Music
From Charas Project
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- | Music Selections and making for RM2k / 3 | + | Music Selections and making for RM2k / 3 (Not specifically for RMXP but alot of stuff still applies) |
- | Music | + | One Important [[RPG Maker Resource]] is Music: |
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MUSIC IS 1/3 OF WHAT WE SEE... | MUSIC IS 1/3 OF WHAT WE SEE... |
Revision as of 03:33, 22 February 2007
Music Selections and making for RM2k / 3 (Not specifically for RMXP but alot of stuff still applies) One Important RPG Maker Resource is Music:
MUSIC IS 1/3 OF WHAT WE SEE... - George Johnson (Movie Producer)
Choosing Or Making Music
Most people don't realize that Music sets the mood and make people feel exactly how the composer wants them to feel. It is no Different when talking about RPG Maker
When choosing Music, or making music to put into your Project there are a few important things to consider. Lots of existing Games that have been made unfortunatly just throw whatever they find without giving it much thought.
I will post My "Rules" of Music, but when I say rules, I just mean the guidlines I follow when Making, or selecting music to be used in Rm2k/3/XP.
RULE 1: Make sure the song actually sounds like the theme you are going for. (This actually should be a rule) Common sense; but remember to consider Genre, what type of game you are trying to make will help with the music selecting also. Futuristic games would sound good with Synths and drums, however, A long, Epic Futurisic game should have Epic Symphonies. Fantasy and Mid-evil games probably shouldn't have Beeps and synths. (Remember there is always exceptions) (Black Mage's Village [FF9] off the top of my head)
RULE 2: Not necessarily a rule, but: Movie and Game composers (If Hired to do the entire soundtrack) Will usually make one song with an amazing Chorus or arrangment, then modify it to make as many more songs as needed. Examples: Final Fantasy 9 (Game), Xenosaga I (Game), Hollow Man (Movie)
RULE 3: Ever try making a battle theme with just Strings? Didn't think so... Instruments are also important... You would be amazed how many time I've heard: "Well, I used the Glass harmonica because", or "I wanted a glass harmonica solo here so that..." Apparently the sound of the instrument is A very important Decision. Examples that use the F###ing annoying Glass harmonica are: Three Colors: Blue (Movie), and Final Fantasy: TSW (Movie) Also Wild Arms uses Acoustics and whistles alot to shape the mood of the wasteland. Final Fantasy 12 Uses massive orchestras to get across thier Massive Epic Feel. You Feel like your at a party with FFX-2's amazing soundtrack
Sounds Relating Specifically to RM2K/3
Rm2k will accept the following: Under Music: Midis and WAVE (Wave files are huge... Best just not to use them for music.) Under Sound: WAVE (Sound effects, Mainly used in Battle animations, but can be used for a variety of things)
RM2K3 Will Accept the following Under Music: Midi (Standard Music File), WAVE (Same as RM2K), and Most versions play MP3 (Which is much better than WAVE, but you still shouldn't Clog you Project with these, Im sure a few Important songs could be MP3 Especially the Ending.) The only problem with this is finding people to make original MP3 Music. Under Sound: WAVE (SFX) (I May have heard of a few patches that allow MP3s as sound files for rm2k3 but I dunno where they are.)
One Last Note: Music is Great.....
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But sometimes a lot can be said with some Silence...
Thats All for now, There are a few more things to consider, But most of it is up to you. It is your game after all.
~~Vidian~~ Link title