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		<id>http://72.14.177.54/charas_project/?feed=atom&amp;target=Rayonius&amp;title=Special%3AContributions</id>
		<title>Charas Project - User contributions [en]</title>
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		<link rel="alternate" type="text/html" href="http://72.14.177.54/charas_project/Special:Contributions/Rayonius"/>
		<updated>2026-09-28T04:17:00Z</updated>
		<subtitle>From Charas Project</subtitle>
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	<entry>
		<id>http://72.14.177.54/charas_project/User:Gemini</id>
		<title>User:Gemini</title>
		<link rel="alternate" type="text/html" href="http://72.14.177.54/charas_project/User:Gemini"/>
				<updated>2008-08-13T02:39:41Z</updated>
		
		<summary type="html">&lt;p&gt;Rayonius:&amp;#32;fixed typos, and whatnot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== IN THE BEGINNING ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gemini Joined the Forums officially in 2005, after a year or two of general lurking. Back in the day he had another account, before Gemini, but the name and password have long since been erased from the annals of charas' past.&lt;br /&gt;
&lt;br /&gt;
Gemini was exploring the functions of RPG maker 2003 at the time, and used to generators to make what he thought, at the time, were godly sprites,&lt;br /&gt;
but in time it was discovered that the sprites indeed sucked butts, and were of the same quality of an HIV addled orphan child with clubbed hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some IRL info ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Gemini is a tattoo artist who's real name is Benjamin, and he can grow a mustache that is better then your ENTIRE FUCKIN' LIFE. Gemini is, in fact, a Gemini.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Gemini joined charas while working on a project premise relating around his own GENIA Mythos. He has tried to make this project about eight million times, and scrapped it every single time. The project has always revolved around using as much custom material as possible. &lt;br /&gt;
&lt;br /&gt;
For a little while, he made a project called QUEST RPG, wherein HE ACTUALLY CREATED A PLAYABLE DEMO, which was filled with bugs and glitches, but had some pretty kick ass cliche things going on in it too. Dominicy has since requested 'license' to the project, and it's in his hands now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Charas Contributions ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back in 05, some shitty things were submitted. In 06 Gemini got himself a tablet. Some more shitty things were submitted, but they were less shitty, and people generally lied and said they weren't.&lt;br /&gt;
Gemini stopped using 2K3 and discovered he was capable of doing less shitty work.&lt;br /&gt;
Since this time, Gemini has produced a couple of lines of sprite templates, including a stout template for use with TBS games, A taller template for use in projects that don't suck. The Tall template has since been refined into a side scrolling platformer template which is currently in the being-perfected stage.&lt;br /&gt;
&lt;br /&gt;
Gemini makes custom chipsets. &lt;br /&gt;
&lt;br /&gt;
Gemini made a series of (unfinished) art tutorials which can be found on charas, and one day plans to finish them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Ascent to Higher Levels of Mediocrity ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In '05, upon joining, having professional art background, Gemini figured he was better then everyone else, and was abruptly scorned by a Ryos4, a now inactive member, who was known for making custom sprites. Strangely enough, Meiscool, another inactive member, was quick to quell the debate. This is pretty much irrelevant to anything.&lt;br /&gt;
&lt;br /&gt;
Some stuff happened, and occasionally Gemini was heavily inactive due to work and periods of internetlessness.&lt;br /&gt;
&lt;br /&gt;
Gemini eventually made a triumphant return, and did some stuff.&lt;br /&gt;
&lt;br /&gt;
Eventually a topic called BONK BONK BONK was made, in which for some reason or another (most likely due to a lack of social life) Gemini threw an unjustified hissy fit, and threatened to leave the forums. He returned under an Alias, and eventually realized how much of a faggot he was being about the whole situation, and decided not to be a faggot about things any more. &lt;br /&gt;
&lt;br /&gt;
A good deal of time later, after proving not to be a sissy fag bitch, Gemini was made co-mod of all of all, much to the bewilderment of X_marks_the_ed. This happened after a MrMister threw a fag bitch hissy fit about how much better then everyone else he is and how he's leaving the forums for good, even though he still lurks under the forum bridge with the other trolls.&lt;br /&gt;
&lt;br /&gt;
That's about it for that I guess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== other stuff ==&lt;br /&gt;
&lt;br /&gt;
Gemini is one of the oldest dudes on the forum.&lt;br /&gt;
Gemini is a Nazi for running IP checks on New members. This is because he secretly likes to foil double accounts. HE THIRSTS FOR VIGILANTE JUSTICE!&lt;br /&gt;
Gemini makes loads of typos. And despite Firefox giving him the option of fixing these with a click, he decides not to.&lt;br /&gt;
Gemini like better music then all of you.&lt;/div&gt;</summary>
		<author><name>Rayonius</name></author>	</entry>

	<entry>
		<id>http://72.14.177.54/charas_project/SEER_(Simple_Engineering_Environment_for_RPGs)</id>
		<title>SEER (Simple Engineering Environment for RPGs)</title>
		<link rel="alternate" type="text/html" href="http://72.14.177.54/charas_project/SEER_(Simple_Engineering_Environment_for_RPGs)"/>
				<updated>2008-04-18T02:35:30Z</updated>
		
		<summary type="html">&lt;p&gt;Rayonius:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SEER was an idea for an RPG creator. The master architect was [[Grandragora]], but he fell ill and spent lengthy amounts of time in the hospital. The project was scrapped and restarted multiple times, as evidenced on the SEER section of the forum ([http://charas-project.net/forum/browse_forum.php?forumid=17&amp;amp;catid=8 SEER Discussion])&lt;br /&gt;
&lt;br /&gt;
Some of the original features were:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
It will be made using C++, and will require DirectX to run.&amp;lt;BR&amp;gt;&lt;br /&gt;
I'm not going to be as flexible as I hoped with image dimensions - but they certainly will be as flexible as I can allow.&amp;lt;BR&amp;gt;&lt;br /&gt;
There will be no scripting language - all of the functions, even the tougher ones, will be done through a menu.&amp;lt;BR&amp;gt;&lt;br /&gt;
If I can't optimise anything (basically meaning it will cause slowdown), then I will scrap it. Too many of my previous ideas have been over-ambitious, and I want to scale it down a bit.&amp;lt;BR&amp;gt;&lt;br /&gt;
There WILL be a built in character maker. I have my heart set on that.&amp;lt;BR&amp;gt;&lt;br /&gt;
I'll include more than 1 type of battle system (I might even have them as separate compilables, or even separate packages for ease of use).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Pixel-by-pixel movement - A certainty.&amp;lt;BR&amp;gt;&lt;br /&gt;
DLL Expansion - I'm looking into the possibility.&amp;lt;BR&amp;gt;&lt;br /&gt;
Animated Monsters - Another certainty.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
A sort of (limited) programming language, like in that event thing.&amp;lt;BR&amp;gt;&lt;br /&gt;
Possibility of skinning the program, so we don't have to look at the same layout.&amp;lt;BR&amp;gt;&lt;br /&gt;
Movable toolbars, in case we would ever need to move them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
There will be different battle systems to choose from, but what they are I won't decide until later.&amp;lt;BR&amp;gt;&lt;br /&gt;
Battle character maker is a certainty&amp;lt;BR&amp;gt;&lt;br /&gt;
Diagonal walking is a certainty (and can be switched off)&amp;lt;BR&amp;gt;&lt;br /&gt;
The battle movements will have to be quite extensive for some of the features I'm planning.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Database editor is a certainty. It's a useful tool.&amp;lt;BR&amp;gt;&lt;br /&gt;
Item limiting is in, yah, but I won't allow for infinite (just a high amount instead)&amp;lt;BR&amp;gt;&lt;br /&gt;
I might supply a music composer, but it's not one of my main aims. An automated music composer is a definite no-no.&amp;lt;BR&amp;gt;&lt;br /&gt;
Voice reproducer is a no-no - Reproducing phonemes is a major task, and I'd need several decades to get it to the standard anyone could use it at. In fact, most voice reproduction units are severely flawed (just look at Microsoft SAM, for instance)&amp;lt;BR&amp;gt;&lt;br /&gt;
Open source is a possibility, but I'm still deliberating whether to make this a commercial product.&amp;lt;BR&amp;gt;&lt;br /&gt;
WAV sound effects will be allowed, but other formats will be allowed as well.&amp;lt;BR&amp;gt;&lt;br /&gt;
Not including the built-in resources is a certainty. After all, I doubt there will be many built-in resources (if any)&amp;lt;BR&amp;gt;&lt;br /&gt;
Built-in variables are a certainty, although I might include an option to remove them if unnecessary.&amp;lt;BR&amp;gt;&lt;br /&gt;
I'm planning an example game which should demonstrate 90% of the features and how to use them. Any additional tutorials I will release later.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
The character heights will suit whichever screen resolutions I decide to stick to.&amp;lt;BR&amp;gt;&lt;br /&gt;
There will be separate parts for larger graphics, not sure which form they will come in yet.&amp;lt;BR&amp;gt;&lt;br /&gt;
Different message layouts are a certainty.&amp;lt;BR&amp;gt;&lt;br /&gt;
Different menu system layouts are a certainty.&amp;lt;BR&amp;gt;&lt;br /&gt;
Changing battle algorithm equations is a certainty.&amp;lt;BR&amp;gt;&lt;br /&gt;
String variables are a certainty.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--Grandragora&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Rayonius</name></author>	</entry>

	<entry>
		<id>http://72.14.177.54/charas_project/System_2</id>
		<title>System 2</title>
		<link rel="alternate" type="text/html" href="http://72.14.177.54/charas_project/System_2"/>
				<updated>2007-03-01T02:56:58Z</updated>
		
		<summary type="html">&lt;p&gt;Rayonius:&amp;#32;/* Image type */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Addplz}}&lt;br /&gt;
&lt;br /&gt;
System 2 graphics were added with [[RPG Maker 2003]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
===Size===&lt;br /&gt;
System 2 graphics must be 80x96&lt;br /&gt;
===Components===&lt;br /&gt;
System 2 graphics consist of an animated cursor, 3 bars indicating health, time until next attack, SP(mana, energy, etc.), and numbers 0-9.&lt;br /&gt;
===Image type===&lt;br /&gt;
 &lt;br /&gt;
 http://charas-project.net/resources/System2/20772_1143236387.PNG (Image from  charas-project.net, ripped from ff6 by mikyb89)&lt;br /&gt;
&lt;br /&gt;
System 2 graphics must be a .png image, as all other RPG maker 2003 images must be.&lt;/div&gt;</summary>
		<author><name>Rayonius</name></author>	</entry>

	<entry>
		<id>http://72.14.177.54/charas_project/System_2</id>
		<title>System 2</title>
		<link rel="alternate" type="text/html" href="http://72.14.177.54/charas_project/System_2"/>
				<updated>2007-03-01T02:54:17Z</updated>
		
		<summary type="html">&lt;p&gt;Rayonius:&amp;#32;/* Image type */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Addplz}}&lt;br /&gt;
&lt;br /&gt;
System 2 graphics were added with [[RPG Maker 2003]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
===Size===&lt;br /&gt;
System 2 graphics must be 80x96&lt;br /&gt;
===Components===&lt;br /&gt;
System 2 graphics consist of an animated cursor, 3 bars indicating health, time until next attack, SP(mana, energy, etc.), and numbers 0-9.&lt;br /&gt;
===Image type===&lt;br /&gt;
 &lt;br /&gt;
http://charas-project.net/resources/System2/20772_1143236387.PNG System 2 graphics must be a .png image, as all other RPG maker 2003 images must be. (Image from  charas-project.net, ripped from ff6 by mikyb89)&lt;/div&gt;</summary>
		<author><name>Rayonius</name></author>	</entry>

	<entry>
		<id>http://72.14.177.54/charas_project/System_2</id>
		<title>System 2</title>
		<link rel="alternate" type="text/html" href="http://72.14.177.54/charas_project/System_2"/>
				<updated>2007-03-01T02:52:39Z</updated>
		
		<summary type="html">&lt;p&gt;Rayonius:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Addplz}}&lt;br /&gt;
&lt;br /&gt;
System 2 graphics were added with [[RPG Maker 2003]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
===Size===&lt;br /&gt;
System 2 graphics must be 80x96&lt;br /&gt;
===Components===&lt;br /&gt;
System 2 graphics consist of an animated cursor, 3 bars indicating health, time until next attack, SP(mana, energy, etc.), and numbers 0-9.&lt;br /&gt;
===Image type===&lt;br /&gt;
http://charas-project.net/resources/System2/20772_1143236387.PNG System 2 graphics must be a .png image, as all other RPG maker 2003 images must be. (Image from  charas-project.net, ripped from ff6 by mikyb89&lt;/div&gt;</summary>
		<author><name>Rayonius</name></author>	</entry>

	<entry>
		<id>http://72.14.177.54/charas_project/Battle_Animations</id>
		<title>Battle Animations</title>
		<link rel="alternate" type="text/html" href="http://72.14.177.54/charas_project/Battle_Animations"/>
				<updated>2007-03-01T02:38:46Z</updated>
		
		<summary type="html">&lt;p&gt;Rayonius:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Addplz}}&lt;br /&gt;
&lt;br /&gt;
Battle Animations are the set of images used to create a move's animation, usually spells, but also including weapon strikes.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
===Image Size===&lt;br /&gt;
Image can be one of two sizes: large or normal. they both contain 25 images, 5 per row and column. Normal sized animations must be 480x480, and large sized are 640x640.&lt;br /&gt;
===Image Type===&lt;br /&gt;
Battle animations must be .png's along with all other RPG maker 200x images.&lt;br /&gt;
===Usage===&lt;br /&gt;
Battle Animations can be edited in the &amp;quot;Animations&amp;quot; tab in your RPG's system settings&lt;/div&gt;</summary>
		<author><name>Rayonius</name></author>	</entry>

	<entry>
		<id>http://72.14.177.54/charas_project/Charas_Project:Help</id>
		<title>Charas Project:Help</title>
		<link rel="alternate" type="text/html" href="http://72.14.177.54/charas_project/Charas_Project:Help"/>
				<updated>2007-03-01T02:37:09Z</updated>
		
		<summary type="html">&lt;p&gt;Rayonius:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Help:Contents]]&lt;/div&gt;</summary>
		<author><name>Rayonius</name></author>	</entry>

	<entry>
		<id>http://72.14.177.54/charas_project/System_2</id>
		<title>System 2</title>
		<link rel="alternate" type="text/html" href="http://72.14.177.54/charas_project/System_2"/>
				<updated>2007-03-01T02:30:40Z</updated>
		
		<summary type="html">&lt;p&gt;Rayonius:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Addplz}}&lt;br /&gt;
&lt;br /&gt;
System 2 graphics were added with [[RPG Maker 2003]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
===Size===&lt;br /&gt;
System 2 graphics must be 80x96&lt;br /&gt;
===Components===&lt;br /&gt;
System 2 graphics consist of an animated cursor, 3 bars indicating health, time until next attack, SP(mana, energy, etc.), and numbers 0-9.&lt;br /&gt;
===Image type===&lt;br /&gt;
http://charas-project.net/resources/System2/20772_1143236387.PNG System 2 graphics must be a .png image, as all other RPG maker 2003 images must be. (Image from  charas-project.net, ripped from ff6 by mikyb89)&lt;/div&gt;</summary>
		<author><name>Rayonius</name></author>	</entry>

	<entry>
		<id>http://72.14.177.54/charas_project/File:System2.png</id>
		<title>File:System2.png</title>
		<link rel="alternate" type="text/html" href="http://72.14.177.54/charas_project/File:System2.png"/>
				<updated>2007-03-01T02:04:00Z</updated>
		
		<summary type="html">&lt;p&gt;Rayonius:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rayonius</name></author>	</entry>

	<entry>
		<id>http://72.14.177.54/charas_project/File:System2.png</id>
		<title>File:System2.png</title>
		<link rel="alternate" type="text/html" href="http://72.14.177.54/charas_project/File:System2.png"/>
				<updated>2007-03-01T02:03:42Z</updated>
		
		<summary type="html">&lt;p&gt;Rayonius:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:http://charas-project.net/resources/System2/16117_1142686725.PNG]]&lt;/div&gt;</summary>
		<author><name>Rayonius</name></author>	</entry>

	<entry>
		<id>http://72.14.177.54/charas_project/System_2</id>
		<title>System 2</title>
		<link rel="alternate" type="text/html" href="http://72.14.177.54/charas_project/System_2"/>
				<updated>2007-03-01T02:01:51Z</updated>
		
		<summary type="html">&lt;p&gt;Rayonius:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Addplz}}&lt;br /&gt;
&lt;br /&gt;
System 2 graphics were added with [[RPG Maker 2003]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
===Size===&lt;br /&gt;
System 2 graphics must be 80x96&lt;br /&gt;
===Components===&lt;br /&gt;
System 2 graphics consist of an animated cursor, 3 bars indicating health, time until next attack, SP(mana, energy, etc.), and numbers 0-9.&lt;br /&gt;
===Image type===&lt;br /&gt;
System 2 graphics must be a .png image, as all other RPG maker 2003 images must be.[[Image:system2.png]]&lt;/div&gt;</summary>
		<author><name>Rayonius</name></author>	</entry>

	<entry>
		<id>http://72.14.177.54/charas_project/RPG_Maker_2003</id>
		<title>RPG Maker 2003</title>
		<link rel="alternate" type="text/html" href="http://72.14.177.54/charas_project/RPG_Maker_2003"/>
				<updated>2007-03-01T01:41:29Z</updated>
		
		<summary type="html">&lt;p&gt;Rayonius:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Addplz}}&lt;br /&gt;
&lt;br /&gt;
RPG Maker 2003 is a very popular RPG Maker. Most of it is the same as [[RPG Maker 2000]], but with a lot of new features. &lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
===Creator===&lt;br /&gt;
Developed by Enterbrain.&lt;br /&gt;
===Purpose===&lt;br /&gt;
Obviously designed to create Role playing games, or RPGs.&lt;br /&gt;
==New Features==&lt;br /&gt;
===A new battle system===&lt;br /&gt;
Horizontal, Final fantasy 4-6 style battle with animated [[Battle Character Sets]]. Included in this battle layout also is a battle menu, which can be customized by importing a [[System 2]] image.&lt;br /&gt;
===Mp3 Support===&lt;br /&gt;
Mp3's were much in demand with [[RPG Maker 2000]], because MIDIs and WAVs weren't as available as Mp3's at the time, and still aren't, although MIDIs have certainly become more popular.&lt;br /&gt;
===Everything Else===&lt;br /&gt;
And anything I forgot. Amen.&lt;/div&gt;</summary>
		<author><name>Rayonius</name></author>	</entry>

	<entry>
		<id>http://72.14.177.54/charas_project/User:Rayonius</id>
		<title>User:Rayonius</title>
		<link rel="alternate" type="text/html" href="http://72.14.177.54/charas_project/User:Rayonius"/>
				<updated>2007-03-01T00:05:02Z</updated>
		
		<summary type="html">&lt;p&gt;Rayonius:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm new to the charas community but I plan on submitting useful resources and improving Wiki pages.&lt;/div&gt;</summary>
		<author><name>Rayonius</name></author>	</entry>

	<entry>
		<id>http://72.14.177.54/charas_project/Monsters</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="http://72.14.177.54/charas_project/Monsters"/>
				<updated>2007-03-01T00:03:39Z</updated>
		
		<summary type="html">&lt;p&gt;Rayonius:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Addplz}}&lt;br /&gt;
&lt;br /&gt;
Monsters are the target in almost all RPG games. They must be imported into RPG makers as a single image. The size of a monster usually reflects its strength. The Charas Project has an amazing monster database, which can be found  [http://charas-project.net/resources.php?wa=0&amp;amp;lang=en&amp;amp;area=Monsters&amp;amp;howmany=10&amp;amp;fsearch= here]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
===Size===&lt;br /&gt;
Monsters must be between 16x16 and 240x240 pixels.&lt;br /&gt;
===Image Type===&lt;br /&gt;
Images must be in a PNG format, as must all other images imported to RPG makers 2000, 2003, and XP&lt;/div&gt;</summary>
		<author><name>Rayonius</name></author>	</entry>

	<entry>
		<id>http://72.14.177.54/charas_project/User:Rayonius</id>
		<title>User:Rayonius</title>
		<link rel="alternate" type="text/html" href="http://72.14.177.54/charas_project/User:Rayonius"/>
				<updated>2007-02-28T04:27:37Z</updated>
		
		<summary type="html">&lt;p&gt;Rayonius:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm new to the charas community but I plan on submitting useful resources and editing Wiki pages.&lt;/div&gt;</summary>
		<author><name>Rayonius</name></author>	</entry>

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