The Cold Ones

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'''Hell Galleons''' - Usually the captains goe to battle in control of one of these ships, controling all functions of it. These ships are dark and ornate, covered in occult symbols, with many hooks and side-guns. They are designed to be used by both Russians and Cold Ones and to engage the enemy in close combat.
'''Hell Galleons''' - Usually the captains goe to battle in control of one of these ships, controling all functions of it. These ships are dark and ornate, covered in occult symbols, with many hooks and side-guns. They are designed to be used by both Russians and Cold Ones and to engage the enemy in close combat.
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== Arbiters ==
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Large, crustacean shaped cold ones roughly the size of modern day tanks. Arbiters are designed for destroying armored vehicles by taking advantage of their own abilities of speed despite their heavily armored exteriors. Their powerful claws have the potential to slice through armor plating, and their tentacles make quick work of any survivors. If somehow the creature is hit hard enough, it sheds its armor and becomes significantly faster, but subject to heat-death due to sudden changes in themperature.
==Between Wyrms==
==Between Wyrms==

Revision as of 05:17, 19 January 2009

The Cold Ones are a mysterious race of creatures coming from outside of the Earth. They appear to have been on Earth for a very long time, but have only recently made reapearances across the world, especially in the nation of Russia, which they have nearly full control over.

Contents

History

The Cold Ones manifested on Earth a long time ago. They are known to have battle another race of creatures and lost, being trapped somewhere on Earth. When they reemerged, their power was weak and they had a limited amount of troops. They are believed to be working on a portal in St. Petersburg, for which to summon an army from beyond. To allow their technology to work, they require a uniquely designed set of schematics. They managed to fabricate one with a captured human, but these plans were lost and the Cold Ones currently search for them.

The Cold Ones have an intense hatred of humans, channeled from their queen. Their oft repeated battle phrase being first uttered by her.

your pitiful race is almost ended we wil drink the blood of your mightiest warriors on the battleefield swallow your fairest maidens whole and living murder the old enslave the young smash your cities and cast your thoughts to the void...

The Queen

The leader of the Cold Ones has always been refered to as "The Queen". The exact appearance of powers of this entity is unknown. It is known that it occupies an area in or below the Winter Palace in St. Petersburg and at one time manifested itself in the form of the Tsarina. Recent evidence points towards a rapid growth out of this form.

The Tsar, the Spider King

Not the true husband to the Queen, the Tsar is her majordomo, being the most powerful Cold One to still maintain a human form, that of the Tsar of Russia. His actions have pushed Russia into a brutal war with Britain and he mercilessly sends hordes of Russians to their deaths.

Cold Ones

The basic soldier in the cold one army. Vaguely humanoid, they are comprised of many shifting tentacles bound together, with long claws and beady eyes. They tend to come in darker shades of blue. When not physically powerful, they are fast, vicious and resilient to damage. The only way to effectively destroy them is through heat. They have the ability to "replace" and disguise themselves as humans, only noticeable through their lack of body heat. Some are also able to secrete venom from special thin whip like tentacles. This venom causes full body paralysis in moments allowing their pray to be easily finished off.

Brutes

A variation of cold one designed as a heavy soldier. They are big, muscular, with bony claws and thick skeletal armour. They are a lighter blue and have round jawless mouths surrounded by tentacles. They are generally less intelligent than the average Cold One.

Captains

These are the product of experimentation on a cold one. The body gains considerable growth potential, but loses all effective mobility, while intelligence increases. These are often placed on Russian Airships to act as a commander and coordinator - and even if the airship is destroyed, the Captain can often grab and crush the enemy airship, bringing it down as well. They resemble a many tentacled octopus, but with features of the cold ones.

Hell Galleons - Usually the captains goe to battle in control of one of these ships, controling all functions of it. These ships are dark and ornate, covered in occult symbols, with many hooks and side-guns. They are designed to be used by both Russians and Cold Ones and to engage the enemy in close combat.


Arbiters

Large, crustacean shaped cold ones roughly the size of modern day tanks. Arbiters are designed for destroying armored vehicles by taking advantage of their own abilities of speed despite their heavily armored exteriors. Their powerful claws have the potential to slice through armor plating, and their tentacles make quick work of any survivors. If somehow the creature is hit hard enough, it sheds its armor and becomes significantly faster, but subject to heat-death due to sudden changes in themperature.

Between Wyrms

Intelligent, cruel and cunning creatures from the place where the Cold Ones came from. They vagueley resemble flying leeches. They are eyeless and have leathery wings. Their out skin has a resistance to most aether and energy-based attacks. They have a long powerful tongue for dragging in prey and many smaller barbed ones around the mouth for sucking the blood of enemies. These outer tentacles are also good for boring through most materials. As well, the digestive system of wyrms is opposite that of most life-forms, digesting inorganic substances first and taking longer to digest inorganic substances, an adaptation to help them dispose of material ingested while boring. From observed habits, they seem to prefer to capture and eat females of various warmblooded species, using males as a source of blood. Old memories of them may have lead to cultural myths of dragons capturing princesses and slaying knights.

They seem to have been around for so long as they appear to have been the first creation of the Cold One Queen. They often act as support to Cold One's in battle, acting as airships alongside regular ones, carrying Cold Ones to enemy ships. They fear their Queen almost as much as they adore her and will do anything in there power to follow her commands.

Russians

Although the Cold Ones remain a secret to many Russians, there are many cults that have banded together and learned of and accepted their new masters. Lead by a charismatic preacher, they believe that the Cold Ones are here to break down the corrupt world, leading to an age of excess and happiness. They wear yellow uniforms with symbols drawn in red and black. Among there ranks are many masters of dark magic as well, known as magus. They have access to many vehicles, sometimes ones availible to the Russian Army.

These include -

Centaur Walker - A quadrepedal walker, this vehicle is actually not often used by the Russian Army, being seen most often with the Occultists. They have metallic tentacles and guns around the head, frontal claws and are fairly compact, often being carried on airships as well as ground fighting, with hooks designed to stick the walker onto unstable airship decks. It is believed to have been adapted from a scrapped Russian Army design for a medical transport.

Spayder Digger - A smaller, single pilot model of digging machine used by the Russians. A cylindrical cockpit rests on four legs. On front are two small arms for handling and fighting. On the back are two large flexible arms with the drilling aparatus.

Omarsmerti Digger - A large, heavily crewed model of drilling machine, vaguely shaped like a lobster. There are two large digging claws held in front. The cockpit is in the front, followed by a long, multi-legged body, fitted with multiple cannons.

Blackflies - Small scouting drones that are used to hunt enemy airships. Equiped with recording equipment, wing and sharp claws and driven by a small piece of Cold One biology.

Russian Airships -The cultists have access to most airship models used by the Russian Army.

Commodores

Commodores are humans that have accepted the full potential of the gifts of the Cold Ones. In fact, they are often only human in form and barely even that. They are distinguished by red skin markings accross their bodies. They act as a communicator between Cold Ones and the Occultists and are the elite of the Tsar's personal guard. The Tsar dubbed himself the First Commodore, servent of the Queen and arranged for twelve humans to be given the gifts of the Cold Ones.

First Commodore - Tsar Alexander II, the King of Spiders

Second Commodore - Father Niyazov, Head Priest of St. Petersburg

Third Commodore - Viktor H. Erebus, Pure Human, against Humanity

Fourth Commodore - Madame Cheng, Manipulator of Minds

Fifth Commodore -

Sixth Commodore -

Seventh Commodore - Elijah, the Mystery

Eighth Commodore - Aiman Tiamat - Seductive Beauty, Queen of Wyrms. (Deceased)

Ninth Commodore - Brian O'Landry, Blood Mage (Deceased, position carried by demon Amon, also Deceased)

Tenth Commodore -

Eleventh Commodore - Pzemysł, The Clown

Twelfth Commodore -

Thirteenth Commodore - Giles Haytham, Young Ambitious Officer (Deceased)



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