battlecharas]]. &lt;br /&gt;
&lt;br /&gt;
===A Chance Meeting===&lt;br /&gt;
Then-Requests-Moderator, [[Sai'Kar]], created a thread offering to do a single battlechara, as he had stopped making them for awhile, and was quite famous in the community for his skill. By a stroke of luck, Osmose was the first to reply to the offer, and began a chain of private messages specifying what he wanted in the battlechara. To make things easier, they switched over to instant messager communication. This switch eventually led to a friendship which would later help Osmose attempt to sway forum policy and eventually aid in his attaining a moderator position.&lt;br /&gt;
&lt;br /&gt;
===Feud with Carmen===&lt;br /&gt;
Around December 2004, Osmose began to make posts complaining about the then-moderator of All of All, [[carmen|Carmen]]. He accused her of locking threads unfairly, deleting posts, and brushing off any criticism without taking it into consideration. Although his efforts were not successful in rallying support against her, he would continue to hold the grudge and try to accuse her of being a bad moderator up until her demotion and afterwards.&lt;br /&gt;
&lt;br /&gt;
===Wahba===&lt;br /&gt;
Sometime during 2004, Osmose teamed up with [[Chaotic Paradox]] to create an account called Wahba. Using this account, he exploited a forum bug where the user could post, hit the back button, and post again to spam a forum full of useless topics. After posting a few hundred threads, he handed over the account to Chaotic, who continued to spam.&lt;br /&gt;
&lt;br /&gt;
After a while the two stopped and attempted to act innocent. Unknownst to them, however, [[Alex]] had the site record the IP of whoever registers an account, and traced it back to Osmose. He PMed Osmose and generally told him off. He was generous, however, and told Osmose he would not punish him, after Osmose explained that his reason for the attack was to point out a glaring flaw in the forum's security. Whether this was the real reason or a convenient excuse is not known.&lt;br /&gt;
&lt;br /&gt;
Chaotic Paradox, presumably not found out, dissappeared from the forums soon after and never returned.&lt;br /&gt;
&lt;br /&gt;
==2005==&lt;br /&gt;
2005 was an eventful year, that saw not many changes in Osmose himself, but rather the things he did. He was a major participant in the [[Rendersa]] RP in [[Forum Gaming]], he created [http://charas-project.net/forum/showthread.php?threadid=8275&amp;amp;forumid=30&amp;amp;catid=6 a webcomic] based on forum events and the ridiculousness of some members, he created [http://charas-project.net/forum/showthread.php?threadid=8697&amp;amp;forumid=33&amp;amp;catid=9 an issue of the dormant Charas Magazine Project] in an attempt to revive it, and was one of the most outspoken members against Lord Raffles (although since the first incident he has taken on a policy of ignorance, refusing to post to or about him or anyone associated with him).&lt;br /&gt;
&lt;br /&gt;
Throughout 2005 Osmose maintained his friendship with Sai'Kar, and several times suggested actions that he wished Sai'Kar to take now that he had been promoted to active administrator for the forums. Although few of these were ever fully executed, he had still become a sort of advisor to Sai'Kar, in much the same way [[Midnight]] was, as they were all close friends.&lt;br /&gt;
&lt;br /&gt;
==2006==&lt;br /&gt;
2006 was filled mostly with promotions for Osmose. At the beginning of the year he was promoted to the position of Programming moderator, on the condition that he would be considered for the All of All mod position after a month if he could manage the forum well enough. However, Programming rarely sees and posts, and any attempts to revive it failed. To make matters worse, Sai'Kar, now the active administrator, stated that he did not feel like appointing anyone as All of All moderator after the month had passed. In response to this, and in protest of actions by the staff concerning a troll invasion, Osmose resigned his position.&lt;br /&gt;
&lt;br /&gt;
This did not stop his attempts, however. As time passed, his constant nagging, along with similar efforts by Midnight, led to the both of them being promoted to the All of All position. Osmose attempted to hold a more common-sense policy, refusing to lock threads that did not '''need''' to be locked, and allowing a change of topic, only stepping in to halt outright spam.&lt;br /&gt;
&lt;br /&gt;
When [[Alex]] resigned as site head to focus on his personal pursuits, he appointed Osmose as the new generators manager, giving him the power to approve and deny resources for the generators, as well as create new generators, although access to site code was still restricted to Alex only. The option of choosing an aide for the generators was left open to Osmose, but so far he has not appointed anyone.&lt;br /&gt;
&lt;br /&gt;
==2007==&lt;br /&gt;
&lt;br /&gt;
After the [[2007 Forum Gaming attack|Forum Gaming incident]], Osmose was given [[Moderator#Global Moderator|Global Moderator]] status.&lt;br /&gt;
&lt;br /&gt;
Following Sai'Kar's resignation, Osmose, along with Razor, was promoted to Head Admin.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[SaiKar]]&lt;br /&gt;
* [[Generators]]&lt;br /&gt;
* [[Complete Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Charas Forums members]][[Category:Charas Forums moderators]][[category:Charas-Project SysOps]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:30:57 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Osmose</comments>		</item>
		<item>
			<title>RPG Maker 2003</title>
			<link>http://72.14.177.54/charas_project/RPG_Maker_2003</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Rayonius&lt;/p&gt;
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&lt;div&gt;{{Addplz}}&lt;br /&gt;
&lt;br /&gt;
RPG Maker 2003 is a very popular RPG Maker. Most of it is the same as [[RPG Maker 2000]], but with a lot of new features. &lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
===Creator===&lt;br /&gt;
Developed by Enterbrain.&lt;br /&gt;
===Purpose===&lt;br /&gt;
Obviously designed to create Role playing games, or RPGs.&lt;br /&gt;
==New Features==&lt;br /&gt;
===A new battle system===&lt;br /&gt;
Horizontal, Final fantasy 4-6 style battle with animated [[Battle Character Sets]]. Included in this battle layout also is a battle menu, which can be customized by importing a [[System 2]] image.&lt;br /&gt;
===Mp3 Support===&lt;br /&gt;
Mp3's were much in demand with [[RPG Maker 2000]], because MIDIs and WAVs weren't as available as Mp3's at the time, and still aren't, although MIDIs have certainly become more popular.&lt;br /&gt;
===Everything Else===&lt;br /&gt;
And anything I forgot. Amen.&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:30:35 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:RPG_Maker_2003</comments>		</item>
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			<title>Archem2</title>
			<link>http://72.14.177.54/charas_project/Archem2</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Archem&lt;/p&gt;
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&lt;div&gt;{{CharasUserInfo|&lt;br /&gt;
name=Archem2|&lt;br /&gt;
join=July 2005|&lt;br /&gt;
stat=Totally on the ball. I mean, I'm winning at everything, all the time. Even when I'm losing.|&lt;br /&gt;
pos=Senior Member|&lt;br /&gt;
gender=Male|&lt;br /&gt;
bday=September 19, 1989|&lt;br /&gt;
pic=Archem2Avatar.gif|&lt;br /&gt;
profile=http://charas-project.net/forum/viewmember.php?userid=16720|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Archem2, more commonly referred to as simply Archem, is a fairly new member who arrived in mid 2005. Although never properly introduced, he has quickly risen in popularity and has added a noticable amount of character and honest opinion to the forum. Other popular members who joined during the 2005 timeframe include [[Meiscool]], [[ZeroKirbyX]], [[Dragonium]], and [[Bluhman]]. Archem is most noticably known for his Pac-Man styled ghost avatar and characteristic humor (or lack of, depending on who you ask).&lt;br /&gt;
&lt;br /&gt;
== The Meiscool Conflict ==&lt;br /&gt;
&lt;br /&gt;
Early on, Archem was a fairly noobish member who often used run-on sentences or excessive commas, and tried to create humorous situations from some original and some over-used comedic stylings. Because of this, another well-known member, Meiscool, began to argue with Archem about the quality of his posts, often using child-like insults and pointing out various flaws. Archem countered with similarly immature posts. The overall attitude displayed in these back-and-forth flames were noted by several members, and before action was taken, Meiscool apologized for his hostility via personal message. Since then, Archem and Meiscool have been seen on a more positive note and have even taken similar sides in other developing arguments and debates.&lt;br /&gt;
&lt;br /&gt;
== Fanship ==&lt;br /&gt;
&lt;br /&gt;
The popular comic [[Epic Adventures]] [http://charas-project.net/forum/showthread.php?threadid=13746&amp;amp;forumid=30&amp;amp;catid=6], created by [[Moosetroop11]], is one prime example of fanship showed by Archem, and because of his constant attention and constructive criticism payed to the development of the comic, Archem has received two to four (depending on how you intereprate them) guest cameos in the comic. Archem is also a rather strong follower of the recent ''Charas Comix'' [http://charas-project.net/forum/showthread.php?threadid=18512&amp;amp;forumid=30&amp;amp;catid=6&amp;amp;page=1], created by [[MrMister]], and is an avid fan of [[drenrin2120]]'s '' The Ghosts of Heart Lake'' [http://charas-project.net/forum/showthread.php?threadid=16946&amp;amp;forumid=11&amp;amp;catid=4].&lt;br /&gt;
&lt;br /&gt;
== Fads ==&lt;br /&gt;
&lt;br /&gt;
Archem can be attributed to the creation of the .::Proud Owner::. [http://i52.photobucket.com/albums/g32/Archem2/Proud-Owner.gif] fad that has begun to take form in the signatures of several forumites. The fad originally started with the simple animated image that proudly showed ownership of a Nintendo DS, along with a dancing DS. Today, it spans everything from consoles to people.&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
[In response to Warxe's admitting to his crimes] &amp;quot;You are eternally a dick, and you have another dick's dick in your dick hole. &amp;lt;strike&amp;gt;Dick&amp;lt;/strike&amp;gt; Richard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The word 'vernacular' is a hypocrite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The word 'seat belt' is severely flawed, because it does not keep your seat from falling down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Super Mario Bros. is a gateway game.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lemmings aren't suicidal, they're just really clumsy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cars don't need better brakes, jay-walkers need better timing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Real Life ==&lt;br /&gt;
&lt;br /&gt;
Archem's real name is [NONE OF YOUR BUSINESS], and he was born on September 19 of [STFU]. He is a [SCHOOL-GOER] living in [SOMEWHERE], Texas on the edge of what separates [X] from [Y]. He is most known for his off-the-walls humor, morbid responses to real-life issues, Convoluted Logic™, abstract and deep thinking, and his obsessive-compulsive disorder. It was once said that there is a fine line between genius and insanity, and Archem has had on-and-off internal bouts with himself to stay out of insanity territory, although this may be attributed to his quirky attitude and his outlook on life. Which, by the way, varies based on the time of day. Early in life, Archem has had strong suicidal urges, which have since subsided. He has also had problems coping with frustration, but over the past six years, he has made drastic improvements in his thinking and has created many alternatives to expressing frustration (although some may be seen as unhealthy) that have helped make him a very placid person. Archem is short-sighted and has selective claustrophobia (it used to be severe claustrophobia), but he has formulated ways to cope with that as well.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
•Archem has never made an introduction post on the Charas-Project forums.&lt;br /&gt;
&lt;br /&gt;
•Archem actually has two profiles (the second is known as Archem), but due to problems with the email account activation system, the account was never able to be activated.&lt;br /&gt;
&lt;br /&gt;
•Archem has (now longer than) shoulder-length, wavy hair. He sometimes likes to wear it in a ponytail, too. Not that any of you would enjoy hearing stories of the sexyness of his hair.&lt;br /&gt;
&lt;br /&gt;
•Archem is also known as Taco Bell.&lt;br /&gt;
&lt;br /&gt;
•Archem has a light complexion, but is actually 50% Mexican. The other two parts are 25% Polish and 25% Slovak. Therefore, he is majority-wise a Mexican.&lt;br /&gt;
&lt;br /&gt;
•Archem doesn't know how to speak spanish.&lt;br /&gt;
[[Category:Charas Forums members]][[Category:Charas-Project SysOps]][[Category:Charas Forums members]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:30:19 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Archem2</comments>		</item>
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			<title>Gary Kertopermono</title>
			<link>http://72.14.177.54/charas_project/Gary_Kertopermono</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Admin&lt;/p&gt;
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&lt;div&gt;{{addplz}}&lt;br /&gt;
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{{CharasUserInfo|name=GaryCXJk|pic=GaryCXJkAvatar.gif |join=Feb 2003|stat=Senior Member|pos=Former Moderator|profile=http://charas-project.net/forum/viewmember.php?userid=585|bday=August 9, 1985|gender=Male}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gary Keropermono''' (known also by his nickname of '''GaryCXJk''') is a longtime member of Charas. Formerly a [[Moderator#Global Moderator|Global Moderator]], he's now mostly a developer - he's a developer of [[Charas.EX]], and was also the driving force behind [[Charas Breakout]]. He is also known for frequently claiming he leaves Charas for good. In the end he always comes back.&lt;br /&gt;
&lt;br /&gt;
==Forum history==&lt;br /&gt;
Gary joined on February 2003, with the only reason to contribute to the community. Because of his spriting skills and knowledge Gary was soon promoted as moderator of the forums. Around that time he also helped in setting up the banner for the first Charas Resource Contest, as well as contributing with a resource creation tutorial.&lt;br /&gt;
&lt;br /&gt;
However, by the end of 2003 he was temporarily demoted after the RRWP vs Gary conflict, and up to this point he hadn't been a moderator ever on Charas. However, because of another experience as a moderator, he decided never to be moderator of another forum again, as well as never to join a team, with exception of his own.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Although his atitude has changed over time, he is often known as a harsh person. He doesn't make any exceptions to anyone.&lt;br /&gt;
&lt;br /&gt;
==Explaination of the name==&lt;br /&gt;
Originally, the CXJ stood for Citizen X Justice. Later, the J had no particular meaning; it could stand for any word. The lower case k stands for his last name.&lt;br /&gt;
&lt;br /&gt;
===Use of capitalisation===&lt;br /&gt;
Gary usually gets ticked off when the capitalisation is wrongly used, emphesizing that it is always capital CXJ, lower case k. This is because the lower case k doesn't take part of the CXJ part, but belongs to his actual name. It also shows that the CXJ can always be left out, but the lower case k never actually can't, because it's part of his actual name. It's also the reason why the CXJ can't be lower case, since it emphesises that the CXJ isn't always part of him.&lt;br /&gt;
&lt;br /&gt;
==Bas the Teddybear==&lt;br /&gt;
Bas the Teddybear is his real-life teddybear. He also has shown up on several locations on projects he has been working on, and there is even a 403- and 404-page on the Charas-site with the teddybear. You can create the teddybear with the available charset resources in the medium sized set.&lt;br /&gt;
&lt;br /&gt;
===Locations he has shown up in===&lt;br /&gt;
* Both the pages for the 403 and 404 messages&lt;br /&gt;
* [[Charas Breakout#Charas Breakout DX|Charas Breakout DX]]&lt;br /&gt;
* As seperate resources in the generator under the medium sized sets&lt;br /&gt;
&lt;br /&gt;
==Projects he has been involved in==&lt;br /&gt;
* Dutch translation of the [[Charas-Project]]&lt;br /&gt;
* [[Charas Resource Contest]], as a participant in the first one and a judge in the second one, as well as the one who made the banner for the first three contests&lt;br /&gt;
* [[Charas Breakout]]&lt;br /&gt;
* [[Charas.EX]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Charas Forums members]][[Category:Charas Forums moderators]][[Category:People who have submitted Generator resources]][[Category:People who have submitted Complete Resources resources]][[Category:Charas developers]][[Category:Charas Movie Reality]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:30:03 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Gary_Kertopermono</comments>		</item>
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			<title>Tutorials:Boss Battle Tutorial</title>
			<link>http://72.14.177.54/charas_project/Tutorials:Boss_Battle_Tutorial</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Admin&lt;/p&gt;
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&lt;div&gt;{{TutorialIntro|&lt;br /&gt;
tutname=Boss Battle tutorial|&lt;br /&gt;
author=[[SaiKar]]|&lt;br /&gt;
diff=***}}&lt;br /&gt;
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==Introduction==&lt;br /&gt;
&lt;br /&gt;
This is yet another one of those &amp;quot;tutorials no one asked for but I wrote anyway&amp;quot; things. It is real long but hopefully you find it useful.&lt;br /&gt;
&lt;br /&gt;
I have played a few RPGs made with the maker, and I noticed something very unusual. Most of these RPGs have very interesting, deep stories. Their designers spend a good deal of time on graphics, too, making cool battle animations and detailed towns. But once I get into battle with a major enemy, it is simply a matter of choosing my strongest skills over and over again until the enemy drops dead, healing and hoping that the enemy does not randomly pick its strongest moves too many times in a row.&lt;br /&gt;
&lt;br /&gt;
How terribly unepic. Boss battles are supposed to be the most exciting battles in the game, where the player has to choose wisely what moves to use when. But apparently most people make bosses like they do any other enemy: give them high stats and a few pretty strong skills and call it good.&lt;br /&gt;
&lt;br /&gt;
You can do better then that. This little guide gives a few tips in how to mix it up a bit and create unique, interesting, and exciting boss battles for your games. All of these strategies are very basic and do not require a custom battle system or anything other then an understanding of skills and the battle system.&lt;br /&gt;
&lt;br /&gt;
==What is a boss?==&lt;br /&gt;
&lt;br /&gt;
There are basically two types of battles in a game: normal battles, and boss battles. Normal battles are the ones you get while running around on the overworld, or random battles in dungeons, or wherever you find enemies. They are not important to the plot but are used to convey a sense of danger and to give the player useful EXP, gold, and items. The player can often beat these battles with a minimum of effort using only basic strategies. For example, a group of wolves in the icy mountains can be defeated with a mid-level fire spell and a few quick physical attacks. No problem.&lt;br /&gt;
&lt;br /&gt;
Boss battles, on the other hand, represent truly dangerous foes and so a new level of strategy should be required. Bosses usually have higher stats then normal enemies – much higher, in fact, but that should not be the end of it. Bosses should use their skills effectively with timing and take advantage of any allies and wild cards they have in battles to pose a much greater threat. In short, they should fight like the heroes do, but ultimately still not be strong enough to beat a truly determined, skillful, prepared player.&lt;br /&gt;
&lt;br /&gt;
Not all bosses require all of the steps below to be effective. Some bosses can be quite strong but dumb. Others can have lower stats but use their moves effectively. And still others can be nothing but a long cut scene designed to explain some new skill or plot element. How you make these battles is up to you.&lt;br /&gt;
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==Before you open the database==&lt;br /&gt;
&lt;br /&gt;
Bosses are more then stats and a listing of skills: they are characters in your game, and should be treated like you would treat the heroes, but to a lesser degree. How do you want your boss to fight? Do they specialize in a particular technique? Do they use mostly physical attacks or do they blow stuff up with magic? Are they smart enough to use skills at the right time, or do they just haphazardly attack with whatever they have?&lt;br /&gt;
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Going even further, what does the boss want to accomplish? Is he really trying to kill the heroes? Is this just a test of some sort? Maybe the party is attacking the boss and he is trying to buy time to get away. Or perhaps he is trying to complete a ritual and you are interfering.&lt;br /&gt;
&lt;br /&gt;
Treat your bosses like NPC characters. They have goals and ideas. Even the simplest guardian of a tunnel can be made more interesting by thinking a bit about how he would fight. If you give your bosses some real development before you start making stats then you will end up with a much cleaner and more exiting encounter.&lt;br /&gt;
&lt;br /&gt;
==Using stats effectively==&lt;br /&gt;
&lt;br /&gt;
The stats you give your bosses in RPGMaker can go a long way between making an encounter too easy or ridiculously difficult. I cannot tell you what stats to make your bosses but I can give general tips.&lt;br /&gt;
&lt;br /&gt;
Hit points are a measure of how long the battle will last. Since bosses are supposed to be exciting and tense encounters they should have more HP then normal foes. 5-10 times the HP of a normal monster works well. Any less and the battle ends before the suspense can build, and any more and it can drone on a bit too long.&lt;br /&gt;
&lt;br /&gt;
MP limits your bosses ability to use his skills. Unless you have a good reason for wanting the boss to run out of MP (a very strong boss that you might have to wear down, for example) give them a lot of MP and do not worry about it.&lt;br /&gt;
&lt;br /&gt;
Attack, defense, mind, and speed should all be above the level of a normal enemy. How much above is dependent on how you want the boss to fight. Good swordsman should have a nice, high attack stat. Fast ninjas should be very quick in the speed area to get in more attacks. Mages should have high mind: this will make their spells more effective and also make skills that depend on the mid stat do less damage.&lt;br /&gt;
&lt;br /&gt;
Do not be frustrated if you need to tweak your skills after testing the boss. Changing the numbers the easiest way to adjust an encounter. Fight your boss a few times, then make adjustments if you think you need them.&lt;br /&gt;
&lt;br /&gt;
==Interesting skills==&lt;br /&gt;
&lt;br /&gt;
As an example boss, let us say that you are making a mage that specializes in fire spells. You could give him a single-enemy fire spell, and a stronger one, and maybe an all-enemy fire spell or two. The boss would be able to do damage and he might be difficult to defeat.&lt;br /&gt;
&lt;br /&gt;
But that just would not be any fun, would it? Heroes get special skills, so why not give your bosses some too!&lt;br /&gt;
&lt;br /&gt;
Following the fire mage example, what about a skill that does not do a whole lot of damage, but lowers the party’s fire resistance? That is easy to program: just check the box under attributes marked “reduce resist”. So if your boss uses that skill early, then all his fire spells will do more damage and he will be stronger overall.&lt;br /&gt;
&lt;br /&gt;
Perhaps you could make a fire-based spell that inflicts a status effect too. You could make a “burned” status that lowers defense or does damage over time. Or maybe a “berserk” would be appropriate: a spell that ignites the fires within the heart and makes your characters attack in a blind rage.&lt;br /&gt;
&lt;br /&gt;
There are many, many types of skills you can give your bosses and your heroes too. Check the “absorb” box and the skill will not only do damage, but the user will gain that much life as well. You can absorb MP, attack, defense, or any other stat too! Or maybe you could add a support character in the boss fight that does nothing but heal the main boss, or perhaps give him more MP.&lt;br /&gt;
&lt;br /&gt;
Even if you want to stick with pure damage spells, mix it up a bit. If the character specializes in a unique sword art, give him some unique moves that do varying damage and have different effects. Sure you can shoot a fireball at an opponent, but you can also cause a volcano to erupt, make a flaming meteor crash down, cause the ground to rip apart and shoot up fire, and much more. Be creative with your skills! Just the descriptions and animations alone can go a long way towards improving the feel of the battle.&lt;br /&gt;
&lt;br /&gt;
By varying the way a boss fights, you can make a player think about how to counter him. Is it better to keep doing damage or cure poison right away? If the boss lowers your stats, should you use some of your skills to up them back up or not waste the time? These questions make the encounter vastly more interesting as it forces the player to stop just using their strongest skill and '''think'''.&lt;br /&gt;
&lt;br /&gt;
==Fight Smarter, not Harder==&lt;br /&gt;
&lt;br /&gt;
Ah. Here we come to the crux of the matter. No matter how cool your bosses skills are, or how balanced their stats, if they are using skills randomly it will still seem like you are fighting a stupid computer. Fortunately for us, RPGMaker lets really creative programmers have a lot of fun.&lt;br /&gt;
&lt;br /&gt;
When adding a skill to an enemy’s list, the two items at the top of the box are of particular interest in boss battles: preconditions and priority. Preconditions allow you to set the conditions that a boss will use a move under. Priority is a number between 1 and 99 that balances how often the enemy will use this move.&lt;br /&gt;
&lt;br /&gt;
Preconditions are explained briefly below.&lt;br /&gt;
&lt;br /&gt;
None – the default. This means that, no matter what is going on, the boss can choose this move. If they actually choose it or not is dependent on the priority of this move and all other possible moves. Using none adds an element of randomness to your bosses actions, which can make them seem more chaotic. Overusing none makes all the bosses moves random though, which is what we are trying to avoid. Still, it has its uses.&lt;br /&gt;
&lt;br /&gt;
Switch – this allows you to have the enemy use a move if a certain switch is on. As an example, lets say that getting a certain item, the Nullifier, turns a switch OFF. If you did not get that item the switch will still be on. So you could make the boss use a powerful move unless you got the Nullifier and turned the switch off. This precondition can be sneaky but is not used a lot except in cutscenes and in examples such as above.&lt;br /&gt;
&lt;br /&gt;
Turns Elapsed – very powerful command. This lets you make a boss use a move exactly when you tell them to. Two numbers determine when the move will be used in Ax + B form. The first number, A, is how many turns you want between the move. The 2nd number, B, is when you want the move to be used first. So if you want a boss to use a move every 4th turn, starting with the 2nd (turn 2, 6, 10, etc), put in 4 and 2. If you want a boss to use a move only on the 5th turn of battle, put in 0 and 5.&lt;br /&gt;
&lt;br /&gt;
Monsters Present – this command allows you to adjust how a boss will perform depending on how many other enemies are in the battle. If you make an encounter with two enemies, and one dies, then this could be used to give the remaining boss a powerful move. In that example, you would want to set the monsters present from 1 to 1.&lt;br /&gt;
&lt;br /&gt;
Monster HP – this command lets you make a boss use different moves as he starts losing HP. So if you want a boss to use his most powerful moves when he is at 25% HP or less, set the numbers in this precondition from 0 to 25.&lt;br /&gt;
&lt;br /&gt;
Monster MP –same as above, but with MP. This could be used to have the boss replenish his MP when it gets low, or maybe start using skills that require less MP. Keep in mind that when an enemy is out of MP any skills they have cannot be used, so be sure to give them an attack command or they will just sit there.&lt;br /&gt;
&lt;br /&gt;
Party Level Average – this command can let you scale the boss depending on the party’s level. If the party’s level is lower then you expect then maybe the boss should not be so harsh. If it is higher then you can use this command to make the boss uses more powerful spells. The numbers are the range of levels that the average must be for this command to activate.&lt;br /&gt;
&lt;br /&gt;
Party Exhaustion – like monster HP, but for the party. If you want to make a boss that changes strategy after he softens up the party, then this command can be useful.&lt;br /&gt;
&lt;br /&gt;
Using these commands can be tricky, but even using one or two can make your boss seem very smart. Remember that move above that lowers your fire resist? The boss could use that on turn two, and then use a powerful fire move on turn 3! Wow! That alone makes the boss seem clever even though you knew he would do exactly that.&lt;br /&gt;
&lt;br /&gt;
All that said, DO NOT IGNORE THE PRIORITY! If you really really want the boss to use a move on the 15th turn, make a Turns Elapsed precondition but make the priority very high – like 90, to ensure that the boss does that move. On the other hand, it is very easy to overscript your bosses and make them predictable. I would suggest keeping the priorities in the 40 to 60 range unless you really want otherwise.&lt;br /&gt;
&lt;br /&gt;
==Double the Bosses, Double the Fun==&lt;br /&gt;
&lt;br /&gt;
Squaring off against the antagonist can be fun, but when it is four against one the guy is pretty badly outnumbered. Even if he is fast, if you heal effectively it can be very difficult to kill you outright. By having more then one enemy in the encounter, however, the party is dealt more damage quickly and has to focus on defeating more then one foe at a time.&lt;br /&gt;
&lt;br /&gt;
When dealing with multiple enemies you need to be careful about stats. Two normal bosses in one battle is harder then twice as hard. A single boss should challenge the player well, but two can easily overwhelm them if care is not taken. Be sure to lower the stats of your enemies a bit to make it at least somewhat fair.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that most players will focus entirely on one enemy first, killing it and then moving on. Make sneaky use of the Monsters Present command to add new skill as enemies die, keeping the players on their toes.&lt;br /&gt;
&lt;br /&gt;
==Sample bosses==&lt;br /&gt;
&lt;br /&gt;
All of these bosses are actually from my game CoD2, but I have distilled them down to their essence for this tutorial. You can steal the bosses, modify them, do whatever you want to them; they're yours. I am including them to give good examples of how you can make boss battles seem different and more exciting and to make the computer seem more intelligent and less random. I have included some basic moves that the enemies might use. Obviously real bosses should have a few more, but these are just to give you an idea of what I am thinking here.&lt;br /&gt;
&lt;br /&gt;
Unless I say otherwise, all the priorities are set to the default 50. This helps the battles be less scripted by giving the boss multiple options at any given point. Keep in mind that a priority 50 can be chosen over a priority 60, but it not too likely.&lt;br /&gt;
&lt;br /&gt;
===Twin Golems===&lt;br /&gt;
&lt;br /&gt;
Background: A nameless sorcerer created these two golems long ago to defeat his pursuers, and for many years they have guarded the only underground route through a section of mountains. As the heroes approach they see the bones of those two tried to make it through the pass before the golems attack suddenly.&lt;br /&gt;
&lt;br /&gt;
Strategy: A basic “guardian of the dungeon” boss. The encounter includes two rock golems that are actually the same monster put into the battle twice. Thus they are identical in every way from attack patterns to HP. They are a typical &amp;quot;stupid&amp;quot; boss that doesn't fight very wisely but can still be challenging. The golems were created to attack anyone that comes through the pass so they have no sense of strategy at all other then to defeat everyone. If one falls they become more desperate to continue guarding the pass and use stronger moves.&lt;br /&gt;
&lt;br /&gt;
They have high attack and defense but magic hurts them greatly and they are quite slow.&lt;br /&gt;
&lt;br /&gt;
Basic move ideas:&lt;br /&gt;
*Attack – no precondition&lt;br /&gt;
*Double attack – no precondition, priority 40&lt;br /&gt;
*Throw rock (single enemy earth attack) every 3rd turn, starting with the first.&lt;br /&gt;
*Collapse Roof (all enemy earth attack) – Monsters Present from 1 to 1 (i.e. one golem has died), priority 45&lt;br /&gt;
&lt;br /&gt;
Defeating the Twin Golems:&lt;br /&gt;
The player would probably try to kill one golem first, using physical attacks and magic until they realize magic works better. After the first golem falls the Collapse Roof move will force them to heal more, but with only one golem alive the rest of the battle is not too hard.&lt;br /&gt;
&lt;br /&gt;
===Mithia the Assassin===&lt;br /&gt;
&lt;br /&gt;
Background: The Todama Corporation hired this assassin to kill the heroes while they sleep in a hotel. Unbeknowest to Mithia, the heroes were still awake when she came through the window. She tries to escape but a battle begins.&lt;br /&gt;
&lt;br /&gt;
Strategy: This is more of a cutscene encounter then a real boss, but it can still be very effective. Mithia wants to run but would not mind killing the heroes instead if they prove weak. She is very fast and has good attack but has almost no defense. If too much time goes by she will abandon her mission and flee.&lt;br /&gt;
&lt;br /&gt;
Basic Move Ideas:&lt;br /&gt;
* Attack – no precondition&lt;br /&gt;
* Double attack – every 2rd turn, starting with 2nd, priority 55&lt;br /&gt;
* Deadly Strike (can kill instantly) – turn 1, priority 60&lt;br /&gt;
* Deadly Strike – Party Exhaustion between 0 and 25% (the party still has a lot of health)&lt;br /&gt;
* Escape – turn 12, priority 99&lt;br /&gt;
&lt;br /&gt;
Defeating Mithia:&lt;br /&gt;
Mithia is defeatable only if the players start doing damage quickly. If they heal, use status effects, up their stats, or otherwise play it too safe then they probably will not do enough damage to defeat Mitha before turn 12. If they do defeat her, in addition to EXP, she drops her Katana before escaping out the window.&lt;br /&gt;
&lt;br /&gt;
===Devanz, The Orb User===&lt;br /&gt;
&lt;br /&gt;
Background: Devanz is a high-ranking leader of an evil mage clan trying to take over the world. After destroying a town with lightning from the sky, the heroes storm his base to kill him and exact revenge. Devanz is in his element and is ready.&lt;br /&gt;
&lt;br /&gt;
Strategy: This makes a fairly challenging mid-game boss by using both multiple opponents, well-programmed timing, and skills that work well together. Devanz specializes in thunder magic and knows some powerful spells. His greatest asset in the battle, however, are two orbs. These magical orbs have no intelligence but will blast the party with magic until destroyed. Devanz takes advantage of his orbs by lowering the party’s thunder resistance but otherwise plays it safe. When they are smashed he does what he can to defeat the party alone. Because Devanz defends often until the orbs are destroyed this can be a pretty long encounter.&lt;br /&gt;
&lt;br /&gt;
Basic Moves List (Devanz):&lt;br /&gt;
* Attack – no precondition, priority 10&lt;br /&gt;
* Thunder Shield (ups lighting resist of user) – turn 1, priority 70&lt;br /&gt;
* Lightning (single enemy lighting attack) – no precondition&lt;br /&gt;
* Defend – Monsters Present between 2 and 3, priority 55&lt;br /&gt;
* Mana Shatter (single enemy, lowers all magic resistances) – every 5th turn starting with the 2nd, priority 45&lt;br /&gt;
* Shock Wave (all enemy lighting attack) – Monsters present between 1 and 1&lt;br /&gt;
&lt;br /&gt;
Basic Moves List (Orb):&lt;br /&gt;
* Lightning – no precondition&lt;br /&gt;
* Shock Wave – Monster HP from 0 to 25% (they use this when they become heavily damaged) – priority 45&lt;br /&gt;
&lt;br /&gt;
Defeating Devanz:&lt;br /&gt;
The players will quickly find the orbs annoying and figure (correctly) that they have less HP then Devanz and focus on one first, then the other. After seeing his orbs destroyed Devanz will stop defending and use his Shock Wave move often to try to blast the party into submission. The hard part of the battle is surviving against three enemies; once Devanz is alone unless the party is very low on resources the battle shouldn't be that difficult. Putting a cap on Devanz’s MP might make this battle a bit more fair.&lt;br /&gt;
&lt;br /&gt;
===Gororath, Avatar of the Woods===&lt;br /&gt;
&lt;br /&gt;
Background: Gororath was a normal druid in the woods before he was accepted by the very heart of the forest itself. There he became the wood’s avatar – a powerful man that can command the forces of the land itself. He seeks out those that defile the woods, and it just happens the heroes are in the wrong place at the wrong time.&lt;br /&gt;
&lt;br /&gt;
Strategy: This might make a good boss for upper-level parties that are powerful and think they can handle anything. Gorotath is alone 1 vs 4 but has a plan. By slowly lowering the parties HP and resistance with subtle tactics he makes himself look weak until the party is cocky but somewhat vulnerable. Then he uses his strongest move, Overrun, to attempt to destroy the party in one big attack or at least knock out some of the weaker members.&lt;br /&gt;
&lt;br /&gt;
Basic Move List:&lt;br /&gt;
* Rose’s Thorns (all-enemy earth attack that can poison) – Party Exhausion between 0 and 20%&lt;br /&gt;
* Brambles - (single-enemy earth attack that lowers earth resist)&lt;br /&gt;
* Overrun (strong all-enemy earth attack) – Party Exhaustion between 40 and 100%&lt;br /&gt;
&lt;br /&gt;
Defeating Gororath:&lt;br /&gt;
Vigilance! Get that poison cured! Keep your HP high! If you see through his strategy then he will never get a chance to lull the party into a false sense of security and will be fairly easy to defeat.&lt;br /&gt;
&lt;br /&gt;
===Crimson Dragon===&lt;br /&gt;
&lt;br /&gt;
Background: For many a century this vile worm has gathered his hoarde in a mountain cave. Although scarred by many battles he has never been defeated and thinks himself invincible. The heroes hear about the rare artifacts he has collected and decide to try their luck.&lt;br /&gt;
&lt;br /&gt;
Strategy: The Crimson Dragon makes a good optional boss. His stats are high to the point of being unfair and requires the party to have fire-resistant equipment to survive. The dragon attacks with his claws for a while until unleashing his Meteor Swarm move right before using his overwhelming Eternal Flame breathe attack for massive damage. If the party has not properly prepared this combo should be able to kill them all outright.&lt;br /&gt;
&lt;br /&gt;
Basic Move List:&lt;br /&gt;
* Attack – no precondition&lt;br /&gt;
* Double attack – no precondition, priority 55&lt;br /&gt;
* Meteor Swarm (all enemy fire move that lowers fire resist) – Every 10th turn, starting with turn 9.&lt;br /&gt;
* Eternal Flame (very powerful all-enemy fire attack) – Every 10th turn starting with turn 10.&lt;br /&gt;
&lt;br /&gt;
Defeating the Crimson Dragon:&lt;br /&gt;
&lt;br /&gt;
This battle empasizes using the active battle system to survive. Once the player figures out the Meteor Swarm / Eternal Flame combo, the main healer should be ready to use their strongest whole-party cure spell right after they see Meteor Swarm. The player should also absolutely NEED that fire resistant equipment, which could be from a subquest or just wise shopping in a nearby city. Even so, depending on who was attacked last and how well they are curing, the Meteor Swarm / Eternal Flame might kill two or three people and while the player is trying to heal the claws could finish them off. This is an optional boss battle though, so feel free to make him tough.&lt;br /&gt;
&lt;br /&gt;
===Glory===&lt;br /&gt;
&lt;br /&gt;
Background: Glory is a being of pure holy power and is the guardian of an ancient temple of light. She tests all that seek her for worthiness.&lt;br /&gt;
&lt;br /&gt;
Strategy: I am probably cruel for even suggesting this one. Glory does not have too much HP but can cure herself. She bogs the party down with blindness and silence status effects and does some damage. If the party hurts her greatly she uses her Concussion move to stun them and then heals. After a good amount of time she abandons this approach and just tries to kill the party outright with overwhelming magic.&lt;br /&gt;
&lt;br /&gt;
Basic Move List:&lt;br /&gt;
* Attack – no precondition, priority 10&lt;br /&gt;
* Blind – Monster HP between 50 and 100%&lt;br /&gt;
* Silence – Monster HP between 50 and 100%&lt;br /&gt;
* Holy Spark (single enemy holy attack) – No preconditions&lt;br /&gt;
* Concussion (all enemy stun move that does minor damage) – Monster HP between 0 and 50%. Turns the switch HEAL on. Priority 70&lt;br /&gt;
* Mega Cure (heals user) – If switch HEAL is on. Turns switch HEAL off. Priority 70&lt;br /&gt;
* Enlightenment (all enemy holy attack) – Every turn starting with turn 25, priority 99&lt;br /&gt;
&lt;br /&gt;
Defeating Glory:&lt;br /&gt;
YOU CANNOT! Fwa ha ha! Well okay, of course you can. Silencing Glory would make her utterly useless so she should be very resistant to that. If the player can do a lot of damage then they can keep hurting her for more then she can cure and break through that way. Or they player could wait out the 25 turns and try to kill her while she stops curing, assuming they can survive the onslaught of Enlightenment. In its current form Glory is a very mean battle but is a good example of how to make a boss difficult without giving them high stats or overwhelming power; even status effects can be deadly if used by smart enemies.&lt;br /&gt;
&lt;br /&gt;
==Grab Your Sword and Fight!==&lt;br /&gt;
&lt;br /&gt;
Well, that is about it for this tutorial. It's long enough, huh? And this only emcombases basic startegies; there is a lot more you can do using in-battle events! Anyway, I hope you found some of this useful. Remember that your bosses, like the rest of the game, are only as exciting as you make them be. Have fun and think of some cruel ideas!&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:29:47 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Tutorials:Boss_Battle_Tutorial</comments>		</item>
		<item>
			<title>List of Charas moderators</title>
			<link>http://72.14.177.54/charas_project/List_of_Charas_moderators</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Admin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of the [[Moderator|moderating staff]] at Charas.&lt;br /&gt;
&lt;br /&gt;
===Current Moderators===&lt;br /&gt;
* [[Alex]] - [[Moderator#Webmaster|Webmaster]]&lt;br /&gt;
* [[Razor]] - [[Moderator#Global Moderator|Global Mod]]&lt;br /&gt;
* [[Osmose]] - [[Moderator#Global Moderator|Global Mod]], [[Moderator#Generators Manager|Generators Uploader]]&lt;br /&gt;
* [[Ace of Spades]] - [[Games]], [[Requests]]&lt;br /&gt;
* [[Darkfox]] - [[Moderator#Honourary Moderator|Honourary Moderator]], [[Moderator#Complete Resources Uploader|Complete Resources Uploader]]&lt;br /&gt;
* [[De KoFfie©]] - [[PUB (Php Über Board)]], [[PHP]], [[HTML &amp;amp; DHTML]]&lt;br /&gt;
* [[FFL2and3rocks]] - [[Charas Project (forum)]], [[Resources]], [[Gallery]]&lt;br /&gt;
* [[GPI]] - [[Charas.EX]]&lt;br /&gt;
* [[Grandragora]] - [[SEER (Simple Engineering Environment for RPGs)]]&lt;br /&gt;
* [[Midnight]] - [[All of All]]&lt;br /&gt;
* [[Moosetroop]] - [[Creative Arts]]&lt;br /&gt;
* [[MrMister]] - [[Test &amp;amp; welcome board]]&lt;br /&gt;
* [[Robotam]] - [[Moderator#Honourary Moderator|Honourary Moderator]]&lt;br /&gt;
* [[SMB]] - [[Resources]], [[Requests]]&lt;br /&gt;
&lt;br /&gt;
(Note that all current non-Honourary Moderators also have moderation power in the [[Junk Bin]].)&lt;br /&gt;
&lt;br /&gt;
==Former Moderators== (incomplete)&lt;br /&gt;
* [[SaiKar]] - [[Moderator#Admin|Administrator]]&lt;br /&gt;
* [[Kijuki_Magazaki]] - [[Moderator#Admin|Administrator]]&lt;br /&gt;
* [[Gary Kertopermono|GaryCXJk]] - [[Moderator#Global Moderator|Global Mod]]&lt;br /&gt;
* [[GhostClown]] - [[Moderator#Global Moderator|Global Mod]]&lt;br /&gt;
* [[carmen]] - [[All of All]], [[Community Contest Team]], other ones&lt;br /&gt;
* [[Reain_]] - [[All of All]], others&lt;br /&gt;
* [[Trevlac]] - [[All of All]]&lt;br /&gt;
* [[Red Giant]] - [[All of All]] (Seeing a pattern here?)&lt;br /&gt;
* [[PyroAlchemist|PyroAlchemist/Gary]] - [[Creative Arts]]&lt;br /&gt;
* [[Trolls, tools and other rejects#kAiRoU|kAiRoU]] - [[Charas Project Official Magazine Team]]&lt;br /&gt;
* [[Charaman]] - [[THE MODIFIERS]]&lt;br /&gt;
* [[Warxe_PhoenixBlade]], [[RPG Maker Programming]], [[Tutorials]], [[Forum gaming]], [[Complete Resources Uploader Team]], [[Moderator#Complete Resources Uploader|Complete Resources Uploader]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://charas-project.net/forum/forumleaders.php Forum Leaders]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Moderator]]&lt;br /&gt;
*[[List of forums in the Charas Forums]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Charas Forums members]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:29:34 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:List_of_Charas_moderators</comments>		</item>
		<item>
			<title>Tutorials:Weapon Design Tutorial</title>
			<link>http://72.14.177.54/charas_project/Tutorials:Weapon_Design_Tutorial</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Osmose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TutorialIntro|&lt;br /&gt;
tutname=Weapon Design tutorial|&lt;br /&gt;
author=SaiKar|&lt;br /&gt;
diff=+}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Weapons go a long way to defining a character. Just holding a sword conjures up images of the hero charging into battle and bathing in the blood of his enemies. A bow makes us think of stealthy hunters in the wild, or perhaps huge volleys of arrows soaring against an enemy army. Bladed knuckles reveal a monk who has achieved inner tranquility. And a quarterstaff might hint at a frail old man who wields fierce elemental magic.&lt;br /&gt;
&lt;br /&gt;
Making any part of an RPG can be tricky, but weapons are such a big part of the game that they need to be handled with care. When a player opens up a treasure chest, they are almost always hoping for a new weapon. Weapons are probably the items that your players ** will care the most about getting. They directly make your characters more powerful in battle, allowing them to mow down enemies and look cool while doing it. Because weapons are such a big focus in RPGs, it is important to make them interesting items.&lt;br /&gt;
&lt;br /&gt;
This tutorial will explain how many of the default options can be used to create truly interesting weapons, and how these weapons can help tell more about the people that wield them and the world as a whole. It is designed for RPM Maker 2003, although RM2k users can get much out of it as well. It also assumes that you know basic RPG Maker commands like using the database, setting up shops, and equipping your heroes. Oh, and yeah, it's long, but there a lot of stuff here.&lt;br /&gt;
&lt;br /&gt;
All that said, let’s get cracking!&lt;br /&gt;
&lt;br /&gt;
==All Those Options==&lt;br /&gt;
&lt;br /&gt;
If you open up the database and take a look all the options it can be pretty overwhelming. Here is a list of the different options you have. I will cover specific parts of this list later in more detail to show how they can be used effectively:&lt;br /&gt;
&lt;br /&gt;
* Name – your weapon’s name! It may seem easy to name weapons at first (“Sword”, “Long Sword”, etc), but as you go along farther into the game, they can all start to sound alike.&lt;br /&gt;
* Price – how much this weapon sells for if you make it available in a store. All items sell back at half price. Even the price can define weapons. Rare or weapons made of expensive materials should sell for more in shops.&lt;br /&gt;
* Hands required – “one” being the default option. If you choose “two” then the character equipping this weapon cannot use their shield slot.&lt;br /&gt;
* Description – another good place to describe your weapon. Give a little history on it maybe, or what special effects the weapon has.&lt;br /&gt;
* Invoke skill when used – this is a powerful command. This lets you choose a skill, and when your hero with this weapon hits an enemy, that skill will be used on the enemy automatically with no MP cost. This can let you create some interesting effects (a weapon that sucks life, anyone?) but is hard to balance. If you are new at creating weapons I recommend leaving this section alone for now.&lt;br /&gt;
* Usable by – you can choose either hero or class. Obviously, if you are creating a sword, only characters that in your game understand how to use a sword should be able to equip the weapon.&lt;br /&gt;
* Statistic change – the most obvious way to make a weapon powerful. The numbers in this box will be added to your characters’ base stats. Most weapons should up the character’s attack score, but creative gamers can make weapons that up the other stats as well. Also, if you want a weapon to make you weaker in some area, you can put in a negative number to lower the scores a little too.&lt;br /&gt;
* Animation – this lets you set up how the actual attack on the enemy will look. You choose the weapon your character will hold here, as well as if they run up to the enemy, take a step forward, or just stay still when attacking.&lt;br /&gt;
* Attack animation – the actual animation for the attack. Be sure to make it look cool!&lt;br /&gt;
* Options – these five check-boxes can vastly alter how your weapon works. All of them will be explained in full a little later on.&lt;br /&gt;
* Attack attribute – this allows you to set up your weapons attack based on attributes you have created. Basic categories for weapons such as “bladed”, “blunt”, “ranged” and so on allow you to make enemies that are strong to some weapons and weak to others. You can also choose your magical element attributes here to make a weapon that does magic damage!&lt;br /&gt;
* Conditions – this lets you make your weapons add conditions to your enemies. A dagger, for example, might have a chance to poison or paralyze your foes. Set the % chance that it will happen below the list.&lt;br /&gt;
* MP Consumed – default 0, this lets you make weapons that use a certain number of MP every time you attack. If you are making a game where MP represents ammo for a gun, then setting this number above 0 could simulate shooting your ammo at the enemy. Or if you are making a powerful magic weapon, it could use MP to function. If a weapon requires MP and you do not have it, then the game will have your characters be unarmed when they attack.&lt;br /&gt;
* Hit Probability – even the best swordsman doesn’t hit on every attack. 90% is good for most weapons. Stronger but harder to aim weapons should have lower hit %.&lt;br /&gt;
* Critical hit bonus – critical hits are very strong random hits that do lots of damage. Fast characters have a better chance to critical on slow enemies. However, if you want your weapon to critical more often, you can add a % chance here.&lt;br /&gt;
&lt;br /&gt;
Whew! That’s a lot, huh? Don’t worry: a lot of it is self-explanatory and can be figured out with some basic testing. It is not my goal to teach you everything about weapons, but rather to show you how some of these simple commands can be used in interesting ways.&lt;br /&gt;
&lt;br /&gt;
==The RPG Cliché==&lt;br /&gt;
&lt;br /&gt;
There are hundreds of clichés in RPGs, but there is one that is relevant now: that the main character must use a sword. There are innumerable examples of this, both in professional games (the entire Final Fantasy series) and most amateur games made on the RPG Maker. Yes, swords are very romantic and efficient weapons. Yes, having a powerful main hero can be cool. But there are lots of options a creative game maker can use when making weapons. Here is a list of weapons I was able to think of:&lt;br /&gt;
&lt;br /&gt;
* Medieval weapons, melee:&lt;br /&gt;
** Dagger – small but light stabbing weapon&lt;br /&gt;
** Short sword – your basic sword, weighted but easy to use&lt;br /&gt;
** Long/great swords – large and heavy swords that usually use both hands&lt;br /&gt;
** Rapier – very light and thin sword that is easy to spin, used in fencing&lt;br /&gt;
** Falchion – curved one-sided blade&lt;br /&gt;
** Battleaxe – one-handed close-quarters axe&lt;br /&gt;
** Double Axe – shaft of wood with an axe blade on both ends&lt;br /&gt;
** Flail – spiked ball on a chain that is spun, useful in both defense and offense&lt;br /&gt;
** Club – a blunt weapon that is easy to connect with&lt;br /&gt;
** Greatclub – larger club, usually spiked&lt;br /&gt;
** Quarterstaff – straight piece of wood that is useful in both offense and defense&lt;br /&gt;
** Pike – long shaft of wood with a point on the end that has a long range&lt;br /&gt;
** Scythe – curved shaft of wood with a wicked blade on the end&lt;br /&gt;
** Lance – similar to a pike, but with a heavier point that can pierce armor easily&lt;br /&gt;
** Whip – flexible rope that can damage or ensnare enemies at a fair distance&lt;br /&gt;
** Spiked gloves and punching daggers – weapons that strap on to the hands for close-quarters fighting.&lt;br /&gt;
&lt;br /&gt;
* Medieval weapons, ranged:&lt;br /&gt;
** Rock – even a rock to the head can kill someone. Used with a sling.&lt;br /&gt;
** Dart – smaller version of an arrow that can be thrown or launched&lt;br /&gt;
** Shortbows, longbows, composite bows – effective long-range weapons to shoot arrows&lt;br /&gt;
** Crossbow – slower then a bow, but launches bolts that can pierce armor&lt;br /&gt;
** Shurikens – bladed stars that can be thrown quietly, usually used by ninjas and assasins&lt;br /&gt;
&lt;br /&gt;
* Non medieval weapons:&lt;br /&gt;
** Wands and staves – used by wizards and magic users to help cast spells&lt;br /&gt;
** Rifles – your basic firearm&lt;br /&gt;
** Handguns – smaller and more effective guns&lt;br /&gt;
** Machine guns, assault rifles, etc – modern-day guns&lt;br /&gt;
** Laser pistols – futuristic guns&lt;br /&gt;
** Large Rubber Trout – well, why not?&lt;br /&gt;
&lt;br /&gt;
This is but a small list of weapons that could be used by your heroes. A little research online can yield many more. The big trick in the RPG programming is making a sword feel difference than, say, a flail. Although these weapons are used drastically differently, in the game they both have the same function – to do damage to your opponent.&lt;br /&gt;
&lt;br /&gt;
This is where being a sneaky programmer comes in. If you know that swords are pretty effective against unarmed opponents but have trouble piercing plated armor, and if you know that spinning flails are difficult to get past and can bash armor very well, but are slower and harder to use, you can make the weapons very different indeed. Here are examples of how a sword and flail might be set up different:&lt;br /&gt;
&lt;br /&gt;
Sword: increases attack score by 20. Attribute: bladed.&amp;lt;br /&amp;gt;&lt;br /&gt;
Flail: increases attack by 15, increases defense by 5, lowers speed by 5. Attribute: blunt, piercing.&lt;br /&gt;
&lt;br /&gt;
Add some different battle animations and you are set. The sword could have a “slash”, and the flail a “smash” effect. Now, what would happen when someone plays your game? Simply by equipping these items, your players will see that the sword gives more of a boost, and that the flail ups defense but lowers speed a little. They will think “Aha, my sword-user is better!” Let’s prove them wrong. Here are two possible enemies you might fight:&lt;br /&gt;
&lt;br /&gt;
Soldier. Resistant to: nothing&amp;lt;br /&amp;gt;&lt;br /&gt;
Royal guard: Resistant to: bladed&lt;br /&gt;
&lt;br /&gt;
Your sword will be more effective on the first target, the soldier, because the attack bonus is higher and it doesn’t have a speed penalty, so it can attack faster too. However, the second enemy, the royal guard, is resistant to bladed. Since your sword is bladed it will do half damage. The flail, however, is blunt and piercing, not bladed, so it will do full damage against this armored foe.&lt;br /&gt;
&lt;br /&gt;
Let’s assume that one hero has the sword equipped and another has the flail. When they are fighting the first enemies, your sword-user will do more damage, so your player will probably assume that is the stronger character. When you fight the second enemy, however, your flail-user will all of a sudden do more damage. This might be confusing, so adding a text box with something like “Haha! My flail can bash through this armor like it is paper!” might be effective. When your player sees this at work, they will realize the flail-user is not as useless as they thought he was.&lt;br /&gt;
&lt;br /&gt;
At this point you will have to congratulate yourself. Though both weapons have the same goal of doing damage, you managed to make them sufficiently different so that the player can use both in their strategy. And when you have gotten the player to consider strategies, you have basically won them over for good.&lt;br /&gt;
&lt;br /&gt;
The key to making weapons and fighting styles different is to learn a little bit about them, then figure out how to make them as different as possible in the database. Look to other games for how effective weapons are if need be.&lt;br /&gt;
&lt;br /&gt;
==Culture Shock==&lt;br /&gt;
&lt;br /&gt;
Weapons make your heroes stronger, but they can also make your story stronger as well. One of the hardest parts about RPG creating is making the world seem both real and realistic. Everything you add to your game can either make the world feel different, or can help destroy that illusion. Weapons are no different.&lt;br /&gt;
&lt;br /&gt;
The biggest rule of culture is that isolated cultures usually solve problems in vastly different ways. Nearby countries usually develop closely because merchants and traders spread goods around until the culture mixes. Most games, however, involve traveling to far off, isolated, exotic lands. It doesn’t make any sense, therefore, for every city to have the exact same weapons. One country might have specialized in swords and axes while another on the other side of the world has never even heard of a sword and makes weapons out of wood, such as like longbows and pikes.&lt;br /&gt;
&lt;br /&gt;
So what is your poor lance-using hero going to do when he visits this land? You have basically two options:&lt;br /&gt;
&lt;br /&gt;
* Nothing. He simply can’t buy weapons here. This might be a good time to let another hero be more powerful for a while, until you can buy another lance and the balance shifts back.&lt;br /&gt;
* He could equip a similar weapon, such as a pike. Use the sneaky tricks above to make the pike and the lance seem a little different (pikes can’t pierce armor, but are easier to wield since they are a lot lighter) and add a few comments like “A pike? Well, I guess it will have to do…” from this hero.&lt;br /&gt;
&lt;br /&gt;
Some weapons will just be more common than others. If you have a hero that is from the future and wields a laser pistol, obviously he won’t be able to buy more laser pistols or find them in treasure chests. Perhaps you could add a system where he gathers materials and then modifies his laser gun to make it stronger? Give it some thought.&lt;br /&gt;
&lt;br /&gt;
==More than Just Damage - Dealing with Weak Weapons==&lt;br /&gt;
&lt;br /&gt;
In order to make heroes seem like different people, programmers give them vastly different abilities. Some heroes might be good with weapons, others can be powerful mages, more could be healers or party enhances, and others could have truly oddball abilities that are cool but hard to use.&lt;br /&gt;
&lt;br /&gt;
Balancing heroes is difficult work. Inevitably, you are going to end up with some that do more physical damage then others. Yet, you still want the player to care about these weaker heroes and their equipment, even if they don’t do much damage. Usually these weaker heroes are the magic-based ones, so they end up with wands, staves, and other weapons that are not terribly effective in combat. Most programmers assume that the player will not bother physically attacking with these weak heroes, since they do so little damage, and will use their special moves instead.&lt;br /&gt;
&lt;br /&gt;
There are a number of ways you can still make these weapons effective, if not very damaging. Here are some ideas:&lt;br /&gt;
&lt;br /&gt;
* Make the weapon increase the mind statistic. Skills can be based off the mind stat, so every little bonus makes the hero do more damage with their magic or other skills.&lt;br /&gt;
* Give the weapon an attribute that is not normally used on weapons, such as magic. Against normal enemies these weapons will be weak, but when fighting monsters that resist swords and arrows, but are weak to magic, these weapons will be more useful.&lt;br /&gt;
* Have the weapon inflict a status effect. Since these weapons might be designed for magic users, they should have magic effects! A weapon that has a 10% chance to silence or stun the opponent would be very useful in some cases.&lt;br /&gt;
* The weapon could invoke a skill. Perhaps instead of silencing the opponent, that magic weapon could do little damage but invoke a skill to drain a small amount of MP from the enemy!&lt;br /&gt;
&lt;br /&gt;
Keep in mind here that the goal is NOT to make these weak weapons powerful, nor is it to make them stronger then the special moves the characters possesses, but simply to give them options. If the player has to think “Hmm, should I use a technique or attack with my weapon?” then once again you have gotten them to think, and that is always a good thing.&lt;br /&gt;
&lt;br /&gt;
==The Ultimate Weapon==&lt;br /&gt;
&lt;br /&gt;
By now, you’re probably wondering when I’m going to get to the good stuff. That is, how to make weapons that really do crazy stuff in battle! All right, all right, here we go. Some of these are summaries from techniques explained above. Here are all the techniques I have thought of to make weapons do different things:&lt;br /&gt;
&lt;br /&gt;
* Weapons can raise more then just statistics! Daggers are fast weapons that could give a speed bonus. Quarterstaffs can be excellent defensive tools. Magic wands can up the mind of the mages that use them.&lt;br /&gt;
* Use different attributes to make weapons more effective on different targets. Bladed weapons could be strong on normal enemies but weak on armor. Blunt weapons could bash armor but be as effective on normal foes. Weapons can have magic attributes too, such as thunder, that let them do more damage against enemies that are weak to thunder but less to thunder enemies themselves.&lt;br /&gt;
* Some weapons can inflict status effects, further weakening your enemies.&lt;br /&gt;
* Other weapons can invoke skills, such as HP drain or defense down.&lt;br /&gt;
* Heavy, cumbersome weapons should require both hands.&lt;br /&gt;
&lt;br /&gt;
The next five involve those special “Options” check boxes that I promised to talk about later.&lt;br /&gt;
* Always Attack First – when the battle starts, your heroes have half of their timed battle gauge filled up. Weapons that always attack first, however, start with the full gauge so their users are ready to attack, cast magic, use an item, or whatever. Very good for stealthy characters that are always prepared.&lt;br /&gt;
* Attack Twice – just what in sounds like. The hero will hit twice in a row, just as if they had used the attack command twice quickly. This effectively doubles their attack power.&lt;br /&gt;
* Attack All Enemies – just like it sounds, this weapon will attack all enemies. Damage will vary depending on the enemies defense and resists, but it is still a very powerful option.&lt;br /&gt;
* Ignore Enemy Evasion – this option makes it so enemies can’t dodge the attack very well, so that even slow heroes have a good chance of not missing fast opponents.&lt;br /&gt;
* Cursed weapons cannot be unequipped by the player. In order to remove the weapon, you need to use programming script to specifically unequipped the hero that has the weapon.&lt;br /&gt;
&lt;br /&gt;
Those are your options. I would HIGHLY NOT RECOMMEND putting too many of these on weapons early in the game. Early weapons can be mundane since the player is just getting used to everything. Later on, however, introduce weapons that can inflict status effect, weapons that that have magical attributes, and so on in order to keep your players wondering what crazy weapon they will find next!&lt;br /&gt;
&lt;br /&gt;
==The Arsenal – Example Weapons==&lt;br /&gt;
&lt;br /&gt;
I wouldn’t ever send you on your way with just that though. Here are some ideas that I have thought of to get you started Use them, modify them, do whatever you want to them.&lt;br /&gt;
&lt;br /&gt;
''Thunder Lance''&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack: '''30''', Speed: '''-7'''. '''Uses both hands.''' Attributes: piercing, thunder. Appearance: long metal poll that is stabbed at the opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Thunder Lance is just like a normal lance except it has the thunder attribute. It was found in a temple of thunder. If it is equipped, it will be very ineffective against the enemies there. However, after leaving the temple the player finds themselves in a region with lots of water-based enemies, and the Thunder Lance will be vastly powerful in this area.&lt;br /&gt;
&lt;br /&gt;
''Composite Bow''&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack: '''20''' Attributes: ranged. Appearance: bow that shoots out an arrow at the enemy&amp;lt;br /&amp;gt;&lt;br /&gt;
The Composite Bow is a simple weapon used by hunters. It is powerful even at a long range. Although it is not the most powerful weapon, in a battle where the heroes are ambushed on a bridge by archers and soldiers, the melee-using heroes take care of the soldiers while the Composite Bow proves the only weapon with enough range to harm the enemy archers.&lt;br /&gt;
&lt;br /&gt;
''Wave Master Wand''&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack: '''10''' Attributes: blunt, water. Invoke skill when used: ''Crashing Wave''. Uses '''20 MP'''. Appearance: a blunt stick.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Wave Master Wand is a totally pathetic attacking weapon. However, whenever it his an opponent it sends a powerful magical wave of water at them, doing a fair amount of damage. Unfortunately this ability drains 20 MP from the user every time it used.&lt;br /&gt;
&lt;br /&gt;
''Ensnaring Whip''&lt;br /&gt;
Attack: '''20''' Attributes: ranged. Inflicts status: paralyze (20% chance) Invoke skill when used: speed down. Appearance: a thin cord that whips forward and hits the enemy with a powerful sting.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ensnaring Whips are used mainly to capture enemies. The sting of the whip is powerful enough to inure their legs, making them slower, and on rare occasion it will wrap around the enemy and totally immobilize them.&lt;br /&gt;
&lt;br /&gt;
''Grenade Sling''&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack: '''15''' Attributes: ranged. Options: Attack All Enemies. Appearance: A slingshot throws small projectiles, which explode.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Grenade Sling was created by a crazy inventor. It lobs weak explosives every which way, which can soften up enemies for further attack. Unfortunately it is hard to aim and so it is not very effective against a single target, such as a boss enemy.&lt;br /&gt;
&lt;br /&gt;
''Bloodsaber''&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack: '''80'''. Defense: '''-15'''. Mind: '''-25'''. '''Uses both hands'''. Attributes: Bladed, evil. Critical hit bonus: +35% Options: Cursed. Invoke skill when used: HP drain. Uses 10 MP. Appearance: a huge black great sword.&amp;lt;br /&amp;gt;&lt;br /&gt;
This powerful but evil blade tempted your main hero, and now he is caught within its grasp. Although it makes him vastly powerful in combat and lets him feast on the souls of his enemies, it is slowly draining his spirit and he cannot put the blade down. Let’s only hope your other heroes find a way to remove the curse before it is too late!&lt;br /&gt;
&lt;br /&gt;
''Assassin’s Dirk''&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack: '''35''' Speed: '''20''' Attributes: bladed. Critical hit bonus: '''+15%''' Options: Always Attack First. Inflicts status: poison (25% chance). Appearance: a small dagger with poison on its tip.&amp;lt;br /&amp;gt;&lt;br /&gt;
This legendary dagger was used by a famous assassin during most of his killings. It magically keeps the user aware of danger, and the poison it caries is as deadly as always.&lt;br /&gt;
&lt;br /&gt;
''The Sun Sword''&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack: '''80''' Defense: '''15''' Mind: '''50''' Speed: '''15''' Attributes: bladed, holy. Critical hit bonus: '''+25%''' Options: Attack Twice. Inflicts status: bleeding (stronger version of poison) (25% chance). Appearance: a golden short sword with a star-shaped hilt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The legendary Sun Sword as seen in one of my art works. This weapon makes even the low-attack Sai’Kar into a deadly melee fighter. About as far as a weapon can go without being absurd, the Sun Sword is a truly dangerous and powerful blade.&lt;br /&gt;
&lt;br /&gt;
==To Arms!==&lt;br /&gt;
&lt;br /&gt;
Weapons define the heroes of our games. From the first impression to the final battle, our impressions of these characters are shaped by what they carry into combat. Our adventurers will need their weapons to get them out of trouble time and time again, so we might as well make these instruments of war as interesting as possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:29:20 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Tutorials:Weapon_Design_Tutorial</comments>		</item>
		<item>
			<title>New members on Charas</title>
			<link>http://72.14.177.54/charas_project/New_members_on_Charas</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Osmose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
== Noob vs Newbie: the Common Misconception ==&lt;br /&gt;
On Charas, and indeed on most forums, there is a certain disrespect for newer members or people with less knowledge of the forum. A few young egotistical kids that have no respect for any rules or standards of the forum get on everyone's nerves. These people get labelled as noobs (or n00bs). In short, a noob is someone who doesn't have a clue, much common sense, or any respect for anyone or anything on the forum.&lt;br /&gt;
&lt;br /&gt;
Not everyone has this attitude while joining the forum of course. Newbies, newcomers to the forum, still don't really understand what is going on but aren't a jerk about it. It's not that hard to tell the difference between the two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following are common descprtions of noob and newbie behavior and how they compare.&lt;br /&gt;
&lt;br /&gt;
* Noobs post without THOROUGHLY understanding the rules, expecting to know them already. Newbies may post without knowing the rules, but when said rules are pointed out, they generally read them and understand the basics.&lt;br /&gt;
&lt;br /&gt;
* Noobs claim superiority over those who clearly are superior of them. Newbies are usually too lost or uncomfortable to get involved much at the beginning.&lt;br /&gt;
&lt;br /&gt;
* In comic threads, Noobs plead for cameos, despite only being a member for 2 weeks. Newbies generally don't and just compliment the comics they like.&lt;br /&gt;
&lt;br /&gt;
* Usually Noobs try to be cool by imitating other members or mentioning something that's always talked about. One example would be having Sephiroth in their name and/or having Cloud in their avatar and/or signature. (Sephiroth Rocks being a notable exception)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Everyone is a newbie at one point. It's not really a bad thing. Being a newbie just means you're new to the forum. Once some time passes and these people get comfortable the label goes away.&lt;br /&gt;
&lt;br /&gt;
Being a noob is an attitude. Being a newbie is measure of time. The two labels are only partially related. Some new people avoid being noobs because they aren't insulting or egotistical. Other noobs stay noobs even long after they're no longer considered newbies simply because they keep the attitude of being a jerk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mistreatment of Noobs and Newbies==&lt;br /&gt;
Unfortunately all newbies suffer under the shadow of the noobs. Noobs leave bitter memories in the minds of older members and they view every newcomer with some suspicion even if those people have done absolutely nothing wrong. The mistreatment of newbies is a major problem on Charas and is largely blamed for a slowing down of newer membership.&lt;br /&gt;
&lt;br /&gt;
Noobs are a different story. Although this article may lead you to believe all those labeled as &amp;quot;noobs&amp;quot; are free game, this is hardly the case. The only group of people larger than noobs are the people who hate them and feel it's their responsibility to insult these people to either shape them up or, ideally, make them leave.&lt;br /&gt;
&lt;br /&gt;
In the minority, however, are people who believe that all new people should be treated with just as much respect as older members. They see the flaming of these people as cruel and unnecessary. The idea is this: At one point in everyone's life, they were inexperienced with the internet. They didn't know the proper way to act online and simply wanted to have fun on the internet. Instead of driving potential users away, these few people believe that newbies should be pointed towards the rules and encouraged to shape up, rather than berated for their mistake.&lt;br /&gt;
&lt;br /&gt;
Sadly, the number of people dedicated to helping newcomers to the website is too small to combat the excessively large amount of people who think their ridicule is acceptable.&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:28:47 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:New_members_on_Charas</comments>		</item>
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			<title>Bluhman</title>
			<link>http://72.14.177.54/charas_project/Bluhman</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Bluhman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharasUserInfo|name=Bluhman|pic=Bluhman.PNG|join=April 4th, 2005|stat=Active|pos=Standard Member|profile=http://charas-project.net/forum/viewmember.php?userid=14362|bday=October 21st, 1990|gender=Male}}&lt;br /&gt;
'''Bluhman''' is one of the members of charas. Like most other members of charas, he has a face, eyes, and clothing, most notably, a hat, a suit, and a goatee, which is not infact clothing, but facial hair.&lt;br /&gt;
&lt;br /&gt;
== Personality and Other Traits ==&lt;br /&gt;
A large forum gamer, and a minor game maker, his deamanor is unfocused, inconstant, and weird. Yep. Please note that ''I'm'' writing this. '''Ha'''hah... Er, wait a mo-&lt;br /&gt;
&lt;br /&gt;
Like most members of the community of charas (Or as most people suspect), he is male. He lives in a cold, cold corner of america called brighton. That's a town, by the way, so you're going to have to guess what city and state he's in. Being born on 10/21/90, He is 16 years old, and is among one of the youngest charas members in the community.&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
Despite this strangeness, he has contributed his fair share of items, including a good amount of custom-made battlecharas, a tutorial on how to avoid common cliches in RPGs, and the introduction of a select few fads, such as Pivot Stickfigure animation and &amp;quot;OBJECTION&amp;quot;'s.&lt;br /&gt;
&lt;br /&gt;
In addition to this, he has also made some games. Out of the few he's made, his most famous is a game called [[Wolf's Gaze]]; a game where you control a hunter by the name of Osdray. Though successful in the charas community, the game, unfortunately, was never completed.&lt;br /&gt;
&lt;br /&gt;
He also is working on a series of movies based on the mildly famous comic written by Moose Troop the 11th, or [[Moosetroop11]], [[Epic Adventures]].&lt;br /&gt;
&lt;br /&gt;
== Character Evolution ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Bluhman_EVO.PNG|200px|thumb|They grow up so fast..|right]]&lt;br /&gt;
&lt;br /&gt;
So, we all know Bluhman as a fine man who does some stuff for the community. Yes. However, Bluhman is also an actual character; A skilled and experienced agent from northeastern US. He's got a deadly pistol, which is able to fire both bullets and energy bolts. His main repertoire of weaponry consists of futuristic gadgets, including a flying hotrod, jet shoes, and telescopic knife, and his bare hands, since he does have some skill in martial arts.&lt;br /&gt;
&lt;br /&gt;
However, Bluhman was not always who this man was. In fact, in the beginning, it was disputable if Bluhman was even a man early on! In his earliest days, Bluhman was a strange superhero man, donning lipstick, a purple goatee, and a ridiculous ten-gallon hat. Not to mention tights. He had super strength, and a limited degree of invulnerability. He could also float really slowly, and he was really freaky. Yep.&lt;br /&gt;
&lt;br /&gt;
However, then another member was creating a game where we could submit ourselves as certain characters to be in it. I submitted myself, but I needed to come up with a quick charaset! So how did I do it? Unfortunately, due to generator limitations, Bluhman was stuck wearing a snazzy low-brim hat and a suit instead of tights and a cowboy hat. It was that completley inaccurate charset that gave birth to the modern Bluhman.&lt;br /&gt;
&lt;br /&gt;
Throughout the months, Bluhman's role has changed; from a futuristic archeologist who discovers dark things about his past, to simply a deadly cowboy in the wild west. In the end, I suppose the description for the character of Bluhman is best left to the description described above.&lt;br /&gt;
&lt;br /&gt;
== Bluhman On the Web ==&lt;br /&gt;
&lt;br /&gt;
Bluhman is a face who can be seen on a few other websites. Wether as a minor member, or a bigshot, he's been here and there.&lt;br /&gt;
&lt;br /&gt;
Before Bluhman arrived at Charas, he was a member of the official [http://www.elderscrolls.com/forums/index.php? TES Forums]. Under the screenname of Xiavn, Bluhman helped people out in divising characters, drabbled into a little of request spriting, shared screenshots, and gave constructive criticism on mods. He is not the only charas member on the forum, however. [[Osmose]] and [[BabyCatjuh]] are also members of the community.&lt;br /&gt;
&lt;br /&gt;
Bluhman also was a member of the [http://www.elderscrolls.com/forums/index.php? The Movies Online] community. There, he works under the name of Bluhm, and has made a good share of films on the site. Bluhman is not making any more films for The Movies, however, since he's not satisfied with having to use uncopyrighted music.&lt;br /&gt;
&lt;br /&gt;
Finally, Bluhman was a member of the [http://boards.cityofheroes.com/ubbthreads.php COH Forums], where he posted under the name of Green Regis. There, Bluhman was a major spriter, and quite possibly the best spriter to grace the COH community. Bluhman has now stopped going to this forum, because he cannot keep paying for the monthly fee that COH demands.&lt;br /&gt;
&lt;br /&gt;
== Behind Bluhman ==&lt;br /&gt;
&lt;br /&gt;
Right. Bluhman has a SECRET IDENTITY of greatness. Who doesn't? Anyway, the man who posts under the name of Bluhman is this man:&lt;br /&gt;
&lt;br /&gt;
He... is, once again, a 16 year old boy living in the snowy ol' town of Brighton in New York State. He attends Brighton High School as a sophomore, and takes part in a DDR Club, an Acapella group, and also has been in a grand total of two school plays; Beauty and the Beast, and Cinderella. In Cindrella, Bluhman played the prince, thanks to his superior singing skill. Bluhman is Half-Japanese, and is the only person of Oriental descent involved in the Performance Arts divisions of the school.&lt;br /&gt;
&lt;br /&gt;
Very few people of Brighton are aware of what Charas even is. That makes sense, of course. In the meantime, Bluhman sprites, types poetry, works on games, sleds, and occasionally leaves the house to... Eat dinner or buy groceries. Or bowl. I hate brighton. There's nothing to do outside.&lt;br /&gt;
&lt;br /&gt;
Bluhman's favorite food is Tako-Yaki, a japanese dish made of fried octopus, which is chopped up and made into little balls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Charas Forums members]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:28:30 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Bluhman</comments>		</item>
		<item>
			<title>Warxe PhoenixBlade</title>
			<link>http://72.14.177.54/charas_project/Warxe_PhoenixBlade</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Admin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharasUserInfo|	 &lt;br /&gt;
pic=goingtoeatyou.png|	 &lt;br /&gt;
name=Tourauds Warxe Shorus|	 &lt;br /&gt;
join=March 2004|	 &lt;br /&gt;
stat=Active|	 &lt;br /&gt;
pos=Ex-Moderator&amp;lt;br&amp;gt;&lt;br /&gt;
Wiki Sysop|&lt;br /&gt;
bday=July 26, 1989|&lt;br /&gt;
gender=Male|&lt;br /&gt;
profile=http://charas-project.net/forum/viewmember.php?userid=6771	 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Warxe_PhoenixBlade''', most commonly known as '''Warxe''' or '''Warxe PB''', is a member of [[Charas Forums]]. Despite being &amp;quot;newer&amp;quot; compared to the older members, he is still a well-known forum personality. Formerly a moderator, he was exiled from the position following a [[2007 Forum Gaming attack|gross misuse of his powers]].&lt;br /&gt;
&lt;br /&gt;
==History==	 &lt;br /&gt;
Warxe originally joined under the name odinthealmighty on December 13, 2003. As well as a doing a bunch of stuff like any normal member, he made the extremely popular &amp;quot;^ &amp;lt; v&amp;quot; game, which for a very long time was extremely popular. It is now dead, with a grand total of 136 pages. It should be noted that as of this writing, the next person to post in it is &amp;quot;a human oozinator&amp;quot;, courtesy of [[Blaze Shinigami]].	 &lt;br /&gt;
		 &lt;br /&gt;
Odinthealmighty made his last post on February the 5th, 2004. By this time he had claimed he was going insane and had decided to leave, to the dismay of [[Razor|friends]] and [[User:Darkfox|Darkfox]] who was given some cryptic last words via AIM. His last visit took place later that month, on the 25th.	 &lt;br /&gt;
		 &lt;br /&gt;
==Rebirth. Get it? Cause his name is ''Phoenix''Blade, and phoenixs are reknown for dying and then coming back? Ahh, screw you.==	 &lt;br /&gt;
The following month of March, Warxe signed up as Warxe_Phoenixblade and [[double account|began posting as if he were new]]. Later on at some point he began slowly telling people that he was infact odinthealmighty. 	 &lt;br /&gt;
		 &lt;br /&gt;
==Around the Community==	 &lt;br /&gt;
Despite his rocky start, Warxe has gone on to make a name for himself. He is known across the forums for his various contributions to Charas.&lt;br /&gt;
	 &lt;br /&gt;
===Forum Gaming===	 &lt;br /&gt;
Warxe has probably made lots of Forum Gaming games. Warxe is one of the better posters in the Charas Pub, bringing many of his characters ([http://en.wikipedia.org/wiki/Zero_(Mega_Man) and some that aren't]) and injecting his own brand of humor. &lt;br /&gt;
	 &lt;br /&gt;
===RPG Maker===	 &lt;br /&gt;
Warxe has been around the various incarnations of [[RPG Maker (series)|RPG Maker]] for nearly 3 years. Though he often claims to have coded spectacular systems, actual work by him is rare - however, he does seem to know a lot about the programs themselves, and often helps people out with their problems. He has also posted several tutorials in both forums.	 &lt;br /&gt;
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===Animations===	 &lt;br /&gt;
Warxe was also somewhat famous for making a series of simple animations titled Warxe VS Zero. Most of these animations were lost, however, and attempts to revive it have been unsuccessful.&lt;br /&gt;
	 &lt;br /&gt;
===Art===	 &lt;br /&gt;
Warxe is also a [[spriter]], evident by his large amount of submitted Battle Weapons - 189 in all. He also does custom charsets, and is one of the few who can create RTP-style Battle Characters. Currently, he is working on some new stuff, which he may submit later.&lt;br /&gt;
	 &lt;br /&gt;
===Reputation===	 &lt;br /&gt;
Warxe is known for his unique brand of humour. However, he is serious at certain times, and tends to give long-winded speeches about already stated or pointless topics. He also tends to be somewhat lazy.&lt;br /&gt;
His reputation has severely plummeted after the aforementioned event, although he still remains at the forums. &lt;br /&gt;
		 &lt;br /&gt;
==See Also==	 &lt;br /&gt;
[[Category:Charas Forums members]][[Category:People who have submitted Generator resources]][[Category:People who have submitted Complete Resources resources]][[Category:Charas-Project SysOps]][[Category:Charas Forums moderators]][[Category:Iseo System]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:28:15 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Warxe_PhoenixBlade</comments>		</item>
		<item>
			<title>Charas Forums</title>
			<link>http://72.14.177.54/charas_project/Charas_Forums</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Fortet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The Charas Forums are the main area where all communications is done among the members. It is divided into six boards: [[TEST &amp;amp; WELCOME BOARD]], [[Projects Discussion]], [[Charas Project Extra Stuff]], [[Programing and Web Developement]], [[Off-Topic]], and [[Teams]]. In this page, you will find a small amount of information on each board, as well as a brief history and a current staff list.&lt;br /&gt;
&lt;br /&gt;
== TEST &amp;amp; WELCOME BOARD ==&lt;br /&gt;
The [[TEST &amp;amp; WELCOME BOARD]] is very self explanatory. It is diveded into two forums: Forum Rules and Test &amp;amp; welcome board. &amp;lt;br&amp;gt;&lt;br /&gt;
The Forums Rules forum is a list of all rules that the members are all expected to follow and a Mod Activities Log File.&amp;lt;br&amp;gt;&lt;br /&gt;
The Test &amp;amp; welcome board is essentially a place to post &amp;quot;Hello&amp;quot; and &amp;quot;Goodbye&amp;quot; threads, but can also be used to test random things (I.E. [http://charas-project.net/forum/showthread.php?threadid=19158&amp;amp;forumid=2&amp;amp;catid=2 Test]). It is also used to post threads wishing other members a Happy Birthday.&lt;br /&gt;
&lt;br /&gt;
== Projects Discussion ==&lt;br /&gt;
Just like the forum as a whole, [[Projects Disscussion]] is divided into six separate forums: Charas Project, PUB (PHP Über Board), [[SEER (Simple Engineering Environment for RPGs]], Charas.EX, Offline BattleChar Generator, RPG Maker Programming, and the secret Private Forum.&amp;lt;br&amp;gt;&lt;br /&gt;
The Charas Project forum is used to discuss the Online Character Generator that has made Charas-Project so Famous. It contains FAQs, explanations, and complaints or problems about the generator.&amp;lt;br&amp;gt;&lt;br /&gt;
The PUB (PHP Über Board) is the forum which discusses the open-source PHP system designed by Steven Rombauts ([[De KoFfie©]]), used by the Charas Forums. It contains old threads about the &amp;quot;Current Version&amp;quot; (which is an outdated thread now), and several questions about the system.&amp;lt;br&amp;gt;&lt;br /&gt;
For SEER, see [[SEER (Simple Engineering Environment for RPGs]].&amp;lt;br&amp;gt;&lt;br /&gt;
The Charas.EX forum is used to answer questions and discuss the offline version of the Charas Generator.&amp;lt;br&amp;gt;&lt;br /&gt;
The Offline BattleChar Generator is yet another generator used to, you guessed it, generate Battle Character Sets. This thread contains download links, updates (outdated), and questions about the program.&amp;lt;br&amp;gt;&lt;br /&gt;
The RPG Maker Programming forum is used to answer questions members might have about programming a certain system for the RPG Maker Project. This forum is closely related to the Tutorials forum in the [[Off-Topic]] board.&amp;lt;br&amp;gt;&lt;br /&gt;
The Private forum is the forum you will never really know about unless you are staff. PWN'D.&lt;br /&gt;
&lt;br /&gt;
== Charas Project Extra Stuff ==&lt;br /&gt;
Quite possibly the most used board, the [[Charas Project Extra Stuff]] board is used to discuss anything and everything dealing with RPG Maker 2000/2003/XP. Its forums include Resources, Requests, Gallery, Games, and Contests.&amp;lt;br&amp;gt;&lt;br /&gt;
The Resources forum is used to post members custom-made resources for show-off. Most of the resources are in the complete Resources or in the Online Generator.&lt;br /&gt;
The Requests forum contains thread upon thread upon thread of user requests, varying from character sets to MIDIs. Members should note that they should well acquaint themselves with the board an other members before requesting, otherwise their requests are most likely to be ignored.&amp;lt;br&amp;gt;&lt;br /&gt;
The Gallery is a place for members to show off their semi-copyrighted resources to the forums. These resources are not commonly placed in the Complete Resources section, but some might be.&amp;lt;br&amp;gt;&lt;br /&gt;
The Games section is where all the members' knowledge and ability of RM2K(3)/XP are put to the test. Projects are showcased and responses are always welcomed. Unfortunately, most games are never finished. There is also a Screenshot Thread started by member [[Ace of Spades]].&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, the Contest forum is used to broadcast either staff or member hosted contests. Most current include the Smiley, Holiday, Winter Mapping, and Summer Mapping contests.&lt;br /&gt;
&lt;br /&gt;
== Programming and Web Developement ==&lt;br /&gt;
The most unused board, but very informative [[Programming and Web Developement]] board is used for obvious reasons, containing the General Programming, PHP, and HTML &amp;amp; DHTML forums.&amp;lt;br&amp;gt;&lt;br /&gt;
General Programming spans from C++ to Perl and beyond. It contains tutorials and various questions.&amp;lt;br&amp;gt;&lt;br /&gt;
The PHP forum is like the General Programming forum, except it covers PHP alone.&amp;lt;br&amp;gt;&lt;br /&gt;
HTML &amp;amp; DHTML contains showcases of codes, tutorials, and various tests dealing with the language.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Off-Topic ==&lt;br /&gt;
The most used board in the entire forum is the [[Off-Topic]] board. Spanning from useless information to current events, it's deffinately a good place to go if you want to post something dealing with nothing else related to the rest of the board.&amp;lt;br&amp;gt;&lt;br /&gt;
It's too big to really summarize. It'll be left to it's own page.&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
The [[Teams]] board contains all the official Charas teams as well as a forum for Mini Teams. If you need a certain resource, you should go there, but many of the teams are &amp;quot;out of business.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
The Mini Teams board contains small, unofficial teams that create specific resources for members. Some famous teams include The Resource Makers and the Map Makers.&amp;lt;br&amp;gt;&lt;br /&gt;
The Community Contest Team was a team that was set up to create a community game using resource created by the team. It unfortunately failed and has not been touched in quite some time.&amp;lt;br&amp;gt;&lt;br /&gt;
The Charas Project Official Magazine Team has been revived twice, both discontinued.&amp;lt;br&amp;gt;&lt;br /&gt;
The Charas World Fan Kingdom Board contains user-created anything having to do with Charas. A most notbale one, [[http://charas-project.net/forum/showthread.php?threadid=9159&amp;amp;forumid=26&amp;amp;catid=9 The Charas Song]], was created by Wildguy3922. It contained various members and was very well animated. It was promised to be released with music, but never happened.&amp;lt;br&amp;gt;&lt;br /&gt;
The BETA TESTERS' soul purpose was to beta test members' demos/games before a public release.&amp;lt;br&amp;gt;&lt;br /&gt;
The Midi Makers is nearly dead, with [[carmen]] as the head. Carmen is never spotted anymore, so the team is presumably dead.&amp;lt;br&amp;gt;&lt;br /&gt;
The Character Creators still might be alive, with very few requests being filled presently. It was headed by [[GhostClown]].&amp;lt;br&amp;gt;&lt;br /&gt;
Digital Gate Arts, run by [[gamerman4]], is possibly the only official team still alive today. It's purpose is to create just about anything.&amp;lt;br&amp;gt;&lt;br /&gt;
And last but not least, the Complete Resources Uploader Team was formed to delete stolen or double-posted resources in the Complete Resources. The team is mainly run by [[Warxe PhoenixBlade]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A history of Charas is currently being compiled by [[Warxe PhoenixBlade]] and [[SaiKar]]&lt;br /&gt;
&lt;br /&gt;
== Current Staff ==&lt;br /&gt;
*Note: Copied from [[List of Charas moderators]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*All Characters listed here are referred to by the forums under their power.&lt;br /&gt;
&lt;br /&gt;
* [[Alex]] - [[Moderator#Webmaster|Webmaster]]&lt;br /&gt;
* [[Razor]] - [[Moderator#Global Moderator|Global Mod]]&lt;br /&gt;
* [[SaiKar]] - [[Moderator#Admin|Administrator]]&lt;br /&gt;
* [[Ace of Spades]] - [[Games]], [[Requests]]&lt;br /&gt;
* [[Darkfox]] - [[Moderator#Honourary Moderator|Honourary Moderator]], [[Moderator#Complete Resources Uploader|Complete Resources Uploader]]&lt;br /&gt;
* [[De KoFfie©]] - [[PUB (Php Über Board)]], [[PHP]], [[HTML &amp;amp; DHTML]]&lt;br /&gt;
* [[FFL2and3rocks]] - [[Charas Project (forum)]], [[Resources]], [[Gallery]]&lt;br /&gt;
* [[GPI]] - [[Charas.EX]]&lt;br /&gt;
* [[Grandragora]] - [[SEER (Simple Engineering Environment for RPGs)]]&lt;br /&gt;
* [[Midnight]] - [[All of All]]&lt;br /&gt;
* [[Moosetroop]] - [[Creative Arts]]&lt;br /&gt;
* [[MrMister]] - [[Test &amp;amp; welcome board]]&lt;br /&gt;
* [[Osmose]] - [[Complete Resources Uploader Team]], [[Community Contest Team]], [[All of All]], [[Moderator#Generators Manager|Generators Uploader]]&lt;br /&gt;
* [[Robotam]] - [[Moderator#Honourary Moderator|Honourary Moderator]]&lt;br /&gt;
* [[SMB]] - [[Resources]], [[Requests]]&lt;br /&gt;
* [[Warxe_PhoenixBlade]], [[RPG Maker Programming]], [[Tutorials]], [[Forum gaming]], [[Complete Resources Uploader Team]], [[Moderator#Complete Resources Uploader|Complete Resources Uploader]]&lt;br /&gt;
&lt;br /&gt;
(Note that all current non-Honourary Moderators also have moderation power in the [[Junk Bin]].)&lt;br /&gt;
[[Category:Charas Forums]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:27:59 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Charas_Forums</comments>		</item>
		<item>
			<title>GhostClown</title>
			<link>http://72.14.177.54/charas_project/GhostClown</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by X marks the ed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{addplz}}&lt;br /&gt;
{{CharasUserInfo|name=GhostClown|pic=GhostClownAvatar.png|join=?|stat=AWOL|pos=Member|profile=dunno, lol|bday=forever|gender=Male}}&lt;br /&gt;
'''GhostClown''' was an [[Former Charas moderators|Charas moderator]], until he was demodded due to a strange mass deletion of threads.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Former Charas moderators]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://charas-project.net/forum/showthread.php?threadid=15936&amp;amp;forumid=12&amp;amp;catid=6 Carmen and GhostClown thread], the &amp;quot;bashing&amp;quot; of Ghostclown.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
http://rpgartisans.com/&lt;br /&gt;
&lt;br /&gt;
[[Category:Charas Forums members]][[Category:People who have submitted Generator resources]][[Category:People who have submitted Complete Resources resources]][[Category:Charas Forums moderators]][[Category:Articles in need of attention]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:27:36 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:GhostClown</comments>		</item>
		<item>
			<title>X marks the ed</title>
			<link>http://72.14.177.54/charas_project/X_marks_the_ed</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by X marks the ed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharasUserInfo|name=X_marks_the_ed|pic=Edavatar.png|join=March 15, 2005|stat=Normal member, not very funny.|pos=Nothing you'd ever want to amount to.&amp;lt;BR&amp;gt;&lt;br /&gt;
|profile=http://charas-project.net/forum/viewmember.php?userid=13959|bday=Month day, year.|gender=Male}}&lt;br /&gt;
&lt;br /&gt;
Ed is kind of on-off guy on Charas and does not have much to do with it other than his Avatar Wars project, which seems to be flopping. In his attempts to improve the forum, he often times messes up, making a problem much worse.&lt;br /&gt;
&lt;br /&gt;
==Early n00bhood==&lt;br /&gt;
===Why X_marks_the_ed joined===&lt;br /&gt;
Ed originally joined because no one around him, not even hisfriends, seemed interested in RPG programming. In a search for other people like him, he stumbled upon Charas, which had used several times before for resource creation and gathering. He joined the forums to get to know other RPG Maker users.&lt;br /&gt;
&lt;br /&gt;
===First day===&lt;br /&gt;
Ed made a very bad first impression when joining Charas by creating a second profile made for a very bad joke directed at Charaman. He has learned from that horrible mistake and wishes to forget about it, so he baleeted the thread.&lt;br /&gt;
&lt;br /&gt;
==Current times==&lt;br /&gt;
===Contributions to Charas===&lt;br /&gt;
Ed has contributed a few resources for the nearly empty front-style faceset sectionofthe generator. His most recent submissions being recolors of the coat.&lt;br /&gt;
&lt;br /&gt;
Ed has also designed a Wii-styled version of the forum for a dead contest. :P&lt;br /&gt;
&lt;br /&gt;
===Annual Edless day===&lt;br /&gt;
It happens every year. Ed leaves for at least a week. This is when many festive events occur, including last year's mod elections. Everyone is much happier on this day than any other day!&lt;br /&gt;
&lt;br /&gt;
As of now, it is day 3 of this year's week-long celebration. The purpose this year is a missing flashlight of his family.&lt;br /&gt;
&lt;br /&gt;
==Attitude==&lt;br /&gt;
===Towards noobs===&lt;br /&gt;
Ed has been known to join in on noob/newb bashing, but if he comes across a newb being attacked for no real reason, he will defend him/her. He has given advice to some new members to make themselves seem less noobish. An example would be when runeforger got flamed just because he took something a little too seriously. Ed was the first to actually complete part of his request.&lt;br /&gt;
===Towards moderators===&lt;br /&gt;
Ed is not afriad to correct a mod when he is wrong. Although no incident so far has caused this to actually show, Ed can tell when mod powers are abused. As of now, Ed has clearly expressed that he has absolutely no idea how Gemini became a mod of anything.&lt;br /&gt;
===Towards ZeroKirbyX===&lt;br /&gt;
ZKX is awesome. Don't question it, he just is. Okay, that's sarcasm. Ed believe ZKX is the best target for egotistical jokes for a reason, so Ed shows it. He is tired of several &amp;quot;I like everyone but Ed&amp;quot; jokes and so ZKX became his target. Even though he does not know why but most doubtedly would be that ZKX acts a bit too high-strung.&lt;br /&gt;
===Towards Rules===&lt;br /&gt;
Ed believes rules are what keeps chaos limited. Sure chaos would be fun and exciting, but only in cartoons, comics, online videos, and gif animations. In real life, rules keep us from killing each other over a single &amp;quot;your momma&amp;quot; insult (which only shows weakness in thought if used). Rules keep assholes out of the forum as well.&lt;br /&gt;
===Towards those who judge===&lt;br /&gt;
Ed believes these people need lives. 'nuff said.&lt;br /&gt;
&lt;br /&gt;
==New Found Truth==&lt;br /&gt;
{{Game|name=New Found Truth|screen=Nft.png|project=NFT: Chapters of a Tale of Woe and Hope|stat=CBS currently under construction|feat=A plot involving serveral known entities and creatures, somewhat new thoughts on old beasts, Custom Battle System, ability to stick to the plot or create a new character (coming as a feature in an expansion pack),  Custom Menu System, Unlockables Outside of the Game, some small Charas cameos.|date=Game began to take form on June 2nd, 2006. Actual game production and plot developed on August 21st, 2006.|release=Demo: August 31st 2007, Full game: March 31st, 2008|thread=http://charas-project.net/forum/showthread.php?threadid=17269&amp;amp;forumid=11&amp;amp;catid=4}}&lt;br /&gt;
===Birth===&lt;br /&gt;
NFT began to take form when, bored one day, Ed designed a new map on RPG maker. He called it Ransna, the first foreign-type name he could think of. From there, stories began to emerge from the map. First was a tale of three soldiers that guarded the people of the land from wild beasts. They were known as the Sorrow, Serious, and Smiling soldiers. Then a tale of rebellion unraveled when the Serious soldier left the trio to persue power and recognition. He joined a clan known as the deck and was the champion of the Aces in the deck, giving him the name Paladin Ace, or just Ace.&lt;br /&gt;
&lt;br /&gt;
Ed liked where the story went and decided it should go further. So, Ace became a villain to one of his earlier creations, Georg, a master of all three skill categories. But Ed thought that might be a bit cliched. So he decided to attempt to make the rivalry indirect. Meaning someone other than Georg had to fight Ace. But who? Then another idea of a kind of &amp;quot;Apprentice&amp;quot; to georg came to mind. Thus, Miko was born. But it was still too cliche. So then came Dirk, a kind of &amp;quot;apprentice&amp;quot; to Ace. It was then that the two would fight. But, as thought before, Ed continued to think it was too cliche, but on top of that, he began to think it was also too male dominant! So, the last skill was filled with Nemi.&lt;br /&gt;
&lt;br /&gt;
Most of the main charcters were developed by then, but it took a whole week to actually fit Nemi into the plot without creating a whole new cliche, so Ed could begin to work on the current cliche problems. It was finally decided that Dirk would be somewhat dropped of his apprenticehood, but not completely. Ed thought it may be unique to have Dirk actually regret what he does. This turned Dirk into an ally of Nemi and Miko.&lt;br /&gt;
&lt;br /&gt;
===I see a head!===&lt;br /&gt;
From there, the plot began to develop. Georg still needed a past with Ace, so Ed took his last creation's beginning and pasted Ace as the villain. This gave Ace the fact that he killed Georg's grandfather. Then Ed decided that Georg's grandfather should be one of the three soldiers. Then Ed went to bed. A miracle occured and Ed dreamed upthe perfect plot for it. This goes all the way to current. Georg killed Ace in the past and Ace is back for revenge. But in order for it to work, Ace had to be reencarnated. Ace was then given the fact that he is indeed a summon. Then, like a puzzle, it was given that he was summoned by a kidnapper that used Dirk's girlfriend for the summoning. Dirk was then explained of his emo/gothic look. &lt;br /&gt;
&lt;br /&gt;
From there, just Miko and Nemi needed a plot. Seeing as how it was close to the end of the year, Miko was given the fact that his school was letting out. But the Ransna Ed had didn't&lt;br /&gt;
&lt;br /&gt;
(to be finished later)&lt;br /&gt;
&lt;br /&gt;
==Trivia, yay!==&lt;br /&gt;
•Ed changes his avatar just about every week.&lt;br /&gt;
&lt;br /&gt;
•Ed is known for absolutely nothing.&lt;br /&gt;
&lt;br /&gt;
•Ed's original avatar was that of the priest in the RM2k RTP faceset.&lt;br /&gt;
&lt;br /&gt;
•Ed did not move on in the mod elections for lack of faith despite having a signature depicting his chicken head with two thumbs up and &amp;quot;Ed for mod&amp;quot;&lt;br /&gt;
&lt;br /&gt;
•Ed is not an article of clothing.&lt;br /&gt;
&lt;br /&gt;
•X_marks_the_ed actually did not derive from Ed, Edd, and Eddy. X_marks_the_ed is a derivitive of x marks the spot and Edward Omin, his alter ego.&lt;br /&gt;
&lt;br /&gt;
•Ed still has an empty bottle of maple syrup in the awesome points game, despite A Forgotten Legend taking it.&lt;br /&gt;
&lt;br /&gt;
•Ed used to post in the Charas Pub until Meiscool and Drace told him he was never funny.&lt;br /&gt;
&lt;br /&gt;
•Ed was the first to use a plot in Avatar Wars.&lt;br /&gt;
&lt;br /&gt;
[[Category:Charas Forums members]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:26:20 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:X_marks_the_ed</comments>		</item>
		<item>
			<title>Character Sets</title>
			<link>http://72.14.177.54/charas_project/Character_Sets</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Kilyle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''charset''' is a set of [[sprite]]s for characters (both player characters and [[NPC]]s).  A charset is also used for any object that moves from one spot to another, for animated objects in general (although a tileset can handle three 16 x 16 animated objects), and for objects slightly larger than a 16 x 16 square).&lt;br /&gt;
&lt;br /&gt;
==The File==&lt;br /&gt;
&lt;br /&gt;
A charset file is 288 x 256 pixels and holds 96 frames divided into eight sets of twelve frames.  Each frame is 24 x 32 pixels, allowing for a character twice as tall as a 16 x 16 tile and slightly wider (4 pixels on either side).&lt;br /&gt;
&lt;br /&gt;
===Basic Character Walk Animation===&lt;br /&gt;
&lt;br /&gt;
If you use a basic walk animation for a character (player character or NPC), RPG Maker will properly determine which animation to use based on the direction the character is facing, and will automatically animate the character's walk.  The most general form of a charset, therefore, contains eight distinct characters (or sometimes just eight recolors of the same character), each with four walk animations (one for each direction).&lt;br /&gt;
&lt;br /&gt;
For a basic walk animation, the topmost animation is the back of the character (walking up or away), the second is the character walking right, the third is the front of the character (walking down or toward the player), and the lowest is the character walking left.  Each animation has three frames, which RPG Maker animates in B-A-B-C sequence.  Usually, the walk animation is symmetrical, and the center frame doubles as the character's standing still sprite.&lt;br /&gt;
&lt;br /&gt;
===Paired Animations===&lt;br /&gt;
&lt;br /&gt;
A similar format covers only four characters, giving each a walk animation and a second animation, usually running, jumping, climbing, or swimming.  The programmer must determine when to switch sprites (switch to running sprite while the run button is held down, switch to swimming sprite while in the water, etc.), but RPG Maker again handles the animation by itself.&lt;br /&gt;
&lt;br /&gt;
===The Active Character===&lt;br /&gt;
&lt;br /&gt;
A charset can be used to cover two characters, each with four animations, or only one character, with up to eight animations.  This can allow you to use a character who can walk, run, jump, climb, fall, swim, shoot, and dance, all from a single charset file.  The programmer again must determine when the character changes sprites, but RPG Maker will handle the animation.&lt;br /&gt;
&lt;br /&gt;
Generally, when a charset is used for a single character with multiple movements, any unused animations are left blank (instead of filled in with another character).  This makes it easier to keep track of where the animations are.&lt;br /&gt;
&lt;br /&gt;
===The Expressive Character===&lt;br /&gt;
&lt;br /&gt;
A charset does not need to stick to the format of a single four-directional movement.  A more complex charset can be developed for a character, covering the animations of movements that do not need to have four directions, or even three frames.  This style of expressive character was used in Final Fantasy VI, where characters nodded and shook their heads, waved, sighed, looked surprised, and so on.  Each animated expression took only one to three frames, and most were used in one direction only (generally the front of the character).&lt;br /&gt;
&lt;br /&gt;
This style of charset cannot be largely controlled by the computer, but must be specifically indicated by the programmer at each step.  The programmer indicates when to switch frames and which frame to switch to.  Care must be taken to make sure that the character is not allowed to walk around while wearing an irregular set of frames (step! he's sitting down; step! he looks surprised; step! he's sobbing; step! he's dancing).&lt;br /&gt;
&lt;br /&gt;
While commonly used in [[cut scene]]s or for NPCs, this style of animation can be used to add some flavor to the player character.  A common usage is the animation of impatience: If you don't move for, say, fifteen seconds, the character starts tapping his foot, or looks back at you with annoyance, or sits down and eats a rice ball.&lt;br /&gt;
&lt;br /&gt;
===Characters as Wallpaper===&lt;br /&gt;
&lt;br /&gt;
When NPCs are more like decorations than living, moving beings, they may need far less than twelve frames of animation--perhaps only one or two frames total.  This can crop up when a merchant never moves from his counter, or when a cheering crowd watches a horse race, or when a caged bird merely hops around now and again (or just sings).  In such cases, a single charset might contain 96 one-frame characters, 48 two-frame characters, 32 three-frame characters, 24 four-frame characters, or any mix thereof.  The programmer must designate for a character which frames are used and when to switch frames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Charsets for RPG Maker XP==&lt;br /&gt;
&lt;br /&gt;
RPG Maker XP allows much larger characters with a much wider range of colors.  Instead of a file that holds eight character animations, a single character animation for XP is a single file by itself, and holds only the four directions of movement.  ((Someone verify this information? I haven't yet used the program, but read it somewhere.))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
&lt;br /&gt;
===Four-Frame Animation===&lt;br /&gt;
&lt;br /&gt;
While RPG Maker takes care of three-frame animation on its own, a four-frame animation effect can easily be produced by spinning a character around (front, left, back, right, front, left, back, right).&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:26:04 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Character_Sets</comments>		</item>
		<item>
			<title>Meiscool</title>
			<link>http://72.14.177.54/charas_project/Meiscool</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Admin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{seriousbusiness}}&lt;br /&gt;
&lt;br /&gt;
{{CharasUserInfo|name=Meiscool|pic=Meiscoolavy.gif|join=August 15, 2005|stat=Normal member|pos=Senior Member|profile=http://charas-project.net/forum/viewmember.php?userid=17112|bday=About half of December, date unknown to many|gender=Male}}&lt;br /&gt;
&lt;br /&gt;
==Joining Charas==&lt;br /&gt;
Meiscool joined Charas on the 15th of August, 2005. At the start of his membership, Meiscool was slightly different than what he is today. Back then, Meiscool's personality could best be described as overly literal, balantly obvious, and needlessly critical. Today, he's grown a bit of a sense of humor, and has nearly lost all of these traits.&lt;br /&gt;
&lt;br /&gt;
==Clashing personality==&lt;br /&gt;
Meiscool totally pissed off [[Archem]] and vice versa. But they're totally cool now. In related note, Meiscool is considered a horrible and awful bane among n00bs, often being critical and harsh to them. He usually stops this personality when they smarten up and stop being n00bs. Or if they leave.&lt;br /&gt;
&lt;br /&gt;
==Female==&lt;br /&gt;
Meiscool has often claimed himself to be a female. To put it simply, it started as a simple joke back in the year of 2005 (or 6. I forgets.) He simply changed his gender to female. Though the older members knew he was male, newbies and n00bs often called Meiscool a she, and other silly things happened. The older members laughed at the silliness of this. The reason that he had stopped for a period of time was because after a bit of an abscense, one of the newer members was worried about where Meiscool was, and made a thread asking where he could be. It caused a bit of an uproar among the members. When Meiscool came back, he clarified that he was, indeed, a man, and so turned his gender back to male. Recently, he's been claiming that he's female again. Meiscool is a male. Remember that, alright?&lt;br /&gt;
&lt;br /&gt;
==[[ZeroKirbyX]]==&lt;br /&gt;
He and ZKX are on unusual terms. Sometimes, they share the same views, and other times, they're bickering between eachother. Those silly fools.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[MrMister]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[ZeroKirbyX]]&lt;br /&gt;
&lt;br /&gt;
[[category:Charas Forums members]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:25:50 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Meiscool</comments>		</item>
		<item>
			<title>Fortet</title>
			<link>http://72.14.177.54/charas_project/Fortet</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Fortet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharasUserInfo|name=Fortet|pic=Fortetsprite.png|join=December 2004|stat=.hack Obsessed Member|pos=Member&amp;lt;br&amp;gt;Charas-Project Official Magazine New Team Lead|bday=December 31|gender=Male|profile=http://charas-project.net/forum/viewmember.php?userid=12526|}}&lt;br /&gt;
== Fortet ==&lt;br /&gt;
Fortet is a very easy to miss member. He has not made any contributions to the Generators or anything of interest to the Complete Resources.&lt;br /&gt;
&lt;br /&gt;
He may very well hold the record for most unfinished game projects, right now being nine.&lt;br /&gt;
&lt;br /&gt;
His current project, .hack//Refresh, is a type hugely unaccepted and normally ignored - a fan game. Contrary to this, though, it has been watched by a few members including [[Meiscool]].&lt;br /&gt;
&lt;br /&gt;
== Real Life ==&lt;br /&gt;
Fortet is a Freshman in high school. He lives in Louisiana with his sister, mom, and dad. He is in the gifted program and takes a college class once a week to help him decide what he would enjoy doing with his life. He plays 2nd Tenor Sax in the Wind Ensemble and enjoys it very much.&lt;br /&gt;
&lt;br /&gt;
== Other Forums ==&lt;br /&gt;
Fortet goes to various forums, most on the same subject. This is a complete list of the forums he visits:&lt;br /&gt;
*[http://www.charas-project.net/forums Charas Project Forums]&lt;br /&gt;
*[http://www.dothack.org/ .hack//Integral]&lt;br /&gt;
*[http://ghostlight.vortexgaming.net/forums Ghostlight Forums]&lt;br /&gt;
*[http://www.indiegamingportal.net Indie Gaming Portal]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Fortet never created a 'Hello' thread&lt;br /&gt;
*Fortet's first post was actually a request - a big no-no on the forums.&lt;br /&gt;
*Fortet used to do heavy spriting, but quit due to lack of interest.&lt;br /&gt;
*Fortet actually started a small signature fad - sloganizer sigs.&lt;br /&gt;
*While Fortet does have a specific character, he never uses it as his forum avatar. It is displayed here, though.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
{{Game|name=.hack//Refresh|screen=Theworldmenuscreen.png |project=.hack//Refresh|stat=Early Developement|feat=Character Customization&amp;lt;br&amp;gt;Hacking System&amp;lt;br&amp;gt;Custom Field|date=Mid-June 2006|release=TBA|thread=http://charas-project.net/forum/showthread.php?threadid=18878&amp;amp;forumid=11&amp;amp;catid=4&amp;amp;page=1|}}&lt;br /&gt;
&lt;br /&gt;
.hack//Refresh is Fortet's current RM2K3 Project.&lt;br /&gt;
It includes various features, such as a Character Customization System, and will be divided into three parts:&lt;br /&gt;
*Vol. 1//Behind Closed Eyes&lt;br /&gt;
*Vol. 2//The Hunt Begins&lt;br /&gt;
*Vol. 3//The End&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
Who is Aura?&amp;lt;br&amp;gt;&lt;br /&gt;
Why were you chosen?&amp;lt;br&amp;gt;&lt;br /&gt;
Is there more to &amp;quot;The World&amp;quot; than meets the eye?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Immerse yourself into a vast simulated MMORPG as you solve the mystery of Aura, and learn the real problem with &amp;quot;The World.&amp;quot;&lt;br /&gt;
Discover missing fields, strange enemies, and complex puzzles as you adventure online and offline.&lt;br /&gt;
Can you solve the mystery that is &amp;quot;The World&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
=== Demo Release ===&lt;br /&gt;
A short demo was released on February 3rd, 2007. It consisted of your first log in, but nothing else.&lt;br /&gt;
A second demo is planned to release on September 9, 2007.&lt;br /&gt;
==== Release Notes ====&lt;br /&gt;
*The boards are still inactive for the new demo&lt;br /&gt;
*All classes will be completed (including the battle characters, so battles will come).&lt;br /&gt;
*The hacking system will also be available as a preview, but you must find the codes in various places.&lt;br /&gt;
*A new title screen is in the works, as well as an opening movie.&lt;br /&gt;
*The demo will lead up right before you can access Theta due to mapping issues.&lt;br /&gt;
&lt;br /&gt;
[[Category:Charas Forums members]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:25:37 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Fortet</comments>		</item>
		<item>
			<title>Moderator</title>
			<link>http://72.14.177.54/charas_project/Moderator</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Osmose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Moderator''' is a rank on the Charas Forums. Typically, they have the power to lock, delete and move posts and threads in a specified forum; many moderators have more than one assigned forums. They generally have an orange name on the forums, although the introduction of [[colored names]] has changed this.&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
A moderator is assigned to a forum by the administrator or webmaster; typically, this has been through a vote in the [[Private]] forum, although there have been cases where [[moderator elections]] have taken place. Regardless, popular opinion has almost always determined the moderators chosen - this is seen as a mixed blessing by some. &lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
Once assigned a forum, the moderator's job is to keep order in that particular forum. To this end, they have special &amp;quot;powers&amp;quot; that they can use at their discretion:&lt;br /&gt;
&lt;br /&gt;
*Locking and unlocking threads. This prevents anyone from posting in said thread, but does not delete it outright, in case there is a chance that the thread may be salvageable.&lt;br /&gt;
*Deleting specific posts or entire threads. Post deletion is available to all members, but only to their own posts - moderators can delete any person's posts. This is typically used when the post is [[spam]]. Thread deletion is only supposed to be used as a last resort.&lt;br /&gt;
*Moving threads. If a thread is made in the wrong section, a moderator can move it to the correct section. This can also be used to move locked threads to the [[Junk Bin]].&lt;br /&gt;
*Stickying and unstickying threads. &amp;quot;Stickied&amp;quot; threads always appear at the top of the forum page they're in, and are mostly reserved for rules. &lt;br /&gt;
*Viewing the [[Private]] and [[Quarantine]] forums, which are both reserved for the staff only. &lt;br /&gt;
*Using the IP Check tool. This can be used to check all of the IPs that a forum member has used in the past, and is useful for determining who has a double account.&lt;br /&gt;
*[[Bonk|Bonking]] members. &lt;br /&gt;
&lt;br /&gt;
==Administrators==&lt;br /&gt;
&lt;br /&gt;
In addition, there is a rank above Moderator, called Administrator. There are three levels of Administrator:&lt;br /&gt;
&lt;br /&gt;
===Global Moderator===&lt;br /&gt;
A '''Global Moderator''' is the lowest level of Administrator. They have access to all of the [[Moderator]] powers, but in every forum (hence, they have &amp;quot;global&amp;quot; power). Currently, the Global Moderators are [[Razor]] and [[Osmose]].&lt;br /&gt;
&lt;br /&gt;
===Admin===&lt;br /&gt;
An '''Admin''' has access to all of the Global Moderator's powers, as well as the ability to ban members, promote new moderators, and even [[TestGroundZero|delete members]]. They have a degree of control over the forum, and some have access to the site code as well. Former Admins include [[SaiKar]] and [[Kijuki_Magazaki]], and both resigned their positions. The current Admins are Razor and Osmose.&lt;br /&gt;
&lt;br /&gt;
===Webmaster===&lt;br /&gt;
The '''Webmaster''' has access to all levels of Charas, not just limited to the Forums; he can also edit the Generators as he likes. The current (and only) Webmaster is [[Alex]].&lt;br /&gt;
&lt;br /&gt;
==Other types==&lt;br /&gt;
Though not strictly &amp;quot;moderators&amp;quot;, there are other ranks on Charas that are more privileged than standard members. They may or may not be simply symbolic.&lt;br /&gt;
&lt;br /&gt;
===Honourary Moderator===&lt;br /&gt;
This is used when a moderator has resigned, but is still recognized as an important member of the community. These people can still view the Private and Quarantine forums, and also have access to the IP Checker and Bonk tools. The current Honourary Mods are [[Darkfox]] and [[Robotam]].&lt;br /&gt;
&lt;br /&gt;
===Complete Resources Uploader===&lt;br /&gt;
These people are able to upload and delete resources from the [[Complete Resources]]. Currently, the only Uploader is [[Darkfox]], although [[carmen]], [[GhostClown]] and Woundedgoat also have this power (despite their inactivity). They can be contacted in the [[Complete Resources Uploader Team]] forum.&lt;br /&gt;
&lt;br /&gt;
===Generators Manager===&lt;br /&gt;
This group is able to upload and delete resources in the [[Generators]], as well as create new generator sections and edit current resources. [[Alex]], [[SMB]] and [[Osmose]] all have this ability, though only the latter is considered &amp;quot;active&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Sysops===&lt;br /&gt;
On the Charas Wiki, there are a number of people who have access to special page functions (protect/unprotect, delete, move). Known as '''Sysops''', they are the equivalent of Global Moderators on Charas. The current sysops are [[User:Admin|Warxe]], [[Osmose]], [[Archem]], [[Razor]], [[Darkfox]], [[FFL2and3rocks]] and [[Saikar]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of Charas moderators]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Charas Forums]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:25:21 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Moderator</comments>		</item>
		<item>
			<title>Moosetroop11</title>
			<link>http://72.14.177.54/charas_project/Moosetroop11</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Moosetroop11&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Charas Forums members]][[Category:Charas Forums moderators]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Humble beginnings ==&lt;br /&gt;
&lt;br /&gt;
Moosetroop started off in an explosion of noob, and was shouted at by some of the great members of the time. Eventually defended by [[Robotam]] (who probably doesn't even remember), and then set upon the path of redemption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rpgmaker activity ==&lt;br /&gt;
&lt;br /&gt;
Moosetroop11 has made two games and has two in the making. None are available for public viewing because he is too critical of his own work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-rpgmaker interests ==&lt;br /&gt;
&lt;br /&gt;
Moosetroop is a big reader of webcomics, and has written one of his own which originated on charas, [[Epic Adventures]]. This sparked off a string of charas comics by members such as [[Dragonium]] and [[Gemini]], though I think [[MrMister]] was just taking the p*ss.&lt;br /&gt;
&lt;br /&gt;
He also partakes in Charas' rps a fair amount. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Humble nowadays ==&lt;br /&gt;
&lt;br /&gt;
Moosetroop11 is currently a mod of the [[Creative Arts]] forum due to an election. He does a damn good job of it, too. His only regret is that he is unable to shorten his name to 'moose' due to [[Osmose]] and his damn popularity.&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:24:52 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Moosetroop11</comments>		</item>
		<item>
			<title>Tomi</title>
			<link>http://72.14.177.54/charas_project/Tomi</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Razor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharasUserInfo|name=Tomi|pic=TomiAvatar.png |join=January 2004|stat=Active|pos=Member|profile=http://charas-project.net/forum/viewmember.php?userid=5563|bday=March 15th, 1990|gender=Male}}&lt;br /&gt;
== Early Days ==&lt;br /&gt;
In the very early days of 2004, Tomi joined Charas in order to try to learn more about making graphics for his new favorite program, RPG Maker 2000.  Although he didn't really post too much in his early days, he was always present, only commenting when he felt it was absolutely needed. &lt;br /&gt;
&lt;br /&gt;
In order to &amp;quot;test&amp;quot; his ability to sprite, Tomi entered the Third Resource Contest.  He came in 9th and 14th place in the character set resources, which he thought was pretty good considering he only began spriting not long before.&lt;br /&gt;
 &lt;br /&gt;
Tomi, now armed with new budding spriting skills, joined many teams, which was a very common and popular thing to do back then.  He joined the Character Creators, VG Reapers, and the Modifiers, and answered quite a few requests.&lt;br /&gt;
&lt;br /&gt;
== Somewhere in the Middle Days ==&lt;br /&gt;
Tomi became the leader of the Modifier's most popular subteam, known as the &amp;quot;Posers&amp;quot;, who made character set poses with much speed.  Tomi continued this for about a year and a half, until school became too much to handle.  The thread is still there, but today Tomi mostly just does requests for his friends.&lt;br /&gt;
&lt;br /&gt;
Tomi was involved in many Moderator elections, but alas, has never been elected... He has also been involved in every Community Contest team so far, despite the fact none of them are ever completed.&lt;br /&gt;
&lt;br /&gt;
== Closer to the Present ==  &lt;br /&gt;
Tomi, now a quite regular poster, has become involved in a lot of things over time.  He is a very active poster in the Pub, infamous for his random *fart*s and other cheesy comments.  He is also the creator of the newly popular forum game &amp;quot;Vending Machine&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
Tomi and Meiscool also were the first members to &amp;quot;switch identities&amp;quot; by changing avatars, signatures, and profile info.  This caused some confusion at first, but once people got used to it, they changed back. &lt;br /&gt;
&lt;br /&gt;
== Tomi's Avatars: Over the Years ==&lt;br /&gt;
Tomi has had very few avatars since joining Charas.  His first one was a generated faceset of the character Tomi, who sported spikey blond hair, a red jacket, and huge goggles. After about a year, Tomi changed it to a sprite of Tomi edited from a large Pokemon trainer sprite.  A few months after this, he created and put in place his current avatar, which he sprited in MSPaint.  The only other time he has changed his avatar is during the Tomi/Meiscool identity switch.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Tomi's goggles have been stolen many a time in various forum games.  They always respawn back on his head though.&lt;br /&gt;
&lt;br /&gt;
Tomi can solve a Rubik's cube in 1 minute, 10 seconds.&lt;br /&gt;
&lt;br /&gt;
The character Tomi was originally based on Cid Highwind, despite the fact that when Tomi was created, he had never played Final Fantasy VII.&lt;br /&gt;
&lt;br /&gt;
Tomi has had two main RPG Maker projects, Realms of the Demons and The Golden Compass (based on the book).  He never finished either of them, and doesn't plan to.  He just helps out with his friends games when needed, and has contributed much to The Omega Seal (by Ace of Spades and Warxe) and Seeker Story (by InsaneJP) &lt;br /&gt;
&lt;br /&gt;
[[Category:Charas Forums members]][[Category:Charas Forums moderators]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:24:38 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Tomi</comments>		</item>
		<item>
			<title>All of All</title>
			<link>http://72.14.177.54/charas_project/All_of_All</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by FFL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{addplz}}&lt;br /&gt;
&lt;br /&gt;
'''All of All''' (abbreviated '''AoA''') is the main social forum on the [[Charas Forums]]. It is also the most active, as it has both the most total [[Thread|threads]] and [[Post|posts]]. It has been the center of some interesting debates, but is also a target for [[Trolls, tools and other rejects|trolls]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Charas Forums forums]]&lt;br /&gt;
&lt;br /&gt;
The AoA forum has been the platform for, as mentioned before, many interesting debates, in addition to  discussons regarding current events, general mirthmaking, good times, personal lives and other off topic subject.&lt;br /&gt;
&lt;br /&gt;
AoA is currently moderated by [[Midnight]] and Gemini.&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:24:17 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:All_of_All</comments>		</item>
		<item>
			<title>Carmen</title>
			<link>http://72.14.177.54/charas_project/Carmen</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Admin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{addplz}}&lt;br /&gt;
{{updateplz}}&lt;br /&gt;
&lt;br /&gt;
{{CharasUserInfo|name=Carmen|pic=Carmen.png|join=07-18-2003|stat=AWOL|pos=Member|profile=http://charas-project.net/forum/viewmember.php?userid=2799|bday=forever|gender=Female}}&lt;br /&gt;
&lt;br /&gt;
[[Carmen]] was a [[moderator]] of the forums. She is also a talented artist and musician.&lt;br /&gt;
Nowadays she posts infrequently on the forums due to a series on incidents which caused her to be de-modded.&lt;br /&gt;
&lt;br /&gt;
Below is an example of her, liek, awesum art. I hope she doesn't mind.&lt;br /&gt;
&lt;br /&gt;
http://i23.photobucket.com/albums/b377/Jimeth/Carmen1.png&lt;br /&gt;
&lt;br /&gt;
[[Category:Charas Forums members]][[Category:People who have submitted Complete Resources resources]][[Category:Charas Forums moderators]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:24:01 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Carmen</comments>		</item>
		<item>
			<title>Red Giant</title>
			<link>http://72.14.177.54/charas_project/Red_Giant</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by White Dwarf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharasUserInfo|name=Red Giant|pic=RedGiantAvatar.gif|join=November 14, 2003|stat=AWOL|pos=Member&amp;lt;br&amp;gt;Ex-All of All Moderator|profile=http://charas-project.net/forum/viewmember.php?userid=4629|bday=March 19th, 1989|gender=Male}}&lt;br /&gt;
He's English and hilarious.&lt;br /&gt;
&lt;br /&gt;
===Charas===&lt;br /&gt;
He first came to [[Charas-Project|Charas]] on November 14th, 2003.&lt;br /&gt;
&lt;br /&gt;
===Comic===&lt;br /&gt;
The Adventures of Red was a 161 part comic made by Red. It starred his character Red and his team of hired goons in their attempt to make an evil organisation. For the most part the comics were just unrelated punchlines, but later on a serious plot was developed. By the end, Red lost interest in the comic and so a lot of plots were left unfinished. He would also regularly cameo various Charas members who asked.[http://star-scape.org.uk/extra/Comic.srsd]&lt;br /&gt;
Many people then continued to make their own version of the comic, theillusivefish and White Dwarf for example.&lt;br /&gt;
&lt;br /&gt;
===Forum Gaming===&lt;br /&gt;
Red was one of the greatest Charas Pub goers, appearing quite regularly until it was unfortunately deleted. His appearances died down after the thread was remade by [[Razor]].&lt;br /&gt;
&lt;br /&gt;
Red has made a few games in Forum Gaming, most notably the [http://charas-project.net/forum/showthread.php?threadid=12879&amp;amp;forumid=32&amp;amp;catid=6 Pest Control RP], which generated 42 pages before settling in the depths of FG.&lt;br /&gt;
&lt;br /&gt;
===StarScape===&lt;br /&gt;
Orginaly Red Giant made a website for himself using www.ripway.com, then making one for [[White Dwarf]] soon after, mostly to practise HTML, maybe hoast a game or so. Soon after Red and White desided to have a joint site, and soon after Red's farther &amp;quot;Black Hole&amp;quot; helped Red to make the site, www.Star-Scape.org.uk. It was originally used to host games and game resourses made by White and Red and soon after updated the site to host his comics. On the 26 Aug 2004 they made a forum, notoriously stealing quite a few of Charas' members. &lt;br /&gt;
&lt;br /&gt;
During the third reconstruction of the site Red used the internet less and less, leaving an unfinished main site.&lt;br /&gt;
Now run mainly by [[White Dwarf]], and maybe [[Drace]]. The forum is still alive, though in need of members, about 7 people go there daily.&lt;br /&gt;
&lt;br /&gt;
===Moderator===&lt;br /&gt;
Red was made co-moderator of [[All of All]] along side [[Carmen]] at some point, but after a noticable period of absence, he was demoted on September 7th, 2005, and Carmen chose to moderate it alone.&lt;br /&gt;
&lt;br /&gt;
===Bizarre Troll Connection===&lt;br /&gt;
On August 8th, 2005, [[Trevlac]] posted a thread regarding multiple IM conversations he had with who he thought was [[Trolls, tools and other rejects#Lord Raffles|Raffles]]. In one of these conversations, the person Trevlac was talking with claimed to be Lord Raffles, Red Giant and later on pop as well. This thread was soon locked, but with many questions left unanswered.[http://charas-project.net/forum/showthread.php?threadid=12831&amp;amp;forumid=12&amp;amp;catid=6]&lt;br /&gt;
&lt;br /&gt;
Later on, in the same day [[White Dwarf]] made a new thread to defend Red, claiming Red was in another country at the time. He also explained a lot about [[Trolls, tools and other rejects#pop|pop]] and his connection to Red, as best he could.&lt;br /&gt;
{{Quote|name=White Dwarf|text=First. About Pop, pop2 and pop3&lt;br /&gt;
&lt;br /&gt;
Pop: This one would be my falt. Josh C is a boy from my class, we often went to the library together, but one day I was round his house. I went on charas. He started to ask tons of questions about it and finaly made me (Yes. made. he actualy used blackmail.) to make a new account, I made someone called Toxic (And for that I'm very sorry) We logged on as Toxic and I told him his way round charas. Then I desided to go to the library, I logged off Toxic and told Josh to wait for Toxic to log on, and told him when he does, it means I'm at the library and then to go to the library to meet me there. So I left the house with Josh on charas, and knowing how to make an account. I'm a fool. When Josh met me at the library computers, he had already made Pop, back then I dident care so much, so went on with what I was doing online. Leaving josh with 2 charas accounts. Pop and Toxic.&lt;br /&gt;
When Red came down to my house one day, I met with Josh and we went to the libary, which is why Red me and Pop had the same IP adress once, this also happened a few more times, but I'm not sure how many. But now I have convinced Josh that he cant go back on charas. and so I'm sure this is the end of him.&lt;br /&gt;
&lt;br /&gt;
Pop2: He was done by Josh's younger brother, Sam, Josh gets upset easly and so he always tells his brother about his day, Sam normaly helps Josh stay happy, which is why Sam, who is only 10, Made Pop2 to try and make Josh feel a bit better about being banned. It dident work.&lt;br /&gt;
&lt;br /&gt;
Pop3: This was someone else, I know its not Josh or his brother. Because I was on the phone to Red once, and Pop3 added Red on Msn and started to talk to him, he told me so I got of the phone to Red, and phoned Josh, and Asked What Msn was, he said it was a virus and to ask him for help if i couldent sort it out myself, i hung up and re-phoned Red, knowing pop3 wasent Josh. (I also know as Josh doesent have Broadband so couldent have answered the phone if he was talking to Red on Msn.) But I dont know who it is. Sorry I cant help in this.&lt;br /&gt;
&lt;br /&gt;
Ok, that's pop, pop2 and pop3.&lt;br /&gt;
&lt;br /&gt;
Raffles. Is not Red or me, I dont know this one, I KNOW it's not Red as he wasent here for the last few days, he was in a different country, and away from a computer and as you know Raffles was IM'ing Davis the last few days.&lt;br /&gt;
&lt;br /&gt;
About Red being me and me being Red, this is not true. Ok, Red made my account in the library with me sitting next to him, and on SS he made my profile as I dident have the internet at home and i had lost my library card. But i am not Red. When Red logs on right after me, or me after Red it's because we are family so we stay over each others houses alot. And so use each others computers.}}[http://charas-project.net/forum/showthread.php?threadid=12842&amp;amp;forumid=12&amp;amp;catid=6]&lt;br /&gt;
&lt;br /&gt;
===Family on Charas===&lt;br /&gt;
[[White Dwarf]] and Red are second cousins, Red is White's mothers cousin, via his farthers side.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
*Red's comics are funnier than yours!&lt;br /&gt;
*Red's profile number is an anagram of [[Razor|Razor's]] favourite number.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Starscape]]&lt;br /&gt;
*[[White Dwarf]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:23:45 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Red_Giant</comments>		</item>
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			<title>Trevlac</title>
			<link>http://72.14.177.54/charas_project/Trevlac</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Trevlac&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharasUserInfo|name=Trevlac|pic=Avatar_trev.gif|join=December 2003|stat=AWOL|pos=Member|profile=http://charas-project.net/forum/viewmember.php?userid=5170|bday=October 8, 1987|gender=Male}}&lt;br /&gt;
'''Trevlac''' is an [[List of Charas moderators|iron fisted tyrant]] from the [[Charas-Project]] [[website]], an ex-moderator type [[Members of charas|member]]. He is known at Charas as '''The Executioner''' for his swift and decisive action taken against rogue spam threads on charas. Trevlac co-moderated the '''All of All''' forum with [[Reain_]] during his time of power late 2004 through early 2005.&lt;br /&gt;
&lt;br /&gt;
===The Test===&lt;br /&gt;
Trevlac was a non-renowned member until one fateful night in late 2005. A Moderator election was held for the '''All of All''' forum. After much voting and drama had ensued, Trevlac came out on top of the election and was granted moderation by [[Alex]]. However, the road ahead would not be an easy one for the new member. [[Apex]] hatched an evil plan to test the noobly Trevlac's worth. All of the current members participated in a large spam and flaming thread in which there was no recovery. Trevlac instantly locked the thread and was told he had &amp;quot;passed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===The Reign===&lt;br /&gt;
Shortly after the test on Trevlac, a rogue group of charas members formed a secret organization with the sole priority of taking him out of office. They posted several spam threads to which Trevlac quickly and decisively shut down. Soon, however, the moderator began closing relatively normal threads and refusing to re-open them at the request of the community. This earned him the name '''The Executioner'''. Amongst waging a war on spam and all things useless, Trevlac and his co-moderator Reain_ also deleted a hefty history of charas in the All of All forum. It was their belief that it would &amp;quot;clean up the forum&amp;quot;, but in fact it only further enraged the community and Alex.&lt;br /&gt;
&lt;br /&gt;
===The Fall===&lt;br /&gt;
Trevlac's reign came to an abrupt end in early 2005 when [[SaiKar]] was newly appointed Administrator of Charas. A part of the community was pushing for Trevlac's instant dismissal from office while another part wanted him to remain a moderator since Reain_ had recently resigned for personal reasons. SaiKar decided that the best course of action was to fire Trevlac and it was done. [[Carmen]] and [[Red Giant]] took his place as the new All of All moderators with open arms from the community.&lt;br /&gt;
&lt;br /&gt;
===Mortal Enemy===&lt;br /&gt;
It is said that the mortal enemy of Trevlac was [[Trolls, tools and other rejects#Lord Raffles|Lord Raffles]] due to several occasions where Trevlac was pwned by this forum troll. It was not, however, released to the public that Trevlac was actually a friend of Lord Raffles (whos network of Charas friends extended far into the active members).&lt;br /&gt;
&lt;br /&gt;
Later in Charas history, a member named [[Trolls, tools and other rejects#Lord Raffles|Col. Mustard]], who was believed to be Lord Raffles, donned the persona of the popular [http://en.wikipedia.org/wiki/Cluedo Cluedo] character '''Colonel Mustard''' and Trevlac followed suit by donning the persona of '''Professor Plum''' in order to stop this evil murderous madman.&lt;br /&gt;
&lt;br /&gt;
==Reputation==&lt;br /&gt;
Trevlac is known for his disrespecting of the other Charas members. On one such occasion, [[Midnight]] had mouthed off repeatedly to members. Trevlac called her a '''bitch''' and shortly after, much drama ensued. He also went under the alias Koori_Ryu for a time and attempted to play as a female member. [[Ghost Clown]] caught him.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Until Recently, Trevlac had been a forum phantom. He would disappear from Charas, reappear occasionally to disrespect a member, then disappear again. For now, it seems, he may have regained an interest in being a part of the community.&lt;br /&gt;
&lt;br /&gt;
==Aliases==&lt;br /&gt;
* Ermac&lt;br /&gt;
* Lord Trevlac&lt;br /&gt;
* [[Double_account#V|V]]&lt;br /&gt;
* Koori_Ryu&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of Charas moderators]]&lt;br /&gt;
* [http://digitalgate.sitesled.com Digital Gate], Trevlac's personal ranting page.&lt;br /&gt;
* [http://charas-project.net/forum/showthread.php?threadid=19367&amp;amp;forumid=12&amp;amp;catid=6 Spam Instructional], How to spam: By Trevlac&lt;br /&gt;
&lt;br /&gt;
[[Category:Charas Forums members]][[Category:People who have submitted Complete Resources resources]][[Category:Charas Forums moderators]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:23:32 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Trevlac</comments>		</item>
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			<title>Charas Breakout</title>
			<link>http://72.14.177.54/charas_project/Charas_Breakout</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by GaryCXJk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Charas Breakout''' is a breakout game with physics, created by [[Gary Kertopermono]] and made in Flash. The purpose of the game is to break at least 50% of all the blocks before time has passed. There is also a Deluxe edition with some major improvements. The game was highly inspired by beta screenshots of the second installment of Earthworm Jim 2, as well as the Puppy Love levels, which were in the game.&lt;br /&gt;
&lt;br /&gt;
== The story ==&lt;br /&gt;
&lt;br /&gt;
Charas is in trouble. Because of the many bitmaps uploaded to Charas the server has become more full, and the bandwidth usage is higher than normal, and since [[Alex]] doesn't have much money this is troubling. On top of that, Alex gets sucked inside the computer.&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
The game was made in the time when Alex posted a notification that Charas was in need of money, in order to keep Charas running. Some members figured out that using bitmaps instead of the smaller PNG and GIF files would cost Charas a lot of bandwidth. This turned out to be the base concept of a new game.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
You control Alex with the direction keys, and you'll need to bounce the helmet back up. The helmet breaks the blocks of the &amp;quot;bitmap&amp;quot;, which gets &amp;quot;uploaded&amp;quot; as time passes. When the image is fully loaded or you'll break every block, the level ends, and you lose if there are more than 50% is still present.&lt;br /&gt;
&lt;br /&gt;
== Charas Breakout: Bitmaps are EFIL ==&lt;br /&gt;
&lt;br /&gt;
The original game was made in Macromedia Flash MX, and programming started in August 2004, and was released September 2nd in the same year. It had a total of 26 bitmaps. Further more, you could only play as Alex. The only power-ups present in the game were the Low-Grav Helmet, High-Grav helmet and Demonspeed. The latter gave the helmet an increased speed.&lt;br /&gt;
&lt;br /&gt;
=== Glitches and bugs ===&lt;br /&gt;
&lt;br /&gt;
There are a number of glitches and bugs present in the game.&lt;br /&gt;
&lt;br /&gt;
* When picking up the Low-Grav Helmet power-up while having Demonspeed, it can result in the helmet being launched, which can result in a few blocks in a row being broken.&lt;br /&gt;
&lt;br /&gt;
== Charas Breakout DX ==&lt;br /&gt;
&lt;br /&gt;
The Deluxe edition was made right after the original was done. It was released December 24th 2006, as an early Christmas present. It had a lot of improvements over the original version, most noticably a trophy room, where newly aquired characters and bitmaps can be reviewed. It also featured new game elements like boss battles.&lt;br /&gt;
&lt;br /&gt;
This was the first time the entire community was involved.&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=== The characters ===&lt;br /&gt;
&lt;br /&gt;
Charas Breakout DX had a total of 32 characters to choose from. They all had different stats.&lt;br /&gt;
&lt;br /&gt;
* [[Alex]] - Usable from the start&lt;br /&gt;
* [[SMB]] - Unlocked after the score reaches 40,000&lt;br /&gt;
* [[SaiKar]] - Unlocked on level 2&lt;br /&gt;
* '''SaiKar♀''' (also known as Sai'Kar) - Unlocked on level 20&lt;br /&gt;
* [[Darkfox]] - Usable from the start&lt;br /&gt;
* [[GhostClown]] - Usable from the start&lt;br /&gt;
* [[FFL2and3rocks]] - Usable form the start&lt;br /&gt;
* [[Red Giant]] - Unlocked after the score reaches 3,000&lt;br /&gt;
* [[Kijuki Magazaki]] - Unlocked after the score reaches 3,500&lt;br /&gt;
* [[Gary Kertopermono|GaryCXJk]] - Unlocked on level 4&lt;br /&gt;
* [[Carmen]] - Unlocked on level 6&lt;br /&gt;
* [[Midnight9795]] - Unlocked when finishing level 5 with Babycatjuh or on level 15&lt;br /&gt;
* [[Moosetroop11]] - Unlocked after the score reaches 20,000&lt;br /&gt;
* [[Bluhman]] - Unlocked after the score reaches 22,500&lt;br /&gt;
* [[Trevlac]] - Unlocked when finishing level 5 with GaryCXJk or on level 15&lt;br /&gt;
* [[Charaman]] - Unlocked on level 8&lt;br /&gt;
* [[Razor]] - Unlocked after the score reaches 5,000&lt;br /&gt;
* [[Warxe_PhoenixBlade]] - Unlocked after the score reaches 7,500&lt;br /&gt;
* [[MrMister]] - Unlocked after the score reaches 10,000&lt;br /&gt;
* [[Babycatjuh]] - Unlocked when finishing level 5 with Carmen or on level 15&lt;br /&gt;
* [[X-F3R]] - Unlocked after the score reaches 15,000&lt;br /&gt;
* [[Smokey_locs2006]] - Unlocked after the score reaches 30,000&lt;br /&gt;
* [[Osmose]] - Unlocked after the score reaches 27,500&lt;br /&gt;
* [[Tomi]] - Unlocked on level 12&lt;br /&gt;
* [[Moiledzep]] - Unlocked on level 14&lt;br /&gt;
* [[Meiscool]] - Unlocked after the score reaches 25,000&lt;br /&gt;
* [[RRWP]] - Unlocked after beating him during his boss battle, which is triggered when not dropping the helmet during a regular level&lt;br /&gt;
* '''Pirate''' - Unlocked after knocking the special pirate out during the Piracy boss battle&lt;br /&gt;
* '''Sprite''' - Unlocked after reaching 100% during the Sprite Love minigame&lt;br /&gt;
* '''Bas the Bear''' - Unlocked when not hitting any blocks during a regular level&lt;br /&gt;
* '''BannerGuy''' - Unlocked when unlocking every Charas Resource Contest banner bitmap&lt;br /&gt;
* '''Santa''' - Unlocked on Christmas&lt;br /&gt;
&lt;br /&gt;
=== Boss levels and other special levels ===&lt;br /&gt;
&lt;br /&gt;
There are a total of two boss levels, and two special levels. The two boss levels are:&lt;br /&gt;
&lt;br /&gt;
* '''Virus''' - There are three virii, which need to be destroyed. The particles they shoot can stun the character.&lt;br /&gt;
* '''Piracy''' - Five canons need to be broken. Each time a canon gets broken an extra row of pirates come up, who can block the way.&lt;br /&gt;
&lt;br /&gt;
The two special levels are:&lt;br /&gt;
&lt;br /&gt;
* '''Sprite Love''' - A parody of Puppy Love and based on the Game &amp;amp; Watch game Fire, where you must bounce the sprites to safety. Shows up randomly after the first round.&lt;br /&gt;
* '''RRWP's Revenge''' - The regular stage with RRWP. Shows up when you don't drop the helmet in the regular stages.&lt;br /&gt;
&lt;br /&gt;
Also, each two levels, not counting in the special and boss stages, contain double-breakable or even non-breakable blocks.&lt;br /&gt;
&lt;br /&gt;
{{endspoiler}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/356094 Newgrounds link to Charas Breakout DX]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community Projects]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:23:14 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Charas_Breakout</comments>		</item>
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			<title>Elementalhero76</title>
			<link>http://72.14.177.54/charas_project/Elementalhero76</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Razor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{seriousbusiness}}&lt;br /&gt;
{{addplz}}&lt;br /&gt;
&lt;br /&gt;
{{CharasUserInfo|name=elementalhero76|pic=elementalhero76avatar.gif|join=August 1, 2006|stat=Depends who you ask.|pos=member|profile=http://charas-project.net/forum/viewmember.php?userid=23800|bday=Unknown ATM|gender=Male}}&lt;br /&gt;
&lt;br /&gt;
[[category:Wankers who need to make their article]][[Category:Charas Forums members]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:22:49 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Elementalhero76</comments>		</item>
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			<title>Midnight</title>
			<link>http://72.14.177.54/charas_project/Midnight</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by FFL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{memory}}&lt;br /&gt;
{{CharasUserInfo|name=Midnight|pic=MidnightAvatar.PNG|join=December 10, 2003|stat=AWOL|pos=[[Moderator]]|profile=http://charas-project.net/forum/viewmember.php?userid=23347|bday=dunno lol|gender=Female}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Midnight9795==&lt;br /&gt;
When Midnight first joined the forums she was known as Midnight9795. The majority of her posts were made on this account. She also had a noteable fued with RRWD during this time. It was in this time she also befriended Osmose and Saikar, and became a sort of advisor to Sai. For whatever reason (probably forgot her password or something, not sure) the account Midnight9795 stopped being used on July 16th of 2006. Since that time she has been simply, Midnight.&lt;br /&gt;
&lt;br /&gt;
==Modship==&lt;br /&gt;
Midnight for some time had been a form of advisor to Saikar, and by Sai's own words had been requesting a modship position. Rather unceremoniously Midnight became the moderator to Test and Welcome and All of All. Some questioned the sudden jump to modship at first, but most concerned were put to rest when Saikar explained that he had given her the position because she had requested it, and that he would rather have someone who actively wanted the job doing it than someone who was elected by others. (need thread located)  At one point in late 2006 Midnight gave up her modship of Test and Welcome so that mod elections could once again be held. The winner of her position was MrMister. &lt;br /&gt;
&lt;br /&gt;
==Absence on Charas==&lt;br /&gt;
On December 15th Midnight created a thread explaining that she was having some problems with her mom and that she might not be around for a while. She explained that she shouldn't be gone much longer than a month. To this date she still has not returned to Charas. Though it should be noted that it has only been about a month and two weeks since she left.&lt;br /&gt;
&lt;br /&gt;
[[Category:Charas Forums members]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:20:13 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Midnight</comments>		</item>
		<item>
			<title>Kairou</title>
			<link>http://72.14.177.54/charas_project/Kairou</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Razor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharasUserInfo|name=Kairou|pic=Avatar_user2414.gif |join=Jun 2003|stat=Banned|pos=Former Moderator|profile=http://charas-project.net/forum/viewmember.php?userid=2414|bday=June 5, 1991|gender=Male}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
kAiRoU, who preferred his name be spelt “Kairou”, was a young member of Charas who became a graphics editor as a way to gain support for his own projects. He became a moderator and founder for the Charas Project Official Magazine Team. After the [[pop]] incident, Kairou seemed to snap, posting his password, while still a moderator, in the forums. This angered [[Alex]], and he immediately fired Kairou from being a moderator. Later, Kairou spammed the forums, which ultimately resulted in him being banned.&lt;br /&gt;
&lt;br /&gt;
== Contribution to Charas ==&lt;br /&gt;
&lt;br /&gt;
Kairou submitted a few Resources to the Complete Resources and to the Generator. One of the things he was commonly seen doing was offering his skills as a Resources Editor. This skill resulted in him joining the VG Reapers. There he conceived the idea of a real world magazine, first based on the VG Reapers, and then on Charas Project itself.&lt;br /&gt;
&lt;br /&gt;
Though the magazine was never been fully successful, constantly being revived for one-shot issues, he is stil remebered as the founder of the team.&lt;br /&gt;
&lt;br /&gt;
== Lighting Half Dozen ==&lt;br /&gt;
&lt;br /&gt;
After being banned, Kairou took some time off, where he became a writer on Deviant Art. After a while he returned to Charas Forums under the name Lighting Half Dozen, commonly known as L6. However, he appeared every now and then on a count of a grammer error, one of his most notixable weaknesses.&lt;br /&gt;
&lt;br /&gt;
When registering his new account, he intended to to be '''Lightning''' Half Dozen, but he skipped the 'n', which went unnoticed. Apparently, he was not even aware of this for some time, and continued attempting to log in with the Lightning instead of Lighting. When he found out, he nearly made a whole new name, but was already to attached to L6.&lt;br /&gt;
&lt;br /&gt;
During this time, he also made several threads in the Games Forum, each one containing an unfinished project. He constantly claimed that it was because he rarely got support from the community for his orginal and unique conceptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
'''Darkfox'''&lt;br /&gt;
&lt;br /&gt;
One of Kairou's best friends was darkfox, who aided him for much of the begining of Kairou's time on Charas. However, after the pop disaster, the two began to clash on several occasions.&lt;br /&gt;
&lt;br /&gt;
'''Kijuki Magazaki'''&lt;br /&gt;
&lt;br /&gt;
Kairou said they were close friends, though this may have only been a result of their shared friend, Darkfox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ghost Clown'''&lt;br /&gt;
&lt;br /&gt;
The two must have been close, as it was Kairou who not only suggested that he Ghost Clown Become a Moderator, but he also started working on a Game with &amp;quot;Ghost Clowns&amp;quot; invading a circus-inspired &amp;quot;Clown Town&amp;quot;. As with the rest of his games, the project was dropped.&lt;br /&gt;
&lt;br /&gt;
== Age Confusion ==&lt;br /&gt;
&lt;br /&gt;
Though he acted much younger, Kairou was thirteen when he joined Charas. For some time, it was trully unclear how old he was, and some labled him as the youngest member of the Charas Forums. This was not true, though most younger users never stuck around as long as he did.&lt;br /&gt;
&lt;br /&gt;
One of the reasons for the confusion was that he would constantly play small pranks on Darkfox, saying he was much older, a women, and even claiming to be his older brother, reporting Kairou's real world death. Kairou is now probably alive and around the age sixteen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Clashes, Fueds, and Silly Arguments ==&lt;br /&gt;
&lt;br /&gt;
'''Darkfox'''&lt;br /&gt;
&lt;br /&gt;
See above.&lt;br /&gt;
&lt;br /&gt;
'''Asakura Hao'''&lt;br /&gt;
&lt;br /&gt;
For some strange reason, Asakura either worshiped Kairou or hated him deeply. When Kairou returned as L6, he didn't quite like this. The two argued constantly.&lt;br /&gt;
&lt;br /&gt;
== Other Names ==&lt;br /&gt;
&lt;br /&gt;
''' zin the maker '''&lt;br /&gt;
&lt;br /&gt;
Used as a form of redemption. It didn't work and he was banned again. Interestingly, this was the account he did most of his spamming. The 'kAiRoU' account was banned along with this one.&lt;br /&gt;
&lt;br /&gt;
''' Lighting Half Dozen '''&lt;br /&gt;
&lt;br /&gt;
See above.&lt;br /&gt;
&lt;br /&gt;
''' Kair0u '''&lt;br /&gt;
&lt;br /&gt;
Created using the e-mail account of the original magazine team. It has never been used to post (therefore it was not banned), and only appeared on the day it was registered. Because of the e-mail account used, it is most likly that it was created by a friend, or even by Kairou himself.&lt;br /&gt;
&lt;br /&gt;
== Falling Out ==&lt;br /&gt;
&lt;br /&gt;
Kairou made his final goodbyes as a user named Brieg, where he made a subtle &amp;quot;vow of silence&amp;quot; from Charas-Project as well as all related or similar sites. His final words to many of its members were given to his once friend Darkfox. These words were: &amp;quot;I'm through playing with foxes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He still remains active on deviantART, however.&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:19:57 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Kairou</comments>		</item>
		<item>
			<title>RRWP</title>
			<link>http://72.14.177.54/charas_project/RRWP</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Razor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharasUserInfo|&lt;br /&gt;
pic=nil|&lt;br /&gt;
name=RRWP|&lt;br /&gt;
join=December 2003|&lt;br /&gt;
bday=Unknown|&lt;br /&gt;
stat=Extinct|&lt;br /&gt;
pos=Echo|&lt;br /&gt;
gender=Male|&lt;br /&gt;
profile=http://charas-project.net/forum/viewmember.php?userid=5158|}}&lt;br /&gt;
&lt;br /&gt;
'''RRWP''' was one of the great members of [[Charas|Charas']] past, known for his ability to criticize. Though hated and cast out of Charas during his stay, opinion of him has changed over the years, and he ultimately remains a tragic (but important) figure in the [[History of Charas|history of Charas]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
To understand RRWP, you need to understand what Charas was like at this point in time. The general atmosphere was one of optimism and encouragement - literally, not a disparaging word could be seen anywhere on the forum. Every change of any kind was greeted with cheering and enthusiasm, and projects in the [[Games]] forum were almost always greeted with posts such as &amp;quot;This is awesome!&amp;quot; or &amp;quot;I hope you finish this!&amp;quot;. This state of naivety had been the norm since the founding of the forums.&lt;br /&gt;
&lt;br /&gt;
Then came RRWP. &lt;br /&gt;
&lt;br /&gt;
==The Person==&lt;br /&gt;
RRWP was a talented [[spriter]] and game maker that had come to Charas to share resources, a similar goal as almost everyone else active on the forums at this point. The difference between him and most other people was that RRWP was a critic; if he thought something was poorly done, he said so. Unlike most troll-like critics on the Internet, however, he was very constructive in his criticism, pointing out what he didn't like and telling them how to improve it. Likewise, if he thought something was good, he said so. Though any other forum would have embraced a guy like this, many members of Charas were displeased that he would say anything negative at all - literally, his posts threw Charas into turmoil.&lt;br /&gt;
[[Image:GaryCXJkAvatar.png|100px|thumb|[[Gary]]'s feud with RRWP dominated the forum|right]]&lt;br /&gt;
&lt;br /&gt;
==The War==&lt;br /&gt;
The forum at large was disgusted by RRWP’s criticisms, of which he gave out often. He was branded a troll, and his reputation on the forums plummeted. [[Midnight]] had a small fight with him, including one point where he joked about hentai involving her avatar. Many battles of words were conducted through AIM buddy chats, most of which were generally immature in nature. [[Gary Kertopermono|Gary]], a well respected moderator that had been at the forum since almost the beginning, got into a larger fight with him, the details of which are also lost. Though he was nearly universally disliked, he did have one supporter - [[SaiKar]], a respected spriter in the community. Despite this, the forum wasn't totally on Gary's side either; he was being rather dirty in the fight.&lt;br /&gt;
&lt;br /&gt;
The culmination of these smaller battles happened when Alex created a “RRWP vs Gary Kertopermono, Welcome in the arena!!!” thread and them promptly went on vacation. In the thread Alex encouraged people to “vote” on who was better, RRWP or Gary, in sort of a tongue-and-cheek manner. Long story short, all hell broke lose. Both RRWP and Gary fought dirty, and most of the other community members didn’t help much. However, Sai did make a conscious effort to defend RRWP and end the fighting, which, although not helping much, was noted by Alex when he returned.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, RRWP left the forums, saying (rightly so) that the immaturity was appalling. To show this, he deleted all of his posts, leaving no evidence that he was ever really here. Gary was demoted to a regular member, and Alex appointed several new mods in his place.&lt;br /&gt;
&lt;br /&gt;
==Changes to the Forum==&lt;br /&gt;
===New Moderators===&lt;br /&gt;
The new moderators were announced on February 29th, 2004, a leap day (Sai believes that it's somehow symbolic). The appointment thread was deleted from All of All at some point, but as follows are Alex’s appointments from the [[Private]] forum. Note that the comments are Alex's original words, unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
[[SaiKar]] - [[All of All]], [[Requests]]&lt;br /&gt;
*Because he demonstrates good feeling with many users, really active on the forum and wise in calming down &amp;quot;riots&amp;quot; when needed. &lt;br /&gt;
&lt;br /&gt;
[[Kairou]] - [[Charas Project Official Magazine Team|Magazine Team]]&lt;br /&gt;
*It's his Team, and he is an old user of Charas (he knows how the forum works) &lt;br /&gt;
&lt;br /&gt;
[[Reain_]] - [[Beta Testers|Beta Testers Team]]&lt;br /&gt;
*It's his Team, he's an active member, often good also in difficult discussions. &lt;br /&gt;
&lt;br /&gt;
[[Smokey Locs]] or Midnight - [[Net Hunters Team]]&lt;br /&gt;
*Again, it's his team. ([[Midnight]] was also considered for the position, but Alex wanted only one moderator per team, and both decided that Smo would take the position.)&lt;br /&gt;
&lt;br /&gt;
[[Gary Kertopermono|GaryCXJk]] - [[Charas Movie|Movie Team]]&lt;br /&gt;
* It's his Team, he never left it. Plus he's the only one who really takes care of it, I think it should be better if he can manage it. &lt;br /&gt;
&lt;br /&gt;
[[FFL2and3rocks]] - [[Resources]] and [[Gallery]]&lt;br /&gt;
* Old user, incredible &amp;quot;recolorer&amp;quot; and huge BMP hunter. I think he can helps a lot with new users and their first &amp;quot;graphics experiences&amp;quot; on these boards. &lt;br /&gt;
&lt;br /&gt;
[[Rowan]] - Tutorials&lt;br /&gt;
* Active member, plus the tutorial section was an idea of him. Mainly here he can check the goodness of posted things and add eventual add-ons. &lt;br /&gt;
&lt;br /&gt;
===Forums===&lt;br /&gt;
Things generally calmed down, though RRWP’s legacy became permanent. Gone were the days of absolute optimism and a total focus on the generators, and replacing them was the rise of All of All and off-topic discussion as the main focus of Charas’ forums. Some were bitter to see the old days go, but on the upside the non-RPG Maker focus drew a lot of oddball people that would have probably found the forum too boring to hang around otherwise. &lt;br /&gt;
&lt;br /&gt;
==Now==&lt;br /&gt;
Despite his vow to never return, he has occasionally been seen on Charas, as evidenced by his post count. However, he has not been seen for a long time, it can be assumed that he has finally rid himself of Charas. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*RRWP stands for &amp;quot;'''Real Robots Wear Pants'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Charas Forums members]][[Category:History of Charas]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:19:44 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:RRWP</comments>		</item>
		<item>
			<title>Epic Adventures</title>
			<link>http://72.14.177.54/charas_project/Epic_Adventures</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Admin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Epic Adventures[!] is a popular webcomic created by [[Moosetroop11]]. Its main draw is ridiculous situations that arise from simple situations.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
As stated above, the plot follows the major characters as they get swept up into various situations, often by another character. The primary characters, Mark and Glin, are the main focus of the plot, but other characters can be important during a particular arc, and there are other recurring characters (seen below).&lt;br /&gt;
&lt;br /&gt;
===Chapters===&lt;br /&gt;
&lt;br /&gt;
There have been several different &amp;quot;chapters&amp;quot; in EpicA, all revolving around a particular situation.&lt;br /&gt;
&lt;br /&gt;
*Guest Chapter - The first set of comics, from 1 to 15, are mostly one-shot comics with a punchline. In this, there were several cameo appearances from Charas members, although they usually tended to relate to the plot (with Warxe being the exception). There was a proto-arc involving Glin becoming a zombie (which [[ZeroKirbyX]] solved with a banana), but the comics generally didn't relate to each other. This changes in Episode 16, which is the beginning of the first &amp;quot;true&amp;quot; chapter. &lt;br /&gt;
&lt;br /&gt;
*In The Army - Glin signs himself and Mark up for the Army, mostly due to the recruiter telling him that they would be able to drive a tank (which, interestingly enough, never actually happened). The two friends are paired up with two other recruits, Skinner and Faber, and are sent on a mission to rescue a retired sergeant from a sinister retirement home. The &amp;quot;rescue&amp;quot; mission turns out to be a cover for capturing the sergeant (who happens to be Glin's father), and Glin takes some pills that cause him to morph into his alter-ego, Nilg. After the failed mission, Mark, Glin and Faber are discharged from service (though Skinner remains).&lt;br /&gt;
&lt;br /&gt;
*Faber's Date - After being discharged, Mark asks Faber on a date, but she refuses, saying that she already has a date. Mark wants to learn who this is, so he enlists Glin to help. They sneak into the theater (playing &amp;quot;[[Almeidaboo]] Returns&amp;quot;), where they find Faber and another woman (named Saphie) making out - turns out she's a lesbian. Of course, the two are busted, though Saphie understands. This chapter segues directly into the next major arc.&lt;br /&gt;
&lt;br /&gt;
*Zombie Attack! - A mysterious man from the government (named Mistah Z) hears about zombie attacks in the area, and decides to investigate. Mark and Glin join him after hearing about free cookies at McDonalds on the TV. A parallel storyline finds Faber and Saphie fleeing from the zombies, and the two groups eventually meet up. Luckily, Ronald McDonald himself has a solution to the zombie problem - he uses &amp;quot;the box that always rocks&amp;quot; to defeat the undead hordes. &lt;br /&gt;
&lt;br /&gt;
*Death of Mistah Z - After a few one-shot comics, another sub-chapter begins, dealing with Z's mortal wound. Death's daughter, Olive, appears to reap his soul, but due to complications (namely her father), she leaves before completing the job. She does return, however, though Saphie holds her off for a little while. Thankfully, Glin's outstanding marble skills saves Z's soul, and he returns to life. In the end, Glin finds a cute bunny, and Z goes to live with Faber.&lt;br /&gt;
&lt;br /&gt;
*The Time Portal - A mysterious portal opens in Mark and Glin's kitchen, and a time-displaced woman named Daryl comes out. She is initially at odds with the two, but eventually comes to like (or at least tolerate) them. The time portal is eventually re-opened, but sends them to WWII-era Germany instead.&lt;br /&gt;
&lt;br /&gt;
*Guest Comics - For a short time, the comic was temporarily opened to the public. Three projects, by Warxe, Archem and Bluhman, were submitted, though all are considered non-canon.&lt;br /&gt;
&lt;br /&gt;
*Back in the Past - Mark, Glin and Daryl are sent into WWII-era Germany, where they find that Adolf Hitler has a far different mission than in our own timeline. A black-coated man reveals significant information about the Hands and Shadows to the party, and it is their job to rescue Hitler from the Shadow assassins.&lt;br /&gt;
&lt;br /&gt;
*Assault on the House - Running parallel to the above story, members of the Army are sent to Mark and Glin's house to capture their grandfather clock (actually a Hand in disguise). The clock calls Faber to the house, where she kills a couple of the soldiers and comes face-to-face with none other than Skinner.&lt;br /&gt;
&lt;br /&gt;
== Major Characters ==&lt;br /&gt;
&lt;br /&gt;
:''Main Article: [[Epic Adventures characters]]''&lt;br /&gt;
&lt;br /&gt;
As with most webcomics, Epic Adventures has an eclectic cast of characters. &lt;br /&gt;
&lt;br /&gt;
== Running Gags ==&lt;br /&gt;
&lt;br /&gt;
So far, the series has a few running gags, some of which are obvious, and some which are more subtle.  The obscure coo-coo clock is a good example, but others, such as the ever-changing framed background art and Glin's bunny are a little more subtle, either by being hard to see or seemingly insignificant. Besides the above, the inclusion of Lucozade energy drink in any applicable location also finds its way into the running gags territory.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Epic Adventures characters]]&lt;br /&gt;
*[[Moosetroop11]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Webcomics and animations]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:19:25 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Epic_Adventures</comments>		</item>
		<item>
			<title>2007 Forum Gaming attack</title>
			<link>http://72.14.177.54/charas_project/2007_Forum_Gaming_attack</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Archem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''2007 Forum Gaming attack''' refers to an incident occurring on January 23, 2007. Sometime in the early morning ([[Charas Standard Time|ChST]]), the [[Complete Resources Uploader Team]] and [[Forum Gaming]] forums were &amp;quot;nuked&amp;quot;; that is, all of the threads in both forums had been mass-deleted. A part of the [[Tutorials (forum)|Tutorials]] forum had been deleted, but the attacker mysteriously stopped.&lt;br /&gt;
The culprit was revealed to be [[Warxe PhoenixBlade]], who was de-modded permanently.&lt;br /&gt;
&lt;br /&gt;
==The Attack==&lt;br /&gt;
The attack started around 12:37, 23/01/07 ChST, in the Complete Resources Uploader Team forum. Around 2:00, the attacker cleared out that forum, and moved on to Forum Gaming. This was attacked at a much faster rate, ending around 2:40, when the attacker moved on to Tutorials. However, for an unknown reason, the attacker stopped after only a few minutes; only about a page of Tutorials was deleted.&lt;br /&gt;
&lt;br /&gt;
==The Aftermath==&lt;br /&gt;
Shortly after, [[Razor]] made [http://charas-project.net/forum/showthread.php?threadid=19438&amp;amp;forumid=12&amp;amp;catid=6 a thread] about the incident. Early indications pointed to [[Warxe PhoenixBlade]], then [[moderator]] of Forum Gaming, as the culprit - the [http://charas-project.net/forum/admin/0_control.html Mod Activity Logfile] showed that he performed around 300 deletion actions that night. Everyone was bewildered by this, even Warxe himself, who claimed to know nothing about the event. Later on, [[Alex]] was able to restore both the CRUT and Forum Gaming forums, although only to mid-December; now, they could focus on the event itself.&lt;br /&gt;
&lt;br /&gt;
===The Trial===&lt;br /&gt;
After an interrogation on MSN, [[SaiKar]] announced that Warxe would be put on &amp;quot;trial&amp;quot;, with the thoughts of the public largely determining his fate. Despite overwhelming evidence against him (Alex himself posted IP information, which confirmed that the attack came from Warxe's computer) most people still supported Warxe - he even got himself a &amp;quot;lawyer&amp;quot; in the form of [[Trevlac]]. However, as time went on, the community started to realize the truth, but most still advocated for a &amp;quot;slap on the wrist&amp;quot; rather than a ban; this was followed by a post by Warxe, where he confessed to the attack and admonished those who still believed in his innocence. SaiKar proclaimed Warxe &amp;quot;guilty&amp;quot; and the thread was locked - Warxe was stripped of his moderation powers permanently, and also refused access to the Complete Resources - however, he was not banned. The thread ended on a sour note when the user [[Archem2]] made a foul comment about Warxe, effectively causing the thread to be locked and respect for Archem to be reduced.&lt;br /&gt;
&lt;br /&gt;
==Changes to the Forum==&lt;br /&gt;
As was mentioned before, Alex was only able to restore the forums up to mid-December 2006, meaning that about a month of Forum Gaming posts were lost (CRUT was only slightly affected). However, this was seen as not totally negative by some: [http://charas-project.net/forum/showthread.php?threadid=5511&amp;amp;forumid=32&amp;amp;catid=6&amp;amp;page=282 Razor's first post in this thread]  indicates that the last month of Forum Gaming posts were of low quality.&lt;br /&gt;
&lt;br /&gt;
===To the Staff===&lt;br /&gt;
On January 31st, [[Osmose]] was given [[Moderator#Global Moderator|Global Moderator]] status. Mod &amp;quot;tryouts&amp;quot; are ongoing to find moderators for [[RPG Maker Programming]]/[[Tutorials]] and [[All of All]]; Forum Gaming [http://charas-project.net/forum/showthread.php?threadid=19533&amp;amp;forumid=12&amp;amp;catid=6&amp;amp;page=6 doesn't need a mod], according to Osmose.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
#http://charas-project.net/forum/admin/0_control.html Mod Activity Logfile&lt;br /&gt;
#http://charas-project.net/forum/showthread.php?threadid=19438&amp;amp;forumid=12&amp;amp;catid=6 Razor's thread&lt;br /&gt;
#http://charas-project.net/forum/showthread.php?threadid=19462&amp;amp;forumid=12&amp;amp;catid=6 The &amp;quot;trial&amp;quot;&lt;br /&gt;
#http://charas-project.net/forum/showthread.php?threadid=5511&amp;amp;forumid=32&amp;amp;catid=6&amp;amp;page=282 Comment by Razor&lt;br /&gt;
#http://charas-project.net/forum/showthread.php?threadid=19533&amp;amp;forumid=12&amp;amp;catid=6&amp;amp;page=6 Comment by Osmose&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Warxe PhoenixBlade]]&lt;br /&gt;
*[[Forum Gaming]]&lt;br /&gt;
*[[Complete Resources Uploader Team]]&lt;br /&gt;
*[[List of Charas moderators#Former moderators|Former Moderators]]&lt;br /&gt;
&lt;br /&gt;
[[Category:History of Charas Forums]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:19:14 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:2007_Forum_Gaming_attack</comments>		</item>
		<item>
			<title>Games</title>
			<link>http://72.14.177.54/charas_project/Games</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Archem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
The majority of games that have been created on charas project are games made with RPG Maker 2003. Among these are several famous games, most of which are no longer being updated, though presumed to still be in the making.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Popular RPG Maker Games==&lt;br /&gt;
&lt;br /&gt;
From what I've seen, the most popular games on the site are Ace Of Spade's &amp;quot;Omega Seal&amp;quot;, Linkforce's &amp;quot;Carpe Diem&amp;quot;, Admin SaiKar's &amp;quot;Control Of Destiny&amp;quot;,Dragonium's &amp;quot;Radiance&amp;quot;, and Drenrin's &amp;quot;Ghosts Of Heart Lake&amp;quot;. Most haven't been completed, but some rather large demos have been released of each. I'll provide a brief quality review of each:&lt;br /&gt;
&lt;br /&gt;
Omega Seal: Created by Aceofspades and Warxe_PhoenixBlade, it's a game that features original plot, characters, and systems. I have heard a lot about the coding being changed around to have a custom battle system, but I havn't seen any proof of this via screens or demos. The graphics are good, using mostly unedited rudra tilesets and charasets. Ace, who does the majority of the game making, is a great mapper. Warxe, who is the majority coder and spriter, has made some great charasets for the game as well.&lt;br /&gt;
&lt;br /&gt;
Carpe Diem: Created by Linkforce and aided by countless others, it appears to be a good game. Though, the quality of its graphics and screenshots can be misleading, I've been assured that it is a great game. It has very detailed character sets with several poses for each character. He also uses exquisite battle characters in his fights, and attempts to create special abilities in the DBS for each of his characters.&lt;br /&gt;
&lt;br /&gt;
Control Of Destiny: I know little about this. All I know is that it's made by a highly respected member, and that most of the resources were made with the charas generator/RTP. It has recently turned tactics, where the new CBS and screens look very promising. Also, SaiKar's friend Osmose, who is also a respected member of the charas forum, helps his friend with whatever he needs.&lt;br /&gt;
&lt;br /&gt;
Radiance: Created by Dragonium, it is much like Linkforce's game in the form of quality. I personally think that the mapping is better, as well as several of the systems (Such as job classes, custom run into enemies, ect) and the fact that he uses a small CMS in his game. He builds the characters up well also. He uses great sprites and poses in both battle and out of battle, which is why I compared his game to Linkforce's.&lt;br /&gt;
&lt;br /&gt;
Ghosts Of Heart Lake: Created by Drenrin, another good game with a lot of promise. Has mostly completely custom music and character sprites, which is impressive so to say. Has a deep and interesting plot, with characters that come and go as shift as the wind, but leaving impressions on your mind as deep as a family member's death. Yeah. He's currently trying to make a new Magic learning system as well as a job class system, though most of the details haven't been released.&lt;br /&gt;
&lt;br /&gt;
All of the above have been being worked on for a long period of time with little restarting or stopping to rethink ideas. They've released a demo each and trailors, each of which are fantastic and really make you want to play the game.&lt;br /&gt;
&lt;br /&gt;
== Popular Demos ==&lt;br /&gt;
&lt;br /&gt;
All of the above are popular games, but here are the popular '''tech''' demos:&lt;br /&gt;
&lt;br /&gt;
Meiscool's &amp;quot;Metal Tears&amp;quot;, Chaotic Death's &amp;quot;LoZ&amp;quot;, and Dragon Blaze's &amp;quot;Customizable CBS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Metal Tears: Created by Meiscool, he released two different versions of the game. One was a battle demo, the other, a puzzle demo. Several people have told him that he did a wonderful job with both, creating a fast paced, quick, hard, but fun custom battle system, as well as nice, original puzzles that weren't to hard, to easy, to duh, or to mind boggling. Sadly, his game was recently deleted, so he has decided to start back at square one.&lt;br /&gt;
&lt;br /&gt;
LoZ: Created by Chaotic Death, it's a Zelda fan game that showed promise. He used a lot of sprites from the actual game, and coded attacks and weapons from the actual game as well. It was pretty much like the actual Legend of Zelda, only his had tiled based movement rather than pixel-by-pixel.&lt;br /&gt;
&lt;br /&gt;
All Purpose CBS: Created by DragonBlaze, it's a game where you use the CBS already made by DragonBlaze to make your own CBS. Though it hasn't been released yet (I assume), it has been tested for bugs, and I'm guessing that DragonBlaze is still in the process of fixing the bugs.&lt;br /&gt;
&lt;br /&gt;
== Things I've Forgotten ==&lt;br /&gt;
&lt;br /&gt;
I'm sure that there are several great games and '''tech''' demos that I didn't mention, but I've only been here a year and a half, so I don't know all the great games. If you know one, feel free to add it in.&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:18:21 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Games</comments>		</item>
		<item>
			<title>Dragonium</title>
			<link>http://72.14.177.54/charas_project/Dragonium</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Razor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharasUserInfo|name=Dragonium|pic=Dragonium_Ava_2.png|join=February 9, 2005|stat=So awesome that he in fact pwns himself a lot of the time.|pos=Member and Almost-Moderator. :p|profile=http://charas-project.net/forum/viewmember.php?userid=13436|bday=July 17, 1991|gender=Male}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Charas Forums members]]&lt;br /&gt;
&lt;br /&gt;
Dragonium is a member of the Charas Project, who registered in February 2005. He is one of the relatively small number of British Charas Members. Upon joining the forums, he was a [[N00b]], making a number of pointless threads and spam posts which had nothing to do with the topic being discussed.&lt;br /&gt;
&lt;br /&gt;
Due to connection problems, Dragonium left the forums in early 2006. He later returned, in August 2006, a reformed and no longer n00bish character.&lt;br /&gt;
&lt;br /&gt;
== Contributions to Charas ==&lt;br /&gt;
&lt;br /&gt;
Dragonium has been credited with a number of items which have been of great importance to Charas. These include the creation of the critically-acclaimed [http://charas-project.net/forum/showthread.php?threadid=12671&amp;amp;forumid=30&amp;amp;catid=6 Dancing Sabin], numerous spriting threads, posts in the [[Charas Pub]], a tutorial explaining types of armour, a thread for his game Radiance, a number of RPs which he is known for, and an unhealthy obsession with quoting [[Drace]].&lt;br /&gt;
&lt;br /&gt;
He has also provided Charas with several highly opinionated rants against Final Fantasy VII and [http://editthis.info/charas_project/DarkFlood2 Nintendo Fanboys], and to this day still claims that [http://www.mastodonrocks.com &amp;quot;Mastodon beats everything&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
== Competition ==&lt;br /&gt;
&lt;br /&gt;
Dragonium was a candidate in the Test and Welcome Moderator Elections. Due to his tireless campaigning to gain the trust of the community (As well as support from [[Trevlac]] and the fact that virtually everyone failed to make a convincing smear campaign against him), Dragonium recieved many votes. However, in the end he was beaten by [[MrMister]] and came 2nd. Dragonium later admitted that MrMister would have been a better candidate for the position anyway.&lt;br /&gt;
&lt;br /&gt;
He also took part in the [http://charas-project.net/forum/showthread.php?threadid=18751&amp;amp;forumid=21&amp;amp;catid=4 Charas Smiley Contest], but again was beaten at the last moment and came 2nd.&lt;br /&gt;
&lt;br /&gt;
Some speculate that Dragonium will eventually win something.&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:18:09 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Dragonium</comments>		</item>
		<item>
			<title>Complete Resources</title>
			<link>http://72.14.177.54/charas_project/Complete_Resources</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of 90210, changed back to last version by Admin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{addplz}}&lt;br /&gt;
&lt;br /&gt;
The '''Complete Resources''' (abbreviated '''CR''') is a part of the [[Charas-Project]] [[Charas main page|main page]]. Unlike the [[Generators]], where users create resources, the Complete Resources are for completed resources of all types. The [[Complete Resources Uploader Team]] is in charge of uploading and maintaining the CR.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
[[Alex]] first created the Complete Resources on July 9, 2003. Apparently, people had been submitting completed resources to the Generators, so he decided to make a section dedicated to those. Though it only started with a few sections and limited features, Alex gradually added to it, creating the CR that we know today.&lt;br /&gt;
&lt;br /&gt;
==The rest==&lt;br /&gt;
To be added later&lt;br /&gt;
&lt;br /&gt;
[[Category:Charas-Project]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:17:50 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Complete_Resources</comments>		</item>
		<item>
			<title>Pop</title>
			<link>http://72.14.177.54/charas_project/Pop</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of Lord Foil1212, changed back to last version by FFL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''pop''' was the first user to be banned from [[Charas]]. After being shown the forum by [[White Dwarf]] he made an account. He then spammed the forums, most notably by making a topic in [[Test &amp;amp; welcome board|Test &amp;amp; welcome]] every day. Apparently, he thought one was supposed to make a topic there every time one logs in.&lt;br /&gt;
&lt;br /&gt;
But what finally got him banned was sending abusive private messages to [[Alex]], [[SMB]], [[FFL2and3rocks]], and [[Gary Kertopermono|GaryCXJk]] . This caused pop to be the first user to be banned.&lt;br /&gt;
&lt;br /&gt;
===Future Accounts===&lt;br /&gt;
*'''pop 2''' was created by pop's younger brother. He made the account to make pop feel better about being banned. This account was soon banned as well.&lt;br /&gt;
*'''pop3''' was created by [[Apex]], but the account was never used. It remains unbanned.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Trolls, tools and other rejects]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Charas Forums members]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:17:34 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Pop</comments>		</item>
		<item>
			<title>Tutorials:Bank Tutorial</title>
			<link>http://72.14.177.54/charas_project/Tutorials:Bank_Tutorial</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of Lord Foil1212, changed back to last version by Daetyrnis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font style=&amp;quot;font-size: 28px; font-weight:italic;&amp;quot;&amp;gt;Bank Tutorial&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;font style=&amp;quot;font-size: 16px;&amp;quot;&amp;gt;Written By: [[Daetyrnis]]&amp;lt;br&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
[[Tutorials:Difficulty Rating|Difficulty]]: *****&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tutorial outlines and explains how you can implement a bank system into your game.&lt;br /&gt;
&lt;br /&gt;
Because the nature of banks is that you can withdraw your money from ''anywhere'', you'll need several bank event locations.  You will be making only one event with this tutorial, but you will need to copy and paste it to other places to get the full effect of the system.&lt;br /&gt;
&lt;br /&gt;
We start by making an event that will be the actual bank system.  Make it ''Same Level as Hero'' and give it the graphic of a bankteller.  On the first page, we let the player decide whether they want to start an account.  This is simple enough.  Place a 'Show Message' command followed by a 'Show Choice' command to get this done.  What we get is something like this.&lt;br /&gt;
&lt;br /&gt;
{{code|code=&amp;lt;&amp;gt; Show Message: Welcome to the bank.  Would you like to start an account?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;&amp;gt; Show Choices: Yes/No&amp;lt;br /&amp;gt;&lt;br /&gt;
: [Yes] Handler&amp;lt;br /&amp;gt;&lt;br /&gt;
::&amp;lt;&amp;gt; Change Switch: [0001:Bank Account] - ON&amp;lt;br /&amp;gt;&lt;br /&gt;
::&amp;lt;&amp;gt; Show Message: Your account has been made&amp;lt;br /&amp;gt;&lt;br /&gt;
: [No] Handler&amp;lt;br /&amp;gt; &lt;br /&gt;
::&amp;lt;&amp;gt; Show Message:  Very well, good day to you.}}&lt;br /&gt;
&lt;br /&gt;
You can add to this later, but for now, it fits our purposes.  Remember that along with the following code, this should be included in ''every'' bank event.  The player could decide to start an account at any given time.&lt;br /&gt;
&lt;br /&gt;
Now we need the player to be able to withdraw and deposit their money.  For this we will need a total of 3 variables.  We'll call them&lt;br /&gt;
&lt;br /&gt;
{{code|code=Variable [0001: Current Money]&amp;lt;br /&amp;gt;&lt;br /&gt;
Variable [0002: Bank Money]&amp;lt;br /&amp;gt;&lt;br /&gt;
Variable [0003: Bank Input]}}&lt;br /&gt;
&lt;br /&gt;
Current Money will store the amount of money that the player currently has.  Bank Money will be the running total of money stored in the bank system.  And Bank Input will be what we use for the player to decide how much money to withdraw or deposit.&lt;br /&gt;
&lt;br /&gt;
Now, lets make the actual bank system: the part that allows the player to withdraw and deposit their money at will.  Make a new page in the event, giving it the prerequisite of Switch[0001:Bank Account] - ON.  We start with a choice of withdrawing, depositing, or doing nothing.  A good thing to do is show the player how much money they currently have by using '\\$'.  We also show the amount of money in the bank by using '\\v[2]' to show the current value of the second variable: Bank Money.&lt;br /&gt;
&lt;br /&gt;
{{code|code=&amp;lt;&amp;gt; Show Message: Welcome to the bank.  What would you like to do?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;&amp;gt; Show Message: \\$Your account currently has \\v[1] gold in it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;&amp;gt; Show Choices: Withdraw/Deposit/Nothing&amp;lt;br /&amp;gt;&lt;br /&gt;
: [Withdraw] Handler&amp;lt;br /&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
: [Deposit] Handler&amp;lt;br /&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
: [Nothing] Handler&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;&amp;gt; Show Message:  Very well, good day to you.}}&lt;br /&gt;
&lt;br /&gt;
Let's begin with what happens upon choosing Withdraw.  First, show a message asking how much to withdraw, along with showing the player's current money and bank money.  Then we use a a'Input Number' command so the player can choose the amount.&lt;br /&gt;
&lt;br /&gt;
{{code|code=&amp;lt;&amp;gt; Show Message: \\$You have \\v[2] gold in the bank.  How much do you wish to withdraw?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;&amp;gt; Input Number: 6 digits [0003: Bank Input]}}&lt;br /&gt;
&lt;br /&gt;
Next, we have to make sure the player isn't withdrawing more money than they have in the bank.  We do this with a simple conditional fork.&lt;br /&gt;
&lt;br /&gt;
{{code|code=&amp;lt;&amp;gt;Fork Option: Var[0003: Bank Input] equal to or less than Var[0002: Bank Money]&amp;lt;br /&amp;gt;&lt;br /&gt;
...&amp;lt;br /&amp;gt;&lt;br /&gt;
ELSE case&amp;lt;br /&amp;gt;&lt;br /&gt;
:&amp;lt;&amp;gt; Show Message: Sorry, you don't have that much to withdraw.}}&lt;br /&gt;
&lt;br /&gt;
If all is fine, then we subtract Bank Input from Bank Money and add Bank Input to the player's money.&lt;br /&gt;
&lt;br /&gt;
{{code|code=&amp;lt;&amp;gt; Change Variable: [0002: Bank Money] minus [0003: Bank Input] value&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;&amp;gt; Change Money: Increase by [0003: Bank Input] value}}&lt;br /&gt;
&lt;br /&gt;
So all together, withdrawing will look like this.&lt;br /&gt;
&lt;br /&gt;
{{code|code=&amp;lt;&amp;gt; Show Message: \\$You have \\v[2] gold in the bank.  How much do you wish to withdraw?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;&amp;gt; Input Number: 6 digits [0003: Bank Input]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;&amp;gt;Fork Option: Var[0003: Bank Input] equal to or less than Var[0002: Bank Money]&amp;lt;br /&amp;gt;&lt;br /&gt;
:&amp;lt;&amp;gt; Change Variable: [0002: Bank Money] minus [0003: Bank Input] value&amp;lt;br /&amp;gt;&lt;br /&gt;
:&amp;lt;&amp;gt; Change Money: Increase by [0003: Bank Input] value&amp;lt;br /&amp;gt;&lt;br /&gt;
ELSE case&amp;lt;br /&amp;gt;&lt;br /&gt;
:&amp;lt;&amp;gt; Show Message: Sorry, you don't have that much to withdraw.}}&lt;br /&gt;
&lt;br /&gt;
Depositing is very similar.  The only differences are that you have to assign the player's money to a variable, and check that the input is lower than that.  And of course how it affects the player's money.&lt;br /&gt;
&lt;br /&gt;
{{code|code=&amp;lt;&amp;gt; Show Message: \\$You have \\v[2] gold in the bank.  How much do you wish to deposit?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;&amp;gt; Input Number: 6 digits [0003: Bank Input]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;&amp;gt; Change Variable [0001: Current Money] set Money value'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;&amp;gt;Fork Option: Var[0003: Bank Input] equal to or less than '''Var[0001: Current Money]'''&amp;lt;br /&amp;gt;&lt;br /&gt;
:&amp;lt;&amp;gt; Change Variable: [0002: Bank Money] '''add''' [0003: Bank Input] value&amp;lt;br /&amp;gt;&lt;br /&gt;
:&amp;lt;&amp;gt; Change Money: '''Decrease''' by [0003: Bank Input] value&amp;lt;br /&amp;gt;&lt;br /&gt;
ELSE case&amp;lt;br /&amp;gt;&lt;br /&gt;
:&amp;lt;&amp;gt; Show Message: Sorry, you don't have that much to deposit.}}&lt;br /&gt;
&lt;br /&gt;
All together...&lt;br /&gt;
&lt;br /&gt;
{{code|code=&amp;lt;&amp;gt; Show Message: Welcome to the bank.  What would you like to do?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;&amp;gt; Show Message: \\$Your account currently has \\v[1] gold in it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;&amp;gt; Show Choices: Withdraw/Deposit/Nothing&amp;lt;br /&amp;gt;&lt;br /&gt;
: [Withdraw] Handler&amp;lt;br /&amp;gt;&lt;br /&gt;
::&amp;lt;&amp;gt; Show Message: \\$You have \\v[2] gold in the bank.  How much do you wish to withdraw?&amp;lt;br /&amp;gt;&lt;br /&gt;
::&amp;lt;&amp;gt; Input Number: 6 digits [0003: Bank Input]&amp;lt;br /&amp;gt;&lt;br /&gt;
::&amp;lt;&amp;gt;Fork Option: Var[0003: Bank Input] equal to or less than Var[0002: Bank Money]&amp;lt;br /&amp;gt;&lt;br /&gt;
:::&amp;lt;&amp;gt; Change Variable: [0002: Bank Money] minus [0003: Bank Input] value&amp;lt;br /&amp;gt;&lt;br /&gt;
:::&amp;lt;&amp;gt; Change Money: Increase by [0003: Bank Input] value&amp;lt;br /&amp;gt;&lt;br /&gt;
::ELSE case&amp;lt;br /&amp;gt;&lt;br /&gt;
:::&amp;lt;&amp;gt; Show Message: Sorry, you don't have that much to withdraw.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [Deposit] Handler&amp;lt;br /&amp;gt;&lt;br /&gt;
::&amp;lt;&amp;gt; Show Message: \\$You have \\v[2] gold in the bank.  How much do you wish to deposit?&amp;lt;br /&amp;gt;&lt;br /&gt;
::&amp;lt;&amp;gt; Input Number: 6 digits [0003: Bank Input]&amp;lt;br /&amp;gt;&lt;br /&gt;
::&amp;lt;&amp;gt; Change Variable [0001: Current Money] set Money value&amp;lt;br /&amp;gt;&lt;br /&gt;
::&amp;lt;&amp;gt;Fork Option: Var[0003: Bank Input] equal to or less than Var[0001: Current Money]&amp;lt;br /&amp;gt;&lt;br /&gt;
:::&amp;lt;&amp;gt; Change Variable: [0002: Bank Money] add [0003: Bank Input] value&amp;lt;br /&amp;gt;&lt;br /&gt;
:::&amp;lt;&amp;gt; Change Money: Decrease by [0003: Bank Input] value&amp;lt;br /&amp;gt;&lt;br /&gt;
::ELSE case&amp;lt;br /&amp;gt;&lt;br /&gt;
:::&amp;lt;&amp;gt; Show Message: Sorry, you don't have that much to deposit.&amp;lt;br /&amp;gt;&lt;br /&gt;
: [Nothing] Handler&amp;lt;br /&amp;gt;&lt;br /&gt;
::&amp;lt;&amp;gt; Show Message:  Very well, good day to you.}}&lt;br /&gt;
&lt;br /&gt;
There are a few things that you can do to add to the system.  You can add interest so that the player's money grows.  You do this by doing the following (adds 1% to Bank Money).&lt;br /&gt;
&lt;br /&gt;
{{code|code=&amp;lt;&amp;gt; Change Variable: [0004: Interest] set [0002: Bank Money] value&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;&amp;gt; Change Variable: [0004: Interest] divide by 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;&amp;gt; Change Variable: [0002: Bank Money] add [0004: Interest] value}}&lt;br /&gt;
&lt;br /&gt;
Do this at the end of every battle, at the end of every day (if you're using a day/night system), or any other time you see fit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, you can give the player certain benefits in the form of items.  These items can range from common potions to rare items only obtainable with the bank.  Examples of times to give items are&lt;br /&gt;
*Upon starting an account&lt;br /&gt;
*Reaching certain levels of deposited money (such as 1000, 5000, 10000, 20000, etc.)&lt;br /&gt;
*Being a member of the bank for a long time (usually requires day/night system)&lt;br /&gt;
&lt;br /&gt;
There are more things that you can add to spice up your bank, as these are only the basics.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:17:13 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Tutorials:Bank_Tutorial</comments>		</item>
		<item>
			<title>Double account</title>
			<link>http://72.14.177.54/charas_project/Double_account</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of Lord Foil1212, changed back to last version by FFL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''''double account''''' is a second account someone may have as well as their first account. In other forums, these is commonly referred to as &amp;quot;'''alts'''&amp;quot;. Double accounts are generally not allowed on Charas, though there are a few exceptions.&lt;br /&gt;
&lt;br /&gt;
==Reasons to have a double account==&lt;br /&gt;
*'''Forgetting the password to your original account.''' This is probably the most common reason.&lt;br /&gt;
*'''Alternatively, remembering the password to your original account.''' This is much less common.&lt;br /&gt;
*'''Wanting to start anew, without everybody knowing.''' This happens quite a bit, usually in n00bs who don't want to be tied down to their actions in their past.&lt;br /&gt;
*'''Wanting a change of name, or wanting to fix a typo/otherwise unwanted text.''' This usually happens with older members. You'd think they would do something about it earlier.&lt;br /&gt;
*'''Intending to spam, troll, or otherwise cause trouble.'''This happens more often than we would like, which is &amp;quot;'''not at all'''&amp;quot;.&lt;br /&gt;
*'''Just wanting to fool people into believing there's another different individual on the forum.'''&lt;br /&gt;
&lt;br /&gt;
==Consequences for being found out==&lt;br /&gt;
Under the circumstances that a double account has been used to spam, or perhaps interact with the first account (in what some would call '''comical spam'''), and the staff find this out, the second account will usually be banned. Most of the time, if both accounts have a lot of posts each, the person in question will be given a choice of which account to have banned. Least likely, the person will be let off with a warning, and both accounts in tact.&lt;br /&gt;
&lt;br /&gt;
==More ''famous'' double accounts==&lt;br /&gt;
===pop3===&lt;br /&gt;
Created after the spammer of the same name (see: [[Trolls, tools and other rejects#pop|pop]]), generally with the intentions to worry people that there was going to be yet another round of spamming. In the end, the account was never used.&lt;br /&gt;
*pop3 was created by [[Apex]].&lt;br /&gt;
&lt;br /&gt;
===wahba===&lt;br /&gt;
Created for a release, maybe, and was used to spam by submitting a new thread, and then hitting back and submit again constantly. This exploited a [[forum bug]], which resulted in over a hundred threads being made. wahba was banned, and [[Alex]] installed a new feature that limited members to one post per minute, in order to prevent that from ever happening again.&lt;br /&gt;
*wahba was created by [[Osmose]].&lt;br /&gt;
&lt;br /&gt;
===HackersTotalMassLaser===&lt;br /&gt;
HTML is an amazing story, as he became an actual person in his own right. He was a regular for a while, until eventually he faded back into appearing only once in a while. Though many people enjoyed his general existence, years after his initial creation date, creator [[Kijuki]] let the world know that it was in fact ''him'' the entire time. In an unusual twist, even though Kijuki got banned after his turn, HTML to this day remains unbanned.&lt;br /&gt;
*HackersTotalMassLaser was created by [[Kijuki]].&lt;br /&gt;
&lt;br /&gt;
===Alex's Evil Twin Brother===&lt;br /&gt;
This account was [[Alex|Alex's]] evil twin brother's account, complete with an INVERTED avatar and tagline &amp;quot;I am THE EVIL MASTER!!&amp;quot;. He was pure, unadulterated evil.&lt;br /&gt;
*Alex's Evil Twin Brother was created by [[FFL2and3rocks]].&lt;br /&gt;
&lt;br /&gt;
===Shinotebasiiackh/SleepAid===&lt;br /&gt;
The same person used both of these accounts.&lt;br /&gt;
&lt;br /&gt;
===V===&lt;br /&gt;
Shortly after &amp;quot;V for Vendetta&amp;quot; (starring Hugo Weaving) came out in 2006, so too did this account. With his first topic called [http://charas-project.net/forum/showthread.php?threadid=16242&amp;amp;forumid=2&amp;amp;catid=2 Mein Kampf] (and the main body of text being the &amp;quot;you may call me V&amp;quot; speech), most people suspected it of being another [[Trolls, tools and other rejects|Raffles]] account. Shortly after, the real creator admitted that '''V''' was he.&lt;br /&gt;
*V was created by [[Trevlac]].&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:17:00 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Double_account</comments>		</item>
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			<title>Drenrin2120</title>
			<link>http://72.14.177.54/charas_project/Drenrin2120</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of Lord Foil1212, changed back to last version by A Forgotten Legend&lt;/p&gt;
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&lt;div&gt;{{CharasUserInfo|name=drenrin2120|pic=Drenrin_Guitar.gif|join=July 19, 2004|stat=Active|pos=Senior Member|profile=http://charas-project.net/forum/viewmember.php?userid=9496|bday=April 24, 1990|gender=Male}}&lt;br /&gt;
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== Average Beginnings ==&lt;br /&gt;
Drenrin2120 started his membership as most members at Charas-Project forums do, with little know how and not much sense. It can be argued he still hasn't much sense. Dren, as he was soon called for short, knew very little about [[RPG Maker]] and even less about [[MIDI]] Making. His foolish questions and antics can be found in very early posts. ''His welcome topic can be viewed [http://charas-project.net/forum/showthread.php?threadid=4943&amp;amp;forumid=2&amp;amp;catid=2 here].''&lt;br /&gt;
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== MIDIs ==&lt;br /&gt;
When Dren was first introduced to the possibility of MIDI, to him, it was an unbelievable thing. To make your own music and put it into your game? An amazing concept. Though his first MIDIs were of very poor quality, little harmony, and simple ideas, his fascination of it all only grew. MIDI making became a passion, it was essentially composing, and it was and still is what he loves to do.&lt;br /&gt;
&lt;br /&gt;
Drenrin joined the [[MIDI Team]] on two occasions. Once around early 2005 and again around mid 2006. Both teams he eventually quit the team due to excessive requests and not enough time to complete each one while maintaining other projects.&lt;br /&gt;
&lt;br /&gt;
On February 17th, 2006, Drenrin started his own MIDI Gallery which he later renamed &amp;quot;[http://charas-project.net/forum/showthread.php?threadid=15692&amp;amp;forumid=6&amp;amp;catid=4&amp;amp;page=1 drenrin's Music Gallery]&amp;quot;. Several MIDIs have been released since the opening and even a few MP3s.&lt;br /&gt;
&lt;br /&gt;
== Downfall ==&lt;br /&gt;
In a fit of teenage angst, on the date of March 5, 2005, Dren posted a leaving thread. (found [http://charas-project.net/forum/showthread.php?threadid=9318&amp;amp;forumid=2&amp;amp;catid=2 here]) Along with it he posted a MIDI that was really quite sad and over dramatic. The leave of absence, however was short lived, he returned only 18 days later.&lt;br /&gt;
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There were a few minor incidents involving Drenrin2120 which rubbed mods and members alike the wrong way. In April of 2005, a shameful second and third account were made by Drenrin2120. He tried to pass himself off as a gay, forum-illiterate male as a joke. However, he was blissfully unaware of a computer identification system known as IP-Address. It didn't take long for the Admins and Mods to realize what was going on. Shortly after a PM was received from [[Ghostclown]], a [[moderator]] at the time, Drenrin made an apology thread (found [http://charas-project.net/forum/showthread.php?threadid=10357&amp;amp;forumid=44&amp;amp;catid=6 here]) confessing his blunderous acts of stupidity. He was ''Almost Banned'' for about a month or so.&amp;lt;&lt;br /&gt;
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== Rm2k3 Projects ==&lt;br /&gt;
Drenrin has always wanted to make and finish his own RPG. Ever since he first started to use RPG Makers for other systems such as the Playstation and PS2. He has an urge to create his own custom things. This urge can stem from simple things such as unique projects, or complex things like RPGs. While on Charas, Drenrin has started two different rm2k3 projects.&lt;br /&gt;
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=== Dragonlord ===&lt;br /&gt;
On July 26th, 2004, Drenrin posted his first publicized project. It was a simple game called [http://charas-project.net/forum/showthread.php?threadid=5082&amp;amp;forumid=44&amp;amp;catid=6 Dragonlord]. The basic idea behind the game with a cliche plot of crystals and an ultimate power hidden within them. The only real significance separating this game from other common RPGMaker games is the idea of dragons living in peace with humans. Though even this is a far cry from original. The game put out one [http://charas-project.net/forum/showthread.php?threadid=9202&amp;amp;forumid=11&amp;amp;catid=4 demo] which received&lt;br /&gt;
a not too impressive score from the [[Beta Testers]]. (view [http://charas-project.net/forum/showthread.php?threadid=9263&amp;amp;forumid=35&amp;amp;catid=9 here]) The game eventually died and the project files were deleted. The site on which it was hosted was also deleted due to a violation of ToS. No files of this game exist anymore, only screenshots.&lt;br /&gt;
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=== The Ghosts of Heart Lake ===&lt;br /&gt;
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{{Game|name=The Ghosts of Heart Lake|screen=GhostofHeartLakeTitle.png |project=.The Ghosts of Heart Lake|stat=Progressive Development|feat=small CMS, custom Battle Sprites, custom MIDIs|date=July 7th, 2005|release=Late 2007/Early 2008|thread=http://charas-project.net/forum/showthread.php?threadid=16946&amp;amp;forumid=11&amp;amp;catid=4&amp;amp;page=1}}&lt;br /&gt;
&lt;br /&gt;
The Ghosts of Heart Lake, GoHL for short, started as a simple idea written on a notepad back in the summer of '05. On July 7th, 2005, the idea had turned into an rm2k3 project which had developed enough to deserve a thread on it. At the time, the story was the only thing saving it. The graphics were quite horrendous and unmatching. The plot was also very unstable and far from completion. Help was greatly received from many members of the forum. Most notably were [[InsaneJP]] and [[Bluhman]].&lt;br /&gt;
&lt;br /&gt;
A Trailer was released on July 19th. It was Dren's first ever trailer and had very bad quality. However, it was part of a trend at the time where Trailers were new and exciting, therefor it was widely enjoyed. The trailer was quickly followed up by the first demo on the 26th of that month, which was also enjoyed by many. Complaints were existent though, and they consisted of bad music and unmatching graphic styles. For the next few months, things were quite productive.&lt;br /&gt;
&lt;br /&gt;
Midis were released and screenshots posted. Even a [http://media.putfile.com/GoHL-Trailer-2 second trailer] which was much better than the first, all up until Dren left for the second time due to trolls. He eventually returned and had decided to turn his game into a book, the idea was not a long lasting one, though, and it quickly lost interest.&lt;br /&gt;
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Turning back to the idea of finishing an RPG, Drenrin2120 returned in full force on June 3, 2006. ([http://charas-project.net/forum/showthread.php?threadid=16946&amp;amp;forumid=11&amp;amp;catid=4 here])The screenshots he posted showed major improvement graphics wise, the story and plot line were also different. Music had been edited and some songs completely deleted off the GoHL tracklist and many new ones were added. A mini demo depicting only the intro was released on September 22, 2006. Reactions were generally good and constructive showing high hopes for GoHL's success in the future. GoHL was headed in a good direction.&lt;br /&gt;
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To this day, GoHL is still under construction and going strong. Drenrin has vowed to finish this game or finish none. Another, much longer demo is being compiled, which is expected to be the last before a trailer release. The trailer is only a distance thought, however, for the plan is to release that only months before the release of the finished game.&lt;br /&gt;
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== Another Goodbye ==&lt;br /&gt;
Once again, on February 5 of this year, Drenrin2120 would say goodbye.  Leaving for around two months, he soon came back after an urge to do some work on RPG Maker.  He would get a lot done during this, and would begin posting in his midi thread once again.&lt;br /&gt;
[[Category:Charas_Forums_members]]&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:05:59 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Drenrin2120</comments>		</item>
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			<title>Battle Animations</title>
			<link>http://72.14.177.54/charas_project/Battle_Animations</link>
			<description>&lt;p&gt;FFL:&amp;#32;Reverted edit of Lord Foil1212, changed back to last version by Rayonius&lt;/p&gt;
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&lt;div&gt;{{Addplz}}&lt;br /&gt;
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Battle Animations are the set of images used to create a move's animation, usually spells, but also including weapon strikes.&lt;br /&gt;
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==About==&lt;br /&gt;
===Image Size===&lt;br /&gt;
Image can be one of two sizes: large or normal. they both contain 25 images, 5 per row and column. Normal sized animations must be 480x480, and large sized are 640x640.&lt;br /&gt;
===Image Type===&lt;br /&gt;
Battle animations must be .png's along with all other RPG maker 200x images.&lt;br /&gt;
===Usage===&lt;br /&gt;
Battle Animations can be edited in the &amp;quot;Animations&amp;quot; tab in your RPG's system settings&lt;/div&gt;</description>
			<pubDate>Thu, 06 Sep 2007 04:00:22 GMT</pubDate>			<dc:creator>FFL</dc:creator>			<comments>http://72.14.177.54/charas_project/Talk:Battle_Animations</comments>		</item>
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