Kämpfer

From Yb Timeline

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[[Category: robots]][[Category:enemies]][[Category: Species]][[Category: Metal Army]][[Category:Soldiers]]
[[Category: robots]][[Category:enemies]][[Category: Species]][[Category: Metal Army]][[Category:Soldiers]]
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| colspan="2" |
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**Prisoners of Faction Fighting
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*Prisoners of Faction Fighting
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! colspan="2" style="color: black; background: #DDDDFF; font-size: 100%;" | Nicknames
! colspan="2" style="color: black; background: #DDDDFF; font-size: 100%;" | Nicknames
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|*Baron Vel (Deceased)
|*Baron Vel (Deceased)
|}
|}
 +
 +
== Characteristics ==
 +
 +
 +
They are one of the well known robots to have the infamous mono-eye from the Murmmington Industries robot line.  The Mono-eye system was first introduced by Dr. Albert used on working machines as the main opic sensor. The system consist of a main optical sensor (main camera) mounted on a rail system so that the sensor could freely slide on the rail to increase the sensing angle so the robot could look around without turning the head. It can incorporate various visors such as the combat visor. In order to capture the distance of the objects, two pictures taken by the Mono-eye have to be processed and compared.
 +
 +
== Weapons and Items ==
 +
 +
=== GR-47 Beam Rifle ===
 +
 +
The Kämpfer's standard issue weapon in combat. Like any other modern rifles, it has fire settings; short bursts, semi auto, and full auto. It is a firearm weapon that combines high accuracy with high damage power, used primarily for mid to long range combat. It uses an 70-round cylindrical magazine, sometimes suggested as being analogous to a "charger clip" style magazine, (such as in an M1 Garand or M91 Carcano used in WWII). The Gelgoog's hand plugs can display the amount of ammo in the magazine. The energy bolt rounds can cut through flesh easily and the later models can fire lasers that can act like gauss energy. It also comes with assessories; gernade launcher tube, lock-on and homing mod, and a deadly katana-shaped sonicblade bayonet that can be useful for stabbing and quick slashes.
 +
 +
=== Beam Saber ===
 +
 +
=== Riot Sheild ===
 +
 +
The physical sheilds are for Minor Kämpfers who didn't have energy sheilds yet. The main advantage it has is that it can't be depleted like an energy sheild. Unfortunalty for the Minor Kämpfer, it can't protect the whole body and it can be knocked out the robot's hand, making the holder very vurnerable to attacks. When not in use, it is stored on the back.
 +
 +
=== Personal Energy Sheild ===
 +
 +
Energy Shields are an important piece of technology that protect the users from harm, if only for a short time. The sheilds are rengineered from the remains of an ARC Trooper armor. Energy Shields, which are generated by the armor's built-in compact generator, protects the user with an extra layer of armor protecting the user against small arms fire. However, the shields will collapse after taking multiple shots. It will protect the user's body from damage until it is depleted, and it will regenerate after a while, provided that the user is not being damaged during this time. Although the shield protects the user's body, it doesn't render the Gelgoog invincible. When it takes damage, it glows red instead of the YB's and CBV's blue colored energy sheilds. They are used by all Gelgoogs who were above the minor rank. The higher the rank, the more powerful it is that some can withstand shotgun attacks at point-blank range and sniper shots to the head. This also make the Gelgoog more harder to kill.
 +
 +
=== Beam Naginata (AKA Double-edged beam sword) ===
 +
 +
The Beam naginata is the Metal Army's answer to the beam swords commonly used by their enemies such as Mack's lightsaber and the Star Beam Sword. Although the design look ceremonial, this energy bladed weapon is more dangerous than its ceremonial nature implies. The sword's blade is shaped and held into a curve form by a small magnetic-field generator built into the handle of the weapon. The reason the blade has two points is caused by the magnetic properties of the weapon, two poles needing two points. The Gelgoog Elites use this as their main melee weapon and is their weapon of choice. The weapon could be used in may lethal ways. The first way is lunging, which occurs when the user lunges forward at the foe. However, this only works when the Kämpfer's aiming reticule is lit red, indicating that the opposing player is within range. The blade itself can even cut through Necron Metal and it easily slice through organic flesh and metal swords which doesn't have anti-beam coating on the blade. It can be used to deflect enemy lasers just by spinning it in front of the user. Not only that, the sword can be throw like a boomerang.
 +
 +
=== RS-45 Spiker Shotgun ===
 +
 +
Originally a sidearm for the Kämpfers, it's a hybrid of a shotgun and a revolver in compact size. It can be used for close range due to the shotgun's short range. It also have blades for suprise melee attacks. They are very handy if they lose their swords or in cramped hallways. High ranked Gelgoogs tend to have a pair of them, usually for dual weilding.
 +
 +
=== [http://www.mahq.net/mecha/gundam/seed-destiny/lineart/zgmf-1001m-blaze.jpg Blaze Flyer Pack] ===
 +
 +
The Blaze Flyer Pack is for the flying variants of the Gelgoogs called Flyer Kämpfers. Not only it allows the robot to fly, it has built-in missle launchers used to take out targets via multi lock-ons. Some champions tend to use them frequently for it's flight capabilties. Most Space Kämpfers used to fly into enemy ships and board them.
 +
 +
=== Beam Scythe ===
 +
 +
Capable of slicing through enemies like a knife through hot butter, beam scythes are deadly weapons. An alternative to the double-edged beam sabers, they are used by Mechine Knights, Steath Kämpfers, and even Space Kämpfers. Some of the weilders tend to wear anti-beam hoods and cloaks to resemble the Grim Reaper, Shinigami, or the C'tan's Nightbringer. They are named Kämpfer Reapers and they strike fear into the enemies' heart and soul due to their fear of death.
 +
 +
=== Drill Lance ===
 +
 +
The Drill Lance are special charging weapons used by Dom Brutes. The Kämpfers later used them in the mid-point of the wars and so on. When in use, it's very deadly if used for charging that it skewer through most skin armor that not even rocky creatues can survive it. Most of the Machine Knight Kämpfers use them.
 +
 +
=== Sonicblade Shotels ===
 +
 +
One of many weapons in the Metal Army's Sonicbade series, the shotels are used by the Kämpfer in many arid and hot worlds. They worked as both an excellent pair of melee weapons and as throwing weapons. The weilders usually wield a pair of Shotels during close range combat. To match with shotels, the Kämpfers wear desert nomad anti-beam clothing as disguises.
 +
 +
=== Spiker Gernade ===
 +
 +
The Spikeer Grenade is most notable for its adhesive properties, similar to the Gouf's Magnet Grenade, but with a different trajectory. This weapon uses its claws to stick to the target and once attached, it will detonate, spreading lethal projectiles all over the place. The Spiker Grenade's initial explosion is the least powerful of all the grenades in the Metal Army's arsenal, although the explosion is not meant to be lethal. The explosion is meant to scatter the spikes at deadly velocity, impaling enemies within range. It's most notable appearance resembles a industrially futuristic [http://en.wikipedia.org/wiki/Model_24 Stielhandgranate] (AKA Stick Gernade) with claws all over it. Some variant includes napalm, acid, knife, and even roboticzer nanomachines. It is know to cause alot of wounds and scars to foes.
 +
 +
== Ranks and variants ==
 +
 +
=== Ranks ===
 +
*Minor
 +
*Major
 +
*Ultra
 +
*Captain
 +
*Commander
 +
*Baron
 +
*General
 +
*Aristocrat
 +
 +
=== Variations and Specialists ===
 +
 +
*Hydro Kämpfer Type (Aquatic Warefare)
 +
*Space Kämpfer
 +
*Flyer Kämpfer
 +
*Kämpfer Reaper
 +
*Hi-mobility Kämpfer
 +
*Full-Armor Kämpfer
 +
*Spec-Ops Kämpfer
 +
*Stealth Kämpfer
 +
*Desert Kämpfer
 +
*Heavyarms Kämpfer
 +
*Machine Knight Kämpfer
 +
*Security Kämpfer
 +
*Military Police Kämpfer
 +
 +
== Armor Perks and permutations ==
 +
 +
=== Seperate ===
 +
 +
*Spiky head
 +
*Flash Eye
 +
*Commander's horn
 +
*Missle Launcher Sheild
 +
*Tactical Kämpfer Head
 +
 +
=== Full set ===
 +
 +
*Machine Knight Set
 +
*Scout set
 +
*Aqua Set
 +
*Baron Set
 +
*Grim Reaper
 +
*Full Armor Set
 +
*Hi-mobility Set
 +
*Spec-Ops Set
 +
*Destroyer Set
 +
*Security Set
 +
*Military Police Set
 +
 +
== Paper Mario Stats ==
 +
*HP: 20 (Minor)(Major), 25 (Ultra), 30 (Commander), 30 (Baron), 40 (General), 50 (Aristocrat)(Machine Knight)
 +
*Defense: 6 (Minor)(Major)(Ultra), 6 (Commander)(Baron)(General), 7 (Aristocrat)(Machine Knight)
 +
*Moveset:
 +
**Rifle: 6(Minor)(Major)(Ultra), 6 (Commander)(Baron)(General), 8 (Machine Knight), 10 (Aristocrat)
 +
**Beam Saber: 6(Minor)(Major)(Ultra), 8 (Commander)(Baron)(General), 12 (Aristocrat)(Machine Knight)
 +
**Drill Lance: 8 and pierces defense (Ultra)(Commander)(Baron)(General), 12 (Aristocrat)(Machine Knight)
 +
**Sonicblade Shotels: 6 and pierces defensive
 +
**Call Reinforcements
 +
**Attack Up
 +
**Defense Up
 +
**Self recover (4 HP per turn)
 +
 +
== Remarks from other factions ==
 +
 +
 +
== Trivia ==
 +
 +
*The Kämpfer is heavily inspired by their mobile suit counterparts in the Gundam Franchise, even the model number is simular. What makes them not official chacters in the YB universe is that they are human-sized and fully automated machines.

Revision as of 18:33, 9 October 2010


NMAR-0010E Kämpfers
260pxms18ekampfer.gif
Facts
Faction Metal Army
Species Robot
Gender All male
From Mekkai, Robocadia
AI intelligence Second Degree (Above Average)
Height 8'4"
Motto "Let the fires scorch the flesh."
Weight 246 pounds
Appearances
  • Prisoners of Faction Fighting
Nicknames
  • Cyclops
  • Rocket Roys
Notable K
*Baron Vel (Deceased)

Contents

Characteristics

They are one of the well known robots to have the infamous mono-eye from the Murmmington Industries robot line. The Mono-eye system was first introduced by Dr. Albert used on working machines as the main opic sensor. The system consist of a main optical sensor (main camera) mounted on a rail system so that the sensor could freely slide on the rail to increase the sensing angle so the robot could look around without turning the head. It can incorporate various visors such as the combat visor. In order to capture the distance of the objects, two pictures taken by the Mono-eye have to be processed and compared.

Weapons and Items

GR-47 Beam Rifle

The Kämpfer's standard issue weapon in combat. Like any other modern rifles, it has fire settings; short bursts, semi auto, and full auto. It is a firearm weapon that combines high accuracy with high damage power, used primarily for mid to long range combat. It uses an 70-round cylindrical magazine, sometimes suggested as being analogous to a "charger clip" style magazine, (such as in an M1 Garand or M91 Carcano used in WWII). The Gelgoog's hand plugs can display the amount of ammo in the magazine. The energy bolt rounds can cut through flesh easily and the later models can fire lasers that can act like gauss energy. It also comes with assessories; gernade launcher tube, lock-on and homing mod, and a deadly katana-shaped sonicblade bayonet that can be useful for stabbing and quick slashes.

Beam Saber

Riot Sheild

The physical sheilds are for Minor Kämpfers who didn't have energy sheilds yet. The main advantage it has is that it can't be depleted like an energy sheild. Unfortunalty for the Minor Kämpfer, it can't protect the whole body and it can be knocked out the robot's hand, making the holder very vurnerable to attacks. When not in use, it is stored on the back.

Personal Energy Sheild

Energy Shields are an important piece of technology that protect the users from harm, if only for a short time. The sheilds are rengineered from the remains of an ARC Trooper armor. Energy Shields, which are generated by the armor's built-in compact generator, protects the user with an extra layer of armor protecting the user against small arms fire. However, the shields will collapse after taking multiple shots. It will protect the user's body from damage until it is depleted, and it will regenerate after a while, provided that the user is not being damaged during this time. Although the shield protects the user's body, it doesn't render the Gelgoog invincible. When it takes damage, it glows red instead of the YB's and CBV's blue colored energy sheilds. They are used by all Gelgoogs who were above the minor rank. The higher the rank, the more powerful it is that some can withstand shotgun attacks at point-blank range and sniper shots to the head. This also make the Gelgoog more harder to kill.

Beam Naginata (AKA Double-edged beam sword)

The Beam naginata is the Metal Army's answer to the beam swords commonly used by their enemies such as Mack's lightsaber and the Star Beam Sword. Although the design look ceremonial, this energy bladed weapon is more dangerous than its ceremonial nature implies. The sword's blade is shaped and held into a curve form by a small magnetic-field generator built into the handle of the weapon. The reason the blade has two points is caused by the magnetic properties of the weapon, two poles needing two points. The Gelgoog Elites use this as their main melee weapon and is their weapon of choice. The weapon could be used in may lethal ways. The first way is lunging, which occurs when the user lunges forward at the foe. However, this only works when the Kämpfer's aiming reticule is lit red, indicating that the opposing player is within range. The blade itself can even cut through Necron Metal and it easily slice through organic flesh and metal swords which doesn't have anti-beam coating on the blade. It can be used to deflect enemy lasers just by spinning it in front of the user. Not only that, the sword can be throw like a boomerang.

RS-45 Spiker Shotgun

Originally a sidearm for the Kämpfers, it's a hybrid of a shotgun and a revolver in compact size. It can be used for close range due to the shotgun's short range. It also have blades for suprise melee attacks. They are very handy if they lose their swords or in cramped hallways. High ranked Gelgoogs tend to have a pair of them, usually for dual weilding.

Blaze Flyer Pack

The Blaze Flyer Pack is for the flying variants of the Gelgoogs called Flyer Kämpfers. Not only it allows the robot to fly, it has built-in missle launchers used to take out targets via multi lock-ons. Some champions tend to use them frequently for it's flight capabilties. Most Space Kämpfers used to fly into enemy ships and board them.

Beam Scythe

Capable of slicing through enemies like a knife through hot butter, beam scythes are deadly weapons. An alternative to the double-edged beam sabers, they are used by Mechine Knights, Steath Kämpfers, and even Space Kämpfers. Some of the weilders tend to wear anti-beam hoods and cloaks to resemble the Grim Reaper, Shinigami, or the C'tan's Nightbringer. They are named Kämpfer Reapers and they strike fear into the enemies' heart and soul due to their fear of death.

Drill Lance

The Drill Lance are special charging weapons used by Dom Brutes. The Kämpfers later used them in the mid-point of the wars and so on. When in use, it's very deadly if used for charging that it skewer through most skin armor that not even rocky creatues can survive it. Most of the Machine Knight Kämpfers use them.

Sonicblade Shotels

One of many weapons in the Metal Army's Sonicbade series, the shotels are used by the Kämpfer in many arid and hot worlds. They worked as both an excellent pair of melee weapons and as throwing weapons. The weilders usually wield a pair of Shotels during close range combat. To match with shotels, the Kämpfers wear desert nomad anti-beam clothing as disguises.

Spiker Gernade

The Spikeer Grenade is most notable for its adhesive properties, similar to the Gouf's Magnet Grenade, but with a different trajectory. This weapon uses its claws to stick to the target and once attached, it will detonate, spreading lethal projectiles all over the place. The Spiker Grenade's initial explosion is the least powerful of all the grenades in the Metal Army's arsenal, although the explosion is not meant to be lethal. The explosion is meant to scatter the spikes at deadly velocity, impaling enemies within range. It's most notable appearance resembles a industrially futuristic Stielhandgranate (AKA Stick Gernade) with claws all over it. Some variant includes napalm, acid, knife, and even roboticzer nanomachines. It is know to cause alot of wounds and scars to foes.

Ranks and variants

Ranks

  • Minor
  • Major
  • Ultra
  • Captain
  • Commander
  • Baron
  • General
  • Aristocrat

Variations and Specialists

  • Hydro Kämpfer Type (Aquatic Warefare)
  • Space Kämpfer
  • Flyer Kämpfer
  • Kämpfer Reaper
  • Hi-mobility Kämpfer
  • Full-Armor Kämpfer
  • Spec-Ops Kämpfer
  • Stealth Kämpfer
  • Desert Kämpfer
  • Heavyarms Kämpfer
  • Machine Knight Kämpfer
  • Security Kämpfer
  • Military Police Kämpfer

Armor Perks and permutations

Seperate

  • Spiky head
  • Flash Eye
  • Commander's horn
  • Missle Launcher Sheild
  • Tactical Kämpfer Head

Full set

  • Machine Knight Set
  • Scout set
  • Aqua Set
  • Baron Set
  • Grim Reaper
  • Full Armor Set
  • Hi-mobility Set
  • Spec-Ops Set
  • Destroyer Set
  • Security Set
  • Military Police Set

Paper Mario Stats

  • HP: 20 (Minor)(Major), 25 (Ultra), 30 (Commander), 30 (Baron), 40 (General), 50 (Aristocrat)(Machine Knight)
  • Defense: 6 (Minor)(Major)(Ultra), 6 (Commander)(Baron)(General), 7 (Aristocrat)(Machine Knight)
  • Moveset:
    • Rifle: 6(Minor)(Major)(Ultra), 6 (Commander)(Baron)(General), 8 (Machine Knight), 10 (Aristocrat)
    • Beam Saber: 6(Minor)(Major)(Ultra), 8 (Commander)(Baron)(General), 12 (Aristocrat)(Machine Knight)
    • Drill Lance: 8 and pierces defense (Ultra)(Commander)(Baron)(General), 12 (Aristocrat)(Machine Knight)
    • Sonicblade Shotels: 6 and pierces defensive
    • Call Reinforcements
    • Attack Up
    • Defense Up
    • Self recover (4 HP per turn)

Remarks from other factions

Trivia

  • The Kämpfer is heavily inspired by their mobile suit counterparts in the Gundam Franchise, even the model number is simular. What makes them not official chacters in the YB universe is that they are human-sized and fully automated machines.
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