Editing Steam and Sand

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=Overview=
=Overview=
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The Event has left England a barren wasteland, with sandy deserts, rocky badlands and dead ash heaths. However, it is not the end of human civilization in this part of the world. People scrambled along as they do and eked out life in the inhospitable climate. One effect of the Event was mass carbonization and further carbonization – coal is very abundant in the country side, especially anthracite coal. Steam is thus the main way to get around – electricity is available, but expensive and difficult to acquire. There is no magic energy – whatever studies had been done in that field are long lost. Another abundant resources is metals and scrap - the years leading up to the event were times of unprecedented development, industry - and experiment.  
+
The Event has left England a barren wasteland, with sandy deserts, rocky badlands and dead ash heaths. However, it is not the end of human civilization in this part of the world. People scrambled along as they do and eked out life in the inhospitable climate. One effect of the Event was mass carbonization and further carbonization – coal is very abundant in the country side, especially anthracite coal. Steam is thus the main way to get around – electricity is available, but expensive and difficult to acquire. There is no magic energy – whatever studies had been done in that field are long lost.
A more difficult resource to get a hold of is water. The only settlements in the area are known affectionately as Atriums. They consist of a circle of buildings placed right next to each other, with a wall tight around the outside. Over the buildings is placed a special glass dome, with humidity catchers, this becoming the main source of water. The middle of the town is always left as a small open area, where “rain” is allowed to fall and small crops are allowed to be grown. While the important buildings are in this above ground circle, the populations of Atriums can actually be much larger, as many people live in the cool underground areas, which can be quite expansive.  
A more difficult resource to get a hold of is water. The only settlements in the area are known affectionately as Atriums. They consist of a circle of buildings placed right next to each other, with a wall tight around the outside. Over the buildings is placed a special glass dome, with humidity catchers, this becoming the main source of water. The middle of the town is always left as a small open area, where “rain” is allowed to fall and small crops are allowed to be grown. While the important buildings are in this above ground circle, the populations of Atriums can actually be much larger, as many people live in the cool underground areas, which can be quite expansive.  
-
While life is hard to come by, raw minerals are not. Most Atriums have a Factory Complex attached, where vehicles, walkers and constructs of every size and type imaginable are built to let people travel and explore the wastes. These are either built beside or next to the atrium and are usually walled for security purposes. In this world, nothing is more valued and prized than a good steam rig. Ranging from massive tanks, to speedy autos, to cumbersome walkers, people will find any sort of way to get around.
+
While life is hard to come by, raw minerals are not. Most Atriums have a Factory Complex attached, where vehicles, walkers and constructs of every size and type imaginable are built to let people travel and explore the wastes. These are either built beside or next to the atrium and are usually walled for security purposes. In this world, nothing is more valued and prized than a good steam rig. Ranging for massive tanks, to speedy autos, to cumbersome walkers, people will find any sort of way to get around.
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People dress similar to how they did before the event, but much of the finer clothes and materials have been lost. Thus, through necessity, clothing has moved closer to that of rough areas like the American frontier, rather than urban or rural England, noticeably among the higher classes who simply don’t have the materials for elaborate and fancy dress. English style working clothing is still popular and useful for its durability. When outside the cities, people wear many layers of covering clothes to protect them from the heat of the deserts and the occasional sandstorm. Goggles and face protection are also common, as well as whatever gear one might be carrying with them. Most people end up looking like a combination of a Saharan nomad, prepared frontiersman and a heavily armed engineer. Practicality has overcome propriety, often in culture as well.  
+
People dress similar to how they did before the event, but much of the finer clothes and materials have been lost. Thus, through necessity, clothing has moved closer to that of rough areas like the American frontier, rather than urban or rural England, noticeably among the higher classes who simply don’t have the materials for elaborate and fancy dress. English style working clothing is still popular and useful for its durability. When outside the cities, people wear many layers of covering clothes to protect them from the heat of the deserts and the occasional sandstorm. Goggles and face protection is also common, as well as whatever gear one might be carrying with them. Most people end up looking like a combination of a Saharan nomad and a heavily armed engineer.
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Relics of the older age can often be found across the wasteland, from the rusting shells of old factories to the beached carcasses of old steam ships to the empty shade of ruins that were once majestic Gothic cathedrals. These are valuable and often can be sold for a tidy profit. There are lots of old ruins and such, especially in the south. The most valuable find one can make is an airship frame. The technology to make these has been lost and many scientists would pay a fortune to be able to study one, though any sort of experimental technology that is dug up is valuable. Scavenging is a popular way to make money, but can be dangerous. Despite the new governments, the lack of control and the empty spaces has made robbery and murder another profitable venture. Parties on foot are often mowed down by bandits in fast vehicles and even travelers in large armed vehicles may find themselves under attack from a coordinated mounted bandit attack.
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Relics of the older age can often be found across the wasteland, from the rusting shells of old factories to the beached carcasses of old steam ships to the empty shade of ruins that were once majestic gothic cathedrals. These are valuable and often can be sold for a tidy profit. There are lots of old ruins and such, especially in the south. The most valuable find one can make is an airship frame. The technology to make these has been lost and many scientists would pay a fortune to be able to study one. Scavenging is a popular way to make money, but can be dangerous. Despite the new governments, the lack of control and the empty spaces has made robbery and murder another profitable venture. Parties on foot are often mowed down by bandits in fast vehicles and even travelers in large armed vehicles may find themselves under attack from a coordinated mounted bandit attack.
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There are already political powers emerging. In the north are the States of York and Lancashire. These two states vie for increased power. Lancashire has some of the largest Factory Complexes on the Isles. They are a very capitalist society, run by an elected parliament, although it could very well be called a Corporatocracy. While York is less industrialized, it is the larger state and has a few very well supplied Atriums, having mastered the new style of agriculture. It is ruled by a council, who elect members based on merit. Much of the political structure of York is communal, with resources being spread across the population.
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There are already political powers emerging. In the north are the States of York and Lancashire. These two states vie for increased power. Lancashire has some of the largest Factory Complexes on the Isles. They are a very capitalist society, run by an elected parliament, although it could very well be called a Corproratocracy. While York is less industrialized, it is the larger state and has a few very well supplied Atriums, having mastered the new style of agriculture. It is ruled by a council, who elect members based on merit. Much of the political structure of York is communal, with resources being spread across the population.
In the south, rising from the ruins of London and the surrounding counties, is the self claimed “Kingdom of Anglia”. Despite the title, it only has a firm hold on London and the south east of England. It is a dictatorship lead by a Monarch with a single party parliament and has strict control of its people, attempting to forge a nation that can expand and reclaim England.
In the south, rising from the ruins of London and the surrounding counties, is the self claimed “Kingdom of Anglia”. Despite the title, it only has a firm hold on London and the south east of England. It is a dictatorship lead by a Monarch with a single party parliament and has strict control of its people, attempting to forge a nation that can expand and reclaim England.
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Tucked away in the far west is the Republic of Cornwall. A small number of cities united into a Federation, with an elected leader. They do not have much power and are threatened by the Kingdom, despite being perhaps the only stable functioning democracy.
Tucked away in the far west is the Republic of Cornwall. A small number of cities united into a Federation, with an elected leader. They do not have much power and are threatened by the Kingdom, despite being perhaps the only stable functioning democracy.
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The lands between York and Lancashire and the Kingdom are known as the Free Lands of Mercia, taking up most of the middle lands. There are many cities in this area, but it exists in essentially a state of anarchy, with all the cities running themselves as they like. The only “government” is a group of nomad warriors known as the Knights of Mercia. They don’t hold any real political power. They receive taxes from each of the cities, which they collect whenever they visit. In return, they eliminate any bandits or warlords that may arise and keep the other nations from encroaching on Mercia. The Kingdom especially has had to been reminded that Mercia is a Free Land, not free land. The Knights also keep garrisons in each city. They defend the city and act as the police force and legal force, giving all of Mercia a set law system. The only power the Knights have is military and judicial. For everything else, the cities do as they please.
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The lands between York and Lancashire and the Kingdom are known as the Free Lands of Mercia, taking up most of the middle lands. There are many cities in this area, but it exists in essentially a state of anarchism, with all the cities running themselves as they like. The only “government” is a group of nomad warriors known as the Knights of Mercia. They don’t hold any real political power. They receive taxes from each of the cities, which they collect whenever they visit. In return, they eliminate any bandits or warlords that may arise and keep the other nations from encroaching on Mercia. The Kingdom especially has had to been reminded that Mercia is a Free Land, not free land. The Knights also keep garrisons in each city. They defend the city and act as the police force and legal force, giving all of Mercia a set law system. The only power the Knights have is military and judicial. For everything else, the cities do as they please.
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The lands to the north, Scotland, are ruled by a variety of nomadic clans, who sometimes move south to raid. Scotland is also known as a cursed place - men whisper of the "Glasgow Projects", the work of scientists that it is said to have caused the Event - and left horrors and wonders behind. There are also raiders living in fortresses in the mountains of Wales, who occasionally move to loot or pillage. Ireland is ruled mostly through a feudal system, the dukes not wielding much power on their own. Another occasional threat is raiding parties from Brittany, which is a slowly growing Catholic theocracy.
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The lands to the north, Scotland, are ruled by a variety of nomadic clans, who sometimes move south to raid. There are also raiders living in fortresses in the mountains of Wales, who occasionally move to loot or pillage. Ireland is ruled mostly through a feudal system, the dukes not wielding much power on their own. Another occasional threat is raiding parties from Brittany, which is a slowly growing Catholic theocracy.
=List of Nations and Organizations=
=List of Nations and Organizations=
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==English Nations==
==English Nations==
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'''Lancashire''' - Capitalist Nation in the North West. The Lancashire flag is a red rose on a gold background. Lancashire soldiers wear olive jackets and caps with flaps and face coverage, often with goggles. They have a parliamentary government, though one biased towards the rich landowners. The current President is Henry Gaunt. Their current population is about 40,000.
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'''Lancashire''' - Capitalist Nation in the North West. The Lancashire flag is a red rose on a gold background. Lancashire soldiers wear olive jackets and caps with flaps and face coverage, often with goggles. They have a parliamentary government, though one biased towards the rich landowners. The current President is Henry Gaunt.
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The Lancashire military reflects it's large factories, putting a variety of tanks onto the field as well as a few deadly walker designs. Lancashire believes in fully motorized warfare and produces a large amount of halftracks to use as transports as well. This means there army tends to be smaller, consuming many resources and the average Lancashire soldier having to go through both military and engineering training. Lancashire has the fastest army in Britain.
+
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'''York''' - Socialist Nation in the North East. The York Flag is a white rose on a blue background. York soldiers wear grey longcoats and caps. It is lead by a council, the current Chairman being Clarence Conisburgh. Their current population is about 80,000.
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'''York''' - Socialist Nation in the North East. The York Flag is a white rose on a blue background. York soldiers wear grey longcoats and caps. It is lead by a council, the current Chairman being Clarence Conisburgh.
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The York military has the best variety of walkers and very reliable and simple tank designs. From fighting with Lancashire, York has developed the most cutting edge anti-tank tactics to take care of their rivals. York's soldier are good at skirmish warfare, having to keep a mobile line to not be smashed by Lancashire armour.
+
-
'''Mercia''' - Minarchist State in Central England. The flag of Mercia is a yellow St. Andrew's cross on a blue background. Mercia's army is entirely composed of the knights of Mercia. They wear black armour and Adrian helmets. The current Knight Master of the Knights of Mercia is Percival Trenton. Their current population is about 30,000.
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'''Mercia''' - Minarchist State in Central England. The flag of Mercia is a yellow St. Andrew's cross on a blue background. Mercia's army is entirely composed of the knights of Mercia. They wear black armour and Adrian helmets. The current Knight Master of the Knights of Mercia is Percival Trenton.
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Mercia's army, the Knights of Mercia, also act as a mobile police force. All the Knights belong to a rig, which patrols through Mercia. The Knights excel at close combat and try to close distances for victory. Though mainly reliant on Stallion rigs, they have tanks that can be brought up if needed.
+
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'''Cornwall''' - Republic in the South West. The Cornish flag is a white cross on a black background. Cornish troops wear tan khaki equipment, with blue trim and Bowie helmets. The current Prime Minister is James Deorham. Their current population is about 50,000.
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'''Cornwall''' - Republic in the South West. The Cornish flag is a white cross on a black background. Cornish troops wear tan khaki equipment, with blue trim and Bowie helmets. The current Prime Minister is James Deorham.
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Cornwall's mainstay is it's impressive Liberty tanks, which are well built and have filled many roles in the army. They are also cheap to make and pack punch for their cost. They also have a variety of walkers and lighter vehicles to back these tanks up and support their slower moving infantry, which provide a balance to the tanks - a anvil for the hammer.
+
-
'''Anglia''' - Monarchy in the South East. The Anglian flag is a red cross on a white background. Anglia's conscripted troops wear brown Khaki uniforms with cloth garrison caps. The redcoats wear red uniforms with black trousers and pith helmets. The current monarch is King Richard IV. Their Current Population is about 120,000.
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'''Anglia''' - Monarchy in the South East. The Anglian flag is a red cross on a white background. Anglia's conscripted troops wear brown Khaki uniforms with cloth garrison caps. The redcoats wear red uniforms with black trousers and pith helmets. The current monarch is King Richard IV.
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Anglia has the largest population and the largest army, often overwhelming the enemy in a tide of conscripts and Redcoats. They use APCs often to allow their troops to move en masse. What war machines they do have tend to go for size, providing cover for their infantry and artillery assaults.
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==Outer Nations==
==Outer Nations==
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'''Brittany''' - Catholic Theocracy across the sea to the South East
'''Brittany''' - Catholic Theocracy across the sea to the South East
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==Far Nations==
 
-
 
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'''America''' - Land to the west, makers of airships.
 
-
 
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'''The Union''' - The Nordic Alliance, allied with Prussia, Novrogard and the Baltic Duchy
 
-
 
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'''The Holy Roman Empire''' - The remnants of multiple European powers, united and based in the cooler Alps.
 
-
 
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'''The Mediterranean Sultanate''' - A very powerful Empire, owning all the countries around the Mediterranean.
 
-
 
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'''The New World Empire''' - A country of undefined borders, coming from beyond the constant Mexican Gulf Storm and the foul great Dixie Swamps. Appear to have very high levels of power already, despite existing in the middle of the South American Death Jungle.
 
==Organizations==
==Organizations==
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'''Mortifants''' - A religious sect who blames the weaknesses of man for the calamity. They ritually scar themselves as penance for their sins. Often, groups have been seen to remove whole body parts, replacing them with metal ones, to "purify" themselves. They believe that God found life unfit and by removing their humanity they move themselves closer to him. They are present in most areas, but tend to stick to themselves.
'''Mortifants''' - A religious sect who blames the weaknesses of man for the calamity. They ritually scar themselves as penance for their sins. Often, groups have been seen to remove whole body parts, replacing them with metal ones, to "purify" themselves. They believe that God found life unfit and by removing their humanity they move themselves closer to him. They are present in most areas, but tend to stick to themselves.
-
 
-
'''Druids''' - A mysterious group working in the south, who believe in the spirits of the lost nature. They know surely that the green will return one day, if they but heed the words of the gods that were sadly forgotten long ago. Robed and hooded, they have been rumoured to capture travelers for sacrifices or worse. They have been rumoured to be stalking the ruins of Warminster and Stonehenge and terrifying both refugees and Anglian conscripts.
 
'''Novists''' - A group organized by the King of Anglia, the closest thing to scholars, but are really more treasure hunters. They have been granted a headquaters in Oxford, with the mission to excavate as much old technology, valuables and learnings as they can, with the hopes that it can be used for Anglia. While some older members like to think of it as an archealogical society, it's purpose is really more aggressive looting to insure that the treasures of the past end up with the right country. Novists move in organized caravans - they are recognizable by their khakis and brimmed hats and their pushy attitude to anyone who might accidently be on their dig site, or have picked up an artifact they want.
'''Novists''' - A group organized by the King of Anglia, the closest thing to scholars, but are really more treasure hunters. They have been granted a headquaters in Oxford, with the mission to excavate as much old technology, valuables and learnings as they can, with the hopes that it can be used for Anglia. While some older members like to think of it as an archealogical society, it's purpose is really more aggressive looting to insure that the treasures of the past end up with the right country. Novists move in organized caravans - they are recognizable by their khakis and brimmed hats and their pushy attitude to anyone who might accidently be on their dig site, or have picked up an artifact they want.
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'''Hadrian Atrium''' - A York Atrium usually given the title of the most northern atrium - not counting whatever lays over the border in Scotland. It is mostly a military base, though it does have some trade, albeit very strictly controlled and monitored. The local York military allows the border folk in grudgingly, never certain where their alliances lay. There are a few notable Reiver bands that often visit here as well.
'''Hadrian Atrium''' - A York Atrium usually given the title of the most northern atrium - not counting whatever lays over the border in Scotland. It is mostly a military base, though it does have some trade, albeit very strictly controlled and monitored. The local York military allows the border folk in grudgingly, never certain where their alliances lay. There are a few notable Reiver bands that often visit here as well.
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'''Sherwood Atrium''' - A Mercian Atrium near where the town of Nottingham was. It is a smaller one, famous for it's well kept trees, the fruits of which make good trade. It's small town charm and peacefulness combined with it's verdant colours have granted it the nickname "Emerald of the Desert".
 
=Characters=
=Characters=
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== Mercia ==
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== 7-7 Crew ==
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'''Percival Trenton''' - Percival Trenton is the Master of the Knights of Mercia and is thus technically the highest ranked person in that territory, even if his power is only military. Percival has been with the Knights since he was a young child and has grown into a firm hand of justice, even as he becomes grizzled and greyed. He is a good leader, even if he is beginning to have doubts that the "perfect freedom" that is set up in Mercia can remain for long - though he would sacrifice anything to keep it.
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'''[[Royce Grosvenor]]'''
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'''Briar Foxwell''' - Mayor of Brizzle
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'''[[Sir Conlan O'Draigen]]'''
 +
 
 +
'''[[Sam 'Red' Prentine]]'''
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 +
'''[[Benjamin Babbage]]'''
 +
 
 +
'''[[Scarlette Delcroix]]'''
 +
 
 +
'''[[Katherine Doyle]]'''
'''[[Charlotte J. Skinner]]'''
'''[[Charlotte J. Skinner]]'''
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'''[[Sam 'Red' Prentine]]'''
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'''Dear'''
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'''[[Pitivo Heron]]'''
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'''Malcolm McCrory'''
 +
 
 +
'''[[Francis Skinner]]'''
 +
 
 +
== Mercia ==
 +
 
 +
'''Percival Trenton''' - Percival Trenton is the Master of the Knights of Mercia and is thus technically the highest ranked person in that territory, even if his power is only military. Percival has been with the Knights since he was a young child and has grown into a firm hand of justice, even as he becomes grizzled and greyed. He is a good leader, even if he is beginning to have doubts that the "perfect freedom" that is set up in Mercia can remain for long - though he would sacrifice anything to keep it.
== Lancashire ==
== Lancashire ==
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'''Clarence Conisburgh''' - A large, mustached, fiery orator in his middle ages, Clarence Conisburgh is the current Chairman of York. He grew up as a farmer and worker and has always believed that he speaks for the common man. He is a very popular leader, able to connect well with his populace, which insures his position. He is firmly opposed to any negotiation or reparation with Lancashire and his speeches have given most men of York the same mood. He is stubborn and bull headed, traits that are admired but which occasionally cause him to miss or willfully ignore certain points or points of view. He is also a bit suspicious of the old tech being dug up, worried that the scientists who have it will use it for their own selfish gains - he is slightly untrusting of anyone he considers "uppity" in whatever way. He considers himself a worker speaking for the workers.
'''Clarence Conisburgh''' - A large, mustached, fiery orator in his middle ages, Clarence Conisburgh is the current Chairman of York. He grew up as a farmer and worker and has always believed that he speaks for the common man. He is a very popular leader, able to connect well with his populace, which insures his position. He is firmly opposed to any negotiation or reparation with Lancashire and his speeches have given most men of York the same mood. He is stubborn and bull headed, traits that are admired but which occasionally cause him to miss or willfully ignore certain points or points of view. He is also a bit suspicious of the old tech being dug up, worried that the scientists who have it will use it for their own selfish gains - he is slightly untrusting of anyone he considers "uppity" in whatever way. He considers himself a worker speaking for the workers.
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'''Pelly Rahleck''' - One of the chief Intelligence Agents for York, Pelly is a short, scruffy man, almost comical in his cap, darkened glasses and jacket. Though a bit unrefined, he is still a decent agent, knowing many contacts over a wide area of land.
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'''Pelly Rahleck''' - One of the chief Intelligence Agents for York, Pelly is a short, scruffy man, almost comical in his gap and jacket. Though a bit unrefined, he is still a decent agent, knowing many contacts over a wide area of land.
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'''[[Royce Grosvenor]]'''
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'''Malcolm McCrory'''
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== Anglia ==
== Anglia ==
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'''The Charlesdyne Family''' - A noble family influential within Anglia, specifically within the Cavalier organization. Rupert Charlesdyne is the official head of the Cavaliers - though age and a leg injury have tempered him some, he is still energetic in his activities. His sons Frans and Anthony have also joined the cavaliers - the younger Frans takes after his father, while the older Anthony is a bit more careful, seeing the war as a vital military campaign, not an adventure.
'''The Charlesdyne Family''' - A noble family influential within Anglia, specifically within the Cavalier organization. Rupert Charlesdyne is the official head of the Cavaliers - though age and a leg injury have tempered him some, he is still energetic in his activities. His sons Frans and Anthony have also joined the cavaliers - the younger Frans takes after his father, while the older Anthony is a bit more careful, seeing the war as a vital military campaign, not an adventure.
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'''[[Harris Jacobs]]'''
 
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'''[[Benjamin Babbage]]'''
 
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'''[[Mirium Sengupta]]'''
 
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'''Dear'''
 
== Cornwall ==
== Cornwall ==
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'''James Deorham''' - The idealistic James Deorham is Prime Minister of Cornwall. He is young, though older than his rival, King Richard. He is a good hearted person, fair and spectacled, who spent most of his life as a student and firmly believes in the ideals of democracy that his nation fights for - however, he was and will always be a student and not a fighter. He also is not the most charismatic leader, but his people respect him for his knowledge and decisions and the cabinet that he has assembled. He only hopes he has the sheer force of will to see the people protected on his peninsula through the dark times ahead.
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'''James Deorham''' - The idealistic James Deorham is Prime Minister of Cornwall. He is young, though older than his rival, King Richard. He is a good hearted person, fair and spectacled, who spent most of his life as a student and firmly believes in the ideals of democracy that his nation fights for - however, he was and will always be a student and not a fighter. He also is not the most charismatic leader, but his people respect him for his knowledge and decisions and the cabinet that he has assembled. He only hopes he has the sheer force of will to see the people protected on his peninsular through the dark times ahead.
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+
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'''[[Francis Skinner]]'''
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'''[[Percival Van Scagg]]'''
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-
 
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==Outer Nations==
+
-
 
+
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'''[[Scarlette Delcroix]]'''
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-
 
+
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'''[[Sir Conlan O'Draigen]]'''
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-
 
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'''[[Katherine Doyle]]'''
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-
 
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'''Shamus the Boar''' - Shamus the Boar is a fearsome leader of a vicious group of Scottish bandits who are partaking in mysterious schemes within England itself.
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=Vehicle Terms=
=Vehicle Terms=
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'''Motor Cycle''' - Two wheeled vehicle built around basic idea of a bicycle. Is not often used for desert travel, being small and vulnerable and not able to cover long distances. However, a side car does allow for a second and possibly third rider for protection and extra storage or fuel space. Is usually used for shorter desert journies as a cheap transport metheod, or by bandits deploying from a nearby base or rig.
'''Motor Cycle''' - Two wheeled vehicle built around basic idea of a bicycle. Is not often used for desert travel, being small and vulnerable and not able to cover long distances. However, a side car does allow for a second and possibly third rider for protection and extra storage or fuel space. Is usually used for shorter desert journies as a cheap transport metheod, or by bandits deploying from a nearby base or rig.
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==Nations' Notable Military Vehicles==
 
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===Anglia===
 
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'''Lion Mark I''' - The Lion Mark I is an open top tracked APC, used to transport Conscripts quickly to the battlefield. It is large, though with minimal weaponry, mostly side mounted guns. The armour is also fairly weak, but for a vehicle of it's size the Lion has remarkably good speed.
 
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'''Lion Mark II''' - A much smaller version of the Mark I, the Mark II is designed for use by elite Redcoat forces. It has a lower carrying capacity, but is armed with a frontal cannon in addition to the side guns. It is faster and has better armour overall as well.
 
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'''Ironclad Mark I''' - The Ironclad is Anglia's tank. It is a massive beast, much larger than any tank any other nation uses. It has a solid rhomboid shaped with full track systems and very strong armour, as well as a variety of weapons. It also has the facilities to act as a coordination base. It's one weakness is that it's size gives it poor speed and maneuverability.
 
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'''Ironclad Mark II Mobile Artillery Platform''' - The Mark II has the same frame as the Mark I Ironclad, but has been adapted to carry a massive artillery piece replacing all other weapons.
 
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'''Centaur Walker''' - A walker named for it's four legs and raised frontal cockpit, the Centaur walker has an impressive height used to fire down onto the battlefield. It has good speed for a walker and decent armour, though the design leaves it open to multiple angles of attack.
 
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'''Centurion Steam Armour''' - A one man suit of armour powered by Steam, the Centurion is used by the best of Anglia's soldiers for frontal assaults, carrying weapons that other soldiers could not.
 
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'''Foxhound Motorcycle''' - The Foxhound is a light motorcycle used by Anglian forces. It is rather well made, good on speed and has an excellent turning capability.
 
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===Cornwall===
 
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'''Liberty''' - The Liberty is a multipurpose battle tank designed by Cornwall and is considered to be the best design of tank, being durable, fast and well armed in equal amounts. It's greatest strength is it's adaptability, being able to easily be modified for various combat roles. Besides being a main battle tank, it can be modified into APC and mobile artillery versions.
 
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'''Tintagel''' - The Tintagel Walker is a Cornish walker designed for mainly Anti-Tank infantry support. It walks on two legs, causing it to move slightly slower but is easier for the pilot to control. It is heavily armed - there are two anti-tank cannons mounted on the shoulders. The left arm has a support heavy machine gun. The right arm has a smaller gun as well as a claw and dispenser allowing the Tintagel to deploy antitank mines.
 
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'''Phoenix''' - The Phoenix is a medium armoured Cornish rig outfitted with a series of rocket tubes, allowing it to saturate an area with rocket fire.
 
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'''Rover''' - The Rover is a lightly armed auto used by Cornish forces to patrol their borders.
 
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'''Defender''' - The Defender is an armoured auto, armed with a heavy anti-infantry machine gun used to support ground troops.
 
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===Mercia===
 
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'''Stallion''' - The Stallion is a multipurpose rig that is the main vehicle the Knights of Mercia have at their disposal. It can be hooked up to multiple carriages, each specialized.
 
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'''Lancelot''' - The Lancelot is a light tank used by the Mercians, operating in small groups. It has decent firepower and is useful for support but is not as deadly as the heavier battle tanks of other nations.
 
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'''Gawain Tank Hunter''' - A larger rig with a cannon attached that has been loaded with armor piercing shells, in case the Knights should come against a better armoured foe.
 
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===York===
 
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'''Foss Walker''' - A lightly armoured, quick, four legged and very stable walker, the Foss has fast turning heavy guns, which can rip light vehicles to shreds in moments.
 
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'''Hudson APC Walker''' - A sturdy walker with six legs for stabilization. It has good carrying room for troops and is used as an APC
 
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'''Hudson Tank Hunter Walker''' - A Hudson walker given extra armour and two large devastating AT cannons.
 
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'''Thomas Tank''' - A fast and reliable tank used by Yorkshire - it is one of the most common tank designs and is easy to build and repair.
 
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'''Barbican APC''' - The smaller cousin of the Thomas tank, used for anti-infantry fighting and troop carrying.
 
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'''Warrior Heavy Steam Armour''' - A large powered suit of armour, almost a walker, allowing an infantryman to carry weaponry much heavier than could be lifted by himself.
 
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===Lancashire===
 
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'''Rat Tank''' - The lightest make of Lancashire tank, used for flanking and scouting.
 
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'''Scorpion Tank''' - Mid-sized, multipurpose tank
 
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'''Drake Tank''' - Heavy, Anti-Tank cannon mounted support tank.
 
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'''Land Cruiser''' - Ultra-Heavy tank, used for siege missions or as a mobile head quaters - thought to be biggest tank in production.
 
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'''Vulture Walker''' - A squat two legged walker used for defense, carrying guns good against light armour.
 
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'''Spider Walker''' - A massive and aptly named eight legged walker carrying a large artillery piece and side rockets.
 
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'''Wolf Halftrack''' - A light unarmoured, lightly armed but durable halftrack used for troop carrying. Is a very simple design and is produced in the hundreds.
 
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'''Alpha Wolf Halftrack''' - An encased armour design of the Wolf Halftrack
 

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