Editing Steam and Sand
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=Overview= | =Overview= | ||
- | The Event has left England a barren wasteland, with sandy deserts, rocky badlands and dead ash heaths. However, it is not the end of human civilization in this part of the world. People scrambled along as they do and eked out life in the inhospitable climate. One effect of the Event was mass carbonization and further carbonization – coal is very abundant in the country side, especially anthracite coal. Steam is thus the main way to get around – electricity is available, but expensive and difficult to acquire. There is no magic energy – whatever studies had been done in that field are long lost | + | The Event has left England a barren wasteland, with sandy deserts, rocky badlands and dead ash heaths. However, it is not the end of human civilization in this part of the world. People scrambled along as they do and eked out life in the inhospitable climate. One effect of the Event was mass carbonization and further carbonization – coal is very abundant in the country side, especially anthracite coal. Steam is thus the main way to get around – electricity is available, but expensive and difficult to acquire. There is no magic energy – whatever studies had been done in that field are long lost. |
A more difficult resource to get a hold of is water. The only settlements in the area are known affectionately as Atriums. They consist of a circle of buildings placed right next to each other, with a wall tight around the outside. Over the buildings is placed a special glass dome, with humidity catchers, this becoming the main source of water. The middle of the town is always left as a small open area, where “rain” is allowed to fall and small crops are allowed to be grown. While the important buildings are in this above ground circle, the populations of Atriums can actually be much larger, as many people live in the cool underground areas, which can be quite expansive. | A more difficult resource to get a hold of is water. The only settlements in the area are known affectionately as Atriums. They consist of a circle of buildings placed right next to each other, with a wall tight around the outside. Over the buildings is placed a special glass dome, with humidity catchers, this becoming the main source of water. The middle of the town is always left as a small open area, where “rain” is allowed to fall and small crops are allowed to be grown. While the important buildings are in this above ground circle, the populations of Atriums can actually be much larger, as many people live in the cool underground areas, which can be quite expansive. | ||
- | While life is hard to come by, raw minerals are not. Most Atriums have a Factory Complex attached, where vehicles, walkers and constructs of every size and type imaginable are built to let people travel and explore the wastes. These are either built beside or next to the atrium and are usually walled for security purposes. In this world, nothing is more valued and prized than a good steam rig. Ranging | + | While life is hard to come by, raw minerals are not. Most Atriums have a Factory Complex attached, where vehicles, walkers and constructs of every size and type imaginable are built to let people travel and explore the wastes. These are either built beside or next to the atrium and are usually walled for security purposes. In this world, nothing is more valued and prized than a good steam rig. Ranging for massive tanks, to speedy autos, to cumbersome walkers, people will find any sort of way to get around. |
- | People dress similar to how they did before the event, but much of the finer clothes and materials have been lost. Thus, through necessity, clothing has moved closer to that of rough areas like the American frontier, rather than urban or rural England, noticeably among the higher classes who simply don’t have the materials for elaborate and fancy dress. English style working clothing is still popular and useful for its durability. When outside the cities, people wear many layers of covering clothes to protect them from the heat of the deserts and the occasional sandstorm. Goggles and face protection | + | People dress similar to how they did before the event, but much of the finer clothes and materials have been lost. Thus, through necessity, clothing has moved closer to that of rough areas like the American frontier, rather than urban or rural England, noticeably among the higher classes who simply don’t have the materials for elaborate and fancy dress. English style working clothing is still popular and useful for its durability. When outside the cities, people wear many layers of covering clothes to protect them from the heat of the deserts and the occasional sandstorm. Goggles and face protection is also common, as well as whatever gear one might be carrying with them. Most people end up looking like a combination of a Saharan nomad and a heavily armed engineer. |
- | Relics of the older age can often be found across the wasteland, from the rusting shells of old factories to the beached carcasses of old steam ships to the empty shade of ruins that were once majestic | + | Relics of the older age can often be found across the wasteland, from the rusting shells of old factories to the beached carcasses of old steam ships to the empty shade of ruins that were once majestic gothic cathedrals. These are valuable and often can be sold for a tidy profit. There are lots of old ruins and such, especially in the south. The most valuable find one can make is an airship frame. The technology to make these has been lost and many scientists would pay a fortune to be able to study one. Scavenging is a popular way to make money, but can be dangerous. Despite the new governments, the lack of control and the empty spaces has made robbery and murder another profitable venture. Parties on foot are often mowed down by bandits in fast vehicles and even travelers in large armed vehicles may find themselves under attack from a coordinated mounted bandit attack. |
- | There are already political powers emerging. In the north are the States of York and Lancashire. These two states vie for increased power. Lancashire has some of the largest Factory Complexes on the Isles. They are a very capitalist society, run by an elected parliament, although it could very well be called a | + | There are already political powers emerging. In the north are the States of York and Lancashire. These two states vie for increased power. Lancashire has some of the largest Factory Complexes on the Isles. They are a very capitalist society, run by an elected parliament, although it could very well be called a Corproratocracy. While York is less industrialized, it is the larger state and has a few very well supplied Atriums, having mastered the new style of agriculture. It is ruled by a council, who elect members based on merit. Much of the political structure of York is communal, with resources being spread across the population. |
In the south, rising from the ruins of London and the surrounding counties, is the self claimed “Kingdom of Anglia”. Despite the title, it only has a firm hold on London and the south east of England. It is a dictatorship lead by a Monarch with a single party parliament and has strict control of its people, attempting to forge a nation that can expand and reclaim England. | In the south, rising from the ruins of London and the surrounding counties, is the self claimed “Kingdom of Anglia”. Despite the title, it only has a firm hold on London and the south east of England. It is a dictatorship lead by a Monarch with a single party parliament and has strict control of its people, attempting to forge a nation that can expand and reclaim England. | ||
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Tucked away in the far west is the Republic of Cornwall. A small number of cities united into a Federation, with an elected leader. They do not have much power and are threatened by the Kingdom, despite being perhaps the only stable functioning democracy. | Tucked away in the far west is the Republic of Cornwall. A small number of cities united into a Federation, with an elected leader. They do not have much power and are threatened by the Kingdom, despite being perhaps the only stable functioning democracy. | ||
- | The lands between York and Lancashire and the Kingdom are known as the Free Lands of Mercia, taking up most of the middle lands. There are many cities in this area, but it exists in essentially a state of | + | The lands between York and Lancashire and the Kingdom are known as the Free Lands of Mercia, taking up most of the middle lands. There are many cities in this area, but it exists in essentially a state of anarchism, with all the cities running themselves as they like. The only “government” is a group of nomad warriors known as the Knights of Mercia. They don’t hold any real political power. They receive taxes from each of the cities, which they collect whenever they visit. In return, they eliminate any bandits or warlords that may arise and keep the other nations from encroaching on Mercia. The Kingdom especially has had to been reminded that Mercia is a Free Land, not free land. The Knights also keep garrisons in each city. They defend the city and act as the police force and legal force, giving all of Mercia a set law system. The only power the Knights have is military and judicial. For everything else, the cities do as they please. |
- | The lands to the north, Scotland, are ruled by a variety of nomadic clans, who sometimes move south to raid | + | The lands to the north, Scotland, are ruled by a variety of nomadic clans, who sometimes move south to raid. There are also raiders living in fortresses in the mountains of Wales, who occasionally move to loot or pillage. Ireland is ruled mostly through a feudal system, the dukes not wielding much power on their own. Another occasional threat is raiding parties from Brittany, which is a slowly growing Catholic theocracy. |
=List of Nations and Organizations= | =List of Nations and Organizations= | ||
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==English Nations== | ==English Nations== | ||
- | '''Lancashire''' - Capitalist Nation in the North West. The Lancashire flag is a red rose on a gold background. Lancashire soldiers wear olive jackets and caps with flaps and face coverage, often with goggles. They have a parliamentary government, though one biased towards the rich landowners. The current President is Henry Gaunt | + | '''Lancashire''' - Capitalist Nation in the North West. The Lancashire flag is a red rose on a gold background. Lancashire soldiers wear olive jackets and caps with flaps and face coverage, often with goggles. They have a parliamentary government, though one biased towards the rich landowners. The current President is Henry Gaunt. |
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- | '''York''' - Socialist Nation in the North East. The York Flag is a white rose on a blue background. York soldiers wear grey longcoats and caps. It is lead by a council, the current Chairman being Clarence Conisburgh | + | '''York''' - Socialist Nation in the North East. The York Flag is a white rose on a blue background. York soldiers wear grey longcoats and caps. It is lead by a council, the current Chairman being Clarence Conisburgh. |
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- | '''Mercia''' - Minarchist State in Central England. The flag of Mercia is a yellow St. Andrew's cross on a blue background. Mercia's army is entirely composed of the knights of Mercia. They wear black armour and Adrian helmets. The current Knight Master of the Knights of Mercia is Percival Trenton | + | '''Mercia''' - Minarchist State in Central England. The flag of Mercia is a yellow St. Andrew's cross on a blue background. Mercia's army is entirely composed of the knights of Mercia. They wear black armour and Adrian helmets. The current Knight Master of the Knights of Mercia is Percival Trenton. |
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- | '''Cornwall''' - Republic in the South West. The Cornish flag is a white cross on a black background. Cornish troops wear tan khaki equipment, with blue trim and Bowie helmets. The current Prime Minister is James Deorham | + | '''Cornwall''' - Republic in the South West. The Cornish flag is a white cross on a black background. Cornish troops wear tan khaki equipment, with blue trim and Bowie helmets. The current Prime Minister is James Deorham. |
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- | '''Anglia''' - Monarchy in the South East. The Anglian flag is a red cross on a white background. Anglia's conscripted troops wear brown Khaki uniforms with cloth garrison caps. The redcoats wear red uniforms with black trousers and pith helmets. The current monarch is King Richard IV | + | '''Anglia''' - Monarchy in the South East. The Anglian flag is a red cross on a white background. Anglia's conscripted troops wear brown Khaki uniforms with cloth garrison caps. The redcoats wear red uniforms with black trousers and pith helmets. The current monarch is King Richard IV. |
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==Outer Nations== | ==Outer Nations== | ||
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'''Ireland''' - Divided Feudal Island to the West | '''Ireland''' - Divided Feudal Island to the West | ||
- | '''Wales''' - Land of Communal | + | '''Wales''' - Land of Communal Atriums to the West |
'''Brittany''' - Catholic Theocracy across the sea to the South East | '''Brittany''' - Catholic Theocracy across the sea to the South East | ||
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==Organizations== | ==Organizations== | ||
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'''Mortifants''' - A religious sect who blames the weaknesses of man for the calamity. They ritually scar themselves as penance for their sins. Often, groups have been seen to remove whole body parts, replacing them with metal ones, to "purify" themselves. They believe that God found life unfit and by removing their humanity they move themselves closer to him. They are present in most areas, but tend to stick to themselves. | '''Mortifants''' - A religious sect who blames the weaknesses of man for the calamity. They ritually scar themselves as penance for their sins. Often, groups have been seen to remove whole body parts, replacing them with metal ones, to "purify" themselves. They believe that God found life unfit and by removing their humanity they move themselves closer to him. They are present in most areas, but tend to stick to themselves. | ||
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'''Novists''' - A group organized by the King of Anglia, the closest thing to scholars, but are really more treasure hunters. They have been granted a headquaters in Oxford, with the mission to excavate as much old technology, valuables and learnings as they can, with the hopes that it can be used for Anglia. While some older members like to think of it as an archealogical society, it's purpose is really more aggressive looting to insure that the treasures of the past end up with the right country. Novists move in organized caravans - they are recognizable by their khakis and brimmed hats and their pushy attitude to anyone who might accidently be on their dig site, or have picked up an artifact they want. | '''Novists''' - A group organized by the King of Anglia, the closest thing to scholars, but are really more treasure hunters. They have been granted a headquaters in Oxford, with the mission to excavate as much old technology, valuables and learnings as they can, with the hopes that it can be used for Anglia. While some older members like to think of it as an archealogical society, it's purpose is really more aggressive looting to insure that the treasures of the past end up with the right country. Novists move in organized caravans - they are recognizable by their khakis and brimmed hats and their pushy attitude to anyone who might accidently be on their dig site, or have picked up an artifact they want. | ||
'''Sea Lords''' - A group of seaborne traders, fighters and explorers from across the sea, based in the Scandinavian countries. They are the most effective naval force and have created a monopoly on the east, north and even west coasts. They are content to trade with nations but are fairly isolationist, not wanting their countries to be visited. They are also viscous if they feel their superiority is threatened in their areas of trade. The one settlement the Sea Lords have in Britain is the Isle of Man, which they run as an entirely neutral shipping and trade post - even if the neutrality is enforced. Other smaller outposts are maintained on many of the outer islands of Scotland. They wear grey sailor's sweaters and uniforms. | '''Sea Lords''' - A group of seaborne traders, fighters and explorers from across the sea, based in the Scandinavian countries. They are the most effective naval force and have created a monopoly on the east, north and even west coasts. They are content to trade with nations but are fairly isolationist, not wanting their countries to be visited. They are also viscous if they feel their superiority is threatened in their areas of trade. The one settlement the Sea Lords have in Britain is the Isle of Man, which they run as an entirely neutral shipping and trade post - even if the neutrality is enforced. Other smaller outposts are maintained on many of the outer islands of Scotland. They wear grey sailor's sweaters and uniforms. | ||
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+ | '''Raven Regiments''' - Forces associated with the Sea Lords. They work as scouts on the mainland, reporting back to Manx Atrium every so often. They work as a fully mobile unit. To supplement themselves, they work as very well respected mercenaries, with men of various nationalities often joining them. While the Sea Lord technically have no business in English wars, more than one Raven Regiment has sworn themselves under the flag of Cornwall. Raven Regiments wear Sea Green military jackets with silver linings. | ||
'''Travelers''' - The name for a nomadic group of people that wander in groups across both Britain and Ireland. Are often refered to as Gypsies. They are actually formed of many such traveling folk that kept on going past the event, merging together what clans were weakened and mostly going on with life as they had, adapting well. They travel from Atrium to Atrium, trading wares. Many discount them as mere peddlers - however, many old Travelers know very valuable secrets about pre-Event places and objects, past down through generations that never stopped wandering and never stopped remembering. Travelers are famous as being the best bare-knuckle boxers in all of England, beating any man who challenges them. Sometimes Travelers decked in sturdy armour and spiked metal gloves sell themselves out as mercenaries. | '''Travelers''' - The name for a nomadic group of people that wander in groups across both Britain and Ireland. Are often refered to as Gypsies. They are actually formed of many such traveling folk that kept on going past the event, merging together what clans were weakened and mostly going on with life as they had, adapting well. They travel from Atrium to Atrium, trading wares. Many discount them as mere peddlers - however, many old Travelers know very valuable secrets about pre-Event places and objects, past down through generations that never stopped wandering and never stopped remembering. Travelers are famous as being the best bare-knuckle boxers in all of England, beating any man who challenges them. Sometimes Travelers decked in sturdy armour and spiked metal gloves sell themselves out as mercenaries. | ||
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==Notable Atriums== | ==Notable Atriums== | ||
- | '''Bromwicham Atrium''' - Atrium located little west of ruins of Birmingham. Is a central | + | '''Bromwicham Atrium''' - Atrium located little west of ruins of Birmingham. Is a central locations within Mercia and sees regular movements of traders and scavengers moving between atriums. Has a growing upper class getting wealthy off this trade and a well stocked adjacent Factory Complex. |
'''Brizzle Atrium''' - A seaside Atrium south west of Bromwichham. Built on and near Bristol and still preserves some parts of the old city. It is considered to be the last major Atrium in the south west of Mercia, before one moves to the contested southlands. | '''Brizzle Atrium''' - A seaside Atrium south west of Bromwichham. Built on and near Bristol and still preserves some parts of the old city. It is considered to be the last major Atrium in the south west of Mercia, before one moves to the contested southlands. | ||
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'''Manx Atrium''' - A busy port-side Atrium constructed on the Isle of Man. It is a popular ocean trade port, even though owned by the Sea Lords, as they at least afford protection and most merchants do no mind the small payments they require for trading. It is known for having a large central tower that extends within the Atrium and then continues through the top of the dome, the top being a watch tower, observatory and lighthouse. | '''Manx Atrium''' - A busy port-side Atrium constructed on the Isle of Man. It is a popular ocean trade port, even though owned by the Sea Lords, as they at least afford protection and most merchants do no mind the small payments they require for trading. It is known for having a large central tower that extends within the Atrium and then continues through the top of the dome, the top being a watch tower, observatory and lighthouse. | ||
- | + | =Characters= | |
- | + | == 7-7 Crew == | |
- | ''' | + | '''[[Royce Grosvenor]]''' |
- | + | '''[[Sir Conlan O'Draigen]]''' | |
- | + | '''[[Sam 'Red' Prentine]]''' | |
- | ''' | + | '''[[Benjamin Babbage]]''' |
- | ''' | + | '''[[Scarlette Delcroix]]''' |
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+ | '''[[Katherine Doyle]]''' | ||
'''[[Charlotte J. Skinner]]''' | '''[[Charlotte J. Skinner]]''' | ||
- | + | == Mercia == | |
- | ''' | + | '''Percival Trenton''' - Percival Trenton is the Master of the Knights of Mercia and is thus technically the highest ranked person in that territory, even if his power is only military. Percival has been with the Knights since he was a young child and has grown into a firm hand of justice, even as he becomes grizzled and greyed. He is a good leader, even if he is beginning to have doubts that the "perfect freedom" that is set up in Mercia can remain for long - though he would sacrifice anything to keep it. |
== Lancashire == | == Lancashire == | ||
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'''Clarence Conisburgh''' - A large, mustached, fiery orator in his middle ages, Clarence Conisburgh is the current Chairman of York. He grew up as a farmer and worker and has always believed that he speaks for the common man. He is a very popular leader, able to connect well with his populace, which insures his position. He is firmly opposed to any negotiation or reparation with Lancashire and his speeches have given most men of York the same mood. He is stubborn and bull headed, traits that are admired but which occasionally cause him to miss or willfully ignore certain points or points of view. He is also a bit suspicious of the old tech being dug up, worried that the scientists who have it will use it for their own selfish gains - he is slightly untrusting of anyone he considers "uppity" in whatever way. He considers himself a worker speaking for the workers. | '''Clarence Conisburgh''' - A large, mustached, fiery orator in his middle ages, Clarence Conisburgh is the current Chairman of York. He grew up as a farmer and worker and has always believed that he speaks for the common man. He is a very popular leader, able to connect well with his populace, which insures his position. He is firmly opposed to any negotiation or reparation with Lancashire and his speeches have given most men of York the same mood. He is stubborn and bull headed, traits that are admired but which occasionally cause him to miss or willfully ignore certain points or points of view. He is also a bit suspicious of the old tech being dug up, worried that the scientists who have it will use it for their own selfish gains - he is slightly untrusting of anyone he considers "uppity" in whatever way. He considers himself a worker speaking for the workers. | ||
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== Anglia == | == Anglia == | ||
'''King Richard IV''' - King Richard the Fourth is the unquestioned king and ruler of Anglia. Not much of his true nature is known, being a terrifying, near mythical presence to his populace and a puzzling enigma to even his closest advisors. He is known to be young, charismatic, clever, a dark, handsome noble and even a gentleman but has been seen to descend into periods of madness, anger, petulance and greed. This two faced nature makes him a very dangerous opponent - it is always unknown if his moves are pure madness or if there is another meaning hidden behind it... | '''King Richard IV''' - King Richard the Fourth is the unquestioned king and ruler of Anglia. Not much of his true nature is known, being a terrifying, near mythical presence to his populace and a puzzling enigma to even his closest advisors. He is known to be young, charismatic, clever, a dark, handsome noble and even a gentleman but has been seen to descend into periods of madness, anger, petulance and greed. This two faced nature makes him a very dangerous opponent - it is always unknown if his moves are pure madness or if there is another meaning hidden behind it... | ||
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== Cornwall == | == Cornwall == | ||
- | '''James Deorham''' - The idealistic James Deorham is Prime Minister of Cornwall. He is young, though older than his rival, King Richard. He is a good hearted person, fair and spectacled, who spent most of his life as a student and firmly believes in the ideals of democracy that his nation fights for - however, he was and will always be a student and not a fighter. He also is not the most charismatic leader, but his people respect him for his knowledge and decisions and the cabinet that he has assembled. He only hopes he has the sheer force of will to see the people protected on his | + | '''James Deorham''' - The idealistic James Deorham is Prime Minister of Cornwall. He is young, though older than his rival, King Richard. He is a good hearted person, fair and spectacled, who spent most of his life as a student and firmly believes in the ideals of democracy that his nation fights for - however, he was and will always be a student and not a fighter. He also is not the most charismatic leader, but his people respect him for his knowledge and decisions and the cabinet that he has assembled. He only hopes he has the sheer force of will to see the people protected on his peninsular through the dark times ahead. |
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=Vehicle Terms= | =Vehicle Terms= | ||
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'''Motor Cycle''' - Two wheeled vehicle built around basic idea of a bicycle. Is not often used for desert travel, being small and vulnerable and not able to cover long distances. However, a side car does allow for a second and possibly third rider for protection and extra storage or fuel space. Is usually used for shorter desert journies as a cheap transport metheod, or by bandits deploying from a nearby base or rig. | '''Motor Cycle''' - Two wheeled vehicle built around basic idea of a bicycle. Is not often used for desert travel, being small and vulnerable and not able to cover long distances. However, a side car does allow for a second and possibly third rider for protection and extra storage or fuel space. Is usually used for shorter desert journies as a cheap transport metheod, or by bandits deploying from a nearby base or rig. | ||
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