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		<id>http://72.14.177.54/charas_project/?action=history&amp;feed=atom&amp;title=Sprite</id>
		<title>Sprite - Revision history</title>
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		<updated>2026-06-18T23:01:35Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://72.14.177.54/charas_project/?title=Sprite&amp;diff=3382&amp;oldid=prev</id>
		<title>Kilyle:&amp;#32;Crafted initial page</title>
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				<updated>2007-11-11T09:14:13Z</updated>
		
		<summary type="html">&lt;p&gt;Crafted initial page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A '''sprite''' is a graphic used in games.  (This editor tends to think only things that move (characters) or repeat (trees), not large backdrop pictures or the like, but she might be mistaken.)&lt;br /&gt;
&lt;br /&gt;
While RPGMaker XP allows larger sprites, all previous RPGMaker versions had strict size restrictions:&lt;br /&gt;
&lt;br /&gt;
*Tile Sprites: 16 x 16 pixels&lt;br /&gt;
*Character Sprites: 32 x 24 pixels&lt;br /&gt;
*Face Sprites: 48 x 48 pixels&lt;br /&gt;
*Battle Sprites: (someone please fill in)&lt;br /&gt;
&lt;br /&gt;
Sprites for previous RPGMaker versions come in sheets.  Character sheets allow 8 characters; face sheets allow 16 faces.  Tilesets (aka chipsets) combine five different types of tiles:&lt;br /&gt;
&lt;br /&gt;
#1 set of water, or other animated object, with two borders and a graduation-to-deep-water bit&lt;br /&gt;
#3 animated background tiles&lt;br /&gt;
#12 autotiles&lt;br /&gt;
#144 background tiles (including 1 blank if desired)&lt;br /&gt;
#144 foreground tiles (including 1 blank)&lt;br /&gt;
&lt;br /&gt;
Prior to XP, the color depth for a given sheet was extremely limited: 256 colors.  Working with tiny sprites and a limited color depth requires a lot of fudging, which arguably makes for nicer graphics, a la impressionism.  Also kinda fun.&lt;br /&gt;
&lt;br /&gt;
''This article is a stub, so please improve it!''&lt;/div&gt;</summary>
		<author><name>Kilyle</name></author>	</entry>

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